#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#-------------------------------------------------------------------------------  
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#  
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##@package GM.Commands.LianTi  
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#  
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# @todo:Á¶Ìå  
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# @author hxp  
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# @date 2022-22-23  
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# @version 1.0  
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#  
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# ÏêϸÃèÊö: Á¶Ìå  
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#  
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#-------------------------------------------------------------------------------  
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#"""Version = 2022-22-23 15:30"""  
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#-------------------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import PlayerControl  
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import PlayerLianTi  
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import IpyGameDataPY  
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import SkillCommon  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ  
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## GMÃüÁîÖ´ÐÐÈë¿Ú  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param msgList ²ÎÊýÁÐ±í  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, msgList):  
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    if not msgList:  
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        GameWorld.DebugAnswer(curPlayer, "ÖØÖÃÁ¶Ìå: LianTi 0")  
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        GameWorld.DebugAnswer(curPlayer, "ÉèÖÃÁ¶Ìå: LianTi µÈ¼¶ ±¾¼¶ÒѳԵ¤Êý")  
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        return  
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    if len(msgList) == 1:  
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        if msgList[0] == 0:  
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            if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LianTiLV):  
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                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiLV, 1)  
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                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiEatItemCount, 0)  
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    elif len(msgList) == 2:  
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        lv, eatItemCount = msgList  
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        if lv < 1:  
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            GameWorld.DebugAnswer(curPlayer, "µÈ¼¶²»ÄÜСÓÚ1")  
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            return  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiLV, lv)  
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        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LianTiEatItemCount, eatItemCount)  
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        skillIDList = []  
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        ipyDataMgr = IpyGameDataPY.IPY_Data()  
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        for index in xrange(ipyDataMgr.GetLianTiCount()):  
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            lvupIpyData = ipyDataMgr.GetLianTiByIndex(index)  
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            dataLV = lvupIpyData.GetLianTiLV()  
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            if dataLV > lv:  
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                break  
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            activateSkillID = lvupIpyData.GetActivateSkillID()  
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            if activateSkillID:  
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                skillIDList.append(activateSkillID)  
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        if skillIDList:  
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            SkillCommon.GivePlayerSkillByJobSkill(curPlayer, skillIDList)  
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    else:  
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        return  
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    PlayerLianTi.RefreshLianTiAttr(curPlayer)  
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    PlayerLianTi.SyncLianTiInfo(curPlayer)  
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    return  
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