hxp
2021-02-20 71a5b8c236d7538053a3a893adccaa0d59798521
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerBattle
# @todo: Íæ¼ÒÆÕͨ¹¥»÷,Õ½¶·Âß¼­´¦Àí
#
# @author: panwei
# @date 2010-4-28
# @version 1.4
#
# @note: 
#---------------------------------------------------------------------
# @change: "2013-03-11 18:00" wdb È¥³ý¶ÔÖÅ
# @change: "2013-06-05 18:00" Alee ÐÂÔöÑ¡ÖÐÍæ¼ÒÂß¼­
# @change: "2013-06-06 21:30" Alee Õ½¶·×´Ì¬²»¿É½øÈëÈÎÎñ¶Ô»°£¬µ¼Ö¶ÔÏó±ä¸üµÈÎÊÌâ
# @change: "2016-09-23 16:30" hxp ²É¼¯ÖÐÑ¡ÖжÔÏó¸üÐÂʱ½áÊø²É¼¯
#---------------------------------------------------------------------
#"""Version = 2016-09-23 16:30"""
#---------------------------------------------------------------------
import IPY_GameWorld
import GameWorld
import NPCCommon
import PlayerControl
import PlayerState
import ChConfig
#import PlayerGameEvent
import BaseAttack
import OperControlManager
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
#===============================================================================
# //////////////////////////////////////////////////////////////
# //06 01 ÈËÎïÆÕͨ¹¥»÷#tagCPlayerBaseAttack
# tagCPlayerBaseAttack       *   GettagCPlayerBaseAttack();
# class   IPY_CPlayerBaseAttack
# {
# public:
#    int      GetObjType();
#    int      GetObjID();
#    int      GetPosX();
#    int      GetPosY();
# };
#===============================================================================
## Íæ¼ÒÆÕͨ¹¥»÷ 06 01
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerNormalAttack(index, tick):
    GameWorld.GetPsycoFunc(__Func_PlayerNormalAttack)(index, tick)
    return
 
## Íæ¼ÒÆÕͨ¹¥»÷ 06 01
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __Func_PlayerNormalAttack(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    if not curPlayer.GetMapLoadOK():
        #Íæ¼ÒµØÍ¼¶Áȡδ³É¹¦, Ìß³öÕâÈË
        #Í̵ôÕâ¸ö°ü, ²»´¦Àí
        #curPlayer.Kick(IPY_GameWorld.disPlayerMovedWhenNotPrepare)
        return
    
    if curPlayer.GetGMForbidenFight():
        #Play_Attack_Null ¶Ô²»Æð£¬ÄúÒѱ»GM½ûÖ¹Õ½¶·£¬¹¥»÷ʧ°Ü
        PlayerControl.NotifyCode(curPlayer , "Play_Attack_Null")
        return
    
    if curPlayer.GetHP() <= 0:
        #Íæ¼ÒÒѾ­ËÀÍö
        #GameWorld.Log("Íæ¼ÒÆÕͨ¹¥»÷ʧ°Ü£¬Íæ¼ÒÒѾ­ËÀÍö")
        return
#===============================================================================
#    #Íæ¼Òµ±Ç°×´Ì¬
#    curPlayerAction = curPlayer.GetPlayerAction()
#    
#    if curPlayerAction  == IPY_GameWorld.paMove:
#        curPlayer.StopMove()
#===============================================================================
    
    #״̬ÅжÏ, Ö»ÓÐÔÚ¿ÕÏÐ״̬,¹¥»÷ ²Å¿ÉÒÔ¹¥»÷
    if curPlayer.GetPlayerAction() not in ChConfig.Def_PlayerCanAttackState:
        PlayerControl.NotifyCode(curPlayer, "CannotAtk03")
        return
    
    #ÆÕ¹¥ÐÐΪ״̬, ¿Í»§¶ËÏÞÖÆ
    if not OperControlManager.IsObjCanDoAction(curPlayer, 
                                               ChConfig.Def_Obj_ActState_ClientSkill, 
                                               ChConfig.Def_Action_Attack_Bit):
        return      
    
    #Óн»Í¨¹¤¾ßÒ²ÎÞ·¨¹¥»÷
    vehicle = curPlayer.GetPlayerVehicle()
    
    #===========================================================================
    # if vehicle == IPY_GameWorld.pvHorse :
    #    PlayerControl.NotifyCode(curPlayer, "CannotAtk05")
    #    return
    #===========================================================================
    
    if vehicle == IPY_GameWorld.pvTruck:
        PlayerControl.NotifyCode(curPlayer, "CannotAtk06")
        return
    
    sendPack = IPY_GameWorld.IPY_CPlayerBaseAttack()
    sendPackObjID = sendPack.GetObjID()
    sendPackObjType = sendPack.GetObjType()
    sendPackPosX = sendPack.GetPosX()
    sendPackPosY = sendPack.GetPosY() 
    
    curTag = GameWorld.GetObj(sendPackObjID, sendPackObjType)
    
    if curTag == None or GameObj.GetHP(curTag) <= 0:
        #Attack_Lost_AimDeath <n color="0,255,0">¶Ô²»Æð£¬Ä¿±êÒÑËÀÍö£¬¹¥»÷ÎÞЧ!</n>
        #PlayerControl.NotifyCode(curPlayer, "Attack_Lost_AimDeath")
        #GameWorld.Log("¹¥»÷NPC,¹¥»÷ÀàÐͲ»ÕýÈ·")
        return
    
    if PlayerControl.PlayerRefreshPos(curPlayer, curPlayer, sendPackPosX, sendPackPosY, False) != True:
        #Íæ¼Òµ±Ç°Î»ÖÃË¢ÐÂʧ°Ü
        GameWorld.ErrLog("Íæ¼ÒÆÕͨ¹¥»÷, µ±Ç°Î»ÖÃË¢ÐÂʧ°Ü", curPlayer.GetPlayerID())
        return
 
    #¼¤»îÍæ¼Ò,½â³ý´ôÖÍ
    PlayerControl.SetIsNeedProcess(curPlayer, True)
    
    #playerLastAction = curPlayer.GetPlayerAction()
 
    #Íæ¼Ò¹¥»÷NPC, ÉèÖÃÍæ¼ÒΪ¹¥»÷״̬, ÔÚÍæ¼ÒµÄºǫ́´¦Àí½Å±¾ÖпªÊ¼±íÑÝÍæ¼Ò¹¥»÷NPCµÄ¶¯»­
    curPlayer.ClearUseSkillRec()
    curPlayer.SetActionObj(curTag)
    curPlayer.SetUseSkillTagID(curTag.GetID())
    curPlayer.SetUseSkillTagType(curTag.GetGameObjType())
    #@warning: ÉèÖù¥»÷ÆðµãΪ¿Í»§¶Ë·¢Ë͵Ä×ø±ê(´Ë´¦½«»á±»Íâ¹ÒÀûÓÃ)
    curPlayer.SetAttackTargetPos(sendPackPosX, sendPackPosY)
    
    #ÒѾ­ÔÚ¹¥»÷ÖÐ
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paAttack:
        return
     
    #ÉèÖù¥»÷±ê־λ
    PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paAttack)
    #Ö´ÐÐÕ½¶·Âß¼­
    PlayerState.ProcessFight(curPlayer, tick)
#===============================================================================
#    if playerLastAction != IPY_GameWorld.paAttack:
#        #Íæ¼ÒÓɷǹ¥»÷״̬½øÈë¹¥»÷״̬, ´¥·¢Ò»´ÎÍæ¼Ò״̬ˢÐÂ
#        PlayerState.ProcessPlayerState(curPlayer, tick)
#        return
#===============================================================================
    return
#===============================================================================
# //////////////////////////////////////////////////////////////
# //06 05 ×Ô¶¯´ò¹Ö#tagCStartAutoFight
# tagCStartAutoFight       *   GettagCStartAutoFight();
# class   IPY_CStartAutoFight
# {
# public:
#    //0: ½áÊø×Ô¶¯´ò¹Ö 1: ¿ªÊ¼×Ô¶¯´ò¹Ö
#    int      GetType();
# };
#===============================================================================
## ×Ô¶¯´ò¹Ö 06 05
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerStartAutoFight(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    sendPack = IPY_GameWorld.IPY_CStartAutoFight()
    type = sendPack.GetType()
    
    if type not in [ 0, 1 ]:
        GameWorld.ErrLog("¿ªÊ¼×Ô¶¯´ò¹Ö²ÎÊý²»ÕýÈ·%d"%(type), curPlayer.GetPlayerID())
        return
    
    curPlayer.SetAutoFight(type)
    return
#===============================================================================
# //////////////////////////////////////////////////////////////
# //06 0BÈËÎï½øÈë¶ÔÖÅ״̬#tagCPlayerEnterBattle
# tagCPlayerEnterBattle       *   GettagCPlayerEnterBattle();
# class   IPY_CPlayerEnterBattle
# {
# public:
#    int      GetObjType();
#    int      GetObjID();
#    //0½øÈë;ÆäËûÍ˳ö
#    int      GetEnterOrExit();
# };
#===============================================================================
## ÈËÎï½øÈë¶ÔÖÅ״̬ 06 0B
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def PlayerConfronting(index, tick):
#    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#    
#    sendPack = IPY_GameWorld.IPY_CPlayerEnterBattle()
#    sendPack_ObjID = sendPack.GetObjID()
#    sendPack_GetObjType = sendPack.GetObjType()
#    sendPack_EnterOrExit = sendPack.GetEnterOrExit()
#    
#    #½øÈëÕ½¶·¶ÔÖÅ
#    if not sendPack_EnterOrExit:
#        __DoLogic_EnterPlayerConfronting(curPlayer, sendPack_ObjID, sendPack_GetObjType, tick)
#        return
#    
#    #Í˳öÕ½¶·¶ÔÖÅ
#    __DoLogic_ExitPlayerConfronting(curPlayer)
    return
 
## ½øÈëÕ½¶·¶ÔÖÅ
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param sendPack_ObjID ¶ÔÏóID
#  @param sendPack_GetObjType ¶ÔÏóÀàÐÍ
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoLogic_EnterPlayerConfronting(curPlayer, sendPack_ObjID, sendPack_GetObjType, tick):
#    #Óн»Í¨¹¤¾ß²»ÈýøÈëÕ½¶·¶ÔÖÅ
#    if curPlayer.GetPlayerVehicle() != IPY_GameWorld.pvNull:
#        return
#    
#    curPlayerAction = curPlayer.GetPlayerAction()
#    
#    if curPlayerAction not in ChConfig.Def_PlayerCanEnterConfronting:
#        return
#    
#    if curPlayer.GetGMForbidenFight():
#        #Play_Attack_Null ¶Ô²»Æð£¬ÄúÒѱ»GM½ûÖ¹Õ½¶·£¬¹¥»÷ʧ°Ü
#        PlayerControl.NotifyCode(curPlayer, "Play_Attack_Null")
#        return
#    
#    actObj = curPlayer.GetActionObj()
#    
#    #ÒѾ­ÔÚ¶ÔÖÅ״̬, ÇÒÄ¿±êÏàͬ²»´¦Àí
#    if curPlayer.GetIsConfronting() and actObj != None and actObj.GetID() == sendPack_ObjID and actObj.GetGameObjType() == sendPack_GetObjType:
#        return
#    
#    findActObj = GameWorld.GetObj(sendPack_ObjID, sendPack_GetObjType)
#    
#    if not findActObj:
#        return
#    
#    relation = BaseAttack.GetTagRelation(curPlayer, findActObj, None, tick)
#    #ÅжÏÊÇ·ñµÐ¶Ô¹ØÏµ
#    if relation[0] != ChConfig.Type_Relation_Enemy :
#        return
#    
#    #ÌøÎèµöÓã´ò¶Ï
#    if curPlayerAction == IPY_GameWorld.paGameEvent:
#        PlayerGameEvent.StopGameEvent(curPlayer, tick)
#    
#    #½ø¶ÈÌõ´ò¶Ï
#    elif curPlayerAction == IPY_GameWorld.paPreparing:
#        PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
#    
#    #½øÈë¶ÔÖÅ״̬
#    curPlayer.SetActionObj(findActObj)
#    curPlayer.SetIsConfronting(True)
#    #֪ͨ¿Í»§¶Ë //0½øÈë;ÆäËûÍ˳ö
#    curPlayer.View_PlayerBattle(sendPack_ObjID, sendPack_GetObjType, 0)
#    
#    #Ìí¼Ó²âÊÔÐÅÏ¢
#    GameWorld.GodLog(curPlayer, 'Client·¢°ü½øÈëÕ½¶·¶ÔÖųɹ¦')
    return
 
## Í˳öÕ½¶·¶ÔÖÅ
#  @param curPlayer 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __DoLogic_ExitPlayerConfronting(curPlayer):
    if not PlayerControl.IsPlayerInFight(curPlayer):
        return
    
    #ÉèÖÿÕÄ¿±ê
    curPlayer.SetActionObj(None)
    
    #Í˳ö¶ÔÖÅ״̬
    PlayerControl.ExitPlayerConfronting(curPlayer)
    return
 
# Ä¿±êËÀÍöºÍÏûʧʱ·¢°üÈ¡Ïû¶ÔÏó£¬ÈËÎïËÀÍöÈ¡ÏûÑ¡ÖÐ
##Ôö¼ÓËø¶¨Ä£Ê½amContest£¬Ëø¶¨Çé¿öÏÂÖ»Äܹ¥»÷Ä¿±ê 
# @param None
# @return None
def SelectObj(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        return
    
    if clientData.isSelect == 0:
        curPlayer.SetDict(ChConfig.Def_PlayerKey_SelectObjID, 0)
        curPlayer.SetDict(ChConfig.Def_PlayerKey_SelectObjType, 0)
        return
    
    curTag = GameWorld.GetObj(clientData.ID, clientData.Type)
    if curTag == None or curTag.IsEmpty():
        return
    
    if curPlayer.GetAttackMode() == IPY_GameWorld.amContest and curTag.GetGameObjType() == IPY_GameWorld.gotPlayer:
        if curPlayer.GetTeamID() and curPlayer.GetTeamID() == curTag.GetTeamID():
            #GameWorld.DebugLog("Ëø¶¨Ä£Ê½²»Ëø¶¨¶ÓÓÑ")
            return
        
    #ÕâÀï²»ÑéÖ¤ÊÇ·ñËÀÍö
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SelectObjID, clientData.ID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_SelectObjType, clientData.Type)
    
    return