hxp
2021-02-20 71a5b8c236d7538053a3a893adccaa0d59798521
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Player.PlayerLuckyTreasure
#
# @todo:ÐÒÔ˼ø±¦
# @author xdh
# @date 2019-2-12 19:50
# @version 1.0
#
#
# ÏêϸÃèÊö: ÐÒÔ˼ø±¦
#
#---------------------------------------------------------------------
"""Version = 2019-2-12 19:50"""
#---------------------------------------------------------------------
 
import IPY_GameWorld
import GameWorld
import ChConfig
import IpyGameDataPY
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import PyGameData
import ItemControler
import ItemCommon
 
 
 
def OnLogin(curPlayer):
    isReset = __CheckPlayerLuckyTreasureAction(curPlayer)
    if not isReset:
        actCostRebateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_LuckyTreasure, {})
        # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
        if actCostRebateInfo.get(ShareDefine.ActKey_State):
            SyncLuckyTreasureInfo(curPlayer)
            SyncLuckyTreasureResultInfo(curPlayer)
        
    return
 
def RefreshLuckyTreasureAction():
    __InitLuckyTreasureRateList()
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        if curPlayer == None or not curPlayer.GetInitOK():
            continue
        __CheckPlayerLuckyTreasureAction(curPlayer)
    return
 
def __CheckPlayerLuckyTreasureAction(curPlayer):
    ## ¼ì²éÍæ¼ÒÐÒÔ˼ø±¦»î¶¯Êý¾ÝÐÅÏ¢
    global g_randomWellDict
 
    playerID = curPlayer.GetPlayerID()
    
    actLuckyTreasureInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_LuckyTreasure, {})
    LuckyTreasureID = actLuckyTreasureInfo.get(ShareDefine.ActKey_ID, 0)
    state = actLuckyTreasureInfo.get(ShareDefine.ActKey_State, 0)
    #cfgID = actLuckyTreasureInfo.get(ShareDefine.ActKey_CfgID, 0)
    worldLV = actLuckyTreasureInfo.get(ShareDefine.ActKey_WorldLV, 0)
    playerLuckyTreasureID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyTreasureID)  # Íæ¼ÒÉíÉϵĻID
    
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if LuckyTreasureID == playerLuckyTreasureID:
        #GameWorld.DebugLog("ÐÒÔ˼ø±¦»î¶¯ID²»±ä£¬²»´¦Àí£¡", curPlayer.GetPlayerID())
        return
    msgStr = str([ShareDefine.Def_UniversalGameRecType_LuckyTreasure, 2])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'DelUniversalGameRec', msgStr, len(msgStr))
    GameWorld.DebugLog("ÐÒÔ˼ø±¦ÖØÖÃ! LuckyTreasureID=%s,playerLuckyTreasureID=%s,state=%s,worldLv=%s" 
                       % (LuckyTreasureID, playerLuckyTreasureID, state, worldLV), playerID)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasureID, LuckyTreasureID)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasureFree, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasurePoint, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasureCnt, 0)
    
    
    SyncLuckyTreasureInfo(curPlayer)
    SyncLuckyTreasureResultInfo(curPlayer)
    return True
 
def __InitLuckyTreasureRateList():
    global g_itemRateList
    actLuckyTreasureInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_LuckyTreasure, {})
    state = actLuckyTreasureInfo.get(ShareDefine.ActKey_State, 0)
    cfgID = actLuckyTreasureInfo.get(ShareDefine.ActKey_CfgID, 0)
    worldLV = actLuckyTreasureInfo.get(ShareDefine.ActKey_WorldLV, 0)
    if not cfgID or not worldLV or not state:
        return
    actIpyData = IpyGameDataPY.GetIpyGameData("ActLuckyTreasure", cfgID)
    if not actIpyData:
        return
    templateID = actIpyData.GetTemplateID()
    ipyDataList = IpyGameDataPY.GetIpyGameDataList('LuckyTreasureTemplate', templateID)
    if not ipyDataList:
        return
    tWeight = 0
    g_itemRateList = []
    for ipyData in ipyDataList:
        worldLVLimit = ipyData.GetWorldLVLimit()
        if worldLV < worldLVLimit[0] or worldLV > worldLVLimit[1]:
            continue
        itemID = ipyData.GetItemID()
        itemCnt = ipyData.GetItemCnt()
        isBind = ipyData.GetIsBind()
        weight = ipyData.GetWeight()
        tWeight += weight
        g_itemRateList.append([tWeight, [itemID, itemCnt, isBind]])
    return
 
def __GetRandomRateList():
    if not g_itemRateList:
        __InitLuckyTreasureRateList()
    return g_itemRateList
 
 
#// AA 08 ¿ªÊ¼ÐÒÔ˼ø±¦ #tagCMStartLuckyTreasure
#struct    tagCMStartLuckyTreasure
#{
#    tagHead        Head;
#};
def OnStartLuckyTreasure(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    actBossRebornInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_LuckyTreasure, {})
    state = actBossRebornInfo.get(ShareDefine.ActKey_State, 0)
    cfgID = actBossRebornInfo.get(ShareDefine.ActKey_CfgID, 0)
    if not state or not cfgID:
        return
    actIpyData = IpyGameDataPY.GetIpyGameData("ActLuckyTreasure", cfgID)
    if not actIpyData:
        return
    
    hasFree = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyTreasureFree)
    if hasFree:
        costMoney = IpyGameDataPY.GetFuncCfg('LuckyAppraisal')
        if not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney):
            return
    # ¼ì²é±³°ü
    needSpace = 1
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    
    randomRateList = __GetRandomRateList()
    if not randomRateList:
        return
    greatItem = randomRateList[-1][1]
    
    curLuckyPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyTreasurePoint)
    curLuckyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyTreasureCnt)
    
    maxLuckyPoint = actIpyData.GetLuckyPoint()
    singlePoint = IpyGameDataPY.GetFuncCfg('LuckyAppraisal', 2)
    if curLuckyPoint + singlePoint >= maxLuckyPoint:
        giveItem = greatItem
        newLuckyPoint = 0
    else:
        if curLuckyCnt < IpyGameDataPY.GetFuncCfg('LuckyAppraisal', 3):
            #ǰX´Î¼ø±¦²»Äܳö´ó½±
            randomResultList = GameWorld.GetResultByRandomListEx(randomRateList[:-1], 1, [])
        else:
            randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, 1, [])
        if len(randomResultList) != 1:
            GameWorld.DebugLog('    ¿ªÊ¼ÐÒÔ˼ø±¦ Ëæ»ú¿â½á¹û »ñÈ¡´íÎ󠣡')
            return
        giveItem = randomResultList[0]
    if giveItem == greatItem:
        newLuckyPoint = 0
        playerName = curPlayer.GetName()
        PlayerControl.WorldNotify(0, 'LuckyAppraisal_1', [playerName, greatItem[0]])
        msgStr = str([ShareDefine.Def_UniversalGameRecType_LuckyTreasure, [], [curPlayer.GetName()], 2, 0])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
 
    else:
        newLuckyPoint = curLuckyPoint + singlePoint
    if hasFree:
        PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_LuckyTreasure)
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasureFree, 1)
    #¸üÐÂÐÒÔËÖµ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasurePoint, newLuckyPoint)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyTreasureCnt, curLuckyCnt + 1)
    
    for itemID, itemCount, isBind in [giveItem]:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], event=[ChConfig.ItemGive_LuckyTreasure, False, {"isFree":not hasFree}])
    
    SyncLuckyTreasureResultInfo(curPlayer, giveItem)
    return
 
 
def SyncLuckyTreasureInfo(curPlayer):
    ##ͬ²½ÐÒÔ˼ø±¦»î¶¯ÐÅÏ¢
    actBossRebornInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_LuckyTreasure, {})
    state = actBossRebornInfo.get(ShareDefine.ActKey_State, 0)
    cfgID = actBossRebornInfo.get(ShareDefine.ActKey_CfgID, 0)
    if not state or not cfgID:
        return
    actIpyData = IpyGameDataPY.GetIpyGameData("ActLuckyTreasure", cfgID)
    if not actIpyData:
        return
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    actInfo = ChPyNetSendPack.tagMCLuckyTreasureInfo()
    actInfo.Clear()
    actInfo.StartDate = GameWorld.GetOperationActionDateStr(actIpyData.GetStartDate(), openServerDay)
    actInfo.EndtDate = GameWorld.GetOperationActionDateStr(actIpyData.GetEndDate(), openServerDay)
    actInfo.ResetType = actIpyData.GetResetType()
    actInfo.LimitLV = actIpyData.GetLVLimit()
    actInfo.LuckyPoint = actIpyData.GetLuckyPoint()
    actInfo.ItemList = []
    randomItemList = __GetRandomRateList()
    for itemInfo in randomItemList:
        itemID, itemCnt, isBind = itemInfo[1]
        wellItemInfo = ChPyNetSendPack.tagMCLuckyTreasureItem()
        wellItemInfo.ItemID = itemID
        wellItemInfo.ItemCnt = itemCnt
        wellItemInfo.IsBind = isBind
        actInfo.ItemList.append(wellItemInfo)
    actInfo.Count = len(actInfo.ItemList)
    NetPackCommon.SendFakePack(curPlayer, actInfo)
    return
 
 
def SyncLuckyTreasureResultInfo(curPlayer, itemInfo=[]):
    ##ͬ²½ÐÒÔ˼ø±¦Íæ¼ÒÐÅÏ¢
    packInfo = ChPyNetSendPack.tagMCLuckyTreasureResultInfo()
    packInfo.Clear()
    packInfo.LuckyPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyTreasurePoint)
    packInfo.HasFree = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyTreasureFree)
    if itemInfo:
        packInfo.ItemID = itemInfo[0]
        packInfo.ItemCnt = itemInfo[1]
        packInfo.IsBind = itemInfo[2]
    NetPackCommon.SendFakePack(curPlayer, packInfo)
    return