#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package NPCAI.AIType_54  
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#  
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# @todo:Ëþ·ÀÀà¹ÖÎïAI  
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# @author hxp  
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# @date 2017-11-29  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: Ëþ·ÀÀà¹ÖÎïAI, ´ËAI²»¹¥»÷Íæ¼Ò  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2017-11-29 18:00"""  
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#-------------------------------------------------------------------------------  
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import IPY_GameWorld  
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import FBDefenseCommon  
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import GameWorld  
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import ChConfig  
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#-------------------------------------------------------------------------------  
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## ³õʼ»¯  
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#  @param curNPC µ±Ç°npc  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoInit(curNPC):  
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    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)  
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    return  
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def OnNPCReborn(curNPC):  
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    curNPC.SetIsNeedProcess(True)  
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    return  
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## »ñÈ¡NPCÊÇ·ñÏÞÖÆ¹¥»÷Ä¿±ê£¬AIÌØÊâ¶îÍâÅÐ¶Ï  
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def GetNPCAttackTagLimit(curNPC, tagObj):  
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    tagObjType = tagObj.GetGameObjType()  
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    # ²»¹¥»÷Íæ¼Ò  
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    if tagObjType == IPY_GameWorld.gotPlayer:  
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        return True  
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    return  
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## Ö´ÐÐAI  
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#  @param curNPC µ±Ç°npc  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def ProcessAI(curNPC, tick):  
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    if not FBDefenseCommon.NormalCheck(curNPC, tick):  
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        return  
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    FBDefenseCommon.NormalFight(curNPC, tick, refreshInterval=5000, isUpdAngry=False)  
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    return  
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