#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo:   
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#  
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# @author: Alee  
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# @date 2018-1-6 ÏÂÎç03:40:13  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import GameWorld  
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import PlayerControl  
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#°ïÖúÃüÁî  
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## Ö´ÐÐÂß¼  
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#  @param curPlayer µ±Ç°Íæ¼Ò  
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#  @param playerList []  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def OnExec(curPlayer, paramList):  
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    GameWorld.DebugAnswer(curPlayer, 'Õ˺Š ID  ¶ÓÎé  µØÍ¼')  
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    playerManager = GameWorld.GetPlayerManager()  
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    activePlayerCount = playerManager.GetActivePlayerCount()  
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    count = 0  
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    for index in xrange(activePlayerCount):  
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        player = playerManager.GetActivePlayerAt(index)  
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        if player == None or not player.GetInitOK():  
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            continue  
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        if not PlayerControl.GetIsTJG(player):  
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            continue  
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        GameWorld.DebugAnswer(curPlayer, "%s - %s - %s - %s"%(player.GetAccID(), player.GetID(), player.GetTeamID(), player.GetMapID()))  
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        count += 1  
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    GameWorld.DebugAnswer(curPlayer, "ÍÑ»ú¹ÒÍæ¼ÒÊý:%s"%count)  
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    return  
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