hxp
2024-12-17 71a26587b4adb83f1ce0810a1b67b1a48c525a8b
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_RealmTower
#
# @todo:¾³½çËþ
# @author hxp
# @date 2023-10-25
# @version 1.0
#
# ÏêϸÃèÊö: ¾³½çËþ
#
#-------------------------------------------------------------------------------
#"""Version = 2023-10-25 01:30"""
#-------------------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import PlayerControl
import NetPackCommon
import NPCCustomRefresh
import GameWorldProcess
import ChPyNetSendPack
import ItemControler
import IpyGameDataPY
import ChConfig
import ChPlayer
import GameObj
 
FBDict_Floor = 'FBDict_Floor'   # ¸±±¾¹Ø¿¨
 
# ¸±±¾Í¨ÓÃÅäÖÃ
(
Def_PrepareTime, # Ã¿¹Ø×¼±¸Ê±¼ä£¬Ãë
Def_FightTime, # Ã¿¹ØÕ½¶·Ê±¼ä£¬Ãë
Def_ExitTime, # Í˳öʱ¼ä, Ãë
) = range(3)
 
# ¸±±¾×´Ì¬
(
FB_State_Open, # ¸±±¾¿ªÆô
FB_State_FightPrepare, # Õ½¶·×¼±¸Ê±¼ä
FB_State_Fighting, # Õ½¶·
FB_State_FreeTime, # »î¶¯½áÊø×¼±¸£¨Ê¤Àû/ʧ°Ü£©
FB_State_Close, # ¹Ø±Õ¸±±¾
) = range(5)
 
def __GetFBTimelCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_RealmTower)
 
def GetTowerIpyData(floor): return IpyGameDataPY.GetIpyGameData("RealmTower", floor)
 
def OnFBPlayerOnLogin(curPlayer):
    SyncRealmTowerInfo(curPlayer)
    return
 
def SyncRealmTowerInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCRealmTowerInfo()
    clientPack.Clear()
    clientPack.Floor = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def OnEnterFBEvent(curPlayer, mapID, lineId, tick):
    nextFloorID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor) + 1
    return __CheckCanChallenge(curPlayer, nextFloorID)
 
## ¼ì²é¿É·ñ½øÐÐÌôÕ½
def __CheckCanChallenge(curPlayer, floorID, checkPre=True):
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        GameWorld.ErrLog("¾³½çËþ²ã²»´æÔÚ: floorID=%s" % floorID, playerID)
        return False
    
    curFloorID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
    if floorID <= curFloorID:
        GameWorld.DebugLog("¸Ã¾³½çËþ²ãÒѹý¹Ø: floorID=%s" % floorID, playerID)
        return False
    
    if checkPre and floorID > curFloorID + 1:
        GameWorld.DebugLog("ÉÏÒ»²ãδ¹ý¹Ø: floorID=%s > curFloorID=%s+1" % (floorID, curFloorID), playerID)
        return False
    
    if curPlayer.GetOfficialRank() < ipyData.GetNeedRealmLV():
        GameWorld.DebugLog("¸Ã¾³½çËþ²ãËùÐè¾³½ç²»×ã: floorID=%s,NeedRealmLV=%s" % (floorID, ipyData.GetNeedRealmLV()), playerID)
        return False
    
    return True
 
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        notify_tick = __GetFBTimelCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
        
    elif fbStep == FB_State_Fighting:
        notify_tick = __GetFBTimelCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
        
    elif fbStep > FB_State_Fighting:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    # ²»×ö´¦Àí£¬Óи±±¾ÐÐΪ¿Í»§¶Ë·¢°üÑ¡ÔñÌôÕ½¹Ø¿¨
    return
 
def OnCloseFB(tick):
    return
 
def DoExitFB(curPlayer, tick):
    # Íæ¼ÒÍ˳öĬÈϹرո±±¾
    GameWorldProcess.CloseFB(tick)
    return
 
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        __DoLogic_FightPrepare(tick)
    elif fbStep == FB_State_Fighting:
        __DoLogic_Fighting(tick)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    elif fbStep == FB_State_Close:
        pass
    
    return
 
## »ñÈ¡BossID
def __GetRealmTowerBossID(floorID=-1):
    if floorID == -1:
        gameFB = GameWorld.GetGameFB()
        floorID = gameFB.GetGameFBDictByKey(FBDict_Floor)
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        GameWorld.ErrLog("__GetRealmTowerBossID() can not find %s in RealmTowerNPC.txt" % floorID)
        return 0
    return ipyData.GetBossID()
 
##Õ½¶·×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_FightPrepare(tick):
    gameFB = GameWorld.GetGameFB()
    
    trialCfg = __GetFBTimelCfg()
    if tick - gameFB.GetFBStepTick() < trialCfg[Def_PrepareTime] * 1000:
        return
    
    bossID = __GetRealmTowerBossID()
    if not bossID:
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, trialCfg[Def_FightTime] * 1000)
    
    NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_RealmTower, 0), [bossID])
    
    #תÈëÕ½¶·
    FBCommon.SetFBStep(FB_State_Fighting, tick)
    return
 
## ¿ªÊ¼¸±±¾¹Ø¿¨
def StartfloorID(curPlayer, floorID, tick):
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("¸´»îÍæ¼Ò...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
    GameObj.SetHPFull(curPlayer)
    FBCommon.ClearFBNPC()
    
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(FBDict_Floor, floorID)
    
    prepareTick = __GetFBTimelCfg()[Def_PrepareTime] * 1000
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
    FBCommon.SetFBStep(FB_State_FightPrepare, tick)
    helpDict = {FBCommon.Help_wheel:floorID}
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    GameWorld.DebugLog("StartfloorID, floorID=%s, helpDict=%s" % (floorID, str(helpDict)), curPlayer.GetPlayerID())
    return
 
def __DoLogic_Fighting(tick):
    gameFB = GameWorld.GetGameFB()
    
    #ÅжÏʱ¼ä½áÊø
    if tick - gameFB.GetFBStepTick() < __GetFBTimelCfg()[Def_FightTime] * 1000:
        return
    
    floorID = gameFB.GetGameFBDictByKey(FBDict_Floor)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        __SendRealmTowerOverInfo(curPlayer, floorID, False)
    
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
def __SetFBToFreeTime(tick):
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetFBTimelCfg()[Def_ExitTime] * 1000)
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    return
 
def __DoLogic_FreeTime(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetFBTimelCfg()[Def_ExitTime] * 1000:
        return
    
    return
 
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return
    
    bossID = __GetRealmTowerBossID()
    if bossID != curNPC.GetNPCID():
        return
    
    floorID = gameFB.GetGameFBDictByKey(FBDict_Floor)
    
    # ¹ý¹ØÈ«·þ¹ã²¥
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        return
    
    #¸üйؿ¨
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealmTowerFloor, floorID)
    GameWorld.DebugLog('¸üо³½çËþÒÑͨ¹ØÊý %s' % floorID)
    
    # ¸ø¹ý¹Ø½±Àø
    giveItemList = ipyData.GetRewardItemList()
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, ["RealmTower", False, {}])
    prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
    
    # ¹ý¹ØÊ±¼ä
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime
    __SendRealmTowerOverInfo(curPlayer, floorID, True, prizeDict)
    
    SyncRealmTowerInfo(curPlayer)
    
    __SetFBToFreeTime(tick)
    return
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendRealmTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_RealmTower
    overDict[FBCommon.Over_wheel] = floorID
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendRealmTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return False
    return True
 
##Íæ¼ÒËÀÍö
def DoPlayerDead(curPlayer):
    gameFB = GameWorld.GetGameFB()
    floorID = gameFB.GetGameFBDictByKey(FBDict_Floor)
    __SendRealmTowerOverInfo(curPlayer, floorID, False)
    tick = GameWorld.GetGameWorld().GetTick()
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
## ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
## ¸±±¾ÐÐΪ
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    # Ä¬ÈÏΪѡÔñ¹Ø¿¨£¬Óɿͻ§¶Ë¾ö¶¨£¬½ø³¡¼°¸±±¾Ñ¡¹ØÍ¨ÓôËÐÐΪ
    if actionInfo <= 0:
        return
    
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
        GameWorld.DebugLog("×¼±¸»òÕ½¶·ÖÐ, ÎÞ·¨±ä¸ü¹Ø¿¨!")
        return
    
    floorID = actionInfo
    if not __CheckCanChallenge(curPlayer, floorID):
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    StartfloorID(curPlayer, floorID, tick)
    return
 
def OnPlayerFBQuickPass(curPlayer, mapID, lineID):
    '''¸±±¾¿ìËÙ¹ý¹ØÑéÖ¤
    @param mapID: Êý¾ÝµØÍ¼ID
    @param lineID: Ä¿±ê¹Ø¿¨Ïß·ID£¬¿ÉÒ»´ÎÐÔÌø¶à¹Ø£¬ÓÉǰ¶Ë·¢°ü¾ö¶¨
    @return: (bossID, quickCnt) »ò  None
    @note: bossID Ä¿±êNPCID - Ä¿±ê¹Ø¿¨ËùÐèÒªÌôÕ½µÄÖ÷NPCID£¬Ò»°ãÊÇboss£¬ÓÃÓÚÑéÖ¤Õ½Á¦ÊÇ·ñÂú×ã¿ìËÙ¹ý¹Ø
    @note: quickCnt ±¾´Î×ܹ²Ìø¹ý¼¸¹Ø - Ä¬ÈÏ1
    '''
    
    if not __CheckCanChallenge(curPlayer, lineID, False):
        return
    curLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
    bossID = __GetRealmTowerBossID(lineID)
    quickCnt = lineID - curLineID
    
    return bossID, quickCnt
 
def OnPlayerFBQuickPassResult(curPlayer, mapID, lineID):
    '''¸±±¾¿ìËÙ¹ý¹Ø½á¹û
    '''
    
    playerID = curPlayer.GetPlayerID()
    curLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
    fromLineID = curLineID + 1
    GameWorld.DebugLog("´¦Àí¿ìËÙ¹ý¹Ø½áËã: mapID=%s,fromLineID=%s to %s" % (mapID, fromLineID, lineID), playerID)
    
    itemListTotal = []
    for floorID in range(fromLineID, lineID + 1):
        ipyData = GetTowerIpyData(floorID)
        if not ipyData:
            continue
        
        #¸üйؿ¨
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RealmTowerFloor, floorID)
        GameWorld.DebugLog('¸üо³½çËþ¿ìËÙ¹ý¹Ø: floorID=%s' % floorID, playerID)
        
        # ¸ø¹ý¹Ø½±Àø
        giveItemList = ipyData.GetRewardItemList()
        itemListTotal += giveItemList
        
    prizeItemList = GameWorld.MergeItemList(itemListTotal)
    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, None, ["RealmTower", False, {}])
    quickPassDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList), "quickPass":1}
    __SendRealmTowerOverInfo(curPlayer, floorID, True, quickPassDict)
    SyncRealmTowerInfo(curPlayer)
    return