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#!/usr/bin/python
# -*- coding: GBK -*-
#
#
##@package UpdatePlayerName.py
#
# @todo:Íæ¼Ò¸ÄÃû
#
# @author jiang
# @date 2013-01-23 13:30
# @version 1.4
# @note:
#
# @change: "2013-03-13 17:00" wdb É¾³ý·â°ü
# @change: "2014-05-22 10:20" xcc »Ö¸´¸ÄÃû¹¦ÄÜ
# @change: "2014-05-30 1:20" xmnathan ¸ÄÃûʱÐ޸ļÒ×åÄÚÃû³Æ
# @change: "2016-03-28 17:00" hxp ¸ÄÃûÈ«Ãû¸ñʽÅäÖÃ
#------------------------------------------------------------------------------ 
#"""Version = 2016-03-28 17:00"""
#------------------------------------------------------------------------------ 
# µ¼Èë
import GameWorld
import IPY_GameServer
import ChConfig
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import PlayerControl
import DirtyList
import DataRecordPack
import PlayerUniversalGameRec
import PlayerBillboard
import PlayerSocial
#------------------------------------------------------------------------------ 
 
## MapServerÇëÇóÍæ¼Ò¸ü¸ÄÃû×Ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param newNameMsg: ÐÂÃû×Ö
#  @param tick: Ê±¼ä´Á
#  @return: None
def MapServer_UpdatePlayerName(curPlayer, newNameMsg, tick):
    GameWorld.DebugLog("MapServer_UpdatePlayerName newNameMsg=%s" % newNameMsg)
    if __GetNameByUniversalGameRec(curPlayer):
        #¸ÄÃû½øÐÐÖÐ
        return
    newName, serverID = eval(newNameMsg)
    __UpdatePlayerName(curPlayer, newName, serverID, tick)
    return
 
 
## Íæ¼Ò¸ü¸ÄÃû×Ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param newName: ÐÂÃû×Ö
#  @param tick: Ê±¼ä´Á
#  @return: None
def __UpdatePlayerName(curPlayer, newName, serverID, tick):
    curPlayerID = curPlayer.GetID()
    GameWorld.Log("UpdatePlayerName NewName = %s, serverID=%s " % (newName, serverID), curPlayerID)
    
    #C++¹ýÂ˿ոñ
    newName = GameWorld.GetGameWorld().GetCharTrim(newName)
    if newName.strip() == "" or DirtyList.IsWordForbidden(newName):
        #Ãû×Ö²»ºÏ·¨
        UpdatePlayerNameResult(curPlayer, ShareDefine.Def_Rename_Result_Err)
        return False
    
    playerNameLen = len(newName)
    if playerNameLen < ChConfig.Def_CreatRole_MinStr or playerNameLen > ChConfig.Def_CreatRole_MaxStr:
        #Ãû×Ö³¤¶È²»ÕýÈ·
        UpdatePlayerNameResult(curPlayer, ShareDefine.Def_Rename_Result_LenErr)
        return False
    
    fullName = GameWorld.GetPlayerFullName(curPlayer, newName, serverID)
    if not fullName:
        #Ãû×Ö³¤¶È²»ÕýÈ·
        UpdatePlayerNameResult(curPlayer, ShareDefine.Def_Rename_Result_LenErr)
        return False
    
    #¼Ç¼½ÇÉ«¸ÄÃûÐÅÏ¢[ÐÂÃû×Ö, ¾ÉÃû×Ö, Íæ¼ÒID, serverID]
    #noteInfoList = [newName, curPlayer.GetName(), curPlayerID, serverID] # ÕâÀï²»´æfullName
    PlayerUniversalGameRec.MapServer_UniversalGameRec(curPlayer, ShareDefine.Def_UniversalGameRecType_UpdatePlayerName, 
                                                      [curPlayerID, serverID], [newName, curPlayer.GetName()])
    
    #֪ͨdb½øÐд¦Àí
    curPlayer.SendToDbRenamePlayer(fullName)
    return
 
 
## ÊÕµ½DB»ØÓ¦(GameServerScript.iniÀàÃû×¢²á½Å±¾)
#  @param index: Íæ¼ÒË÷Òý
#  @param tick: Ê±¼ä´Á
#  @return: ½á¹û
def OnRenamePlayerReply(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    result = curPlayer.GetRenamePlayerResult()
    newName = curPlayer.GetNewPlayerName()
    
    GameWorld.Log("OnRenamePlayerReply Reply result = %s, newName = %s"%(result, newName), curPlayer.GetID())
    
    if not (result and newName):
        #¸ÄÃûʧ°Ü»òÃû×ÖΪ¿Õ
        GameWorld.ErrLog("UpdatePlayerName NewName repeat, db Reply result = %s, newName = %s"%\
                         (result, newName), curPlayer.GetID())
        #֪ͨ¸ÄÃû½á¹û
        UpdatePlayerNameResult(curPlayer, ShareDefine.Def_Rename_Result_Repeat)
        return False
    
    #֪ͨMapServer½øÐиÄÃû´¦Àí
    curPlayer.SynMapServerPlayerName(newName)
    return True
    
    
#===============================================================================
# //01 17ͬ²½½ÇÉ«Ãû½á¹û#tagGUpdatePlayerNameResult
# struct    tagGUpdatePlayerNameResult
# {
#    tagHead    Head;
#    BYTE    Result;
# }
#===============================================================================
## ÊÕµ½MapServer·µ»Ø½á¹û
#  @param index: Íæ¼ÒË÷Òý
#  @param tick: Ê±¼ä´Á
#  @return: ½á¹û
def MapServer_UpdatePlayerNameResult(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    sendPack = IPY_GameServer.IPY_GUpdatePlayerNameResult()
    result = sendPack.GetResult()
    
    GameWorld.Log("UpdatePlayerName, MapServer Reply result = %s"%result)
    
    if not result:
        #MapServer·µ»Ø¸ÄÃûʧ°Ü֪ͨ¸ÄÃû½á¹û
        UpdatePlayerNameResult(curPlayer, ShareDefine.Def_Rename_Result_MapErr)
        return False
    
    #¼Ç¼¾ÉÃû×Ö
    oldPlayerName = curPlayer.GetName()
    
    #ÉèÖÃÐÂÃû×Ö
    newName = curPlayer.GetNewPlayerName()
    curPlayer.SetName(newName)
    
    #»ñÈ¡ÐÂÃû×Ö
    playerName = curPlayer.GetName()    
    
    #֪ͨLoginServer
    curPlayer.SynLoginServerPlayerName(playerName)
    
    #֪ͨRouteServer¸ÄÃû
    curPlayer.SynRouteServerPlayerName(playerName)
    
    #¸ÄÃû³É¹¦
    UpdatePlayerNameResult(curPlayer, ShareDefine.Def_Rename_Result_Succeed)
    
    #Á÷Ïò¼Ç¼
    DataRecordPack.DR_UpdatePlayerName(curPlayer, oldPlayerName)
    
    #È«¼Ò×å֪ͨ
    familyID = curPlayer.GetFamilyID()
    if familyID:
        #jiazu_pan_243780 °ï»á³ÉÔ±%sÒѾ­¸üÃûΪ%s.
        PlayerControl.FamilyNotify(familyID, 'jiazu_pan_243780', [oldPlayerName, newName])
    return True
 
 
## »ñÈ¡¼Ç¼ÖеÄÃû×Ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def __GetNameByUniversalGameRec(curPlayer):
    
    curPlayerID = curPlayer.GetID()
    
    recTypeListData = PlayerUniversalGameRec.GetRecordList(ShareDefine.Def_UniversalGameRecType_UpdatePlayerName)
    for index in range(recTypeListData.Count()):
        universalRecData = recTypeListData.At(index)
        
        if curPlayerID != universalRecData.GetValue1():
            #²»ÊÇÒª²éÕÒµÄÍæ¼Ò
            continue
        
        return universalRecData
            
    return None
 
 
## É¾³ýͨÓñí¼Ç¼µÄ¸ÄÃûÐÅÏ¢
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def __DelUniversalGameRec(curPlayer):
    curPlayerID = curPlayer.GetID()
    recTypeListData = PlayerUniversalGameRec.GetRecordList(ShareDefine.Def_UniversalGameRecType_UpdatePlayerName)
    for index in range(recTypeListData.Count()):
        universalRecData = recTypeListData.At(index)
        if curPlayerID != universalRecData.GetValue1():
            #²»ÊÇÒª²éÕÒµÄÍæ¼Ò
            continue
        
        recTypeListData.Delete(index)
        return
    return
    
    
## ¸ÄÃû½á¹û
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param result: ½á¹û
#  @return: None
def UpdatePlayerNameResult(curPlayer, result):
    
    #֪ͨMapServer½â³ý¸ÄÃûËø
    curPlayerID = curPlayer.GetID()
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(curPlayerID, 0, curPlayerID, curPlayer.GetMapID(), 
                 'ChearUpdatePlayerName', '%s'%(result), len(str(result)))
    
    #¸ÄÃû³É¹¦
    if result == ShareDefine.Def_Rename_Result_Succeed:
        #¾ÀÕýÅÅÐаñÖеÄÍæ¼ÒÃû×ּǼ
        PlayerBillboard.RedressBillboard(curPlayer)
    
        #¾ÀÕýͨÓüǼ±íÖеÄÍæ¼ÒÃû×Ö
        RedressUniversalGameRec(curPlayer)
        
        #¾ÀÕý¼Ò×åÐÐΪ¼Ç¼
        RedressFamilyAction(curPlayer)
        
        #Ð޸ļÒ×åÐÅÏ¢
        RedressFamily(curPlayer)
        
        #¾ÀÕýÉç½»ÖÐÍæ¼ÒÃû×Ö
        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), IPY_GameServer.CDBPlayerRefresh_PlayerName, curPlayer.GetName())
        
    #ɾ³ýͨÓñí¼Ç¼µÄ¸ÄÃûÐÅÏ¢
    #@warning: ±ØÐëÔÚ¾ÀÕýÅÅÐкó, ÒòΪ¾ÀÕý³èÎïÅÅÐаñÓÐÓõ½Íæ¼Ò¸ÄÃûǰµÄ¾ÉÃû×Ö
    __DelUniversalGameRec(curPlayer)
    
    #֪ͨ¿Í»§¶Ë¸ÄÃû½á¹û
    Sync_UpdatePlayerNameResult(curPlayer, result)
    return
 
 
#===============================================================================
# //A9 21 ½ÇÉ«¸ÄÃû½á¹û #tagUpdatePlayerNameResult
# struct    tagUpdatePlayerNameResult
# {
#    tagHead        Head;
#    BYTE        Result;        //½ÇÉ«¸ÄÃû½á¹û
# };
#===============================================================================
## Í¨Öª½ÇÉ«¸ÄÃû½á¹û
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param result: ½á¹û
#  @return: None
def Sync_UpdatePlayerNameResult(curPlayer, result):
    pack = ChPyNetSendPack.tagUpdatePlayerNameResult()
    pack.Clear()
    pack.Result = result
    NetPackCommon.SendFakePack(curPlayer, pack)
    return
 
 
## ¾ÀÕýͨÓÃÐÅÏ¢±íÖÐÍæ¼ÒÃû×Ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def RedressUniversalGameRec(curPlayer):
    
    redressGameRecTypeList = (
                              ShareDefine.Def_UniversalGameRecType_HijackTruck,    # ½ÙïÚ1
                              )
    
    curPlayerName = curPlayer.GetName()
    gameRecData = __GetNameByUniversalGameRec(curPlayer)
    if not gameRecData:
        return
    
    oldName = gameRecData.GetStrValue2()
    
    universalRecMgr = GameWorld.GetUniversalRecMgr()  
    for index in redressGameRecTypeList:
        recTypeListData = universalRecMgr.GetTypeList(index)
        recCount = recTypeListData.Count()
        for index in range(0, recCount):
            universalRecData = recTypeListData.At(index)
            
            if oldName == universalRecData.GetStrValue1():
                universalRecData.SetStrValue1(curPlayerName)
            
            if ShareDefine.Def_UniversalGameRecType_HijackTruck and oldName == universalRecData.GetStrValue2():
                #½ÙïڼǼÖÐ, ×Ö¶Î2Ϊ½ÙïÚÕßÃû×Ö
                universalRecData.SetStrValue2(curPlayerName)
    return
 
#------------------------------------------------------------------------------ 
## ¾ÀÕý¼Ò×åÐÐΪ¼Ç¼ÖеÄÍæ¼ÒÃû×Ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def RedressFamilyAction(curPlayer):
    
    familyId = curPlayer.GetFamilyID()
    if not familyId:
        #¸ÄÍæ¼ÒûÓмÒ×å
        return
    
    gameRecData = __GetNameByUniversalGameRec(curPlayer)
    if not gameRecData:
        return
    
    curPlayerName = curPlayer.GetName()
    oldName = gameRecData.GetStrValue2()
    
    allFamilyActionManager = GameWorld.GetFamilyActionManager()  
    
    for actionType in ShareDefine.Def_ActionTypeList:
        familyAction = allFamilyActionManager.GetFamilyAction(familyId, actionType)
        for index in range(0, familyAction.Count()):
            familyActionData = familyAction.At(index)
            name = familyActionData.GetName()
            if name != oldName:
                continue
            familyActionData.SetName(curPlayerName)  # ÉèÖÃÃû×Ö
            
    return
 
## ¾ÀÕý¼Ò×åÖеÄÍæ¼ÒÃû×Ö
#  @param curPlayer: Íæ¼ÒʵÀý
#  @return: None
def RedressFamily(curPlayer):
    familyId = curPlayer.GetFamilyID()
    if not familyId:
        #Íæ¼ÒûÓмÒ×å
        return
    curFamily = curPlayer.GetFamily()
    #¼Ò×峤Ãû×Ö
    if curFamily.GetLeaderID() == curPlayer.GetID():
        curFamily.SetLeaderName(curPlayer.GetName())
    #¼Ò×å³ÉÔ±Ãû×Ö
    curMember = curFamily.FindMember(curPlayer.GetID())
    if curMember:
        curMember.SetName(curPlayer.GetName())
    return
 
#------------------------------------------------------------------------------ 
## Íæ¼ÒÉÏÏß¾ÀÕýÃû×ÖÐ޸Ľá¹û
#  @param curPlayer: Íæ¼ÒʵÀý
#  @param tick: Ê±¼ä´Á
#  @return: None
def PlayerLoadMapRedressUpdatePlayerName(curPlayer, tick):
    gameRecData = __GetNameByUniversalGameRec(curPlayer)
    if not gameRecData:
        return
    
    newName = gameRecData.GetStrValue1()
    serverID = gameRecData.GetValue2()
    
    #¾ÀÕýÒì³£, ÖØÐ¾ÀÕý
    GameWorld.Log("RedressUpdatePlayerName Err Afresh Redress, curPlayerName = %s, newName = %s"%\
                  (curPlayer.GetName(), newName), curPlayer.GetID())
    
    __UpdatePlayerName(curPlayer, newName, serverID, tick)
    return