hxp
2018-10-19 6bb604a064530782efec7afd865ee919a4bc6616
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#!/usr/bin/python
# -*- coding: GBK -*-
#
#---------------------------------------------------------------------
##@package AIType_60
# @todo: ÍòÄê±ùÀεÚÒ»¹ØBossÕÙ»½ÊÞAI (Êͷż¼ÄÜ£¬±»Íæ¼Ò´òËÀºó´¥·¢¶ÔBossÊͷż¼ÄÜ)
#
# @author zhangd
# @date 2011-07-18 12:00
# @version 1.2
#
# @note: 
# @change: "2011-07-19 11:20" Alee Êä³ö×¢ÊÍÐÞ¸Ä
# @change: "2011-07-19 21:00" zhangd ÐÞ¸Äbuff²»Ë¢ÐÂbug
#------------------------------------------------------------------------------ 
"""Version = 2011-07-19 21:00"""
#---------------------------------------------------------------------
#µ¼Èë
import ChConfig
import IPY_GameWorld
import GameWorld
import NPCCommon
import BaseAttack
import ChConfig
import SkillShell
import FBDefenseCommon
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
## ³õʼ»¯
#  @param curNPC µ±Ç°npc
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoInit(curNPC):
    curNPC.GetNPCAngry().Init(ChConfig.Def_NormalNPCAngryCount)
    curNPC.SetIsNeedProcess(True)
    return
 
 
## Ö´ÐÐAI
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def ProcessAI(curNPC, tick):
    
    #NPCÒÑËÀÍö£¬Ìø³ö
    if curNPC.IsAlive() != True:
        return
    
    npcControl = NPCCommon.NPCControl(curNPC)
    
    #ÕÙ»½ÊÞ³¬¹ý´æ»îʱ¼ä, ÉèÖÃËÀÍö
    if curNPC.GetLastTime() != 0 and tick - curNPC.GetBornTime() >= curNPC.GetLastTime():
        npcControl.SetKilled()
        return
 
    #Ë¢ÐÂ×Ô¼ºµÄbuff
    npcControl.RefreshBuffState(tick)  
    if GameObj.GetHP(curNPC) == 0 :
        # BUFFË¢ÐÂÖпÉÄܻᵼÖÂNPCËÀÍö
        return   
    #---¹¥»÷Âß¼­---
    
    #ʹÓü¼Äܳɹ¦
    if __NPCUseSkill(curNPC, tick):
        return 
    
    curNPCControl = NPCCommon.NPCControl(curNPC)
    npcControl.RefreshAngryList(tick)
    curAngry = npcControl.GetMaxAngryTag()
    
    if not curAngry:
        return
    
    #³ðºÞ¶ÔÏóÀàÐÍ,³ðºÞ¶ÔÏóID
    curNPCAngryType = curAngry.GetObjType()
    curNPCAngryID = curAngry.GetObjID()
    
    curTag = GameWorld.GetObj(curNPCAngryID, curNPCAngryType)
    
    if curTag == None or GameObj.GetHP(curTag) <= 0:
        return
    
    tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())
    
    #ʹÓÃÆÕͨ¹¥»÷
    if tagDist > curNPC.GetAtkDist():
        curNPCControl.MoveToObj_Detel(curTag)
        return
    
    #ÅжϹ«¹²CD
    if tick - curNPC.GetAttackTick() < curNPC.GetAtkInterval():
        #¹¥»÷¼ä¸ôûÓе½, ·µ»Ø
        return
    
    if curNPCControl.FixTagPos(curTag.GetPosX(), curTag.GetPosY()):
        #ÐÞÕýÕâ¸öNPCµÄÕ¾Á¢Î»ÖÃ
        return
    
    #ÆÕͨ¹¥»÷
    BaseAttack.Attack(curNPC, curTag, None, tick)
    
    return
        
 
## npcʹÓü¼ÄÜÂß¼­
#  @param curNPC µ±Ç°npc
#  @param tick µ±Ç°Ê±¼ä
#  @return ÊÇ·ñÊͷųɹ¦
#  @remarks npcʹÓü¼ÄÜÂß¼­£¨ÓÐÄ¿±êµÄ£©
def __NPCUseSkill(curNPC, tick):
 
    curTag = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curNPC)
    
    if not curTag:
        #GameWorld.Log("AIType_60£¬curNpcID=%s, ÕÙ»½ÊÞÖ÷ÈËÒÑËÀ,ÕÙ»½ÊÞÈ´»î×Å,ÎÞ·¨¶ÔBossÊͷż¼ÄÜ"%curNPC.GetNPCID())
        return
    
    #»ñµÃ¼¼ÄܹÜÀíÆ÷
    skillManager = curNPC.GetSkillManager()
   
    curSkill = skillManager.GetSkillByIndex(0)
    
    if curSkill == None:
        GameWorld.ErrLog("Êý¾Ý¿âÎÞ·¨²éÕÒ NPC = %s µÄµÚ1¸ö¼¼ÄÜ"%curNPC.GetNPCID())
        return
    
    #¼¼ÄÜCDδµ½
    if tick - curSkill.GetLastUseTick() < curSkill.GetCoolDownTime():
        return
    
    #²»ÔÚ¼¼ÄܵĹ¥»÷¾àÀëÄÚ
    tagDist = GameWorld.GetDist(curNPC.GetPosX(), curNPC.GetPosY(), curTag.GetPosX(), curTag.GetPosY())
    if tagDist > curSkill.GetAtkDist():
        curNPCControl = NPCCommon.NPCControl(curNPC)
        curNPCControl.MoveToObj_Detel(curTag)
        return
    
    #ʹÓü¼ÄÜ
    result = SkillShell.NPCUseSkillTag(curNPC, curTag, curSkill, tick)
    
    return result    
 
 
## ÕÙ»½ÊÞ±»Íæ¼Ò´òËÀ´¥·¢»Ö¸´BossѪÁ¿¼¼ÄÜ
#  @param curNPC µ±Ç°npc
#  @param curPlayer É˺¦ÕßÍæ¼Ò
#  @param skill É˺¦Ê¹Óü¼ÄÜ
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnAttackDieByPlayer(curNPC, curPlayer, skill):
    GameObj.SetHP(curNPC, 1)
    #»ñµÃ¼¼ÄܹÜÀíÆ÷
    skillManager = curNPC.GetSkillManager()
    curSkill = skillManager.GetSkillByIndex(1)
    if not curSkill:
        return
    
    curTag = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curNPC)
    if not curTag:
        return
    
    tick = GameWorld.GetGameWorld().GetTick()
    result = SkillShell.NPCUseSkillTag(curNPC, curTag, curSkill, tick)
    GameObj.SetHP(curNPC, 0)
    return