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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_MergePK
#
# @todo:¿ç·þÆ¥ÅäPK
# @author hxp
# @date 2015-10-22
# @version 1.4
#
# @change: "2015-11-04 12:00" hxp ÐÞ¸ÄÕóÓªµ¼ÖÂÎÞ·¨PKÎÊÌâ(ÅäÖÃÖÐתµØÍ¼²»ÖØÖÃÕóÓª)
# @change: "2015-12-28 17:00" hxp Õ½¶·½á¹û¸ÄΪGameServer֪ͨ¿Í»§¶Ë
# @change: "2016-02-26 17:00" hxp PK³¬Ê±Ê¤¸º¹æÔòÅжÏÐÞ¸Ä
# @change: "2016-12-20 17:30" hxp ÓÀºã°æÐ޸ģ»Ö§³ÖÅäÖÃʤÀû³¡´ÎÖÆ£»»ý·Ö¼ÆËã¸ÄΪÓÉGameServerË㣬µØÍ¼Ö»Ëãʤ¸º
# ÏêϸÃèÊö: ¿ç·þÆ¥ÅäPK
#
#---------------------------------------------------------------------
#"""Version = 2016-12-20 17:30"""
#---------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import ReadChConfig
import IPY_GameWorld
import GameWorldProcess
import PlayerControl
import ChPlayer
import FBCommon
import ChConfig
import ChEquip
 
 
#---¸±±¾ÅäÖöÔÓ¦keyÖµ---
(
Def_Time_MaxWait, # 0×µÈ´ýʱ¼ä, ºÁÃë
Def_Time_MapPrepare, # 1·ÇÌØÐ§×¼±¸Ê±¼ä, ºÁÃë
Def_Time_MapPrepareEff, # 2ÌØÐ§µ¹¼ÆÊ±×¼±¸Ê±¼ä, ºÁÃë
Def_Time_Fight, # 3Õ½¶·Ê±¼ä, ºÁÃë
Def_Time_Leave, # 4½áÊøÍ˳öʱ¼ä, ºÁÃë
Def_Pos_Enter, # 5½ø³¡×ø±ê[(A·½×ø±êx,y), (B·½×ø±êx,y)],
Def_Pos_Start, # 6¿ªÊ¼PK³õÊ¼×ø±ê[(A·½×ø±êx,y), (B·½×ø±êx,y)],
Def_MaxWinCnt, # 7×î´óʤ³¡£¬Èç2´ú±íÈý¾ÖÁ½Ê¤ÖÆ£¬3´ú±íÎå¾ÖÈýÊ¤ÖÆ
Def_AutoRebornTime, # 8ËÀÍö×Ô¶¯¸´»îʱ¼ä
Def_GateIDList, # 9¹âǽNPCIDÁбí
Def_GatePos, # 10¹âǽÏÔʾʱ¿ÉÒÆ¶¯×ø±êµã[(A·½×ø±êx,y), (B·½×ø±êx,y)]
Def_IsFullHP, # 11ÿ¾ÖÖØÐ¿ªÊ¼Ê±ÊÇ·ñÂúѪ
) = range(12)
 
# µ±Ç°¸±±¾µØÍ¼µÄ״̬
(
FB_State_Open, # µØÍ¼¿ªÆô
FB_State_Waiting, # µÈ´ý¶ÔÊÖ½×¶Î
FB_State_MapPrepare, # µØÍ¼×¼±¸
FB_State_MapPrepareEff, # µØÍ¼×¼±¸µ¹¼ÆÊ±ÌØÐ§
FB_State_Fight, # Õ½¶·
FB_State_Reborn, # ¸´»îµÈ´ýʱ¼ä
FB_State_FreeTime, # ×ÔÓÉʱ¼ä
FB_State_Over, # ¸±±¾½áÊø
) = range(8)
 
# ¶ÔÕ½½áÊøÀàÐͶ¨Òå
(
Def_OverType_LackPlayer, # È±ÉÙ¶ÔÊÖ
Def_OverType_PlayerExit, # ¶ÔÊÖÍ˳ö(ÊÓΪÈÏÊä)
Def_OverType_Kill, # »÷ɱ¶ÔÊÖ
Def_OverType_TimeOut, # PKʱ¼ä³¬Ê±
) = range(4)
 
# ¸±±¾Ïà¹Ø×Öµäkey
GameFBDict_FirstEnterID = "FBD_FirstEnterID" # µÚÒ»¸ö½øÈëµÄÍæ¼ÒID
GameFBDict_PlayerWinCnt = "FBD_PlayerWinCnt_%s" # Íæ¼ÒÒÑ»ñʤ´ÎÊý, ²ÎÊý[playerID]
 
FBPDict_PVPDamage = "FBPD_PVPDamage" # Íæ¼ÒÉ˺¦Êä³ö
FBPDict_PVPDamUpdTick = "FBPD_PVPDamUpdTick" # ¸üÐÂÉ˺¦tick
 
## »ñµÃ¸±±¾ÅäÖÃ
#  @param None
#  @return ÅäÖÃÐÅÏ¢
def GetMergePKCfg():           
    return ReadChConfig.GetEvalChConfig("MergePK_Cfg")  
 
##¿ªÆô¸±±¾
# @param tick:ʱ¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def OnOpenFB(tick):
    FBCommon.SetFBStep(FB_State_Open, tick)
    FBCommon.OpenOrCloseDoorEx(GetMergePKCfg()[Def_GateIDList], 1)
    return True
 
##ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return True
 
##Íæ¼Ò½øÈ븱±¾
# @param curPlayer:Íæ¼ÒʵÀý
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    playerVSRoomID = curPlayer.GetVsRoomId()
    factionID = curPlayer.GetFaction()
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    
    GameWorld.Log("DoEnterFB roomID=%s,playerVSRoomID=%s,factionID=%s" 
                  % (roomID, playerVSRoomID, factionID), playerID)
    
    mergePkCfg = GetMergePKCfg()
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_Open:
        gameFB.SetGameFBDict(GameFBDict_FirstEnterID, playerID)
        FBCommon.SetFBStep(FB_State_Waiting, tick)
        GameWorld.Log("    µÚÒ»¸ö½øÈ룬ÉèÖø±±¾½øÈëµÈ´ý¶ÔÊֽ׶Σ¡roomID=%s" % (roomID), playerID)
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttFBAddTime, 0, mergePkCfg[Def_Time_MaxWait], True)
    elif fbStep == FB_State_Waiting:
        FBCommon.SetFBStep(FB_State_MapPrepare, tick)
        GameWorld.Log("    µÚ¶þ¸ö½øÈ룬ÉèÖø±±¾½øÈë×¼±¸½×¶Î£¡roomID=%s" % (roomID), playerID)
        totalPrepareTime = mergePkCfg[Def_Time_MapPrepare] + mergePkCfg[Def_Time_MapPrepareEff]
        FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, totalPrepareTime, 0, True)
    else:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    startPosX, startPosY = mergePkCfg[Def_Pos_Start][0 if factionID == ShareDefine.CampType_Justice else 1]
    curPlayer.ResetPos(startPosX, startPosY)
    return
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param tick Ê±¼ä´Á
# @return ×ø±êÁбí(X,Y)
def OnGetFBEnterPos(curPlayer, mapID, lineId, tick):
    factionID = curPlayer.GetFaction()
    posIndex = 0 if factionID == ShareDefine.CampType_Justice else 1
    GameWorld.DebugLog("OnGetFBEnterPos factionID=%s,posIndex=%s" % (factionID, posIndex), curPlayer.GetPlayerID())
    return GetMergePKCfg()[Def_Pos_Enter][posIndex]
 
##Íæ¼ÒÍ˳ö¸±±¾
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
def DoExitFB(curPlayer, tick):
    # ½áËãʱ¼ä
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FreeTime:
        # ÓÉÓÚ½áÊøºóÍæ¼ÒÊÇ·¢ËÍ·µ»ØÔ­·þÎñÆ÷µÄ£¬¹ÊÔÚ¿ç·þÖÐÈÏΪÊǵôÏߣ¬¶ø²»ÊÇÖ÷¶¯Í˳ö¸±±¾£¬ËùÒÔ²»»á´¥·¢¼ì²é¹Ø±Õ¸±±¾Âß¼­
        # ÕâÀï½øÐÐÊÖ¶¯¼ì²éÒ»´Î£¬·ÀÖ¹Íæ¼Ò¿ìËÙ½áÊøÕ½ºóºó¸±±¾²»»á¹Ø±Õ£¬µ¼ÖÂÒ»¶¨Ê±¼äÄÚ»áÕ¼Óøø±±¾·ÖÏß×ÊÔ´
        GameWorldProcess.OnPlayerLeaveMapCloseFB()
        return
    
    # ×¼±¸¼°Õ½¶·½×¶Î£¬Íæ¼ÒÏÂÏߣ¬Ö±½ÓËãʧ°Ü£¬¶ÔÊÖ»ñʤ
    if fbStep not in [FB_State_MapPrepare, FB_State_MapPrepareEff, FB_State_Fight]:
        return
    
    winner = None
    winnerID = 0
    loser = curPlayer
    exitPlayerID = curPlayer.GetPlayerID()
    
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for i in range(0, playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(i)
        
        if player.GetID() == 0:
            continue
        
        playerID = player.GetPlayerID()
        if playerID != loser.GetPlayerID():
            winner = player
            winnerID = playerID
            break
        
    GameWorld.Log("Íæ¼ÒÔÚ×¼±¸orÕ½¶·½×¶ÎÏÂÏߣ¬Ö±½Óʧ°Ü£¬¶ÔÊÖ»ñʤ!exitPlayerID=%s,winnerID=%s" 
                  % (exitPlayerID, winnerID))
    __DoMergePKOver(winner, loser, Def_OverType_PlayerExit, tick)
    return
 
##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
def DoPlayerLeaveFB(curPlayer, tick):
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    GameWorld.Log("Íæ¼ÒÖ÷¶¯À뿪¸±±¾: roomID=%s" % roomID, curPlayer.GetPlayerID())
    return
 
 
## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
#  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBHelp(curPlayer, tick):
    return
 
##---¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷---
# @param tick:ʱ¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_Waiting:
        __DoLogic_Waiting(tick)
    elif fbStep == FB_State_MapPrepare:
        __DoLogic_MapPrepare(tick)
    elif fbStep == FB_State_MapPrepareEff:
        __DoLogic_MapPrepareEff(tick)
    elif fbStep == FB_State_Fight:
        __DoLogic_MapFight(tick)
    elif fbStep == FB_State_Reborn:
        __DoLogic_Reborn(tick)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    else:
        pass
        
    return
 
##µÈ´ýÍæ¼Ò½øÈë½×¶Î´¦Àí
def __DoLogic_Waiting(tick):
    __BackToMergePKPrepareArea(tick)
    maxWaitTime = GetMergePKCfg()[Def_Time_MaxWait]
    if tick - GameWorld.GetGameFB().GetFBStepTick() < maxWaitTime:
        return
    
    # ¶ÔÊÖûÀ´£¬Ö±½Ó»ñʤ
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    gameFB = GameWorld.GetGameFB()
    winnerID = gameFB.GetGameFBDictByKey(GameFBDict_FirstEnterID)
    winner = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(winnerID)
    GameWorld.Log("¶ÔÊÖûÀ´£¬Ö±½Ó»ñʤ£¡roomID=%s,winnerID=%s" % (roomID, winnerID))
    __DoMergePKOver(winner, None, Def_OverType_LackPlayer, tick)
    return
 
##¸±±¾×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ¸±±¾×¼±¸Ê±¼ä
def __DoLogic_MapPrepare(tick):
    __BackToMergePKPrepareArea(tick)
    mergePKCfg = GetMergePKCfg()
    mapPrepare = mergePKCfg[Def_Time_MapPrepare]
    
    if tick - GameWorld.GetGameFB().GetFBStepTick() < mapPrepare:
        return
    __SetFBStepToPrepareEff(tick)
    return
 
def __SetFBStepToPrepareEff(tick):
    #Í¨ÖªÌØÐ§
    mergePKCfg = GetMergePKCfg()
    mapPrepareEff = mergePKCfg[Def_Time_MapPrepareEff]
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, mapPrepareEff)
    FBCommon.SetFBStep(FB_State_MapPrepareEff, tick)
    FBCommon.OpenOrCloseDoorEx(mergePKCfg[Def_GateIDList], 1)
    return
 
 
##¸±±¾×¼±¸Ê±¼ä£¬Í¨Öª¿Í»§¶Ëµ¹¼ÆÊ±
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ¸±±¾×¼±¸Ê±¼ä
def __DoLogic_MapPrepareEff(tick):
    __BackToMergePKPrepareArea(tick)
    mergePKCfg = GetMergePKCfg()
    prepareEffTime = mergePKCfg[Def_Time_MapPrepareEff]
    
    if tick - GameWorld.GetGameFB().GetFBStepTick() < prepareEffTime:
        return
    
    fightTime = mergePKCfg[Def_Time_Fight]
    
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in range(copyMapPlayerManager.GetPlayerCount()):
        curPlayer = copyMapPlayerManager.GetPlayerByIndex(i)
        
        if curPlayer == None or curPlayer.IsEmpty():
            continue
        
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, fightTime, True)
            
    FBCommon.SetFBStep(FB_State_Fight, tick)
    FBCommon.OpenOrCloseDoorEx(mergePKCfg[Def_GateIDList], 0)
    return
 
def __BackToMergePKPrepareArea(tick):
    ##¼ì²éÊÇ·ñÔÚ×¼±¸Çø  
    gatePosList = GetMergePKCfg()[Def_GatePos]
    playManager = GameWorld.GetMapCopyPlayerManager()
    
    #²»×¼Íæ¼Ò³¬¹ýÖ¸¶¨ÇøÓò
    for i in range(playManager.GetPlayerCount()):
        curPlayer = playManager.GetPlayerByIndex(i)
        # Ã»ÓÐÕâ¸öÍæ¼Ò
        if not curPlayer:
            continue
 
        factionID = curPlayer.GetFaction()
        posIndex = 0 if factionID == ShareDefine.CampType_Justice else 1
        checkPosX, resetPos = gatePosList[posIndex]
        # ¼ì²éÍæ¼ÒµÄ×ø±ê
        curPosX = curPlayer.GetPosX()
        if posIndex == 0 and curPosX > checkPosX:
            GameWorld.ResetPlayerPos(curPlayer, resetPos[0], resetPos[1])
        if posIndex == 1 and curPosX < checkPosX:
            GameWorld.ResetPlayerPos(curPlayer, resetPos[0], resetPos[1])
            
    return
 
##Õ½¶·½×¶Î
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ¸±±¾×¼±¸Ê±¼ä
def __DoLogic_MapFight(tick):
    mergePKCfg = GetMergePKCfg()
    fightTime = mergePKCfg[Def_Time_Fight]
    
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fightTime:
        return
    
    # Ê±¼äµ½»¹Ã»·Ö³öʤ¸º, ¸ù¾ÝÒÔϹæÔò¾ö¶¨Ê¤¸º
    # É˺¦Êä³ö > ÓÅÏȵ½´ïʱ¼ä > Ê£ÓàHP > playerID
    playerInfoList = []
    gameFB = GameWorld.GetGameFB()
    #µØÍ¼Íæ¼Ò»î¶¯¿ªÊ¼Ê±µÄËæ»ú×ø±êµã
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in range(copyMapPlayerManager.GetPlayerCount()):
        player = copyMapPlayerManager.GetPlayerByIndex(i)
        
        if player == None or player.IsEmpty():
            continue
        
        playerID = player.GetPlayerID()
        pvpDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
        pvpDamTick = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamUpdTick)
        sortTick = tick - pvpDamTick
        playerInfoList.append([pvpDamage, sortTick, player.GetHP(), playerID, player])
        GameWorld.DebugLog("PK³¬Ê±: playerID=%s,pvpDamge=%s,pvpDamTick=%s,tick=%s,sortTick=%s" 
                           % (playerID, pvpDamage, pvpDamTick, tick, sortTick))
        
    playerInfoList.sort(reverse=True)
    winner = playerInfoList[0][-1] if len(playerInfoList) > 0 else None
    loser = playerInfoList[1][-1] if len(playerInfoList) > 1 else None
    GameWorld.Log("PK³¬Ê±, ½øÈë½áËã!playerInfoList=%s" % str(playerInfoList))
    __DoLogicAddPlayerWinCnt(winner, loser, Def_OverType_TimeOut, tick)
    return
 
##±ÈÈü¸´»î
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_Reborn(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < GetMergePKCfg()[Def_AutoRebornTime]:
        return
    
    startPosList = GetMergePKCfg()[Def_Pos_Start]
    isFullHP = GetMergePKCfg()[Def_IsFullHP]
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in range(copyMapPlayerManager.GetPlayerCount()):
        player = copyMapPlayerManager.GetPlayerByIndex(i)
        
        if player == None or player.IsEmpty():
            continue
        
        if player.GetPlayerAction() == IPY_GameWorld.paDie:
            GameWorld.DebugLog("¸´»îÍæ¼Ò...", player.GetPlayerID())
            ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_FBUseItem, tick)
            
        factionID = player.GetFaction()
        posIndex = 0 if factionID == ShareDefine.CampType_Justice else 1
        posX, posY = startPosList[posIndex]
        player.ResetPos(posX, posY)
        # ÉèÖÃÂúѪ
        if isFullHP and player.GetHP() != player.GetMaxHP():
            player.SetHP(player.GetMaxHP())
            
    # ½øÈëÌØÐ§×¼±¸µ¹¼ÆÊ±£¬¿ªÊ¼ÏÂÒ»¾Ö×¼±¸
    __SetFBStepToPrepareEff(tick)
    return 
 
def DecFreeRebornCount(curPlayer):
    # Ö±½Ó·µ»ØÃâ·Ñ¸´»î
    return True
 
##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_FreeTime(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < GetMergePKCfg()[Def_Time_Leave]:
        return
    
    #FBCommon.DoLogic_FBKickAllPlayer()
    return    
 
## PVPÉ˺¦Ïà¹Ø
def OnPVPDamage(curPlayer, damageValue, tagPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = tagPlayer.GetPlayerID()
    
    gameFB = GameWorld.GetGameFB()
    curPlayerDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
    updDamage = min(ChConfig.Def_UpperLimit_DWord, curPlayerDamage + damageValue)
    gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamage, updDamage)
    gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamUpdTick, tick)
    GameWorld.DebugLog("OnPVPDamage playerID=%s,tagPlayerID=%s,damageValue=%s,updDamage=%s,tick=%s" 
                       % (playerID, tagPlayerID, damageValue, updDamage, tick))
    
    helpDict = {"PVPDamage":[playerID, updDamage, tick]}
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    FBCommon.Notify_FBHelp(tagPlayer, helpDict)
    return
 
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param defender ·ÀÊØÕß
# @param tick Ê±¼ä´Á
# @return ²¼¶ûÖµ
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼­
def DoFBOnKill_Player(curPlayer, defender, tick):
    winnerID = curPlayer.GetPlayerID()
    loserID = defender.GetPlayerID()
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    
    GameWorld.Log("DoFBOnKill_Player roomID=%s,winnerID=%s,loserID=%s" % (roomID, winnerID, loserID), winnerID)
    if GameWorld.GetGameFB().GetFBStep() != FB_State_Fight:
        return
    
    __DoLogicAddPlayerWinCnt(curPlayer, defender, Def_OverType_Kill, tick)
    return True
 
def __DoLogicAddPlayerWinCnt(winner, loser, overType, tick):
    
    gameFB = GameWorld.GetGameFB()
 
    winnerID = 0 if not winner else winner.GetPlayerID()
    loserID = 0 if not loser else loser.GetPlayerID()
    
    winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID)
    updWinCnt = winnerWinCnt + 1
    gameFB.SetGameFBDict(GameFBDict_PlayerWinCnt % winnerID, updWinCnt)
    
    isOver = (updWinCnt >= GetMergePKCfg()[Def_MaxWinCnt])
    if not isOver and loser:
        __NotifyFBOver(gameFB, winner, loser, isOver)
        
        # ÖØÖÃÉ˺¦Êä³ö
        gameFB.SetPlayerGameFBDict(winnerID, FBPDict_PVPDamage, 0)
        gameFB.SetPlayerGameFBDict(winnerID, FBPDict_PVPDamUpdTick, tick)
        gameFB.SetPlayerGameFBDict(loserID, FBPDict_PVPDamage, 0)
        gameFB.SetPlayerGameFBDict(loserID, FBPDict_PVPDamUpdTick, tick)
        
        GameWorld.DebugLog("    Î´´ïµ½×î´óʤ³¡£¬ÓжÔÊÖ£¬½øÈ븴»îµÈ´ý½×¶Î£¡", winnerID)
        FBCommon.SetFBStep(FB_State_Reborn, tick)
        return
    
    # ÎÞ¶ÔÊÖ»òÒÑ´ïµ½×î´óʤ³¡Êý
    GameWorld.DebugLog("    ÒÑ´ïµ½×î´óʤ³¡£¬»ñµÃ×îÖÕʤÀû£¡", winnerID)
    __DoMergePKOver(winner, loser, overType, tick)
    return
 
def __NotifyFBOver(gameFB, winner, loser, isOver):
    winnerID = 0 if not winner else winner.GetPlayerID()
    winnerAccID = "" if not winner else winner.GetAccID()
    loserID = 0 if not loser else loser.GetPlayerID()
    loserAccID = "" if not loser else loser.GetAccID()
    
    winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID)
    winnerDamage = gameFB.GetPlayerGameFBDictByKey(winnerID, FBPDict_PVPDamage)
    loserWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % loserID)
    loserDamage = gameFB.GetPlayerGameFBDictByKey(loserID, FBPDict_PVPDamage)
    
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    overDict = {"roomID":roomID, "winnerAccID":winnerAccID, "loserAccID":loserAccID, 
                "winnerWinCnt":winnerWinCnt, "loserWinCnt":loserWinCnt, "isOver":isOver,
                "winnerDamage":winnerDamage, "loserDamage":loserDamage, 
                "winnerID":winnerID, "loserID":loserID} 
    GameWorld.Log("µ¥¾Ö½áËã %s" % str(overDict), roomID)
    #֪ͨ¿Í»§¶ËÐÅÏ¢, ¿Í»§¶Ë¸ù¾ÝroomID×ÔÐнâÎöµ±Ç°µÄgroupType¼°battleIndex
    #µ¥¾Ö½áËãÓÉMapServerͬ²½£¬×îºóÒ»¾ä½áËãÓÉGameServerͬ²½
    if winner:
        FBCommon.Notify_FB_Over(winner, overDict)
    if loser:
        FBCommon.Notify_FB_Over(loser, overDict)
    return
 
## ¿ç·þPK½áÊø´¦Àí
def __DoMergePKOver(winner, loser, overType, tick):
    gameFB = GameWorld.GetGameFB()
    mergePKCfg = GetMergePKCfg()
    winnerID = 0 if not winner else winner.GetPlayerID()
    loserID = 0 if not loser else loser.GetPlayerID()
 
    winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID)
    loserWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % loserID) 
    
    #¸±±¾×´Ì¬½øÈë¹Ø±Õµ¹¼ÆÊ±
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, mergePKCfg[Def_Time_Leave])
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    
    #__NotifyFBOver(gameFB, winner, loser, 1)
 
    #·¢ËÍÒ»ÌõÏûÏ¢µ½GameServer֪ͨPK¶ÔÕ½½áÊø
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    sendMsg = str([roomID, winnerID, loserID, winnerWinCnt, loserWinCnt, ChEquip.GetPlayerEquipView(winner), 
                   ChEquip.GetPlayerEquipView(loser), overType])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergePKOver', sendMsg, len(sendMsg))
    GameWorld.Log("PK½áËãSendToGameServer: %s" % sendMsg)
    return
 
#¹ØÏµÓÐ3²ã£¬ÎÞ-ÓѺÃ-µÐÈË
##ÅжÏÊÇ·ñÓѺùØÏµ£¬¸Ã²ãÅж¨ÎªÓѺÃÂß¼­ÖеÄ×îºóÅжÏ
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
def CheckPlayersRelation_IsFriend(curPlayer, curTagPlayer):
    return not CanAttackPlayer(curPlayer, curTagPlayer)
 
##¸±±¾ÖÐ,¹¥»÷¶ÓÓÑÂß¼­
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks
def DoCanAttackTeamer(curPlayer, curTagPlayer):
    return CanAttackPlayer(curPlayer, curTagPlayer)
 
##¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
# @param curPlayer Íæ¼ÒʵÀý
# @param curTagPlayer Ä¿±êÍæ¼ÒʵÀý
# @return ²¼¶ûÖµ
# @remarks ¸±±¾ÖÐ,ÊÇ·ñ¿É¹¥»÷
def CanAttackPlayer(curPlayer, curTagPlayer):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    
    if fbStep != FB_State_Fight:
        GameWorld.DebugLog("·ÇÕ½¶·½×¶Î£¬²»¿É¹¥»÷£¡")
        return False
    
    return curPlayer.GetFaction() != curTagPlayer.GetFaction()