#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#---------------------------------------------------------------------  
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#  
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#---------------------------------------------------------------------  
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##@package NormalNPC_Attack_Player  
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# ÆÕͨNPC¹¥»÷Íæ¼Ò  
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#  
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# @author eggxp  
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# @date 2010-4-20  
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# @version 1.4  
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# @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;à  
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# @change: "2013-06-25 11:00" Alee ÐÞ¸ÄϵͳÌáʾ  
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# @change: "2013-09-27 19:30" Alee »Ö¸´Ä;à  
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# @change: "2016-07-04 17:00" hxp Íæ¼Ò±»NPC»÷ɱÌáʾÐÅϢǰÖÃ(·ÀÖ¹ÏÈ´¦ÀíËÀÍöÂß¼ºóÓÐЩµØ·½¿ÉÄÜ»áÇå¹Ö£¬µ¼ÖÂNPCIDÕÒ²»µ½)  
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#------------------------------------------------------------------------------------------------------------   
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#"""Version = 2016-07-04 17:00"""  
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#---------------------------------------------------------------------  
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import PlayerControl  
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import AttackCommon  
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import ChConfig  
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import ChEquip  
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import GameWorld  
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import EventShell  
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import FBLogic  
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import GameObj  
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import NPCCommon  
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import ChNPC  
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import PlayerTJG  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷   
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True or False  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetCanAttack(curNormalNPC, curTagPlayer, skill, tick):  
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    if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPlayer, skill):  
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        return False  
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    if PlayerTJG.GetIsTJG(curTagPlayer):  
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        # ÍÑ»ú¹ÒÍæ¼Ò  
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        return False  
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    return True  
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## »ñµÃ¹ØÏµ  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def GetTagRelation(curNormalNPC, curTagPlayer, skill, tick):  
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    # ÓÅÏȼ¶¸ßÓÚÆäËû  
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    atkLimit = ChNPC.GetNPCAttackTagLimit(curNormalNPC, curTagPlayer)  
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    if atkLimit:  
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        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  
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    defenderCampType = NPCCommon.GetFaction(curNormalNPC)  
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    tagFaction = curTagPlayer.GetFaction()  
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    if tagFaction and defenderCampType:  
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        if tagFaction == defenderCampType:  
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            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  
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        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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    #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ  
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    elif defenderCampType == ChConfig.CampType_Justice:  
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        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None  
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    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  
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## ¹¥»÷  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param skillValue ¼¼ÄÜÔöÇ¿  
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#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  
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#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoAttack(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):  
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    #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ  
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    curNPCBeHP = GameObj.GetHP(curNormalNPC)  
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    hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPlayer, skill, skillValue, skillPercent, tick)  
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    hurtHP = hurtType.HurtHP  
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    #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁÐ±í  
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    lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)  
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    if lastHP > 0 :  
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        #Ìí¼ÓÉËѪÁÐ±í  
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        AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP, True)  
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    #¸øÕâ¸öÍæ¼ÒµÄÕÙ»½ÊÞÔö¼Ó³ðºÞ  
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    AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, hurtHP)  
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    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  
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    AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)  
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    return hurtType  
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## ´¦Àí¹¥»÷ºóµÄ½á¹û  
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#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  
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#  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  
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#  @param skill ¼¼ÄÜ(ÎÞ->None)  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return True  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def AttackResult(curNormalNPC, curTagPlayer, skill, tick):  
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    #Íæ¼Ò»î×Å  
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    if GameObj.GetHP(curTagPlayer) > 0:  
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        #±»¹¥»÷Íæ¼Ò½øÈëÕ½¶·×´Ì¬  
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        AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)  
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        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  
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        #´¥·¢±»¶¯buff  
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        #AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())  
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    else:  
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        #Í¨ÖªÍæ¼Ò  
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        if curTagPlayer.GetMapID() != ChConfig.Def_FBMapID_XMZZ:  
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            if curNormalNPC.GetType() == ChConfig.ntRobot:  
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                PlayerControl.NotifyCode(curTagPlayer, 'RobotKill_1', [curNormalNPC.GetID(), curNormalNPC.GetNPCID()])  
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            else:  
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                PlayerControl.NotifyCode(curTagPlayer, 'GeRen_chenxin_279029', [curNormalNPC.GetNPCID()])  
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        #Íæ¼ÒÒѾËÀÍö  
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        playerControl = PlayerControl.PlayerControl(curTagPlayer)  
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        playerControl.SetDead()  
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        FBLogic.DoFBOnNPCKill_Player(curNormalNPC, curTagPlayer, tick)  
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        #´¥·¢Íæ¼ÒËÀÍöʼþ  
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        EventShell.EventRespons_PlayerEvent(curTagPlayer, "player_dead")  
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    return True  
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