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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package PlayerRecData
#
# @todo:Íæ¼Ò¼Ç¼
# @author hxp
# @date 2024-07-02
# @version 1.0
#
# ÏêϸÃèÊö: Íæ¼Ò¼Ç¼£¬Çø±ðÓëͨÓüǼ£¬Í¨ÓüǼ×Ö·û³¤¶È¼Ç¼ÓÐÏÞ£¬ÇÒÕë¶ÔÍæ¼ÒµÄ¼Ç¼²éÕÒÿ´ÎÐèÒª±éÀú£¬Ð§Âʲ»¸ß
#
#-------------------------------------------------------------------------------
#"""Version = 2024-07-02 16:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import ShareDefine
import PyDataManager
import PyGameDataStruct
import ChPyNetSendPack
import NetPackCommon
import GameWorld
import CommFunc
 
import time
 
class PlayerRecData():
    
    def __init__(self, dbRecData=None):
        if not dbRecData:
            dbRecData = PyGameDataStruct.tagDBPlayerRecData()
        self.dbRecData = dbRecData
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def clear(self):
        self.dbRecData.clear()
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def GetPlayerID(self): return self.dbRecData.PlayerID
    def SetPlayerID(self, playerID): self.dbRecData.PlayerID = playerID
    def GetRecType(self): return self.dbRecData.RecType
    def SetRecType(self, recType): self.dbRecData.RecType = recType
    def GetTime(self): return self.dbRecData.Time
    def SetTime(self, sTime): self.dbRecData.Time = sTime
    def GetValue1(self): return self.dbRecData.Value1
    def SetValue1(self, value1): self.dbRecData.Value1 = value1
    def GetValue2(self): return self.dbRecData.Value2
    def SetValue2(self, value2): self.dbRecData.Value2 = value2
    def GetValue3(self): return self.dbRecData.Value3
    def SetValue3(self, value3): self.dbRecData.Value3 = value3
    def GetValue4(self): return self.dbRecData.Value4
    def SetValue4(self, value4): self.dbRecData.Value4 = value4
    def GetValue5(self): return self.dbRecData.Value5
    def SetValue5(self, value5): self.dbRecData.Value5 = value5
    def GetValue6(self): return self.dbRecData.Value6
    def SetValue6(self, value6): self.dbRecData.Value6 = value6
    def GetValue7(self): return self.dbRecData.Value7
    def SetValue7(self, value7): self.dbRecData.Value7 = value7
    def GetValue8(self): return self.dbRecData.Value8
    def SetValue8(self, value8): self.dbRecData.Value8 = value8
    def __GetUserDataDict(self):
        if self.__userDataDict == None:
            try:
                self.__userDataDict = eval(self.dbRecData.UserData)
            except:
                self.__userDataDict = {}
        return self.__userDataDict
    def GetUserDataByKey(self, key, defaultValue=None):
        userDataDict = self.__GetUserDataDict()
        if key in userDataDict:
            return userDataDict[key]
        return defaultValue
    def SetUserDataByKey(self, key, value):
        userDataDict = self.__GetUserDataDict()
        userDataDict[key] = value
        self.__userDataChange = True
        return
    def GetUserData(self):
        if self.__userDataChange:
            self.SaveUserData()
        return self.dbRecData.UserData
    def SetUserData(self, userData):
        ## Ö§³ÖÖ±½Ó±£´æÈÎÒâ¸ñʽÊý¾Ý£¬»òÕß°´×ֵ䷽ʽ¶ÁÈ¡kvÖµ
        if type(userData) != str:
            userData = str(userData)
        self.dbRecData.UserData = userData.replace(" ", "")
        self.dbRecData.UserDataLen = len(self.dbRecData.UserData)
        self.__userDataDict = None
        self.__userDataChange = False
        return
    def SaveUserData(self):
        if self.__userDataChange:
            self.SetUserData(self.__userDataDict)
        return
    
    def IsMatchValue(self, valueList):
        # ¼ì²é¼Ç¼ֵÁбíÊÇ·ñÅäÖøüǼ
        # @param valueList: [value1, value2, ...] valueΪNoneʱ²»ÅжϸÃÖµ
        if not valueList:
            return False
        for i, value in enumerate(valueList, 1):
            if value == None:
                continue
            if not hasattr(self, "GetValue%s" % i):
                continue
            curValue = getattr(self, "GetValue%s" % i)()
            if curValue != value:
                return False
        return True
    
    def GetString(self):
        return {"PlayerID":self.GetPlayerID(), "RecType":self.GetRecType(), "Time":self.GetTime(), 
                "Value1":self.GetValue1(), "Value2":self.GetValue2(), "Value3":self.GetValue3(), "Value4":self.GetValue4(),
                "Value5":self.GetValue5(), "Value6":self.GetValue6(), "Value7":self.GetValue7(), "Value8":self.GetValue8(), 
                "UserData":self.GetUserData()
                }
    def SetAttr(self, attrDict, isClear=False):
        if isClear:
            self.clear()
        for k, v in attrDict.items():
            if hasattr(self, "Set%s" % k):
                getattr(self, "Set%s" % k, v)(v)
        return
    
class DBPlayerRecDataManager():
    ## Íæ¼Ò¼Ç¼¹ÜÀí
    
    def __init__(self):
        self.Clear()
        return
    
    def Clear(self):
        self.recTypeDict = {} # {recType:{playerID:[PlayerRecData, ...], ...}}
        return
    
    def DelRecDataByType(self, recType):
        ## É¾³ýij¸ö¼Ç¼ÀàÐÍËùÓÐÍæ¼Ò¼Ç¼
        recDict = self.recTypeDict.pop(recType, {})
        delCount = 0
        for recList in recDict.values():
            delCount += len(recList)
        GameWorld.DebugLog("ɾ³ýËùÓÐÍæ¼ÒÖ¸¶¨¼Ç¼ÀàÐÍ: recType=%s,delCount=%s" % (recType, delCount))
        return delCount
    
    def DelRecDataByTypePlayer(self, recType, delPlayerID):
        ## É¾³ýÍæ¼Òij¸öÀàÐͼǼ
        if recType not in self.recTypeDict:
            return 0
        playerRecDataDict = self.recTypeDict[recType]
        recDataList = playerRecDataDict.pop(delPlayerID, None)
        delCount = len(recDataList) if recDataList else 0
        GameWorld.DebugLog("ɾ³ýij¸öÍæ¼ÒÖ¸¶¨¼Ç¼ÀàÐÍ: recType=%s,delPlayerID=%s,delCount=%s" % (recType, delPlayerID, delCount))
        return delCount
    
    def DelRecDataByTypeValue(self, recType, valueList, delPlayerID=None):
        ## É¾³ýij¸ö¼Ç¼ÀàÐÍÆ¥ÅäValueÖµÁбíµÄ¼Ç¼
        # @param valueList: [value1, value2, ...] valueΪNoneʱ²»ÅжϸÃÖµ
        # @param delPlayerID: ¿ÉÖ¸¶¨Ö»É¾³ýij¸öÍæ¼ÒµÄ¼Ç¼
        
        if not valueList:
            return 0
        if recType not in self.recTypeDict:
            return 0
        delCountTotal = 0
        recDict = self.recTypeDict[recType]
        for playerID, recDataList in recDict.items():
            if delPlayerID and playerID != delPlayerID:
                continue
            delCount = 0
            for recData in recDataList[::-1]: # µ¹Ðò´¦Àíɾ³ý
                if recData.IsMatchValue(valueList):
                    recDataList.remove(recData)
                    delCount += 1
                    
            if delCount:
                delCountTotal += delCount
                GameWorld.DebugLog("ɾ³ýij¸ö¼Ç¼ÀàÐÍËùÓÐValue1Æ¥ÅäÖµµÄ¼Ç¼: recType=%s,valueList=%s,delPlayerID=%s,delCount=%s" 
                                   % (recType, valueList, playerID, delCount))
        return delCountTotal
    
    def DelRecData(self, recData):
        ## É¾³ýÖ¸¶¨¼Ç¼
        playerID = recData.GetPlayerID()
        recType = recData.GetRecType()
        if recType not in self.recTypeDict:
            return 0
        playerRecDataDict = self.recTypeDict[recType]
        if playerID not in playerRecDataDict:
            return 0
        playerRecDataList = playerRecDataDict[playerID]
        if recData in playerRecDataList:
            playerRecDataList.remove(recData)
        return 1
    
    def AddPlayerRecData(self, recType, playerID):
        ## Ìí¼ÓÍæ¼Ò¼Ç¼
        recData = PlayerRecData()
        recData.clear()
        recData.SetPlayerID(playerID)
        recData.SetRecType(recType)
        recData.SetTime(int(time.time()))
        self.__AddRecData(recData)
        return recData
    
    def AddPlayerRecDataByDict(self, attrDict):
        ## Ò»°ãÊÇ¿ç·þͬ²½¹ýÀ´Êý¾ÝÌí¼ÓÓÃ
        recData = PlayerRecData()
        recData.SetAttr(attrDict, True)
        self.__AddRecData(recData)
        return recData
    
    def __AddRecData(self, recData):
        playerID = recData.GetPlayerID()
        recType = recData.GetRecType()
        if recType not in self.recTypeDict:
            self.recTypeDict[recType] = {}
        playerRecDataDict = self.recTypeDict[recType]
        if playerID not in playerRecDataDict:
            playerRecDataDict[playerID] = []
        playerRecDataList = playerRecDataDict[playerID]
        playerRecDataList.append(recData)
        return
    
    def GetPlayerRecDataFirst(self, recType, playerID):
        ## »ñÈ¡Íæ¼Ò¼Ç¼ÀàÐͶÔÓ¦µÄµÚÒ»Ìõ¼Ç¼£¬ÊÊÓÃÓÚ½öÐèÒ»ÌõµÄ¼Ç¼ÀàÐÍ
        recDataList = self.GetPlayerRecDataList(recType, playerID)
        if recDataList:
            recData = recDataList[0]
        else:
            recData = self.AddPlayerRecData(recType, playerID)
        return recData
 
    def GetPlayerRecData(self, recType, playerID, valueList):
        ## »ñÈ¡Íæ¼Ò¼Ç¼ÀàÐͶÔÓ¦µÄijÌõ¼Ç¼
        # @param valueList: [value1, value2, ...] valueΪNoneʱ²»ÅжϸÃÖµ
        recDataList = self.GetPlayerRecDataList(recType, playerID)
        if not recDataList:
            return
        for recData in recDataList:
            if recData.IsMatchValue(valueList):
                return recData  
        return
    
    def GetPlayerRecDataList(self, recType, playerID):
        ## »ñÈ¡Íæ¼Ò¼Ç¼ÀàÐͶÔÓ¦¼Ç¼Áбí [recData, ...]
        if recType not in self.recTypeDict:
            self.recTypeDict[recType] = {}
        playerRecDataDict = self.recTypeDict[recType]
        if playerID not in playerRecDataDict:
            playerRecDataDict[playerID] = []
        playerRecDataList = playerRecDataDict[playerID]
        return playerRecDataList
    
    def GetPlayerRecDataDict(self, recType):
        ## »ñÈ¡¼Ç¼ÀàÐͶÔÓ¦ËùÓÐÍæ¼ÒµÄ¼Ç¼×Öµä {playerID:[recData, ...], ...}
        if recType not in self.recTypeDict:
            return {}
        return self.recTypeDict[recType]
    
    def SortRecDataList(self, recDataList):
        recDataList.sort(key=lambda r: (r.GetTime()), reverse=False)
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for playerRecDataDict in self.recTypeDict.values():
            for recDataList in playerRecDataDict.values():
                for recData in recDataList:
                    cnt += 1
                    recData.SaveUserData()
                    savaData += recData.dbRecData.getBuffer()
                    
        GameWorld.Log("Save DBPlayerRecData count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBPlayerRecData count :%s" % cnt)
        
        self.Clear()
        
        for _ in xrange(cnt):
            recData = PyGameDataStruct.tagDBPlayerRecData()
            recData.clear()
            pos += recData.readData(datas, pos, dataslen)
            
            self.__AddRecData(PlayerRecData(recData))
            
        return pos
    
PlayerRecDataTemp = PlayerRecData()
 
def OnPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    for recType in ChConfig.Def_PlayerRecLoginNotifyList:
        recDataList = playerRecMgr.GetPlayerRecDataList(recType, playerID)
        if not recDataList:
            continue
        SyncPlayerRecInfo(curPlayer, recType, recDataList)
    return
 
def MapServer_AddPlayerRec(curPlayer, recType, valueList, userData="", notifyType=0):
    '''
    @todo: Ìí¼ÓÍæ¼Ò¼Ç¼
    @param recType: Í¨ÓüǼÀàÐÍ, ¶ÔÓ¦ ShareDefine.Def_PlayerRecTypeList
    @param valueList: ÊýÖµÁбí[value1, value2, ...], °´Ë³Ðò, Ö§³Övalue1 ~ value8
    @param userData: ×Ô¶¨Òå×Ö·ûÐÅÏ¢
    @param notifyType: 0-²»Í¨Öª; 1-֪ͨµ¥Ìõ; 2-֪ͨȫ²¿
    '''
    playerID = curPlayer.GetPlayerID()
    if recType not in ShareDefine.Def_PlayerRecTypeList:
        GameWorld.ErrLog("Íæ¼Ò¼Ç¼ÀàÐÍ´íÎó: recType=%s" % recType, playerID)
        return
    
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    recDataList = playerRecMgr.GetPlayerRecDataList(recType, playerID)
    if recDataList and len(recDataList) >= ChConfig.Def_PlayerRecCountDict.get(recType, 50):
        playerRecMgr.SortRecDataList(recDataList)
        recDataList.pop(0) # É¾³ýµÚÒ»¸ö
        
    recData = playerRecMgr.AddPlayerRecData(recType, playerID)
    
    for num, value in enumerate(valueList, 1):
        if num > 8:
            break
        getattr(recData, "SetValue%s" % num)(min(ChConfig.Def_UpperLimit_DWord, value))
        
    if userData:
        recData.SetUserData(userData)
        
    if notifyType == 1:
        SyncPlayerRecInfo(curPlayer, recType, [recData])
    elif notifyType == 2:
        SyncPlayerRecInfo(curPlayer, recType, recDataList)
        
    return recData
 
def SyncPlayerRecInfo(curPlayer, recType, recDataList):
    if not recDataList:
        return
    
    playerRecList = []
    for recData in recDataList:
        if not recData:
            continue
        rec = ChPyNetSendPack.tagGCPlayerRec()
        rec.Time = recData.GetTime()
        rec.Value1 = recData.GetValue1()
        rec.Value2 = recData.GetValue2()
        rec.Value3 = recData.GetValue3()
        rec.Value4 = recData.GetValue4()
        rec.Value5 = recData.GetValue5()
        rec.Value6 = recData.GetValue6()
        rec.Value7 = recData.GetValue7()
        rec.Value8 = recData.GetValue8()
        rec.UserData = recData.GetUserData()
        rec.UserDataLen = len(rec.UserData)
        playerRecList.append(rec)
        
    clientPack = ChPyNetSendPack.tagGCPlayerRecInfo()
    clientPack.Clear()
    clientPack.Type = recType
    clientPack.PlayerRecList = playerRecList
    clientPack.Count = len(clientPack.PlayerRecList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return