hxp
2024-12-17 71a26587b4adb83f1ce0810a1b67b1a48c525a8b
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_SkyTower
#
# @todo:ÌìÐÇËþ
# @author xdh
# @date 2019-05-09
# @version 1.0
# ÏêϸÃèÊö: ÌìÐÇËþ
#
#---------------------------------------------------------------------
#"""Version = 2019-05-09 11:00"""
#---------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import PlayerControl
import NPCCustomRefresh
import ChPyNetSendPack
import ItemControler
import EventShell
import NetPackCommon
import ShareDefine
import IpyGameDataPY
import ChConfig
import ChPlayer
import PlayerActivity
import PlayerBillboard
import PlayerSuccess
import PlayerActTask
import GameObj
import GameWorldProcess
 
FBDict_Level = 'FBDict_Level'   # ¸±±¾¹Ø¿¨
 
# ¸±±¾Í¨ÓÃÅäÖÃ
(
Def_PrepareTime, # Ã¿¹Ø×¼±¸Ê±¼ä£¬Ãë
Def_FightTime, # Ã¿¹ØÕ½¶·Ê±¼ä£¬Ãë
Def_ExitTime, # Í˳öʱ¼ä, Ãë
Def_DayPrizeMaxCnt, #ÿÈÕ½±Àø×î¶àÀÛ»ý¼¸Ì죨Åä0ÔòÎÞÏÞ£©
) = range(4)
 
# ¸±±¾×´Ì¬
(
FB_State_Open, # ¸±±¾¿ªÆô
FB_State_FightPrepare, # Õ½¶·×¼±¸Ê±¼ä
FB_State_Fighting, # Õ½¶·
FB_State_FreeTime, # »î¶¯½áÊø×¼±¸£¨Ê¤Àû/ʧ°Ü£©
FB_State_Close, # ¹Ø±Õ¸±±¾
) = range(5)
 
## ÌìÐÇËþÅäÖÃ
def __GetTrialCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_SkyTower)
 
def GetTowerIpyData(floor):
    return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
 
def OnFBPlayerOnLogin(curPlayer):
    SyncSkyTowerInfo(curPlayer)
    return
 
def OnMixFirstLogin(curPlayer):
    curFloorID = __GetSkyTowerCurFloor(curPlayer)
    if not curFloorID:
        return
    
    passFloorInfo = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
        ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
        floorID = ipyDataServer.GetFloorID()
        if floorID > curFloorID:
            continue
        maxNeedPassCount = 0
        for rank in ipyDataServer.GetPassRankRewardInfo().keys():
            maxNeedPassCount = max(maxNeedPassCount, int(rank))
        for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
            maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
            
        passFloorInfo[floorID] = maxNeedPassCount
        
    playerID = curPlayer.GetPlayerID()
    msgInfo = str(["MixFirstLogin", [passFloorInfo]])
    GameWorld.Log("ÌìÐÇËþºÏ·þÊ×µÇͬ²½GameServer: %s" % msgInfo, playerID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
    return
 
## Í¬²½ÌìÐÇËþ¹Ø¿¨ÐÅÏ¢
#  @floorID Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
def SyncSkyTowerInfo(curPlayer, serverRewardFloor=None, force=False):
    
    syncFloorIDList = []
    if serverRewardFloor == None:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in range(ipyDataMgr.GetSkyTowerServerChallengeCount()):
            ipyDataServer = ipyDataMgr.GetSkyTowerServerChallengeByIndex(index)
            syncFloorIDList.append(ipyDataServer.GetFloorID())
    elif serverRewardFloor > 0:
        syncFloorIDList = [serverRewardFloor]
    
    serverRewardList = []    
    for floorID in syncFloorIDList:
        recordValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
        if not recordValue and not force:
            continue
        serverRewardInfo = ChPyNetSendPack.tagMCSkyTowerServerReward()
        serverRewardInfo.Floor = floorID
        serverRewardInfo.ServerRewardRecord = recordValue
        serverRewardList.append(serverRewardInfo)
        
    ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
    ttInfo.Clear()
    ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
    ttInfo.ServerRewardList = serverRewardList
    ttInfo.ServerRewardCount = len(ttInfo.ServerRewardList)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
def __GetSkyTowerCurFloor(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
def SetSkyTowerCurfloorID(curPlayer, floorID):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerFloor, floorID)
 
    #ÈÎÎñ
    EventShell.EventRespons_SkyTowerCnt(curPlayer, floorID)
    #ͨ¹Ø·ûÓ¡Ëþ³É¾Í
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_PassSkyTower, floorID)
    GameWorld.DebugLog(' ¸üÐÂÌìÐÇËþÒÑͨ¹ØÊý %s' % floorID)
    return
 
## ÊÇ·ñ¿É½øÈë
#  @param curPlayer
#  @param mapID µØÍ¼ID
#  @param lineId ·ÖÏßID
#  @param tick
#  @return ÊÇ·ñ¿É½øÈë
def OnEnterFBEvent(curPlayer, mapID, lineId, tick):
    return True
 
 
## ¼ì²é¿É·ñ½øÐÐÌôÕ½
def __CheckCanChallenge(curPlayer, floorID):
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(floorID)
    
    if not ipyData:
        GameWorld.ErrLog("ÌìÐÇËþ¹Ø¿¨(%s)²»´æÔÚ" % (floorID), playerID)
        return False
    
    # ÊÇ·ñÒѹý¹Ø
    if floorID <= __GetSkyTowerCurFloor(curPlayer):
        GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø(%s)Òѹý¹Ø, ÎÞ·¨ÌôÕ½!" % floorID, playerID)
        return False
    
    if curPlayer.GetLV() < ipyData.GetNeedLV():
        GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø  µÈ¼¶²»×ã%s, ÎÞ·¨ÌôÕ½!" % ipyData.GetNeedLV(), playerID)
        return False
    
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
 
## ÊÇ·ñ¿ÉÒÔ½øÈë
#  @param ask ÇëÇóÐÅÏ¢
#  @param tick
#  @return »Ø¸´ÊÇ·ñͨ¹ýÇëÇó
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        notify_tick = __GetTrialCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
        
    elif fbStep == FB_State_Fighting:
        notify_tick = __GetTrialCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
    elif fbStep > FB_State_Fighting:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_SkyTower)
    
    # ²»×ö´¦Àí£¬Óи±±¾ÐÐΪ¿Í»§¶Ë·¢°üÑ¡ÔñÌôÕ½¹Ø¿¨
    #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_SkyTower, 0, ChConfig.CME_Log_Start)
    return
 
 
## ¸±±¾Ê±¼äµ½¹Ø±Õ
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnCloseFB(tick):
    return
 
 
##Íæ¼ÒÍ˳ö¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoExitFB(curPlayer, tick):
    # Íæ¼ÒÍ˳öĬÈϹرո±±¾
    GameWorldProcess.CloseFB(tick)
    return
 
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        __DoLogic_FightPrepare(tick)
    elif fbStep == FB_State_Fighting:
        __DoLogic_Fighting(tick)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    elif fbStep == FB_State_Close:
        pass
    
    return
 
## »ñÈ¡BossID
def __GetSkyTowerBossID(floorID= -1):
    gameFB = GameWorld.GetGameFB()
    if floorID == -1:
        floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
    ipyData = GetTowerIpyData(floorID)
    
    if not ipyData:
        GameWorld.ErrLog("__GetSkyTowerBossID() can not find %s in SkyTowerNPC.txt" % floorID)
        return 0
    return ipyData.GetBossID()
 
##Õ½¶·×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_FightPrepare(tick):
    gameFB = GameWorld.GetGameFB()
    
    trialCfg = __GetTrialCfg()
    if tick - gameFB.GetFBStepTick() < trialCfg[Def_PrepareTime] * 1000:
        return
    
    bossID = __GetSkyTowerBossID()
    if not bossID:
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, trialCfg[Def_FightTime] * 1000)
    
    NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SkyTower, 0), [bossID])
    
    #תÈëÕ½¶·
    FBCommon.SetFBStep(FB_State_Fighting, tick)
    return
 
## ¿ªÊ¼¸±±¾¹Ø¿¨
def StartfloorID(curPlayer, floorID, tick):
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("¸´»îÍæ¼Ò...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
    GameObj.SetHPFull(curPlayer)
    FBCommon.ClearFBNPC()
    
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(FBDict_Level, floorID)
    
    prepareTick = __GetTrialCfg()[Def_PrepareTime] * 1000
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
    FBCommon.SetFBStep(FB_State_FightPrepare, tick)
    helpDict = {FBCommon.Help_wheel:floorID}
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    GameWorld.DebugLog("StartfloorID, floorID=%s, helpDict=%s" 
                       % (floorID, str(helpDict)), curPlayer.GetPlayerID())
    return
 
 
##Õ½¶·Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_Fighting(tick):
    gameFB = GameWorld.GetGameFB()
    
    #ÅжÏʱ¼ä½áÊø
    if tick - gameFB.GetFBStepTick() < __GetTrialCfg()[Def_FightTime] * 1000:
        return
    
    floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        __SendSkyTowerOverInfo(curPlayer, floorID, False)
    
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
##ÉèÖø±±¾½øÈëÀ뿪״̬
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __SetFBToFreeTime(tick):
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetTrialCfg()[Def_ExitTime] * 1000)
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    return
 
##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_FreeTime(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetTrialCfg()[Def_ExitTime] * 1000:
        return
    
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
 
## É±¹Ö
#  @param curPlayer
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return
    bossID = __GetSkyTowerBossID()
    if bossID != curNPC.GetNPCID():
        return
    
    
    floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
            
    # ¹ý¹ØÈ«·þ¹ã²¥
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        return
    
    if ipyData.GetIsNotify():
        #IPY_Data = IpyGameDataPY.IPY_Data()
        #maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
    #¸üйؿ¨
    SetSkyTowerCurfloorID(curPlayer, floorID)
    # ¸ø¹ý¹Ø½±Àø
    prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
    # ¹ý¹ØÊ±¼ä
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime
    __SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    
    SyncSkyTowerInfo(curPlayer, 0) # Í¬²½×îйؿ¨ÐÅÏ¢
    __SetFBToFreeTime(tick)
    
    if floorID >= 10:
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
        
    # È«·þÄ¿±ê
    ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
    if ipyDataServer:
        maxNeedPassCount = 0
        rankRewardInfo = ipyDataServer.GetPassRankRewardInfo()
        for rank in rankRewardInfo.keys():
            maxNeedPassCount = max(maxNeedPassCount, int(rank))
        for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
            maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
        playerID = curPlayer.GetPlayerID()
        msgInfo = str(["ServerChallengePass", [floorID, maxNeedPassCount, rankRewardInfo]])
        GameWorld.DebugLog("È«·þ¹ý¹ØÐÅϢͬ²½GameServer: %s" % msgInfo, playerID)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
        
    return
 
 
 
## ¸ø¹ý¹Ø½±Àø
def __GiveFBPassPrize(curPlayer, ipyData):
    giveItemDict = ipyData.GetReward()
    giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
    event = ["SKYTower", False, {}]
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
 
    prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
    return prizeDict
 
 
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendSkyTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
    
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_SkyTower
    overDict[FBCommon.Over_wheel] = floorID
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendSkyTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return False
    return True
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    gameFB = GameWorld.GetGameFB()
    floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
    __SendSkyTowerOverInfo(curPlayer, floorID, False)
    tick = GameWorld.GetGameWorld().GetTick()
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    # Ä¬ÈÏΪѡÔñ¹Ø¿¨£¬Óɿͻ§¶Ë¾ö¶¨£¬½ø³¡¼°¸±±¾Ñ¡¹ØÍ¨ÓôËÐÐΪ
    if actionInfo <= 0:
        return
    
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
        GameWorld.DebugLog("×¼±¸»òÕ½¶·ÖÐ, ÎÞ·¨±ä¸ü¹Ø¿¨!")
        return
    
    floorID = actionInfo
    if not __CheckCanChallenge(curPlayer, floorID):
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    StartfloorID(curPlayer, floorID, tick)
    return
 
def OnGetSkyTowerServerChallengeReward(curPlayer, floorID, needPlayerCount):
    ## Áìȡȫ·þÌôÕ½²ã½±Àø
    needPlayerCount = GameWorld.ToIntDef(needPlayerCount, 1)
    if needPlayerCount <= 0:
        # ±ØÐë´óÓÚ0, 0¼Ç¼ÅÅÃû½±ÀøÊÇ·ñÒÑÁìÈ¡
        return
    playerID = curPlayer.GetPlayerID()
    ipyData = IpyGameDataPY.GetIpyGameData("SkyTowerServerChallenge", floorID)
    if not ipyData:
        return
    rewardInfo = ipyData.GetServerRewardInfo()
    if str(needPlayerCount) not in rewardInfo:
        GameWorld.DebugLog("²»´æÔÚ¸ÃÈ«·þ½±Àø:floorID=%s,needPlayerCount=%s" % (floorID, needPlayerCount), playerID)
        return
    giveItemList = rewardInfo[str(needPlayerCount)]
    
    rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
    if rewardRecord & pow(2, needPlayerCount):
        GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,needPlayerCount=%s,rewardRecord=%s" % (floorID, needPlayerCount, rewardRecord), playerID)
        return
    
    msgInfo = str(["ServerChallengeReward", [floorID, needPlayerCount, giveItemList]])
    GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÁ콱ͬ²½GameServer: %s" % msgInfo, playerID)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
    return
 
def GameServer_SkyTowerInfo(curPlayer, resultList):
    ## GameServer ·µ»ØÐÅÏ¢
    playerID = curPlayer.GetPlayerID()
    msgType, msgData = resultList[:2]
    
    GameWorld.Log("ÌìÐÇËþGameServer·µ»Ø: %s" % str(resultList), playerID)
    if msgType == "ServerChallengePass":
        floorID, _, rankRewardInfo = msgData
        rankIndex = resultList[2]
        if rankIndex < 0:
            GameWorld.DebugLog("¹ý¹ØÈ«·þÅÅÃûδÉϰñ: floorID=%s,rankIndex=%s" % (floorID, rankIndex), playerID)
            return
        rank = rankIndex + 1
        orderDict = {}
        for k, v in rankRewardInfo.items():
            orderDict[int(k)] = v
        giveItemList = GameWorld.GetOrderValueByDict(orderDict, rank, False)
        if not giveItemList:
            GameWorld.DebugLog("¸Ã²ã¸ÃÃû´ÎûÓн±Àø: rank=%s" % rank, playerID)
            return
        recordIndex = 0 # ÅÅÃû½±ÀøÄ¬ÈÏÓÃ0Ë÷Òýλ¼Ç¼
        rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
        if rewardRecord & pow(2, recordIndex):
            GameWorld.Log("¹ý¹ØÅÅÃû½±ÀøÒÑ·¢·Å¹ý!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord), playerID)
            return
        updRewardRecord = rewardRecord | pow(2, recordIndex)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, updRewardRecord)
        GameWorld.Log("ÌìÐÇËþ·¢·Å¹ý¹ØÈ«·þÅÅÃû½±Àø: floorID=%s,rank=%s,updRewardRecord=%s,giveItemList=%s" 
                      % (floorID, rank, updRewardRecord, giveItemList), playerID)
        
        paramList = [floorID, rank]
        PlayerControl.SendMailByKey("SkyTowerPassRank", [playerID], giveItemList, paramList)
        
    elif msgType == "ServerChallengeReward":
        floorID, needPlayerCount, giveItemList = msgData
        canGet = resultList[2]
        if not canGet:
            GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ã²»ÄÜÁìÈ¡: floorID=%s,needPlayerCount=%s" % (floorID, needPlayerCount), playerID)
            return
        
        rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID)
        if rewardRecord & pow(2, needPlayerCount):
            GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,needPlayerCount=%s,rewardRecord=%s" % (floorID, needPlayerCount, rewardRecord), playerID)
            return
        updRewardRecord = rewardRecord | pow(2, needPlayerCount)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerServerRecord % floorID, updRewardRecord)
        
        GameWorld.Log("ÌìÐÇËþ·¢·Å¹ý¹ØÈ«·þ½±Àø: floorID=%s,needPlayerCount=%s,updRewardRecord=%s,giveItemList=%s" 
                      % (floorID, needPlayerCount, updRewardRecord, giveItemList), playerID)
        
        event = ["SKYTowerServerChallengeReward", False, {"floorID":floorID}]
        ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
                
        SyncSkyTowerInfo(curPlayer, floorID)
        
    return
 
def OnPlayerFBQuickPass(curPlayer, mapID, lineID):
    '''¸±±¾¿ìËÙ¹ý¹ØÑéÖ¤
    @param mapID: Êý¾ÝµØÍ¼ID
    @param lineID: Ä¿±ê¹Ø¿¨Ïß·ID£¬¿ÉÒ»´ÎÐÔÌø¶à¹Ø£¬ÓÉǰ¶Ë·¢°ü¾ö¶¨
    @return: (bossID, quickCnt) »ò  None
    @note: bossID Ä¿±êNPCID - Ä¿±ê¹Ø¿¨ËùÐèÒªÌôÕ½µÄÖ÷NPCID£¬Ò»°ãÊÇboss£¬ÓÃÓÚÑéÖ¤Õ½Á¦ÊÇ·ñÂú×ã¿ìËÙ¹ý¹Ø
    @note: quickCnt ±¾´Î×ܹ²Ìø¹ý¼¸¹Ø - Ä¬ÈÏ1
    '''
    
    if not __CheckCanChallenge(curPlayer, lineID):
        return
    curLineID = __GetSkyTowerCurFloor(curPlayer)
    bossID = __GetSkyTowerBossID(lineID)
    quickCnt = lineID - curLineID
    
    return bossID, quickCnt
 
def OnPlayerFBQuickPassResult(curPlayer, mapID, lineID):
    '''¸±±¾¿ìËÙ¹ý¹Ø½á¹û
    '''
    
    playerID = curPlayer.GetPlayerID()
    curLineID = __GetSkyTowerCurFloor(curPlayer)
    fromLineID = curLineID + 1
    GameWorld.DebugLog("´¦Àí¿ìËÙ¹ý¹Ø½áËã: mapID=%s,fromLineID=%s to %s" % (mapID, fromLineID, lineID), playerID)
    
    itemListTotal = []
    for floorID in range(fromLineID, lineID + 1):
        ipyData = GetTowerIpyData(floorID)
        if not ipyData:
            continue
        
        if ipyData.GetIsNotify():
            sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
            
        #¸üйؿ¨
        SetSkyTowerCurfloorID(curPlayer, floorID)
        
        #¹ý¹Ø½±Àø
        giveItemDict = ipyData.GetReward()
        giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
        itemListTotal += giveItemList
        
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
        
        # È«·þÄ¿±ê
        ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
        if ipyDataServer:
            maxNeedPassCount = 0
            rankRewardInfo = ipyDataServer.GetPassRankRewardInfo()
            for rank in rankRewardInfo.keys():
                maxNeedPassCount = max(maxNeedPassCount, int(rank))
            for needPlayerCount in ipyDataServer.GetServerRewardInfo().keys():
                maxNeedPassCount = max(maxNeedPassCount, int(needPlayerCount))
            playerID = curPlayer.GetPlayerID()
            msgInfo = str(["ServerChallengePass", [floorID, maxNeedPassCount, rankRewardInfo]])
            GameWorld.DebugLog("È«·þ¹ý¹ØÐÅϢͬ²½GameServer: %s" % msgInfo, playerID)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
            
    prizeItemList = GameWorld.MergeItemList(itemListTotal)
    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList, None, ["SKYTower", False, {}])
    
    quickPassDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList), "quickPass":1}
    __SendSkyTowerOverInfo(curPlayer, floorID, True, quickPassDict)
    SyncSkyTowerInfo(curPlayer, 0) # Í¬²½×îйؿ¨ÐÅÏ¢
    if floorID >= 10:
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
        
    return