#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.JobPlayerCount  
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#  
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# @todo:Ö°ÒµÈËÊýÐÅÏ¢  
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# @author hxp  
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# @date 2019-07-23  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: Ö°ÒµÈËÊýÐÅÏ¢  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2019-07-23 21:00"""  
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#-------------------------------------------------------------------------------  
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import GameWorld  
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import PyGameData  
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import IpyGameDataPY  
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import time  
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## Ö´ÐÐÂß¼  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param gmList []  
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#  @return None  
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def OnExec(curPlayer, gmList):  
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    if not gmList:  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÈËÊý: JobPlayerCount 0")  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃ24Сʱְҵ¶ÔÓ¦ÈËÊý: ")  
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        GameWorld.DebugAnswer(curPlayer, "JobPlayerCount Ö°Òµ1 ÈËÊý Ö°Òµ2 ÈËÊý")  
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        __PrintJobPlayerCount(curPlayer)  
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        return  
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    if len(gmList) == 1 and gmList[0] == 0:  
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        PyGameData.g_onedayJobPlayerLoginoffTimeDict = {}  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÖ°ÒµÈËÊý³É¹¦! ")  
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        __PrintJobPlayerCount(curPlayer)  
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        return  
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    if len(gmList) % 2 == 0:  
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        while gmList:  
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            job = gmList[0]  
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            count = gmList[1]  
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            gmList = gmList[2:]  
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            if job not in PyGameData.g_onedayJobPlayerLoginoffTimeDict:  
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                PyGameData.g_onedayJobPlayerLoginoffTimeDict[job] = {}  
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            jobPlayerDict = PyGameData.g_onedayJobPlayerLoginoffTimeDict[job]  
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            curCount = len(jobPlayerDict)  
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            if curCount > count:  
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                playerIDList = jobPlayerDict.keys()  
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                for popPlayerID in playerIDList[:curCount - count]:  
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                    jobPlayerDict.pop(popPlayerID)  
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            elif curCount < count:  
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                for i in range(count - curCount):  
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                    jobPlayerDict[100 + curCount + 1 + i] = int(time.time())  
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            else:  
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                pass  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÖ°ÒµÈËÊý³É¹¦! ")  
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        __PrintJobPlayerCount(curPlayer)  
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    return  
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def __PrintJobPlayerCount(curPlayer):  
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    openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1)  
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    GameWorld.DebugAnswer(curPlayer, "µ±Ç°: ")  
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    for job in openJobList:  
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        GameWorld.DebugAnswer(curPlayer, "Ö°Òµ%s  ÈËÊý: %s" % (job, len(PyGameData.g_onedayJobPlayerLoginoffTimeDict.get(job, {}))))  
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    return  
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