hxp
2019-04-15 6551123a8a4a9c55380ebf4dff41c9d3bdbb2c47
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerFB
# @todo: Íæ¼Ò¸±±¾
#
# @author: hxp
# @date 2013-08-23
# @version 1.5
#
# @note
# @change: "2014-04-16 18:00" hxp Ôö¼Ó¼Ò×åboss¸±±¾½øÈëÅжÏ
# @change: "2015-01-09 10:30" hxp ¸ÄΪGetRouteServerIndex
# @change: "2015-03-20 15:00" hxp Ìõ¼þÅжÏÐÞ¸Ä
# @change: "2015-10-22 23:00" hxp Ôö¼Ó¿ç·þPK
# @change: "2017-01-04 12:00" hxp Ôö¼ÓÒì½çÈëÇÖ
#---------------------------------------------------------------------
#"""Version = 2017-01-04 12:00"""
#---------------------------------------------------------------------
import GameWorldBoss
import PlayerFamilyBoss
import PlayerHorsePetBoss
import GameWorldFamilyWar
import PlayerControl
import PyGameData
import IpyGameDataPY
import PlayerDBGSEvent
import PlayerTeam
import GameWorld
import ChConfig
import CrossRealmPlayer
import CrossRealmMsg
import ShareDefine
import CrossBoss
 
import random
#---------------------------------------------------------------------
 
## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄ¹¦ÄÜÏß·£¬Èç¹ûÓÐÈËÊýÉÏÏ޵ģ¬Ôòͬ·ÖÇøÍ¬µØÍ¼Íæ·¨µÄ¿ÉÄÜͬʱ´æÔÚ¶à¸öÏàͬ¹¦ÄÜÏß·µÄÊý¾Ý
class CrossFuncLineInfo():
    
    def __init__(self):
        self.mapID = 0
        self.copyMapID = 0
        self.funcLineDataCache = None # ¹¦ÄÜÏß·×Ô¶¨Ò建´æÊý¾Ý
        return
    
    def OnCopyMapClose(self, funcLineDataCache):
        self.mapID = 0
        self.copyMapID = 0
        self.funcLineDataCache = funcLineDataCache
        return
 
## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄÐéÄâÏß·ÐÅÏ¢
class CrossCopyMapInfo():
    
    def __init__(self, zoneID, funcLineID):
        self.zoneID = zoneID
        self.funcLineID = funcLineID
        self.openState = 0
        self.fbPlayerDict = {} # ¸±±¾ÖеÄÍæ¼ÒÐÅÏ¢ {playerID:serverGroupID, ...}
        self.waitPlayerDict = {} # µÈ´ý½øÈëµÄÍæ¼ÒÐÅÏ¢ {playerID:[serverGroupID, tick], ...}
        return
    
    def OnRequestEnterCrossCopyMap(self, playerID, serverGroupID, tick, copyMapPlayerMax):
        # ÒѾ­ÔÚÇëÇó¶ÓÁÐÀ¿É½øÈë
        if playerID in self.waitPlayerDict or not copyMapPlayerMax:
            self.waitPlayerDict[playerID] = [serverGroupID, tick]
            return True
        
        # ÒƳýÇëÇó½øÈ볬ʱµÄÍæ¼Ò
        for waitPlayerID, playerInfo in self.waitPlayerDict.items():
            serverGroupID, requestTick = playerInfo
            if tick - requestTick > 60000: # ÇëÇó½øÈëʱ¼ä±£Áô1·ÖÖÓ
                self.waitPlayerDict.pop(waitPlayerID)
                
        # ÅжÏÊÇ·ñ³¬¹ýÈËÊýÉÏÏÞ
        fbPlayerCount, waitPlayerCount = len(self.fbPlayerDict), len(self.waitPlayerDict)
        if fbPlayerCount + waitPlayerCount >= copyMapPlayerMax:
            return False
        
        self.waitPlayerDict[playerID] = [serverGroupID, tick]
        return True
    
#---------------------------------------------------------------------
def GetFBLineIpyData(mapID, lineID, isDefaultLine=True):
    mapID = GetRecordMapID(mapID)
    fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, lineID)
    if not fbLineIpyData and isDefaultLine:
        #GameWorld.DebugLog("ûÓÐÖ¸¶¨¹¦ÄÜÏß·µÄÔòĬÈÏÈ¡0£¬ÔÙûÓеϰ¾ÍÊDz»ÐèÒªµÄmapID=%s, lineID=%s" % (mapID, lineID))
        fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, 0)
    return fbLineIpyData
 
## »ñÈ¡¼Ç¼ֵµÄmapID
#  @param mapID ËùÒª²éµÄmapID
#  @return
#  @remarks Ò»°ãÓÃÓÚ¼¸ÕŵØÍ¼¹«ÓÃÒ»·Ý´æ´¢¼Ç¼£¬Èç×é¶Ó¸±±¾½øÈë´ÎÊý£¬CDʱ¼äµÈÊý¾ÝÐè¹²Ïí
def GetRecordMapID(mapID):
    DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
    if not DataMapIDDict:
        dMapIDDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBLineCount()):
            ipyData = ipyDataMgr.GetFBLineByIndex(i)
            dMapID = ipyData.GetDataMapID()
            mID = ipyData.GetMapID()
            dMapIDList= dMapIDDict.get(dMapID, [])
            if mID not in dMapIDList:
                dMapIDList.append(mID)
                dMapIDDict[dMapID] = dMapIDList
            
        for dMapID in dMapIDDict.keys():
            if len(dMapIDDict[dMapID]) == 1:
                dMapIDDict.pop(dMapID)
        DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
        #GameWorld.Log("¼ÓÔØDataMapIDDict=%s" % DataMapIDDict)
        
    for dataMapID, mapIDList in DataMapIDDict.items():
        if mapID in mapIDList:
            return dataMapID
    return mapID
 
def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
    ## ÊÕµ½×Ó·þÇëÇó½øÈ붯̬·ÖÅäµÄ¿ç·þ¸±±¾
    playerID = msgData["PlayerID"]
    dataMapID = msgData["DataMapID"]
    funcLineID = msgData["FuncLineID"]
    
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(dataMapID, serverGroupID)
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    
    copyMapPlayerMax = 0 # 0Ϊ²»ÏÞÖÆÈËÊý£¬Ä¬Èϲ»ÏÞÖÆ
    if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
        bossID = msgData["BossID"]
        if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
            GameWorld.DebugLog("µ±Ç°¿ç·þÑýÍõËÀÍö״̬£¬²»¿É½øÈë! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
            return
        
    elif dataMapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
        copyMapPlayerMax = 10
        
    else:
        return
    
    mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick)
    if not mapCopyLineInfo:
        return
    mapID, copyMapID, openState = mapCopyLineInfo
    if not openState:
        return
    
    playerIDList = [playerID]
    retInfo = [playerIDList, dataMapID, mapID, copyMapID]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
    return
 
def CrossServerMsg_EnterFBRet(msgData, tick):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷¶¯Ì¬·ÖÅäµÄ¿ç·þ¸±±¾½øÈëÐÅÏ¢
    
    playerIDList, dataMapID, mapID, copyMapID = msgData
    
    dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
    if dataMapID not in dynamicLineMapDict:
        return
    mapPosInfo = dynamicLineMapDict[dataMapID][0]
    posX, posY = mapPosInfo[:2]
    dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0
    if dist > 0:
        posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist)
        
    for playerID in playerIDList:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            continue
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, posX, posY)
        
    return
 
def __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick):
    '''»ñÈ¡¿ç·þ·ÖÇø¶ÔÓ¦¶¯Ì¬·ÖÅäµÄ¸±±¾µØÍ¼ÐéÄâÏß·ÐÅÏ¢, ÓÉÓÚÐèÒªÖ§³Ö¶àµØÍ¼·ÖÁ÷£¬ËùÒÔÖ±½ÓÓÉGameServer¹ÜÀí·ÖÅä
            Ã¿¸ö¹¦ÄÜÏß·֧³Ö°´ÈËÊý·ÖÁ÷£¬³¬¹ý×î´óÈËÊýºó¿É¿ªÆôÒ»ÌõÏàͬ¹¦ÄÜÏß·µÄÐéÄâÏß·½øÐзÖÁ÷£¬ËùÒÔͬһ·ÖÇøÍ¬Ò»µØÍ¼µÄ¹¦ÄÜÏß·ID¿ÉÄܶÔÓ¦¶àÌõÐéÄâÏß·
    '''
    
    zoneLineKey = (zoneID, funcLineID)
    if dataMapID not in PyGameData.g_crossDynamicLineInfo:
        PyGameData.g_crossDynamicLineInfo[dataMapID] = {}
    zoneLineDict = PyGameData.g_crossDynamicLineInfo[dataMapID] # ¿ç·þ¶¯Ì¬Ïß·ÐÅÏ¢ {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
    if zoneLineKey not in zoneLineDict:
        zoneLineDict[zoneLineKey] = []
    funcLineObjList = zoneLineDict[zoneLineKey]
    
    newFuncLineNum = None
    newFuncLineObj = None
    for index, funcLineObj in enumerate(funcLineObjList, 1):
        mapID, copyMapID = funcLineObj.mapID, funcLineObj.copyMapID
        if not mapID:
            newFuncLineNum, newFuncLineObj = index, funcLineObj
            break
        
        key = (mapID, copyMapID)
        if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
            GameWorld.ErrLog("ÒѾ­·ÖÅäµÄÐéÄâÏß·²»´æÔÚ»º´æ¶ÔÓ¦¹ØÏµÀzoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s" 
                             % (zoneID, funcLineID, mapID, copyMapID))
            continue
        
        copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
        openState = copyMapObj.openState
        canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
        if canEnter:
            #GameWorld.DebugLog("¿É½øÈ붯̬·Ö²¼µÄÐéÄâÏß·! mapID=%s,copyMapID=%s,openState=%s" % (mapID, copyMapID, openState))
            #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
            #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
            return mapID, copyMapID, openState
        
    dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
    if dataMapID not in dynamicLineMapDict:
        return
    mapIDList = dynamicLineMapDict[dataMapID][1]
    
    openMapID, openCopyMapID = 0, 0
    for mapID in mapIDList:
        maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(mapID, 0)
        for copyMapID in xrange(maxCopyMapCount):
            if (mapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
                openMapID, openCopyMapID = mapID, copyMapID
                break
        if openMapID:
            break
    if not openMapID:
        GameWorld.ErrLog("ûÓпÕÓàµÄÐéÄâÏß·£¬ÎÞ·¨¶¯Ì¬¿ªÆô¿ç·þ¸±±¾!dataMapID=%s, funcLineID=%s, zoneID=%s, mapIDList=%s" 
                         % (dataMapID, funcLineID, zoneID, mapIDList))
        return
    
    if newFuncLineObj == None:
        newFuncLineObj = CrossFuncLineInfo()
        funcLineObjList.append(newFuncLineObj)
        newFuncLineNum = len(funcLineObjList)
    mapID, copyMapID = openMapID, openCopyMapID
    newFuncLineObj.mapID = mapID
    newFuncLineObj.copyMapID = copyMapID
    funcLineDataCache = newFuncLineObj.funcLineDataCache
    
    key = (mapID, copyMapID)
    copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
    PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
    copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
    openState = copyMapObj.openState
    
    propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
    GameWorld.DebugLog("²»´æÔڸ÷ÖÇø¹¦ÄÜÏß·ID£¬ÖØÐ·ÖÅä: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s,propertyID=%s" 
                       % (zoneID, funcLineID, mapID, copyMapID, propertyID))
    
    # Í¨ÖªµØÍ¼¿ªÆôеĵØÍ¼ÐéÄâ·ÖÏß
    msgInfo = str([copyMapID, propertyID, funcLineDataCache])
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
    return mapID, copyMapID, openState
 
def GetCrossDynamicLineZoneID(dataMapID, mapID, copyMapID):
    ## »ñÈ¡¿ç·þ¶¯Ì¬·ÖÅäµÄÐéÄâÏß·¶ÔÓ¦·ÖÇøID
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
                zoneID = key[0]
                return zoneID
    return 0
 
def OnCrossDynamicLineOpen(mapID, copyMapID):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·Æô¶¯³É¹¦
    
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    copyMapObj.openState = 1
    
    # Í¨Öª×Ó·þµÈ´ýÖеÄÍæ¼Ò¿ÉÒÔ½øÈ븱±¾
    serverPlayerIDListDict = {}
    for playerID, playerInfo in copyMapObj.waitPlayerDict.items():
        serverGroupID = playerInfo[0]
        if serverGroupID not in serverPlayerIDListDict:
            serverPlayerIDListDict[serverGroupID] = []
        playerIDList = serverPlayerIDListDict[serverGroupID]
        playerIDList.append(playerID)
        
    dataMapID = GetRecordMapID(mapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·Æô¶¯³É¹¦£¬Í¨Öª×Ó·þµÈ´ýÍæ¼Ò¿É½øÈë: dataMapID=%s,mapID=%s,copyMapID=%s,serverPlayerIDListDict=%s" 
                  % (dataMapID, mapID, copyMapID, serverPlayerIDListDict))
    for serverGroupID, playerIDList in serverPlayerIDListDict.items():
        retInfo = [playerIDList, dataMapID, mapID, copyMapID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    return
 
def OnCrossDynamicLineClose(mapID, copyMapID, funcLineDataCache):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
        
    dataMapID = GetRecordMapID(mapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·¹Ø±Õ dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) 
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
                funcLineObj.OnCopyMapClose(funcLineDataCache)
                zoneID, funcLineID = key
                GameWorld.Log("    ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏ߹رÕ: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
                break
    
    key = (mapID, copyMapID)
    PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, {})
    
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    return
 
def OnCrossDynamicMapReset(mapID, copyMapCount):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÖØÖÃ
    
    dataMapID = GetRecordMapID(mapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µØÍ¼ÖØÖàdataMapID=%s,mapID=%s,copyMapCount=%s" % (dataMapID, mapID, copyMapCount))
    PyGameData.g_crossMapCopyMapCountDict[mapID] = copyMapCount
    
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.mapID == mapID:
                funcLineObj.OnCopyMapClose(None)
            
    for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
        if key[0] == mapID:
            PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
            
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo) 
    return
 
def PlayerLoginLoadCrossMapOK(curPlayer):
    ## Íæ¼ÒµÇ¼¿ç·þµØÍ¼
    
    mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    
    playerID = curPlayer.GetPlayerID()
    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict[playerID] = serverGroupID
    
    #GameWorld.DebugLog("Íæ¼ÒµÇ¼¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
    #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
    return
 
def OnPlayerDisconnectCrossServer(curPlayer):
    ## Íæ¼ÒÀ뿪¿ç·þ·þÎñÆ÷
    
    mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    
    playerID = curPlayer.GetPlayerID()
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict.pop(playerID, None)
    
    #GameWorld.DebugLog("Íæ¼ÒÍ˳ö¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID), playerID)
    #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
    return
 
##--------------------------------------------------------------------------------------------------
 
## ÇëÇó½øÈ븱±¾·ÖÏß
#  @param curPlayer: ÇëÇóÍæ¼Ò
#  @param queryCallName: ÇëÇ󻨵÷Ãû
#  @param sendCMD: ÇëÇóµÄÃüÁî ¸ù¾ÝÇëÇóÀàÐͺÍÇëÇóÃüÁîÀ´¾ö¶¨×îÖÕ²Ù×÷
#  @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
    playerManager = GameWorld.GetPlayerManager()
    try:
        mapInfo = eval(sendCMD)
    except Exception, e:
        GameWorld.ErrLog("EnterFBLine() sendCMD=%s error" % sendCMD)
        return
    
    if not mapInfo or len(mapInfo) < 2:
        GameWorld.ErrLog("EnterFBLine() sendCMD=%s error!" % sendCMD)
        return
    
    #if mapInfo and len(mapInfo) == 2:
    tagMapID = mapInfo[0]
    tagLineID = mapInfo[1]
    
    fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
    sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    gameMap = GameWorld.GetMap(sceneMapID)
    if not gameMap:
        GameWorld.ErrLog("Ä¿±ê¸±±¾µØÍ¼²»´æÔÚ!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
        return
    
    # ×é¶Ó¸±±¾, ÓжÓÎéµÄÇé¿ö²ÅÑéÖ¤ÆäËû¶ÓÔ±¿É·ñ½øÈ룬·ñÔò´ú±íµ¥È˽øÈë
    if gameMap.GetMapFBType() == ChConfig.fbtTeam:
        PlayerTeam.OnEnterFBTeamAsk(curPlayer, PlayerTeam.TeamFBAskType_Enter, tagMapID, tagLineID, tick)
        return
    
    #·âħ̳¸±±¾ÅжÏÀïÃæµÄBOSSÊÇ·ñµ½ÁËË¢ÐÂʱ¼ä
    if tagMapID in ChConfig.WorldBossFBMapIDList:
        bossID = mapInfo[2]
        if not GameWorldBoss.GetBossIsAliveOrCanReborn(bossID):
            return
        
    elif tagMapID == ChConfig.Def_FBMapID_FamilyWar:
        if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
            return
        
    elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
        if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
            GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
            return
    #ÊØÎÀÈ˻ʠÊÇ·ñÒѲμÓ
    elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
        if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
            PlayerControl.NotifyCode(curPlayer, "TheEmperor1")
            return
    #¶àÏÉÃËBOSS ÊÇ·ñÒѽáÊø
    elif tagMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        if not PlayerFamilyBoss.IsInAllFamilyBoss(tagLineID):
            #»î¶¯Î´¿ªÆô
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_AllFamilyBossTime):
            #BOSSÒѱ»»÷ɱ
            return
    #Æï³èBOSS ÊÇ·ñÒѽáÊø
    elif tagMapID == ChConfig.Def_FBMapID_HorsePetBoss:
        if not PlayerHorsePetBoss.IsInHorsePetBoss():
            #»î¶¯Î´¿ªÆô
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime % tagLineID):
            #BOSSÒѱ»»÷ɱ
            return
    # MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
    return