hxp
2018-10-19 6bb604a064530782efec7afd865ee919a4bc6616
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
##@package AIType_11
# ïÚ³µAI:Õý³£
# @author PanWei
# @date 2010-4-21
# @version 2.0
#
#Ä£¿éÏêϸ˵Ã÷.
# @change: "2010-06-09 09:50" zhengyang ïÚ³µnpc¼ÓÈëÒ쳣״̬ѣÔÎÅжϠ
# @change: "2010-11-22 12:15" Alee É¾³ýÒì³£/³ÁĬÅж¨£¬ïÚ³µµÄ×ß¶¯ÌØÊâ´¦Àí
# @change: "2012-05-22 11:00" jiang ÐÞ¸ÄïÚ³µAIÂß¼­
# @change: "2012-05-31 16:30" jiang ÐÞ¸ÄïÚ³µ»áÍ£ÔÚÕϰ­µãµ¼Ö²»ÄÜ´ÓÐÂÕÙ»½µÄbug
# @change: "2012-06-01 13:00" jiang ÐÞ¸ÄïÚ³µ»áÆ¯ÒÆ
# @change: "2012-08-10 12:00" jiang ïÚ³µÍ˳ö¸úËæÄ£Ê½Ê±Çå³ýģʽ¸½¼Óbuff
# @change: "2012-08-24 14:00" jiang Çå³ýbuffʱûÓе÷ÓÃbuffÏûʧ´¥·¢Âß¼­
# @change: "2012-09-04 16:30" jiang ÐÞ¸ÄÍæ¼ÒÈ´»»µØÍ¼»òÏÂÏßïÚ³µÎ´Çå³ý״̬buff
# @change: "2014-10-20 21:00" hxp Ð޸ĸúËæAI
# @change: "2014-11-15 17:30" Alee ïÚ³µ×Ô¶¯¸úËæ×´Ì¬¾àÀë¹ýÔ¶ÔòÖ±½ÓÖÃÉí±ß
#---------------------------------------------------------------------
"""Version = 2014-11-15 17:30"""
#---------------------------------------------------------------------
import IPY_GameWorld
import GameWorld
import ChConfig
import NPCCommon
import PlayerTruck
import OperControlManager
import GameMap
import SkillCommon
import BuffSkill
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
##ïÚ³µÏûʧÂß¼­
#@param curTruck ïÚ³µÊµÀý
#@return ·µ»ØÖµÎÞÒâÒå
#@remarks ïÚ³µÏûʧÂß¼­
def ProcessDisappear(curTruck):
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTruck)
    if curPlayer:
        #æô³µÏûʧ
        if PlayerTruck.GetHaveAutoTruck(curPlayer):
            #Èç¹ûÍæ¼ÒµÄ½»Í¨¹¤¾ßΪæô³µµÄ»°, À뿪æô³µ
            PlayerTruck.PlayerTruckDown(curPlayer, curTruck)
 
        curPlayer.SetTruckID(0)
        curPlayer.SetTruckState(IPY_GameWorld.tusNull)
        curPlayer.SetTruck(None)
        
        GameWorld.Log("æô³µÏûʧ, id = %s"%curTruck.GetID() , curPlayer.GetPlayerID())
        
    curTruck.Disappear()
    return
 
 
#---------------------------------------------------------------------
##Õý³£ïÚ³µAIÂß¼­´¦Àí
#@param curNPC NPCʵÀý
#@param tick Ê±¼ä´Á
#@return ·µ»ØÖµÎÞÒâÒå
#@remarks Õý³£ïÚ³µAIÂß¼­´¦Àí
def ProcessAI(curNPC, tick):
    #Çл»ïÚ³µ×´Ì¬(ÔÚGameServerÖÐÇл»)
#===============================================================================
#    if curNPC.GetHP() <= 0 :
#        GameWorld.Log("Õý³£ïÚ³µAI -> ïÚ³µÇл»×´Ì¬:Ëð»µ")
#        return
#===============================================================================
    if curNPC.GetIsDisappear():
        ProcessDisappear(curNPC)  
        return
    
    npcControl = NPCCommon.NPCControl(curNPC)
    #Ë¢ÐÂ×Ô¼ºµÄbuff
    npcControl.RefreshBuffState(tick)
    if GameObj.GetHP(curNPC) == 0 :
        # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö
        return
    
    #ģʽΪֹͣ״̬
    if curNPC.GetMode() == IPY_GameWorld.trmStop:
        if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove:
            #ÒÆ¶¯ÖÐ,Í£Ö¹ÒÆ¶¯
            GameWorld.Log("Ä£Ê½ÎªÍ£Ö¹ÒÆ¶¯, ïÚ³µ»¹ÔÚÒÆ¶¯ÖÐ, Í£Ö¹")
            curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
            
            __ChangeTruckPos(curNPC, tick)
            
        return
        
    #»ñµÃÍæ¼Ò
    playerID = curNPC.GetOwnerID()
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    
    if not curPlayer:
        #ïÚ³µÄ£Ê½ÐÞ¸Ä
        __ChangTruckMode(curNPC, tick)
        
        #ÉèÖÃAIģʽbuff
        PlayerTruck.AddTruckStateBuff(curNPC, tick)
        return
    
    if curPlayer.GetHP() <= 0 :
        return
    
    #»ñµÃÍæ¼ÒºÍïÚ³µ¼äµÄ¾àÀë
    dist = GameWorld.GetDist( curNPC.GetPosX(), curNPC.GetPosY(), curPlayer.GetPosX(), curPlayer.GetPosY())
    
    #ïÚ³µÍ£Ö¹
    if dist > ChConfig.Def_PlayerTruckMoveDist:
        
        if not PlayerTruck.GetHaveAutoTruck(curPlayer):
            #ïÚ³µÓëÍæ¼ÒµÄ¾àÀ볬³ö, Í£Ö¹Òƶ¯, ïÚ³µ×´Ì¬ÉèÖÃΪ²»¸úËæ
            curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
            curNPC.SetMode(IPY_GameWorld.trmStop)
            
            #֪ͨ¿Í»§¶ËïÚ³µAIģʽ
            PlayerTruck.Sync_TruckMode(curPlayer)
            
            #ÉèÖÃAIģʽbuff
            PlayerTruck.AddTruckStateBuff(curNPC, tick)
        
            #ïÚ³µ¸úËæ¶ªÊ§, Í˳ö×Ô¶¯ÔËïÚ
            PlayerTruck.SetAutoTruckState(curPlayer, 0)
            
            __ChangeTruckPos(curNPC, tick)
        else:
            #ÔÚÀ­ïÚÇé¿öÏÂË²ÒÆµ½Éí±ß
            moveDestX, moveDestY = npcControl.GetMoveNearPos(curPlayer.GetPosX(), 
                                                             curPlayer.GetPosY(), 
                                                             ChConfig.Def_PlayerTurckBeginMoveDist)
 
            #ÖØÖÃ×ø±ê
            curNPC.ResetPos(moveDestX, moveDestY)
 
        return
    
    if dist <= ChConfig.Def_PlayerTurckBeginMoveDist:
#        #ÒѾ­ÔÚÖ÷È˱ßÉÏ, Í£Ö¹Òƶ¯
#        curNPC.SetCurAction(IPY_GameWorld.laNPCNull)
        return
    
    #²»¿ÉÒÆ¶¯ÐÐΪ״̬, ·þÎñ¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(curNPC, 
                                               ChConfig.Def_Obj_ActState_ServerAct, 
                                               IPY_GameWorld.oalMove):
        return  
    
    #===========================================================================
    # #ïÚ³µÒƶ¯ÖÐ
    # if curNPC.GetCurAction() == IPY_GameWorld.laNPCMove:
    #    #NPC×ß·ÖÐ, ²»´¦Àí
    #    return
    #===========================================================================
    
    #ÉèÖÃΪ×ß·״̬
    curNPC.SetCurAction(IPY_GameWorld.laNPCMove)
    moveDestX, moveDestY = __GetTruckMovePos(curPlayer)
    #GameWorld.Log("ïÚ³µÒƶ¯ speed = %d"%curNPC.GetSpeed())
    #ÕÒµ½¶ÔÏóÖÜΧ¹¥»÷·¶Î§¸ñµÄ·¶Î§×ß¹ýÈ¥
    #curNPC.SetSpeed(curNPC.GetOrgSpeed())
    curNPC.SetCurMoveType(IPY_GameWorld.mtNormal)
    
    #Çå³ýÓÐÏÞÎÞµÐbuff
    __ClearLimitSuperBuff(curNPC, tick)
    curNPC.Move(moveDestX, moveDestY)
    return 
 
#---------------------------------------------------------------------
##³õʼ»¯³ðºÞÐÅÏ¢µÈ
#@param curNPC NPCʵÀý
#@return ·µ»ØÖµÎÞÒâÒå
#@remarks ³õʼ»¯³ðºÞÐÅÏ¢µÈ
def DoInit(curNPC):
    return
 
#---------------------------------------------------------------------
##ïÚ³µÄ£Ê½ÐÞ¸Ä
#@param curNPC NPCʵÀý
#@param tick Ê±¼ä´Á
#@return ·µ»ØÖµÎÞÒâÒå
#@remarks ïÚ³µÄ£Ê½ÐÞ¸Ä
def __ChangTruckMode(curNPC, tick):
    if curNPC.GetMode() != IPY_GameWorld.trmStop:
        #ÎÞÈ˵ÄïÚ³µ,ÉèÖÃΪֹͣģʽ
        curNPC.SetMode(IPY_GameWorld.trmStop)
        
        __ChangeTruckPos(curNPC, tick)
    return
#---------------------------------------------------------------------
 
## ÖØÖÃÕϰ­µãÖеÄïÚ³µÎ»ÖÃ
#  @param curTruck: ïÚ³µÊµÀý
#  @param tick: Ê±¼ä´Á
#  @return: None
def __ChangeTruckPos(curTruck, tick):
    curTruckPosX = curTruck.GetPosX()
    curTruckPosY = curTruck.GetPosY()
    if GameWorld.GetMap().CanMove(curTruckPosX, curTruckPosY):
        #µ±Ç°µã·ÇÕϰ­µã
        return
    
    posX, posY = GameMap.GetPosByMatrix(curTruckPosX, curTruckPosY, 
                                        ChConfig.Def_Matrix_Three)
    curTruck.SetCurAction(IPY_GameWorld.laNPCMove)
    curTruck.SetCurMoveType(IPY_GameWorld.mtNormal)
    curTruck.Move(posX, posY)
    
    #Çå³ýÓÐÏÞÎÞµÐbuff
    __ClearLimitSuperBuff(curTruck, tick)
    return
 
 
## Çå³ýÓÐÏÞÎÞµÐbuff
#  @param curTruck: ïÚ³µÊµÀý
#  @param tick: Ê±¼ä´Á
#  @return: None
def __ClearLimitSuperBuff(curTruck, tick):
    
    tick = GameWorld.GetGameWorld().GetTick()
    
    BuffSkill.DelBuffBySkillID(curTruck, ChConfig.Def_SkillID_LimitSuperBuff, tick)
 
 
## »ñÈ¡ïÚ³µÒƶ¯×ø±ê
#  @param curTruck: ïÚ³µÊµÀý
#  @return: posX, posY
def __GetTruckMovePos(curPlayer):
    gameMap = GameWorld.GetMap()
    playerPosX = curPlayer.GetPosX()
    playerPosY = curPlayer.GetPosY()
    
    if gameMap.CanMove(playerPosX, playerPosY):
        return playerPosX, playerPosY
    
    moveDestX, moveDestY = GameMap.GetPosByMatrix(curPlayer.GetPosX(), 
                                                  curPlayer.GetPosY(), 
                                                  ChConfig.MatrixDict[2])
    return moveDestX, moveDestY