hxp
2018-10-19 6bb604a064530782efec7afd865ee919a4bc6616
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package AIType_222
#
# @todo: ÏÝÚå
# @author Alee
# @date 2010-12-16 20:50
# @version 1.1
#
# @change: "2016-11-26 19:00" hxp ÏÝÚå¸ÄΪËÀÍöÊͷŹ¥»÷¼¼ÄÜ, Ö§³Öʱ¼äµ½ºó×Ô±¬
#
# ÏêϸÃèÊö:ÏÝÚå
#
#------------------------------------------------------------------------------ 
#"""Version = 2016-11-26 19:00"""
#------------------------------------------------------------------------------
import SkillShell
import NPCCommon
import ChConfig
import GameWorld
import IPY_GameWorld
import GameObj
import GameMap
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_SummonNPC_Angry_Count)
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessAI(curNPC, tick):
    #1.¼ì²éÕâ¸öNPCµÄ³ðºÞÁÐ±í£¬ Èç¹û³ðºÞÁбíΪ¿Õ£¬ ²»´¦Àí
    if curNPC.IsAlive() != True:
        #NPCËÀÍö, ½øÈëËÀÍöµ¹¼ÆÊ±
        return
    
    #»ñµÃNPC¹ÜÀíÆ÷
    npcControl = NPCCommon.NPCControl(curNPC)
    if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
        #GameWorld.Log("ÏÝÚ峬¹ý´æÔÚʱ¼ä,ÒÑÏûʧ")
        npcControl.SetKilled()
        return
    
    if tick - curNPC.GetBornTime() <= ChConfig.Def_Trap_Born_Idle_Time:
        return
    
    npcControl = NPCCommon.NPCControl(curNPC)
    #Ë¢ÐÂ×Ô¼º³ðºÞ¶ÈÁбí
    npcControl.RefreshAngryList(tick, 500) # ÎªÈ·±£²ÈÏÝÚåÌåÑ飬Ôݶ¨1Ãë
    #±éÀú³ðºÞÁбíÕÒµ½×î½üµÄ,²¢´¥·¢
    for i in range(0, curNPC.GetNPCAngry().GetAngryCount()):
        curAngry = curNPC.GetNPCAngry().GetAngryValueTag(i)
        
        if curAngry == None or curAngry.GetObjID() == 0:
            continue
        
        curObj = GameWorld.GetObj(curAngry.GetObjID(), curAngry.GetObjType())
        
        if curObj == None or GameObj.GetHP(curObj) <= 0:
            continue
        
        #ÓÐNPC¿¿½ü,µ±³¬¹ý¹¥»÷¾àÀë
        if GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), 
                             curObj.GetPosX(), curObj.GetPosY()) > curNPC.GetAtkDist():
            continue
        
        #½øÈëÕ½¶·
        NPCFight(curNPC, npcControl, curObj, tick)
        return
           
    return
 
## npc¹¥»÷Âß¼­
#  @param curNPC µ±Ç°npc
#  @param npcControl NPC¹ÜÀíÆ÷
#  @param curObj Ä¿±êʵÀý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def NPCFight(curNPC, npcControl, curObj, tick):
    #»ñµÃ¼¼ÄܹÜÀíÆ÷
    skillManager = curNPC.GetSkillManager()
    #´Ó¼¼ÄܹÜÀíÆ÷,»ñÈ¡¿ÉÒÔʹÓõļ¼ÄÜ
    curSkill = skillManager.GetSkillByIndex(0)
    
    if curSkill == None:
        GameWorld.Log("ÏÝÚå = %s Êý¾Ý¿â²éÕÒ¼¼ÄÜʧ°Ü"%curNPC.GetName())
        return
    
    #´¥·¢¼¼ÄÜ, ¸ÄΪͳһÔÚËÀÍöʱÊͷż¼ÄÜ
    #SkillShell.NPCUseSkillTag(curNPC, curObj, curSkill, tick)
 
    #ÓÐÍæ¼Ò½øÈë³ðºÞÁбí,,,×Ô±¬
    npcControl.SetKilled()
    return
 
## NPCËÀÍö
#  @param curNPC µ±Ç°npc
#  @param hurtType É˺¦ÕßµÄobjÀàÐÍ
#  @param hurtID É˺¦ÕßµÄobjID
#  @return None
def OnDie(curNPC, hurtType, hurtID):
    
    #ËÀÍöNPC²»Äܹ¥»÷, ÕâÀïÉèÖÃNPCѪÁ¿Îª1
    curNPC.SetHP(1)
    
    #»ñµÃ¼¼ÄܹÜÀíÆ÷
    skillManager = curNPC.GetSkillManager()
    curSkill = skillManager.GetSkillByIndex(0)
    if not curSkill:
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    SkillShell.NPCUseSkill(curNPC, curSkill, tick)
    
    GameObj.SetHP(curNPC, 0)
    return
 
#===============================================================================
# def OnGetOwnerRelation(curNPC, owner):
#    # ÏÝÚåÓëÖ÷È˵ĹØÏµ
#    
#    if owner.GetGameObjType() == IPY_GameWorld.gotPlayer:
#        #×ÔÓÉPKÇø or ·Ç°²È«ÇøÄÚ¿ªÈ«Ìå Ê±¿É¹¥»÷Ö÷ÈË
#        if GameMap.GetAreaTypeByMapPos(owner.GetPosX(), owner.GetPosY()) == IPY_GameWorld.gatFreePK \
#            or (GameMap.GetAreaTypeByMapPos(owner.GetPosX(), owner.GetPosY()) != IPY_GameWorld.gatSafe and \
#                owner.GetAttackMode() == IPY_GameWorld.amAll):
#            return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#        
#    return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
#===============================================================================