#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.GatherSoul  
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#  
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# @todo:ÉèÖþۻêР 
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# @author hxp  
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# @date 2024-07-12  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: ÉèÖþۻêР 
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2024-07-12 16:30"""  
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#-------------------------------------------------------------------------------  
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import GameWorld  
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import ChConfig  
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import IpyGameDataPY  
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import PlayerGatherTheSoul  
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import PlayerControl  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param paramList ²ÎÊýÁбí [index,1True]  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, paramList):  
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    if not paramList:  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃËùÓоۻê: GahterSoul 0")  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖþۻêµÈ¼¶: GahterSoul ¾Û»êID µÈ¼¶")  
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        return  
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    value1 = paramList[0]  
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    if value1 == 0:  
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        # Ð¶ÏÂËùÓÐÏâǶ  
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        for holeNum in range(1, 1 + IpyGameDataPY.GetFuncCfg("GatherTheSoulHole", 1)):  
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            soulID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherTheSoulHoleID % holeNum)  
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            if soulID:  
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                PlayerGatherTheSoul.OnGatherTheSoulTakeoff(curPlayer, soulID)  
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        # ÖØÖÃËùÓеȼ¶  
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        resetSoulIDList = []  
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        ipyDataMgr = IpyGameDataPY.IPY_Data()  
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        for index in range(ipyDataMgr.GetGatherTheSoulCount()):  
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            ipyData = ipyDataMgr.GetGatherTheSoulByIndex(index)  
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            soulID = ipyData.GetSoulID()  
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            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GatherTheSoulLV % soulID):  
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                resetSoulIDList.append(soulID)  
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                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GatherTheSoulLV % soulID, 0)  
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        PlayerGatherTheSoul.Sync_SoulInfo(curPlayer, resetSoulIDList)  
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        PlayerGatherTheSoul.RefreshGatherTheSoulAttr(curPlayer, True)  
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    else:  
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        soulID = value1  
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        soulLV = paramList[1] if len(paramList) > 1 else 1  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GatherTheSoulLV % soulID, soulLV)  
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        PlayerGatherTheSoul.Sync_SoulInfo(curPlayer, [soulID])  
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        PlayerGatherTheSoul.RefreshGatherTheSoulAttr(curPlayer, True)  
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    return  
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