#!/usr/bin/python
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# -*- coding: GBK -*-
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##@package SetExpMultiple
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# Êý¾Ý¿âGMÃüÁîÖ´ÐÐ->ÉèÖÃÈ«·þ¾Ñé±¶ÂÊ
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#
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# @author mark
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# @date 2010-3-31
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# @version 1.0
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#
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
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# VER = "2010-05-14 9:30" zhengyang Ìí¼Ó×¢ÊÍ
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#
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# Ä£¿éÏêϸ˵
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#---------------------------------------------------------------------
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#µ¼Èë
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import GMCommon
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import ChConfig
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import GameWorld
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import PlayerControl
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import datetime
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#---------------------------------------------------------------------
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#È«¾Ö±äÁ¿
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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#Â߼ʵÏÖ(ÕâÀïcurPlayer = None)
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## Ö´ÐÐÂß¼
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param gmList [cmdIndex gmAccID expRate beginTime overTime]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnExec(curPlayer, gmList):
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cmdIndex = gmList[0]
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result = __DoLogic_StartGame( gmList )
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if result :
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GMCommon.Send_DataServer_GMCommandResult(cmdIndex, ChConfig.Def_GMTool_Succeed)
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else:
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GMCommon.Send_DataServer_GMCommandResult(cmdIndex, ChConfig.Def_GMTool_Fail)
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## ÉèÖÃÂß¼
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# @param gmList [cmdIndex gmAccID expRate beginTime overTime]
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def __DoLogic_StartGame( gmList ):
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#²Ù×÷Ô±ID
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gmAccID = gmList[1]
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#¾Ñé±¶ÂÊ
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expRate = int( gmList[2] )
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if not (10000 <= expRate <= 30000):
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GameWorld.Log( 'Êý¾Ý¿â¶ÁÈ¡GMÃüÁî,ÉèÖþÑé±¶ÂÊ´íÎó = %s'%(expRate) )
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return
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#¾Ñé±¶ÂÊID
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eventID = ChConfig.Def_GY_GM_Game_DoubleExp
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eventManager = GameWorld.GetGameWorldEventManager()
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#¿ªÆô»î¶¯
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if expRate != 10000:
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#¿ªÊ¼Ê±¼ä
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beginTime = gmList[3]
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#½áÊøÊ±¼ä
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overTime = gmList[4]
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#»î¶¯¿ªÆôʱ¼ä #"2007-11-23 11:23:00"
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eventStartTime = GameWorld.GetDateTimeByStr( beginTime )
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#»î¶¯¹Ø±Õʱ¼ä #"2009-11-23 11:23:00"
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eventCloseTime = GameWorld.GetDateTimeByStr( overTime )
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if not eventStartTime or not eventCloseTime:
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GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÉèÖþÑé±¶ÂÊʧ°Ü, ʱ¼äÒì³£ = %s,%s'%(beginTime , overTime))
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return
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if eventStartTime < datetime.datetime.today():
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GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÉèÖþÑé±¶ÂÊʧ°Ü , ÊäÈëµÄ¿ªÊ¼Ê±¼äСÓÚµ±Ç°ÏµÍ³Ê±¼ä ')
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return
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if eventStartTime > eventCloseTime:
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GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÉèÖþÑé±¶ÂÊʧ°Ü , ÄúÊäÈëµÄ½áÊøÊ±¼äСÓÚ¿ªÊ¼Ê±¼ä')
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return
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#Èç¹û»î¶¯ÒѾ¿ªÆô,Ö´Ðи²¸Ç»î¶¯Âß¼
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GMCommon.CloseProcessingEvent(eventID)
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#ÉèÖûÄÚÈݽø»î¶¯¹ÜÀíÆ÷
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addEvent = eventManager.AddActiveEvent(eventID)
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addEvent.SetEventID(eventID)
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addEvent.SetStartTime('%s'%eventStartTime)
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addEvent.SetEndTime('%s'%eventCloseTime)
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addEvent.SetAccID( gmAccID )
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addEvent.SetPar('%s'%(expRate))
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#ÉèÖÃΪδ¼¤»î״̬
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addEvent.SetIsProcessing(False)
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#¹Ø±Õ»î¶¯
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else:
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activeEvent = eventManager.FindActiveEvent(eventID)
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if not activeEvent:
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GameWorld.Log('Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:¹Ø±Õ»î¶¯Ê§°Ü , ÎÞ¼¤»î´Ë»î¶¯ = %s'%(eventID))
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return
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#Õâ¸ö»î¶¯ÒѾ¼¤»îÁË
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if activeEvent.GetIsProcessing():
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#Êä³öϵͳÌáʾ
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if eventID in ChConfig.Def_GY_GM_Close_Sysmsg :
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PlayerControl.WorldNotify(0, ChConfig.Def_GY_GM_Close_Sysmsg[eventID])
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else:
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GameWorld.Log("Êý¾Ý¿â¶ÁÈ¡GMÃüÁî:ÎÞ·¨²éÕÒµ½»î¶¯ID = %s ¹Ø±ÕÌáʾ"%(eventID))
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#Èç¹û»î¶¯ÒѾ¿ªÆô,Ö´Ðи²¸Ç»î¶¯Âß¼
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GMCommon.CloseProcessingEvent(eventID)
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eventManager.DelActiveEvent(eventID)
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return True
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