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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossFamilyGCZ
#
# @todo:ÏÉÃ˹¥³ÇÕ½
# @author hxp
# @date 2025-04-09
# @version 1.0
#
# ÏêϸÃèÊö: ÏÉÃ˹¥³ÇÕ½
#
#-------------------------------------------------------------------------------
#"""Version = 2025-04-09 16:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerFamily
import IpyGameDataPY
import CrossRealmMsg
import CrossBillboard
import PlayerViewCache
import CrossActionControl
import PlayerCompensation
import ChPyNetSendPack
import NetPackCommon
import PyDataManager
import PlayerControl
import PyGameData
import ChConfig
import ChPlayer
 
import random
import copy
import time
 
 
## 1-¹«Ê¾ÆÚ£»99-Áì½±ÆÚ£»ÂÖ´Î״̬=ÂÖ´Î*10+Âִν׶Σ»Âִν׶Σº1-·Ö×éÕ½±¸£»2-Õ½¶·£»3-ÐÝÕ½
FamilyGCZState_Publicity = 1 # ¹«Ê¾ÆÚ
FamilyGCZState_Award = 99 # ½áÊøÁì½±ÆÚ
 
# ÂÖ´Î״̬ÐÅÏ¢
FamilyGCZRoundState_Group = 1 # ·Ö×é+Õ½±¸
FamilyGCZRoundState_Fight = 2 # Õ½¶·
FamilyGCZRoundState_Over = 3 # ÐÝÕ½£¬¸Ã½×¶Î¿ÉÓпÉÎÞ£¬Óɲ߻®ÅäÖþö¶¨£¬³ÌÐò½áËãÂß¼­²»ÒÀÀµÓë´Ë״̬
 
# Õ½³¡ÀàÐÍ
BatTypeList = (
BatType_Junior, # ³õ¼¶ 1
BatType_Middle, # Öм¶ 2
BatType_High, # ¸ß¼¶ 3
) = range(1, 1 + 3)
 
BatType_Min = BatType_Junior
BatType_Max = BatType_High
 
# ½ú½µ¼¶ÀàÐÍ
(
UpdownState_None, # Î´´¦Àí 0
UpdownState_Down, # ½µ¼¶ 1
UpdownState_Keep, # ±£¼¶ 2
UpdownState_Up, # ½ú¼¶ 3
) = range(4)
 
# Ã¿×é¹Ì¶¨ÏÉÃËÊý
Def_PerGroupFamilyCnt = 12
 
# ¹¥»÷ÀàÐÍ
(
AtkType_Normal, # ÆÕͨµ¥¹¥ 1
AtkType_SkillSingle, # ¼¼Äܵ¥¹¥ 2
AtkType_SkillArea, # ¼¼ÄÜȺ¹¥ 3
) = range(1, 1 + 3)
 
# ¹¥»÷½á¹û
(
AtkRet_OK, # ³É¹¦ 0
AtkRet_TagDead, # Ä¿±êÒѱ»»÷ɱ 1
AtkRet_TagBroken, # ³Ç³ØÒѱ»´Ý»Ù 3
AtkRet_Other, # ÆäËû 3
) = range(4)
 
# ÐÞÂ޳dzØID£¬Ã¿¸ö·Ö×é¶¼ÔÊÐíÓи÷×ÔµÄÐÞÂ޳ǣ¬ID¿ÉÒÔÒ»Ñù
XiuluoCityID = 2000000000
 
# ½±ÀøÀàÐÍ
(
AwwardType_Guess, # ¾º²Â
AwwardType_PlayerHurt, # ¸öÈËÉ˺¦ÅÅÐÐ
AwwardType_FamilyScore, # ÏÉÃË»ý·ÖÅÅÐÐ
AwwardType_Like, # µãÔÞ
) = range(4)
 
 
class FamilyGCZFighter(object):
    ## ³Ç³ØÕ½¶··ÀÊØÈËÔ± - Íæ¼Ò¡¢ÊØÎÀÕ½¶·Àà
    
    def __init__(self):    
        self.fighterID = 0
        self.hp = 0 # µ±Ç°ÑªÁ¿
        self.hpMax = 0 # ×î´óѪÁ¿
        self.hpBase = 0 # »ù´¡ÑªÁ¿£¬²»Ëã¼Ó³É
        self.fightPower = 0 # Õ½¶·Á¦
        return
    
    def IsDead(self): return self.hp <= 0
    
    def RefreshFighterAttr(self, hpFightPowerMulti, addHPPer):
        self.hpBase = self.fightPower * hpFightPowerMulti
        self.hpMax = int(self.hpBase * (100 + addHPPer) / 100.0)
        self.hp = self.hpMax # Ö»ÒªË¢ÊôÐԾͻØÂúѪ£¬Õ½¶·½×¶Î»áËø×¡²»ÔÊÐíË¢ÊôÐÔ
        return
    
class FamilyGCZCityWall():
    ## ³Ç³Ø
    
    def __init__(self, zoneID=0, cityID=0, cityLV=0, familyID=0):
        self.zoneID = zoneID
        self.batType = 0
        self.groupNum = 0
        self.cityID = cityID # ³Ç³ØID
        self.cityLV = cityLV # ³Ç³ØµÈ¼¶£¬Ò»°ãÎªËø¶¨Ê±µÄ´ó±¾ÓªµÈ¼¶£¬»òÖ¸¶¨µÄµÈ¼¶£¬Õ½¶·ÊôÐÔ¼Ó³ÉÓɸõȼ¶¾ö¶¨
        self.familyID = familyID # ËùÊôÏÉÃËID£¬¿ÉÄÜÎÞ¹éÊô£¬ÈçÐÞÂÞ³Ç
        self.guardMemIDList = [] # ·ÀÊØÕ½¶·ÈËÔ±IDÁÐ±í£¬±»»÷ɱ²»±ä
        self.fighterIDList = [] # ·ÀÊØÕ½¶·ÈËÔ±IDÁÐ±í£¬°´³ÉÔ±Õ½Á¦ÉýÐòÅÅ£¬NPCÊØÎÀ + ³ÉÔ±£¬±»»÷É±ÒÆ³ý
        
        self.guardNPCCount = 0 # ÊØÎÀNPCÊý£¬ÕâÀïÖ¸µÄÊÇ·ÇÍæ¼ÒµÄÏµÍ³ÊØÎÀ
        self.guardNPC = FamilyGCZFighter() # µ±Ç°NPCÊØÎÀ£¬Ä¿Ç°½öÐÞÂÞ³ÉÓÐÓÃ
                
        self.attrLock = 0 # ÊÇ·ñËø¶¨ÊôÐÔ
        self.hp = 0 # µ±Ç°ÑªÁ¿£¬ËùÓзÀÊØÕ½¶·ÈËÔ±hp Ö®ºÍ
        self.hpMax = 0 # ×î´óѪÁ¿£¬ËùÓзÀÊØÕ½¶·ÈËÔ±hp hpMax Ö®ºÍ
        self.hpBase = 0 # »ù´¡ÑªÁ¿£¬²»Ëã¼Ó³É£¬ËùÓзÀÊØÕ½¶·ÈËÔ±hp hpBase Ö®ºÍ
        self.fightPowerTotal = 0 # ×ÜÕ½Á¦
        
        self.atkedTime = 0 # ×îºóÒ»´Î±»¹¥»÷ʱ¼ä´Á
        self.atkReportDict = {} # ¹¥»÷Õ½±¨ {tagFamilyID:totalHurt, ...}
        self.defReportDict = {} # ·ÀÊØÕ½±¨ {tagFamilyID:totalHurt, ...}
        self.fighterHurtDict = {} # Õ½¶·³ÉÔ±¹±Ï×É˺¦£¬±»»÷»Ùºó²»»áÔÙÀÛ¼Ó {playerID:hurtValue, ...}
        self.inCityPlayerIDList = [] # ÔÚÕ½¶·³Ç³ØÀïµÄÍæ¼ÒIDÁбí
        return
    
    def ResetDefense(self, cityLV, guardMemIDList=None, guardNPCCount=0):
        ## ³Ç³ØÖØÖ÷ÀÓù
        self.attrLock = 0
        self.cityLV = cityLV
        self.guardMemIDList = []
        self.guardNPCCount = guardNPCCount
        if self.guardNPCCount:
            self.guardMemIDList += range(1, 1 + self.guardNPCCount)
        if guardMemIDList:
            self.guardMemIDList += guardMemIDList
        self.atkedTime = 0
        self.atkReportDict = {}
        self.defReportDict = {}
        self.fighterHurtDict = {}
        self.inCityPlayerIDList = []
        self.RefreshCityAttr()
        return
    
    def OnFightStart(self):
        ## Õ½¶·¿ªÊ¼ - Ëø¶¨
        self.RefreshCityAttr()
        self.attrLock = 1 # Ë¢ÍêÊôÐÔºóËø×¡
        return
    
    def IsBroken(self):
        ## ÊÇ·ñ±»»÷»Ù
        if self.hp <= 0 or not self.fighterIDList:
            return True
        return False
    
    def GetCurGuardID(self):
        ## µ±Ç°ÊØÎÀID
        if not self.fighterIDList:
            return 0
        return self.fighterIDList[0]
    
    def NextGuard(self):
        ## »»ÏÂÒ»¸öÊØÎÀ
        if not self.fighterIDList:
            return 0
        self.fighterIDList.pop(0)
        if not self.fighterIDList:
            return 0
        nextGuardID = self.fighterIDList
        if self.IsGuardNPC(nextGuardID):
            self.guardNPC.hp = self.guardNPC.hpMax
            GameWorld.DebugLog("    Çл»ÏÂÒ»¸öNPCÊØÎÀ: %s, %s/%s" % (nextGuardID, self.guardNPC.hp, self.guardNPC.hpMax))
        else:
            GameWorld.DebugLog("    Çл»ÏÂÒ»¸ö·ÀÊØÈËÔ±: %s" % nextGuardID)
        return nextGuardID
    
    def IsGuardNPC(self, fighterID):
        ## ÊÇ·ñϵͳNPCÊØÎÀ£¬¼ÓÉÏϵͳNPCÊýÑéÖ¤£¬¼æÈÝÄÚÍø¼ÙÏÉÃ˳ÉÔ±²âÊÔ
        return self.guardNPCCount > 0 and fighterID < 10000
    
    def RefreshCityAttr(self, cityLV=None):
        # @return: ÊÇ·ñ³É¹¦Ë¢ÐÂÊôÐÔ£¬Õ½¶·Ëø¶¨Ê±ÎÞ·¨Ë¢ÊôÐÔ
        if self.attrLock:
            GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½ÒѾ­Ëø¶¨Õ½¶·ÊôÐÔ²»ÄÜË¢ÐÂ! cityID=%s,familyID=%s" % (self.cityID, self.familyID))
            return
        if cityLV != None:
            self.cityLV = cityLV
        cityID = self.cityID
        cityLV = self.cityLV
        addHPPer = 0
        campIpyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZCampLV", cityLV)
        if campIpyData:
            addHPPer = campIpyData.GetAddHPPer()
            
        hpFightPowerMulti = IpyGameDataPY.GetFuncCfg("FamilyGCZCity", 1) # ³ÉÔ±ÉúÃüÊÇÕ½Á¦µÄx±¶
        GameWorld.DebugLog("ÏÉÃ˹¥³ÇսˢгdzØÊôÐÔ: cityID=%s,cityLV=%s,addHPPer=%s,hpFightPowerMulti=%s" % (cityID, cityLV, addHPPer, hpFightPowerMulti))
                
        zone = GetFamilyGCZMgr().GetActZone(self.zoneID)
        
        self.hpBase = 0
        self.hpMax = 0
        self.fightPowerTotal = 0
        sortFighterIDList = []
        for fighterID in self.guardMemIDList:
            if self.IsGuardNPC(fighterID):
                fighter = self.guardNPC
                fighter.fightPower = IpyGameDataPY.GetFuncCfg("FamilyGCZXiuluo", 1)
            else:
                fighter = zone.GetZoneJoinMember(fighterID)
                
            fighter.RefreshFighterAttr(hpFightPowerMulti, addHPPer)
            
            self.hpBase += fighter.hpBase
            self.hpMax += fighter.hpMax
            self.fightPowerTotal += fighter.fightPower
            
            sortFighterIDList.append([fighter.fightPower, fighterID])
            GameWorld.DebugLog("    ³ÉÔ±ÊôÐÔ: cityID=%s,fighterID=%s,fightPower=%s,hpBase=%s,hpMax=%s,cityHPMax=%s" 
                               % (cityID, fighterID, fighter.fightPower, fighter.hpBase, fighter.hpMax, self.hpMax))
            
        sortFighterIDList.sort() # °´Õ½Á¦ÉýÐò
        self.fighterIDList = [f[1] for f in sortFighterIDList]
        
        self.hp = self.hpMax # Ö»ÒªË¢ÊôÐԾͻØÂúѪ£¬Õ½¶·½×¶Î»áËø×¡²»ÔÊÐíË¢ÊôÐÔ
        
        GameWorld.DebugLog("    ³Ç³ØÊôÐÔ: cityID=%s,cityLV=%s,fightPowerTotal=%s,hpBase=%s,hpMax=%s" % (cityID, cityLV, self.fightPowerTotal, self.hpBase, self.hpMax))
        GameWorld.DebugLog("        ·ÀÊØÈËÔ±Õ½Á¦IDÅÅÐò=%s" % sortFighterIDList)
        GameWorld.DebugLog("        ·ÀÊØÈËÔ±IDÅÅÐò˳Ðò=%s" % self.fighterIDList)
        return True
    
    def SetPlayerInCity(self, playerID, serverGroupID):
        if playerID in self.inCityPlayerIDList:
            return
        self.inCityPlayerIDList.append(playerID)
        Sync_FamilyGCZBatCityInfo(self.zoneID, self.batType, self.groupNum, self.cityID, toPlayerServerDict={playerID:serverGroupID})
        return
    
    def SetPlayerOutCity(self, playerID):
        if playerID in self.inCityPlayerIDList:
            self.inCityPlayerIDList.remove(playerID)
        return
    
class FamilyGCZMember(FamilyGCZFighter):
    ## ²ÎÓëµÄ³ÉÔ±
    
    def __init__(self, zoneID=0, familyID=0, playerID=0):
        super(FamilyGCZMember, self).__init__()
        self.zoneID = zoneID
        self.batType = 0
        self.groupNum = 0
        self.playerID = playerID
        self.familyID = familyID # ²ÎÓëʱµÄÏÉÃËID
        self.fighterID = playerID
        self.fmLV = 0 # ²ÎÓëʱµÄÏÉÃËְλµÈ¼¶
        self.playerName = ""
        self.job = 0
        self.realmLV = 0
        self.face = 0
        self.facePic = 0
        self.lv = 0
        self.totalHurtValue = 0 # »î¶¯×ÜÉ˺¦£¬¿ÉÄÜÎÞ·¨Éϰñ£¬¼Ç¼ÓÃ
        self.awardState = 0 # »î¶¯·¢½±Í¬²½¼Ç¼£¬Óë×Ó·þµÄÍæ¼Ò¸öÈ˼Ǽ¶ÔÓ¦£¬¸Ã¼Ç¼½öÓÃÓÚ²¹·¢½±ÀøÓÃ
        return
    
class FamilyGCZFamily():
    ## ²ÎÓëµÄÏÉÃË
    
    def __init__(self, zoneID=0, familyID=0):
        self.zoneID = zoneID
        self.familyID = familyID
        self.batType = 0
        self.groupNum = 0
        self.campLV = 1 # ´ó±¾ÓªµÈ¼¶
        self.campExp = 0
        self.roundInfoDict = {} # ÏÉÃËÂÖ´ÎÐÅÏ¢»ã×Ü {ÂÖ´Î:{k:v, ...}, ...} k-batType,groupNum,rank,score,updownState
        self.sortWeight = 0 # °ñµ¥±È½ÏȨֵ£¬ÓÃÓÚÆ½·Ö»òÉ˺¦ÏàͬʱµÄ±È½ÏȨֵ
        
        self.familyName = ""
        self.lv = 0
        self.leaderID = 0
        self.leaderName = ""
        self.emblemID = 0
        self.serverID = 0
        self.fightPowerTotal = 0
        
        self.joinMemberIDList = [] # ²ÎÓëµÄ³ÉÔ±IDÁбí [playerID, ...]
        self.memAddCampExpInfo = {} # ³ÉÔ±¹±Ï×´ó±¾Óª¾­ÑéÐÅÏ¢ {playerID:addExp, ...}
        self.cityWall = FamilyGCZCityWall(zoneID, familyID, self.campLV, familyID) # Ã¿¸öÃË×Ô´øÒ»¸ö³Ç³Ø
        return
    
    def OnRoundFamilyReset(self):
        ## ÂÖ´ÎÖØÖô¦Àí
        self.batType = 0
        self.groupNum = 0
        self.cityWall.ResetDefense(self.campLV, self.joinMemberIDList)
        self.fightPowerTotal = self.cityWall.fightPowerTotal
        Sync_FamilyGCZCampInfo(self.zoneID, self.familyID)
        return
    
    def OnRoundFamilyFightStart(self):
        ## ÂִοªÕ½
        self.cityWall.OnFightStart()
        self.fightPowerTotal = self.cityWall.fightPowerTotal
        Sync_FamilyGCZCampInfo(self.zoneID, self.familyID)
        return
    
    def RefreshFamilyAttr(self, isNotify=True):
        ## Ë¢ÐÂÏÉÃËÕ½¶·ÊôÐÔ
        isOK = self.cityWall.RefreshCityAttr(self.campLV)
        self.fightPowerTotal = self.cityWall.fightPowerTotal
        if isNotify:
            Sync_FamilyGCZCampInfo(self.zoneID, self.familyID)
        return isOK
    
    def GetTotalScore(self):
        ## »ñÈ¡ÏÉÃ˵±Ç°×Ü»ý·Ö£¬ËùÓÐÂִλý·ÖµÄ×ܺÍ
        totalScore = 0
        for info in self.roundInfoDict.values():
            totalScore += info.get("score", 0)
        return totalScore
    
    def AddCampExp(self, playerID, addCampExp, isNotify=True):
        ## ´ó±¾Óª¼Ó¾­Ñé
        # @return: ÊÇ·ñÉý¼¶
        if playerID not in self.joinMemberIDList:
            # ·Ç±¾ÃËËø¶¨³ÉÔ±²»ÄܼӾ­Ñé
            GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½Ëø¶¨³ÉÔ±ÎÞ·¨¼Ó´ó±¾Óª¾­Ñé! familyID=%s,playerID=%s not in %s" % (self.familyID, playerID, self.joinMemberIDList))
            return
        
        campLV = self.campLV
        campExp = self.campExp
        updCampExp = min(campExp + addCampExp, ChConfig.Def_UpperLimit_DWord)
        updCampLV = campLV
        
        # Âú¼¶ÁËÒ²²»ÏÞÖÆ¾èÏ×£¬ÈÃÍæ¼Ò¿ÉÒÔ¼ÌÐøÏûºÄ¶àÓàµÄµÀ¾ß
        campIpyData = IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZCampLV", campLV)
        if campIpyData and campIpyData.GetLVUPNeedExp():
            lvupNeedExp = campIpyData.GetLVUPNeedExp()
            if updCampExp >= lvupNeedExp and IpyGameDataPY.GetIpyGameDataNotLog("CrossActFamilyGCZCampLV", campLV + 1):
                updCampExp -= lvupNeedExp
                updCampLV = campLV + 1
        
        self.campLV = updCampLV
        self.campExp = updCampExp
        self.memAddCampExpInfo[playerID] = self.memAddCampExpInfo.get(playerID, 0) + addCampExp
        
        GameWorld.DebugLog("Ôö¼Ó´ó±¾Óª¾­Ñé: familyID=%s,playerID=%s,addCampExp=%s,campLV-Exp=%s-%s,updLV-Exp=%s-%s,playerAddExpTotal=%s" 
                           % (self.familyID, playerID, addCampExp, campLV, campExp, updCampLV, updCampExp, self.memAddCampExpInfo[playerID]))
        
        # Éý¼¶ÁË
        defMemIDList = [] # ¼Ó¾­ÑéĬÈϲ»Í¨Öª·ÀÊØ³ÉÔ±ÊôÐÔ
        isLVUP = False
        if campLV != updCampLV:
            isLVUP = True
            GameWorld.DebugLog("´ó±¾ÓªÉý¼¶ÁË! familyID=%s,campLV=%s to %s" % (self.familyID, campLV, updCampLV))
            if self.RefreshFamilyAttr(False):
                defMemIDList = None # Éý¼¶ºó³É¹¦Ë¢³ÉÔ±ÊôÐԺ󣬶îÍ⸽´øËùÓзÀÊØ³ÉÔ±ÐÅÏ¢£¬Õ½¶·½×¶ÎÊôÐÔÊÇËø¶¨µÄ
                
        if isNotify:
            Sync_FamilyGCZCampInfo(self.zoneID, self.familyID, defMemIDList=defMemIDList)
            
        return isLVUP
    
    def GetOLMemServerGroupIDDict(self):
        ## »ñÈ¡±¾ÃËÔÚÏß²ÎÓë³ÉÔ±ÐÅÏ¢
        olDict = {}
        onlineMgr = ChPlayer.GetOnlinePlayerMgr()
        for playerID in self.joinMemberIDList:
            serverGroupID = onlineMgr.GetOLPlayerServerGroupID(playerID)
            if serverGroupID:
                olDict[playerID] = serverGroupID
        return olDict
    
class FamilyGCZBatGroup():
    ## Õ½¶··Ö×é
    
    def __init__(self, zoneID, batType, groupNum):
        self.zoneID = zoneID
        self.batType = batType
        self.groupNum = groupNum
        
        # ³Ç³Ø²¢²»Ò»¶¨¹éÊôÓÚij¸öÏÉÃËËùÒÔÓÉ·Ö×é×ÔÐйÜÀí
        self.cityWallDict = {} # ³Ç³Ø¶ÔÏóÐÅÏ¢ {cityID:FamilyGCZCityWall, ...}
        self.__cityIDList = [] # ³Ç³ØIDÁÐ±í£¬°´Ìí¼Ó˳ÐòµÄÁбí
        self.__topHurtPlayerID = 0 # ±¾×éÉ˺¦µÚÒ»Íæ¼ÒID
        self.__topHurtPlayerValue = 0 # ±¾×éÉ˺¦µÚÒ»Íæ¼ÒÉ˺¦
        self.inBatScenePlayerIDList = [] # ÔÚÕ½¶·³¡¾°ÖеÄÍæ¼ÒIDÁбí [playerID, ...]
        return
    
    def GetTopHurtPlayerIDValue(self):
        ## »ñÈ¡±¾×éÓÐЧÉ˺¦µÚÒ»Íæ¼Ò£¬½öËã³Ç³ØÎ´±»´Ý»ÙǰµÄÀÛ¼ÆÉ˺¦
        if self.__topHurtPlayerID and self.__topHurtPlayerValue:
            return self.__topHurtPlayerID, self.__topHurtPlayerValue
        
        for cityID in self.cityWallDict.keys():
            cityWall = self.GetCityWall(cityID)
            if not cityWall:
                continue
            for playerID, hurtTotal in cityWall.fighterHurtDict.items():
                if hurtTotal > self.__topHurtPlayerValue:
                    self.__topHurtPlayerID = playerID
                    
        return self.__topHurtPlayerID, self.__topHurtPlayerValue
    def UpdTopHurtPlayerIDValue(self, topPlayerID, topHurtValue):
        self.__topHurtPlayerID, self.__topHurtPlayerValue = topPlayerID, topHurtValue
        return
    
    def GetCityIDList(self):
        if not self.__cityIDList:
            self.__cityIDList = self.cityWallDict.keys()
        return self.__cityIDList
    
    def GetCityWall(self, cityID):
        ## »ñȡij¸ö³Ç³Ø£¬¿ÉÄÜΪNone
        cityWall = None
        if cityID in self.cityWallDict:
            cityWall = self.cityWallDict[cityID]
        elif False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            cityWall = FamilyGCZCityWall()
        return cityWall
    
    def GetGroupFamilyIDList(self):
        familyIDList = []
        for cityID in self.GetCityIDList():
            city = self.GetCityWall(cityID)
            if not city:
                continue
            familyID = city.familyID
            if familyID not in familyIDList:
                familyIDList.append(familyID)
        return familyIDList
    
    def AddGroupFamily(self, familyID):
        ## ½«ÏÉÃË·ÖÅäµ½¸Ã·Ö×é        
        zone = GetFamilyGCZMgr().GetActZone(self.zoneID)
        joinFamily = zone.GetZoneJoinFamily(familyID)
        if not joinFamily:
            return
        joinFamily.batType = self.batType
        joinFamily.groupNum = self.groupNum
        for playerID in joinFamily.joinMemberIDList:
            joinMember = zone.GetZoneJoinMember(playerID)
            if not joinMember:
                continue
            joinMember.batType = self.batType
            joinMember.groupNum = self.groupNum
            
        joinFamily.cityWall.batType = self.batType
        joinFamily.cityWall.groupNum = self.groupNum
        cityID = joinFamily.cityWall.cityID
        self.cityWallDict[cityID] = joinFamily.cityWall
        if cityID not in self.__cityIDList:
            self.__cityIDList.append(cityID)
        return joinFamily
    
    def CreateCityWall(self, cityID, cityLV, guardMemIDList=None, guardNPCCount=0, isAttrLock=False):
        '''´´½¨×Ô¶¨Òå³Ç³Ø£¬ÈçÐÞÂÞ³Ç
        @param cityID: ×Ô¶¨Òå³Ç³ØID
        @param cityLV: ³Ç³ØµÈ¼¶
        @param guardMemIDList: ²¼·ÀÍæ¼ÒIDÁбí
        @param guardNPCCount: ²¼·ÀϵͳNPCÊýÁ¿
                        ³Ç³Ø×ÜÊôÐÔ£º (²¼·ÀµÄÍæ¼Ò + ²¼·ÀϵͳNPC)ÊôÐÔ×ܺÍ
        '''
        guardNPCCount = min(guardNPCCount, 100)
        newCity = FamilyGCZCityWall(self.zoneID, cityID, cityLV)
        newCity.batType = self.batType
        newCity.groupNum = self.groupNum
        newCity.ResetDefense(cityLV, guardNPCCount=guardNPCCount)
        if isAttrLock:
            newCity.attrLock = 1
        self.cityWallDict[cityID] = newCity
        if cityID not in self.__cityIDList:
            self.__cityIDList.append(cityID)
        return newCity
    
    def SetPlayerInScene(self, playerID, serverGroupID):
        if playerID in self.inBatScenePlayerIDList:
            return
        self.inBatScenePlayerIDList.append(playerID)
        Sync_FamilyGCZBatSceneInfo(self.zoneID, self.batType, self.groupNum, toPlayerServerDict={playerID:serverGroupID})
        return
    
    def SetPlayerOutScene(self, playerID):
        if playerID in self.inBatScenePlayerIDList:
            self.inBatScenePlayerIDList.remove(playerID)
        return
    
class FamilyGCZZone():
    ## ¹¥³ÇÕ½·ÖÇø
    
    def __init__(self, zoneID):
        self.zoneID = zoneID
        self.joinFamilyCnt = 0
        self.lockFamilyIDList = [] # Ëø¶¨µÄÏÉÃËIDÁбí
        self.joinFamilyDict = {} # ²ÎÓëÏÉÃ˶ÔÏóÐÅÏ¢ {familyID:FamilyGCZFamily, ...}
        self.joinMemberDict = {} # ²ÎÓëÍæ¼Ò¶ÔÏóÐÅÏ¢ {playerID:FamilyGCZMember, ...}
        self.roundGroupDict = {} # µ±Ç°ÂִηÖ×éÐÅÏ¢ {batType:{groupNum:FamilyGCZBatGroup, ...}, ...}
        self.roundNum = 0 # roundGroupDict Êý¾Ý¶ÔÓ¦µÄÂÖ´Î
        self.roundOver = 0 # roundNumÂÖ´ÎÊÇ·ñÒѽáËãÁË
        self.familyGuessDict = {} # ÏÉÃ˾º²ÂÈȶÈÐÅÏ¢ {familyID:value, ...}
        self.playerGuessDict = {} # Íæ¼Ò¾º²Â¼Ç¼ {playerID:[familyID, ...], ...}
        
        self.statGuessRetDict = None # Í³¼Æ¾º²Â½á¹û {awardID:[²ÂÖÐÍæ¼ÒID, ...], ...}
        self.guessFinalFamilyIDList = [] # ¾º²Â×îÖÕÅÅÃûÏÉÃËIDÁбí
        self.inBatScenePlayerIDDict = {} # ÔÚÕ½¶·³¡¾°ÖеÄÍæ¼ÒID {(batType, groupNum):[playerID, ...], ...}
        self.inBatCityPlayerIDDict = {} # ÔÚÕ½¶·³Ç³ØÖеÄÍæ¼ÒID  {(batType, groupNum, cityID):[playerID, ...], ...}
        return
    
    def OnRoundReset(self, roundNum):
        ## ·ÖÇøÂÖ´ÎÖØÖÃ
        self.roundNum = roundNum
        self.roundOver = 0
        self.roundGroupDict = {}
        self.inBatScenePlayerIDDict = {}
        self.inBatCityPlayerIDDict = {}
        for familyID in self.lockFamilyIDList:
            joinFamily = self.GetZoneJoinFamily(familyID)
            if not joinFamily:
                continue
            joinFamily.OnRoundFamilyReset()
        return
    
    def OnRoundFightStart(self):
        ## ·ÖÇøÂִοªÊ¼
        for familyID in self.lockFamilyIDList:
            joinFamily = self.GetZoneJoinFamily(familyID)
            if not joinFamily:
                continue
            joinFamily.OnRoundFamilyFightStart()
        return
    
    def AddBatGroup(self, batType, groupNum):
        if batType not in self.roundGroupDict:
            self.roundGroupDict[batType] = {}
        groupNumDict = self.roundGroupDict[batType]
        batGroup = FamilyGCZBatGroup(self.zoneID, batType, groupNum)
        groupNumDict[groupNum] = batGroup
        return batGroup
    
    def GetBatGroup(self, batType, groupNum):
        ## »ñȡij¸ö·Ö×飬¿ÉÄÜΪNone
        if batType not in self.roundGroupDict:
            self.roundGroupDict[batType] = {}
        groupNumDict = self.roundGroupDict[batType]
        batGroup = groupNumDict.get(groupNum, None)
        if batGroup == None and False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            batGroup = FamilyGCZBatGroup()
        return batGroup
    
    ## »ñÈ¡±¾·ÖÇø²ÎÓëµÄÏÉÃËIDÁÐ±í£¬°´Ëø¶¨Ë³ÐòµÄ
    def GetZoneLockFamilyIDList(self): return self.lockFamilyIDList
    def GetZoneJoinFamily(self, familyID):
        ## »ñÈ¡±¾·ÖÇø²ÎÓëµÄÏÉÃË£¬¿ÉÄÜΪNone
        joinFamily = None
        if familyID in self.joinFamilyDict:
            joinFamily = self.joinFamilyDict[familyID]
        elif False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            joinFamily = FamilyGCZFamily()
        return joinFamily
    
    def AddZoneJoinFamily(self, familyID):
        ## Ìí¼Ó²ÎÓëÏÉÃË
        joinFamily = None
        if familyID in self.joinFamilyDict:
            joinFamily = self.joinFamilyDict[familyID]
        else:
            joinFamily = FamilyGCZFamily(self.zoneID, familyID)
            self.joinFamilyDict[familyID] = joinFamily
        if familyID not in self.lockFamilyIDList:
            self.lockFamilyIDList.append(familyID)
        GetFamilyGCZMgr().SetFamilyIDZoneID(familyID, self.zoneID)
        return joinFamily
    
    def GetZoneJoinMember(self, playerID):
        ## »ñÈ¡±¾·ÖÇø²ÎÓëµÄÍæ¼Ò£¬¿ÉÄÜΪNone
        joinMember = None
        if playerID in self.joinMemberDict:
            joinMember = self.joinMemberDict[playerID]
        elif False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            joinMember = FamilyGCZMember()
        return joinMember
    
    def AddZoneJoinMember(self, playerID, familyID):
        ## Ìí¼Ó²ÎÓë³ÉÔ±
        joinMember = None
        if playerID in self.joinMemberDict:
            joinMember = self.joinMemberDict[playerID]
        else:
            joinMember = FamilyGCZMember(self.zoneID, familyID, playerID)
            self.joinMemberDict[playerID] = joinMember
        GetFamilyGCZMgr().SetPlayerIDZoneID(playerID, self.zoneID)
        return joinMember
    
    def GetOLServerGroupIDDict(self):
        ## »ñÈ¡±¾·ÖÇøÔÚÏß²ÎÓë³ÉÔ±ÐÅÏ¢
        olDict = {}
        for joinFamily in self.joinFamilyDict.values():
            olDict.update(joinFamily.GetOLMemServerGroupIDDict())
        return olDict
    
    def SetPlayerInBatScene(self, playerID, batType=0, groupNum=0, serverGroupID=0):
        ## ÉèÖÃÍæ¼ÒÔÚij¸öÕ½¶·³¡¾°£¬²ÎÊýĬÈÏ0ΪÍ˳ö
        for bType, groupDict in self.roundGroupDict.items():
            for gNum in groupDict.keys():
                batGroup = self.GetBatGroup(bType, gNum)
                if not batGroup:
                    continue
                if batType != bType or groupNum != gNum:
                    batGroup.SetPlayerOutScene(playerID)
                else:
                    batGroup.SetPlayerInScene(playerID, serverGroupID)
        return
    
    def SetPlayerInBatCity(self, playerID, batType=0, groupNum=0, cityID=0, serverGroupID=0):
        ## ÉèÖÃÍæ¼ÒÔÚij¸öÕ½¶·³Ç³Ø£¬²ÎÊýĬÈÏ0ΪÍ˳ö
        for bType, groupDict in self.roundGroupDict.items():
            for gNum in groupDict.keys():
                batGroup = self.GetBatGroup(bType, gNum)
                if not batGroup:
                    continue
                for cID in batGroup.GetCityIDList():
                    cityWall = batGroup.GetCityWall(cID)
                    if not cityWall:
                        continue
                    if batType != bType or groupNum != gNum or cityID != cID:
                        cityWall.SetPlayerOutCity(playerID)
                    else:
                        cityWall.SetPlayerInCity(playerID, serverGroupID)
        return
 
class FamilyGCZMgr():
    ## ÏÉÃ˹¥³ÇÕ½¹ÜÀí
    
    def __init__(self):
        self.zoneDict = {} # ·ÖÇøÐÅÏ¢ {zone:FamilyGCZZone, ...}
        self.familyIDZoneIDDict = {} # ÏÉÃËIDËùÔÚ·ÖÇø {familyID:zoneID, ...} 
        self.playerIDZoneIDDict = {} # Íæ¼ÒIDËùÔÚ·ÖÇø {playerID:zoneID, ...} 
        return
    
    def SetFamilyIDZoneID(self, familyID, zoneID):
        self.familyIDZoneIDDict[familyID] = zoneID
        return
    
    def SetPlayerIDZoneID(self, playerID, zoneID):
        self.playerIDZoneIDDict[playerID] = zoneID
        return
    
    def ClearGCZZone(self, zoneID):
        self.zoneDict.pop(zoneID, None)
        for familyID, fZoneID in self.familyIDZoneIDDict.items():
            if fZoneID == zoneID:
                self.familyIDZoneIDDict.pop(familyID)
        for playerID, pZoneID in self.playerIDZoneIDDict.items():
            if pZoneID == zoneID:
                self.playerIDZoneIDDict.pop(playerID)
        return
    
    def GetActZone(self, zoneID):
        ## »ñÈ¡·ÖÇø¹ÜÀí
        zone = None
        if zoneID in self.zoneDict:
            zone = self.zoneDict[zoneID]
        else:
            zone = FamilyGCZZone(zoneID)
            self.zoneDict[zoneID] = zone
        return zone
    
    def GetJoinFamily(self, familyID):
        ## Ö±½Ó»ñȡij¸ö²ÎÓëÏÉÃËÐÅÏ¢
        joinFamily = None
        if familyID in self.familyIDZoneIDDict:
            zoneID = self.familyIDZoneIDDict[familyID]
            zone = self.GetActZone(zoneID)
            joinFamily = zone.GetZoneJoinFamily(familyID)
        elif False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            joinFamily = FamilyGCZFamily()
        return joinFamily
    
    def GetJoinFamilyByPlayerID(self, playerID):
        ## Ö±½Ó»ñȡij¸ö²ÎÓëÏÉÃËÐÅÏ¢ - ¸ù¾Ý³ÉÔ±Íæ¼ÒID
        joinFamily = None
        if playerID in self.playerIDZoneIDDict:
            zoneID = self.playerIDZoneIDDict[playerID]
            zone = self.GetActZone(zoneID)
            joinMember = zone.GetZoneJoinMember(playerID)
            if joinMember:
                joinFamily = zone.GetZoneJoinFamily(joinMember.familyID)
        elif False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            joinFamily = FamilyGCZFamily()
        return joinFamily
    
    def GetJoinMember(self, playerID):
        ## Ö±½Ó»ñȡij¸ö²ÎÓëÍæ¼ÒÐÅÏ¢
        joinMember = None
        if playerID in self.playerIDZoneIDDict:
            zoneID = self.playerIDZoneIDDict[playerID]
            zone = self.GetActZone(zoneID)
            joinMember = zone.GetZoneJoinMember(playerID)
        elif False: # ²»¿ÉÄÜÖ´ÐУ¬Ìáʾ´úÂëÓÃ
            joinMember = FamilyGCZMember()
        return joinMember
    
def GetFamilyGCZMgr():
    mgr = PyGameData.g_familyGCZMgr
    if not mgr:
        mgr = FamilyGCZMgr()
        PyGameData.g_familyGCZMgr = mgr
    return mgr
 
def OnLoadPyData():
    
    if not GameWorld.IsCrossServer():
        return
    
    gczMgr = GetFamilyGCZMgr()
    gameRecMgr = PyDataManager.GetDBGameRecDataManager()
    
    recDataDict = gameRecMgr.GetGameRecDataDict(ShareDefine.Def_GameRecType_FamilyGCZMgr)
    for zoneID, zoneRecDataList in recDataDict.items():
        if not zoneRecDataList:
            continue
        zoneRecData = zoneRecDataList[0] # ·ÖÇø¹ÜÀí£¬Ã¿¸ö·ÖÇøÖ»ÒªÒ»Ìõ¼Ç¼
        joinFamilyCnt = zoneRecData.GetValue1()
        zoneDataDict = zoneRecData.GetUserDataDict()
        
        gczMgr.ClearGCZZone(zoneID)
        
        zone = gczMgr.GetActZone(zoneID)
        zone.joinFamilyCnt = joinFamilyCnt
        zone.lockFamilyIDList = zoneDataDict.get("lockFamilyIDList", [])
        zone.familyGuessDict = zoneDataDict.get("familyGuessDict", {})
        zone.playerGuessDict = zoneDataDict.get("playerGuessDict", {})
        zone.roundNum = zoneDataDict.get("roundNum", 0)
        zone.roundOver = zoneDataDict.get("roundOver", 0)
        GameWorld.Log("¼ÓÔØ·ÖÇø¼Ç¼! zoneID=%s,joinFamilyCnt=%s,lockCnt=%s,%s" % (zoneID, zone.joinFamilyCnt, len(zone.lockFamilyIDList), zone.lockFamilyIDList))
        
        familyRecList = gameRecMgr.GetGameRecDataList(ShareDefine.Def_GameRecType_FamilyGCZJoinFamily, zoneID)
        for fNum, familyRecData in enumerate(familyRecList, 1):
            familyID = familyRecData.GetValue1()
            batType = familyRecData.GetValue2()
            groupNum = familyRecData.GetValue3()
            campLV = familyRecData.GetValue4()
            campExp = familyRecData.GetValue5()
            familyDataDict = familyRecData.GetUserDataDict()
            
            joinFamily = zone.AddZoneJoinFamily(familyID)
            joinFamily.batType = batType
            joinFamily.groupNum = groupNum
            joinFamily.campLV = campLV
            joinFamily.campExp = campExp
            joinFamily.familyName = familyDataDict.get("familyName", "")
            joinFamily.leaderID = familyDataDict.get("leaderID", 0)
            joinFamily.leaderName = familyDataDict.get("leaderName", "")
            joinFamily.lv = familyDataDict.get("lv", 0)
            joinFamily.emblemID = familyDataDict.get("emblemID", 0)
            joinFamily.serverID = familyDataDict.get("serverID", 0)
            joinFamily.fightPowerTotal = familyDataDict.get("fightPowerTotal", 0)
            joinFamily.joinMemberIDList = familyDataDict.get("joinMemberIDList", [])
            joinFamily.memAddCampExpInfo = familyDataDict.get("memAddCampExpInfo", {})
            joinFamily.roundInfoDict = familyDataDict.get("roundInfoDict", {})
            joinFamily.sortWeight = familyDataDict.get("sortWeight", 0)
            
            GameWorld.Log("    ¼ÓÔØ·ÖÇøÏÉÃË zoneID=%s,%s,familyID=%s,campLV=%s-%s,roundInfoDict=%s" 
                          % (zoneID, fNum, familyID, joinFamily.campLV, joinFamily.campExp, joinFamily.roundInfoDict))
            
        memberRecList = gameRecMgr.GetGameRecDataList(ShareDefine.Def_GameRecType_FamilyGCZJoinMember, zoneID)
        for pNum, memberRecData in enumerate(memberRecList, 1):
            playerID = memberRecData.GetValue1()
            familyID = memberRecData.GetValue2()
            batType = memberRecData.GetValue3()
            groupNum = memberRecData.GetValue4()
            fmLV = memberRecData.GetValue5()
            playerDataDict = memberRecData.GetUserDataDict()
            
            joinMember = zone.AddZoneJoinMember(playerID, familyID)
            joinMember.batType = batType
            joinMember.groupNum = groupNum
            joinMember.fmLV = fmLV
            joinMember.playerName = playerDataDict.get("playerName", "")
            joinMember.job = playerDataDict.get("job", 1)
            joinMember.realmLV = playerDataDict.get("realmLV", 1)
            joinMember.face = playerDataDict.get("face", 0)
            joinMember.facePic = playerDataDict.get("facePic", 0)
            joinMember.lv = playerDataDict.get("lv", 1)
            joinMember.totalHurtValue = playerDataDict.get("totalHurtValue", 0)
            joinMember.awardState = playerDataDict.get("awardState", 0)
            joinMember.hp = playerDataDict.get("hp", 0)
            joinMember.hpMax = playerDataDict.get("hpMax", 0)
            joinMember.hpBase = playerDataDict.get("hpBase", 0)
            joinMember.fightPower = playerDataDict.get("fightPower", 0)
            
            GameWorld.Log("    ¼ÓÔØ·ÖÇø³ÉÔ± zoneID=%s,familyID=%s,%s,playerID=%s,hp=%s/%s,totalHurtValue=%s" 
                      % (zoneID, familyID, pNum, playerID, joinMember.hp, joinMember.hpMax, joinMember.totalHurtValue))
            
        cityWallRecList = gameRecMgr.GetGameRecDataList(ShareDefine.Def_GameRecType_FamilyGCZCityWall, zoneID)
        for cNum, cityRecData in enumerate(cityWallRecList, 1):
            cityID = cityRecData.GetValue1()
            batType = cityRecData.GetValue2()
            groupNum = cityRecData.GetValue3()
            cityLV = cityRecData.GetValue4()
            familyID = cityRecData.GetValue5()
            attrLock = cityRecData.GetValue6()
            cityDataDict = cityRecData.GetUserDataDict()
            batGroup = zone.GetBatGroup(batType, groupNum)
            if not batGroup:
                batGroup = zone.AddBatGroup(batType, groupNum)
            if not batGroup:
                continue
            if familyID:
                batGroup.AddGroupFamily(familyID)
            else:
                batGroup.CreateCityWall(cityID, cityLV)
                
            city = batGroup.GetCityWall(cityID)
            if not city:
                continue
            
            city.cityLV = cityLV
            city.attrLock = attrLock
            city.guardMemIDList = cityDataDict.get("guardMemIDList", [])
            city.fighterIDList = cityDataDict.get("fighterIDList", [])
            city.guardNPCCount = cityDataDict.get("guardNPCCount", 0)
            city.hp = cityDataDict.get("hp", 0)
            city.hpMax = cityDataDict.get("hpMax", 0)
            city.hpBase = cityDataDict.get("hpBase", 0)
            city.fightPowerTotal = cityDataDict.get("fightPowerTotal", 0)
            city.atkReportDict = cityDataDict.get("atkReportDict", {})
            city.fighterHurtDict = cityDataDict.get("fighterHurtDict", {})
            
            GameWorld.Log("    ¼ÓÔØ·ÖÇø³Ç³Ø zoneID=%s,batType=%s,batType=%s,%s,cityID=%s,familyID=%s,hp=%s/%s,fighterIDList=%s,%s" 
                  % (zoneID, batType, groupNum, cNum, cityID, city.familyID, city.hp, city.hpMax, len(city.fighterIDList), city.fighterIDList))
            
    return
 
def OnSavePyData():
    if not GameWorld.IsCrossServer():
        return
    
    gameRecMgr = PyDataManager.GetDBGameRecDataManager()
    gameRecMgr.DelGameRecDataByType(ShareDefine.Def_GameRecType_FamilyGCZMgr)
    gameRecMgr.DelGameRecDataByType(ShareDefine.Def_GameRecType_FamilyGCZJoinFamily)
    gameRecMgr.DelGameRecDataByType(ShareDefine.Def_GameRecType_FamilyGCZJoinMember)
    gameRecMgr.DelGameRecDataByType(ShareDefine.Def_GameRecType_FamilyGCZCityWall)
    
    gczMgr = GetFamilyGCZMgr()
    zoneIDList = gczMgr.zoneDict.keys()
    GameWorld.Log("±£´æÏÉÃ˹¥³ÇÕ½·ÖÇø¼Ç¼! zoneIDList=%s" % zoneIDList)
    for zoneID in zoneIDList:
        if not zoneID:
            continue
        zone = gczMgr.GetActZone(zoneID)
        zoneRecData = gameRecMgr.AddGameRecData(ShareDefine.Def_GameRecType_FamilyGCZMgr, zoneID)
        zoneRecData.SetValue1(zone.joinFamilyCnt)
        lockFamilyIDList = zone.GetZoneLockFamilyIDList()
        zoneData = {"lockFamilyIDList":lockFamilyIDList, "familyGuessDict":zone.familyGuessDict, "playerGuessDict":zone.playerGuessDict, 
                    "roundNum":zone.roundNum, "roundOver":zone.roundOver}
        zoneRecData.SetUserData(zoneData)
        
        GameWorld.Log("----- zoneID=%s,joinFamilyCnt=%s,lockFamilyIDList=%s,%s" % (zoneID, zone.joinFamilyCnt, len(lockFamilyIDList), lockFamilyIDList))
        
        for batType, groupDict in zone.roundGroupDict.items():
            for groupNum in groupDict.keys():
                batGroup = zone.GetBatGroup(batType, groupNum)
                if not batGroup:
                    continue
                cityIDList = batGroup.GetCityIDList()
                for cNum, cityID in enumerate(cityIDList, 1):
                    city = batGroup.GetCityWall(cityID)
                    if not city:
                        continue
                    cityRecData = gameRecMgr.AddGameRecData(ShareDefine.Def_GameRecType_FamilyGCZCityWall, zoneID)
                    cityRecData.SetValue1(cityID)
                    cityRecData.SetValue2(city.batType)
                    cityRecData.SetValue3(city.groupNum)
                    cityRecData.SetValue4(city.cityLV)
                    cityRecData.SetValue5(city.familyID)
                    cityRecData.SetValue6(city.attrLock)
                    cityData = {"guardMemIDList":city.guardMemIDList, "fighterIDList":city.fighterIDList, "guardNPCCount":city.guardNPCCount,
                                "hp":city.hp, "hpMax":city.hpMax, "hpBase":city.hpBase, "fightPowerTotal":city.fightPowerTotal,
                                "atkReportDict":city.atkReportDict, "defReportDict":city.defReportDict, "fighterHurtDict":city.fighterHurtDict}
                    cityRecData.SetUserData(cityData)
                    GameWorld.Log("    ±£´æ·ÖÇø³Ç³Ø zoneID=%s,batType=%s,groupNum=%s,%s,cityID=%s,familyID=%s,attrLock=%s,hp=%s/%s,fighterIDList=%s,%s" 
                                  % (zoneID, batType, groupNum, cNum, cityID, city.familyID, city.attrLock, city.hp, city.hpMax, len(city.fighterIDList), city.fighterIDList))
                    
        for fNum, familyID in enumerate(lockFamilyIDList, 1):
            joinFamily = zone.GetZoneJoinFamily(familyID)
            if not joinFamily:
                continue
            familyRecData = gameRecMgr.AddGameRecData(ShareDefine.Def_GameRecType_FamilyGCZJoinFamily, zoneID)
            familyRecData.SetValue1(familyID)
            familyRecData.SetValue2(joinFamily.batType)
            familyRecData.SetValue3(joinFamily.groupNum)
            familyRecData.SetValue4(joinFamily.campLV)
            familyRecData.SetValue5(joinFamily.campExp)
            
            familyData = {"familyName":joinFamily.familyName, "leaderID":joinFamily.leaderID, "leaderName":joinFamily.leaderName,
                          "lv":joinFamily.lv, "emblemID":joinFamily.emblemID, "serverID":joinFamily.serverID, "fightPowerTotal":joinFamily.fightPowerTotal,
                          "joinMemberIDList":joinFamily.joinMemberIDList, "memAddCampExpInfo":joinFamily.memAddCampExpInfo, 
                          "roundInfoDict":joinFamily.roundInfoDict, "sortWeight":joinFamily.sortWeight
                          }
            familyRecData.SetUserData(familyData)
            GameWorld.Log("    ±£´æ·ÖÇøÏÉÃË zoneID=%s,%s,familyID=%s,campLV=%s-%s,roundInfoDict=%s" % (zoneID, fNum, familyID, joinFamily.campLV, joinFamily.campExp, joinFamily.roundInfoDict))
            
            for pNum, playerID in enumerate(joinFamily.joinMemberIDList, 1):
                joinMember = zone.GetZoneJoinMember(playerID)
                if not joinMember:
                    continue
                memberRecData = gameRecMgr.AddGameRecData(ShareDefine.Def_GameRecType_FamilyGCZJoinMember, zoneID)
                memberRecData.SetValue1(playerID)
                memberRecData.SetValue2(familyID)
                memberRecData.SetValue3(joinMember.batType)
                memberRecData.SetValue4(joinMember.groupNum)
                memberRecData.SetValue5(joinMember.fmLV)
                
                memberData = {"playerName":joinMember.playerName, "job":joinMember.job, "realmLV":joinMember.realmLV,
                              "face":joinMember.face, "facePic":joinMember.facePic, "lv":joinMember.lv, "totalHurtValue":joinMember.totalHurtValue,
                              "awardState":joinMember.awardState,
                              "hp":joinMember.hp, "hpMax":joinMember.hpMax, "hpBase":joinMember.hpBase, "fightPower":joinMember.fightPower}
                memberRecData.SetUserData(memberData)
                GameWorld.Log("        ±£´æ·ÖÇø³ÉÔ± zoneID=%s,familyID=%s,%s,playerID=%s,hp=%s/%s,totalHurtValue=%s" 
                              % (zoneID, familyID, pNum, playerID, joinMember.hp, joinMember.hpMax, joinMember.totalHurtValue))
                
    return
 
def OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID):
    ## ±¾·þµÇ¼ʱ¿ç·þ·þÎñÆ÷ÐèÒª´¦ÀíµÄÂß¼­
    
    zoneID, familyID = GetPlayerActJoinInfo(playerID)
    if not zoneID:
        return
    
    Sync_FamilyGCZActInfo(zoneID, playerID)
    Sync_FamilyGCZBatGroupInfo(zoneID, {playerID:serverGroupID})
    Sync_FamilyGCZCampInfo(zoneID, familyID, {playerID:serverGroupID})
    Sync_FamilyGCZGuessInfo(zoneID, playerID, playerID)
    return
 
def GetRoundState(state):
    ## »ñÈ¡ÂִΡ¢×´Ì¬ÐÅÏ¢
    if state < 10 or state == FamilyGCZState_Award:
        return 0, state
    return state / 10, state % 10
 
def OnCrossActIDChange(cfgID, zoneID, ipyData, state):
    ## ¿ç·þ»î¶¯ID±ä¸ü
    DoMailReissueAward(zoneID, ipyData)
    DelFamilyGCZZone(zoneID)
    return
 
def DelFamilyGCZZone(zoneID):
    # Çå¿Õ»î¶¯Ïà¹ØÊý¾Ý
    gameRecMgr = PyDataManager.GetDBGameRecDataManager()
    gameRecMgr.DelGameRecDataByTypeID(ShareDefine.Def_GameRecType_FamilyGCZMgr, zoneID)
    gameRecMgr.DelGameRecDataByTypeID(ShareDefine.Def_GameRecType_FamilyGCZJoinFamily, zoneID)
    gameRecMgr.DelGameRecDataByTypeID(ShareDefine.Def_GameRecType_FamilyGCZJoinMember, zoneID)
    gameRecMgr.DelGameRecDataByTypeID(ShareDefine.Def_GameRecType_FamilyGCZCityWall, zoneID)
    
    # Çå¿Õ»î¶¯Ïà¹Ø°ñµ¥
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardMgr.ClearBillboard(ShareDefine.Def_CBT_FamilyGCZScore, zoneID)
    billboardMgr.ClearBillboard(ShareDefine.Def_CBT_FamilyGCZPlayerHurt, zoneID)
    billboardMgr.ClearBillboard(ShareDefine.Def_CBT_FamilyGCZRoundHurt, zoneID)
    
    GetFamilyGCZMgr().ClearGCZZone(zoneID)
    return
 
def OnCrossActStateChange(ipyData, actID, dbState, state):
    ## ¿ç·þ»î¶¯×´Ì¬±ä¸ü
    
    zoneID = ipyData.GetZoneID()
    if CrossActionControl.IsActFlowStateError(ShareDefine.CrossActName_FamilyGCZ, zoneID):
        Sync_FamilyGCZActInfo(zoneID)
        return
    
    if state == FamilyGCZState_Publicity:
        Sync_FamilyGCZActInfo(zoneID)
        return
    
    if state == FamilyGCZState_Award:
        DoStartAward(zoneID)
        return
    
    curRound, roundState = GetRoundState(state)
    if curRound > 0:
        # ·Ö×é
        if roundState == FamilyGCZRoundState_Group:
            if curRound == 1: # µÚÒ»ÂÖ·Ö×éÇ°Ëø¶¨Ãûµ¥
                DoLockActFamily(actID, ipyData)
            DoRoundGroup(curRound, zoneID, ipyData.GetJoinFamilyCnt())
            
        # ¿ªÊ¼Õ½¶·
        elif roundState == FamilyGCZRoundState_Fight:
            gczMgr = GetFamilyGCZMgr()
            zone = gczMgr.GetActZone(zoneID)
            zone.OnRoundFightStart()
            
        # ½áË㣬ע£º³ÌÐòµÄ½áËãÁ÷³Ì²»ÒÀÀµÓë´Ë״̬£¬Èç¹û²ß»®ÓÐÅäÖã¬ÔòÖ±½ÓÔڸý׶νáË㣬Èç¹ûûÓÐÅäÖÃÔòÔÚ·Ö×éʱ¡¢»î¶¯Á콱ʱ֮ǰУÑéÉÏÒ»ÂÖ½áËã
        elif roundState == FamilyGCZRoundState_Over:
            DoRoundOver(zoneID)
            
    else:
        pass
    
    # ¾º²Â
    DoGenerateGuess(zoneID, state)
    return
 
def GetPlayerActJoinInfo(playerID):
    '''»ñÈ¡Íæ¼Ò²ÎÓëµÄ»î¶¯ÐÅÏ¢£¬Èç¹û·µ»ØµÄÓзÖÇøID¼°»î¶¯ID£¬´ú±íÒ»¶¨ÊǻÖеÄ
    ±ØÐëÊÇzoneID¡¢actID¶¼Ò»Ö±²ÅÄÜÊÓΪͬһ¸ö»î¶¯£¬ÇÒactState·Ç0
    @return: [zoneID, familyID]
    '''
    
    zoneID, familyID = 0, 0
    defaultRet = (zoneID, familyID)
    
    gczMgr = GetFamilyGCZMgr()
    joinMember = gczMgr.GetJoinMember(playerID)
    # ÓÐÔÚ²ÎÈü×ʸñÃûµ¥Àï
    if joinMember:
        zoneID, familyID = joinMember.zoneID, joinMember.familyID
        return zoneID, familyID
    
    # ×¢£º ¹«Ê¾ÆÚÆÚ¼äÒ²ÊÇûÓÐÔÚ×ʸñÀïµÄ£¬Ã»ÓвÎÓë×ʸñµÄ£¬ÔÝʱ¶¼ÊÓΪÆÕͨ³ÉÔ±
    # Ã»ÓÐÔڻÖвÎÓë×ʸñÀïµÄ£¬ÔÙ°´ËùÔÚ·þIDÅжÏ×ʸñ:  µ±Ç°ËùÔÚÃË·þID > Íæ¼ÒËùÔÚ·þID
    # 
    # ²ÎÓë×ʸñµÄÏà¹Ø¿ç·þ»î¶¯±¾Éí¾ßÓÐÒ»¶¨µÄÊý¾ÝÑÓ³ÙÈÝ´í¿Õ¼ä£¬Âß¼­Í³Ò»ÓÉ¿ç·þ·þÎñÆ÷´¦Àí
    # ¹ÊûÓÐÔÚËø¶¨×ʸñÀïµÄÍæ¼Ò¿ÉÄÜ´æÔÚÒÔÏÂÇé¿ö
    # 1. Ã»Óпç·þ²é¿´»º´æ£¬Ò»°ãΪδ´ïµ½¿ç·þÌõ¼þµÄºÅ»òÒÑÁ÷ʧ7ÌìµÄºÅ£¬¿ÉÊÓΪ²»²ÎÓë»î¶¯
    # 2. Íæ¼Ò»º´æÖеÄÏÉÃËIDÔÚ¿ç·þ·þÎñÆ÷»¹ÔÚ£¬µ«×Ó·þÒѾ­½âÉ¢ÁË£¬Ò»Ñù»¹ÊÇÓõĻº´æÖеÄÏÉÃËID£¬ÒòΪ»î¶¯±¾Éí¾ßÓÐÒ»¶¨µÄʱ¼ä²îÈÝ´í¿Õ¼ä£¬ËùÒÔ²»Ó°Ïì
    cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(playerID))
    if not cacheDict:
        return defaultRet
    
    joinServerID = 0
    familyIDNow = cacheDict.get("FamilyID", 0)
    if familyIDNow:
        curFamily = GameWorld.GetFamilyManager().FindFamily(familyIDNow)
        if curFamily:
            familyID = familyIDNow
            joinServerID = curFamily.GetServerID()
            
    if not joinServerID:
        joinServerID = GameWorld.GetAccIDServerID(cacheDict.get("AccID", ""))
        
    actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_FamilyGCZ, joinServerID)
    if not actInfo or not actInfo.get(ShareDefine.ActKey_State):
        # ·Ç»î¶¯ÖÐÖ±½Ó·µ»Ø
        return defaultRet
    ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
    if ipyDataInfo:
        zoneID = ipyDataInfo.get("ZoneID", 0)
    return zoneID, familyID
 
def OnCrossJoinFamilyMemberUpd(curFamily, updMemIDList):
    ## ±¾»î¶¯Ö»¸üвÎÓë»î¶¯³ÉÔ±Õ½Á¦£¬»»ÏÉÃ˵ijÉÔ±²»¸üÐÂÁË£¬ÒÔ×îºóÒ»´Î¸üÐÂΪ׼
    if not curFamily:
        return
    
    familyID = curFamily.GetID()
    gczMgr = GetFamilyGCZMgr()
    joinFamily = gczMgr.GetJoinFamily(familyID)
    if not joinFamily:
        # ·ÇËø¶¨µÄÏÉÃ˲»¸üУ¬¿ÉÄÜûÓвÎÓë×ʸñ»òÎ´Ëø¶¨
        return
    zoneID = joinFamily.zoneID
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        # ·Ç»î¶¯Öв»¸üÐÂ
        return
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state:
        return
    curRound, roundState = GetRoundState(state)
    GameWorld.DebugLog("¸üÐÂÏÉÃ˹¥³ÇÕ½ÏÉÃ˳ÉÔ±: familyID=%s,zoneID=%s,state=%s,curRound=%s,roundState=%s" 
                       % (familyID, zoneID, state, curRound, roundState))
    
    zone = gczMgr.GetActZone(zoneID)
    for playerID in updMemIDList:
        joinMember = zone.GetZoneJoinMember(playerID)
        if not joinMember:
            continue
        curMember = curFamily.FindMember(playerID)
        if not curMember:
            continue
        joinMember.fightPower = max(joinMember.fightPower, PlayerFamily.GetMemberFightPower(curMember)) # ÒԽϴóÕ½Á¦Îª×¼
        GameWorld.DebugLog("    playerID=%s,joinFamilyID=%s,updFightPower=%s" % (playerID, joinMember.familyID, joinMember.fightPower))
        
    return
 
def DoLockActFamily(actID, ipyData):
    ## Ëø¶¨²ÎÓëÏÉÃËÃûµ¥
    
    zoneID = ipyData.GetZoneID()
    serverIDList = ipyData.GetServerIDRangeList()
    joinFamilyCnt = ipyData.GetJoinFamilyCnt()
    GameWorld.Log("ÏÉÃ˹¥³ÇÕ½Ëø¶¨²ÎÓëÏÉÃËÃûµ¥: zoneID=%s,serverIDList=%s,joinFamilyCnt=%s" % (zoneID, serverIDList, joinFamilyCnt))
    sortFamilyList = PlayerFamily.SortCrossFamily(serverIDList, joinFamilyCnt)[0]
    
    DelFamilyGCZZone(zoneID)
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    zone.joinFamilyCnt = joinFamilyCnt
    
    for num, family in enumerate(sortFamilyList, 1):
        familyID = family.GetID()
        serverID = family.GetServerID()
        
        joinFamily = zone.AddZoneJoinFamily(familyID)
        familyBaseInfo = PlayerFamily.GetCrossFamilyBaseInfo(family)
        joinFamily.familyName = familyBaseInfo.get("Name", "")
        joinFamily.lv = familyBaseInfo.get("LV", 0)
        joinFamily.leaderID = familyBaseInfo.get("LeaderID", 0)
        joinFamily.leaderName = familyBaseInfo.get("LeaderName", "")
        joinFamily.emblemID = familyBaseInfo.get("EmblemID", 0)
        joinFamily.serverID = familyBaseInfo.get("ServerID", 0)
        joinFamily.fightPowerTotal = familyBaseInfo.get("FightPower", 0)
        joinFamily.campLV = 1
        fightPowerTotal = joinFamily.fightPowerTotal
        
        for i in range(0, family.GetCount()):
            member = family.GetAt(i)
            playerID = member.GetPlayerID()
            if not playerID:
                continue
            
            memBaseInfo = PlayerFamily.GetCrossFamilyMemInfo(member)
            joinMember = zone.AddZoneJoinMember(playerID, familyID)
            joinMember.playerName = memBaseInfo.get("Name", "")
            joinMember.lv = memBaseInfo.get("LV", 0)
            joinMember.job = memBaseInfo.get("Job", 0)
            joinMember.realmLV = memBaseInfo.get("OfficialRank", 0)
            joinMember.face = memBaseInfo.get("Face", 0)
            joinMember.facePic = memBaseInfo.get("FacePic", 0)
            joinMember.fightPower = memBaseInfo.get("FightPower", 0)
            joinMember.fmLV = memBaseInfo.get("FamilyLV", 0)
            
            joinFamily.joinMemberIDList.append(playerID)
            
        GameWorld.Log("    %s,familyID=%s,serverID=%s,fightPowerTotal=%s,memCnt=%s,%s" 
                      % (num, familyID, serverID, fightPowerTotal, len(joinFamily.joinMemberIDList), joinFamily.joinMemberIDList))
        
    Sync_FamilyGCZActInfo(zoneID)
    return
 
def DoRoundGroup(curRound, zoneID, joinFamilyCnt):
    ## Ö´ÐÐÂִηÖ×é
    
    GameWorld.Log("========== ÏÉÃ˹¥³ÇÕ½ÂִηÖ×é: zoneID=%s,curRound=%s,joinFamilyCnt=%s" % (zoneID, curRound, joinFamilyCnt))
    DoRoundOver(zoneID)
    # ²ÎÓëÏÉÃËÊý¶ÔÓ¦·Ö×é¼°½ú¼¶¹æÔò {²ÎÓëÏÉÃËÊý:{ÂÖ´Î:{Õ½³¡ÀàÐÍ:[×éÊý, Ç°xÃû½ú¼¶, ºóxÃû½µ¼¶], ...}, ...}, ...}
    FamilyGCZGroupSet = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGroupSet", 1, {})
    if str(joinFamilyCnt) not in FamilyGCZGroupSet:
        return
    roundSetDict = FamilyGCZGroupSet[str(joinFamilyCnt)]
    if str(curRound) not in roundSetDict:
        return
    batTypeDict = roundSetDict[str(curRound)]
    
    groupValue1 = zoneID
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
        
    #»ã×ÜÉÏÒ»ÂÖÉý½µ¼¶Ã÷ϸ
    nextBatTypeFamilyInfo = {} # ¸ù¾ÝÉÏÒ»ÂÖ½áËãµÄÉý½µ¼¶×´Ì¬»ã×ܳöµÄ±¾ÂÖÏÉÃËIDÕ½³¡¹é×é
    if curRound > 1:
        preRound = curRound - 1
        lockFamilyIDList = zone.GetZoneLockFamilyIDList()
        for familyID in lockFamilyIDList:
            joinFamily = zone.GetZoneJoinFamily(familyID)
            if not joinFamily:
                continue
            roundInfo = joinFamily.roundInfoDict.get(preRound, {})
            batType = roundInfo.get("batType", BatType_Min) # Ä¬ÈÏ×îµÍ¼¶
            updownState = roundInfo.get("updownState", UpdownState_Keep) # Ä¬Èϱ£¼¶
            if updownState == UpdownState_Up:
                nextBatType = min(batType + 1, BatType_Max)
            elif updownState == UpdownState_Down:
                nextBatType = max(batType - 1, BatType_Min)
            else:
                nextBatType = batType
            if nextBatType not in nextBatTypeFamilyInfo:
                nextBatTypeFamilyInfo[nextBatType] = []
            batFamilyIDList = nextBatTypeFamilyInfo[nextBatType]
            if familyID not in batFamilyIDList:
                batFamilyIDList.append(familyID)
        GameWorld.Log("ÉÏÒ»ÂÖÉý½µ¼¶½áËã»ã×Ü: %s" % nextBatTypeFamilyInfo)
        
    #ÿÂÖÖØÐ·Ö×éʱ£¬ÖØÖø÷ÖÇøÏµÄÂÖ´ÎÉ˺¦Ïà¹Ø°ñµ¥
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardMgr.ClearBillboard(ShareDefine.Def_CBT_FamilyGCZRoundHurt, groupValue1)
    zone.OnRoundReset(curRound)
    
    for batType in BatTypeList: # °´Õ½³¡ÀàÐÍ˳Ðò±éÀú´¦Àí
        if str(batType) not in batTypeDict:
            # ±¾ÂÖ²»ÐèÒª´ËÕ½³¡ÀàÐÍ·Ö×é
            continue
        groupCnt = batTypeDict[str(batType)][0] # ±¾ÂÖ¸ÃÕ½³¡ÀàÐÍ·Ö×é
        if not groupCnt:
            GameWorld.Log("±¾ÂÖÕ½³¡²»ÐèÒª·Ö×é: zoneID=%s,curRound=%s,batType=%s" % (zoneID, curRound, batType))
            continue
        
        batFamilyIDList = [] # ¸ÃÕ½³¡µÄÏÉÃËIDÁбí
        if curRound == 1:
            # Ê×ÂÖ·Ö×éĬÈÏÈ¡Ëø¶¨Ãûµ¥
            batFamilyIDList = zone.GetZoneLockFamilyIDList()
            GameWorld.Log("Ê×ÂÖÕ½³¡·Ö×éÖ±½ÓÈ¡·ÖÇøËø¶¨ÏÉÃËÃûµ¥: zoneID=%s,curRound=%s,batType=%s,%s,%s" % (zoneID, curRound, batType, len(batFamilyIDList), batFamilyIDList))
            
        # ÉÏÒ»ÂÖ¸ÃÕ½³¡ÀàÐÍÓбÈÈüµÄ
        elif batType in nextBatTypeFamilyInfo:
            batFamilyIDList = nextBatTypeFamilyInfo[batType]
            GameWorld.Log("·ÇÊ×ÂÖ·Ö×éÖ±½ÓÈ¡ÉÏÂÖ½ú±£½µÏÉÃËÃûµ¥: zoneID=%s,curRound=%s,batType=%s,%s,%s" % (zoneID, curRound, batType, len(batFamilyIDList), batFamilyIDList))
            
        else:
            GameWorld.ErrLog("±¾ÂÖ·Ö×é¿ÉÄÜûÓÐÏÉÃËÃûµ¥: zoneID=%s,curRound=%s,batType=%s,%s,%s" % (zoneID, curRound, batType, len(batFamilyIDList), batFamilyIDList))
            
        # Éú³É¿Õ·Ö×飬ȷ±£¼´Ê¹Ã»ÓÐÏÉÃËÒ²ÓжÔÓ¦·Ö×é
        for groupNum in range(1, 1 + groupCnt):
            zone.AddBatGroup(batType, groupNum)
            
        # ÏȰ´·Ö×鹿ÔòÅÅÐò
        groupFamilyDict = {}
        groupFamilySortList = []
        for familyID in batFamilyIDList:
            joinFamily = zone.GetZoneJoinFamily(familyID)
            if not joinFamily:
                continue
            groupFamilySortList.append(joinFamily)
            groupFamilyDict[familyID] = [joinFamily.fightPowerTotal, joinFamily.GetTotalScore()]
            
        # ÏȰ´×ÜÕ½Á¦µ¹Ðò£¬¿ÉÀ©Õ¹»ý·ÖµÈ
        groupFamilySortList.sort(key=lambda f: (f.fightPowerTotal, f.GetTotalScore()), reverse=True)
        groupFamilyIDSortList = [f.familyID for f in groupFamilySortList]
        groupFamilyIDCnt = len(groupFamilyIDSortList)
        GameWorld.Log("¿ªÊ¼·Ö×é°´ÅÅÐòºóµÄ˳ÐòÑ­»·²åÈëÿ×é! ÏÉÃËÊý:%s, %s, %s" % (groupFamilyIDCnt, groupFamilyIDSortList, groupFamilyDict))
        
        groupNum = 0
        for index, familyID in enumerate(groupFamilyIDSortList):
            groupNum += 1
            if groupNum > groupCnt:
                groupNum = 1
            batGroup = zone.GetBatGroup(batType, groupNum)
            if not batGroup:
                GameWorld.ErrLog("ÏÉÃË·Ö×éʱս¶··Ö×é²»´æÔÚ! zoneID=%s,batType=%s,groupNum=%s,familyID=%s" % (zoneID, batType, groupNum, familyID))
                continue
            joinFamily = batGroup.AddGroupFamily(familyID)
            if not joinFamily:
                GameWorld.ErrLog("ÏÉÃË·ÖÅäµ½Õ½¶··Ö×éʧ°Ü! zoneID=%s,batType=%s,groupNum=%s,familyID=%s" % (zoneID, batType, groupNum, familyID))
                continue
            joinFamily.sortWeight = batType * 10000 + (100 - groupNum) * 100 + (groupFamilyIDCnt - index)
            UndFamilyRoundHurtBillboard(joinFamily)
            GameWorld.Log("    ÏÉÃËID·Ö×é: zoneID=%s,curRound=%s,batType=%s,groupNum=%s,familyID=%s,%s" % (zoneID, curRound, batType, groupNum, familyID, groupFamilyDict[familyID]))
            
    Sync_FamilyGCZBatGroupInfo(zoneID)
    RefreshFamilyGCZBillboard(zoneID, True) # ·Ö×éÍê±Ïºó£¬ÓÐÐÂÂÖ´ÎÊý¾ÝÁË£¬Ç¿ÖÆË¢ÐÂÒ»´Î°ñµ¥£¬¸üÐÂÐÂÒ»ÂֵĻý·Ö
    return
 
def UndFamilyRoundHurtBillboard(joinFamily):
    ## ¸üÐÂÏÉÃËÂÖ´ÎÉ˺¦°ñµ¥
    if not joinFamily:
        return
    dataID = joinFamily.familyID
    name1 = joinFamily.familyName
    id2 = joinFamily.leaderID
    name2 = joinFamily.leaderName
    type2, value1, value2 = 0, 0, 0
    value3 = joinFamily.emblemID
    value5 = joinFamily.serverID
    groupValue1 = joinFamily.zoneID
    groupValue2 = GetRoundHurtGroupID(joinFamily.batType, joinFamily.groupNum)
    memHurtTotal = sum(joinFamily.cityWall.fighterHurtDict.values())
    cityRemainHPPer = joinFamily.cityWall.hp / float(joinFamily.cityWall.hpMax)
    familyRoundHurt = eval(IpyGameDataPY.GetFuncCompileCfg("FamilyGCZCity", 3))
    GameWorld.DebugLog("¼ÆËãÏÉÃËÂÖ´ÎÉ˺¦°ñÖµ: familyID=%s,familyRoundHurt=%s,memHurtTotal=%s,cityRemainHPPer=%s, %s/%s" 
                       % (dataID, familyRoundHurt, memHurtTotal, cityRemainHPPer, joinFamily.cityWall.hp, joinFamily.cityWall.hpMax))
    cmpValue = familyRoundHurt / ChConfig.Def_PerPointValue
    cmpValue2 = familyRoundHurt % ChConfig.Def_PerPointValue
    cmpValue3 = joinFamily.sortWeight
    CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_FamilyGCZRoundHurt, groupValue1, dataID, name1, name2, type2, value1, value2,
                                     cmpValue, cmpValue2, cmpValue3, groupValue2=groupValue2, id2=id2, autoSort=True, value3=value3, value5=value5)
    return
 
def OnMinuteProcess(curMinute):
    ## Ã¿·ÖÖÓ´¦Àí
    if not GameWorld.IsCrossServer():
        return
    
    gczMgr = GetFamilyGCZMgr()
    zoneIDList = gczMgr.zoneDict.keys()
    if not zoneIDList:
        return
    
    for zoneID in zoneIDList:
        if not zoneID:
            continue
        RefreshFamilyGCZBillboard(zoneID)
        
    return
 
def RefreshFamilyGCZBillboard(zoneID, force=False):
    ## Ë¢Ð²¢ÅÅÐòµ±Ç°»î¶¯Ïà¹Ø°ñµ¥
    
    # ·ÇÇ¿ÖÆË¢Ðµģ¬½öÕ½¶·½×¶Î¶¨Ê±Ë¢ÐÂ
    if not force:
        actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
        if not actInfo:
            return
        state = actInfo.get(ShareDefine.ActKey_State)
        if not state:
            return
        curRound, roundState = GetRoundState(state)
        # ½öÂÖ´ÎÕ½¶·½×¶ÎÐèÒª¶¨Ê±Ë¢ÐÂ
        if not curRound or roundState != FamilyGCZRoundState_Fight:
            return
        
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if zone.roundOver:
        # ÂÖ´ÎÊý¾ÝÒѾ­½áËã¹ýÁË£¬²»ÐèÒªÔÙ´¦Àí
        return
    roundNum = zone.roundNum
    if not roundNum:
        return
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½°ñµ¥ÅÅÐò! zoneID=%s,roundNum=%s,force=%s" % (zoneID, roundNum, force))
    
    billboardMgr = PyDataManager.GetCrossBillboardManager()    
    playerHurtBillObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZPlayerHurt, zoneID)
    playerHurtBillObj.SortData()
    
    batTypeScoreInfo = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGroupSet", 2, {}) # ²»Í¬Õ½³¡ÀàÐÍÏÉÃËÅÅÃû¶ÔÓ¦»ý·Ö {"Õ½³¡ÀàÐÍ":{"Ãû´Î":»ý·Ö, ...}, ...}
    for batType, groupDict in zone.roundGroupDict.items():
        rankScoreInfo = batTypeScoreInfo.get(str(batType), {})
        if not rankScoreInfo:
            GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½Õ½³¡ÀàÐÍûÓÐÅäÖÃÃû´Î»ý·Ö! batType=%s" % batType)
        rankScoreDict = {int(k):v for k, v in rankScoreInfo.items()}
        groupNumList = groupDict.keys()
        for groupNum in groupNumList:
            batGroup = zone.GetBatGroup(batType, groupNum)
            if not batGroup:
                continue
            groupValue2 = GetRoundHurtGroupID(batType, groupNum)
            roundBillboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZRoundHurt, zoneID, groupValue2)
            roundBillboardObj.SortData()
            for bIndex in range(roundBillboardObj.GetCount()):
                billData = roundBillboardObj.At(bIndex)
                familyID = billData.ID
                rank = bIndex + 1
                score = GameWorld.GetOrderValueByDict(rankScoreDict, rank, False, 0)
                joinFamily = zone.GetZoneJoinFamily(familyID)
                if not joinFamily:
                    continue
                roundInfo = joinFamily.roundInfoDict.get(roundNum, {})
                roundInfo.update({"batType":batType, "groupNum":groupNum, "rank":rank, "score":score})
                joinFamily.roundInfoDict[roundNum] = roundInfo
                
    lockFamilyIDList = zone.GetZoneLockFamilyIDList()
    for familyID in lockFamilyIDList:
        joinFamily = zone.GetZoneJoinFamily(familyID)
        if not joinFamily:
            continue
        dataID = joinFamily.familyID
        name1 = joinFamily.familyName
        id2 = joinFamily.leaderID
        name2 = joinFamily.leaderName
        type2, value1, value2 = 0, 0, 0
        value3 = joinFamily.emblemID
        value5 = joinFamily.serverID
        cmpValue = joinFamily.GetTotalScore()
        cmpValue2 = joinFamily.sortWeight
        CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_FamilyGCZScore, zoneID, dataID, name1, name2, type2, value1, value2,
                                         cmpValue, cmpValue2=cmpValue2, id2=id2, autoSort=False, value3=value3, value5=value5, userData=joinFamily.roundInfoDict)
        
    familyScoreBillObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZScore, zoneID)
    familyScoreBillObj.SortData()
    return
 
def DoRoundOver(zoneID):
    ## Ö´ÐÐÂִνáË㣬ÕâÀï¿ÉÒÔ²»ÓùÜÊǵڼ¸ÂÖ£¬¶ÔÓÚ½áËãÀ´ËµÖ»¶Ôµ±Ç°µÄÂÖ´ÎÊý¾Ý×ö½áËã
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if zone.roundOver:
        # ÒѾ­½áËã¹ýÁË£¬²»Öظ´½áËã
        return
    roundNum = zone.roundNum
    if not roundNum:
        # »¹Ã»ÓÐÂִβ»´¦Àí
        return
    RefreshFamilyGCZBillboard(zoneID, True) # Ç¿ÖÆË¢ÐÂÒ»´Î°ñµ¥
    
    joinFamilyCnt = zone.joinFamilyCnt
    # ²ÎÓëÏÉÃËÊý¶ÔÓ¦·Ö×é¼°½ú¼¶¹æÔò {²ÎÓëÏÉÃËÊý:{ÂÖ´Î:{Õ½³¡ÀàÐÍ:[×éÊý, Ç°xÃû½ú¼¶, ºóxÃû½µ¼¶], ...}, ...}, ...}
    FamilyGCZGroupSet = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGroupSet", 1, {})
    if str(joinFamilyCnt) not in FamilyGCZGroupSet:
        return
    roundSetDict = FamilyGCZGroupSet[str(joinFamilyCnt)]
    if str(roundNum) not in roundSetDict:
        return
    batTypeDict = roundSetDict[str(roundNum)]
    
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    GameWorld.Log("========== ÏÉÃ˹¥³ÇÕ½ÂִνáËã: zoneID=%s,roundNum=%s" % (zoneID, roundNum))
    for batType, groupDict in zone.roundGroupDict.items():
        if str(batType) not in batTypeDict:
            continue
        batTypeSet = batTypeDict[str(batType)]
        upRank = batTypeSet[1] # Ç°x½ú¼¶
        downRank = batTypeSet[2] if len(batTypeSet) > 2 else 0 # ºóxÃû½µ¼¶£¬Îª0ʱ²»½µ¼¶
        groupNumList = groupDict.keys()
        GameWorld.Log("zoneID=%s,batType=%s,upRank=%s,downRank=%s,groupNumList=%s" % (zoneID, batType, upRank, downRank, groupNumList))
        for groupNum in groupNumList:
            batGroup = zone.GetBatGroup(batType, groupNum)
            if not batGroup:
                continue
            
            groupValue2 = GetRoundHurtGroupID(batType, groupNum)
            billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZRoundHurt, zoneID, groupValue2)
            GameWorld.Log("zoneID=%s,batType=%s,groupNum=%s,groupFamilyCnt=%s" % (zoneID, batType, groupNum, billboardObj.GetCount()))
            for bIndex in range(billboardObj.GetCount()):
                billData = billboardObj.At(bIndex)
                familyID = billData.ID
                cmpValue = billData.CmpValue
                cmpValue2 = billData.CmpValue2
                hurtValueTotal = cmpValue * ChConfig.Def_PerPointValue + cmpValue2
                rank = bIndex + 1
                updownState = UpdownState_Keep # ±¾ÂÖ½áËã½ú¼¶½µ¼¶×´Ì¬£º0-δ´¦Àí£¬1-½µ¼¶£»2-±£¼¶£»3-½ú¼¶£¬¼´±¾ÂֵĽú½µ¼¶×´Ì¬¾ö¶¨ÏÂÒ»ÂÖµÄÕ½³¡ÀàÐÍ
                if rank <= upRank and batType < BatType_Max:
                    updownState = UpdownState_Up
                elif downRank and rank > (Def_PerGroupFamilyCnt - downRank) and batType > BatType_Min:
                    updownState = UpdownState_Down
                    
                joinFamily = zone.GetZoneJoinFamily(familyID)
                if not joinFamily:
                    continue
                roundInfo = joinFamily.roundInfoDict.get(roundNum, {})
                roundInfo.update({"updownState":updownState})
                joinFamily.roundInfoDict[roundNum] = roundInfo
                
                GameWorld.Log("    Éý±£½µ¼¶zoneID=%s,batType=%s,groupNum=%s,rank=%s,familyID=%s,updownState=%s,hurtValueTotal=%s" 
                              % (zoneID, batType, groupNum, rank, familyID, updownState, hurtValueTotal))
                Sync_FamilyGCZCampInfo(zoneID, familyID)
                
    zone.roundOver = 1 # ±ê¼ÇÒѽáËã
    return
 
def DoGenerateGuess(zoneID, state):
    ## Éú³É¾º²ÂÊý¾Ý
    if state not in IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGuess", 1):
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    
    guessRankMax = IpyGameDataPY.GetFuncCfg("FamilyGCZGuess", 2)
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    scoreBillObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZScore, zoneID)
    for index in range(guessRankMax):
        billData = scoreBillObj.At(index)
        familyID = billData.ID
        if familyID not in zone.familyGuessDict:
            zone.familyGuessDict[familyID] = 0
            GameWorld.Log("ÏÉÃ˹¥³ÇÕ½Éú³É¾º²Â±¸Ñ¡Ãûµ¥: zoneID=%s,index=%s,familyID=%s" % (zoneID, index, familyID))
            
    Sync_FamilyGCZGuessInfo(zoneID)
    return
 
def DoStartAward(zoneID):
    ## ¿ªÊ¼Áì½±
    
    DoRoundOver(zoneID)
    
    # Ï·¢¾º²Âͳ¼Æ½á¹û
    Sync_FamilyGCZGuessInfo(zoneID)
    return
 
def GetRoundHurtGroupID(batType, groupNum): return batType * 100 + groupNum
def GetRoundHurtGroupIDInfo(groupValue2):
    batType = groupValue2 / 100
    groupNum = groupValue2 % 100
    return batType, groupNum
 
def Send_CrossServerMsg_FamilyGCZ(actMsgType, msgInfo, serverGroupIDList=None):
    msgInfo["ActMsgType"] = actMsgType
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FamilyGCZ, msgInfo, serverGroupIDList)
    return
 
def ClientServerMsg_FamilyGCZ(serverGroupID, msgData):
    ActMsgType = msgData["ActMsgType"]
    
    # ¼Ó¾­Ñé
    if ActMsgType == "AddCampExp":
        __clientServer_AddCampExp(msgData)
        
    elif ActMsgType == "Query":
        # ²éѯÀàÐÍ£º1-³ÉÔ±¾èÏ×Öµ£»2-½øÈë³Ç³Ø³¡¾°£»3-Í˳ö³Ç³Ø³¡¾°£»4-½øÈë³Ç³Ø£»5-Í˳ö³Ç³Ø£»6-Õ½±¨£»7-·Ö×éÏÉÃ˳ÉÔ±É˺¦
        # "ActMsgType":"Query", "playerID":playerID, "queryType":queryType, "batType":batType, "groupNum":groupNum, "familyID":familyID
        queryType = msgData["queryType"]
        playerID = msgData["playerID"]
        batType = msgData["batType"]
        groupNum = msgData["groupNum"]
        tagFamilyID = msgData["familyID"]
        gczMgr = GetFamilyGCZMgr()
        joinMember = gczMgr.GetJoinMember(playerID)
        if not joinMember:
            return
        zoneID = joinMember.zoneID
        zone = gczMgr.GetActZone(zoneID)
        
        if queryType == 1: # ³ÉÔ±¾èÏ×Öµ
            __clientServer_QueryContributionInfo(playerID, serverGroupID, msgData)
        elif queryType == 2: # ½øÈë³Ç³Ø³¡¾° 
            zone.SetPlayerInBatScene(playerID, batType, groupNum, serverGroupID)
        elif queryType == 3: # Í˳ö³Ç³Ø³¡¾°
            zone.SetPlayerInBatScene(playerID)
        elif queryType == 4: # ½øÈë³Ç³Ø
            zone.SetPlayerInBatCity(playerID, batType, groupNum, tagFamilyID, serverGroupID)
        elif queryType == 5: # Í˳ö³Ç³Ø
            zone.SetPlayerInBatCity(playerID)
        elif queryType == 6: # Õ½±¨
            repFamilyID = tagFamilyID if tagFamilyID else joinMember.familyID
            __clientServer_QueryBatReport(playerID, serverGroupID, repFamilyID)
        elif queryType == 7: # ·Ö×éÏÉÃ˳ÉÔ±É˺¦
            repFamilyID = tagFamilyID if tagFamilyID else joinMember.familyID
            __clientServer_QueryGroupFamilyMemHurt(playerID, serverGroupID, zoneID, repFamilyID)
            
    elif ActMsgType == "GCZAtk":
        __clientServer_Atk(serverGroupID, msgData)
        
    elif ActMsgType == "Guess":
        __clientServer_Guess(serverGroupID, msgData)
        
    elif ActMsgType == "GetAward":
        __clientServer_GetAward(serverGroupID, msgData)
        
    elif ActMsgType == "GMCMD":
        __clientServer_GMCMD(serverGroupID, msgData)
        
    return
 
def __clientServer_AddCampExp(msgData):
    playerID = msgData["playerID"]
    addCampExp = msgData["addCampExp"]
    
    gczMgr = GetFamilyGCZMgr()
    joinMember = gczMgr.GetJoinMember(playerID)
    if not joinMember:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈü³ÉÔ±ÎÞ·¨¼Ó¾­Ñé!", playerID)
        return
    familyID = joinMember.familyID
    joinFamily = gczMgr.GetJoinFamily(familyID)
    if not joinFamily:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈüÏÉÃËÎÞ·¨¼Ó¾­Ñé! familyID=%s" % familyID, playerID)
        return
    joinFamily.AddCampExp(playerID, addCampExp)
    return
 
def __clientServer_GMCMD(serverGroupID, msgData):
    ''' GMÃüÁ·½±ã¿ª·¢²âÊÔÓÃ
    '''
    playerID = msgData["playerID"]
    msgList = msgData["msgList"]
        
    gczMgr = GetFamilyGCZMgr()
    joinMember = gczMgr.GetJoinMember(playerID)
    if not joinMember:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈü³ÉÔ±!", playerID)
        return
    zoneID = joinMember.zoneID
    familyID = joinMember.familyID
    zone = gczMgr.GetActZone(zoneID)
    joinFamily = zone.GetZoneJoinFamily(familyID)
    if not joinFamily:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈüÏÉÃË! familyID=%s" % familyID, playerID)
        return
    batType, groupNum = joinMember.batType, joinMember.groupNum
    batGroup = zone.GetBatGroup(batType, groupNum)
    if not batGroup:
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "ûÓÐÕ½¶··Ö×é:batType-group:%s-%s" % (batType, groupNum))
        return
    
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state:
        return
    curRound, roundState = GetRoundState(state)
    
    value0 = msgList[0]
    if value0 in ["a", "h", "k"]:
        if not curRound or (curRound and roundState != FamilyGCZRoundState_Fight):
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "·ÇÕ½¶·½×¶Î!state=%s" % (state))
            return
        
    #¹¥»÷³Ç³Ø: FamilyGCZ a ³Ç³ØID [¹¥»÷´ÎÊý  ÏÉÃËID]
    if value0 == "a":
        tagCityID = msgList[1] if len(msgList) > 1 else 0
        atkCntTotal = msgList[2] if len(msgList) > 2 else 1
        atkFamilyID = msgList[3] if len(msgList) > 3 else familyID
        atkMemberID = 0
        if atkFamilyID == familyID:
            atkJoinFamily = joinFamily
            if atkCntTotal == 1:
                atkMemberID = playerID
        else:
            atkJoinFamily = zone.GetZoneJoinFamily(atkFamilyID)
        if not atkJoinFamily:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "¹¥»÷·½²»´æÔÚ:%s" % atkFamilyID)
            return
        curCityID = atkJoinFamily.cityWall.cityID
        tagCity = batGroup.GetCityWall(tagCityID)
        if not tagCity:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "Ä¿±ê³Ç³Ø²»´æÔÚ:%s" % (tagCityID))
            return
        atkOK = __DoGMAtkCity(playerID, serverGroupID, zoneID, curRound, batType, groupNum, curCityID, tagCityID, atkCntTotal, 0, atkMemberID)
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "atkOK:%s,remainHP:%s" % (atkOK, tagCity.hp))
        
    #¹¥»÷³Ç³Ø: FamilyGCZ a ³Ç³ØID Ê£ÓàѪÁ¿ [¹¥»÷·½ÈËÊý ÏÉÃËID]
    elif value0 == "h":
        tagCityID = msgList[1] if len(msgList) > 1 else 0
        remainHP = msgList[2] if len(msgList) > 2 else 0
        atkCntTotal = msgList[3] if len(msgList) > 3 else 0
        atkFamilyID = msgList[4] if len(msgList) > 4 else familyID
        atkMemberID = 0
        if atkFamilyID == familyID:
            atkJoinFamily = joinFamily
            if atkCntTotal == 1:
                atkMemberID = playerID
        else:
            atkJoinFamily = zone.GetZoneJoinFamily(atkFamilyID)
        if not atkJoinFamily:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "¹¥»÷·½²»´æÔÚ:%s" % atkFamilyID)
            return
        curCityID = atkJoinFamily.cityWall.cityID
        tagCity = batGroup.GetCityWall(tagCityID)
        if not tagCity:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "Ä¿±ê³Ç³Ø²»´æÔÚ:%s" % (tagCityID))
            return
        if tagCity.hp <= remainHP:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "Ê£ÓàѪÁ¿²»Äܳ¬¹ýµ±Ç°ÑªÁ¿:%s" % (tagCity.hp))
            return
        hurtValueTotal = tagCity.hp - remainHP
        atkOK = __DoGMAtkCity(playerID, serverGroupID, zoneID, curRound, batType, groupNum, curCityID, tagCityID, 0, hurtValueTotal, atkMemberID)
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "atkOK:%s,remainHP:%s" % (atkOK, tagCity.hp))
    
    #»÷»Ù³Ç³Ø: FamilyGCZ k [³Ç³ØID ¹¥»÷·½ÏÉÃËID]    
    elif value0 == "k":
        tagCityID = msgList[1] if len(msgList) > 1 else 0
        atkFamilyID = msgList[2] if len(msgList) > 2 else familyID
        atkJoinFamily = zone.GetZoneJoinFamily(atkFamilyID)
        if not atkJoinFamily:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "¹¥»÷·½²»´æÔÚ:%s" % atkFamilyID)
            return
        curCityID = atkJoinFamily.cityWall.cityID
        #Ëæ»úÒ»¸ö³Ç³Ø»÷»Ù
        if not tagCityID:
            cityIDList = batGroup.GetCityIDList()
        else:
            cityIDList = [tagCityID]
        tagCity = None
        for cityID in cityIDList[::-1]:
            city = batGroup.GetCityWall(cityID)
            if not city:
                continue
            if city.IsBroken() or cityID in [XiuluoCityID, atkFamilyID]:
                continue
            tagCity = city
            break
        if not tagCity:
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "ûÓпɻ÷»ÙµÄ³Ç³ØÁË!")
            return
        tagCityID = tagCity.cityID
        hurtValueTotal = tagCity.hp
        atkOK = __DoGMAtkCity(playerID, serverGroupID, zoneID, curRound, batType, groupNum, curCityID, tagCityID, 0, hurtValueTotal)
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "killOK:%s,Ä¿±ê:%s,¹¥»÷·½:%s" % (atkOK, tagCityID, curCityID))
        
    #Êä³ö³Ç³Ø: FamilyGCZ p [Õ½³¡ÀàÐÍ ·Ö×é±àºÅ]
    elif value0 == "p":
        bType = msgList[1] if len(msgList) > 1 else batType
        gNum = msgList[2] if len(msgList) > 2 else groupNum
        __GMPrintGroupCity(zoneID, bType, gNum, playerID, serverGroupID)
        
    #ɽկ¾º²Â: FamilyGCZ g ÈËÊý [¾º²ÂID1 ID2 ID3]
    elif value0 == "g":
        guessCnt = msgList[1] if len(msgList) > 1 else 1
        guessFamilyIDList = msgList[2:]
        __DoGMGuess(zoneID, state, guessCnt, guessFamilyIDList, playerID, serverGroupID)
        
    #³ÉÔ±¾èÏ×: FamilyGCZ x ¾­Ñé [³ÉÔ±Êý]
    elif value0 == "x":
        addCampExp = msgList[1] if len(msgList) > 1 else 1
        memCnt = msgList[2] if len(msgList) > 2 else 1
        if memCnt > 1:
            memIDList = copy.deepcopy(joinFamily.joinMemberIDList)
            random.shuffle(memIDList)
            playerIDList = memIDList[:memCnt]
        else:
            playerIDList = [playerID]
            
        for memID in playerIDList:
            joinFamily.AddCampExp(memID, addCampExp, False)
            
        Sync_FamilyGCZCampInfo(joinFamily.zoneID, joinFamily.familyID)
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "³ÉÔ±¾èÏ×:ÈËÊý(%s)x%s:campLV(%s),Exp(%s)" % (len(playerIDList), addCampExp, joinFamily.campLV, joinFamily.campExp))
        
    #Éè´ó±¾Óª: FamilyGCZ c µÈ¼¶ [¾­Ñé]
    elif value0 == "c":
        campLV = msgList[1] if len(msgList) > 1 else joinFamily.campLV
        campExp = msgList[2] if len(msgList) > 2 else joinFamily.campExp
        if campLV and not IpyGameDataPY.GetIpyGameData("CrossActFamilyGCZCampLV", campLV):
            GameWorld.DebugAnswerCross(playerID, serverGroupID, "´ó±¾ÓªÃ»Óиõȼ¶:%s" % campExp)
            return
        joinFamily.campLV = campLV
        joinFamily.campExp = campExp
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "ÉèÖôó±¾ÓªµÈ¼¶:%s,Exp:%s" % (campLV, campExp))
        joinFamily.RefreshFamilyAttr()
        
    return
 
def __GMPrintGroupCity(zoneID, batType, groupNum, playerID, serverGroupID):
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    batGroup = zone.GetBatGroup(batType, groupNum)
    cityIDList = batGroup.GetCityIDList()
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "---·ÖÇø(%s)·Ö×éÀàÐÍ(%s)×é(%s)³Ç³ØÊý(%s)" % (zoneID, batType, groupNum, len(cityIDList)))
    for cNum, cityID in enumerate(cityIDList, 1):
        city = batGroup.GetCityWall(cityID)
        if not city:
            continue
        broken = "ÒÑ»÷»Ù" if city.IsBroken() else ""
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "³Ç³Ø%02d:%s,·ÀÊØÈËÔ±ID:%s,ÈËÊý:%s/%s" 
                                   % (cNum, cityID, city.GetCurGuardID(), len(city.fighterIDList), len(city.guardMemIDList)))
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "    HP: %s/%s %s" % (city.hp, city.hpMax, broken))
    return
 
def __DoGMAtkCity(gmPlayerID, serverGroupID, zoneID, curRound, batType, groupNum, curCityID, tagCityID, atkCntTotal=0, hurtValueTotal=0, atkMemberID=0):
    '''GM¹¥»÷³Ç³Ø
    @param curCityID: ¹¥»÷·½³Ç³ØID
    @param tagCityID: ·ÀÊØ·½³Ç³ØID
    @param atkCntTotal: ´óÓÚ0ʱָ¶¨×ܹ¥»÷´ÎÊý
    @param hurtValueTotal: ´óÓÚ0ʱָ¶¨×ÜÉ˺¦
    @param atkMemberID: ·¢Æð¹¥»÷µÄ³ÉÔ±ID£¬Èç¹ûΪ0ÔòËùÓгÉԱƽ̯¹¥»÷
    '''
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if curCityID == tagCityID:
        GameWorld.DebugAnswerCross(gmPlayerID, serverGroupID, "²»Äܹ¥»÷×Ô¼ºµÄ³Ç³Ø")
        return
    batGroup = zone.GetBatGroup(batType, groupNum)
    if not batGroup:
        return
    curCity = batGroup.GetCityWall(curCityID)
    tagCity = batGroup.GetCityWall(tagCityID)
    if not curCity:
        GameWorld.DebugAnswerCross(gmPlayerID, serverGroupID, "¹¥»÷·½²»´æÔÚ:%s" % curCityID)
        return
    if not tagCity:
        GameWorld.DebugAnswerCross(gmPlayerID, serverGroupID, "±»¹¥»÷·½²»´æÔÚ:%s" % tagCityID)
        return
    curFamilyID = curCity.familyID
    tagFamilyID = tagCity.familyID
    curJoinFamily = zone.GetZoneJoinFamily(curFamilyID)
    if not curJoinFamily:
        GameWorld.DebugAnswerCross(gmPlayerID, serverGroupID, "ÎÞ¹éÊôÏÉÃ˳dzز»ÄÜ·¢Æð¹¥»÷")
        return
    
    GameWorld.DebugLog("GM¹¥»÷³Ç³Ø: zoneID=%s,batType=%s,groupNum=%s,curCityID=%s,tagCityID=%s,atkCntTotal=%s,hurtValueTotal=%s,atkMemberID=%s" 
                       % (zoneID, batType, groupNum, curCityID, tagCityID, atkCntTotal, hurtValueTotal, atkMemberID))
    
    remainHurtTotal = 0
    memHurtDict = {}
    atkMemIDList = [atkMemberID] if (atkMemberID and atkMemberID in curJoinFamily.joinMemberIDList) else curJoinFamily.joinMemberIDList
    # °´´ÎÊýÊä³ö
    if atkCntTotal:
        remainAtkCnt = atkCntTotal
        while remainAtkCnt > 0 and atkMemIDList:
            remainAtkCnt -= 1
            atkMemID = atkMemIDList.pop(0)
            atkMemIDList.append(atkMemID)
            atkMember = zone.GetZoneJoinMember(atkMemID)
            memHurt = atkMember.fightPower
            remainHurtTotal += atkMember.fightPower
            memHurtDict[atkMemID] = memHurtDict.get(atkMemID, 0) + memHurt
        GameWorld.DebugLog("°´×Ü´ÎÊý¹¥»÷: atkCntTotal=%s,remainHurtTotal=%s,atkMem=%s,%s" % (atkCntTotal, remainHurtTotal, len(memHurtDict), memHurtDict))
        
    # °´×ÜÉ˺¦Êä³ö
    elif hurtValueTotal:
        remainHurtTotal = hurtValueTotal
        while hurtValueTotal > 0 and atkMemIDList:
            atkMemID = atkMemIDList.pop(0)
            atkMemIDList.append(atkMemID)
            atkMember = zone.GetZoneJoinMember(atkMemID)
            memHurt = atkMember.fightPower
            hurtValueTotal -= memHurt
            memHurtDict[atkMemID] = memHurtDict.get(atkMemID, 0) + memHurt
        GameWorld.DebugLog("°´×ÜÉ˺¦¹¥»÷: remainHurtTotal=%s,atkMem=%s,%s" % (remainHurtTotal, len(memHurtDict), memHurtDict))
        
    killCnt = 0
    curTime = int(time.time())
    atkedGuardIDList = [] # ±»¹¥»÷µÄÈËÔ±IDÁбí
    # GM¹¥»÷²»ÏÞÖÆ·ÀÊØÈËÔ±»÷ɱÉÏÏÞ£¬Ö±µ½É˺¦ÓÃÍêΪֹ
    GameWorld.DebugLog("¼ÆËãGM¹¥»÷³Ç³Ø: tagCityID=%s,cityHP=%s/%s,remainHurtTotal=%s" % (tagCityID, tagCity.hp, tagCity.hpMax, remainHurtTotal))
    while not tagCity.IsBroken() and remainHurtTotal > 0:
        fighterID = tagCity.fighterIDList[0]
        if tagCity.IsGuardNPC(fighterID):
            tagGuard = tagCity.guardNPC
        else:
            tagGuard = zone.GetZoneJoinMember(fighterID)
        if not tagGuard or tagGuard.IsDead():
            tagCity.NextGuard()
            continue
        atkedGuardIDList.append(fighterID)
        tagCity.atkedTime = curTime
        
        hpBef = tagGuard.hp
        tagGuard.hp = max(0, hpBef - remainHurtTotal)
        lostHP = hpBef - tagGuard.hp # ¸Ã·ÀÊØ¶ÓԱʵ¼ÊµôѪ
        tagCity.hp = max(0, tagCity.hp - lostHP) # ³Ç³ØÍ¬²½¿ÛѪ
        
        # ÐÞÂ޳ǷÀ±¬
        if tagCityID == XiuluoCityID and tagCity.hp <= 0:
            tagCity.hp = 1
            tagGuard.hp = 1
            lostHP = remainHurtTotal
            GameWorld.Log("    GM¹¥»÷ÐÞÂ޳ǷÀ±¬: zoneID=%s,tagCityID=%s" % (zoneID, tagCityID))
            
        GameWorld.DebugLog("    tagGuardID=%s,remainHurtTotal=%s,lostHP=%s,hpBef=%s/%s,hpUpd=%s,cityHP=%s" 
                           % (fighterID, remainHurtTotal, lostHP, hpBef, tagGuard.hpMax, tagGuard.hp, tagCity.hp))
        
        remainHurtTotal -= lostHP # Ê£ÓàÉ˺¦Öµ
        
        # Õ½±¨ÒÔʵ¼ÊµôѪ¼ÆË㣬×ÜÁ¿Îª100%
        curCity.atkReportDict[tagCityID] = curCity.atkReportDict.get(tagCityID, 0) + lostHP
        tagCity.defReportDict[curCityID] = tagCity.defReportDict.get(curCityID, 0) + lostHP
        
        if tagGuard.IsDead():
            killCnt += 1
            tagCity.NextGuard()
            
        GameWorld.DebugLog("        remainHurtTotal=%s,killCnt=%s,atkReportDict=%s,defReportDict=%s" 
                           % (remainHurtTotal, killCnt, curCity.atkReportDict, tagCity.defReportDict))
        
    GameWorld.DebugLog("cityHP=%s/%s,atkedGuardIDList=%s" % (tagCity.hp, tagCity.hpMax, atkedGuardIDList))
    if tagFamilyID:
        tagJoinFamily = zone.GetZoneJoinFamily(tagFamilyID)
        if tagJoinFamily:
            UndFamilyRoundHurtBillboard(tagJoinFamily) # °ñµ¥É˺¦ÊܳdzØÑªÁ¿Ó°Ï죬ËùÒÔ±»¹¥»÷·½Ò²Òª¸üаñµ¥
            
    for memID, memHurt in memHurtDict.items():
        GameWorld.DebugLog("¹¥»÷·½³ÉÔ±Êä³ö: memID=%s,%s" % (memID, memHurt))
        joinMember = zone.GetZoneJoinMember(memID)
        if not joinMember:
            continue
        joinMember.totalHurtValue += memHurt
        cmpValue = joinMember.totalHurtValue / ChConfig.Def_PerPointValue
        cmpValue2 = joinMember.totalHurtValue % ChConfig.Def_PerPointValue
        CrossBillboard.UpdCrossBillboardPlayer(ShareDefine.Def_CBT_FamilyGCZPlayerHurt, memID, zoneID, cmpValue, cmpValue2, autoSort=False)
        if curCity.IsBroken():
            continue
        curCity.fighterHurtDict[memID] = curCity.fighterHurtDict.get(memID, 0) + memHurt
        playerRoundHurtTotal = curCity.fighterHurtDict[memID] # Ö»ËãÉú´æÉ˺¦
        _, topHurtPlayerValue = batGroup.GetTopHurtPlayerIDValue()
        if playerRoundHurtTotal > topHurtPlayerValue:
            batGroup.UpdTopHurtPlayerIDValue(memID, playerRoundHurtTotal)
            
    if not curCity.IsBroken():
        UndFamilyRoundHurtBillboard(curJoinFamily)
    else:
        GameWorld.DebugLog("    ¹¥»÷·½ÏÉÃ˳dzØÒѱ»´Ý»Ù£¬²»ÔÙÀÛ¼Ó±¾ÂÖÏÉÃËÉ˺¦°ñÖµ! familyID=%s" % curFamilyID)
        
    if not CheckXiuluoCity(zoneID, curRound, batType, groupNum, gmPlayerID):
        Sync_FamilyGCZBatSceneInfo(zoneID, batType, groupNum)
    Sync_FamilyGCZBatCityInfo(zoneID, batType, groupNum, tagCityID)
    if tagFamilyID:
        Sync_FamilyGCZCampInfo(zoneID, tagFamilyID, defMemIDList=atkedGuardIDList)
    return True
 
def __clientServer_Atk(serverGroupID, msgData):
    ## ¹¥»÷
    zoneID = msgData["zoneID"]
    playerID = msgData["playerID"]
    atkType = msgData["atkType"] # ¹¥»÷ÀàÐÍ£º 1-ÆÕͨµ¥¹¥£»2-¼¼Äܵ¥¹¥£»3-¼¼ÄÜȺ¹¥£»
    tagCityID = msgData["tagCityID"] # Ä¿±ê³Ç³ØID£¬Ò»°ãÊÇÏÉÃËID»òÕßÌØÊâ³Ç³ØIDÈçÐÞÂ޳dzdzأ¬ÆÕ¹¥µ¥¹¥ÐèÖ¸¶¨Ä¿±ê£¬Èº¹¥¼¼ÄÜ·¢0
    tagGuardID = msgData["tagGuardID"] # Ä¿±êÊØÎÀID£¬Ò»°ãÊÇÍæ¼ÒID»òÕßÌØÊâÊØÎÀIDÈçÐÞÂÞ³ÇÊØÎÀ£¬ÆÕ¹¥µ¥¹¥ÐèÖ¸¶¨Ä¿±ê£¬¼¼Äܹ¥»÷·¢0
    hurtMulti = msgData["hurtMulti"]
    #useItemID = msgData["useItemID"]
    hurtFamilyCnt = msgData["hurtFamilyCnt"]
    
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½¹¥»÷: zoneID=%s,atkType=%s,tagCityID=%s,tagGuardID=%s,hurtMulti=%s,hurtFamilyCnt=%s" 
                       % (zoneID, atkType, tagCityID, tagGuardID, hurtMulti, hurtFamilyCnt), playerID)
    
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state:
        return
    curRound, roundState = GetRoundState(state)
    if not curRound or (curRound and roundState != FamilyGCZRoundState_Fight):
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½·Ç¹¥»÷½×¶Î: state=%s,curRound=%s,roundState=%s" % (state, curRound, roundState), playerID)
        return
    
    gczMgr = GetFamilyGCZMgr()
    joinMember = gczMgr.GetJoinMember(playerID)
    if not joinMember:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈü³ÉÔ±!", playerID)
        return
    if zoneID != joinMember.zoneID:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈü³ÉÔ±! zoneID=%s" % joinMember.zoneID, playerID)
        return
    zone = gczMgr.GetActZone(zoneID)
    familyID = joinMember.familyID
    batType, groupNum = joinMember.batType, joinMember.groupNum
    curJoinFamily = zone.GetZoneJoinFamily(familyID)
    if not curJoinFamily:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈüÏÉÃË! familyID=%s" % familyID, playerID)
        return
    curCity = curJoinFamily.cityWall
    curCityID = curCity.cityID
    batGroup = zone.GetBatGroup(batType, groupNum)
    if not batGroup:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½·Ö×é²»´æÔÚ! batType=%s,groupNum=%s" % (batType, groupNum), playerID)
        return
    
    canAtkedCityList = [] # ¿É±»¹¥»÷µÄ³Ç³ØÁбí
    # Èº¹¥¼¼ÄÜ
    if atkType == AtkType_SkillArea:
        # Èº¹¥Ê±Ç¿ÖÆÄ¿±êΪ0
        tagCityID, tagGuardID = 0, 0
        for tagCID in batGroup.cityWallDict.keys(): # ±éÀúͬ×é³Ç³Ø
            if tagCID == curCityID:
                #²»´ò×Ô¼º
                continue
            tagCity = batGroup.GetCityWall(tagCID)
            if not tagCity or tagCity.IsBroken():
                # Òѱ»´Ý»ÙµÄ
                continue
            canAtkedCityList.append(tagCity)
        if len(canAtkedCityList) > hurtFamilyCnt:
            random.shuffle(canAtkedCityList)
            canAtkedCityList = canAtkedCityList[:hurtFamilyCnt]
            
    # µ¥¹¥¼¼ÄÜ
    elif atkType == AtkType_SkillSingle:
        if not tagCityID or tagCityID == curCityID:
            SendFamilyGCZAtkResult(AtkRet_Other, "TagIDError-tagCityID", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        tagCity = batGroup.GetCityWall(tagCityID)
        if not tagCity:
            SendFamilyGCZAtkResult(AtkRet_Other, "GroupNoTagCity", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        if tagCity.IsBroken():
            SendFamilyGCZAtkResult(AtkRet_TagBroken, "TagBroken", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        tagGuardID = 0 # µ¥¹¥¼¼ÄÜÖ¸¶¨³Ç³Ø£¬²»Ö¸¶¨Ä¿±ê
        canAtkedCityList.append(tagCity)
        
    # ÆÕͨµ¥¹¥
    else:
        if not tagCityID or not tagGuardID or tagCityID == curCityID:
            SendFamilyGCZAtkResult(AtkRet_Other, "TagIDError-tagCityID-GuardID", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        tagCity = batGroup.GetCityWall(tagCityID)
        if not tagCity:
            SendFamilyGCZAtkResult(AtkRet_Other, "GroupNoTagCity", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        if tagCity.IsBroken():
            SendFamilyGCZAtkResult(AtkRet_TagBroken, "TagBroken", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        if tagCity.GetCurGuardID() != tagGuardID:
            GameWorld.DebugLog("CurGuardID=%s,fighterIDList=%s" % (tagCity.GetCurGuardID(), tagCity.fighterIDList))
            SendFamilyGCZAtkResult(AtkRet_TagDead, "TagDead", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
            return
        canAtkedCityList.append(tagCity)
        
    if not canAtkedCityList:
        SendFamilyGCZAtkResult(AtkRet_Other, "NoAtkedTag", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
        return
    
    batFightPower = joinMember.fightPower
    oneHurtTotal = totalHurtValue = batFightPower * hurtMulti # ×ÜÉ˺¦
    if len(canAtkedCityList) > 1 :
        oneHurtTotal = totalHurtValue / len(canAtkedCityList) # ËùÓпɹ¥»÷µÄÄ¿±êÏÉÃËÆ½Ì¯É˺¦
    GameWorld.DebugLog("batFightPower=%s,totalHurtValue=%s,oneHurtTotal=%s" % (batFightPower, totalHurtValue, oneHurtTotal), playerID)
    
    curTime = int(time.time())
    oneCanAtkDefMax = IpyGameDataPY.GetFuncCfg("FamilyGCZCity", 2) # µ¥ÃË×î´ó¿É¹¥»÷x¸ö·ÀÊØÈËÔ±
    hurtDict = {} # ×îÖÕÉËѪÐÅÏ¢
    killCntTotal = 0 # ±¾´Î¹¥»÷»÷ɱÊý
    
    for tagCity in canAtkedCityList:
        if not tagCity or tagCity.IsBroken():
            continue
        killCnt = 0
        tagCityID = tagCity.cityID
        remainHurtTotal = oneHurtTotal
        atkedGuardIDList = [] # ±»¹¥»÷µÄÈËÔ±IDÁбí
        GameWorld.DebugLog("¼ÆËã¹¥»÷³Ç³Ø: tagCityID=%s,cityHP=%s/%s,oneHurtTotal=%s,oneCanAtkDefMax=%s,fighterIDList=%s" 
                           % (tagCityID, tagCity.hp, tagCity.hpMax, oneHurtTotal, oneCanAtkDefMax, tagCity.fighterIDList), playerID)
        while not tagCity.IsBroken() and len(atkedGuardIDList) < oneCanAtkDefMax and remainHurtTotal > 0:
            fighterID = tagCity.fighterIDList[0]
            if tagCity.IsGuardNPC(fighterID):
                tagGuard = tagCity.guardNPC
            else:
                tagGuard = zone.GetZoneJoinMember(fighterID)
            if not tagGuard or tagGuard.IsDead():
                tagCity.NextGuard()
                continue
            atkedGuardIDList.append(fighterID)
            tagCity.atkedTime = curTime
            
            hpBef = tagGuard.hp
            tagGuard.hp = max(0, hpBef - remainHurtTotal)
            lostHP = hpBef - tagGuard.hp # ¸Ã·ÀÊØ¶ÓԱʵ¼ÊµôѪ
            tagCity.hp = max(0, tagCity.hp - lostHP) # ³Ç³ØÍ¬²½¿ÛѪ
            
            # ÐÞÂ޳ǷÀ±¬
            if tagCityID == XiuluoCityID and tagCity.hp <= 0:
                tagCity.hp = 1
                tagGuard.hp = 1
                lostHP = remainHurtTotal
                GameWorld.Log("    ÐÞÂ޳ǷÀ±¬: zoneID=%s,familyID=%s" % (zoneID, familyID), playerID)
                
            GameWorld.DebugLog("    tagGuardID=%s,remainHurtTotal=%s,lostHP=%s,hpBef=%s/%s,hpUpd=%s,cityHPUpd=%s" 
                               % (fighterID, remainHurtTotal, lostHP, hpBef, tagGuard.hpMax, tagGuard.hp, tagCity.hp), playerID)
            
            remainHurtTotal -= lostHP # Ê£ÓàÉ˺¦Öµ
            
            # Õ½±¨ÒÔʵ¼ÊµôѪ¼ÆË㣬×ÜÁ¿Îª100%
            curCity.atkReportDict[tagCityID] = curCity.atkReportDict.get(tagCityID, 0) + lostHP
            tagCity.defReportDict[curCityID] = tagCity.defReportDict.get(curCityID, 0) + lostHP
            
            if tagGuard.IsDead():
                killCnt += 1
                killCntTotal += 1
                tagCity.NextGuard()
                
            GameWorld.DebugLog("        remainHurtTotal=%s,killCnt=%s,atkReportDict=%s,defReportDict=%s" 
                               % (remainHurtTotal, killCnt, curCity.atkReportDict, tagCity.defReportDict), playerID)
            
        if not atkedGuardIDList:
            continue
        
        hurtDict[tagCityID] = oneHurtTotal # Æ®Ñª°´É˺¦
        # Í¨Öª±»¹¥»÷Ã˳ÉÔ±´ó±¾Óª³Ç³ØÐÅÏ¢
        if tagCity.familyID:
            tagJoinFamily = zone.GetZoneJoinFamily(tagCity.familyID)
            if tagJoinFamily:
                UndFamilyRoundHurtBillboard(tagJoinFamily) # °ñµ¥É˺¦ÊܳdzØÑªÁ¿Ó°Ï죬ËùÒÔ±»¹¥»÷·½Ò²Òª¸üаñµ¥
            Sync_FamilyGCZCampInfo(zoneID, tagCity.familyID, defMemIDList=atkedGuardIDList)
        Sync_FamilyGCZBatCityInfo(zoneID, batType, groupNum, tagCityID, AtkRet_OK, playerID, oneHurtTotal, killCnt)
        
    if not hurtDict:
        SendFamilyGCZAtkResult(AtkRet_Other, "NoHurt", msgData, serverGroupID, zoneID, curRound, batType, groupNum)
        return
    
    # ¸üиöÈ˻×ÜÉ˺¦
    joinMember.totalHurtValue += totalHurtValue
    GameWorld.DebugLog("    ¸üÐÂÍæ¼Ò»î¶¯×ÜÉ˺¦°ñÖµ! memTotalHurt=%s" % (joinMember.totalHurtValue), playerID)
    cmpValue = joinMember.totalHurtValue / ChConfig.Def_PerPointValue
    cmpValue2 = joinMember.totalHurtValue % ChConfig.Def_PerPointValue
    CrossBillboard.UpdCrossBillboardPlayer(ShareDefine.Def_CBT_FamilyGCZPlayerHurt, playerID, zoneID, cmpValue, cmpValue2, autoSort=False)
    
    # ±¾ÃË»¹Î´±»´Ý»Ù£¬¿É¼ÆËãÂÖ´ÎÉ˺¦
    if not curCity.IsBroken():
        # ±¾ÂÖ³ÉÔ±¹±Ï×É˺¦
        curCity.fighterHurtDict[playerID] = curCity.fighterHurtDict.get(playerID, 0) + totalHurtValue
        GameWorld.DebugLog("    ¸üб¾ÂÖÏÉÃ˳ÉÔ±¹±Ï×É˺¦! familyID=%s,playerID=%s,addHurtValue=%s,%s" 
                           % (familyID, playerID, totalHurtValue, curCity.fighterHurtDict), playerID)
        UndFamilyRoundHurtBillboard(curJoinFamily)
        
        playerRoundHurtTotal = curCity.fighterHurtDict[playerID] # Ö»ËãÉú´æÉ˺¦
        topHurtPlayerID, topHurtPlayerValue = batGroup.GetTopHurtPlayerIDValue()
        if playerRoundHurtTotal > topHurtPlayerValue:
            batGroup.UpdTopHurtPlayerIDValue(playerID, playerRoundHurtTotal)
            GameWorld.DebugLog("    ¸üÐÂΪ±¾×éÉ˺¦µÚÒ»Íæ¼Ò: playerRoundHurtTotal=%s > %s" % (playerRoundHurtTotal, topHurtPlayerValue), playerID)
        else:
            GameWorld.DebugLog("    Î´³¬¹ý±¾×éÉ˺¦µÚÒ»Íæ¼Ò: playerRoundHurtTotal=%s <= %s,topPlayerHurtID=%s" 
                               % (playerRoundHurtTotal, topHurtPlayerValue, topHurtPlayerID), playerID)
    else:
        GameWorld.DebugLog("    ×Ô¼ºÏÉÃ˳dzØÒѱ»´Ý»Ù£¬²»ÔÙÀÛ¼Ó±¾ÂÖÏÉÃËÉ˺¦°ñÖµ! familyID=%s" % familyID, playerID)
        
    SendFamilyGCZAtkResult(AtkRet_OK, "OK", msgData, serverGroupID, zoneID, curRound, batType, groupNum, hurtDict, killCntTotal)
    return
 
def CheckXiuluoCity(zoneID, curRound, batType, groupNum, playerID=0):
    ## ¼ì²éÊÇ·ñË¢ÐÂÐÞÂÞ³Ç
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    #maxRound = GetMaxRound(zone.joinFamilyCnt)
    appearRoundList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZXiuluo", 4)
    if curRound not in appearRoundList:
        return
    batGroup = zone.GetBatGroup(batType, groupNum)
    if not batGroup:
        return
    xiuluoCity = batGroup.GetCityWall(XiuluoCityID)
    if xiuluoCity:
        return
    aliveFamilyCnt = 0
    for tagCity in batGroup.cityWallDict.values():
        if tagCity.IsBroken():
            continue
        aliveFamilyCnt += 1
        if aliveFamilyCnt > 1:
            return
    GameWorld.Log("Ê£ÏÂÒ»¸öÏÉÃËδ±»´Ý»Ù£¬Ë¢ÐÂÐÞÂÞ³Ç! zoneID=%s,curRound=%s,batType=%s,groupNum=%s" % (zoneID, curRound, batType, groupNum), playerID)
    xiuluoCityLV = IpyGameDataPY.GetFuncCfg("FamilyGCZXiuluo", 3)
    guardNPCCount = IpyGameDataPY.GetFuncCfg("FamilyGCZXiuluo", 2)
    batGroup.CreateCityWall(XiuluoCityID, xiuluoCityLV, guardNPCCount=guardNPCCount, isAttrLock=True)
    Sync_FamilyGCZBatSceneInfo(zoneID, batType, groupNum)
    return True
 
def SendFamilyGCZAtkResult(atkRet, errMsg, msgData, serverGroupID, zoneID, curRound, batType, groupNum, hurtDict={}, killCntTotal=0):
    atkPlayerID = msgData["playerID"]
    atkType = msgData["atkType"]
    tagCityID = msgData["tagCityID"]
    
    if atkPlayerID and atkRet != AtkRet_OK:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½¹¥»÷ʧ°Ü: atkRet=%s:%s,atkType=%s,%s" % (atkRet, errMsg, atkType, msgData), atkPlayerID)
        # Ê§°Üʱ½ö֪ͨ·¢Æð¹¥»÷Íæ¼ÒË¢ÐÂ×îÐÂÐÅÏ¢¼´¿É
        if atkType == AtkType_Normal:
            Sync_FamilyGCZBatCityInfo(zoneID, batType, groupNum, tagCityID, atkRet, atkPlayerID, toPlayerServerDict={atkPlayerID:serverGroupID})
        else:
            Sync_FamilyGCZBatSceneInfo(zoneID, batType, groupNum, atkPlayerID, atkType, toPlayerServerDict={atkPlayerID:serverGroupID})
            
    # ÓÐÍæ¼Ò¹¥»÷³É¹¦£¬ÐèҪͬ²½Í¨ÖªÔڳdzس¡¾°ÄÚ¼°³Ç³ØÄÚµÄÍæ¼Ò£¬ÒòΪÎÞÂÛÔÚÄÄÀï¹¥»÷¶¼»á´¥·¢³Ç³ØÄڳdzØÍâË«·½ÐÅÏ¢µÄ±ä»¯
    if atkPlayerID and atkRet == AtkRet_OK:
        #Sync_FamilyGCZBatCityInfo Õâ¸öÔÚ¹¥»÷±éÀúÖÐÒÑ֪ͨ£¬½ö֪ͨ±»¹¥»÷µÄ³Ç³Ø
        Sync_FamilyGCZBatSceneInfo(zoneID, batType, groupNum, atkPlayerID, atkType, hurtDict, killCntTotal)
        
    msgInfo = {"atkRet":atkRet, "errMsg":errMsg, "reqMsg":msgData, "hurtDict":hurtDict, "killCntTotal":killCntTotal}
    Send_CrossServerMsg_FamilyGCZ("FamilyGCZAtkResult", msgInfo, [serverGroupID])
    
    CheckXiuluoCity(zoneID, curRound, batType, groupNum, atkPlayerID)
    return
 
def Sync_FamilyGCZBatSceneInfo(zoneID, batType, groupNum, atkPlayerID=0, atkType=0, hurtDict={}, killCntTotal=0, toPlayerServerDict=None):
    ## Í¨Öª³Ç³Ø³¡¾°ÐÅÏ¢
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    batGroup = zone.GetBatGroup(batType, groupNum)
    if not batGroup:
        return
    
    onlinePlayerIDDict = {}
    if toPlayerServerDict != None:
        onlinePlayerIDDict = toPlayerServerDict
    else:
        onlineMgr = ChPlayer.GetOnlinePlayerMgr()
        notifyPlayerIDList = batGroup.inBatScenePlayerIDList # + [atkPlayerID]
        for playerID in notifyPlayerIDList:
            if not playerID or playerID in onlinePlayerIDDict:
                continue
            serverGroupID = onlineMgr.GetOLPlayerServerGroupID(playerID)
            if serverGroupID:
                onlinePlayerIDDict[playerID] = serverGroupID
        GameWorld.DebugLog("Sync_FamilyGCZBatSceneInfo zoneID=%s,batType=%s,groupNum=%s,%s,%s" 
                           % (zoneID, batType, groupNum, notifyPlayerIDList, onlinePlayerIDDict), atkPlayerID)
        
    if not onlinePlayerIDDict:
        return
    
    sceneShowPlayerIDList = [] # ³¡¾°ÖÐÐèҪչʾµÄÍæ¼ÒIDÁбí
    topFamilyID, topLeaderID = 0, 0
    
    groupValue2 = GetRoundHurtGroupID(batType, groupNum)
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    roundHurtBillboard = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZRoundHurt, zoneID, groupValue2)
    idOrderDict = roundHurtBillboard.GetIDOrderDict()
    if roundHurtBillboard.GetCount():
        topFamilyBillboard = roundHurtBillboard.At(0)
        topFamilyID = topFamilyBillboard.ID
        topFamily = zone.GetZoneJoinFamily(topFamilyID)
        if topFamily:
            topLeaderID = topFamily.leaderID
            if topLeaderID not in sceneShowPlayerIDList:
                sceneShowPlayerIDList.append(topLeaderID)
            
    topPlayerID = batGroup.GetTopHurtPlayerIDValue()[0]
    topPlayerFamilyID = 0
    if topPlayerID:
        if topPlayerID not in sceneShowPlayerIDList:
            sceneShowPlayerIDList.append(topPlayerID)
        topMember = zone.GetZoneJoinMember(topPlayerID)
        if topMember:
            topPlayerFamilyID = topMember.familyID
            
    clientPack = ChPyNetSendPack.tagGCFamilyGCZBatSceneInfo()
    clientPack.BatType = batType
    clientPack.GroupNum = groupNum
    clientPack.TopFamilyID = topFamilyID
    clientPack.TopLeaderID = topLeaderID
    clientPack.TopPlayerID = topPlayerID
    clientPack.TopPlayerFamilyID = topPlayerFamilyID
    # ³¡¾°ÐÅϢֻ֪ͨ¼¼Äܹ¥»÷
    if atkType != AtkType_Normal and hurtDict:
        if atkPlayerID not in sceneShowPlayerIDList:
            sceneShowPlayerIDList.append(atkPlayerID)
        clientPack.AtkPlayerID = atkPlayerID
        clientPack.AtkType = atkType
        clientPack.KillCnt = killCntTotal
        clientPack.HurtList = []
        for cityID, hurtTotal in hurtDict.items():
            hurt = ChPyNetSendPack.tagGCFamilyGCZBatSceneHurt()
            hurt.CityID = cityID
            hurt.HurtValue = hurtTotal % ChConfig.Def_PerPointValue
            hurt.HurtValueEx = hurtTotal / ChConfig.Def_PerPointValue
            clientPack.HurtList.append(hurt)
        clientPack.HurtCnt = len(clientPack.HurtList)
        
    # ³¡¾°Óб仯µÄ³Ç³Ø£¬ÔÝʱ¶¼Í¬²½£¬²»È»¿ÉÄÜÃû´ÎÏÔʾÓÐÎÊÌâ
    #if hurtDict:
    #    syncCityIDList = hurtDict.keys()
    #else:
    syncCityIDList = batGroup.GetCityIDList()
    clientPack.CityList = []
    for cityID in syncCityIDList:
        cityWall = batGroup.GetCityWall(cityID)
        if not cityWall:
            continue
        city = ChPyNetSendPack.tagGCFamilyGCZBatSceneCity()
        city.CityID = cityID
        city.CityLV = cityWall.cityLV
        city.FamilyID = cityWall.familyID
        city.Rank = idOrderDict.get(cityWall.familyID, 0)
        city.HP = cityWall.hp % ChConfig.Def_PerPointValue
        city.HPEx = cityWall.hp / ChConfig.Def_PerPointValue
        city.HPMax = cityWall.hpMax % ChConfig.Def_PerPointValue
        city.HPMaxEx = cityWall.hpMax / ChConfig.Def_PerPointValue
        city.LastAtkedTime = cityWall.atkedTime
        clientPack.CityList.append(city)
    clientPack.CityCnt = len(clientPack.CityList)
    
    # ³¡¾°ÐèÒªÓõ½µÄÍæ¼ÒÐÅÏ¢
    clientPack.PlayerInfoList = []
    for playerID in sceneShowPlayerIDList:
        joinMember = zone.GetZoneJoinMember(playerID)
        if not joinMember:
            continue
        scenePlayer = ChPyNetSendPack.tagGCFamilyGCZBatScenePlayer()
        scenePlayer.PlayerID = playerID
        scenePlayer.Name = joinMember.playerName
        scenePlayer.Face = joinMember.face
        scenePlayer.FacePic = joinMember.facePic
        clientPack.PlayerInfoList.append(scenePlayer)
    clientPack.PlayerCnt = len(clientPack.PlayerInfoList)
    
    NetPackCommon.SendFakePackByCross(onlinePlayerIDDict, clientPack)
    return
 
def Sync_FamilyGCZBatCityInfo(zoneID, batType, groupNum, cityID, atkRet=0, atkPlayerID=0, hurtValue=0, killCnt=0, toPlayerServerDict=None):
    ## Í¨Öª³Ç³ØÐÅÏ¢
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    batGroup = zone.GetBatGroup(batType, groupNum)
    if not batGroup:
        return
    cityWall = batGroup.GetCityWall(cityID)
    if not cityWall:
        return
    
    onlinePlayerIDDict = {}
    if toPlayerServerDict != None:
        onlinePlayerIDDict = toPlayerServerDict
    else:
        onlineMgr = ChPlayer.GetOnlinePlayerMgr()
        notifyPlayerIDList = cityWall.inCityPlayerIDList # + [atkPlayerID]
        for playerID in notifyPlayerIDList:
            if not playerID or playerID in onlinePlayerIDDict:
                continue
            serverGroupID = onlineMgr.GetOLPlayerServerGroupID(playerID)
            if serverGroupID:
                onlinePlayerIDDict[playerID] = serverGroupID
        GameWorld.DebugLog("Sync_FamilyGCZBatCityInfo zoneID=%s,batType=%s,groupNum=%s,cityID=%s,%s,%s" 
                           % (zoneID, batType, groupNum, cityID, notifyPlayerIDList, onlinePlayerIDDict), atkPlayerID)
        
    if not onlinePlayerIDDict:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZBatCityInfo()
    clientPack.CityID = cityID
    clientPack.CityLV = cityWall.cityLV
    clientPack.FamilyID = cityWall.familyID
    clientPack.GuardID = cityWall.GetCurGuardID()
    clientPack.HP = cityWall.hp % ChConfig.Def_PerPointValue
    clientPack.HPEx = cityWall.hp / ChConfig.Def_PerPointValue
    clientPack.HPMax = cityWall.hpMax % ChConfig.Def_PerPointValue
    clientPack.HPMaxEx = cityWall.hpMax / ChConfig.Def_PerPointValue
    clientPack.AtkPlayerID = atkPlayerID
    clientPack.AtkRet = atkRet
    clientPack.KillCnt = killCnt
    clientPack.HurtValue = hurtValue % ChConfig.Def_PerPointValue    
    clientPack.HurtValueEx = hurtValue / ChConfig.Def_PerPointValue    
    NetPackCommon.SendFakePackByCross(onlinePlayerIDDict, clientPack)
    return
 
def __clientServer_QueryContributionInfo(playerID, serverGroupID, msgData):
    ## ²éѯ¹±Ï×ÖµÐÅÏ¢
    gczMgr = GetFamilyGCZMgr()
    joinFamily = gczMgr.GetJoinFamilyByPlayerID(playerID)
    if not joinFamily:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZContributionInfo()
    clientPack.ContriList = []
    for memID, value in joinFamily.memAddCampExpInfo.items():
        contri = ChPyNetSendPack.tagGCFamilyGCZContribution()
        contri.PlayerID = memID
        contri.ContributionValue = value
        clientPack.ContriList.append(contri)
    clientPack.ContriCnt = len(clientPack.ContriList)
    NetPackCommon.SendFakePackByCross({playerID:serverGroupID}, clientPack)
    return
 
def __clientServer_QueryBatReport(playerID, serverGroupID, repFamilyID):
    ## ²éѯս±¨
    
    gczMgr = GetFamilyGCZMgr()
    repFamily = gczMgr.GetJoinFamily(repFamilyID)
    if not repFamily:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZBatReport()
    clientPack.FamilyID = repFamilyID
    clientPack.DefRepList = []
    for tagFamilyID, hurtValue in repFamily.cityWall.defReportDict.items():
        defRep = ChPyNetSendPack.tagGCFamilyGCZBatRepHurt()
        defRep.TagFamilyID = tagFamilyID
        defRep.HurtValue = hurtValue % ChConfig.Def_PerPointValue
        defRep.HurtValueEx = hurtValue / ChConfig.Def_PerPointValue
        clientPack.DefRepList.append(defRep)
    clientPack.DefRepCnt = len(clientPack.DefRepList)
    
    clientPack.AtkRepList = []
    for tagFamilyID, hurtValue in repFamily.cityWall.atkReportDict.items():
        atkRep = ChPyNetSendPack.tagGCFamilyGCZBatRepHurt()
        atkRep.TagFamilyID = tagFamilyID
        atkRep.HurtValue = hurtValue % ChConfig.Def_PerPointValue
        atkRep.HurtValueEx = hurtValue / ChConfig.Def_PerPointValue
        clientPack.AtkRepList.append(atkRep)
    clientPack.AtkRepCnt = len(clientPack.AtkRepList)
    
    NetPackCommon.SendFakePackByCross({playerID:serverGroupID}, clientPack)
    return
 
def __clientServer_QueryGroupFamilyMemHurt(playerID, serverGroupID, zoneID, tagFamilyID):
    ## ²éѯ·Ö×éÏÉÃ˳ÉÔ±É˺¦ÐÅÏ¢
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    joinFamily = zone.GetZoneJoinFamily(tagFamilyID)
    if not joinFamily:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZGroupFamilyMemHurtInfo()
    clientPack.FamilyID = tagFamilyID
    clientPack.HurtMemList = []
    for memID, value in joinFamily.cityWall.fighterHurtDict.items():
        joinMember = zone.GetZoneJoinMember(memID)
        memHurt = ChPyNetSendPack.tagGCFamilyGCZGroupFamilyMemHurt()
        memHurt.PlayerID = memID
        memHurt.Name = joinMember.playerName if joinMember else ""
        memHurt.HurtValue = value % ChConfig.Def_PerPointValue
        memHurt.HurtValueEx = value / ChConfig.Def_PerPointValue
        clientPack.HurtMemList.append(memHurt)
    clientPack.HurtMemCnt = len(clientPack.HurtMemList)
    NetPackCommon.SendFakePackByCross({playerID:serverGroupID}, clientPack)
    return
 
def __clientServer_Guess(serverGroupID, msgData):
    ## ¾º²Â - ÎÞ²ÎÓë×ʸñµÄÒ²¿ÉÒÔ¾º²Â
    
    playerID = msgData["playerID"]
    selectFamilyIDList = msgData["selectFamilyIDList"]
        
    zoneID = GetPlayerActJoinInfo(playerID)[0]
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state:
        return
    canGuessStateList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGuess", 1)
    if state not in canGuessStateList:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½·Ç¾º²Â½×¶Î: zoneID=%s,state=%s not in %s" % (zoneID, state, canGuessStateList), playerID)
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    guessCountMax = IpyGameDataPY.GetFuncCfg("FamilyGCZGuess", 3)
    selectFamilyIDList = selectFamilyIDList[:guessCountMax]
    for familyID in selectFamilyIDList:
        if familyID not in zone.familyGuessDict:
            GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½¸ÃÏÉÃËID²»¿É¾º²Â! zoneID=%s,selectFamilyIDList=%s,familyID=%s not in %s" 
                             % (zoneID, selectFamilyIDList, familyID, zone.familyGuessDict.keys()), playerID)
            return
        
    for familyID in selectFamilyIDList:
        zone.familyGuessDict[familyID] = zone.familyGuessDict.get(familyID, 0) + 1
        
    zone.playerGuessDict[playerID] = selectFamilyIDList
    GameWorld.DebugLog("ÏÉÃ˹¥³ÇÕ½¾º²Â: %s,familyGuessDict=%s" % (selectFamilyIDList, zone.familyGuessDict), playerID)
    
    Sync_FamilyGCZGuessInfo(zoneID, selectPlayerID=playerID)
    return
 
def __DoGMGuess(zoneID, state, guessCnt, selectFamilyIDList, playerID, serverGroupID):
    ## GMɽկ¾º²ÂÊý¾Ý
    
    canGuessStateList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGuess", 1)
    if state not in canGuessStateList:
        GameWorld.DebugAnswerCross(playerID, serverGroupID, "·Ç¾º²Â½×¶Î!state=%s" % (state))
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    guessCountMax = IpyGameDataPY.GetFuncCfg("FamilyGCZGuess", 3)
    selectFamilyIDList = selectFamilyIDList[:guessCountMax]
    
    # Ã»ÓÐÖ¸¶¨¾º²Â£¬ÔòËæ»ú
    if not selectFamilyIDList:
        familyIDList = zone.familyGuessDict.keys()
        random.shuffle(familyIDList)
        selectFamilyIDList = familyIDList[:guessCountMax]
        
    for familyID in selectFamilyIDList:
        zone.familyGuessDict[familyID] = zone.familyGuessDict.get(familyID, 0) + guessCnt
        
    maxFackID = 0
    for pID in zone.playerGuessDict.keys():
        if pID < 10000 and pID > maxFackID:
            maxFackID = pID
            
    for pID in range(maxFackID + 1, maxFackID + 1 + guessCnt + 1):
        zone.playerGuessDict[pID] = selectFamilyIDList
        
    GameWorld.DebugAnswerCross(playerID, serverGroupID, "ÐÂÔö¾º²ÂÈËÊý:%s, ×Ü:%s" % (guessCnt, len(zone.playerGuessDict)))
    Sync_FamilyGCZGuessInfo(zoneID)
    return
 
def __clientServer_GetAward(serverGroupID, msgData):
    ## Áì½±
    playerID = msgData["playerID"]
    awardType = msgData["awardType"]
    
    zoneID = GetPlayerActJoinInfo(playerID)[0]
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    actID = actInfo.get(ShareDefine.ActKey_ID)
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state or state != FamilyGCZState_Award:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½·ÇÁì½±½×¶Î: zoneID=%s,state=%s" % (zoneID, state), playerID)
        return
        
    ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        return
    
    # ¿ç·þÁì½±²»ÑéÖ¤Á콱״̬£¬Á콱״ֻ̬±ê¼ÇÒÑÍÆËÍ£¬Êµ¼ÊÁì½±ÓÉ×Ó·þµØÍ¼Íæ¼Ò×ÔÐÐÑéÖ¤
    
    # ¾º²Â
    if awardType == AwwardType_Guess:
        awardTemplateID = ipyDataInfo.get("GuessTemplateID", 0)
        playerAwardID, awardItemList = GetGuessAwardInfo(zoneID, state, awardTemplateID, playerID)
        if not awardItemList:
            GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½Íæ¼ÒûÓоº²Â½±Àø! zoneID=%s" % (zoneID), playerID)
            return
        __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, playerAwardID, awardItemList)
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    joinMember = zone.GetZoneJoinMember(playerID)
    if not joinMember:
        GameWorld.ErrLog("·ÇÏÉÃ˹¥³ÇÕ½²ÎÈü³ÉÔ±!", playerID)
        return
    zoneID = joinMember.zoneID
    familyID = joinMember.familyID
    fmLV = joinMember.fmLV
    
    billID = playerID
    billboardType = 0
    awardTemplateID = 0
    billValue = None
    
    # ¸öÈËÅÅÐÐ
    if awardType == AwwardType_PlayerHurt:
        billID = playerID
        billboardType = ShareDefine.Def_CBT_FamilyGCZPlayerHurt
        awardTemplateID = ipyDataInfo.get("PersonalTemplateID", 0)
        
    # ÏÉÃËÅÅÐÐ
    elif awardType == AwwardType_FamilyScore:
        billID = familyID
        billboardType = ShareDefine.Def_CBT_FamilyGCZScore
        awardTemplateID = ipyDataInfo.get("FamilyTemplateID", 0)
        
    # µãÔÞ½±Àø
    elif awardType == AwwardType_Like:
        awardItemList = IpyGameDataPY.GetFuncEvalCfg("FamilyGCZGuess", 4)
        __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, 0, awardItemList)
        return
    
    else:
        return
    
    if not awardTemplateID:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½Á콱ʱûÓÐÅÅÐн±ÀøÄ£°æ! zoneID=%s,awardType=%s" % (zoneID, awardType), playerID)
        return
    
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billObj = billboardMgr.GetCrossBillboard(billboardType, zoneID)
    idRankDict = billObj.GetIDOrderDict()
    billRank = idRankDict.get(billID, 0)
    
    if not billRank:
        GameWorld.ErrLog("ÏÉÃ˹¥³ÇÕ½Á콱ʱûÓÐÉϰñ! zoneID=%s,awardType=%s,billboardType=%s,billID=%s" 
                         % (zoneID, awardType, billboardType, billID), playerID)
        return
    
    playerAwardItemList = GameWorld.GetActBillboardTempAward(playerID, billID, billRank, awardTemplateID, billValue, fmLV)
    if not playerAwardItemList:
        return
    
    __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, billRank, playerAwardItemList)
    return
 
def __clientServer_GetAward_Ret(zoneID, playerID, serverGroupID, actID, awardType, awardValue, awardItemList):
    ## Í¬²½×Ó·þÁì½±½á¹û
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    joinMember = zone.GetZoneJoinMember(playerID)
    fmLV = 0
    if joinMember:
        fmLV = joinMember.fmLV
        joinMember.awardState = joinMember.awardState | pow(2, awardType) # ±ê¼ÇÒÑÍÆËÍ
    GameWorld.Log("ÏÉÃ˹¥³ÇÕ½Íæ¼ÒÇëÇóÁìÈ¡½±Àø! zoneID=%s,awardType=%s,awardValue=%s,awardItemList=%s" 
                  % (zoneID, awardType, awardValue, awardItemList), playerID)
    msgInfo = {"zoneID":zoneID, "playerID":playerID, "actID":actID, "awardType":awardType, "awardValue":awardValue, 
               "awardItemList":awardItemList, "fmLV":fmLV}
    Send_CrossServerMsg_FamilyGCZ("FamilyGCZAward", msgInfo, [serverGroupID])
    return
 
def GetGuessAwardInfo(zoneID, state, guessTemplateID, playerID):
    ## »ñÈ¡¾º²Â½±Àø
    playerAwardID = 0
    awardItemList = []
    _, statGuessRetDict = __statGuessFinal(zoneID, state, guessTemplateID)
    for awardID, rightPlayerIDList in statGuessRetDict.items():
        if playerID in rightPlayerIDList:
            playerAwardID = awardID
            break
        
    if playerAwardID:
        ipyData = IpyGameDataPY.GetIpyGameDataByCondition("ActGuess", {"TemplateID":guessTemplateID, "AwardID":playerAwardID}, False)
        if ipyData:
            awardItemList = ipyData.GetAwardItemList()
            
    return playerAwardID, awardItemList
 
def DoMailReissueAward(zoneID, ipyData):
    ## Óʼþ²¹·¢½±Àø - ½öÕë¶ÔÓвÎÓë×ʸñµÄ£¬ÎÞ²ÎÓë×ʸñµÄÍæ¼Ò½±ÀøÔݲ»²¹·¢£¬È羺²Â½±Àø
    
    if not ipyData:
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if not zone.joinMemberDict:
        return
    
    GameWorld.Log("ÏÉÃ˹¥³ÇÕ½Óʼþ²¹·¢Î´ÁìÈ¡½±Àø: zoneID=%s" % zoneID)
    
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    for playerID in zone.joinMemberDict.keys():
        if playerID < 10000:
            continue
        joinMember = zone.GetZoneJoinMember(playerID)
        if not joinMember:
            continue
        familyID = joinMember.familyID
        fmLV = joinMember.fmLV
        
        # ¸öÈËÉ˺¦Ãû´Î½±Àø
        if not joinMember.awardState&pow(2, AwwardType_PlayerHurt):
            joinMember.awardState = joinMember.awardState | pow(2, AwwardType_PlayerHurt)
            billObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZPlayerHurt, zoneID)
            idRankDict = billObj.GetIDOrderDict()
            billRank = idRankDict.get(playerID, 0)
            billValue = None
            awardTemplateID = ipyData.GetPersonalTemplateID()
            playerAwardItemList = GameWorld.GetActBillboardTempAward(playerID, playerID, billRank, awardTemplateID, billValue, fmLV)
            if playerAwardItemList:
                paramList = [billRank]
                PlayerCompensation.SendMailByKey("FamilyGCZAwardHurt", [playerID], playerAwardItemList, paramList, crossMail=True)
                
        # ÏÉÃË»ý·ÖÃû´Î½±Àø
        if not joinMember.awardState&pow(2, AwwardType_FamilyScore):
            joinMember.awardState = joinMember.awardState | pow(2, AwwardType_FamilyScore)
            billObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZScore, zoneID)
            idRankDict = billObj.GetIDOrderDict()
            billRank = idRankDict.get(familyID, 0)
            billValue = None
            awardTemplateID = ipyData.GetFamilyTemplateID()
            playerAwardItemList = GameWorld.GetActBillboardTempAward(playerID, familyID, billRank, awardTemplateID, billValue, fmLV)
            if playerAwardItemList:
                paramList = [billRank]
                PlayerCompensation.SendMailByKey("FamilyGCZAwardScore", [playerID], playerAwardItemList, paramList, crossMail=True)
                
        # ¾º²Â½±Àø
        if not joinMember.awardState&pow(2, AwwardType_Guess):
            joinMember.awardState = joinMember.awardState | pow(2, AwwardType_Guess)
            awardTemplateID = ipyData.GetGuessTemplateID()
            _, awardItemList = GetGuessAwardInfo(zoneID, None, awardTemplateID, playerID)
            if awardItemList:
                paramList = []
                PlayerCompensation.SendMailByKey("FamilyGCZAwardGuess", [playerID], awardItemList, paramList, crossMail=True)
                
    return
 
def Sync_FamilyGCZGuessInfo(zoneID, playerID=0, selectPlayerID=0):
    ## Í¬²½¾º²ÂÐÅÏ¢ - Ðèͬ²½È«·þÍæ¼Ò£¬°üº¬Ã»ÓвÎÓë×ʸñµÄ
    # @param selectPlayerID: Í¬²½¾º²ÂÍæ¼ÒID¾º²Â¼Ç¼
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state:
        return
    ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if not zone.familyGuessDict:
        # ÔÝÎÞ¾º²ÂÃûµ¥
        return
    
    onlinePlayerIDDict = {}
    onlineMgr = ChPlayer.GetOnlinePlayerMgr()
    if not playerID:
        for playerID, serverGroupID in onlineMgr.onlinePlayerDict.items():
            pActInfo = GetPlayerActJoinInfo(playerID)
            if zoneID != pActInfo[0]:
                continue
            onlinePlayerIDDict[playerID] = serverGroupID
    else:
        onlinePlayerIDDict = {playerID:onlineMgr.GetOLPlayerServerGroupID(playerID)}
        
    if not onlinePlayerIDDict:
        return
    
    selectFamilyIDList = []
    if selectPlayerID:
        selectFamilyIDList = zone.playerGuessDict.get(selectPlayerID, [])
        
    guessTemplateID = ipyDataInfo.get("GuessTemplateID", 0)
    finalFamilyIDList, statGuessRetDict = __statGuessFinal(zoneID, state, guessTemplateID)
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZGuessInfo()
    clientPack.PlayerID = selectPlayerID
    clientPack.SelectFamilyIDList = selectFamilyIDList
    clientPack.SelectCnt = len(clientPack.SelectFamilyIDList)
    
    clientPack.FinalFamilyIDList = finalFamilyIDList
    clientPack.FinalCnt = len(clientPack.FinalFamilyIDList)
    
    clientPack.RightInfoList = []
    for awardID, rightPlayerIDList in statGuessRetDict.items():
        right = ChPyNetSendPack.tagGCFamilyGCZGuessRight()
        right.AwardID = awardID
        right.RightPlayerCnt = len(rightPlayerIDList)
        clientPack.RightInfoList.append(right)
    clientPack.RightCnt = len(clientPack.RightInfoList)
    
    clientPack.GuessFamilyList = []
    for familyID, guessValue in zone.familyGuessDict.items():
        familyGuess = ChPyNetSendPack.tagGCFamilyGCZGuessFamily()
        familyGuess.FamilyID = familyID
        familyGuess.GuessValue = guessValue
        clientPack.GuessFamilyList.append(familyGuess)
    clientPack.FamilyCnt = len(clientPack.GuessFamilyList)
    
    NetPackCommon.SendFakePackByCross(onlinePlayerIDDict, clientPack)
    return
 
def __statGuessFinal(zoneID, state, guessTemplateID):
    ## Í³¼Æ¾º²Â×îÖÕ½á¹û
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if zone.statGuessRetDict != None:
        statGuessRetDict = zone.statGuessRetDict
        finalFamilyIDList = zone.guessFinalFamilyIDList
        return finalFamilyIDList, statGuessRetDict
    
    finalFamilyIDList = []
    statGuessRetDict = {}
    if state != None and state != FamilyGCZState_Award:
        return finalFamilyIDList, statGuessRetDict
    
    guessCountMax = IpyGameDataPY.GetFuncCfg("FamilyGCZGuess", 3)
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    scoreBillObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_FamilyGCZScore, zoneID)
    for index in range(scoreBillObj.GetCount()):
        billData = scoreBillObj.At(index)
        finalFamilyIDList.append(billData.ID)
        if len(finalFamilyIDList) >= guessCountMax:
            break
        
    # Í³¼Æ¾º²Â½á¹û
    rightRankAwardIDDict = GameWorld.GetActGuessRightRankAwardIDDict(guessTemplateID)
    GameWorld.Log("ÏÉÃ˹¥³Çսͳ¼Æ¾º²Â½á¹û: zoneID=%s,guessTemplateID=%s,finalFamilyIDList=%s,%s" % (zoneID, guessTemplateID, finalFamilyIDList, rightRankAwardIDDict))
    
    statGuessRetDict = {}
    for playerID, guessFamilyIDList in zone.playerGuessDict.items():
        GameWorld.StatActGuessRet(playerID, guessFamilyIDList, finalFamilyIDList, rightRankAwardIDDict, statGuessRetDict, "FamilyGCZ")
        
    GameWorld.Log("    zoneID=%s,statGuessRetDict=%s" % (zoneID, statGuessRetDict))
    zone.statGuessRetDict = statGuessRetDict
    zone.guessFinalFamilyIDList = finalFamilyIDList
    return finalFamilyIDList, statGuessRetDict
 
def Sync_FamilyGCZActInfo(zoneID, playerID=0):
    ## Í¬²½»î¶¯Ê±¼äÐÅÏ¢ - Ðèͬ²½È«·þÍæ¼Ò£¬°üº¬Ã»ÓвÎÓë×ʸñµÄ
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
    if not ipyDataInfo:
        return
    
    playerActInfo = {}
    onlinePlayerIDDict = {}
    onlineMgr = ChPlayer.GetOnlinePlayerMgr()
    if not playerID:
        for playerID, serverGroupID in onlineMgr.onlinePlayerDict.items():
            pActInfo = GetPlayerActJoinInfo(playerID)
            if zoneID != pActInfo[0]:
                continue
            playerActInfo[playerID] = pActInfo
            onlinePlayerIDDict[playerID] = serverGroupID
    else:
        playerActInfo[playerID] = GetPlayerActJoinInfo(playerID)
        onlinePlayerIDDict = {playerID:onlineMgr.GetOLPlayerServerGroupID(playerID)}
        
    if not onlinePlayerIDDict:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZActInfo()
    clientPack.Clear()
    clientPack.ServerIDRangeInfo = str(actInfo.get(ShareDefine.ActKey_ServerIDRangeList, []))
    clientPack.ServerInfoLen = len(clientPack.ServerIDRangeInfo)
    clientPack.ZoneID = zoneID
    clientPack.ActID = actInfo.get(ShareDefine.ActKey_ID, 0)
    clientPack.StartDate = ipyDataInfo.get("StartDate", "")
    clientPack.EndtDate = ipyDataInfo.get("EndDate", "")
    clientPack.JoinFamilyCnt = ipyDataInfo.get("JoinFamilyCnt", 0)
    clientPack.ActFlowID = ipyDataInfo.get("ActFlowID", 0)
    clientPack.GuessTemplateID = ipyDataInfo.get("GuessTemplateID", 0)
    clientPack.PersonalTemplateID = ipyDataInfo.get("PersonalTemplateID", 0)
    clientPack.FamilyTemplateID = ipyDataInfo.get("FamilyTemplateID", 0)
    clientPack.StateError = actInfo.get(ShareDefine.ActKey_StateError, 0)
    
    clientPack.ActFamilyList = []
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    for familyID in zone.GetZoneLockFamilyIDList():
        joinFamily = zone.GetZoneJoinFamily(familyID)
        if not joinFamily:
            continue
        
        actFamily = ChPyNetSendPack.tagGCFamilyGCZActFamily()
        actFamily.FamilyID = familyID
        actFamily.Name = joinFamily.familyName
        actFamily.LV = joinFamily.lv
        actFamily.ServerID = joinFamily.serverID
        actFamily.EmblemID = joinFamily.emblemID
        actFamily.FightPower = joinFamily.fightPowerTotal % ChConfig.Def_PerPointValue
        actFamily.FightPowerEx = joinFamily.fightPowerTotal / ChConfig.Def_PerPointValue
        actFamily.LeaderID = joinFamily.leaderID
        actFamily.LeaderName = joinFamily.leaderName
        
        leaderMem = zone.GetZoneJoinMember(actFamily.LeaderID)
        if leaderMem:
            actFamily.LeaderFace = leaderMem.face
            actFamily.LeaderFacePic = leaderMem.facePic
            
        clientPack.ActFamilyList.append(actFamily)    
    clientPack.FamilyCount = len(clientPack.ActFamilyList)
    NetPackCommon.SendFakePackByCross(onlinePlayerIDDict, clientPack)
    
    #ͬ²½³¡¾°¡¢Í¬²½Íæ¼Ò¹¥»÷½á¹û
    #Ï·¢·ÖÇø»î¶¯µÄʱºò£¬Ë³±ãÏ·¢Íæ¼Ò»î¶¯ÐÅÏ¢
    msgInfo = {"zoneID":zoneID, "playerActInfo":playerActInfo}
    Send_CrossServerMsg_FamilyGCZ("FamilyGCZPlayerActInfo", msgInfo, onlinePlayerIDDict.values())
    return
 
def Sync_FamilyGCZBatGroupInfo(zoneID, onlinePlayerIDDict=None):
    ## Í¬²½Õ½³¡ÀàÐÍ·Ö×éÐÅÏ¢ - Ö»Í¬²½ÓвÎÓë×ʸñµÄ¼´¿É
    
    actInfo = CrossActionControl.GetCrossActInfoByZoneID(ShareDefine.CrossActName_FamilyGCZ, zoneID)
    if not actInfo:
        return
    state = actInfo.get(ShareDefine.ActKey_State)
    if not state:
        return
    curRound, _ = GetRoundState(state)
    if not curRound:
        return
    
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    if onlinePlayerIDDict == None:
        onlinePlayerIDDict = zone.GetOLServerGroupIDDict()
        
    if not onlinePlayerIDDict:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZBatGroupInfo()
    clientPack.RoundNum = zone.roundNum
    clientPack.BatList = []
    for batType, groupNumDict in zone.roundGroupDict.items():
        batInfo = ChPyNetSendPack.tagGCFamilyGCZBat()
        batInfo.BatType = batType
        batInfo.GroupList = []
        for groupNum in groupNumDict.keys():
            batGroup = zone.GetBatGroup(batType, groupNum)
            if not batGroup:
                continue
            group = ChPyNetSendPack.tagGCFamilyGCZBatGroup()
            group.GroupNum = groupNum
            group.FamilyIDList = batGroup.GetGroupFamilyIDList()
            group.FamilyIDCnt = len(group.FamilyIDList)
            batInfo.GroupList.append(group)
        batInfo.GroupCnt = len(batInfo.GroupList)
        
        clientPack.BatList.append(batInfo)
    clientPack.BatTypeCnt = len(clientPack.BatList)
    NetPackCommon.SendFakePackByCross(onlinePlayerIDDict, clientPack)
    return
 
def Sync_FamilyGCZCampInfo(zoneID, familyID, onlinePlayerIDDict=None, defMemIDList=None):
    ## Í¬²½ÏÉÃË´ó±¾ÓªÐÅÏ¢ - Ö»Í¬²½Ä³¸öËø¶¨Ã˵ÄËø¶¨³ÉÔ±¼´¿É
        
    gczMgr = GetFamilyGCZMgr()
    zone = gczMgr.GetActZone(zoneID)
    joinFamily = zone.GetZoneJoinFamily(familyID)
    if not joinFamily:
        return
    
    if onlinePlayerIDDict == None:
        onlinePlayerIDDict = joinFamily.GetOLMemServerGroupIDDict()
        
    #GameWorld.DebugLog("Sync_FamilyGCZCampInfo zoneID=%s,familyID=%s,%s,defMemIDList=%s" % (zoneID, familyID, onlinePlayerIDDict, defMemIDList))
    if not onlinePlayerIDDict:
        return
    
    clientPack = ChPyNetSendPack.tagGCFamilyGCZCampInfo()
    clientPack.Clear()
    clientPack.FamilyID = familyID
    clientPack.CampLV = joinFamily.campLV
    clientPack.CampExp = joinFamily.campExp
    clientPack.CityLV = joinFamily.cityWall.cityLV
    clientPack.HPBase = joinFamily.cityWall.hpBase % ChConfig.Def_PerPointValue
    clientPack.HPBaseEx = joinFamily.cityWall.hpBase / ChConfig.Def_PerPointValue
    clientPack.HPMax = joinFamily.cityWall.hpMax % ChConfig.Def_PerPointValue
    clientPack.HPMaxEx = joinFamily.cityWall.hpMax / ChConfig.Def_PerPointValue
    clientPack.HP = joinFamily.cityWall.hp % ChConfig.Def_PerPointValue
    clientPack.HPEx = joinFamily.cityWall.hp / ChConfig.Def_PerPointValue
    clientPack.RoundInfoList = []
    for roundNum, info in joinFamily.roundInfoDict.items():
        roundObj = ChPyNetSendPack.tagGCFamilyGCZCampRound()
        roundObj.RoundNum = roundNum
        roundObj.BatType = info.get("batType", 0)
        roundObj.GroupNum = info.get("groupNum", 0)
        roundObj.Rank = info.get("rank", 0)
        roundObj.Score = info.get("score", 0)
        roundObj.UpdownState = info.get("updownState", 0)
        clientPack.RoundInfoList.append(roundObj)
    clientPack.RoundCnt = len(clientPack.RoundInfoList)
    clientPack.DefMemList = []
    for playerID in joinFamily.joinMemberIDList:                
        if defMemIDList != None and playerID not in defMemIDList:
            continue
        joinMember = zone.GetZoneJoinMember(playerID)
        if not joinMember:
            continue
        
        defMem = ChPyNetSendPack.tagGCFamilyGCZCampMem()
        defMem.PlayerID = playerID
        defMem.Name = joinMember.playerName
        defMem.FamilyLV = joinMember.fmLV
        defMem.Face = joinMember.face
        defMem.FacePic = joinMember.facePic
        defMem.FightPower = joinMember.fightPower % ChConfig.Def_PerPointValue
        defMem.FightPowerEx = joinMember.fightPower / ChConfig.Def_PerPointValue
        defMem.HP = joinMember.hp % ChConfig.Def_PerPointValue
        defMem.HPEx = joinMember.hp / ChConfig.Def_PerPointValue
        defMem.HPMax = joinMember.hpMax % ChConfig.Def_PerPointValue
        defMem.HPMaxEx = joinMember.hpMax / ChConfig.Def_PerPointValue
        defMem.TotalHurt = joinMember.totalHurtValue % ChConfig.Def_PerPointValue
        defMem.TotalHurtEx = joinMember.totalHurtValue / ChConfig.Def_PerPointValue
        clientPack.DefMemList.append(defMem)
        
    clientPack.DefMemCnt = len(clientPack.DefMemList)
    NetPackCommon.SendFakePackByCross(onlinePlayerIDDict, clientPack)
    return
 
## -------------------------------------------------------------------------------------------------
def OnPlayerLogin(curPlayer):
    PlayerControl.DoOfflineUnprocessed(curPlayer, "FamilyGCZAtkResult", __DoOfflineFamilyGCZAtkResult)
    PlayerControl.DoOfflineUnprocessed(curPlayer, "FamilyGCZAward", __DoOfflineFamilyGCZAward)
    return
 
def ClientServer_CrossActInfo():
    ## ×Ó·þ´¦Àí - »î¶¯×´Ì¬ÐÅÏ¢
    return
 
def MapServer_FamilyGCZ(curPlayer, msgList):
    mapID = curPlayer.GetRealMapID()
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("MapServer_FamilyGCZ mapID=%s,msgList=%s" % (mapID, msgList), playerID)
    if not msgList:
        return
    
    #msgType, dataMsg = msgList
    ret = None
    
    if ret == None:
        return
    return msgList + (ret if isinstance(ret, list) else [ret])
 
def MapServer_QueryPlayerResult(curPlayer, msgType, dataMsg=[]):
    ret = 1
    msgInfo = str([msgType, dataMsg, ret])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyGCZ", msgInfo, len(msgInfo))
    return
 
#// C0 26 ÏÉÃ˹¥³ÇÕ½²éѯ #tagCGFamilyGCZQuery
#
#struct    tagCGFamilyGCZQuery
#{
#    tagHead        Head;
#    BYTE        QueryType;    //²éѯÀàÐÍ£º1-³ÉÔ±¾èÏ×Öµ£»2-½øÈë³Ç³Ø³¡¾°£»3-Í˳ö³Ç³Ø³¡¾°£»4-½øÈë³Ç³Ø£»5-Í˳ö³Ç³Ø£»6-Õ½±¨£»7-·Ö×éÏÉÃ˳ÉÔ±É˺¦£»
#    BYTE        BatType;        //Ö¸¶¨Õ½³¡ÀàÐÍ£¬ÐèÒª·¢Ë͵IJéѯÀàÐÍ£º 2¡¢4
#    BYTE        GroupNum;    //Ö¸¶¨·Ö×é±àºÅ£¬ÐèÒª·¢Ë͵IJéѯÀàÐÍ£º 2¡¢4
#    DWORD        FamilyID;        //Ö¸¶¨ÏÉÃËID»ò³Ç³ØID£¬²é×Ô¼ºÃ˵Ŀɲ»·¢£¬ÐèÒª·¢µÄÀàÐÍ£º2¡¢4¡¢6¡¢7
#};
def OnFamilyGCZQuery(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    queryType = clientData.QueryType
    batType = clientData.BatType
    groupNum = clientData.GroupNum
    familyID = clientData.FamilyID
    
    playerID = curPlayer.GetPlayerID()
    dataMsg = {"ActMsgType":"Query", "playerID":playerID, "queryType":queryType, "batType":batType, "groupNum":groupNum, "familyID":familyID}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_FamilyGCZ, dataMsg)
    return
    return
 
def CrossServerMsg_FamilyGCZ(dataMsg):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¿ç·þÔËÓª»î¶¯×´Ì¬
    
    actMsgType = dataMsg["ActMsgType"]
    if actMsgType == "FamilyGCZPlayerActInfo":
        __clientServer_FamilyGCZPlayerActInfo(dataMsg)
        
    elif actMsgType == "FamilyGCZAtkResult":
        atkRet = dataMsg["atkRet"]
        playerID = dataMsg["reqMsg"]["playerID"]
        if not PlayerControl.GetDBPlayerAccIDByID(playerID):
            return
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            if atkRet != AtkRet_OK:
                # ²»Êǹ¥»÷³É¹¦µÄ£¬Íæ¼Ò²»ÔÚÏß¿ÉÒÔ²»´¦Àí
                return
            PlayerControl.AddOfflineUnprocessed(playerID, "FamilyGCZAtkResult", dataMsg)
            return
        MapServer_QueryPlayerResult(curPlayer, "FamilyGCZAtkResult", dataMsg)
        
    elif actMsgType == "FamilyGCZAward":
        playerID = dataMsg["playerID"]
        if not PlayerControl.GetDBPlayerAccIDByID(playerID):
            return
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            PlayerControl.AddOfflineUnprocessed(playerID, "FamilyGCZAward", dataMsg)
            return
        MapServer_QueryPlayerResult(curPlayer, "FamilyGCZAward", dataMsg)
        
    return
 
def __DoOfflineFamilyGCZAtkResult(curPlayer, recData, eventName, eventData):
    ## Ö´ÐÐÀëÏßδ´¦ÀíµÄÕ½¶·½á¹û
    MapServer_QueryPlayerResult(curPlayer, "FamilyGCZAtkResult", eventData)
    return
 
def __DoOfflineFamilyGCZAward(curPlayer, recData, eventName, eventData):
    ## Ö´ÐÐÀëÏßδ´¦ÀíµÄ
    MapServer_QueryPlayerResult(curPlayer, "FamilyGCZAward", eventData)
    return
 
def __clientServer_FamilyGCZPlayerActInfo(dataMsg):
    playerActInfo = dataMsg["playerActInfo"]
    
    playerManager = GameWorld.GetPlayerManager()
    for playerID, pActInfo in playerActInfo.items():
        if not PlayerControl.GetDBPlayerAccIDByID(playerID):
            # ·Ç±¾·þÍæ¼Ò
            return
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer:
            MapServer_QueryPlayerResult(curPlayer, "FamilyGCZPlayerActInfo", pActInfo)
            
    return