| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #---------------------------------------------------------------------  | 
| #  | 
| #---------------------------------------------------------------------  | 
| ##@package NormalNPC_Attack_Pet  | 
| # @todo: ÆÕͨNPC¹¥»÷³èÎï  | 
| #  | 
| # @author chenxuewei  | 
| # @date 2010-06-26  | 
| # @version 1.3  | 
| #  | 
| # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  | 
| # @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨  | 
| # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  | 
| #------------------------------------------------------------------------------   | 
| """Version = 2012-02-10 20:20"""  | 
| #---------------------------------------------------------------------  | 
| import PlayerControl  | 
| import AttackCommon  | 
| import ChConfig  | 
| import ChEquip  | 
| import BaseAttack  | 
| import PetControl  | 
| import NPCCommon  | 
| import SkillShell  | 
| import GameObj  | 
| #---------------------------------------------------------------------  | 
|   | 
| ## ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True or False  | 
| #  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷  | 
| def GetCanAttack(curNormalNPC, curTagPet, skill, tick):  | 
|     return False  | 
|     #===========================================================================  | 
|     # if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPet, skill):  | 
|     #    return False  | 
|     #   | 
|     # return True  | 
|     #===========================================================================  | 
|   | 
| #---------------------------------------------------------------------  | 
| ## »ñµÃ¹ØÏµ  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def GetTagRelation(curNormalNPC, curTagPet, skill, tick):  | 
|     return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None  | 
|     defenderCampType = NPCCommon.GetFaction(curNormalNPC)  | 
|     #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ  | 
|     if defenderCampType == ChConfig.CampType_Justice:  | 
|         return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  | 
|       | 
|     return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
|   | 
| #---------------------------------------------------------------------  | 
| ## ¹¥»÷  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param skillValue ¼¼ÄÜÔöÇ¿  | 
| #  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  | 
| #  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   | 
| #  @remarks ¹¥»÷  | 
| def DoAttack(curNormalNPC, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):  | 
|     #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ  | 
|     curNPCBeHP = GameObj.GetHP(curNormalNPC)  | 
|     hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPet, skill, skillValue, skillPercent, tick)  | 
|     hurtHP = hurtType.HurtHP  | 
|       | 
|     #Ìí¼Ó³ðºÞ  | 
|     petControl = NPCCommon.NPCControl(curTagPet)  | 
|     petControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill)  | 
|       | 
|     #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁÐ±í  | 
|     lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)  | 
|       | 
|     curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  | 
|       | 
|     if curTagPlayer != None:  | 
|         if lastHP > 0:  | 
|             #Ìí¼ÓÉËѪÁÐ±í  | 
|             AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)  | 
|           | 
|         #¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ)  | 
|         AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1)  | 
|       | 
|     #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  | 
|     AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)  | 
|     return hurtType  | 
| #---------------------------------------------------------------------  | 
| ## ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True  | 
| #  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| def AttackResult(curNormalNPC, curTagPet, skill, tick):  | 
|     curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  | 
|       | 
|     if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0:  | 
|         #½øÈëÕ½¶·×´Ì¬  | 
|         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  | 
|       | 
|     #³èÎïËÀÍö  | 
|     if GameObj.GetHP(curTagPet) <= 0:  | 
|         curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)  | 
|         curTagPetNPCControl.SetKilled()  | 
|       | 
|     return True  |