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  | #!/usr/bin/python  
 |  # -*- coding: GBK -*-  
 |  #  
 |  # @todo: ¼õCD£¬Ìí¼Ó×ÔÉíѪÁ¿Åжϣ¬×ÔÉíѪÁ¿µÍÓڰٷֱȣ¬Ä¬ÈÏ0Ϊ²»ÊÜѪÁ¿Ó°Ïì  
 |  #  
 |  # @author: Alee  
 |  # @date 2018-1-9 ÏÂÎç09:39:37  
 |  # @version 1.0  
 |  #  
 |  # @note:   
 |  #  
 |  #---------------------------------------------------------------------  
 |    
 |  import ChConfig  
 |  import GameObj  
 |    
 |  def CheckCanHappen(attacker, defender, effect, curSkill):  
 |    
 |      # Î´ÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È  
 |      hpPer = effect.GetEffectValue(1)  
 |      if hpPer:  
 |          if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer:  
 |              return False  
 |    
 |      return True  
 |    
 |  def GetValue(attacker, defender, effect):  
 |      return effect.GetEffectValue(0)  
 |  
  |