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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerFamilyAction
# @todo: ¼Ò×åÐÐΪ
#
# @author: jiang
# @date  2011-11-30
# @version 2.1
# @note: 
# @change: "2013-03-13 17:00" wdb É¾³ý·â°ü
# @change: "2013-06-06 15:00" Alee »Ö¸´¼Ò×å·â°ü
# @change: "2013-12-06 15:00" hxp Ð޸ļÒ×åÅÅÐаñ³ÉÔ±ÅжϷµ»ØÖµ
# @change: "2014-05-04 20:00" xmnathan Ôö¼Ó¼Ò×åÊÕÈËÉóºË·½Ê½£¬¼°¸ù¾Ý²»Í¬·½Ê½½øÐд¦Àí
# @change: "2014-09-22 11:30" hxp Ôö¼Ó֪ͨMapServerÍæ¼ÒÉêÇë¼ÓÈë¼Ò×åÉêÇë³É¹¦Óë·ñ
# @change: "2014-10-31 13:30" hxp »Ö¸´Õ½ÃËÐüÉÍÈÎÎñ
# @change: "2015-03-22 17:00" hxp Ôö¼Ó¿Í»§¶Ë²éѯ¼Ò×åÐÐΪ; ¼Ò×åÐÐΪÔö¼ÓuseData
# @change: "2015-04-02 19:00" hxp Çå³ýFamilyActionÖ§³ÖuseData
# @change: "2015-04-07 14:00" hxp Çå³ýFamilyActionÔö¼Ó·µ»ØÖµ
# @change: "2015-04-09 11:00" hxp ²éѯFamilyAction²»ÏÞÖÆ±¾Õ½ÃË
# @change: "2016-05-18 16:00" hxp Ôö¼ÓÕ½Ã˹ÙԱģÐÍ×°±¸ÐÅÏ¢¸üд¦Àí
#---------------------------------------------------------------------
#"""Version = 2016-05-18 16:00"""
#---------------------------------------------------------------------
import time
import GameWorld
import ChConfig
import NetPackCommon
import ChPyNetSendPack
import PlayerViewCache
import ShareDefine
import PlayerControl
import IPY_GameServer
import DataRecordPack
import cPickle
#---------------------------------------------------------------------
 
## ÉèÖÃÍæ¼Ò¼Ò×åÐÐΪ
#  @param curPlayer Íæ¼ÒʵÀý
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionData ÐÐΪÊý¾Ý×Ö·û´®("[Êý¾Ý1, Êý¾Ý2, Êý¾Ý3]")
#  @param tick Ê±¼ä´Á
#  @return None
def MapServer_PlayerFamilyActionNote(curPlayer, actionType, actionData, tick):
    
    actionDataList = cPickle.loads(actionData)
    
    familyId = curPlayer.GetFamilyID()
    
    #ÉêÇë½øÈë¼Ò×å
    if actionType == ShareDefine.Def_ActionType_FamilyAdd:
        if familyId:
            #ÒѾ­ÓмÒ×å
            return
        
        #¼Ç¼ÉêÇë¸Ã¼Ò×åµÄÐÅÏ¢
        __RequestAddFamilyNote(curPlayer, actionType, actionDataList, tick)
        return
        
    if not familyId:
        #µ±Ç°Íæ¼ÒûÓмÒ×å
        return
    
    #¼Ò×åÐüÉÍÈÎÎñ
    if actionType == ShareDefine.Def_ActionType_FamilyArrest:
        __AddFamilyArrestNote(curPlayer, familyId, actionType, actionDataList, tick)
        return
    
    curPlayerName = curPlayer.GetName()
    AddFamilyActionNote(curPlayerName, familyId, actionType, actionDataList, tick)
    return
 
 
## Ôö¼ÓÍæ¼Ò¼Ò×åÐüÉÍÈÎÎñÍê³ÉÇé¿ö
#  @param familyId ¼Ò×åʵÀý
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionDataList ÐÐΪÊý¾ÝÁбí
#  @param tick Ê±¼ä´Á
#  @return None  
def __AddFamilyArrestNote(curPlayer, familyId, actionType, actionDataList, tick):
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    familyAction = allFamilyActionManager.GetFamilyAction(familyId, actionType)
    
    familyActionCnt = familyAction.Count()
    arrestId = actionDataList[0]  # ÐüÉÍÈÎÎñid
    
    for index in range(0, familyActionCnt):
        familyActionData = familyAction.At(index)
        value = familyActionData.GetValue1()
        if value == arrestId:
            #¸ÃÈÎÎñÒѾ­Íê³É
            return
    
    curPlayerName = curPlayer.GetName()
    
    #¸öÈËÌáʾ»÷ɱĿ±êÍê³É jiazu_hgg_0 »÷ɱÐüÉÍÄ¿±ê!
    PlayerControl.NotifyCode(curPlayer, "jiazu_hgg_0")
    
    #È«¼Ò×åÌáʾ jiazu_hgg_31379 °ï»á³ÉÔ±%sÍê³ÉÁËÈÎÎñ
    PlayerControl.FamilyNotify(familyId, "jiazu_hgg_31379", [curPlayerName])
    
    #¼Ç¼»÷ɱÈÎÎñÐÅÏ¢
    AddFamilyActionNote(curPlayerName, familyId, actionType, actionDataList, tick)
    
    #¼Ç¼ÐüÉÍ»÷ɱʼþÐÅÏ¢
    AddFamilyActionNote(curPlayerName, familyId, ShareDefine.Def_ActionType_FamilyEvent, [ShareDefine.Def_FamilyActionEvent_Arrest, arrestId], tick)
    return
 
 
## Ôö¼ÓÍæ¼Ò¼Ò×åÐÐΪ
#  @param curName Ãû×Ö
#  @param familyId ¸ÃÐÐΪËùÊô¼Ò×åID
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionDataList ÐÐΪÊý¾ÝÁбí
#  @param tick Ê±¼ä´Á
#  @param isClearNone ³¬¹ý¼Ç¼ʱÊÇ·ñÇå¿Õ×îÔçÊý¾Ý
#  @return ¼Ç¼ÊÇ·ñ³É¹¦
def AddFamilyActionNote(curName, familyId, actionType, actionDataList, tick, isClearNone=True, useData=""):
    if actionType not in ShareDefine.Def_ActionTypeList:
        #¼Ç¼ÐÐΪÀàÐÍ´íÎó
        GameWorld.ErrLog("¼Ç¼¼Ò×åÐÐΪÀàÐÍ:%s ´íÎó")
        return False
    
    #ËùÓмÒ×åÐÐΪ¶ÔÏó¹ÜÀíÆ÷
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    familyAction = allFamilyActionManager.GetFamilyAction(familyId, actionType)
    
    familyActionCnt = familyAction.Count()
    
    if familyActionCnt >= ChConfig.ActionTypeSaveCnt.get(actionType, 0):
        if not isClearNone:
            #³¬¹ý¼Ç¼¼Ç¼²»ÁËÁË
            return False
        
        familyAction.SortByTime()  # °´Ê±¼äÉýÐò
        familyAction.DelAction(0)  # É¾³ýµÚÒ»¸ö
        
    #Ìí¼ÓÒ»¸öÐÐΪ¶ÔÏó
    familyActionObj = familyAction.AddAction()
    
    #---ÉèÖÃÐÐΪ¶ÔÏóÊý¾Ý---
    familyActionObj.SetFamilyId(familyId)         # ÉèÖøÃÐÐΪËùÊô¼Ò×åId
    familyActionObj.SetActionType(actionType)     # ÉèÖÃÐÐΪÀàÐÍ
    familyActionObj.SetName(curName)  # ÉèÖÃÃû×Ö
    familyActionObj.SetUseData(useData, len(useData)) # ÉèÖÃ×Ô¶¨ÒåÊý¾Ý
    
    curTimeStr = GameWorld.GetCurrentDataTimeStr()
    curTimeTuple = time.strptime(curTimeStr, ChConfig.TYPE_Time_Format)
    curTimeNum = int(time.mktime(curTimeTuple))
    familyActionObj.SetTime(curTimeNum)                 # ÉèÖÃʱ¼ä
    
    actionDataLen = len(actionDataList)
    if actionDataLen >= 1:
        familyActionObj.SetValue1(actionDataList[0])
    
    if actionDataLen >= 2:
        familyActionObj.SetValue2(actionDataList[1])
    
    if actionDataLen >= 3:
        familyActionObj.SetValue3(actionDataList[2])
        
    if actionDataLen >= 4:
        familyActionObj.SetValue4(actionDataList[3])
        
    if actionDataLen >= 5:
        familyActionObj.SetValue5(actionDataList[4])
        
    if actionDataLen >= 6:
        familyActionObj.SetValue6(actionDataList[5])
    
    return True
 
 
## ¼Ç¼ÉêÇë½øÈë¸Ã¼Ò×åµÄÐÅÏ¢
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param actionType: ÐÐΪÀàÐÍ
#  @param actionDataList: ÐÐΪÊý¾ÝÁбí
#  @param tick: Ê±¼ä´Á
#  @return
def __RequestAddFamilyNote(curPlayer, actionType, actionDataList, tick):
    
    requestAddFamilyID = actionDataList[0]  # ÉêÇë½øÈëµÄ¼Ò×å
    fightPower = actionDataList[1] if len(actionDataList) > 1 else PlayerControl.GetFightPower(curPlayer)
    requestPlayerName = curPlayer.GetName()  # ÉêÇëµÄÍæ¼ÒÃû×Ö
    
    familyManager = GameWorld.GetFamilyManager()
    curFamily = familyManager.FindFamily(requestAddFamilyID)
    if not curFamily:
        #ûÓиüÒ×å
        GameWorld.ErrLog("__RequestAddFamilyNote Err not Id = %s family" % (requestAddFamilyID))
        return
    
    #¼Ò×åÉóºËÉèÖþܾøÍæ¼Ò¼ÓÈë
    curAcceptJoinType = curFamily.GetAcceptJoin()
    if curAcceptJoinType == ShareDefine.FamilyAcceptJoin_Refuse:
        GameWorld.Log("__RequestAddFamilyNote FamilyID = %s RefuseJoin" % requestAddFamilyID, curPlayer.GetID())
        return
    #¼Ò×åÉóºËÉèÖÃÔÊÐíÍæ¼ÒÖ±½Ó¼ÓÈë
    if curAcceptJoinType == ShareDefine.FamilyAcceptJoin_Agree:
        import PlayerFamily
        maxMemberCnt = PlayerFamily.GetFamilySetting(curFamily, ChConfig.Def_FamilySetting_MaxMemberCnt)
        if curFamily.GetCount() < maxMemberCnt and curPlayer.GetLV() >= ChConfig.Def_Family_JionMinLV:
            #Ö±½Ó¼ÓÈË
            PlayerFamily.DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlMember)
            #֪ͨËùÓмÒ×å³ÉÔ±, Õâ¸öÈ˼ÓÈëÁ˼Ò×å
            PlayerFamily.NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_EnterFamily", [curPlayer.GetName()])
            PlayerControl.NotifyCode(curPlayer, 'XW_JZ_EnterFamilyInfo', [curFamily.GetName()])
            #֪ͨ¿Í»§¶Ë¼Ò×åÐÅÏ¢¸Ä±ä
            curFamily.Broadcast_FamilyChange()
            GameWorld.Log("__RequestAddFamilyNote FamilyID = %s AgreeJoin" % requestAddFamilyID, curPlayer.GetID())
            return
            
        
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    familyAction = allFamilyActionManager.GetFamilyAction(requestAddFamilyID, actionType)
    familyActionCnt = familyAction.Count()
    
    for index in range(0, familyActionCnt):
        familyActionData = familyAction.At(index)
        name = familyActionData.GetName()
        if name == requestPlayerName:
            #jiazu_pan_143504:ÄúÒѾ­Ïò¸Ã°ï»áÌá½»Èë°ïÉêÇëÁË£¬ÇëµÈ´ý°ï»á¹ÜÀíÈËÔ±ÉóÅú!
            PlayerControl.NotifyCode(curPlayer, "jiazu_pan_143504")
            return
    
    #Íæ¼ÒId, µÈ¼¶,Ö°Òµ,Õ½¶·Á¦
    actionDataList = [curPlayer.GetID(), curPlayer.GetLV(), curPlayer.GetJob(), fightPower % ChConfig.Def_PerPointValue, fightPower / ChConfig.Def_PerPointValue]
 
    result = AddFamilyActionNote(requestPlayerName, requestAddFamilyID, actionType, actionDataList, tick, False)
    if not result:
        #jiazu_pan_141056:¶Ô²»Æð£¬Ä¿±ê°ï»áÉêÇëÈë°ïÁбíÒÑÂú£¬ÉêÇëÈë°ïʧ°Ü£¡
        PlayerControl.NotifyCode(curPlayer, "jiazu_pan_141056")
    else:
        sendMsg = str([requestAddFamilyID]) # ¸æËßMapÍæ¼ÒÉêÇë¼ÓÈë¼Ò×å³É¹¦
        curPlayer.MapServer_QueryPlayerResult(0, 0, 'FamilyAdd', sendMsg, len(sendMsg))
        #jiazu_pan_500807:ÉêÇëÈë°ï³É¹¦£¡ÇëµÈ´ý°ï»á¹ÜÀíÈËÔ±ÉóÅú£¡ 
        PlayerControl.NotifyCode(curPlayer, "jiazu_pan_500807")
        #֪ͨ
        NotifyFamilyRequestInfo(curFamily)
    return
 
 
#Íⲿµ÷Óú¯Êý
#===============================================================================
## É¾³ý¼Ò×åËùÓÐÐÐΪÊý¾Ý
#  @param familyId: °ï»áId
#  @param actionType: ÐÐΪÀàÐÍ,СÓÚ0ÔòĬÈÏɾ³ýËùÓÐÐÐΪ
#  @param day: Ïà²îÌìÊý
#  @param playerID: ¼Ç¼µÄÍæ¼ÒID
#  @return: -1-È«²¿É¾³ý£»>=0-ɾ³ýµÄ¸öÊý
def ClearFamilyAction(familyId, actionType= -1, day=0, playerID=0, useData=""):
    #ËùÓмÒ×åÐÐΪ¶ÔÏó¹ÜÀíÆ÷
    allFamilyActionManager = GameWorld.GetFamilyActionManager() 
    
    if day == 0 and playerID == 0 and useData == "":
        if  actionType > 0:
            allFamilyActionManager.DelFamilyAction(familyId, actionType)
            __DoDelFamilyActionOverLogic(familyId, actionType)
            return -1
        
        for actionType in ShareDefine.Def_ActionTypeList:
            allFamilyActionManager.DelFamilyAction(familyId, actionType)
            __DoDelFamilyActionOverLogic(familyId, actionType)
        return -1
    
    familyAction = allFamilyActionManager.GetFamilyAction(familyId, actionType)
    familyActionCnt = familyAction.Count()
    familyAction.SortByTime()  # °´Ê±¼äÉýÐò
    
    clearIndexList = []  # É¾³ýµÄË÷ÒýÁбí
    for index in range(0, familyActionCnt):
        familyActionData = familyAction.At(index)
        noteTime = int(familyActionData.GetTime())
        
        noteTime = time.strftime(ChConfig.TYPE_Time_Format, time.localtime(noteTime))
        pastTimeDay = int(GameWorld.GetPastHour(noteTime) / 24)
        
        if day and pastTimeDay < day:
            continue
        
        if playerID != 0 and familyActionData.GetValue1() != playerID:
            continue
        
        if useData and familyActionData.GetUseData() != useData:
            continue
        
        clearIndexList.append(index)
    
    if clearIndexList == []:
        return 0
    
    #ɾ³ý³¬¹ýʱ¼äµÄÐÐΪÊý¾Ý
    if len(clearIndexList) == familyActionCnt:
        #ËùÓÐÊý¾Ý¶¼³¬¹ýʱ¼ä, É¾³ýÕû¸ö¼Ç¼
        allFamilyActionManager.DelFamilyAction(familyId, actionType)
        __DoDelFamilyActionOverLogic(familyId, actionType)
        return -1
    
    clearCnt = 0  # ÒѾ­É¾³ýÊýÁ¿
    for index in clearIndexList:
        clearIndex = index - clearCnt
        familyAction.DelAction(clearIndex)
        
        clearCnt += 1
    __DoDelFamilyActionOverLogic(familyId, actionType)
    return clearCnt
 
def __DoDelFamilyActionOverLogic(familyId, actionType):
    ## É¾³ý¼Ò×åÐÐΪ¼Ç¼ºóµÄ²Ù×÷
    family = GameWorld.GetFamilyManager().FindFamily(familyId)
    if not family:
        return
    if actionType == ShareDefine.Def_ActionType_FamilyAdd:
        NotifyFamilyRequestInfo(family)
        
    return
 
## »ñÈ¡ÐüÉÍÈÎÎñÍê³ÉÇé¿ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param arrestId: ÐüÉÍÈÎÎñid
#  @return ÈÎÎñÊÇ·ñÍê³É
def GetFamilyArrestOverState(curPlayer, arrestId):
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    familyAction = allFamilyActionManager.GetFamilyAction(curPlayer.GetFamilyID(), ShareDefine.Def_ActionType_FamilyArrest)
    
    familyActionCnt = familyAction.Count()
    if familyActionCnt <= 0:
        #δ¼Ç¼, Ã»ÓÐÍê³É
        return False
    
    for index in range(0, familyActionCnt):
        familyActionData = familyAction.At(index)
        value = familyActionData.GetValue1()
        if value == arrestId:
            #¸ÃÈÎÎñÒѾ­Íê³É
            return True
    
    return False
 
#===============================================================================
# //B0 25 ÇëÇó¼Ò×åÐüÉÍÈÎÎñÍê³ÉÇé¿ö #tagQueryFamilyArrestOverState
# struct    tagQueryFamilyArrestOverState
# {
#    tagHead        Head;
# };
#===============================================================================
## ÇëÇó¼Ò×åÐüÉÍÈÎÎñÍê³ÉÇé¿ö
#  @param index Íæ¼ÒË÷Òý
#  @param clientData ·â°üÊý¾Ý½á¹¹Ìå
#  @param tick Ê±¼ä´Á
#  @return None
def QueryFamilyArrestOverState(index, cliendData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    familyId = curPlayer.GetFamilyID()
    if not familyId:
        #µ±Ç°Íæ¼ÒûÓмÒ×å
        return
    
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    familyAction = allFamilyActionManager.GetFamilyAction(familyId, ShareDefine.Def_ActionType_FamilyArrest)
    familyActionCnt = familyAction.Count()
    
    packList = []
    for index in range(0, familyActionCnt):
        familyActionData = familyAction.At(index)
        playerName = familyActionData.GetName()  # Íê³ÉÈÎÎñµÄÍæ¼ÒÃû×Ö
        arrestId = familyActionData.GetValue1()  # Íê³ÉµÄÈÎÎñId
        
        familyArrestOverState = ChPyNetSendPack.tagFamilyArrestOverState()
        
        familyArrestOverState.NameLen = len(playerName)
        familyArrestOverState.Name = playerName
        familyArrestOverState.ID = arrestId
        familyArrestOverState.OverState = 1
        packList.append(familyArrestOverState)
        
    familyArrestOverStateInfo = ChPyNetSendPack.tagFamilyArrestOverStateInfo()
    familyArrestOverStateInfo.Count = len(packList)
    familyArrestOverStateInfo.ArrestOverStateInfo = packList
    
    #·¢°ü¸ø¿Í»§¶Ë
    NetPackCommon.SendFakePack(curPlayer, familyArrestOverStateInfo)
    return
 
 
#===============================================================================
# //A4 02  ²é¿´ÉêÇëÈë»áµÄÍæ¼Ò #tagCGViewFamilyRequestInfo
# struct    tagCGViewFamilyRequestInfo
# {
#    tagHead        Head;
# };
#===============================================================================
## ²é¿´ÉêÇë°ï»áµÄ³ÉÔ±ÐÅÏ¢
#  @param index Íæ¼ÒË÷Òý
#  @param clientData ·â°üÊý¾Ý½á¹¹Ìå
#  @param tick Ê±¼ä´Á
#  @return None
def ViewFamilyRequestInfo(curPlayer):
    if PlayerControl.GetIsTJG(curPlayer):
        return
    
    familyID = curPlayer.GetFamilyID()
    if familyID <= 0:
        #¸ÃÍæ¼ÒûÓмÒ×å
        GameWorld.ErrLog("ViewFamilyRequestInfo playerID = %s not family" % (curPlayer.GetID()))
        return
    
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    familyAction = allFamilyActionManager.GetFamilyAction(familyID, ShareDefine.Def_ActionType_FamilyAdd)
    familyActionCnt = familyAction.Count()
    
    packList = []
    for index in range(0, familyActionCnt):
        familyActionData = familyAction.At(index)
        requestPlayerName = familyActionData.GetName()  # ÉêÇëµÄÍæ¼ÒÃû×Ö
        requestTime = familyActionData.GetTime()  # ÉêÇëµÄʱ¼ä
        playerID = familyActionData.GetValue1()  # ID
        playerLV = familyActionData.GetValue2()  # µÈ¼¶
        playerJob = familyActionData.GetValue3()  # Ö°Òµ
        fightPower = familyActionData.GetValue4()  # Õ½¶·Á¦
        fightPower += familyActionData.GetValue5() * ChConfig.Def_PerPointValue
        tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not tagPlayer:
            isOnLine = 0
        else:
            isOnLine = 1
            playerLV = tagPlayer.GetLV()
            if PlayerControl.GetFightPower(tagPlayer) > fightPower:
                fightPower = PlayerControl.GetFightPower(tagPlayer)
            
        memberInfo = ChPyNetSendPack.tagtMemberInfo()
        memberInfo.PlayerID = playerID
        memberInfo.NameLen = len(requestPlayerName) 
        memberInfo.Name = requestPlayerName
        memberInfo.PlayerLV = playerLV
        memberInfo.PlayeJob = playerJob
        memberInfo.PlayeFightPower = fightPower % ChConfig.Def_PerPointValue
        memberInfo.PlayeFightPowerEx = fightPower / ChConfig.Def_PerPointValue
        memberInfo.RequestTime = requestTime
        memberInfo.IsOnLine = isOnLine
        packList.append(memberInfo)
        
    requestMemberInfo = ChPyNetSendPack.tagGCViewFamilyRequestInfo()
    requestMemberInfo.Clear()
    requestMemberInfo.RequestMemberCount = familyActionCnt
    requestMemberInfo.MemberInfo = packList
        
    #·¢°ü¸ø¿Í»§¶Ë
    NetPackCommon.SendFakePack(curPlayer, requestMemberInfo)
    return
 
def NotifyFamilyRequestInfo(curFamily):
    import PlayerFamily
    playerManager = GameWorld.GetPlayerManager()
    for i in range(0, curFamily.GetCount()):
        notifyMember = curFamily.GetAt(i)
        notifyPlayer = playerManager.FindPlayerByID(notifyMember.GetPlayerID())
        
        if notifyPlayer == None:
            continue
        if not PlayerFamily.GetFamilyMemberHasPow(notifyMember, ChConfig.Def_PurviewDictKey_CanCall):
            continue
        ViewFamilyRequestInfo(notifyPlayer)
    return
 
#// A4 08 ²éѯ¼Ò×åÐÐΪÐÅÏ¢ #tagCGQueryFamilyAction
#
#struct    tagCGQueryFamilyAction
#{
#    tagHead        Head;
#    BYTE        ActionType;        // ÐÐΪÀàÐÍ
#    DWORD        FamilyID;         // ¼Ò×åID
#};
#===============================================================================
## ÇëÇó¼Ò×åÐÐΪÐÅÏ¢
#  @param index Íæ¼ÒË÷Òý
#  @param clientData ·â°üÊý¾Ý½á¹¹Ìå
#  @param tick Ê±¼ä´Á
#  @return None
def QueryFamilyActionInfo(index, cliendData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    if not curPlayer:
        return
    
    actionType = cliendData.ActionType
    familyID = cliendData.FamilyID
    
    if actionType not in ChConfig.Def_QueryNoLimit_ActionTypeList:
        playerFamilyId = curPlayer.GetFamilyID()
        if not playerFamilyId:
            return
    
        if playerFamilyId != familyID:
            return
    
    SendFamilyActionInfo(curPlayer, familyID, actionType)
    return
 
## ·¢ËͼÒ×åÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param familyID 
#  @param actionType 
#  @return None
def SendFamilyActionInfo(curPlayer, familyID, actionType):
    familyAction = GameWorld.GetFamilyActionManager().GetFamilyAction(familyID, actionType)
    
    familyActionCnt = familyAction.Count()
    
    actionInfoPack = ChPyNetSendPack.tagGCFamilyActionInfo()
    actionInfoPack.Clear()
    actionInfoPack.FamilyID = familyID
    actionInfoPack.ActionType = actionType
    actionInfoPack.FamilyActionList = []    
    
    for index in xrange(familyActionCnt):
        familyActionData = familyAction.At(index)
        
        actionData = ChPyNetSendPack.tagGCFamilyAction()
        actionData.Clear()
        actionData.Time = familyActionData.GetTime()
        actionData.Name = familyActionData.GetName()
        actionData.NameLen = len(actionData.Name)
        actionData.Value1 = familyActionData.GetValue1()
        actionData.Value2 = familyActionData.GetValue2()
        actionData.Value3 = familyActionData.GetValue3()
        actionData.Value4 = familyActionData.GetValue4()
        actionData.Value5 = familyActionData.GetValue5()
        actionData.Value6 = familyActionData.GetValue6()
        actionData.UseData = familyActionData.GetUseData()
        actionData.UseDataLen = len(actionData.UseData)
        actionInfoPack.FamilyActionList.append(actionData)
    
    actionInfoPack.Count = len(actionInfoPack.FamilyActionList)
    
    if curPlayer:
        NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
        return
    
    # Ã»ÓÐÖ¸¶¨Íæ¼ÒµÄÇé¿öÏÂ֪ͨȫսÃË
    family = GameWorld.GetFamilyManager().FindFamily(familyID)
    if not family:
        return
    
    for index in xrange(family.GetCount()):
        curMember = family.GetAt(index)
        curPlayer = curMember.GetPlayer()
        #²»ÔÚÏß
        if curPlayer == None:
            continue
        NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
        
    return
 
def SendFamilyAction(actionDataList, curPlayer=None):
    ## Í¬²½Ö¸¶¨action
    # @param actionDataList: Ö§³ÖÁбí»òÖ¸¶¨actionData
    if not isinstance(actionDataList, list):
        actionDataList = [actionDataList]
    if not actionDataList:
        return
    familyActionData = actionDataList[0]
    familyID = familyActionData.GetFamilyId()
    
    actionInfoPack = ChPyNetSendPack.tagGCFamilyActionInfo()
    actionInfoPack.Clear()
    actionInfoPack.FamilyID = familyID
    actionInfoPack.ActionType = familyActionData.GetActionType()
    actionInfoPack.FamilyActionList = []    
    
    for familyActionData in actionDataList:
        actionData = ChPyNetSendPack.tagGCFamilyAction()
        actionData.Clear()
        actionData.Time = familyActionData.GetTime()
        actionData.Name = familyActionData.GetName()
        actionData.NameLen = len(actionData.Name)
        actionData.Value1 = familyActionData.GetValue1()
        actionData.Value2 = familyActionData.GetValue2()
        actionData.Value3 = familyActionData.GetValue3()
        actionData.Value4 = familyActionData.GetValue4()
        actionData.Value5 = familyActionData.GetValue5()
        actionData.Value6 = familyActionData.GetValue6()
        actionData.UseData = familyActionData.GetUseData()
        actionData.UseDataLen = len(actionData.UseData)
        actionInfoPack.FamilyActionList.append(actionData)
        
    actionInfoPack.Count = len(actionInfoPack.FamilyActionList)
    
    if curPlayer:
        NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
        return
    
    # Ã»ÓÐÖ¸¶¨Íæ¼ÒµÄÇé¿öÏÂ֪ͨȫսÃË
    family = GameWorld.GetFamilyManager().FindFamily(familyID)
    if not family:
        return
    
    for index in xrange(family.GetCount()):
        curMember = family.GetAt(index)
        curPlayer = curMember.GetPlayer()
        #²»ÔÚÏß
        if curPlayer == None:
            continue
        NetPackCommon.SendFakePack(curPlayer, actionInfoPack)
        
    return
 
## É¾³ýʱ»ú: 1-½µÎªÆÕͨ³ÉÔ±£»2-Í˳ö¼Ò×å
def DelFamilyOfficerModelEquip(familyID, delPlayerID):
    if delPlayerID <= 0:
        return
    
    clearCnt = ClearFamilyAction(familyID, ShareDefine.Def_ActionType_OfficerModelEquip, playerID=delPlayerID)
    GameWorld.DebugLog("ɾ³ý¼Ò×å¹ÙԱģÐÍ×°±¸ÐÅÏ¢£¡familyID=%s,playerID=%s,delCnt=%s" % (familyID, delPlayerID, clearCnt))
    return
 
## ¸üмÒ×å¹ÙԱģÐÍ×°±¸ÐÅÏ¢
def UpdFamilyOfficerModelEquip(familyID, playerID):
    
    curFamily = GameWorld.GetFamilyManager().FindFamily(familyID)
    if curFamily == None:
        return
    
    curMember = curFamily.FindMember(playerID)
    if curMember == None:
        return
    
    memberLV = curMember.GetFamilyLV()
    # ÆÕͨ³ÉÔ±²»¼Ç¼
    if memberLV == IPY_GameServer.fmlMember:
        #GameWorld.DebugLog("ÆÕͨ³ÉÔ±²»¼Ç¼¼Ò×å¹ÙԱģÐÍ×°±¸ÐÅÏ¢£¡")
        return
    
    modelEquipInfoList = []
    #modelEquipInfoList = PlayerViewCache.GetPlayerCacheEquipView(playerID)
    if not modelEquipInfoList:
        #GameWorld.DebugLog("ÕÒ²»µ½¼Ò×å¹ÙԱģÐÍ×°±¸ÐÅÏ¢, ²»¼Ç¼£¡familyID=%s,playerID=%s" % (familyID, playerID))
        return
    
    findActionObj = None
    actionType = ShareDefine.Def_ActionType_OfficerModelEquip
    familyAction = GameWorld.GetFamilyActionManager().GetFamilyAction(familyID, actionType)
    familyActionCnt = familyAction.Count()
    
    for i in xrange(familyActionCnt):
        actionData = familyAction.At(i)
        if actionData.GetValue1() != playerID:
            continue
        findActionObj = actionData
        break
        
    if not findActionObj:
        if familyActionCnt >= ChConfig.ActionTypeSaveCnt.get(actionType, 0):
            GameWorld.ErrLog("UpdFamilyOfficerModelEquip familyActionCnt=%s ÒÑ´ïµ½×î´óÖµ£¡" % familyActionCnt)
        findActionObj = familyAction.AddAction()
        
    memberName = curMember.GetName()
    memberJob = curMember.GetJob()
    #---ÉèÖÃÐÐΪ¶ÔÏóÊý¾Ý---
    findActionObj.SetFamilyId(familyID)
    findActionObj.SetActionType(actionType)
    findActionObj.SetName(memberName)
    findActionObj.SetValue1(playerID)
    findActionObj.SetValue2(memberJob)
    findActionObj.SetValue3(memberLV)
    useData = str(modelEquipInfoList)
    findActionObj.SetUseData(useData, len(useData)) # ÉèÖÃ×Ô¶¨ÒåÊý¾Ý
    GameWorld.DebugLog("¸üмÒ×å¹ÙԱģÐÍ×°±¸ÐÅÏ¢: familyID=%s,playerID=%s,name=%s,job=%s,memLV=%s,useData=%s,actionNowCnt=%s" 
                       % (familyID, playerID, memberName, memberJob, memberLV, str(useData), familyAction.Count()))
    return