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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerFB
# @todo: Íæ¼Ò¸±±¾
#
# @author: hxp
# @date 2013-08-23
# @version 1.5
#
# @note
# @change: "2014-04-16 18:00" hxp Ôö¼Ó¼Ò×åboss¸±±¾½øÈëÅжÏ
# @change: "2015-01-09 10:30" hxp ¸ÄΪGetRouteServerIndex
# @change: "2015-03-20 15:00" hxp Ìõ¼þÅжÏÐÞ¸Ä
# @change: "2015-10-22 23:00" hxp Ôö¼Ó¿ç·þPK
# @change: "2017-01-04 12:00" hxp Ôö¼ÓÒì½çÈëÇÖ
#---------------------------------------------------------------------
#"""Version = 2017-01-04 12:00"""
#---------------------------------------------------------------------
import GameWorldBoss
import PlayerFamilyBoss
import PlayerHorsePetBoss
import GameWorldFamilyWar
import PlayerControl
import PyGameData
import IpyGameDataPY
import PlayerDBGSEvent
import PlayerTeam
import GameWorld
import ChConfig
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
import CrossChampionship
import DataRecordPack
import CrossRealmMsg
import PyDataManager
import ShareDefine
import CrossBoss
import time
 
DynamicShuntType_No = 0 # ²»·ÖÁ÷
DynamicShuntType_Fill = 1    # ÌîÂúʽ·ÖÁ÷£¬°´´æÔÚµÄÏß·ÈËÊý¶àµÄÓÅÏÈÌî³ä£¬¶¼Âúºó¿ªÆôÐÂÏß·
DynamicShuntType_Equally = 2 # ¾ù̯ʽ·ÖÁ÷£¬°´´æÔÚµÄÏß·ÈËÊýÉÙµÄÓÅÏÈÌî³ä£¬¶¼Âúºó¿ªÆôÐÂÏß·
#---------------------------------------------------------------------
 
## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄ¹¦ÄÜÏß·£¬Èç¹ûÓÐÈËÊýÉÏÏ޵ģ¬Ôòͬ·ÖÇøÍ¬µØÍ¼Íæ·¨µÄ¿ÉÄÜͬʱ´æÔÚ¶à¸öÏàͬ¹¦ÄÜÏß·µÄÊý¾Ý
##  {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
class CrossFuncLineInfo():
    
    def __init__(self):
        self.realMapID = 0
        self.copyMapID = 0
        self.newFuncLineNum = 0
        self.funcLineDataCache = None # ¹¦ÄÜÏß·×Ô¶¨Ò建´æÊý¾Ý
        return
    
    def OnCopyMapClose(self):
        self.realMapID = 0
        self.copyMapID = 0
        return
 
## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄÐéÄâÏß·ÐÅÏ¢ {(mapID, copyMapID):CrossCopyMapInfo, ...}
class CrossCopyMapInfo():
    
    def __init__(self, zoneID, funcMapID, funcLineID):
        self.zoneID = zoneID
        self.funcMapID = funcMapID
        self.funcLineID = funcLineID
        self.newFuncLineNum = 0
        self.realMapID = 0
        self.copyMapID = 0
        self.openState = IPY_PlayerDefine.fbosClosed
        self.fbPlayerDict = {} # ¸±±¾ÖеÄÍæ¼ÒÐÅÏ¢ {playerID:serverGroupID, ...}
        self.waitPlayerDict = {} # µÈ´ý½øÈëµÄÍæ¼ÒÐÅÏ¢ {playerID:[serverGroupID, tick], ...}
        self.offlinePlayerDict = {} # µôÏßµÄÍæ¼ÒÐÅÏ¢£¬·ÇÖ÷¶¯Í˳öµÄ {playerID:serverGroupID, ...}
        self.enterPlayerIDList = [] # ÓнøÈë¹ý´Ë·ÖÏßµÄÍæ¼ÒIDÁÐ±í£¬²»»áÇå³ý [playerID, ...]
        return
    
    def GetCopyMapPlayerCount(self, includeOffline, tick):
        ## »ñÈ¡¸Ã·ÖÏßÍæ¼ÒÊý
        # @param includeOffline: ÊÇ·ñ°üº¬ÀëÏßÍæ¼Ò
        
        # ÒƳýÇëÇó½øÈ볬ʱµÄÍæ¼Ò
        for waitPlayerID, playerInfo in self.waitPlayerDict.items():
            _, requestTick = playerInfo
            if tick - requestTick > 60000: # ÇëÇó½øÈëʱ¼ä±£Áô1·ÖÖÓ
                self.waitPlayerDict.pop(waitPlayerID)
                
        # ÅжÏÊÇ·ñ³¬¹ýÈËÊýÉÏÏÞ
        fbPlayerCount, waitPlayerCount = len(self.fbPlayerDict), len(self.waitPlayerDict)
        totalPlayerCount = fbPlayerCount + waitPlayerCount
        if includeOffline:
            totalPlayerCount += len(self.offlinePlayerDict)
            
        return totalPlayerCount
    
    def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
        ## ÊÇ·ñ±Ø¶¨ÔÚ´Ë·ÖÏßµÄÍæ¼Ò£¬ ÔÚÇëÇó¶ÓÁÐÀï »ò Ôø¾­½øÈëµ½¸Ã·ÖÏߵ쬶¼Ç¿ÖÆÈÏΪÊôÓڸ÷ÖÏßµÄÍæ¼Ò
        if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
            return True
        if self.openState != IPY_PlayerDefine.fbosOpen:
            return False
        if not checkTeam:
            return False
        # ¶ÓÓÑÇ¿ÖÆÔÚÒ»Æð
        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
        teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
        if not teamID:
            return False
        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
        if not funcTeam:
            return False
        for memID in funcTeam.GetMemberIDList():
            if memID in self.waitPlayerDict or memID in self.enterPlayerIDList:
                GameWorld.DebugLog("Ç¿ÖÆºÍ¶ÓÓÑÔÚÒ»ÌõÏß·!  funcMapID=%s,memID=%s,realMapID=%s,copyMapID=%s" 
                                   % (self.funcMapID, memID, self.realMapID, self.copyMapID), playerID)
                return True
        return False
        
    def OnRequestEnterCrossCopyMap(self, playerID, tick, copyMapPlayerMax, includeOffline):
        if not copyMapPlayerMax or self.IsMustCopyMapPlayer(playerID):
            return True
        return self.GetCopyMapPlayerCount(includeOffline, tick) < copyMapPlayerMax
    
#---------------------------------------------------------------------
def GetFBLineIpyData(mapID, lineID, isDefaultLine=True):
    mapID = GetRecordMapID(mapID)
    fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, lineID)
    if not fbLineIpyData and isDefaultLine:
        #GameWorld.DebugLog("ûÓÐÖ¸¶¨¹¦ÄÜÏß·µÄÔòĬÈÏÈ¡0£¬ÔÙûÓеϰ¾ÍÊDz»ÐèÒªµÄmapID=%s, lineID=%s" % (mapID, lineID))
        fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, 0)
    return fbLineIpyData
 
## »ñÈ¡¼Ç¼ֵµÄmapID
#  @param mapID ËùÒª²éµÄmapID
#  @return
#  @remarks Ò»°ãÓÃÓÚ¼¸ÕŵØÍ¼¹«ÓÃÒ»·Ý´æ´¢¼Ç¼£¬Èç×é¶Ó¸±±¾½øÈë´ÎÊý£¬CDʱ¼äµÈÊý¾ÝÐè¹²Ïí
def GetRecordMapID(mapID):
    DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
    if not DataMapIDDict:
        dMapIDDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBLineCount()):
            ipyData = ipyDataMgr.GetFBLineByIndex(i)
            dMapID = ipyData.GetDataMapID()
            mID = ipyData.GetMapID()
            dMapIDList= dMapIDDict.get(dMapID, [])
            if mID not in dMapIDList:
                dMapIDList.append(mID)
                dMapIDDict[dMapID] = dMapIDList
            
        for dMapID in dMapIDDict.keys():
            if len(dMapIDDict[dMapID]) == 1:
                dMapIDDict.pop(dMapID)
        DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
        #GameWorld.Log("¼ÓÔØDataMapIDDict=%s" % DataMapIDDict)
        
    for dataMapID, mapIDList in DataMapIDDict.items():
        if mapID in mapIDList:
            return dataMapID
    return mapID
 
def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
    ## ÊÕµ½×Ó·þÇëÇó½øÈ붯̬·ÖÅäµÄ¿ç·þ¸±±¾
    playerID = msgData["PlayerID"]
    mapID = msgData["MapID"]
    funcLineID = msgData["FuncLineID"]
    playerLV = msgData["LV"]
    
    if mapID == ChConfig.Def_FBMapID_CrossChampionship:
        #CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
        return
    
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    
    openHour, openMinute = None, None
    dynamicShuntType = DynamicShuntType_Fill
    includeOffline = False
    tagCopyMapObj = None
    
    # »ù´¡ÑéÖ¤ÊÇ·ñ¿É½øÈëµÈ ¼° Êý¾Ý×¼±¸
    if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
        bossID = msgData["BossID"]
        if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
            GameWorld.ErrLog("µ±Ç°¿ç·þÑýÍõËÀÍö״̬£¬²»¿É½øÈë! funcLineID=%s,zoneID=%s,bossID=%s" % (funcLineID, zoneID, bossID), playerID)
            return
        
    elif mapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
        pass
    
    elif mapID == ChConfig.Def_FBMapID_CrossBattlefield:
        openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(serverGroupID, zoneID, playerID)
        if not openTimeInfo:
            #GameWorld.ErrLog("·Ç»î¶¯Ê±¼ä»ò먦Æô! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
            return
        dynamicShuntType = DynamicShuntType_Equally
        isCallBattle, openHour, openMinute = openTimeInfo
        if isCallBattle:
            # ÕÙ¼¯³¡´ÎĬÈÏ funcLineID Îª0£¬²»·ÖµÈ¼¶£¬²»·ÖÁ÷
            funcLineID = 0
            dynamicShuntType = DynamicShuntType_No
            includeOffline = True
    else:
        return
    
    dynamicLineMaxPlayerCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 2)
    copyMapPlayerMin, copyMapPlayerMax = dynamicLineMaxPlayerCountDict.get(mapID, [0, 0]) # 0Ϊ²»ÏÞÖÆÈËÊý£¬Ä¬Èϲ»ÏÞÖÆ
    
    # ³ý¸ö±ðµØÍ¼Í⣬×îÓÅÏȽøÈëÉϴνøÈëµÄδ¹Ø±Õ·ÖÏß
    if mapID not in []:
        for _, copyMapObj in PyGameData.g_crossDynamicLineCopyMapInfo.items():
            if copyMapObj.IsMustCopyMapPlayer(playerID):
                tagCopyMapObj = copyMapObj
                break
            
    # Èç¹ûûÓнøÈë¹ý£¬Ôò°´¹¦ÄÜ¿´ÊÇ·ñÓÐÌØÊâÖ¸¶¨¹æÔò
    if tagCopyMapObj == None:
        if mapID == ChConfig.Def_FBMapID_CrossBattlefield:
            if isCallBattle:
                copyMapPlayerMax = IpyGameDataPY.GetFuncCfg("CrossBattlefieldCall", 2)
                tagCopyMapObj = CrossBattlefield.GetCallPlayerCopymapObj(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, includeOffline, tick)
            
    # Èç¹û»¹Ã»ÓÐÈ¡µ½¶ÔÓ¦µÄ·ÖÁ÷Ïߣ¬Ôò°´Ä¬ÈϹæÔò´¦Àí
    if tagCopyMapObj == None and dynamicShuntType:
        # ·ÇÌØÊ⶯̬¹æÔò£¬×ß³£¹æÂß¼­
        dynamicLineLVRangeDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 4)
        if mapID in dynamicLineLVRangeDict:
            lvRangeList = dynamicLineLVRangeDict[mapID]
            for lvFuncLineID, lvRange in enumerate(lvRangeList):
                if lvRange[0] <= playerLV <= lvRange[1]:
                    funcLineID = lvFuncLineID
                    copyMapPlayerMin, copyMapPlayerMax = lvRange[2], lvRange[3]
                    GameWorld.DebugLog("½øÈë¿ç·þµØÍ¼µÈ¼¶×Ô¶¯ÊÊÅ书ÄÜÏß·ID: mapID=%s,playerLV=%s,funcLineID=%s,copyMapPlayerMin=%s,copyMapPlayerMax=%s" 
                                       % (mapID, playerLV, funcLineID, copyMapPlayerMin, copyMapPlayerMax))
                    break
                
        shuntPlayerMax = copyMapPlayerMax
        
        minCountTimeDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 3) # ·ÖÁ÷ÏÂÏÞÈËÊýÓÐЧʱ¼äÅäÖ㬵¥Î»Ã룬{dataMapID:Ãë, ...}
        if mapID in minCountTimeDict:
            playerMinTimeSet = minCountTimeDict[mapID]
            curTime = GameWorld.GetServerTime()
            if openHour == None or openMinute == None:
                GameWorld.ErrLog("¸±±¾¿ªÆôʱ¼äδ֪! mapID=%s,funcLineID=%s,zoneID=%s" % (mapID, funcLineID, zoneID), playerID)
                return
            
            openDateTimeStr = "%d-%02d-%02d %02d:%02d:00" % (curTime.year, curTime.month, curTime.day, openHour, openMinute)
            openDateTime = GameWorld.ChangeStrToDatetime(openDateTimeStr)
            passTime = curTime - openDateTime
            '''
                                                ÔÚÏߣ¨°üº¬ÇëÇóÖУ©          <= µ¥³¡ÏÂÏÞÖµ
                                                ÔÚÏߣ¨°üº¬ÇëÇóÖУ©+ ÀëÏß <= µ¥³¡ÉÏÏÞÖµ
                                                
                                                Ç°XÃë´óÓÚ µ¥³¡ÏÂÏÞÖµ ¿ªÐÂÒ»³¡
                                                ÈÎÒâʱ¿Ì´óÓÚ µ¥³¡ÉÏÏÞÖµ ±Ø¿ªÐÂÒ»³¡
            '''
            if passTime.seconds <= playerMinTimeSet:
                shuntPlayerMax = copyMapPlayerMin
                includeOffline = False
            else:
                shuntPlayerMax = copyMapPlayerMax
                includeOffline = True
                
        tagCopyMapObj = __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, 
                                                  shuntPlayerMax, copyMapPlayerMax, includeOffline, tick, dynamicShuntType)
        
    if not tagCopyMapObj:
        PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBFull")
        GameWorld.ErrLog("ÕÒ²»µ½¿É·ÖÁ÷µÄ¸±±¾Ïß·! mapID=%s,funcLineID=%s,zoneID=%s" % (mapID, funcLineID, zoneID), playerID)
        return
        
    realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
    
    if openState >= IPY_PlayerDefine.fbosWaitForClose:
        PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
        GameWorld.ErrLog("·ÖÁ÷µÄ¸±±¾Ïß·¹Ø±ÕÖÐ! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s" 
                         % (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
        return
    
    tagCopyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
    GameWorld.DebugLog("    ·ÖÅä½øÈë¿ç·þ³¡¾°: realMapID=%s, copyMapID=%s, openState=%s" % (realMapID, copyMapID, openState), playerID)
    if openState == IPY_PlayerDefine.fbosOpen:
        funcLineID = tagCopyMapObj.funcLineID
        playerIDList = [playerID]
        # ·ÖÁ÷µØÍ¼µÄµØÍ¼Êý¾ÝIDÖ±½ÓʹÓó¡¾°ID£¬ÒòΪ·ÖÁ÷µØÍ¼Êµ¼ÊÉÏÊÇÁ½ÕŲ»Í¬µÄµØÍ¼£¬ËùÒÔÖ±½ÓʹÓó¡¾°ID£¬²»È»»áµ¼ÖÂÉÏ´«¿ç·þÍæ¼ÒÊý¾ÝÊ±×ø±êΪ0
        retInfo = [playerIDList, mapID, realMapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    dataDict = {}
    dataDict.update(msgData)
    dataDict.update({"mapID":mapID, "realMapID":realMapID, "copyMapID":copyMapID, "realFuncLineID":funcLineID, "openState":openState})
    DataRecordPack.SendEventPack("CrossFBRequest", dataDict)
    return tagCopyMapObj
 
def CrossServerMsg_EnterFBRet(msgData, tick):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷¶¯Ì¬·ÖÅäµÄ¿ç·þ¸±±¾½øÈëÐÅÏ¢
    playerIDList, dataMapID, mapID, realMapID, copyMapID, funcLineID = msgData
    
    for playerID in playerIDList:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            continue
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, realMapID, mapID, copyMapID, lineID=funcLineID)
        
    return
 
def __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, shuntPlayerMax, copyMapPlayerMax, includeOffline, tick, dynamicShuntType):
    '''»ñÈ¡¿ç·þ·ÖÇø¶ÔÓ¦¶¯Ì¬·ÖÅäµÄ¸±±¾µØÍ¼ÐéÄâÏß·ÐÅÏ¢, ÓÉÓÚÐèÒªÖ§³Ö¶àµØÍ¼·ÖÁ÷£¬ËùÒÔÖ±½ÓÓÉGameServer¹ÜÀí·ÖÅä
            Ã¿¸ö¹¦ÄÜÏß·֧³Ö°´ÈËÊý·ÖÁ÷£¬³¬¹ý×î´óÈËÊýºó¿É¿ªÆôÒ»ÌõÏàͬ¹¦ÄÜÏß·µÄÐéÄâÏß·½øÐзÖÁ÷£¬ËùÒÔͬһ·ÖÇøÍ¬Ò»µØÍ¼µÄ¹¦ÄÜÏß·ID¿ÉÄܶÔÓ¦¶àÌõÐéÄâÏß·
        ·ÖÁ÷·½Ê½£º
            DynamicShuntType_Fill = 1    # ÌîÂúʽ·ÖÁ÷£¬°´´æÔÚµÄÏß·ÈËÊý¶àµÄÓÅÏÈÌî³ä£¬¶¼Âúºó¿ªÆôÐÂÏß·
            DynamicShuntType_Equally = 2 # ¾ù̯ʽ·ÖÁ÷£¬°´´æÔÚµÄÏß·ÈËÊýÉÙµÄÓÅÏÈÌî³ä£¬¶¼Âúºó¿ªÆôÐÂÏß·
        ·ÖÁ÷¹æÔò:
                    Ê±¼ä½ö¾ö¶¨·ÖÁ÷ÈËÊý£¬²»Ó°Ïì³£¹æ·ÖÅäÂß¼­
        1. ÓÅÏÈ·ÖÅäµ½ÈËÊýСÓÚ·ÖÁ÷ÈËÊýµÄ³¡´Î
        2. ³¬¹ý·ÖÁ÷ÈËÊýµÄ³¡´ÎÒÀ´ÎÍùÈËÊýÉٵij¡´Î·ÖÅä
        3. µ±µ±Ç°ÒÑ¿ª·ÅµÄ³¡´Î¶¼´ïµ½ÈËÊý·ÖÁ÷ÈËÊý£¬Ôò¿ªÆôг¡´Î£¬Ã»ÓпÕÏеij¡£¬ÔòÍùδ´ïµ½ÈËÊýÉÏÏ޵ij¡´ÎÒÀ´Î·ÖÅ䣬ֱµ½´ïµ½ËùÓг¡´ÎÉÏÏÞ
    
            ¹ØÓÚ shuntPlayerMax µÄÑ¡Ôñ£º ¿É¸ù¾Ý¸±±¾¹æÔòÖÆ¶¨
            ÈçǰX·ÖÖÓÄÚ¿ÉÉ趨һ¸öСÓÚ  copyMapPlayerMax µÄ·ÖÁ÷ÈËÊýÖµ¿ìËÙÆÌÂú¸÷·ÖÁ÷³¡´Î
            µ±´óÓÚX·ÖÖÓºóÔò¿ÉÉèÖàshuntPlayerMax = copyMapPlayerMax ½øÐб¥ºÍ·ÖÁ÷
            
            µ±ËùÓзÖÁ÷³¡´Î´ïµ½  shuntPlayerMax ºó£¬¿É³¢ÊÔ¿ªÆôзÖÁ÷Ïß·£¬½øÐзÖÁ÷
         shuntPlayerMax < copyMapPlayerMax µÄÇé¿ö£¬Èç¹ûûÓа취¿ªÆôзÖÁ÷Ïß·£¬Ôò¿É¼ÌÐøÇ¿ÖÆ¸ù¾Ý·ÖÁ÷ÀàÐÍ·ÖÅäÏß·£¬Ö»ÒªÎ´´ïµ½ copyMapPlayerMax ÈËÊý£¬»¹ÊÇ¿ÉÒÔ½øÈ븱±¾µÄ
        shuntPlayerMax >= copyMapPlayerMax µÄÇé¿ö£¬Èç¹ûûÓа취¿ªÆôзÖÁ÷Ïß·£¬Ôò±êʶ¸±±¾ËùÓÐÏß·ÒÑ´ïµ½±¥ºÍ״̬£¬²»ÄÜÔÙ½øÈ븱±¾ÁË
            
            µ±  shuntPlayerMax Îª 0 Ê±£¬´ï±ê²»ÏÞÖÆÈËÊýÉÏÏÞ£¬¼°²»·ÖÁ÷£¬¶¼ÔÚͬһÌõÏß·£¬Ò»°ã¿ç·þ¸±±¾²»½¨ÒéÉèÖÃΪ0£¬ÈËÊýÌ«¶à£¬²»ºÏÀí
            
    @param shuntPlayerMax: ·ÖÁ÷×î´óÈËÊýÏÞÖÆ
    @param copyMapPlayerMax: Êµ¼Ê×î´ó¿ÉÈÝÄɵÄÈËÊýÏÞÖÆ£¬Ò»°ã´óÓÚµÈÓÚ·ÖÁ÷ÈËÊýÏÞÖÆ
    @param includeOffline: ÊÇ·ñ°üº¬±¾Ïß·ÀëÏßÍæ¼Ò
    @param dynamicShuntType: ·ÖÁ÷ÀàÐÍ£¬¿ÉÑ¡Ôñ  ÌîÂúʽ·ÖÁ÷  »ò ¾ù̯ʽ·ÖÁ÷
    '''
    
    zoneLineKey = (zoneID, funcLineID)
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
    funcLineObjList = zoneLineDict.get(zoneLineKey, [])
    isPlayerFullMax = (shuntPlayerMax >= copyMapPlayerMax)
    
    GameWorld.DebugLog("»ñÈ¡¶¯Ì¬·ÖÁ÷Ïß·: serverGroupID=%s,mapID=%s,funcLineID=%s,zoneID=%s,shuntPlayerMax=%s,copyMapPlayerMax=%s,includeOffline=%s,dynamicShuntType=%s" 
                       % (serverGroupID, mapID, funcLineID, zoneID, shuntPlayerMax, copyMapPlayerMax, includeOffline, dynamicShuntType), playerID)
    #GameWorld.DebugLog("    funcLineObjList=%s" % funcLineObjList, playerID)
    
    canUseShuntLine = False # ÊÇ·ñÖ±½ÓʹÓ÷ÖÁ÷Ïß·£¬Èç¹û·ñµÄ»°£¬µ±ÈËÊýδ´ïµ½ÕæÕý±¥ºÍʱ£¬Ôò»¹¿ÉÖ±½Ó·ÖÅä¶ÔÓ¦·ÖÁ÷ÀàÐ͵ÄÏß·
    minPlayerCount, maxPlayerCount = 0, 0
    minCopyMapObj, maxCopyMapObj = None, None
    for _, funcLineObj in enumerate(funcLineObjList, 1):
        realMapID, copyMapID = funcLineObj.realMapID, funcLineObj.copyMapID
        #GameWorld.DebugLog("    realMapID=%s, copyMapID=%s" % (realMapID, copyMapID))
        if not realMapID:
            continue
        
        key = (realMapID, copyMapID)
        if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
            GameWorld.ErrLog("ÒѾ­·ÖÅäµÄÐéÄâÏß·²»´æÔÚ»º´æ¶ÔÓ¦¹ØÏµÀzoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s" 
                             % (zoneID, funcLineID, realMapID, copyMapID))
            continue
        
        copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
        openState = copyMapObj.openState
        if openState >= IPY_PlayerDefine.fbosWaitForClose:
            # Ã»ÓÐÏÞÖÆ·ÖÁ÷ÈËÊýµÄÇé¿ö£¬´ú±í¶¼ÔÚͬһ³¡£¬ÕâÖÖÇé¿öϵ±¸±±¾ÒѾ­ÔڹرյÄ״̬Ï£¬Ôò´ú±íÒѾ­½áÊøÁË£¬²»¿ÉÔÙ½øÈë
            if not shuntPlayerMax:
                PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
                return
            #GameWorld.DebugLog("    ÐéÄâÏß·µÈ´ý¹Ø±ÕÖÐ! realMapID=%s,copyMapID=%s" % (realMapID, copyMapID))
            continue
        
        if not shuntPlayerMax or copyMapObj.IsMustCopyMapPlayer(playerID):
            return copyMapObj
        
        playerCount = copyMapObj.GetCopyMapPlayerCount(includeOffline, tick)
        if minCopyMapObj == None or playerCount < minPlayerCount:
            minPlayerCount = playerCount
            minCopyMapObj = copyMapObj
        
        if maxCopyMapObj == None or playerCount > maxPlayerCount:
            maxPlayerCount = playerCount
            maxCopyMapObj = copyMapObj
            
        # ´æÔÚÏß·δ´ïµ½¹æ¶¨µÄ·ÖÁ÷ÈËÊý£¬Ôò¿ÉÖ±½ÓʹÓ÷ÖÁ÷Ïß·
        if playerCount < shuntPlayerMax:
            canUseShuntLine = True
            
    #GameWorld.DebugLog("    isPlayerFullMax=%s,canUseShuntLine=%s" % (isPlayerFullMax, canUseShuntLine))
    dynamicShuntCopyMap = None # ·ÖÁ÷ÀàÐ;ö¶¨µÄ·ÖÁ÷Ïß·
    
    # ¾ù̯ʽ
    if dynamicShuntType == DynamicShuntType_Equally:
        dynamicShuntCopyMap = minCopyMapObj
    # ÌîÂúʽ
    elif dynamicShuntType == DynamicShuntType_Fill:
        dynamicShuntCopyMap = maxCopyMapObj
    else:
        return
        
    shuntCopyMap = None
    if canUseShuntLine:
        shuntCopyMap = dynamicShuntCopyMap
        
    #GameWorld.DebugLog("    shuntCopyMap=%s" % shuntCopyMap)
    if not shuntCopyMap:
        isLog = isPlayerFullMax
        shuntCopyMap = __OpenNewFuncLine(mapID, zoneID, funcLineID, isLog)
        
        # ¼´ shuntPlayerMax < copyMapPlayerMax µÄÇé¿ö
        if not shuntCopyMap and not isPlayerFullMax:
            shuntCopyMap = dynamicShuntCopyMap
            
    if not shuntCopyMap:
        return
    
    shuntCopyMap.waitPlayerDict[playerID] = [serverGroupID, tick]
    
    return shuntCopyMap
 
def __OpenNewFuncLine(mapID, zoneID, funcLineID, isLog=True):
    ## Ð¿ª¹¦ÄÜÏß··ÖÁ÷
    
    if mapID not in PyGameData.g_crossDynamicLineInfo:
        PyGameData.g_crossDynamicLineInfo[mapID] = {}
    zoneLineDict = PyGameData.g_crossDynamicLineInfo[mapID] # ¿ç·þ¶¯Ì¬Ïß·ÐÅÏ¢ {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
    zoneLineKey = (zoneID, funcLineID)
    if zoneLineKey not in zoneLineDict:
        zoneLineDict[zoneLineKey] = []
    funcLineObjList = zoneLineDict[zoneLineKey]
    
    dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
    dynamicMapIDList = dynamicLineMapDict.get(mapID, [mapID])
    
    openMapID, openCopyMapID = 0, 0
    maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(dynamicMapIDList[0], 0)
    # Íâ²ãΪÐéÄâÏß·×ÜÊý±éÀú£¬ÄÚ²ãΪ·ÖÁ÷µØÍ¼£¬ÕâÑù¿ÉÒÔ¾ùÔÈ·ÖÁ÷µ½¸÷¸ö·ÖÁ÷µØÍ¼£¬¼õÉÙµ¥µØÍ¼Ñ¹Á¦
    for copyMapID in xrange(maxCopyMapCount):
        for realMapID in dynamicMapIDList:
            if copyMapID >= PyGameData.g_crossMapCopyMapCountDict.get(realMapID, 0):
                continue
            if (realMapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
                openMapID, openCopyMapID = realMapID, copyMapID
                break
        if openMapID:
            break
        
    if not openMapID:
        if isLog:
            GameWorld.ErrLog("ûÓпÕÓàµÄÐéÄâÏß·£¬ÎÞ·¨¶¯Ì¬¿ªÆô¿ç·þ¸±±¾! mapID=%s,zoneID=%s,funcLineID=%s,dynamicMapIDList=%s" 
                             % (mapID, zoneID, funcLineID, dynamicMapIDList))
        return
    
    realMapID, copyMapID = openMapID, openCopyMapID
        
    newFuncLineObj = None
    for funcLineObj in funcLineObjList:
        if not funcLineObj.realMapID:
            newFuncLineObj = funcLineObj
            break
        
    if newFuncLineObj == None:
        newFuncLineObj = CrossFuncLineInfo()
        funcLineObjList.append(newFuncLineObj)
        
    newFuncLineNum = 1
    lineNumList = [lineObj.newFuncLineNum for lineObj in funcLineObjList]
    for num in xrange(1, len(lineNumList) + 1):
        if num not in lineNumList:
            newFuncLineNum = num
            break
    GameWorld.DebugLog("    lineNumList=%s,newFuncLineNum=%s" % (lineNumList, newFuncLineNum))
    
    newFuncLineObj.realMapID = realMapID
    newFuncLineObj.copyMapID = copyMapID
    newFuncLineObj.newFuncLineNum = newFuncLineNum
    
    copyMapObj = CrossCopyMapInfo(zoneID, mapID, funcLineID)
    copyMapObj.realMapID = realMapID
    copyMapObj.copyMapID = copyMapID
    copyMapObj.newFuncLineNum = newFuncLineNum
    
    key = (realMapID, copyMapID)
    PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
    
    propertyID = int("%d%03d%02d" % (zoneID, funcLineID, newFuncLineNum))
    GameWorld.Log("    Ð¿ª·ÖÇø¶¯Ì¬¸±±¾¹¦ÄÜÏß·: zoneID=%s,funcLineID=%s,newFuncLineNum=%s,realMapID=%s,copyMapID=%s,propertyID=%s" 
                  % (zoneID, funcLineID, newFuncLineNum, realMapID, copyMapID, propertyID))
    
    # Í¨ÖªµØÍ¼¿ªÆôеĵØÍ¼ÐéÄâ·ÖÏß
    funcLineDataCache = newFuncLineObj.funcLineDataCache
    msgInfo = str([copyMapID, propertyID, funcLineDataCache])
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
    return copyMapObj
 
def SendMapOpenFBEx(realMapID, copyPropertyList):
    ## Í¨ÖªµØÍ¼¿ªÆô¸±±¾Ïß·
    # @param realMapID: µØÍ¼ID
    # @param copyPropertyList: [[copyMapID, propertyID], ...]
    msgInfo = str(copyPropertyList)
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFBEx", msgInfo, len(msgInfo))
    GameWorld.Log("SendMapOpenFBEx: realMapID=%s,msgInfo=%s" % (realMapID, msgInfo))
    return
 
def OpenCrossDynamicLineBySys(zoneID, mapID, funcLineIDList, checkExist):
    ## ÏµÍ³¿ªÆô¿ç·þ¶¯Ì¬Ïß·
    
    GameWorld.Log("    ÏµÍ³¿ªÆô¿ç·þ¶¯Ì¬Ïß·: zoneID=%s, mapID=%s, funcLineIDList=%s, checkExist=%s" % (zoneID, mapID, funcLineIDList, checkExist))
    
    for funcLineID in funcLineIDList:
        
        if checkExist:   
            fincLineObj = None
            zoneLineKey = (zoneID, funcLineID)
            zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
            funcLineObjList = zoneLineDict.get(zoneLineKey, [])
            for funcLineObj in funcLineObjList:
                if funcLineObj.realMapID:
                    fincLineObj = funcLineObj
                    break
                
            if fincLineObj:
                GameWorld.ErrLog("ÒѾ­´æÔÚ¿ª·ÅÖеÄÏß·£¬²»Öظ´¿ªÆô¶¯Ì¬¸±±¾Ïß·! mapID=%s, funcLineID=%s, zoneID=%s, realMapID=%s, copyMapID=%s" 
                                 % (mapID, funcLineID, zoneID, funcLineObj.realMapID, funcLineObj.copyMapID))
                continue
            
        __OpenNewFuncLine(mapID, zoneID, funcLineID)
        
    return
 
def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
    ## »ñÈ¡¿ç·þ¶¯Ì¬·ÖÅäµÄÐéÄâÏß·¶ÔÓ¦·ÖÇøID
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
                zoneID = key[0]
                return zoneID
    return 0
 
def OnCrossDynamicLineStateChange(msgList):
    mapID, realMapID, copyMapID, state = msgList[:4]
    
    if state == IPY_PlayerDefine.fbosWaitForClose:
        funcLineDataCache = msgList[3]
        OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache)
    elif state == IPY_PlayerDefine.fbosClosed:
        OnCrossDynamicLineClose(realMapID, copyMapID)
    elif state == IPY_PlayerDefine.fbosOpen:
        OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
    else:
        key = (realMapID, copyMapID)
        if key in PyGameData.g_crossDynamicLineCopyMapInfo:
            copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
            copyMapObj.openState = state
    return
 
def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·Æô¶¯³É¹¦
    
    key = (realMapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    copyMapObj.openState = IPY_PlayerDefine.fbosOpen
    funcLineID = copyMapObj.funcLineID
    
    # Í¨Öª×Ó·þµÈ´ýÖеÄÍæ¼Ò¿ÉÒÔ½øÈ븱±¾
    serverPlayerIDListDict = {}
    for playerID, playerInfo in copyMapObj.waitPlayerDict.items():
        serverGroupID = playerInfo[0]
        if serverGroupID not in serverPlayerIDListDict:
            serverPlayerIDListDict[serverGroupID] = []
        playerIDList = serverPlayerIDListDict[serverGroupID]
        playerIDList.append(playerID)
        
    recordMapID = GetRecordMapID(realMapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·Æô¶¯³É¹¦£¬Í¨Öª×Ó·þµÈ´ýÍæ¼Ò¿É½øÈë: recordMapID=%s,mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s" 
                  % (recordMapID, mapID, realMapID, copyMapID, serverPlayerIDListDict))
    for serverGroupID, playerIDList in serverPlayerIDListDict.items():
        retInfo = [playerIDList, recordMapID, mapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    return
 
def OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
        
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µÈ´ý¹Ø±Õ mapID=%s,realMapID=%s,copyMapID=%s,funcLineDataCache=%s" % (mapID, realMapID, copyMapID, funcLineDataCache))
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {}) 
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
                funcLineObj.funcLineDataCache = funcLineDataCache
                zoneID, funcLineID = key
                GameWorld.Log("    ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏߵȴý¹Ø±Õ: zoneID=%s,mapID=%s,funcLineID=%s" % (zoneID, mapID, funcLineID))
                break
    
    key = (realMapID, copyMapID)
    if key in PyGameData.g_crossDynamicLineCopyMapInfo:
        copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
        copyMapObj.openState = IPY_PlayerDefine.fbosWaitForClose
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    return
 
def OnCrossDynamicLineClose(mapID, copyMapID):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
    
    dataMapID = GetRecordMapID(mapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·¹Ø±Õ dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) 
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == mapID and funcLineObj.copyMapID == copyMapID:
                funcLineObj.OnCopyMapClose()
                zoneID, funcLineID = key
                GameWorld.Log("    ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏ߹رÕ: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
                if not funcLineObj.funcLineDataCache:
                    funcLineObjList.remove(funcLineObj)
                break
    
    key = (mapID, copyMapID)
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, None)
    if not copyMapObj:
        return
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    
    playerCount = 0
    zoneID = copyMapObj.zoneID
    funcLineID = copyMapObj.funcLineID
    playerCountInfo = [playerCount]
    SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
    
    #Èç¹ûÐéÄâ·ÖÏ߹رÕʱ£¬ÓеôÏßµÄÍæ¼Ò£¬Ôò֪ͨ×Ó·þÖØÖÃÕâÐ©Íæ¼ÒµÄ¿ç·þ״̬
    for playerID, serverGroupID in copyMapObj.offlinePlayerDict.items():
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
        
    return
 
def OnCrossDynamicMapReset(msgList):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÖØÖÃ
    realMapID, copyMapCount = msgList
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µØÍ¼ÖØÖàmapID=%s,realMapID=%s,copyMapCount=%s" % (mapID, realMapID, copyMapCount))
    PyGameData.g_crossMapCopyMapCountDict[realMapID] = copyMapCount
    
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == realMapID:
                funcLineObj.OnCopyMapClose()
            
    for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
        if key[0] == realMapID:
            PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
            
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo) 
    return
 
def PlayerLoginLoadCrossMapOK(curPlayer):
    ## Íæ¼ÒµÇ¼¿ç·þµØÍ¼
    
    mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    
    playerID = curPlayer.GetPlayerID()
    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.offlinePlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict[playerID] = serverGroupID
    if playerID not in copyMapObj.enterPlayerIDList:
        copyMapObj.enterPlayerIDList.append(playerID)
    
    #GameWorld.DebugLog("Íæ¼ÒµÇ¼¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
    #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
    #GameWorld.DebugLog("    ÀëÏßÖеÄÍæ¼ÒID: %s" % copyMapObj.offlinePlayerDict)
    
    playerCount = len(copyMapObj.fbPlayerDict) # µÈ´ý½øÈëµÄÔÝʱ²»Ëã
    zoneID = copyMapObj.zoneID
    funcLineID = copyMapObj.funcLineID
    playerCountInfo = [playerCount]
    SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
    return
 
def SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo):
    ## Í¬²½×Ó·þ¿ç·þ¸±±¾¹¦ÄÜÏß·ÈËÊý
    ## ×¢Ò⣺ ´ËÈËÊý²»ÊÇÒ»¸ö¾«È·ÈËÊýÖµ£¬Ö»ÊÇÒ»¸ö´ó¸ÅÈËÊýÖµ£¬²»Óúܾ«È·£¬ÔÝÊ±Ö»Íæ¼Ò½øÈëʱͬ²½ÈËÊýÐÅÏ¢£¬Íæ¼ÒÍ˳öÔݲ»´¦Àí 
    mapID = GetRecordMapID(mapID)
    if mapID not in ChConfig.Def_NeedCountFBFuncLinePlayerCrossMap:
        return
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
    if not zoneIpyData:
        return
    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
    playerCountInfo = [mapID, funcLineID, playerCountInfo]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBPlayerCount, playerCountInfo, serverGroupIDList)
    return
 
def OnPlayerDisconnectCrossServer(curPlayer):
    ## Íæ¼ÒÀ뿪¿ç·þ·þÎñÆ÷
    
    mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    
    playerID = curPlayer.GetPlayerID()
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict.pop(playerID, None)
    
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    # ²»ÊÇÖ÷¶¯Í˳öµÄ
    if crossMapID:
        copyMapObj.offlinePlayerDict[playerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
    
    #GameWorld.DebugLog("Íæ¼ÒÍ˳ö¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,crossMapID=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, crossMapID), playerID)
    #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
    #GameWorld.DebugLog("    ÀëÏßÖеÄÍæ¼ÒID: %s" % copyMapObj.offlinePlayerDict)
    return
 
def CrossServerMsg_FBPlayerCount(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¸±±¾¹¦ÄÜÏß·ÈËÊýÐÅÏ¢
    
    mapID, funcLineID, playerCountInfo = msgData
    if mapID not in PyGameData.g_crossFBFuncLinePlayerCountInfo:
        PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID] = {}
    fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID]
    fbLinePlayerInfoDict[funcLineID] = playerCountInfo
    return
 
##--------------------------------------------------------------------------------------------------
 
## ÇëÇó½øÈ븱±¾·ÖÏß
#  @param curPlayer: ÇëÇóÍæ¼Ò
#  @param queryCallName: ÇëÇ󻨵÷Ãû
#  @param sendCMD: ÇëÇóµÄÃüÁî ¸ù¾ÝÇëÇóÀàÐͺÍÇëÇóÃüÁîÀ´¾ö¶¨×îÖÕ²Ù×÷
#  @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
    playerID = curPlayer.GetPlayerID()
    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
    playerManager = GameWorld.GetPlayerManager()
    try:
        mapInfo = eval(sendCMD)
    except Exception, e:
        GameWorld.ErrLog("EnterFBLine() sendCMD=%s error" % sendCMD)
        return
    
    if not mapInfo or len(mapInfo) < 2:
        GameWorld.ErrLog("EnterFBLine() sendCMD=%s error!" % sendCMD)
        return
    
    #if mapInfo and len(mapInfo) == 2:
    tagMapID = mapInfo[0]
    tagLineID = mapInfo[1]
    
    fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
    sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    gameMap = GameWorld.GetMap(sceneMapID)
    if not gameMap:
        GameWorld.ErrLog("Ä¿±ê¸±±¾µØÍ¼²»´æÔÚ!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
        return
    
    # ×é¶Ó¸±±¾, ÓжÓÎéµÄÇé¿ö²ÅÑéÖ¤ÆäËû¶ÓÔ±¿É·ñ½øÈ룬·ñÔò´ú±íµ¥È˽øÈë
    if gameMap.GetMapFBType() == ChConfig.fbtTeam:
        if tagMapID == ChConfig.Def_FBMapID_Love:
            onlyDoubleTeam = IpyGameDataPY.GetFuncCfg("LoveFB", 1)
            if onlyDoubleTeam:
                if PlayerTeam.CheckTeamOnLineCount(curPlayer.GetTeam(), includeTJG=False) != 2:
                    PlayerControl.NotifyCode(curPlayer, "OnlyTwoMemTeamCanEnter", [tagMapID])
                    return
        PlayerTeam.OnEnterFBTeamAsk(curPlayer, PlayerTeam.TeamFBAskType_Enter, tagMapID, tagLineID, tick)
        return
    
    #·âħ̳¸±±¾ÅжÏÀïÃæµÄBOSSÊÇ·ñµ½ÁËË¢ÐÂʱ¼ä
    if tagMapID in ChConfig.WorldBossFBMapIDList:
        bossID = mapInfo[2]
        if not GameWorldBoss.GetBossIsAliveOrCanReborn(bossID):
            return
        
    elif tagMapID == ChConfig.Def_FBMapID_FamilyWar:
        if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
            return
        
    #ÊØÎÀÈ˻ʠÊÇ·ñÒѲμÓ
    elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
        if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
            PlayerControl.NotifyCode(curPlayer, "TheEmperor1")
            return
    #¶àÏÉÃËBOSS ÊÇ·ñÒѽáÊø
    elif tagMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        if not PlayerFamilyBoss.IsInAllFamilyBoss(tagLineID):
            #»î¶¯Î´¿ªÆô
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_AllFamilyBossTime):
            #BOSSÒѱ»»÷ɱ
            return
    #Æï³èBOSS ÊÇ·ñÒѽáÊø
    elif tagMapID == ChConfig.Def_FBMapID_HorsePetBoss:
        if not PlayerHorsePetBoss.IsInHorsePetBoss():
            #»î¶¯Î´¿ªÆô
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime % tagLineID):
            #BOSSÒѱ»»÷ɱ
            return
    # MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
    return
 
def Send_CrossServerMsg_EnterVSRoomRet(vsRoomDict, serverGroupIDList=None):
    ## ·¢ËÍ×Ó·þ¿ç·þ¶ÔÕ½·¿¼äÇëÇó½øÈë½á¹û
    # @param vsRoomDict: {roomID:{playerID:playerInfo, ...}, }
    #      playerInfo key
    #            serverGroupID    ËùÊô·þÎñÆ÷·Ö×éID
    #            regMapInfo        ´«ËÍ¿ç·þ×¢²áÐÅÏ¢ [registerMap, mapID, dataMapID, copyMapID, posX, posY]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterVSRoomRet, vsRoomDict, serverGroupIDList)
    return
 
def CrossServerMsg_EnterVSRoomRet(msgData, tick):
    ## ¿ç·þ¶ÔÕ½·¿¼äÇëÇó½øÈë½á¹û
    
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.DebugLog("=== ¿ç·þPK¶ÔÕ½·¿¼äÇëÇó½øÈë½á¹û  === curServerGroupID=%s" % curServerGroupID)
    vsRoomDict = msgData
    for roomID, playerDict in vsRoomDict.items():
        GameWorld.DebugLog("    roomID=%s,playerDict=%s" % (roomID, playerDict))
        for playerID, playerInfo in playerDict.items():
            if "serverGroupID" in playerInfo:
                serverGroupID = playerInfo["serverGroupID"]
                if serverGroupID != curServerGroupID:
                    GameWorld.DebugLog("        ²»ÊDZ¾·þÍæ¼Ò£¬²»´¦Àí!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                    continue
                
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("        Íæ¼Ò²»ÔÚÏß, playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("        Íæ¼ÒÍÑ»úÖÐ, playerID=%s" % (playerID))
                continue
            
            if "regMapInfo" not in playerInfo:
                continue
            regMapInfo = playerInfo["regMapInfo"]
            if len(regMapInfo) != 6:
                continue
            registerMap, mapID, dataMapID, copyMapID, posX, posY = regMapInfo
            
            PlayerControl.SetVsRoomId(player, roomID, True)
            # Í¨ÖªµØÍ¼Íæ¼ÒÆ¥Åä³É¹¦, ÉÏ´«Êý¾Ý, ×¼±¸½øÈë¿ç·þ·þÎñÆ÷
            CrossRealmPlayer.SendCrossRealmReg(player, registerMap, mapID, dataMapID, copyMapID, posX, posY)
            
    return