hxp
2019-09-20 67bcc2ab06912fc3d9cf31ceae533da76e50d5ae
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//³ÆºÅ±í #tagDienstgrad
 
struct    tagDienstgrad
{
    DWORD        _ID;    //Í·ÏÎid
    WORD        Type;    //Í·ÏÎÀàÐÍ
    DWORD        ExpireTime;    //ÓÐЧʱ¼ä
    list        LightType;    //µãÁÁÊôÐÔÀàÐÍ
    list        LightAttribute;    //µãÁÁÊôÐÔÖµ
    list        Skills;        //±»¶¯¼¼ÄÜ
};
 
//Áé¸ù±í #tagRolePoint
 
struct    tagRolePoint
{
    BYTE        _AttrID;    //ÊôÐÔID
    dict        AddAttrInfoPerPoint;    //ÿµãÔö¼ÓÊôÐÔÐÅÏ¢ {"Ö°Òµ":[[ÿXµã,ÊôÐÔID,Öµ], ...], ..}
    BYTE        FightPowerPerPoint;        //ÿµã¸½¼ÓÕ½¶·Á¦
    dict        PointQualityAttrDict;        //µãÊýÆ·Öʽø½×Ôö¼ÓÊôÐÔ,  {Ö°Òµ:{ÊôÐÔID:[½×¶ÎÊôÐÔ,..],..},..}
    list        PointQualityIntervalList;        //µãÊýÆ·Öʽø½×ÊôÐÔµãÇø¼äÁбí
};
 
//ÁéÆ÷ÊôÐÔ±í #tagLingQiAttr
 
struct    tagLingQiAttr
{
    BYTE        _ItemID;    //ÊôÐÔID
    list        LingQiAttrID;        //ÁéÆ÷ÊôÐÔID
    list        LingQiAttrValue;        //ÁéÆ÷ÊôÐÔÊýÖµ
    DWORD        LingQiAttrScore;    //ÁéÆ÷ÊôÐÔÆÀ·Ö
    dict        UpCostItem;    //Í»ÆÆÐèÒª²ÄÁÏ
    DWORD        NextItemID;    //Í»ÆÆºóÎïÆ·ID
};
 
//¾³½ç±í #tagRealm
 
struct    tagRealm
{
    WORD        _Lv;    //¾³½çµÈ¼¶
    DWORD        NeedLV;    //ÐèÒªµÈ¼¶
    DWORD        NeedItemID;    //ÐèÒªµÀ¾ßID
    WORD        NeedItemCnt;    //ÏûºÄµÄµÀ¾ßÊýÁ¿
    list        NeedEquip;    //ÐèÒª8²¿Î»×°±¸Ìõ¼þ½×¼¶|Æ·ÖÊ|ÊÇ·ñÌ××°
    list        AddAttrType;    //¾³½ç¼Ó³ÉÊôÐÔÀàÐÍ    
    list        AddAttrNum;    //¾³½ç¼Ó³ÉÊôÐÔÖµ
    DWORD        BossID;    //¶É½Ùbossid
    DWORD        BuffID;    //¸øÈ«·þÔÚÏßÍæ¼ÒÔö¼Óbuff
    DWORD        ExpRate;    //ÐÞΪ³Ø¾­ÑéËÙÂÊ
    DWORD        ExpLimit;    //ÐÞΪ³Ø¾­ÑéÉÏÏÞ
};
 
//Éñ±ø±í #tagGodWeapon
 
struct    tagGodWeapon
{
    WORD        _Type;    //Éñ±øÀàÐÍ
    WORD        _LV;    //µÈ¼¶
    DWORD        Exp;
    list        AttrType;    //ÊôÐÔÀàÐÍ
    list        AttrNum;    //ÊôÐÔÖµ
    DWORD        SkillID;    //¼¤»î¼¼ÄÜID
    char        SysMark;    //ϵͳÌáʾ
};
 
//¹¦ÄÜÅäÖñí¸ñ #tagFuncConfig
 
struct    tagFuncConfig
{
    char        _Key;    //±êʶ
    char        Numerical1;    //Êý¾Ý1
    char        Numerical2;    //Êý¾Ý2
    char        Numerical3;    //Êý¾Ý3
    char        Numerical4;    //Êý¾Ý4
    char        Numerical5;    //Êý¾Ý5
};
 
//µÈ¼¶¿ªÆô¹¦ÄÜ #tagFuncOpenLV
 
struct    tagFuncOpenLV
{
    DWORD        _FuncId;    //¹¦Äܱêʶ
    DWORD        LimitLV;    //¿ªÆôµÈ¼¶
    DWORD        LimitMagicWeapon;    //ÐèÒª½âËø·¨±¦ID
    WORD        LimiRealmLV;    //ÐèÒª¾³½çµÈ¼¶
    DWORD        LimitMissionID;    //ÐèÒªÍê³ÉµÄÈÎÎñID
    BYTE        LimitVIPLV;    //ÐèÒªVIPµÈ¼¶
    char        MailKey;    //Óʼþ
};
 
 
//ºÏ³É±í #tagItemCompound
 
struct    tagItemCompound
{
    WORD        _ID;    //ºÏ³ÉÅäÖñàºÅID
    BYTE        ComposeGroup;    //ºÏ³É¹é×éÀàÐÍ
    list        MakeID;    //¿ÉºÏ³ÉµÄµÀ¾ßID£¬¶à¸öÔòËæ»úÒ»¸ö
    BYTE        IsFirstSuccMakeJobItem;    //Ê״γɹ¦ÊÇ·ñ±Ø³ö±¾Ö°Òµ
    list        UnfixedItemID;    //²»¹Ì¶¨µÀ¾ßID, ¶à¸öIDʱÔòÈÎÒâÒ»ÖÖ¾ù¿É
    BYTE        UnfixedItemCount;    //²»¹Ì¶¨µÀ¾ßÏûºÄÊýÁ¿
    list        FixedItemID;    //ÏûºÄ¹Ì¶¨µÀ¾ßID, ¶à¸öIDʱ´ú±íÿ¸öID¾ùÐèÏûºÄ
    list        FixedItemCount;    //ÏûºÄ¹Ì¶¨µÀ¾ßÊýÁ¿£¬Ã¿¸öID¶ÔÓ¦ÊýÁ¿
    DWORD        NeedMoney;    // ÏûºÄÍ­Ç®
    WORD        SuccessRate;    // ³É¹¦ÂÊÍò·ÖÂÊ
    WORD        SuccessRateMax;    // ×î´ó³É¹¦ÂÊÍò·ÖÂÊ
    list        SuccessRateIncrease;    //Ìá¸ß³É¹¦ÂʵÀ¾ß, µÀ¾ßID|¸öÊý|Ìá¸ßµÄ¸ÅÂÊ
    BYTE        AddonsCountMax;    //×î´ó¿É¸½¼Ó²ÄÁÏÊý, Ôö¼Ó¸ÅÂÊÓÃ, ·Ç±ØÐë, 0´ú±í²»¿É¸½¼Ó²ÄÁÏ
    char        SysMark;    //Ìáʾmark
    BYTE        SysMarkParamType;    //ϵͳÌáʾ²ÎÊý×éºÏÀàÐÍ
};
 
 
//ÎïÆ·Ç¿»¯Ð§¹û±í
 
struct tagItemPlus
{
    BYTE        _Type;    //Ç¿»¯ÀàÐÍ
    WORD        _LV;    //Ç¿»¯µÈ¼¶
    list        AttrType;    //ÊôÐÔÀàÐÍ
    list        AttrValue;    //ÊôÐÔÖµ
    DWORD        CostCount;    //ÏûºÄÍ­Ç®
    DWORD        AddExp;    //ÌáÉýÊìÁ·¶ÈÖµ
    DWORD        TotalExp;    //Éý¼¶ËùÐèÊìÁ·¶È×ÜÖµ
};
 
 
//×°±¸Ç¿»¯µÈ¼¶ÉÏÏÞ
 
struct tagItemPlusMax
{
    BYTE        _Type;        //°´×°±¸Î»¶ÔÓ¦ÀàÐͲéÕÒ
    BYTE        _Star;    // ×°±¸ÐÇÊý
    WORD        LevelMax;    //Ç¿»¯µÈ¼¶ÉÏÏÞ
};
 
 
//×°±¸È«ÉíÐÇÊýÊôÐÔ
 
struct tagRoleEquipStars
{
    BYTE        _StarsNeed;    //È«ÉíÐÇÊý
    list        AttrType;    //ÊôÐÔÀàÐÍ
    list        AttrValue;    //ÊôÐÔÖµ
};
 
//×°±¸´«ÆæÊôÐÔÌõÊý±í
 
struct tagEquipLegendAttrCount
{
    BYTE        _ItemType;    //ÎïÆ·ÀàÐÍ
    BYTE        _ItemColor;    //ÎïÆ·ÑÕÉ«
    BYTE        _IsSuit;    //ÊÇ·ñÌ××°
    BYTE        _ItemQuality;    //ÎïÆ·ÐǼ¶
    list        LegendAttrCountInfo;    //´«ÆæÊôÐÔÌõÊýÐÅÏ¢ [[ÌõÊý, [ÊôÐÔÀàÐÍ¿â±àºÅ, ...]], ...]
};
 
//×°±¸´«ÆæÊôÐÔÀàÐͱí
 
struct tagEquipLegendAttrType
{
    BYTE        _ItemType;    //ÎïÆ·ÀàÐÍ
    dict        LegendAttrTypeLib;    //´«ÆæÊôÐÔÀàÐÍ¿â {ÊôÐÔÀàÐÍ¿â±àºÅ:[ÊôÐÔID,...], ...}
};
 
//×°±¸´«ÆæÊôÐÔÖµ¿â±í
 
struct tagEquipLegendAttrLib
{
    BYTE        _LegendAttrID;    //´«ÆæÊôÐÔID
    dict        LegendAttrLib;    //ÊôÐÔ¿âÐÅÏ¢ {¿â±àºÅ:[Ëæ»úÊýÖµ, ...], ...}
};
 
//×°±¸´«ÆæÊôÐԵȼ¶ÊýÖµ±í
 
struct tagEquipLegendAttrValue
{
    BYTE        _ItemType;    //ÎïÆ·ÀàÐÍ
    BYTE        _ItemClassLV;    //ÎïÆ·½×¼¶
    BYTE        _ItemColor;    //ÎïÆ·ÑÕÉ«
    BYTE        _IsSuit;    //ÊÇ·ñÌ××°
    BYTE        _ItemQuality;    //ÎïÆ·ÐǼ¶
    dict        LVLegendAttrLibNumInfo;    //ÊôÐÔIDµÈ¼¶¶Î¶ÔÓ¦ÊýÖµ¿â±àºÅ {ÊôÐÔID:{µÈ¼¶:¿â±àºÅ, ...}}
};
 
//ÉñÊÞ±í
 
struct tagDogz
{
    BYTE        _DogzID;    //ÉñÊÞID
    list        BaseAttrTypes;    //»ù´¡ÊôÐÔÀàÐÍÁбí
    list        BaseAttrValues;    //»ù´¡ÊôÐÔÖµÁбí
    list        HelpBattleSkills;    //ÖúÕ½¼¼ÄÜIDÁбí
    DWORD        FightPowerEx;    //ÖúÕ½¸½¼ÓÕ½Á¦
    list        EquipPlaceColorList;    //´©´÷×°±¸ÑÕÉ«ÏÞÖÆ
    list        HelpBattleNotify;    //ÖúÕ½¹ã²¥ ["¹ã²¥key",[²ÎÊý1,²ÎÊý2,...],¹ã²¥CD·ÖÖÓ]
};
 
//ÉñÊÞÇ¿»¯±í
 
struct tagDogzEquipPlus
{
    BYTE        _EquipPlace;    //×°±¸Î»
    BYTE        _PlusLV;    //Ç¿»¯µÈ¼¶
    list        PlusAttrTypes;    //Ç¿»¯ÊôÐÔÀàÐÍÁбí
    list        PlusAttrValues;    //Ç¿»¯ÊôÐÔÖµÁбí
    DWORD        PlusLVUPTotalExp;    //Éý¼¶ËùÐèÀÛ¼ÆÊìÁ·¶È×ÜÖµ
};
 
//·ûÓ¡±í
 
struct tagRune
{
    DWORD        _ID;    //±àºÅID
    list        AttrType;    //ÊôÐÔÀàÐÍ
    DWORD        TowerID;    //½âËø·ûÓ¡Ëþ±àºÅ
};
 
 
//Ï´Á·±í #tagEquipWash
 
struct    tagEquipWash
{
    BYTE        _WashType;    // ×°±¸¹é×éÀàÐÍ
    BYTE        _WashLV;    // Ï´Á·µÈ¼¶
    BYTE        AttrType1;    // ÊôÐÔ1ÀàÐÍ
    DWORD        AttrMax1;    // ÊôÐÔ1µ±Ç°µÈ¼¶Ï´Á·ÉÏÏÞ
    dict        AttrRandDict1;    // ÊôÐÔ1Ëæ»ú·¶Î§
    DWORD        AttrCostGoldMin1;    // ÊôÐÔ1ÏÉÓñÏ´Á·ÏÂÏÞÖµ
    DWORD        AttrCostGoldMax1;    // ÊôÐÔ1ÏÉÓñÏ´Á·ÉÏÏÞÖµ
    BYTE        AttrType2;    // ÊôÐÔ2ÀàÐÍ
    DWORD        AttrMax2;    // ÊôÐÔ2µ±Ç°µÈ¼¶Ï´Á·ÉÏÏÞ
    dict        AttrRandDict2;    // ÊôÐÔ2Ëæ»ú·¶Î§
    DWORD        AttrCostGoldMin2;    // ÊôÐÔ2ÏÉÓñÏ´Á·ÏÂÏÞÖµ
    DWORD        AttrCostGoldMax2;    // ÊôÐÔ2ÏÉÓñÏ´Á·ÉÏÏÞÖµ
    BYTE        AttrType3;    // ÊôÐÔ3ÀàÐÍ
    DWORD        AttrMax3;    // ÊôÐÔ3µ±Ç°µÈ¼¶Ï´Á·ÉÏÏÞ
    dict        AttrRandDict3;    // ÊôÐÔ3Ëæ»ú·¶Î§
    DWORD        AttrCostGoldMin3;    // ÊôÐÔ3ÏÉÓñÏ´Á·ÏÂÏÞÖµ
    DWORD        AttrCostGoldMax3;    // ÊôÐÔ3ÏÉÓñÏ´Á·ÉÏÏÞÖµ
    DWORD        CostItemID;        // ¹Ì¶¨ÏûºÄÎïÆ·ID
    BYTE        CostItemCount;    // ¹Ì¶¨ÏûºÄÎïÆ·¸öÊý
    list        GoldWashCostList;    // ÏÉÓñÏ´Á·ÌõÊý¶ÔÓ¦ÏûºÄ
};
 
 
//ÊôÐÔ¹ûʵ±í
 
struct tagAttrFruit
{
    DWORD        _ID;    //ÎïÆ·ID
    BYTE        FuncID;    //ËùÊô¹¦ÄÜID
    dict        MaxUseCnt;    //¾³½ç¶ÔÓ¦×î´ó¿ÉʹÓÃÊýÁ¿
    list        AddItemInfo;    //[Ôö·ùµ¤ID,µ¥´ÎÎïÆ·ÊýÁ¿,µ¥´ÎÔö¼ÓÉÏÏÞ]
    WORD        RecycleMoney;    //»ØÊÕ»õ±ÒÖµ
    DWORD        FightPowerEx;    //¸½¼ÓÕ½¶·Á¦
};
 
 
//ÁéÊÞ±í
 
struct tagPetInfo
{
    DWORD        _ID;    //ÁéÊÞNPCID
    BYTE        Quality;    //Æ·ÖÊ
    char        UnlockSys;    //½âËø¹ã²¥Ìáʾ
    DWORD        UnLockNeedItemID;    //½âËøÁéÊÞÎïÆ·ID
    BYTE        UnLockNeedItemCnt;    //½âËøËùÐèÎïÆ·ÊýÁ¿
    DWORD        DecomposeExp;    //·Ö½âµ¥¸ö½âËøÎïÆ·¿É»ñµÃÉý½×¾­Ñé
    BYTE        InitRank;    //ÁéÊÞ³õʼ½×Êý
    WORD        MaxRank;    //ÁéÊÞ×î¸ß½×Êý
    WORD        UseNeedRank;    //¶àÉٽ׿ÉÇл»Íâ¹Û
    list        SkillID;    //ÁéÊÞ¼¼ÄÜID
    list        SkillUnLock;    //ÁéÊÞ¼¼ÄܽâËøÐèÒª½×Êý
    list        SkillUnLockSys;    //ÁéÊÞ¼¼ÄܽâËøÌáʾ
    DWORD        InitFightPower;    //³õʼսÁ¦
};
 
 
//×°±¸·Ö½âÊôÐÔ±í
 
struct tagEquipDecompose
{
    WORD        _LV;    //µÈ¼¶
    DWORD        UpNeedExp;    //Éý¼¶ËùÐè¾­ÑéÊý
    dict        Attr;    //ÊôÐÔ¼Ó³É
};
 
 
//ÁéÊÞÉý½×ÏûºÄ±í
 
struct tagPetClassCost
{
    DWORD        _PetID;    //ÁéÊÞNPCID
    DWORD        _Class;    //ÁéÊÞ½×Êý
    DWORD        UpNeedExp;    //ÁéÊÞÉý½×ËùÐè¾­ÑéÊý
    DWORD        AtkAdd;    //ÿ½×¹¥»÷Á¦¼Ó³É
};
 
 
//ÁéÊÞÎüÊÕ×°±¸±í
 
struct tagPetEatEquip
{
    BYTE        _EquipColor;    //×°±¸Æ·ÖÊ
    BYTE        _EquipClass;    //×°±¸½×Êý
    DWORD        Exp;    //»ñµÃÁéÊÞÉý¼¶¾­Ñé
    DWORD        FamilyStoreItemScore;    //ÏÉÃ˱¦¿â»ý·Ö
};
 
 
//×øÆï±í
 
struct tagHorse
{
    DWORD        _HorseID;    //×øÆï±àºÅID
    DWORD        ItemID;    //×øÆïÎïÆ·ID
    DWORD        UnlockItemID;    //½âËø×øÆïÎïÆ·±àºÅ
    BYTE        UnlockItemCnt;    //½âËøËùÐèÎïÆ·ÊýÁ¿
    BYTE        InitLV;    //×øÆï³õʼµÈ¼¶
    BYTE        MaxLV;    //×øÆï×î¸ßµÈ¼¶
    BYTE        UseNeedRank;    //¶àÉٽ׿ÉÇл»Íâ¹Û
    BYTE        Quality;        //×øÆïÆ·ÖÊ
    DWORD        InitFightPower;    //³õʼսÁ¦
    char        UnlockSys;    //½âËø¹ã²¥Ìáʾ
};
 
 
//×øÆïÉý¼¶±í
 
struct tagHorseUp
{
    DWORD        _HorseID;    //×øÆï±àºÅID
    BYTE        _LV;    //×øÆïµÈ¼¶
    DWORD        NeedExp;    //Éý¼¶ËùÐè¾­Ñé
    list        AttrType;    //¼¤»î¼Ó³ÉÊôÐÔÀàÐÍ
    list        AttrValue;    //¼¤»î¼Ó³ÉÊôÐÔÖµ
    list        SkillID;    //¿É»ñµÃµÄ¼¼ÄÜID
    char        SysMark;    //¹ã²¥Ìáʾ
};
 
//Íæ¼ÒµÈ¼¶±í
 
struct tagPlayerLV
{
    WORD        _LV;    //Íæ¼ÒµÈ¼¶
    DWORD        ExpPoint;    //Éý¼¶ËùÐè¾­Ñéµã,ÿ¸ö¾­Ñéµã´ú±íµÄ¾­ÑéÓÉÏîÄ¿¾ö¶¨
    DWORD        Exp;    //³ý¾­Ñéµã×ܾ­ÑéÍâÉý¼¶»¹ÐèµÄ¾­Ñé
    BYTE        TalentPoint;    //µÈ¼¶»ñµÃµÄÌ츳µã
    DWORD        ReExp;    //µÈ¼¶¾­ÑéЧÂÊ(second)
    DWORD        ReMaxHP;    //ÉúÃü
    DWORD        ReAtk;    //¹¥»÷
    DWORD        ReDef;    //·ÀÓù
    DWORD        ReHit;    //ÃüÖÐ
    DWORD        ReMiss;    //ÉÁ±Ü
    DWORD        ReAtkSpeed;    //¹¥ËÙ
    DWORD        ReSkillAtkRate;    //¼¼ÄÜÉ˺¦±ÈÀý
    DWORD        ReDamagePer;    //Ôö¼ÓÉ˺¦
    DWORD        ReDamReduce;    //¼õÉÙÉ˺¦
    DWORD        ReIgnoreDefRate;    //ÎÞÊÓ·ÀÓù±ÈÀý
    DWORD        ReLuckyHitRate;    //»áÐÄÒ»»÷ÂÊ
    DWORD        ReLuckyHit;    //»áÐÄÒ»»÷É˺¦
    DWORD        ReBleedDamage;    //Á÷ѪÉ˺¦Ôö¼Ó
    DWORD        ReIceAtk;    //ÕæÊµÉ˺¦
    DWORD        ReIceDef;    //ÕæÊµµÖÓù
    DWORD        RePetAtk;    //Áé³è¹¥»÷
    DWORD        RePetSkillAtkRate;    //Áé³è¼¼ÄÜ
    DWORD        RePetDamPer;    //Áé³èÉ˺¦Ôö¼Ó
    DWORD        ReFinalHurt;    //¹Ì¶¨É˺¦Ôö¼Ó
    DWORD        ReFinalHurtReduce;    //¹Ì¶¨É˺¦¼õÉÙ
    DWORD        RePotionReply;    //Ѫƿ»Ö¸´Á¿
    DWORD        RePotionCD;    //ѪƿCD
    DWORD        AttackEff;    //¹Ò»úЧÂÊ
    DWORD        ReFightPower;    //Õ½¶·Á¦
    DWORD        IceLodeFightPower;    //±ù¾§¿óÂöɨµ´Õ½¶·Á¦
};
 
//GM²âÊÔÊôÐÔ±í
 
struct tagGMAttr
{
    DWORD        _GMAttrID;    //Êý¾ÝID
    BYTE        IsValid;    //ÊÇ·ñÓÐЧµÄ
    char        GMAccID;    //GMÍæ¼ÒÕ˺Å
    WORD        GMMaxLV;    //ÓÐЧµÄ×î´óµÈ¼¶
    WORD        AttrLV;    //¶ÔÓ¦µÈ¼¶±íÖеÄÊôÐÔ
    float        AttrPer;    //¶ÔÓ¦µÈ¼¶±íÖеıÈÀý
    dict        AttrSpecDict;    //ÌØÊâÊôÐÔÖµ×Öµä {attrKey:value, ...}
    dict        AttrExDict;    //ÌØÊâÊôÐÔÖµ×Öµä {attrKey:value, ...}
};
 
//³É³¤Ð͹ÖÎï²ÎÊý¹«Ê½±í
 
struct tagNPCStrengthen
{
    DWORD        _NPCID;    //NPCID
    BYTE        IsStrengthenByPlayerCount;//ÊÇ·ñ¸ù¾ÝÈËÊý³É³¤
    BYTE        LVStrengthenMark;//µÈ¼¶³É³¤ÊôÐÔ¹«Ê½±ê¼Ç
    BYTE        LVStrengthenType;//µÈ¼¶³É³¤ÀàÐÍ, 0-²»°´µÈ¼¶³É³¤£»1-°´Íæ¼Òƽ¾ùµÈ¼¶£»2-°´Íæ¼Ò×î´óµÈ¼¶£»3-°´ÊÀ½çµÈ¼¶£»
    BYTE        CmpNPCBaseLV;//ÊÇ·ñ±È½ÏNPC±íµÈ¼¶, ÊǵĻ°È¡NPC±íÅäÖõȼ¶Óë³É³¤µÈ¼¶ÖнϴóµÈ¼¶
    DWORD        HitTime;//ÊÜ»÷´ÎÊý
    DWORD        DefCoefficient;//ÈËÎï·ÀÓùϵÊý
    DWORD        AtkCoefficient;//ÈËÎï¹¥»÷ϵÊý
    DWORD        AdjustCoefficient;//µ÷ÕûϵÊý±ÈÀý
    DWORD        AtkInterval;//¹ÖÎï¹¥»÷¼ä¸ô
    DWORD        HitRate;//¶ÔÈËÎïµÄÃüÖÐÂÊ
    DWORD        MissRate;//¶ÔÈËÎïµÄÉÁ±ÜÂÊ
    DWORD        MonterNum;//¹ÖÎïÊý
    DWORD        IceAtkCoefficient;//ÔªËØ¹¥»÷±ÈÀý
    DWORD        IceDefCoefficient;//ÔªËØ¿¹ÐÔ±ÈÀý
    DWORD        MaxEnduranceTime;//Íæ¼Ò×î´ó³ÐÊÜÉ˺¦Ê±¼ä
    DWORD        FightPowerCoefficient;//Ñ¹ÖÆÕ½¶·Á¦ÏµÊý
};
 
//NPCʱ¼äµôѪ±í
 
struct tagNPCTimeLostHP
{
    DWORD        _NPCID;    //NPCID
    DWORD        LostHPPerSecond;    //µ¥ÈËÿÃëµôѪÁ¿
    BYTE        MaxPlayerCount;    //×î´óÈËÊý
    DWORD        LostHPPerSecondEx;    //ÿÔö¼ÓÒ»È˸½¼ÓµôѪÁ¿
    BYTE        FightPowerMinByLV;    //±ê×¼Õ½Á¦ÊÇ·ñÈ¡µÈ¼¶±í
    DWORD        FightPowerMin;    //±ê×¼Õ½Á¦
    DWORD        FightPowerMax;    //ÉÏÏÞÕ½Á¦
    DWORD        EveryFightPower;    //ÿxµãÕ½Á¦
    DWORD        EveryFightPowerLostHPEx;    //ÿxµãÕ½Á¦¸½¼ÓÉ˺¦
};
 
//×°±¸Ì××°ÊôÐÔ±í
 
struct tagEquipSuitAttr
{
    WORD        _SuiteID;    //Ì××°ID
    BYTE        SuiteCnt;    //Ì××°¼þÊý
    BYTE        Star;    //ÐÇÊý
    dict        AttrInfo;    //ÊôÐÔ
    DWORD        SkillID;    //¼¼ÄÜID
    BYTE        IsNotify;    //ÊÇ·ñ¹ã²¥
};
 
 
//ÓðÒí¾«Á¶ÊôÐÔ±í
 
struct tagWingRefineAttr
{
    BYTE        _WingClassLV;    //³á°ò½×¼¶
    dict        AttrInfo;    //¾«Á¶ÊôÐÔÐÅÏ¢
    dict        ItemColorInfo;    //¾«Á¶¾­Ñé¶ÔÓ¦ÑÕÉ«ÐÅÏ¢
    DWORD        MaxRefineExp;    //±¾½××î´ó¾«Á¶Öµ
};
 
//ÓðÒí¾«Á¶¾­Ñé±í
 
struct tagWingRefineExp
{
    DWORD        _ItemID;    //¾«Á¶ÎïÆ·ID
    DWORD        RandExpMin;    //×îÐ¡Ëæ»ú¾«Á¶Öµ
    DWORD        RandExpMax;    //×î´óËæ»ú¾«Á¶Öµ
    dict        ExpMaterial; //³á°ò´úÊý¶ÔÓ¦¾«Á¶Öµ
};
 
//ÏÉÃ˿Ƽ¼±í
 
struct tagFamilyTech
{
    DWORD        _TechID;    //¿Æ¼¼ID*1000+µÈ¼¶
    BYTE        AttrType;    //ÊôÐÔÀàÐÍ
    DWORD        AttrValue;    //ÊôÐÔÖµ
    DWORD        Contribution;    //ÐèÒª¹±Ï×¶È
    DWORD        PowerEx;    //¶îÍâÕ½Á¦
};
 
//Õ½¶·Á¦²ÎÊýµÈ¼¶ÏµÊý±í
 
struct tagFightPowerParam
{
    WORD        _LV;    //µÈ¼¶
    DWORD        CftHit;    //ÃüÖÐϵÊý
    DWORD        CftMiss;    //ÉÁ±ÜϵÊý
    DWORD        CftIgnoreDefRate;    //ÎÞÊÓ·ÀÓùϵÊý
    DWORD        CftDamChanceDef;    //µÖÓùϵÊý
    DWORD        CftFaintRate;    //»÷ÔÎϵÊý
    DWORD        CftSuperHitRateReduce;    //±©»÷ÂÊ¿¹ÐÔϵÊý
    DWORD        CftSuperHitRate;    //±©»÷ÂÊϵÊý
    DWORD        CftLuckyHitRate;    //»áÐÄÒ»»÷ÂÊϵÊý
    DWORD        CftLuckyHitRateReduce;    //»áÐÄÒ»»÷¿¹ÐÔϵÊý
    DWORD        CftSkillAtkRate;    //¼¼ÄÜÉ˺¦ÏµÊý
    DWORD        CftSkillAtkRateReduce;    //¼¼ÄܼõÉËϵÊý
    DWORD        CftFinalHurtPer;    //×îÖÕÉ˺¦¼Ó³ÉϵÊý
    DWORD        CftFinalHurtReducePer;    //×îÖÕÉ˺¦¼õÃâϵÊý
    DWORD        CftDamagePerPVP;    //PVPÉ˺¦Ôö¼ÓϵÊý
    DWORD        CftDamagePerPVPReduce;    //PVPÉ˺¦¼õÉÙϵÊý
    DWORD        CftNPCHurtAddPer;    //PVE¼¼ÄܼӳÉϵÊý
    DWORD        CftNormalHurtPer;    //ÆÕͨ¸½¼ÓÉ˺¦¼Ó³ÉϵÊý
    DWORD        CftFabaoHurtPer;    //·¨±¦¸½¼ÓÉ˺¦¼Ó³ÉϵÊý
    DWORD        CftDamBackPer;    //É˺¦·´ÉäϵÊý
    DWORD        CftIgnoreDefRateReduce;    //ÎÞÊÓ·ÀÓù¿¹ÐÔϵÊý
    DWORD        CftFaintDefRate;    //¿ØÖƵֿ¹ÏµÊý
    DWORD        CftAtkSpeed;    //¹¥ËÙϵÊý
    DWORD        CftJobAHurtAddPer;    //¶ÔÄ¿±êսʿÉ˺¦¼Ó³É
    DWORD        CftJobBHurtAddPer;    //¶ÔÄ¿±ê·¨Ê¦É˺¦¼Ó³É
    DWORD        CftJobCHurtAddPer;    //¶ÔÄ¿±ê¹­¼ýÉ˺¦¼Ó³É
    DWORD        CftJobAAtkReducePer;    //սʿ¹¥»÷É˺¦¼õÃâ
    DWORD        CftJobBAtkReducePer;    //·¨Ê¦¹¥»÷É˺¦¼õÃâ
    DWORD        CftJobCAtkReducePer;    //¹­¼ý¹¥»÷É˺¦¼õÃâ
};
 
//NPCµôÂä±í
 
struct tagNPCDropItem
{
    DWORD        _NPCID;    //NPCID
    WORD        MaxWorldLV;    //×î´óÊÀ½çµÈ¼¶£¬0Ϊ²»ÏÞÖÆ£¬²»ÊÜ×î´óµôÂäµÈ¼¶Ó°Ïì
    WORD        MaxDropLV;    //×î´ó¿ÉµôÂäµÄÍæ¼ÒµÈ¼¶, ²»Ó°ÏìÊÀ½çµÈ¼¶
    BYTE        CanDropRatePlus;    //¶îÍâÌáÉýµôÂʵÄÊÇ·ñÓÐЧ
    BYTE        IsDropJobSelf;    //ÊÇ·ñÖ»µôÂä±¾Ö°Òµ
    list        PieRateDrop;    //±ýͼ¸ÅÂʵôÂäÐÅÏ¢ [(¸ÅÂÊ,0),(¸ÅÂÊ,(½×,ÑÕÉ«)),...]
    BYTE        PieRateDoCnt;    //±ýͼ¸ÅÂÊÖ´ÐдÎÊý
    dict        IndepRateDrop;    //¶ÀÁ¢¸ÅÂʵôÂäÐÅÏ¢ {(½×,ÑÕÉ«):¸ÅÂÊ,...}
    BYTE        IndepRateDoCnt;        //¶ÀÁ¢¸ÅÂÊÖ´ÐдÎÊý
    dict        EquipColorMaxDropCount;    //×°±¸ÑÕÉ«×î´óµôÂäÎïÆ·Êý {ÑÕÉ«:ÉÏÏÞÊýÁ¿,...}
    dict        EquipColorSuitInfo;    //×°±¸ÑÕÉ«¶ÔÓ¦Ì××°¸ÅÂÊ {ÑÕÉ«:Ì××°¸ÅÂÊ, ...}
    dict        EquipPartKeyRateInfo;    //×°±¸²¿Î»¼¯ºÏÐÅÏ¢ {(ÑÕÉ«,ÊÇ·ñÌ××°):²¿Î»¼¯ºÏkey, ...}
    BYTE        ColorSuitPartOptimization;    //²¿Î»ÑÕÉ«ÌׯÀ·ÖÓÅÑ¡µôÂ䣬ʮλ´ú±íÑÕÉ«£¬¸öλ´ú±íÌ××°
    dict        KillCountDropEquipPub;    //µÚx´Î»÷ɱ¸½¼Ó±Øµô×°±¸ {´ÎÊý:[½×,ÑÕÉ«,ÊÇ·ñÌ××°,²¿Î»¼¯ºÏkey], ...}
    dict        ItemIDDropRate;    //Ö¸¶¨ÎïÆ·IDµôÂÊÐÅÏ¢ {ÎïÆ·ID:¸ÅÂÊ, ...}
    dict        ItemIDMaxDropCount;    //Ö¸¶¨ÎïÆ·ID×î´óµôÂä¸öÊý,ûÅäĬÈÏ1´Î {ÎïÆ·ID:Ëæ»ú´ÎÊý,...}
    dict        ItemKeyDropRate;    //ÎïÆ·ID¼¯ºÏKey¸ÅÂÊ, Ëæ»úÒ»¸ö, ÓÅÏȼ¶µÍ {ÎïÆ·ID¼¯ºÏkey:¸ÅÂÊ, ...} 
    dict        ItemKeyDropRateJob;    //ÎïÆ·ID¼¯ºÏKey¸ÅÂÊ, ×ÔÉíÖ°Òµ, ÓÅÏȼ¶¸ß {ÎïÆ·ID¼¯ºÏkey:¸ÅÂÊ, ...}
    dict        ItemKeyMaxDropCount;    //ÎïÆ·ID¼¯ºÏKeyËæ»ú´ÎÊý,ûÅäĬÈÏ1´Î {ÎïÆ·ID¼¯ºÏkey:Ëæ»ú´ÎÊý,...}
    BYTE        DropMoneyDoCnt;        //µôÂä½ð±ÒÖ´ÐдÎÊý
    WORD        DropMoneyRate;        //µôÂä½ð±Ò¸ÅÂÊ
    WORD        DropMoneyMin;        //µôÂä½ð±Ò×îСֵ
    WORD        DropMoneyMax;        //µôÂä½ð±Ò×î´óÖµ
    dict        KillCountDropPub;    //»÷ɱ´ÎÊý±Øµô£¨¹«¹²£©{»÷ɱ´ÎÊý:[[ÎïÆ·ID, ...], [Ëæ»úÎïÆ·ID, ...]], ...}
    list        KillCountDropPri;    //»÷ɱ´ÎÊý±Øµô£¨Ë½ÓУ©[»÷ɱ´ÎÊý,[ÎïÆ·ID,...],ÊÇ·ñÖ±½Ó·ÅÈë±³°ü]
    list        PriItemIDDrop;        //ËùÓйéÊôÕß˽ÓеôÂäÎïÆ·IDÁбí,ÿÈËÒ»·Ý,ĬÈϰó¶¨,ûÓÐÖ°ÒµÇø·Ö[ÎïÆ·ID, ...]
    BYTE        AucionItemCanSell;    //µôÂäÅÄÆ·¿É·ñÉϼܼ¯ÊÐ
};
 
//·ûÓ¡Ëþ±í
 
struct tagRuneTower
{
    DWORD        _ID;    //Ëþ±àºÅ
    DWORD        RunePoint;    //¹ý¹Ø¸ø·ûÓ¡¾«»ª
    DWORD        Ysog;    //¹ý¹Ø¸øÄ§¾«
    DWORD        NPCID;    //npcid
    BYTE        IsNotify;    //ÊÇ·ñ¹ã²¥
    list        FixEndAward;    //¹Ì¶¨½áËã½±Àø
    dict        GoodDrop;    //ÕäÏ¡·ûӡͨ¹ØµôÂä¸ÅÂÊ
    DWORD        SweepRunePoint;    //ɨµ´·ûÓ¡¾«»ª
    DWORD        SweepYsog;    //ɨµ´Ä§¾«
    dict        SweepGoodDrop;    //ɨµ´ÕäÏ¡·ûÓ¡
};
 
//µØÍ¼±í¸ñ
 
struct tagChinMap
{
    DWORD        _MapID;    //µØÍ¼ID
    BYTE        CanRide;    //¿É·ñÆï³Ë
    BYTE        CanOutPet;    //¿É·ñÕÙ»½³èÎï
};
 
//¸±±¾×ܱí
 
struct tagFBFunc
{
    DWORD        _DataMapID;    //Êý¾ÝµØÍ¼ID
    BYTE        DayTimes;    //ÿÈÕ¿ÉÌôÕ½´ÎÊý, 0Ϊ²»ÏÞÖÆ
    BYTE        DayResetType;    //ÿÈÕ´ÎÊýÖØÖÃÀàÐÍ; 0-²»ÖØÖÃ,1-0µã,2-5µã
    BYTE        WeekTimes;    //ÿÖÜ¿ÉÌôÕ½´ÎÊý, 0Ϊ²»ÏÞÖÆ
    BYTE        WeekResetType;    //ÿÖÜ´ÎÊýÖØÖÃÀàÐÍ; 0-²»ÖØÖÃ,1-0µã,2-5µã
    list        RewardRate;    //ÆÀ¼¶½±Àø±ÈÀý
    DWORD        BuyTimesVIPPriID;    //¹ºÂò´ÎÊýVIPȨÏÞID
    DWORD        ExtraTimesVIPPriID;    //¶îÍâ´ÎÊýVIPȨÏÞID
    DWORD        ExtraTimesMWPriID;    //¶îÍâ´ÎÊý·¨±¦È¨ÏÞID
    BYTE        GuardPick;    //¸ÃµØÍ¼ÊØ»¤ÊÇ·ñÄÜʰȡ
    WORD        OfflineTime;    //ÀëÏß¶à¾ÃÍ˳ö¸±±¾(Ãë)
    WORD        FBPoint;    //¸±±¾¹ý¹ØÏÉÔµ±Ò
    WORD        HelpPoint;    //ÖúÕ½ÏÉÔµ±Ò(0´ú±í²»¿ÉÖúÕ½)
    BYTE        DayHelpCountMax;    //ÿÈÕÊÖ¶¯ÖúÕ½»ñµÃÏÉÔµ±Ò´ÎÊý£¨·Ç¾µÏñ£©
};
 
//¸±±¾¹¦ÄÜÏß·±í
 
struct tagFBLine
{
    DWORD        _DataMapID;    //Êý¾ÝµØÍ¼ID
    BYTE        _LineID;    //¹¦ÄÜÏß·ID
    DWORD        MapID;    //³¡¾°µØÍ¼ID
    WORD        LVLimitMin;    //×îµÍµÈ¼¶ÏÞÖÆ, 0Ϊ²»ÏÞÖÆ
    WORD        LVLimitMax;    //×î¸ßµÈ¼¶ÏÞÖÆ, 0Ϊ²»ÏÞÖÆ
    DWORD        TicketID;    //ÃÅÆ±ID
    list        TicketCostCnt;    //ÃÅÆ±ÏûºÄÊýÐÅÏ¢
    WORD        TicketPrice;    //ÃÅÆ±µ¥¼Û(²»ÄÜÓÃÇ®µÖµÄÅä0)
    WORD        SweepLVLimit;    //ɨµ´µÈ¼¶ÏÞÖÆ, 0Ϊ²»ÏÞÖÆ
    DWORD        SweepItemID;    //ɨµ´ËùÐèµÀ¾ßID
    BYTE        SweepCostCnt;    //ɨµ´ËùÐèµÀ¾ß¸öÊý
    eval        EnterPosInfo;    //½øÈë×ø±êÐÅÏ¢
    eval        StepTime;    //½×¶Îʱ¼ä
    eval        RefreshNPC;    //±êÊÔµãË¢¹ÖÅäÖÃ
    eval        GradeInfo;    //ÆÀ¼¶¹æÔò
    eval        RewardInfo;    //½±ÀøÐÅÏ¢
};
 
//¸±±¾ÖúÕ½±í
 
struct tagFBHelpBattle
{
    DWORD        _DataMapID;    //Êý¾ÝµØÍ¼ID
    BYTE        _LineID;    //¹¦ÄÜÏß·ID
    DWORD        FightPowerMin;    //ÖúÕ½×îµÍÕ½Á¦£¬Ò²ÊǸ±±¾±£µ×Õ½Á¦
    DWORD        RobotFightPower;    //ÖúÕ½NPCÕ½Á¦
    WORD        RobotLV;    //ÖúÕ½NPCµÈ¼¶
    DWORD        RobotBaseHurt;    //ÖúÕ½NPC±£µ×É˺¦
    WORD        RobotHPCoefficient;    //ÖúÕ½NPCÉúÃüϵÊý
    dict        RobotSkillsDict;    //ÖúÕ½NPC¼¼ÄÜ, {"Ö°Òµ":[¼¼ÄÜÁбí], ...}
};
 
//¸±±¾Ë¢¹Ö±êʶµã±í
 
struct tagNPCCustomRefresh
{
    DWORD        _ID;    //Ë¢¹Ö¹æÔòID
    list        RefreshMarkInfo;    //±êÊÔµã, µ±ÅäÖöà¸öÊ±ÎªËæ»ú±êÊÔµã, ²»Öظ´
    DWORD        RefreshNPCID;    //Ö¸¶¨NPCID
    list        RandNPCIDList;    //µ¥´ÎËæ»úË¢¹ÖNPCID
    list        NPCIDCountList;    //µ¥´ÎÖ¸¶¨Ë¢¹ÖNPC
    WORD        MaxCount;    //µ¥¸öµã×î´ó´æÔÚ¹ÖÎïÊý
    WORD        TotalMaxCount;    //Ïàͬ±êÊÔµã×ÜË¢¹ÖÎïÊý
    BYTE        IsLineOneOnly;    //ÊÇ·ñ½öÔÚ1ÏßË¢¹Ö
    DWORD        RefreshTick;    //Ë¢¹Ö¼ä¸ôÃë
    BYTE        IsRepeat;    //ÊÇ·ñÑ­»·Ë¢¹Ö
};
 
//ÈÕ³£»î¶¯±í
 
struct tagDailyAction
{
    DWORD        _DailyID;    //»î¶¯ID
    DWORD        DayTimes;    //ÿÈÕ´ÎÊý, 0Ϊ²»ÏÞÖÆ
    DWORD        DayBuyTimes;    //ÿÈտɹºÂò´ÎÊý
    DWORD        BuyNeedMoney;    //¹ºÂò´ÎÊýÐèÒªÏÉÓñ
    DWORD        DayItemAddTimes;    //ÿÈÕ¿ÉÓÃÎïÆ·Ôö¼Ó´ÎÊý
    DWORD        DayItemID;    //Ôö¼Ó´ÎÊýµÄÎïÆ·ID
    BYTE        DayResetType;    //ÿÈÕ´ÎÊýÖØÖÃÀàÐÍ; 0-²»ÖØÖÃ,1-0µã,2-5µã
    DWORD        WeekTimes;    //ÿÖÜ´ÎÊý, 0Ϊ²»ÏÞÖÆ
    BYTE        WeekResetType;    //ÿÖÜ´ÎÊýÖØÖÃÀàÐÍ; 0-²»ÖØÖÃ,1-0µã,2-5µã
};
 
//×°±¸ÆÀ·ÖÊôÐÔϵÊý±í
 
struct tagEquipGSParam
{
    BYTE        _ClassLV;        // ×°±¸½×¼¶
    BYTE        _EquipColor;    // ×°±¸ÑÕÉ«
    BYTE        _IsSuit;    // ÊÇ·ñÌ××°
    BYTE        _ItemQuality;    //ÎïÆ·ÐǼ¶
    DWORD        BaseEquipMaxHPAddPerC;    // »ù´¡·À¾ßÉúÃü°Ù·Ö±ÈϵÊý
    DWORD        BaseEquipAtkAddPerC;    // »ù´¡ÎäÆ÷¹¥»÷°Ù·Ö±ÈϵÊý
    DWORD        SuperHitC;    // ±©»÷ֵϵÊý
    DWORD        SuperHitPerC;    // ±©»÷Öµ°Ù·Ö±ÈϵÊý
    DWORD        LuckyHitRateC;    // »áÐÄÒ»»÷ÂÊϵÊý
    DWORD        LuckyHitRateReduceC;    // »áÐÄÒ»»÷¿¹ÐÔϵÊý
    DWORD        LuckPerC;    // ÆøÔ˰ٷֱÈϵÊý
    DWORD        PerLVAtkC;    // Ã¿¼¶Ôö¼Ó¹¥»÷Á¦ÏµÊý
    DWORD        PerLVMaxHPC;    // Ã¿¼¶Ôö¼ÓÉúÃüֵϵÊý
    DWORD        DropMoneyPerC;    // Ôö¼ÓµôÂä½ð±ÒÁ¿°Ù·Ö±ÈϵÊý
    DWORD        SuperHitReduceC;    // ±©»÷¼õÉ˰ٷֱÈϵÊý
    DWORD        SuperHitRateReduceC;    // ±©»÷¿¹ÐÔϵÊý
    DWORD        HitC;    // ÃüÖÐϵÊý
    DWORD        MissC;    // ÉÁ±ÜϵÊý
    DWORD        PetDamPerC;    // Áé³èÔöÉ˰ٷֱÈϵÊý
};
 
//³É¾Í±í
 
struct tagSuccess
{
    DWORD        _ID;    //³É¾ÍID
    WORD        Type;    //³É¾ÍÀàÐÍ
    DWORD        NeedCnt;    //ÐèÒªÊýÁ¿
    list        Condition;    //¸¨ÖúÌõ¼þ
    list        PreSuccess;    //ÐèÒª´ï³ÉǰÖóɾÍ
    dict        AwardItem;    //½±ÀøÎïÆ·Áбí
    dict        Money;    //½ðÇ®
    DWORD        Exp;    //¾­Ñé
    dict        AwardAttr;    //½±ÀøÊôÐÔ
    DWORD        RedPacketID;    //ºì°üID
    DWORD        MagicWeaponID;    //·¨±¦ID
    DWORD        MagicWeaponExp;    //·¨±¦Éý¼¶¾­Ñé
};
 
//·¨±¦±í
 
struct tagTreasure
{
    DWORD        _ID;    //ID
    BYTE        TreasureType;    //·¨±¦ÀàÐÍ
    DWORD        PreTreasure;    //ǰÖ÷¨±¦
    DWORD        FBMapID;    //¸±±¾ID
    DWORD        FBLineID;    //¸±±¾Ïß·ID
    DWORD        NeedLV;    //ÐèÒªµÈ¼¶
    dict        NeedItem;    //ÐèÒªÏûºÄÎïÆ·
};
 
//·¨±¦Éý¼¶±í
 
struct tagTreasureUp
{
    DWORD        _MWID;    //·¨±¦ID
    BYTE        _LV;    //·¨±¦µÈ¼¶
    DWORD        NeedExp;    //ÐèÒª¾­Ñé
    dict        AddAttr;    //ÊôÐÔ
    list        UnLockSkill;    //½âËøµÄ¼¼ÄÜ
    DWORD        PowerEx;    //¶îÍâ¹Ì¶¨Õ½Á¦
};
 
 
//Á¬ÐøÇ©µ½½±Àø±í
 
struct tagContineSignAward
{
    BYTE        _ContineDay;    //Á¬ÐøÇ©µ½ÌìÊý
    list        ItemID;    //½±ÀøÎïÆ·ID 
    BYTE        IsBind;    //ÎïÆ·ÊÇ·ñ°ó¶¨    
    list        ItemNum;    //ÎïÆ·½±Àø×îСֵ
    list        JobItemList;    //Ö°ÒµÎïÆ·Áбí
};
 
//Ç©µ½½±Àø±í
 
struct tagSignAward
{
    BYTE        _RewardID;    //½±ÀøID
    list        ItemID;    //½±ÀøÎïÆ·ID
    BYTE        IsBind;    //ÎïÆ·ÊÇ·ñ°ó¶¨ 
    BYTE        VipLv;    //vipµÈ¼¶
    list        OrdinaryNum;    //½±ÀøÎïÆ·ÊýÁ¿
    BYTE        VipMultiple;   //½±Àø±¶ÂÊ    
};
 
//VIPÀñ°ü±í
 
struct tagVIPAward
{
    BYTE        _VIPLV;    //VIPµÈ¼¶
    dict        ItemID;    //½±ÀøÎïÆ·ÐÅÏ¢
    WORD        Price;    //Àñ°üÏÖ¼Û 
    WORD        OldPrice;    //Àñ°üÔ­¼Û
};
 
//¶¨ÖÆÎïÆ·±í
 
struct tagAppointItem
{
    DWORD        _ID;    //¶¨ÖÆÎïÆ·ID
    BYTE        CancelUseLimit;    //´©´÷ÏÞÖÆ(³ýÖ°Òµ)
    list        LegendAttrID;    //´«ÆæÊôÐÔID
    list        LegendAttrValue;    //´«ÆæÊôÐÔÖµ
};
 
//ÅÄÂôÎïÆ·±í
 
struct tagAuctionItem
{
    DWORD        _AuctionItemID;
};
 
//VIPÌØÈ¨±í
 
struct tagVipPrivilege
{
    DWORD   _VIPPriID;  //ÌØÈ¨ID
    DWORD   VIP0;   //VIP0¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP1;   //VIP1¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP2;   //VIP2¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP3;   //VIP3¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP4;   //VIP4¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP5;   //VIP5¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP6;    //VIP6¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP7;    //VIP7¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP8;    //VIP8¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP9;    //VIP9¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP10;   //VIP10¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP11;   //VIP11¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP12;   //VIP12¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP13;   //VIP13¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP14;   //VIP14¶ÔÓ¦µÄÌØÈ¨Öµ
    DWORD   VIP15;   //VIP15¶ÔÓ¦µÄÌØÈ¨Öµ
};
 
//É̳DZí
 
struct tagStore
{
    DWORD        _ID;    //ID
    DWORD        ShopType;    //É̵êÀàÐÍ
    BYTE        OperationActionShop;    //ÊÇ·ñÔËÓª»î¶¯É̵ê
    DWORD        ItemID;    //ÎïÆ·ID
    WORD        ItemCnt;    //ÎïÆ·ÊýÁ¿
    BYTE        IsBind;    //ÊÇ·ñ°ó¶¨
    list        ItemListEx;    //À©Õ¹ÎïÆ·Áбí[[ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨],...]
    DWORD        MainItemID;    //±êµÄÎïÆ·ID
    list        JobItem;    //Ö°ÒµÌæ»»ÎïÆ·
    BYTE        RefreshType;    //Ë¢ÐÂÀàÐÍ 0-²»ÖØÖÃ,1-onWeek0µã,2-onWeek5µã,3-OnDay0µã,4-OnDay5µã
    list        LimitVIPLV;    //VIPÏÞÖÆ
    DWORD        LimitLV;    //µÈ¼¶ÏÞÖÆ
    list        LimitCnt;    //¸öÈËÏÞÖÆÊýÁ¿
    DWORD        ServerLimitCnt;    //È«·þÏÞÖÆÊýÁ¿
    BYTE        MoneyType;    //½ðÇ®ÀàÐÍ
    DWORD        MoneyNum;    //½ðÇ®ÊýÁ¿
    DWORD        MoneyOriginal;    //Ô­¼Û
    DWORD        LimitValue;    //ÏÞÖÆÌõ¼þ
    char        NotifyMark;    //¹ã²¥Ìáʾ
    char        MailKey;    //±³°ü²»×ãʱÓʼþKEY
};
 
//ÏÞÊ±ÌØ»Ý±í
 
struct tagActSpringSale
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    list        StartTimeList;    //¿ªÆôʱ¼äÁбí, Ö§³Ö¶à¸öʱ¶Î
    list        EndTimeList;    //½áÊøÊ±¼äÁбí, Ö§³Ö¶à¸öʱ¶Î
    WORD        AdvanceMinutes;    //ǰ¶ËÌáǰX·ÖÖÓչʾ»î¶¯
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    dict        ShopTypeList;    //É̵êÀàÐÍÁбí
    char        MailKey;        //»î¶¯¸üÐÂʱ·¢ËÍÓʼþkey
    list        MailItemPrize;        //»î¶¯¸üÐÂʱ·¢ËÍÓʼþ½±ÀøÎïÆ·
};
 
//ÈÕ³£ÈÎÎñ±í
 
struct tagDailyQuest
{
    DWORD        _ID;    //ID
    BYTE        RelatedType;    //¹ØÁªÀàÐÍ
    DWORD        RelatedID;    //¹ØÁªID
    WORD        UnLockFuncID;    //½âËø¹¦ÄÜID
    BYTE        OnceActivityTime;    //Ôö¼Ó»îÔ¾ËùÐè´ÎÊý
    BYTE        OnceActivity;    //µ¥´Î»îÔ¾Öµ
    WORD        TotalActiveValue;    //×Ü»îÔ¾
};
 
//ÈÕ³£»îÔ¾½±Àø±í
 
struct tagDailyLivenessReward
{
    BYTE        _ID;    //ID
    WORD        Liveness;    //ËùÐè»îÔ¾¶È
    list        StageLV;    //½×¶ÎµÈ¼¶
    list        ItemID;    //ÎïÆ·ID
    list        ItemCount;    //ÎïÆ·ÊýÁ¿
    list        ItemBind;    //ÊÇ·ñ°ó¶¨
};
 
 
//Á¶µ¤Â¯µÈ¼¶±í
 
struct tagRefineStove
{
    BYTE    _StoveLV;    //Á¶µ¤Â¯µÈ¼¶
    DWORD    UpNeedExp;    //ÉýÏÂÒ»¼¶ËùÐè¾­Ñé
};
 
//Á¶µ¤±í
 
struct tagAlchemy
{
    DWORD   _ID;    //ÃØ·½Î¨Ò»ID²»¿É±ä¸ü
    DWORD   AlchemItemID;    //µ¤Ò©ÎïÆ·ID
    BYTE    AlchemType;    //ÃØ·½ÀàÐÍ1-Á鵤 2-Ïɵ¤
    BYTE    AlchemyQuality;    //ÃØ·½Æ·¼¶
    DWORD   LearnNeedItemID;    //µ¤·½ÎïÆ·ID
    BYTE    LearnNeedAlchemLV;    //µ¤·½ÐèÒªÁ¶µ¤µÈ¼¶
    WORD    LearnNeedLingGenPoint;    //µ¤·½ÐèÒª×ÜÁé¸ùµãÊý
    WORD    NeedTime;    //Á¶µ¤Ê±¼ä(Ãë)
    WORD    AlchemyExp; //Á¶µ¤»ñµÃ¾­ÑéÖµ
    dict    Material;    //Á¶µ¤²ÄÁÏ
};
 
//Á¶µ¤ÊýÁ¿±í
 
struct tagAlchemyResult
{
    BYTE    _AlchemyQuality;    //µ¤·½µÈ¼¶
    DWORD    LuckValue;    //»Û¸ù
    list    CntRateList;    //ÊýÁ¿±ýͼ    
};
 
 
//BOSSÐÅÏ¢±í
 
struct tagBOSSInfo
{
    DWORD        _NPCID;    //ID
    DWORD        MapID;    //µØÍ¼ID
    BYTE        RefreshMark;    //ˢбêʶµã
    BYTE        IsNeedShunt;    //ÊÇ·ñÐèÒª·ÖÁ÷
    BYTE        RelatedType;    //Ë¢¹Ö¹ØÁªÀàÐÍ
    WORD        RelatedID;    //¹ØÁªID
    DWORD        StoneNPCID;    //ű®NPCID
};
 
//BossÊ×ɱ
 
struct tagBOSSFirstKill
{
    DWORD        _NPCID;    //ID
    WORD        PerPlayerMoneyAward;    // Ê×ɱȫ·þÍæ¼Ò½±ÀøÁéʯ¶î¶È/ÈË
    list        PersonFirstKillAward;    // ¸öÈËÊ״λ÷ɱ½±Àø [[ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·], ...]
};
 
//¹ÅÉñ½ûµØ±í
 
struct tagElderGodArea
{
    DWORD        _NPCID;    //ID
    BYTE        MonsterAnger;    //¹ÖÎïÅ­ÆøÖµ
};
 
//¸öÈËBOSS±í
 
struct tagPersonalBoss
{
    DWORD        NPCID;    //ID
    DWORD        _FuncLineID;    //¿ÉÌôÕ½µÈ¼¶
};
 
//ÏÉÃË»îÔ¾±í
 
struct tagFamilyActivity
{
    DWORD        _ID;    //ID
    WORD        UnLockFuncID;    //½âËø¹¦ÄÜID
    BYTE        TotalActivityTime;    //×Ü´ÎÊý
    WORD        SingleTimes;    //Ôö¼Ó»îÔ¾ÐèÒª´ÎÊý
    WORD        SingleActiveValue;    //ÿÂÖÔö¼Ó»îÔ¾»ý·Ö
};
 
//ÏÉÃ˺ì°ü±í
 
struct tagFamilyRedPack
{
    WORD        _ID;    //ID
    WORD        GetType;    //»ñµÃ;¾¶
    WORD        MoneyNum;    //ºì°ü¶î¶È
    BYTE        MoneyType;    //½ðÇ®ÀàÐÍ
    BYTE        PacketCnt;    //ºì°ü¸öÊý
};
 
//½ÚÈÕºì°üÿÈճɾͱí
 
struct tagActFeastRedPacketSucc
{
    BYTE        _FeastDay;    //½ÚÈÕµÚ¼¸Ìì
    list        FeastSuccIDList;    //½ÚÈճɾÍIDÁбí
};
 
//NPCÐã±í
 
struct tagNPCShow
{
    DWORD        _NPCID;
    DWORD        _MapID;
    BYTE        LineID;
    DWORD        ProtectTime; //±£»¤Ê±¼ä, ºÁÃë
    DWORD        BindMissionID;    //°ó¶¨µÄÈÎÎñID
    BYTE        ShowType;    //0-·þÎñ¶Ë֪ͨ,>0ǰ¶Ë´¦Àí
};
 
 
//·âħ̳BOSS±í
 
struct tagSealDemon
{
    DWORD        _NPCID;    //ID
    BYTE        LineID;
    list        OwnerAwardItemEx;    //µÚÒ»Ãû¶îÍâ½±ÀøÎïÆ·[[itemID,¸öÊý,ÊÇ·ñÅÄÆ·], ...]
};
 
//¸±±¾¹ÄÎè±í
 
struct tagFbEncourage
{
    DWORD        _DataMapID;    //µØÍ¼ID
    BYTE        _InspireType; //¹ÄÎèÀàÐÍ
    WORD        InspireMaxLV;    //¹ÄÎèµÈ¼¶ÏÞÖÆ
    char        MoneyCount;    //µ¥´ÎÏûºÄ½ðÇ®ÊýÁ¿
};
 
//µØÍ¼±êÊÔµãNPCË¢ÐÂ
 
struct tagMapRefreshNPC
{
    DWORD        _MapID;    //µØÍ¼ID
    BYTE        RefreshNum; //Ë¢¹Ö¹æÔò±àºÅ
    list        NPCIDList;    //NPCIDÁбí
    list        RefreshMarkList;    //±êÊÔµãÁбí
    BYTE        PointMaxCount;    //µ¥¸öµã×î´ó´æÔÚ¹ÖÎïÊý
    BYTE        TotalMaxCount;    //ËùÓеã×ܹÖÎïÊý
    BYTE        RefreshSeconds;    //Ë¢¹Ö¼ä¸ôÃë
    BYTE        RefreshPerMinutes;    //ÿÕûX·ÖË¢¹Ö
};
 
//·ûÓ¡ºÏ³É±í
 
struct tagRuneCompound
{
    DWORD        _TagItemID;    //ºÏ³ÉµÄ·ûÓ¡ÎïÆ·ID
    list        NeedItem; //ÐèÒªµÄÎïÆ·ID
    WORD        NeedMJ;    //ÐèÒªµÄħ¾«ÊýÁ¿
};
 
//×ÊÔ´Õһرí
 
struct tagResourcesBack
{
    BYTE        _ID;    //ID
    DWORD        RelatedID; //¹ØÁªÈÕ³£ÈÎÎñ±íID
    BYTE        CanBackTimes;    //ÄÜ·ñÕһشÎÊý
    BYTE        NormalCostJade; //°óÓñÕÒ»ØÆÕͨ´ÎÊý¼Û¸ñ
    WORD        VipCostJade; //°óÓñÕÒ»ØVIP´ÎÊýÕһؼ۸ñ
    dict        JadeReward; //°óÓñÕһؽ±Àø
    DWORD        CostCopper; //Í­Ç®ÕÒ»ØÍ­Ç®ÏûºÄ
    dict        CopperReward; //Í­Ç®Õһؽ±Àø
    list        JobItemList; //Ö°ÒµÎïÆ·Áбí
};
 
//²É¼¯Îï±í
 
struct tagCollectNPC
{
    DWORD        _NPCID;    //ID
    BYTE        IsMissionCollectNPC;    //ÊÇ·ñÈÎÎñ²É¼¯Îï
    BYTE        PrepareTime;    //²É¼¯ºÄʱ£¬Ãë
    list        LostHPPer;    //²É¼¯µôѪ£¬[ÿXÃë,µôѪ°Ù·Ö±È]
    BYTE        MaxCollectCount;    //¿É²É¼¯´ÎÊý£¬0ÎÞÏÞÖÆ
    BYTE        CollectResetType;    //²É¼¯´ÎÊýÖØÖÃÀàÐÍ£¬0-²»ÖØÖã¬1-ÿÈÕ5µãÖØÖÃ
    char        CollectCountLimitNotify;    //Î޲ɼ¯´ÎÊý²É¼¯Ìáʾ
    list        CollectAward;    //²É¼¯½±ÀøÎïÆ·£¬È¨ÖØÁбí [[È¨ÖØ, [ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·]], ...]
    dict        CollectAppointAward;    //²É¼¯´ÎÊý¶¨ÖƲú³ö {´ÎÊý:[ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·], ...}
    BYTE        AlchemyDiffLV;    //¹ýÂËÁ¶µ¤µÈ¼¶²î£¬0-²»¹ýÂË£¬>0¹ýÂË´óÓÚ×ÔÉíÁ¶µ¤µÈ¼¶X¼¶µÄÎïÆ·
    BYTE        NotifyCollectResult;    //ÊÇ·ñ֪ͨ²É¼¯½á¹û
    BYTE        CanBreakCollect;    //±»¹¥»÷ÊÇ·ñ´ò¶Ï²É¼¯
};
 
//±¦Ïä¹Ö±í
 
struct tagTreasureNPC
{
    DWORD        _NPCID;    //±¦Ïä¹ÖNPCID
    dict        AttackCountDropWeightInfo;    //¹¥»÷´ÎÊý¶ÔÓ¦µôÂäÈ¨ÖØ±ýͼ {´ÎÊý:[[È¨ÖØ, [ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·]], ...], ...}
    list        AttackDropWeightList;    //³£¹æ¹¥»÷È¨ÖØ±ýͼ [[È¨ÖØ, [ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·]], ...]
    list        AttackDropWeightListEx;    //¶îÍâµôÂäÈ¨ÖØ±ýͼ¿â£¬Ã¿´Î¹¥»÷¶¼»áµôÂä  [[È¨ÖØ, [ÎïÆ·ID,¸öÊý,ÊÇ·ñÅÄÆ·]], ...]
    BYTE        DropCountEx;    //¶îÍâ¿âÖ´ÐдÎÊý
    BYTE        AlchemyDiffLV;    //¹ýÂËÁ¶µ¤µÈ¼¶²î£¬0-²»¹ýÂË£¬>0¹ýÂË´óÓÚ×ÔÉíÁ¶µ¤µÈ¼¶X¼¶µÄÎïÆ·
    char        NotDropNotify;    //ûÓеôÂäʱÌáʾÐÅÏ¢
};
 
//±¦Ïä±í¿ªÆô
 
struct tagChests
{
    DWORD        _ChestsItemID;    //±¦ÏäÎïÆ·ID
    DWORD        CostItemID;        //ÏûºÄÎïÆ·ID
    BYTE        CostItemCount;    //ÏûºÄÎïÆ·¸öÊý
    WORD        CostGold;        //ÏûºÄÏÉÓñ
    BYTE        ShowType;        //ǰ¶Ë±íÏÖÀàÐÍ0-ÎÞ±íÏÖ, >0ÓбíÏÖÐèͬ²½½á¹û£¬¾ßÌåÀàÐÍǰ¶Ë×Ô¶¨Òå
    BYTE        IsBind;            //¿ª³öÎïÆ·ÊÇ·ñ°ó¶¨
    BYTE        AucionItemCanSell;    //¿ª³öÅÄÆ·¿É·ñÉϼܼ¯ÊÐ
};
 
//±¦Ïä±í²ú³ö±í
 
struct tagChestsAward
{
    DWORD        _ChestsItemID;    //±¦ÏäÎïÆ·ID
    WORD        AwardLV;        //±¦Ïä½±ÀøµÈ¼¶
    dict        SelectItemDict; //Ñ¡ÔñÎïÆ·ID¶ÔÓ¦¸öÊý×ֵ䣬¹æ¶¨Ö»ÄÜѡһ¸ö
    dict        FixedItemDict; //¹Ì¶¨²ú³öÎïÆ·ID¶ÔÓ¦¸öÊý×Öµä
    list        RandItemList1; //Ëæ»úÎïÆ·±ýͼÁбí1
    list        RandTimeList1; //Ëæ»ú´ÎÊý±ýͼÁбí1
    list        RandItemList2; //Ëæ»úÎïÆ·±ýͼÁбí2
    list        RandTimeList2; //Ëæ»ú´ÎÊý±ýͼÁбí2
    dict        RandItemByUseCount; //±¦Ï俪ÆôX´Î¶ÔÓ¦ÌØÊâ²ú³ö£¬Óë±ýͼÁбí2»¥³â
    list        JobItemList; //Ö°ÒµÎïÆ·Áбí
    BYTE        MoneyType;    //»õ±ÒÀàÐÍ
    DWORD        MoneyCount;    //»õ±ÒÊýÁ¿
    list        NeedNotifyItemList;    //ÐèÒª¹ã²¥µÄÎïÆ·IDÁбí
    BYTE        IsDropJobSelf;    //ÊÇ·ñÖ»µôÂä±¾Ö°Òµ
    list        PieRateDrop;    //±ýͼ¸ÅÂʵôÂäÐÅÏ¢ [(¸ÅÂÊ,0),(¸ÅÂÊ,(½×,ÑÕÉ«)),...]
    BYTE        PieRateDoCnt;    //±ýͼ¸ÅÂÊÖ´ÐдÎÊý
    dict        IndepRateDrop;    //¶ÀÁ¢¸ÅÂʵôÂäÐÅÏ¢ {(½×,ÑÕÉ«):¸ÅÂÊ,...}
    dict        EquipColorSuitInfo;    //×°±¸ÑÕÉ«¶ÔÓ¦Ì××°¸ÅÂÊ {ÑÕÉ«:Ì××°¸ÅÂÊ, ...}
    dict        EquipPartKeyRateInfo;    //×°±¸²¿Î»¼¯ºÏÐÅÏ¢ {(ÑÕÉ«,ÊÇ·ñÌ××°):²¿Î»¼¯ºÏkey, ...}
};
 
//VIPɱ¹Ö¼Ó¹¥»÷±í
 
struct tagVIPKillNPC
{
    WORD        _KillLV;    //ɱ¹Ö³É³¤µÈ¼¶
    DWORD        LVExpPoint;    //Éý¼¶ËùÐè¾­Ñéµã,ÿ¸ö¾­Ñéµã´ú±íµÄ¾­ÑéÓÉÏîÄ¿¾ö¶¨
    DWORD        LVExp;        //³ý¾­Ñéµã×ܾ­ÑéÍâÉý¼¶»¹ÐèµÄ¾­Ñé
    DWORD        AddMinAtk;    //Ôö¼Ó×îС¹¥»÷
    DWORD        AddMaxAtk;    //Ôö¼Ó×î´ó¹¥»÷
};
 
 
//È«Ãñ³å°ñÅÅÐн±Àø±í
 
struct tagOSCBillRankAward
{
    BYTE        _OSCBillType;    //³å°ñÀàÐÍ
    BYTE        RankA;    //ÅÅÃûA
    BYTE        RankB;    //ÖÁÅÅÃûB
    dict        RankAward; //ÅÅÃû½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý],...], ...}
};
 
 
//È«Ãñ³å°ñ´ï³É½±Àø±í
 
struct tagOSCBillTagAward
{
    BYTE        _OSCBillType;    //³å°ñÀàÐÍ
    WORD        TagCondition;    //Ä¿±êÌõ¼þÖµ
    dict        TagAward; //Ä¿±ê½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý],...], ...}
};
 
//ÆßÌìµÇ¼½±Àø±í
 
struct tagLoginDayAward
{
    BYTE        _DayID;    //ÌìÊý
    dict        Reward;    //½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý],...], ...}
};
 
//ÆßÌìÔÚÏß½±Àø±í
 
struct tagOnlineAward
{
    BYTE        _DayID;    //ÌìÊý
    list        StageTime;    //½×¶ÎËùÐèʱ¼ä(·ÖÖÓ)
    dict        Reward;    //½±Àø {"Ë÷Òý":[[ÎïÆ·ID,¸öÊý],...], ...}
};
 
//ÆßÌìÏÞÊ±ÌØ»Ý±í
 
struct tagSpringSale
{
    BYTE        _GiftID;    //Àñ°üID
    BYTE        SellDay;    //´´½ÇµÚ¼¸ÌìÉϼÜ
    BYTE        BuyNumLimit;    //ÿÈËÏÞ¹ºÊýÁ¿
    WORD        GiftPrice;    //Àñ°ü¼Û¸ñ£¬ÏÉÓñ
    list        GiftItemList;    //Àñ°üÎïÆ·ÐÅÏ¢Áбí[[ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨], ...]
};
 
//³äÖµÉÌÆ·±àºÅ±í
 
struct tagOrderInfo
{
    char        _OrderInfo;    //ÉÌÆ·±àºÅ
    char        _AppID;    //appID
    float        PayRMBNum;    //¸¶·Ñ¶î¶È£¬Ôª
    DWORD        CTGID;    //¶ÔÓ¦³äÖµID
    DWORD        GiftbagID;    //¶ÔÓ¦ÏÞʱÀñ°ü±àºÅ
};
 
//³äÖµ±í
 
struct tagCTG
{
    BYTE        _RecordID;        //¼Ç¼ID
    BYTE        CanResetBuyCount;    //ÊÇ·ñÔÊÐíÖØÖôÎÊý
    BYTE        TotalBuyCount;    //×ÜÏÞ¹º´ÎÊý
    BYTE        DailyBuyCount;    //ÿÈÕÏÞ¹º´ÎÊý
    WORD        GainGold;    //»ñµÃÏÉÓñÊý
    WORD        GainGoldPrize;    //ÔùËÍÏÉÓñÊý
    WORD        FirstGoldPrize;    //Ê״γäÖµ¸ÃµµÎ»ÔùËÍÏÉÓñ
    list        GainItemList;    //»ñµÃÎïÆ·Áбí[[ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨], ...]
    char        NotifyMark;    //¹ã²¥Ìáʾ
};
 
//µÈ¼¶½±Àø±í
 
struct tagLVAward
{
    BYTE        _AwardID;    //½±ÀøID
    WORD        LV;    //µÈ¼¶
    WORD        LimitCnt;    //È«·þÏÞÖÆÊýÁ¿
    dict        Reward;    //½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý],...], ...}
    BYTE        VIPLimit;    //ÐèÒªVIP¼¸
    list        VIPAward;    //vip½±Àø[[ÎïÆ·ID,¸öÊý],...]
};
 
//Ͷ×ʱí
 
struct tagInvest
{
    WORD        _ID;    //ID
    BYTE        Type;    //Ͷ×ÊÀàÐÍ
    BYTE        NeedDay;    //ÐèÒªÌìÊý
    WORD        NeedLV;    //ÐèÒªµÈ¼¶
    dict        Reward;    //½±Àø {"key":[[ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨],...], ...}
};
 
//Ïɱ¦Ñ°Ö÷±í
 
struct tagXBXZ
{
    DWORD        _ID;    //ID
    BYTE        Type;    //ÀàÐÍ
    DWORD        NeedCnt;    //ÐèÒªÊýÁ¿
    list        Condition;    //Ìõ¼þ
    WORD        MWID;    //·¨±¦ID
    list        AwardItem;    //½±ÀøÎïÆ·Áбí
    list        Money;    //½ðÇ®
};
 
//Ѱ±¦²ú³ö¿â±í
 
struct tagTreasureHouse
{
    BYTE        _TreasureType;    //Ѱ±¦ÀàÐÍ
    WORD        MinLV;    //×îСµÈ¼¶
    dict        GridItemInfo;    //¸ñ×Ó±àºÅ¶ÔÓ¦ÎïÆ·ÐÅÏ¢ {"±àºÅ":[ÎïÆ·ID, ¸öÊý], ...}
    list        JobItemList;    //Ö°ÒµÎïÆ·×éÁбí [[Ö°Òµ1ÎïÆ·, Ö°Òµ2ÎïÆ·, ...], ...]
    list        GridItemRateListFree;    //Ãâ·Ñ²ú³ö¸ñ×Ó±àºÅ±ýͼ [[¸ÅÂÊ, ¸ñ×Ó±àºÅ], ...]
    list        FreeGridItemRateList2;    //Ãâ·ÑÿÂúx´Î±£µ×²ú³ö¸ñ×Ó±àºÅ±ýͼ [[¸ÅÂÊ, ¸ñ×Ó±àºÅ], ...]
    dict        FreeGridItemRateList3;    //Ãâ·ÑµÚx´Î±Ø³ö²ú³ö¸ñ×Ó±àºÅ±ýͼ {´ÎÊý:[[¸ÅÂÊ, ¸ñ×Ó±àºÅ], ...], ...}
    list        GridItemRateList1;    //³£¹æ²ú³ö¸ñ×Ó±àºÅ±ýͼ [[¸ÅÂÊ, ¸ñ×Ó±àºÅ], ...]
    list        GridItemRateList2;    //ÿÂúx´Î±£µ×²ú³ö¸ñ×Ó±àºÅ±ýͼ [[¸ÅÂÊ, ¸ñ×Ó±àºÅ], ...]
    dict        GridItemRateList3;    //µÚx´Î±Ø³ö²ú³ö¸ñ×Ó±àºÅ±ýͼ {´ÎÊý:[[¸ÅÂÊ, ¸ñ×Ó±àºÅ], ...], ...}
    BYTE        LuckyGridNum;    //ÐÒÔ˼ӳɸñ×Ó±àºÅ
};
 
//¼«Æ·°×Äñí
 
struct tagFreeGoods
{
    BYTE        _ID;    //ID
    dict        AwardItem;    //½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý],...], ...}
    WORD        NeedMoney;    //ÐèÒªÏÉÓñ
    DWORD        ReturnTime;    //·µ»¹Ê±¼ä(s)
};
 
//ÏÞʱÀñ°ü»î¶¯±í
 
struct tagActFlashGiftbag
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    list        StartTimeList;    //¿ªÆôʱ¼äÁбí, Ö§³Ö¶à¸öʱ¶Î
    list        EndTimeList;    //½áÊøÊ±¼äÁбí, Ö§³Ö¶à¸öʱ¶Î
    WORD        AdvanceMinutes;    //ǰ¶ËÌáǰX·ÖÖÓչʾ»î¶¯
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    dict        GiftbagTypeList;    //Àñ°üÀàÐÍÁбí
    char        MailKey;        //»î¶¯¸üÐÂʱ·¢ËÍÓʼþkey
    list        MailItemPrize;        //»î¶¯¸üÐÂʱ·¢ËÍÓʼþ½±ÀøÎïÆ·
};
 
//ÏÞʱÀñ°üÄ£°å±í
 
struct tagFlashGiftbag
{
    DWORD        _GiftbagID;    //Àñ°ü±àºÅ
    WORD        GiftbagType;    //Àñ°üÀàÐÍ
    DWORD        OriginalRMB;    //Ô­¼Û£¨RMB£©
    WORD        BuyCountLimit;        //ÏÞ¹º´ÎÊý,0²»ÏÞ¹º
    list        GiftItemList;    //Àñ°üÎïÆ·ÐÅÏ¢Áбí [(ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨),...]
    DWORD        MainItemID;    //±êµÄÎïÆ·ID
    char        NotifyKey;        //È«·þ¹ã²¥key£¬Ä¬ÈÏÁ½¸ö²ÎÊý(Íæ¼ÒÃû, µµÎ»¶î¶È)
};
 
//Ë«±¶¾­Ñé»î¶¯±í
 
struct tagActExpRate
{
    DWORD        _CfgID;    //ÅäÖÃID
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    DWORD        AddExpRate;    //¾­Ñé±¶Âʼӳɣ¬Íò·ÖÂÊ
};
 
//Ïû·Ñ·µÀû»î¶¯±í
 
struct tagActCostRebate
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    list        TemplateIDList;    //Ä£°åIDÁбí
};
 
//Ïû·Ñ·µÀûÄ£°å±í
 
struct tagCostRebateTemplate
{
    DWORD        _TemplateID;    //Ä£°åID
    DWORD        NeedCostGold;    //ÐèÒªÏû·ÑÏÉÓñÊý
    BYTE        AwardIndex;        //·µÀû½±ÀøË÷Òý0~31,ͬ¸öÄ£°åÖв»Öظ´
    dict        AwardItemList;    //·µÀûÎïÆ·ÐÅÏ¢Áбí {ÊÀ½çµÈ¼¶·¶Î§:[({Ö°Òµ:ÎïÆ·ID,..},¸öÊý,ÊÇ·ñ°ó¶¨), ...]}
    char        NotifyKey;        //È«·þ¹ã²¥key£¬Ä¬ÈÏÁ½¸ö²ÎÊý(Íæ¼ÒÃû, µµÎ»¶î¶È)
};
 
//BOSS¸´»î»î¶¯Ê±¼ä±í
 
struct tagActBossReborn
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    BYTE        ResetType;    //ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        TemplateID;    //Ä£°å±àºÅ
};
 
//BOSS¸´»î±í
 
struct tagBossReborn
{
    BYTE        _TemplateID;    //Ä£°åID
    BYTE        _ID;    //»î¶¯ÌõÄ¿ID
    DWORD        TotalTimes;    //¿ÉÍê³ÉµÄ×Ü´ÎÊý£¬0±íʾ²»ÏÞ´ÎÊý
    WORD        SingleTimes;    //µ¥´ÎÁì½±ÐèÒªµÄ´ÎÊý
    dict        Reward;    //½±ÀøÎïÆ·ID1
};
 
//¶à±¶ÐÞÐеã»î¶¯Ê±¼ä±í
 
struct tagActRealmPoint
{
    DWORD        _CfgID;    //ÅäÖÃID
    WORD        Multiple;    //±¶Êý
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    DWORD        PointLimit;    //ÏÞÖÆ¶îÍâÐÞÐеã
};
 
//×ÚÃÅÊÔÁ¶¶Ò»»±í
 
struct tagTrialExchange
{
    DWORD        _ID;    //¶Ò»»ID
    list        ExchangeItemIDList;    //¶Ò»»ÎïÆ·ID
    DWORD        ExchangeItemCount;    //¶Ò»»ÎïÆ·¸öÊý
    DWORD        ExchangeItemIsBind;    //¶Ò»»ÎïÆ·ÊÇ·ñ°ó¶¨
    DWORD        CostItemID;    //ÏûºÄÎïÆ·ID
    DWORD        CostItemCount;    //ÏûºÄÎïÆ·¸öÊý
};
 
//ÏɽçÊ¢µä-È«ÃñÀ´à˱í
 
struct tagAllPeopleParty
{
    BYTE        _ID;    //ID
    WORD        TotalTimes;    //×Ü´ÎÊý
    WORD        AddPoint;    //ÿÍê³É´ÎÊý»ñµÃà˵ã
};
 
//ÏɽçÊ¢µä-È«ÃñÀ´à˽±Àø±í
 
struct tagAllPeoplePartyAward
{
    BYTE        _WorldLvNum;    //ÊÀ½çµÈ¼¶µµ
    DWORD        _Index;    //Ë÷Òý
    DWORD        NeedPoint;    //ÐèÒªµãÊý
    dict        Award;    //½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨],...], ...}
};
 
//µØÍ¼NPCÅäÖñí-¹Ò»úµã
 
struct tagMapEventPoint
{
    DWORD    _MapID;
    DWORD    _NPCID;
    WORD    LowLV;    // ÍƼö×îµÍµÈ¼¶
    WORD    HighestLV;    // ÍƼö×î¸ßµÈ¼¶
    DWORD    Defense;    // ÍƼö·ÀÓù
};
 
//Ì츳¼¼Äܱí
 
struct tagTalentSkill
{
    DWORD        _SkillID;    //¼¼ÄÜID
    BYTE        TalentType;    //Ì츳ÀàÐÍ
    BYTE        Series;    //Ì츳ϵ±ð
};
 
//ÏÞʱÇÀ¹º±í
 
struct tagActFlashSale
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    list        StartTimeList;    //¿ªÆôʱ¼äÁбí, Ö§³Ö¶à¸öʱ¶Î
    list        EndTimeList;    //½áÊøÊ±¼äÁбí, Ö§³Ö¶à¸öʱ¶Î
    WORD        AdvanceMinutes;    //ǰ¶ËÌáǰX·ÖÖÓչʾ»î¶¯
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    list        ShopTypeList;    //É̵êÀàÐÍÁбí
    char        MailKey;        //»î¶¯¸üÐÂʱ·¢ËÍÓʼþkey
    list        MailItemPrize;        //»î¶¯¸üÐÂʱ·¢ËÍÓʼþ½±ÀøÎïÆ·
};
 
//ÐíÔ¸³Ø»î¶¯Ê±¼ä±í
 
struct tagActWishingWell
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    BYTE        ResetType;    //ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        TemplateID;    //Ä£°å±àºÅ
};
 
//ÐíÔ¸³Ø¿âÄ£°å±í
 
struct tagWishingWell
{
    BYTE        _TemplateID;    //Ä£°åID
    BYTE        IsFree;    //ÊÇ·ñÃâ·Ñ¿â
    list        WorldLVLimit;    //ÊÀ½çµÈ¼¶·¶Î§
    DWORD        ItemID;    //ÎïÆ·ID
    WORD        ItemCnt;    //ÎïÆ·ÊýÁ¿
    BYTE        IsBind;    //ÊÇ·ñ°ó¶¨
    DWORD        Weight;    //È¨ÖØ
    DWORD        Mark;    //ÅÅÐòÓñêʶ
    BYTE        Rare;    //Õäϡֵ
};
 
//¹¦ÄÜÔ¤¸æ±í
 
struct tagFunctionForecast
{
    DWORD        _FuncID;    //¹¦ÄÜID
    dict        Award;    //ÊôÐÔÀàÐÍ
};
 
//ÁÄÌìÆøÅݱí
 
struct tagChatBubbleBox
{
    BYTE        _BoxID;    //ÆøÅÝ¿òID
    WORD        NeedLV;    //ËùÐèµÈ¼¶
    BYTE        NeedVIPLVGift;    //ËùÐ蹺ÂòVIPµÈ¼¶Àñ°ü
};
 
 
//ÀۼƳäÖµ»î¶¯±í
 
struct tagActTotalRecharge
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    list        TemplateIDList;    //Ä£°åIDÁбí
};
 
//ÀۼƳäֵģ°å±í
 
struct tagTotalRechargeTemplate
{
    DWORD        _TemplateID;    //Ä£°åID
    DWORD        NeedGold;    //ÐèÒª³äÖµÏÉÓñÊý
    BYTE        AwardIndex;        //·µÀû½±ÀøË÷Òý0~31,ͬ¸öÄ£°åÖв»Öظ´
    dict        AwardItem;    //·µÀûÎïÆ·ÐÅÏ¢Áбí {Ö°Òµ:[(ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨),...]}
    char        NotifyKey;        //È«·þ¹ã²¥key£¬Ä¬ÈÏÁ½¸ö²ÎÊý(Íæ¼ÒÃû, µµÎ»¶î¶È)
};
 
//·¨±¦¸±±¾±í
 
struct tagMagicWeaponFB
{
    DWORD        _MWID;    //·¨±¦ID
    BYTE        LineID;    //¸±±¾¹¦ÄÜÏß·ID
    BYTE        _Level;    //¹Ø¿¨
    list        RefreshNPC;    //Ë¢¹ÖÅäÖÃ
    dict        AttrDict;    //ÊôÐÔ
};
 
//±ù¾§¿óÂöÐǼ¶½±Àø±í
 
struct tagIceLodeStarAward
{
    BYTE        _Index;    //½±ÀøË÷Òý
    BYTE        Star;    //ÐÇÊý
    list        LVLimit;    //µÈ¼¶·¶Î§
    list        ItemList;    //½±Àø
};
 
 
//¿ç·þ¾º¼¼³¡¶Îλ±í
 
struct tagCrossRealmPKDan
{
    BYTE        _DanLV;    //¶ÎλµÈ¼¶
    WORD        LVUpScore;    //Éý¶ÎλËùÐè»ý·Ö
};
 
//¿ç·þ¾º¼¼³¡¶Îλ½±Àø±í
 
struct tagCrossRealmPKDanAward
{
    char        _CrossZoneName;    //¿ç·þ·ÖÇøÃû
    BYTE        _SeasonID;    //Èü¼¾ID
    BYTE        _DanLV;    //¶ÎλµÈ¼¶
    list        DanLVAwardList;    //¶Îλ´ï±ê½±ÀøÎïÆ·Áбí [[½±ÀøÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨], ...]
    list        SeasonDanLVAwardList;    //Èü¼¾¶Îλ½±ÀøÎïÆ·Áбí [[½±ÀøÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨], ...]
};
 
//¿ç·þ¾º¼¼³¡ÅÅÃû½±Àø±í
 
struct tagCrossRealmPKOrderAward
{
    char        _CrossZoneName;    //¿ç·þ·ÖÇøÃû
    BYTE        _SeasonID;    //Èü¼¾ID
    dict        OrderAwardInfo;    //Èü¼¾ÅÅÃû½±ÀøÐÅÏ¢ {"ÅÅÃû":[[½±ÀøÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨], ...], ...}
};
 
//¿ç·þ·ÖÇø±íͨÓÃ
 
struct tagCrossZoneComm
{
    char        _CrossZoneName;    //¿ç·þ·ÖÇøÃû
    BYTE        _ZoneID;    //ÈüÇøID
    list        ServerGroupIDList;    //ÈüÇø·þÎñÆ÷×éIDÁбí
};
 
//¿ç·þ·ÖÇø±í¾º¼¼³¡
 
struct tagCrossZonePK
{
    char        _CrossZoneName;    //¿ç·þ·ÖÇøÃû
    BYTE        _ZoneID;    //ÈüÇøID
    list        ServerGroupIDList;    //ÈüÇø·þÎñÆ÷×éIDÁбí
};
 
//¿ç·þBossÅîÀ³Ïɾ³·ÖÇøµØÍ¼±í
 
struct tagCrossPenglaiZoneMap
{
    BYTE        ZoneID;    //·ÖÇøID
    DWORD        _MapID;    //³¡¾°µØÍ¼ID
    DWORD        _DataMapID;    //Êý¾ÝµØÍ¼ID
    BYTE        _CopyMapID;    //ÐéÄâÏß·ID
    WORD        PosX;    //×ø±êX
    WORD        PosY;    //×ø±êY
};
 
//¾Û»ê±í
 
struct tagGatherSoul
{
    DWORD        _ItemID;    //ÎïÆ·ID
    list        AttrType;    //ÊôÐÔÀàÐÍ
    BYTE        SoulGrade;    //»ê½×¶Î
};
 
//¾Û»êºÏ³É±í
 
struct tagGatherSoulCompound
{
    DWORD        _TagItemID;    //ºÏ³ÉµÄÎïÆ·ID
    WORD        NeedLV;    //ÐèÒªµÄÍæ¼ÒµÈ¼¶
    list        NeedItem; //ÐèÒªµÄÎïÆ·ID
    WORD        NeedSoulSplinters;    //ÐèÒªµÄ¾Û»êË鯬
    WORD        NeedSoulCore;    //ÐèÒªµÄºËÐÄ»·
};
 
//¾Û»êÊôÐÔ±í
 
struct tagGatherSoulAttr
{
    WORD        _AttrType;    //ÊôÐÔÀàÐÍ
    char        AttrInfo1;    //»ù´¡ÊôÐÔ-²ÎÊý¾Û»êµÈ¼¶level
    dict        AttrInfo2;    //Æ·ÖÊϵÊý(Æ·ÖÊ_ϵÊý|¡­)
    dict        AttrInfo3;    //¶àÊôÐÔϵÊý
    dict        AttrInfo4;    //³õʼÊôÐÔ(Æ·ÖÊ_ÊôÐÔÖµ|¡­)
    dict        AttrInfo5;    //½×¶ÎϵÊý
};
 
//ÍõÕß·¨±¦±í
 
struct tagMagicWeaponOfKing
{
    DWORD        _MWID;    //·¨±¦ID
    BYTE        _AwardMark;    //Èü¼¾½±ÀøµÈ¼¶
    dict        AddAttr;    //ÊôÐÔ
};
 
//ʱװ±í
 
struct tagCoat
{
    DWORD        _CoatID;    //ʱװ±àºÅ
    list        EquipItemID;    //×°±¸ÎïÆ·ID(°´Ö°ÒµË³Ðò)
    DWORD        UnlockItemID;    //²ÄÁÏÎïÆ·ID
    DWORD        MaxLV;    //×î´óÐǼ¶
    list        CostItemCnt;    //²ÄÁÏÊýÁ¿
    dict        StarAttr;    //ÊôÐÔ
};
 
//ʱװ¹ñÉý¼¶±í
 
struct tagCoatChestUp
{
    DWORD        _LV;    //µÈ¼¶
    BYTE        NeedExp;    //Éý¼¶ËùÐè¾­Ñé
    dict        AddAttr;    //ÊôÐÔ
};
 
//ÖÜ¿ñ»¶»î¶¯Ê±¼ä±í
 
struct tagActWeekParty
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    WORD        AdvanceMinutes;    //ǰ¶ËÌáǰX·ÖÖÓչʾ»î¶¯
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    BYTE        ResetType;    //ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    list        TemplateID;    //Ä£°å±àºÅ
    dict        PointAward;    //×Ü»ý·Ö½±Àø
};
 
//ÖÜ¿ñ»¶±í
 
struct tagWeekParty
{
    BYTE        _TemplateID;    //Ä£°åID
    BYTE        ActionType;    //»î¶¯ÌõÄ¿ID
    DWORD        TotalTimes;    //¿ÉÍê³ÉµÄ×Ü´ÎÊý£¬0±íʾ²»ÏÞ´ÎÊý
    WORD        SingleTimes;    //µ¥´ÎÁì½±ÐèÒªµÄ´ÎÊý
    list        Reward;    //½±ÀøÎïÆ·
    WORD        Point;    //»ý·Ö
};
 
//µÇ¼½±ÀøÊ±¼ä±í
 
struct tagActLoginAward
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    WORD        AdvanceMinutes;    //ǰ¶ËÌáǰX·ÖÖÓչʾ»î¶¯
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    BYTE        ResetType;    //ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    list        TemplateID;    //Ä£°å±àºÅ
};
 
//µÇ¼½±ÀøÄ£°å±í
 
struct tagLoginAward
{
    BYTE        _TemplateID;    //Ä£°åID
    BYTE        ActionType;    //»î¶¯ÌõÄ¿ID
    DWORD        TotalTimes;    //¿ÉÍê³ÉµÄ×Ü´ÎÊý£¬0±íʾ²»ÏÞ´ÎÊý
    WORD        SingleTimes;    //µ¥´ÎÁì½±ÐèÒªµÄ´ÎÊý
    char        Reward;    //½±ÀøÎïÆ·
};
 
//ÖïÏÉBOSS±í
 
struct tagZhuXianBoss
{
    DWORD        NPCID;    //ID
    BYTE        _LineID;
    WORD        RealmLV;    //ÐèÒª¾³½ç
    DWORD        ZhuXianScore;    //ÐèÒªÖïÏÉ×ÜÆÀ·Ö
};
 
//½ÚÈÕѲÀñ»î¶¯Ê±¼ä±í
 
struct tagActFeastWeekParty
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    WORD        AdvanceMinutes;    //ǰ¶ËÌáǰX·ÖÖÓչʾ»î¶¯
    BYTE        IsDayReset;    //ÊÇ·ñÿÌìÖØÖÃ
    BYTE        ResetType;    //ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    list        TemplateID;    //Ä£°å±àºÅ
    dict        PointAward;    //×Ü»ý·Ö½±Àø
};
 
//½ÚÈÕѲÀñÄ£°å±í
 
struct tagFeastWeekParty
{
    BYTE        _TemplateID;    //Ä£°åID
    BYTE        ActionType;    //»î¶¯ÌõÄ¿ID
    DWORD        TotalTimes;    //¿ÉÍê³ÉµÄ×Ü´ÎÊý£¬0±íʾ²»ÏÞ´ÎÊý
    WORD        SingleTimes;    //µ¥´ÎÁì½±ÐèÒªµÄ´ÎÊý
    list        Reward;    //½±ÀøÎïÆ·
    WORD        Point;    //»ý·Ö
};
 
//ÐÂÏɽçÊ¢µä-È«ÃñÀ´à˱í
 
struct tagNewAllPeopleParty
{
    BYTE        _ID;    //ID
    WORD        TotalTimes;    //×Ü´ÎÊý
    WORD        AddPoint;    //ÿÍê³É´ÎÊý»ñµÃà˵ã
};
 
//ÐÂÏɽçÊ¢µä-È«ÃñÀ´à˽±Àø±í
 
struct tagNewAllPeoplePartyAward
{
    BYTE        _WorldLvNum;    //ÊÀ½çµÈ¼¶µµ
    DWORD        _Index;    //Ë÷Òý
    DWORD        NeedPoint;    //ÐèÒªµãÊý
    dict        Award;    //½±Àø {"Ö°Òµ":[[ÎïÆ·ID,¸öÊý,ÊÇ·ñ°ó¶¨],...], ...}
};
 
//ÐÒÔ˼ø±¦»î¶¯Ê±¼ä±í
 
struct tagActLuckyTreasure
{
    DWORD        _CfgID;    //ÅäÖÃID
    char        StartDate;    //¿ªÆôÈÕÆÚ
    char        EndDate;    //½áÊøÈÕÆÚ
    BYTE        ResetType;    //ÖØÖÃÀàÐÍ£¬0-0µãÖØÖã»1-5µãÖØÖÃ
    WORD        LVLimit;    //ÏÞÖÆµÈ¼¶
    BYTE        TemplateID;    //Ä£°å±àºÅ
    WORD        LuckyPoint;    //×ÜÐÒÔËÖµ
};
 
//ÐÒÔ˼ø±¦¿âÄ£°å±í
 
struct tagLuckyTreasureTemplate
{
    BYTE        _TemplateID;    //Ä£°åID
    list        WorldLVLimit;    //ÊÀ½çµÈ¼¶·¶Î§
    DWORD        ItemID;    //ÎïÆ·ID
    WORD        ItemCnt;    //ÎïÆ·ÊýÁ¿
    BYTE        IsBind;    //ÊÇ·ñ°ó¶¨
    DWORD        Weight;    //È¨ÖØ
};
 
//ÉñÃØÉ̵ê±í
 
struct tagMysteryShop
{
    list        LVRange;    //µÈ¼¶·¶Î§
    DWORD        GoodsID;    //É̳DZíID
};
 
//×°±¸Î»±³°üË÷ÒýÓ³Éä±í
 
struct tagEquipPlaceIndexMap
{
    DWORD        GridIndex;    //±³°ü¸ñ×ÓË÷Òý
    DWORD        _ClassLV;    //½×¼¶(ÎïÆ·±íLV×Ö¶Î)
    DWORD        _EquipPlace;    //×°±¸Î»(ÎïÆ·±íEquipPlace×Ö¶Î)
};
 
//×°±¸ÉýÐDZí
 
struct tagEquipStarUp
{
    BYTE        _ClassLV;    //½×¼¶
    BYTE        _EquipPlace;    //×°±¸Î»
    BYTE        _Star;    //ÐÇÊý
    list        CostEquipPlace;    //¿ÉÓÃ×°±¸²¿Î»
    BYTE        IsJobLimit;    //ÊÇ·ñÖ»Óñ¾Ö°Òµ×°±¸²ÄÁÏ
    list        CostEquipColor;    //¿ÉÓÃ×°±¸Æ·ÖÊ
    BYTE        CostEquipCnt;    //×°±¸ÊýÁ¿
    BYTE        UnSuitRate;    //µ¥¼þ·ÇÌ××°¼Ó³É¸ÅÂÊ
    BYTE        SuitRate;    //µ¥¼þÌ××°¼Ó³É¸ÅÂÊ
    dict        CostItemDict;    //ÌØÊâ²ÄÁÏ
    dict        StarAttrInfo;    //ÐǼ¶ÊôÐÔ
    dict        BaseAttrInfo;    //»ù´¡ÊôÐÔÔö¼Ó
};
 
//×°±¸Ç¿»¯½ø»¯±í
 
struct tagEquipPlusEvolve
{
    BYTE        _EquipPlace;    //×°±¸Î»
    BYTE        _EvolveLV;    //½ø»¯µÈ¼¶
    WORD        NeedPlusLV;    //ÐèҪǿ»¯µÈ¼¶
    dict        CostItem;    //ÏûºÄ²ÄÁÏ
    dict        Attr;    //ÊôÐÔ
};
 
//ÏÉÃËBoss½±Àø±í
 
struct tagFamilyBossAward
{
    DWORD        _BossID;    //BossID
    list        WorldLV;    //ÊÀ½çµÈ¼¶
    list        Rank;    //ÅÅÃû
    list        Award1;    //½±Àø [[¶ÀÁ¢¸ÅÂÊÍò·ÖÂÊ,[ÎïÆ·ID,ÊýÁ¿,ÊÇ·ñÅÄÆ·]],..]
    dict        Award2;    //±ýͼ½±Àø{Ëæ»ú´ÎÊý:[(¸ÅÂÊ,[ÎïÆ·ID,ÊýÁ¿,ÊÇ·ñÅÄÆ·]),..]}
};
 
//×°±¸Ï´Á·µÈ¼¶ÉÏÏÞ
 
struct tagItemWashMax
{
    BYTE        _Type;        //°´×°±¸Î»¶ÔÓ¦ÀàÐͲéÕÒ
    BYTE        _Star;    // ×°±¸ÐÇÊý
    WORD        LevelMax;    //Ï´Á·µÈ¼¶ÉÏÏÞ
};
 
//Æï³èBoss½±Àø±í
 
struct tagHorsePetBossAward
{
    BYTE        _LineID;    // Ïß·ID
    list        WorldLV;    //ÊÀ½çµÈ¼¶
    list        Rank;    //ÅÅÃû
    list        Award1;    //½±Àø [[¶ÀÁ¢¸ÅÂÊÍò·ÖÂÊ,[ÎïÆ·ID,ÊýÁ¿,ÊÇ·ñÅÄÆ·]],..]
    list        Award2;    //±ýͼ½±Àø  [[(¸ÅÂÊ,[ÎïÆ·ID,ÊýÁ¿,ÊÇ·ñÅÄÆ·]),..]]
};
 
//çÎç¿ÏÉÓò±í
 
struct tagFairyDomain
{
    WORD        _ID;    //ʼþ±àºÅ
    BYTE        EventType;    //ʼþÀàÐÍ
    DWORD        MapID;    //¸±±¾id
    BYTE        LineID;    //¸±±¾Ïß·id
    DWORD        BossID;    //¸±±¾BossID
    BYTE        EventFBType;    //ʼþ¸±±¾ÀàÐÍ£¬0-ǰ¶Ë£¬1-±¾·þ£¬2-¿ç·þ
    BYTE        CostEnergy;    //ÏûºÄÌåÁ¦
    BYTE        NeedAlchemyLV;    //³öÏÖµÄÁ¶µ¤µÈ¼¶ÒªÇó
    list        NeedLV;    //³öÏÖµÄÍæ¼ÒµÈ¼¶ÒªÇó
    DWORD        Weight;    //È¨ÖØ
    DWORD        HourCntPriLimit;    //¸öÈËÿСʱ´ÎÊýÏÞÖÆ
    DWORD        DayCntPriLimit;    //¸öÈËÿÌì´ÎÊýÏÞÖÆ
};
 
//çÎç¿ÆæÓö±í
 
struct tagFairyAdventures
{
    WORD        _ID;    //ΨһID
    DWORD        OpenServerDay;    //¿ª·þÌì
    BYTE        EventID;    //ʼþ±àºÅ
    list        Condition;    //Ìõ¼þ
    list        GearAward;    //µµÎ»½±Àø
    list        BasicAward;    //±£µ×½±Àø
};
 
//çÎç¿ÏÉÓò¶¨ÖƱí
 
struct tagFairyDomainAppoint
{
    WORD        _Cnt;    //´ÎÊý
    DWORD        EventID;    //ʼþ±àºÅ
    list        Award;    //¶¨Öƽ±Àø£¨Ã»Åä×ßÕý³£½±Àø¹æÔò£©[[ÎïÆ·ID,ÊýÁ¿,ÊÇ·ñÅÄÆ·],..]
    list        RandomAward;    //Ëæ»ú½±Àø [[(È¨ÖØ,[ÎïÆ·ID,ÊýÁ¿,ÊÇ·ñÅÄÆ·]),..],..]
};
 
//¸±±¾Buff±í
 
struct tagFBBuyBuff
{
    DWORD        _MapId;    //
    WORD        _MoneyCnt;    //ÏÉÓñÊýÁ¿
    DWORD        BuffID;    //BuffID
    WORD        BuffCD;    //¼ä¸ôʱ¼äs
};
 
//¼¼ÄÜÉý¼¶±í
 
struct tagSkillElement
{
    DWORD        _ElementSkillID;    //ר¾«¼¼ÄÜID
    DWORD        MainSkillID;    //Ö÷¼¼ÄÜID
    DWORD        NeedLV;    //Ñ¡ÔñÐèÒªµÈ¼¶
};
 
//ÌìÐÇËþ±í
 
struct tagSkyTower
{
    DWORD        _FloorID;    //²ã
    DWORD        BossID;    //bossID
    dict        Reward;    //½±Àø
    WORD        NeedLV;    //ÒªÇóµÈ¼¶
    DWORD        FightPower;    //ÍÆ¼öÕ½Á¦
    BYTE        IsNotify;    //ÊÇ·ñ¹ã²¥
};
 
//Áé¸ùÌØÐ§±í
 
struct tagLingGenEffect
{
    DWORD        ID;    //ΨһID
    DWORD        _PointID;    //Áé¸ùID
    BYTE        _QualityLV;    //Æ·¼¶
};
 
//Æï³è»Ã»¯±í
 
struct tagHorsePetSkin
{
    BYTE        _Type;    //1×øÆï2Áé³è
    DWORD        _ID;    //¹ØÁªID(×øÆï±íºÍÁé³è±íID)
    BYTE        _SkinLV;    //»Ã»¯µÈ¼¶
    DWORD        NeedExp;    //Éý¼¶ÐèÒª¾­Ñé
    dict        AttrInfo;    //ÊôÐÔ
    BYTE        SkinIndex;    //Íâ¹Û
};
 
 
//ÀۼƳäÖµ½±Àø±í
 
struct tagHistoryRechargeAward
{
    BYTE        _ID;    //id
    DWORD        Recharge;    //ËùÐè³äÖµÔª
    dict        Reward;    //Ö°Òµ¶ÔÓ¦µÄ½±ÀøÄÚÈÝ,ÿ¸öÖ°Òµ4×éÊý¾Ý£¬ÎïÆ·IDºÍÎïÆ·ÊýÁ¿(1.ǹºÀ2.µÀʦ3.½£ÐÞ)
};