hxp
2024-12-17 71a26587b4adb83f1ce0810a1b67b1a48c525a8b
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_TrialTower
#
# @todo:·ûÓ¡Ëþ
# @author xdh
# @date 2017-05-05
# @version 1.0
# ÏêϸÃèÊö: ·ûÓ¡Ëþ
#
#---------------------------------------------------------------------
#"""Version = 2017-05-05 11:00"""
#---------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import PlayerControl
import NPCCustomRefresh
import ChPyNetSendPack
import ItemControler
import EventShell
import NetPackCommon
import ShareDefine
import IpyGameDataPY
import PlayerRune
import ItemCommon
import ChConfig
import ChPlayer
import PlayerSuccess
import PlayerActivity
import PlayerBillboard
import PlayerWeekParty
import PlayerActLogin
import EventReport
import PlayerBossReborn
import GameObj
 
import random
import math
 
g_runeTypeDict = {}
FBDict_Level = 'FBDict_Level'   # ¸±±¾¹Ø¿¨
 
 
# ¸±±¾Í¨ÓÃÅäÖÃ
(
Def_PrepareTime, # Ã¿¹Ø×¼±¸Ê±¼ä£¬Ãë
Def_FightTime, # Ã¿¹ØÕ½¶·Ê±¼ä£¬Ãë
Def_ExitTime, # Í˳öʱ¼ä, Ãë
Def_DayPrizeMaxCnt, #ÿÈÕ½±Àø×î¶àÀÛ»ý¼¸Ì죨Åä0ÔòÎÞÏÞ£©
) = range(4)
 
 
 
 
# ¸±±¾×´Ì¬
(
FB_State_Open, # ¸±±¾¿ªÆô
FB_State_FightPrepare, # Õ½¶·×¼±¸Ê±¼ä
FB_State_Fighting, # Õ½¶·
FB_State_FreeTime, # »î¶¯½áÊø×¼±¸£¨Ê¤Àû/ʧ°Ü£©
FB_State_Close, # ¹Ø±Õ¸±±¾
) = range(5)
 
 
## ·ûÓ¡ËþÅäÖÃ
def __GetTrialCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_TrialTower)
 
def GetTowerIpyData(level):
    return IpyGameDataPY.GetIpyGameData('RuneTower', level)
 
def OnFBPlayerLogin(curPlayer):
    SyncTrialLevelInfo(curPlayer)
    return
 
def OnFBPlayerOnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV, __GetTrialLevelCurPassLV(curPlayer))
    #֪ͨ
    SyncTrialLevelInfo(curPlayer)
    return
 
 
## Í¬²½·ûÓ¡Ëþ¹Ø¿¨ÐÅÏ¢
#  @fbLevel Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
def SyncTrialLevelInfo(curPlayer):
    ttInfo = ChPyNetSendPack.tagMCTrialTowerInfo()
    ttInfo.Clear()
    ttInfo.PassLV = __GetTrialLevelCurPassLV(curPlayer)
    ttInfo.YesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
def __GetTrialLevelCurPassLV(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
def SetTrialLevelCurPassLV(curPlayer, passlv):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_TrialTower_PassLV, passlv)
    PlayerRune.DoUnlockRuneHole(curPlayer)
    #ͨ¹Ø·ûÓ¡Ëþ³É¾Í
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
    PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
    GameWorld.DebugLog(' ¸üзûÓ¡ËþÒÑͨ¹ØÊý %s' % passlv)
    return
 
## ÊÇ·ñ¿É½øÈë
#  @param curPlayer
#  @param mapID µØÍ¼ID
#  @param lineId ·ÖÏßID
#  @param tick
#  @return ÊÇ·ñ¿É½øÈë
def OnEnterFBEvent(curPlayer, mapID, lineId, tick):    
    return True
 
 
## ¼ì²é¿É·ñ½øÐÐÌôÕ½
def __CheckCanChallenge(curPlayer, fbLevel):
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(fbLevel)
    
    if not ipyData:
        GameWorld.ErrLog("·ûÓ¡Ëþ¹Ø¿¨(%s)²»´æÔÚ" % (fbLevel), playerID)
        return False
    
    # ÊÇ·ñÒѹý¹Ø
    if fbLevel <= __GetTrialLevelCurPassLV(curPlayer):
        GameWorld.DebugLog("·ûÓ¡Ëþ±¾¹Ø(%s)Òѹý¹Ø, ÎÞ·¨ÌôÕ½!" % fbLevel, playerID)
        return False
    
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
 
## ÊÇ·ñ¿ÉÒÔ½øÈë
#  @param ask ÇëÇóÐÅÏ¢
#  @param tick
#  @return »Ø¸´ÊÇ·ñͨ¹ýÇëÇó
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    # ²»×ö´¦Àí£¬Óи±±¾ÐÐΪ¿Í»§¶Ë·¢°üÑ¡ÔñÌôÕ½¹Ø¿¨
    EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_TrialTower, 0, ChConfig.CME_Log_Start)
    return
 
 
## ¸±±¾Ê±¼äµ½¹Ø±Õ
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnCloseFB(tick):
    return
 
 
##Íæ¼ÒÍ˳ö¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoExitFB(curPlayer, tick):
    # Íæ¼ÒÍ˳öĬÈϹرո±±¾
    #GameWorldProcess.CloseFB(tick)
    return
 
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        __DoLogic_FightPrepare(tick)
    elif fbStep == FB_State_Fighting:
        __DoLogic_Fighting(tick)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    elif fbStep == FB_State_Close:
        pass
    
    return
 
## »ñÈ¡BossID
def __GetTrialBossID(fbLevel= -1):
    gameFB = GameWorld.GetGameFB()
    if fbLevel == -1:
        fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    ipyData = GetTowerIpyData(fbLevel)
    
    if not ipyData:
        GameWorld.ErrLog("__GetTrialBossID() can not find %s in TrialTowerNPC.txt" % fbLevel)
        return 0
    return ipyData.GetNPCID()
 
##Õ½¶·×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_FightPrepare(tick):
    gameFB = GameWorld.GetGameFB()
    
    trialCfg = __GetTrialCfg()
    if tick - gameFB.GetFBStepTick() < trialCfg[Def_PrepareTime] * 1000:
        return
    
    bossID = __GetTrialBossID()
    if not bossID:
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, trialCfg[Def_FightTime] * 1000)
    
    NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_TrialTower, 0), [bossID])
    
    #תÈëÕ½¶·
    FBCommon.SetFBStep(FB_State_Fighting, tick)
    return
 
## ¿ªÊ¼¸±±¾¹Ø¿¨
def StartFBLevel(curPlayer, fbLevel, tick):
    
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("¸´»îÍæ¼Ò...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
    GameObj.SetHPFull(curPlayer)
    FBCommon.ClearFBNPC()
    
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(FBDict_Level, fbLevel)
    
    prepareTick = __GetTrialCfg()[Def_PrepareTime] * 1000
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
    FBCommon.SetFBStep(FB_State_FightPrepare, tick)
    helpDict = {FBCommon.Help_wheel:fbLevel}
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    GameWorld.DebugLog("StartFBLevel, fbLevel=%s, helpDict=%s" 
                       % (fbLevel, str(helpDict)), curPlayer.GetPlayerID())
    return
 
 
##Õ½¶·Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_Fighting(tick):
    gameFB = GameWorld.GetGameFB()
    
    #ÅжÏʱ¼ä½áÊø
    if tick - gameFB.GetFBStepTick() < __GetTrialCfg()[Def_FightTime] * 1000:
        return
    
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        __SendTrialTowerOverInfo(curPlayer, fbLevel, False)
    
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
##ÉèÖø±±¾½øÈëÀ뿪״̬
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __SetFBToFreeTime(tick):
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetTrialCfg()[Def_ExitTime] * 1000)
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    return
 
##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_FreeTime(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetTrialCfg()[Def_ExitTime] * 1000:
        return
    
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
 
## É±¹Ö
#  @param curPlayer
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return
    bossID = __GetTrialBossID()
    if bossID != curNPC.GetNPCID():
        return
    
    
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
            
    # ¹ý¹ØÈ«·þ¹ã²¥
    ipyData = GetTowerIpyData(fbLevel)
    if not ipyData:
        return
    
    floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
    if fbLevel % 100 == floorCnt:
        # ¼Ç¼¹ý¹Ø
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_TrialTower, 0, ChConfig.CME_Log_End, 0, 1)
        
    if ipyData.GetIsNotify():
        IPY_Data = IpyGameDataPY.IPY_Data()
        maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'RuneTowerInfo_1' if fbLevel == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark,
                                  [curPlayer.GetPlayerName(), fbLevel / 100])
    #¸üйؿ¨
    SetTrialLevelCurPassLV(curPlayer, fbLevel)
    # ¸ø¹ý¹Ø½±Àø
    prizeDict = __GiveFBPassPrize(curPlayer, fbLevel)
    # ¹ý¹ØÊ±¼ä
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime
    __SendTrialTowerOverInfo(curPlayer, fbLevel, True, prizeDict)
    
    #ÈÎÎñ
    EventShell.EventRespons_TrialTowerCnt(curPlayer, fbLevel)
    
    SyncTrialLevelInfo(curPlayer) # Í¬²½×îйؿ¨ÐÅÏ¢
    __SetFBToFreeTime(tick)
    #ÿÈÕÈÎÎñ
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
    return
 
 
 
## ¸ø¹ý¹Ø½±Àø
def __GiveFBPassPrize(curPlayer, fbLevel, moneyDictTotal=None, itemListTotal=None):
    ipyData = GetTowerIpyData(fbLevel)
    if not ipyData:
        return {}
    #·ûÓ¡¾«»ª
    addJH = ipyData.GetRunePoint()
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, addJH)
    #·ûӡħ¾«
    RuneMagicEssence = ipyData.GetYsog()
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, RuneMagicEssence)
    specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('PreFourAward')
    if fbLevel in specialAwardDict:
        prizeItemList = []
        for itemID, itemCnt in specialAwardDict[fbLevel]:
            for _ in xrange(itemCnt):
                prizeItemList.append([itemID, 1, 1])
    else:
        prizeItemList = __GetEndAward(curPlayer, fbLevel)
        #¹Ì¶¨½±Àø
        FixEndAward = ipyData.GetFixEndAward()
        for itemID, itemCnt in FixEndAward:
            for _ in xrange(itemCnt):
                prizeItemList.append([itemID, 1, 1])
        #ºÃ¶«Î÷
        goodDropDict = ipyData.GetGoodDrop()
        for itemID, rate in goodDropDict.items():
            if GameWorld.CanHappen(rate):
                prizeItemList.append([itemID, 1, 1])
    #ÌØÊâ·ûÓ¡¹ã²¥
    for itemID, itemCnt, isBind in prizeItemList:
        itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
        if not itemData:
            continue
        if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
            PlayerControl.WorldNotify(0, 'RuneTowerInfo_2', [curPlayer.GetName(), fbLevel, itemID])
        
    # ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü
    needSpace = len(prizeItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
    if isSendMail:
        PlayerControl.SendMailByKey('TowerPrize', [curPlayer.GetPlayerID()], prizeItemList)
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTower", False, {}])
                
    moneyDict = {ShareDefine.TYPE_Price_Rune:addJH, ShareDefine.TYPE_Price_Ysog:RuneMagicEssence}
    prizeDict = {FBCommon.Over_money:FBCommon.GetJsonMoneyList(moneyDict), FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
    
    if isinstance(moneyDictTotal, dict):
        for moneyType, addValue in moneyDict.items():
            moneyDictTotal[moneyType] = moneyDictTotal.get(moneyType, 0) + addValue
    if isinstance(itemListTotal, list):
        itemListTotal += prizeItemList
#    for _ in xrange(challengeCnt):
#        EventReport.WriteEvent_custom_mission_log(curPlayer, ChConfig.CME_FB_TrialTower, ChConfig.CME_Log_End, 1, cmeInfoEx=bossName)
    return prizeDict
 
 
def __GetEndAward(curPlayer, fbLevel):
    #½áËã½±Àø
    giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 1, {}), fbLevel, [])
    giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
    if not giveItemCount:
        return []
    
    runeTypeList = GetRuneTypeByTowerLV(fbLevel)
    if not runeTypeList:
        return
    InitRuneTypeColorInfo(curPlayer)
    
    giveItemList = []
    runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 1, {}), fbLevel, {})
    for _ in xrange(giveItemCount):
        giveRuneType = random.choice(runeTypeList)
        
        if giveRuneType not in g_runeTypeDict:
            break
        runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)
        giveColor = GameWorld.GetResultByRandomList(runeColorRateList)
        if giveColor == None:
            break
        giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)
        if not giveItemID:
            continue
        giveItemList.append([giveItemID, 1, 1])
    
    GameWorld.DebugLog("    Ëæ»ú¸øÎïÆ·Êý: %s, giveItemList=%s,runeTypeList=%s" % (giveItemCount, giveItemList,runeTypeList))
    return giveItemList
 
## ¸ù¾ÝÀàÐÍ»ñÈ¡·ûÓ¡ÊÇ·ñÒѽâËø
def InitRuneTypeColorInfo(curPlayer):
    global g_runeTypeDict
    if not g_runeTypeDict:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetRuneCount()):
            ipyData = ipyDataMgr.GetRuneByIndex(i)
            itemID = ipyData.GetID()
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            if not itemData:
                continue
            itemColor = itemData.GetItemColor()
            curEff = itemData.GetEffectByIndex(0)
            curRuneType = curEff.GetEffectID()
            if curRuneType in g_runeTypeDict:
                g_runeTypeDict[curRuneType][itemColor] = itemID
            else:
                g_runeTypeDict[curRuneType] = {itemColor:itemID}
    return
 
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendTrialTowerOverInfo(curPlayer, fbLevel, isPass, overDict={}):
    
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_TrialTower
    overDict[FBCommon.Over_wheel] = fbLevel
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendTrialTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return False
    return True
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    gameFB = GameWorld.GetGameFB()
    fbLevel = gameFB.GetGameFBDictByKey(FBDict_Level)
    __SendTrialTowerOverInfo(curPlayer, fbLevel, False)
    tick = GameWorld.GetGameWorld().GetTick()
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    # Ä¬ÈÏΪѡÔñ¹Ø¿¨£¬Óɿͻ§¶Ë¾ö¶¨£¬½ø³¡¼°¸±±¾Ñ¡¹ØÍ¨ÓôËÐÐΪ
    if actionInfo <= 0:
        return
    
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
        GameWorld.DebugLog("×¼±¸»òÕ½¶·ÖÐ, ÎÞ·¨±ä¸ü¹Ø¿¨!")
        return
    
    fbLevel = actionInfo
    if not __CheckCanChallenge(curPlayer, fbLevel):
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    StartFBLevel(curPlayer, fbLevel, tick)
    return
 
 
def GetRuneTypeByTowerLV(towerLV):
    #»ñÈ¡¹Ø¿¨¿ÉµôÂä·ûÓ¡ÀàÐÍ
    towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
    return towerRuneTypeDict.get(str(towerLV/100), [])
 
## ¿É·ñɨµ´
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    yesterDayPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
    if not yesterDayPassLV:
        GameWorld.DebugLog('    Î´Í¨¹ØÒ»²ã£¬²»ÄÜɨµ´')
        return False
    #ÅжÏɨµ´»¨·Ñ
    curDayTimes, dayTimesLimit = PlayerActivity.GetDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD)
    if curDayTimes >= dayTimesLimit:
        GameWorld.DebugLog('    É¨µ´´ÎÊý²»×㣡')
        return
    needMoney = IpyGameDataPY.GetFuncCfg('RuneTowerSweepBuy', 2) if curDayTimes else 0
    if needMoney:
        costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, needMoney)
        if not costMoneyList:
            return
        for moneyType, moneyNum in costMoneyList:
            if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep):
                GameWorld.DebugLog("·ûÓ¡Ëþɨµ´ÏÉÓñ²»×ã!costGold=%s£¬curDayTimes=%s" % (needMoney, curDayTimes))
                return
    
    if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_TowerSD):
        GameWorld.DebugLog('    É¨µ´´ÎÊý²»×㣡')
        return False
    
    return True
 
## É¨µ´½á¹û
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_LastDayPassLV)
    InitRuneTypeColorInfo(curPlayer)
    giveItemList = []
    floorItemDict = {} #{´ó²ãID:{itemID:itemCnt}}
    giveRunePointDict = {}
    giveRuneYsogDict = {}
    giveRunePoint = 0
    giveRuneYsog = 0
    
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetRuneTowerCount()):
        ipyData = ipyDataMgr.GetRuneTowerByIndex(i)
        towerLV = ipyData.GetID()
        floor = towerLV / 100
        if towerLV > passLV:
            break
        #·ûÓ¡¾«»ª
        giveRunePointDict[floor] = giveRunePointDict.get(floor, 0) + ipyData.GetSweepRunePoint()
        giveRunePoint += ipyData.GetSweepRunePoint()
        giveRuneYsogDict[floor] = giveRuneYsogDict.get(floor, 0) + ipyData.GetSweepYsog()
        giveRuneYsog += ipyData.GetSweepYsog()
        giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2, {}), towerLV, [])
        giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
        if not giveItemCount:
            continue
        runeTypeList = GetRuneTypeByTowerLV(towerLV)
        if not runeTypeList:
            continue
        runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 2, {}), towerLV, {})
        for _ in xrange(giveItemCount):
            giveRuneType = random.choice(runeTypeList)
            
            if giveRuneType not in g_runeTypeDict:
                break
            runeColorRateList = GameWorld.GetDictValueByKey(runeColorRateDict, giveRuneType)
            giveColor = GameWorld.GetResultByRandomList(runeColorRateList)
            if giveColor == None:
                break
            giveItemID = g_runeTypeDict[giveRuneType].get(giveColor)
            if not giveItemID:
                continue
            if floor in floorItemDict:
                floorItemDict[floor][giveItemID] = floorItemDict[floor].get(giveItemID,0) +1
            else:
                floorItemDict[floor] = {giveItemID:1}
            giveItemList.append([giveItemID, 1, 1])
        #ºÃ¶«Î÷
        goodDropDict = ipyData.GetSweepGoodDrop()
        for itemID, rate in goodDropDict.items():
            if GameWorld.CanHappen(rate):
                giveItemList.append([itemID, 1, 1])
                if floor in floorItemDict:
                    floorItemDict[floor][itemID] = floorItemDict[floor].get(itemID,0) +1
                else:
                    floorItemDict[floor] = {itemID:1}
        
    jsonItemDict = {}
    for floor, itemDict in floorItemDict.items():
        jsonitemList = FBCommon.GetJsonItemList(itemDict.items())
        jsonItemDict[floor] = jsonitemList
        for itemID in itemDict.keys():
            itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            if not itemData:
                continue
            if itemData.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
                PlayerControl.WorldNotify(0, 'RuneTowerInfo_3', [curPlayer.GetName(), floor, itemID])
    
    if giveRunePoint:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Rune, giveRunePoint)
    if giveRuneYsog:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, giveRuneYsog)
    
            
    # ·¢Óʼþ»ò·ÅÈë·ûÓ¡±³°ü
    needSpace = len(giveItemList)
    emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, needSpace)
    isSendMail = int(needSpace > emptySpace) # ÊÇ·ñ·¢ËÍÓʼþ
    if isSendMail:
        PlayerControl.SendMailByKey('RunePackUnEnough', [curPlayer.GetPlayerID()], giveItemList)
        GameWorld.DebugLog("±³°ü¿Õ¼ä²»¹»£¬·¢ËÍÓʼþ: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in giveItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTowerSD", False, {}])
    overDict = {FBCommon.Over_isSweep:1, FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_TrialTower,
                "SDTowerItem":jsonItemDict, "SDTowerPoint":giveRunePointDict, "SDTowerYsog":giveRuneYsogDict}
    GameWorld.DebugLog('    overDict=%s'%overDict)
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    #³É¾Í
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)
    #BOSS¸´»î»î¶¯
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_TowerSweep, 1)
    return True
 
def OnPlayerFBQuickPass(curPlayer, mapID, lineID):
    '''¸±±¾¿ìËÙ¹ý¹ØÑéÖ¤
    @param mapID: Êý¾ÝµØÍ¼ID
    @param lineID: Ä¿±ê¹Ø¿¨Ïß·ID£¬¿ÉÒ»´ÎÐÔÌø¶à¹Ø£¬ÓÉǰ¶Ë·¢°ü¾ö¶¨
    @return: (bossID, quickCnt) »ò  None
    @note: bossID Ä¿±êNPCID - Ä¿±ê¹Ø¿¨ËùÐèÒªÌôÕ½µÄÖ÷NPCID£¬Ò»°ãÊÇboss£¬ÓÃÓÚÑéÖ¤Õ½Á¦ÊÇ·ñÂú×ã¿ìËÙ¹ý¹Ø
    @note: quickCnt ±¾´Î×ܹ²Ìø¹ý¼¸¹Ø - Ä¬ÈÏ1
    '''
    
    ipyData = GetTowerIpyData(lineID)
    if not ipyData:
        return
    curLineID = __GetTrialLevelCurPassLV(curPlayer)
    if lineID <= curLineID:
        GameWorld.DebugLog("·ûÓ¡Ëþ±¾¹ØÒѹý¹Ø, ÎÞ·¨ÌôÕ½! lineID=%s" % lineID, curPlayer.GetPlayerID())
        return
    bossID = ipyData.GetNPCID()
    quickCnt = 0 #lineID - curLineID
    
    fromLineID = curLineID + 1
    for passLineID in range(fromLineID, lineID + 1):
        # ·ûÓ¡ËþlineID¿ÉÄÜ»áÌø£¬ÕâÀï±éÀú²»Êä³öÕÒ²»µ½µÄlineID
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneTower', passLineID)
        if not ipyData:
            continue
        quickCnt += 1
        
    return bossID, quickCnt
 
def OnPlayerFBQuickPassResult(curPlayer, mapID, lineID):
    '''¸±±¾¿ìËÙ¹ý¹Ø½á¹û
    '''
    
    playerID = curPlayer.GetPlayerID()    
    curLineID = __GetTrialLevelCurPassLV(curPlayer)
    fromLineID = curLineID + 1
    GameWorld.DebugLog("´¦Àí¿ìËÙ¹ý¹Ø½áËã: mapID=%s,fromLineID=%s to %s" % (mapID, fromLineID, lineID), playerID)
    
    moneyDictTotal = {}
    itemListTotal = []
    for passLineID in range(fromLineID, lineID + 1):
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneTower', passLineID)
        if not ipyData:
            continue
        
        if ipyData.GetIsNotify():
            IPY_Data = IpyGameDataPY.IPY_Data()
            maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
            sysMark = 'RuneTowerInfo_1' if passLineID == maxLevel else 'GeRen_liubo_471172'
            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), passLineID / 100])
            
        #¸üйؿ¨
        SetTrialLevelCurPassLV(curPlayer, passLineID)
        # ¸ø¹ý¹Ø½±Àø
        __GiveFBPassPrize(curPlayer, passLineID, moneyDictTotal, itemListTotal)
        
        #ÈÎÎñ
        EventShell.EventRespons_TrialTowerCnt(curPlayer, passLineID)
        #ÿÈÕÈÎÎñ
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
        
    prizeItemList = GameWorld.MergeItemList(itemListTotal)
    quickPassDict = {FBCommon.Over_money:FBCommon.GetJsonMoneyList(moneyDictTotal), 
                     FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
                     "quickPass":1}
    __SendTrialTowerOverInfo(curPlayer, passLineID, True, quickPassDict)
    SyncTrialLevelInfo(curPlayer) # Í¬²½×îйؿ¨ÐÅÏ¢
    return