#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package NormalNPC_Attack_Pet  
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# @todo: ÆÕͨNPC¹¥»÷³èÎï  
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#  
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# @author chenxuewei  
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# @date 2010-06-26  
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# @version 1.3  
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#  
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  
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# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨  
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  
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#------------------------------------------------------------------------------   
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"""Version = 2012-02-10 20:20"""  
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#---------------------------------------------------------------------  
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import PlayerControl  
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import AttackCommon  
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import ChConfig  
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import ChEquip  
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import BaseAttack  
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import PetControl  
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import NPCCommon  
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import SkillShell  
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import GameObj  
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#---------------------------------------------------------------------  
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True or False  
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#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷  
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def GetCanAttack(curNormalNPC, curTagPet, skill, tick):  
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    return False  
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    #===========================================================================  
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    # if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPet, skill):  
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    #    return False  
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    #   
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    # return True  
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    #===========================================================================  
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#---------------------------------------------------------------------  
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## »ñµÃ¹ØÏµ  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetTagRelation(curNormalNPC, curTagPet, skill, tick):  
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    return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None  
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    defenderCampType = NPCCommon.GetFaction(curNormalNPC)  
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    #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ  
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    if defenderCampType == ChConfig.CampType_Justice:  
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        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  
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    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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#---------------------------------------------------------------------  
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## ¹¥»÷  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param skillValue ¼¼ÄÜÔöÇ¿  
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#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
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#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
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#  @remarks ¹¥»÷  
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def DoAttack(curNormalNPC, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):  
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    #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ  
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    curNPCBeHP = GameObj.GetHP(curNormalNPC)  
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    hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPet, skill, skillValue, skillPercent, tick)  
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    hurtHP = hurtType.HurtHP  
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    #Ìí¼Ó³ðºÞ  
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    petControl = NPCCommon.NPCControl(curTagPet)  
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    petControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill)  
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    #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁÐ±í  
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    lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)  
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    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  
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    if curTagPlayer != None:  
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        if lastHP > 0:  
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            #Ìí¼ÓÉËѪÁÐ±í  
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            AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)  
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        #¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ)  
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        AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1)  
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    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
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    AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)  
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    return hurtType  
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#---------------------------------------------------------------------  
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## ´¦Àí¹¥»÷ºóµÄ½á¹û  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True  
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#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  
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def AttackResult(curNormalNPC, curTagPet, skill, tick):  
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    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË  
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    if curTagPlayer != None and curTagPlayer.GetHP() > 0:  
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        #½øÈëÕ½¶·×´Ì¬  
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        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
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    #³èÎïËÀÍö  
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    if curTagPet.GetHP() <= 0:  
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        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)  
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        curTagPetNPCControl.SetKilled()  
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    return True  
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