hxp
2021-02-20 71a5b8c236d7538053a3a893adccaa0d59798521
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerPet
#
# @todo:³èÎï/ÁéÊÞ
# @author xdh
# @date 2018-7-20
# @version 1.0
#
# ÏêϸÃèÊö: ³èÎï
#
#-------------------------------------------------------------------------------
#"""Version = 2018-7-20 15:30"""
#-------------------------------------------------------------------------------
 
#µ¼Èë
import ChConfig
import NPCCommon
import ItemCommon
import IPY_GameWorld
import DataRecordPack
import PlayerBillboard
import SkillShell
import ItemControler
import PlayerControl
import PlayerSuccess
import GameFuncComm
import ShareDefine
import SkillCommon
import PetControl
import EventShell
import GameWorld
import IpyGameDataPY
import PlayerAttrFruit
import GameMap
import OpenServerCampaign
import PlayerMagicWeapon
import PlayerWeekParty
import CalcNoLineEffect
import PassiveBuffEffMng
import CrossPlayerData
import CalcLineEffect
import PlayerActivity
import PlayerHorse
 
import random
import math
#---------------------------------------------------------------------
 
 
def DoLogic_PetInfo_OnDay(curPlayer):
            
    return
#---------------------------------------------------------------------
 
## ³èÎ﹦ÄÜ¿ªÆô
#  @return: ÊÇ·ñ¼¤»î³É¹¦
def DoPetOpen(curPlayer):
    GameWorld.DebugLog("DoPetOpen...", curPlayer.GetPlayerID())
        
#    firstPetData = ReadChConfig.GetEvalChConfig("FirstPet")
#    petNPCID = firstPetData[0]
#    isAutoFight = firstPetData[1]
#    if petNPCID <= 0:
#        return
#    
#    # Èç¹ûÒѾ­ÓиóèÎï, ²»ÔÙ¸ø
#    if GetPetDataItemIndexByNPCID(curPlayer, petNPCID) < 0:
#        newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
#        if not newPetItem:
#            return
#        
#        if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
#            return
#        
#        petData = newPetItem.GetUserData()
#        DataRecordPack.DR_UsePetEgg(curPlayer, 0, petNPCID, petData)
#        
#    if isAutoFight and not curPlayer.GetPetMgr().GetFightPet():
#        petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
#        GameWorld.DebugLog("×Ô¶¯³öÕ½ÐÂÊÖ³è!petNPCID=%s,petItemIndex=%s" % (petNPCID, petItemIndex))
#        DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
    
    return True
 
## ¹¦ÄÜ¿ªÆôºó, ½ÇÉ«Éý¼¶ÐèÒªµÄ´¦Àí
def DoLVUPLogic_Pet(curPlayer):
    #GameWorld.DebugLog("DoLVUPLogic_Pet")
    return
 
def GetPetIpydata(petNPCID):return IpyGameDataPY.GetIpyGameData("PetInfo", petNPCID)
 
## »ñȡгèÎïÊý¾ÝÎïÆ·
def GetNewPetDataItem(curPlayer, petNPCID, classlv= -1):
 
    gameData = GameWorld.GetGameData()
    petNpcData = gameData.FindNPCDataByID(petNPCID)
    if not petNpcData:
        GameWorld.ErrLog("FindNPCDataByID can not find npcData petNPCID=%s" % (petNPCID))
        return
    petIpyData = GetPetIpydata(petNPCID)
    if not petIpyData:
        GameWorld.ErrLog("tagPetInfo.txt can not find petData petNPCID=%s" % (petNPCID))
        return
    
    newPetItem = ItemCommon.CreateSingleItem(ChConfig.Def_ItemID_PetData)
    if not newPetItem:
        return
    
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_NPCID, petNPCID)
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_State, ShareDefine.Def_PetState_Null)
    
    initClass = petIpyData.GetInitRank() if classlv == -1 else classlv#³õʼ½×¼¶
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_ClassLV, max(0, initClass - 1)) #´úÂëÀï´Ó0¿ªÊ¼
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_QualityLV, petIpyData.GetQuality()) # ³èÎïÆ·ÖÊ
    
    
    petSkillList = petIpyData.GetSkillID()
    petSkillUnLockList = petIpyData.GetSkillUnLock()
 
    for i, skillid in enumerate(petSkillList):
        limitPetClassLV = petSkillUnLockList[i] # Ñ§Ï°´Ë¼¼ÄÜËùÐè³èÎï½×¼¶
        if initClass < limitPetClassLV:
            continue
        curSkilData = GameWorld.GetGameData().GetSkillBySkillID(skillid)
        if not curSkilData:
            continue
        if curSkilData.GetFuncType() == ChConfig.Def_SkillFuncType_PetOwnerSkill:
            __GiveOwnerSkill(curPlayer, skillid)
            continue
        newPetItem.AddUserAttr(ShareDefine.Def_IudetPet_Skill, skillid)
    
    return newPetItem
 
# ´Ó³ÆºÅ»ñµÃ¼¼ÄÜ
def __GiveOwnerSkill(curPlayer, skillResID):
    GameWorld.DebugLog("¸øÁé³èÖ÷È˼¼ÄÜ: skillResID=%s" % skillResID)
    skillData = GameWorld.GetGameData().FindSkillByType(skillResID, 1)
    if skillData == None:
        GameWorld.DebugLog("    not find skill(%s)" % skillResID)
        return
    if not SkillCommon.CheckSkillJob(curPlayer, skillData):
        return
    if not SkillShell.CheckLearnSkillCondition(curPlayer, skillData):
        GameWorld.DebugLog("    learn skill condition isn't enough! skillResID=%s" % skillResID)
        return
    skillManager = curPlayer.GetSkillManager()
    if skillManager.FindSkillBySkillTypeID(skillResID):
        GameWorld.DebugLog("    have learned skill(%s)" % skillResID)
        return
    
    skillManager.LVUpSkillBySkillTypeID(skillResID)
    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, skillResID)    
    PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerEx(skillResID, 0)
    return
 
## »ñÈ¡³èÎïʵÀý¶ÔÓ¦µÄ³èÎïÊý¾ÝÎïÆ·
def GetPetDataItem(curPetOwner, rolePet):
    if not curPetOwner:
        return
    packItemIndex = GetPetObjItemIndex(rolePet)
    return GetPetDataItemByIndex(curPetOwner, packItemIndex)
 
## »ñÈ¡³èÎïÊý¾ÝÎïÆ·
def GetPetDataItemByIndex(curPlayer, petItemIndex):
    
    petDataPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
    petDataItem = petDataPack.GetAt(petItemIndex)
    if not ItemCommon.CheckItemCanUse(petDataItem):
        GameWorld.DebugLog("PetDataItem is none! PetItemIndex=%s" % petItemIndex, curPlayer.GetPlayerID())
        return
    
    return petDataItem
 
## »ñÈ¡³èÎïÊý¾ÝÎïÆ·
def GetPetDataItemByNPCID(curPlayer, petNPCID):
    petDataPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
    for petDataIndex in range(petDataPack.GetCount()):
        petItem = petDataPack.GetAt(petDataIndex)
        if petItem.IsEmpty():
            continue
        if petNPCID == petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID):
            return petItem
    return
 
## ÓÀºãÔÝÓÃÓѺöÈÀ´´æ´¢¸Ã³èÎïËùÊôµÄ³èÎï±³°üÎïÆ·Ë÷Òý
def GetPetObjItemIndex(rolePet): return rolePet.GetRolePet().Friendliness
def SetPetObjItemIndex(petStruct, petItemIndex): petStruct.Friendliness = petItemIndex
 
## ¸ù¾Ý³èÎïNPCID»ñÈ¡³èÎïÊý¾ÝÎïÆ·ÔÚ±³°üÖеÄË÷Òý
def GetPetDataItemIndexByNPCID(curPlayer, petNPCID):
    petDataPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptPet)
    for petDataIndex in range(petDataPack.GetCount()):
        petItem = petDataPack.GetAt(petDataIndex)
        if petItem.IsEmpty():
            continue
        if petNPCID == petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID):
            return petDataIndex
        
    return -1
 
#===================================================================================================
# //////////////////////////////////////////////////////////////
# //16 03 ³èÎï³öÕ½/ÕÙ»Ø#tagCPetStateChange
# tagCPetStateChange       *   GettagCPetStateChange();
# class   IPY_CPetStateChange
# {
# public:
#    int      GetPetID();
#    // ×´Ì¬.0-ÕÙ»Ø;1-³öÕ½;2xx-ÊØ»¤(ÊØ»¤+Ä¿±êÊØ»¤Î»)
#    int      GetState(); 0~255
# };
#===================================================================================================
##¿Í»§¶Ë·â°üÏìÓ¦
#@param index Íæ¼ÒË÷Òý
#@param tick Ê±¼ä´Á
#@return ·µ»ØÖµÎÞÒâÒå
#@remarks ¿Í»§¶Ë·â°üÏìÓ¦ //16 03 ³èÎï³öÕ½/ÕÙ»Ø#tagCPetStateChange
def PetStateChange(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    pack = IPY_GameWorld.IPY_CPetStateChange()
    petItemIndex = pack.GetPetID()
    state = pack.GetState()
    
    #ʱ¼ä¼ä¸ôδµ½£¬²»´¦Àí£¨2010-06-23 16:20 ²ß»®ÁõºèÉú˵ÎÞÐëϵͳÌáʾ£©
    if tick - curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_ChangePetState) \
       < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_ChangePetState]:
        #ûÓе½Ë¢Ð¼ä¸ô
        return
    
    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_ChangePetState, tick)
    
    DoChangePetState(curPlayer, petItemIndex, state)
    return
 
## ³èÎïÕ½¶·×´Ì¬±ä¸ü; 0-Êջأ»1-³öÕ½  (ÊÖÓΰ汾ֻÄܳöÕ½)
def DoChangePetState(curPlayer, petItemIndex, tagState, isRefresh=True):
    if petItemIndex < 0:
        return
    
    if tagState not in ShareDefine.Def_PetStateList:
        return
        
    petItem = GetPetDataItemByIndex(curPlayer, petItemIndex)
    if not petItem:
        return
    
    #ÅжÏÊÇ·ñ´ïµ½¿ÉÇл»µÄ½×Êý
    curClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
    petNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
    ipyData = GetPetIpydata(petNPCID)
    if not ipyData:
        return
    needClasslv = ipyData.GetUseNeedRank()
    if curClasslv < needClasslv - 1: #ÅäÖõĽ׼¶´Ó1¿ªÊ¼
        GameWorld.DebugLog('    ÁéÊÞÇл»Íâ¹Û,½×¼¶²»×ã%s,²»¿ÉÇл»£¡' % needClasslv)
        return
    
    curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # µ±Ç°×´Ì¬
 
    GameWorld.DebugLog("³èÎï״̬±ä¸ü!petItemIndex=%s,curState=%s,tagState=%s" 
                       % (petItemIndex, curState, tagState))
    
    # µ±Ç°×´Ì¬´¦Àí
    if curState == ShareDefine.Def_PetState_Fight:
#        curPet = curPlayer.GetPetMgr().GetFightPet()
#        if curPet:
#            #ÒÑÊdzöս״̬, C++ÕÙ»½×ø±êºÍÈËÖØµþ
#            resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
#            curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
#            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
#            PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
#        return
        #18/10/15 ÒòΪijÖÖδ֪ԭÒò³èÎïÎïÆ·µÄ״̬ÊdzöÕ½£¨Êµ¼Ê³¡¾°ÖÐδ³öÕ½£©£¬µ¼Ö¸óèÎïÎÞ·¨³öÕ½£¬¹ÊÔٴη¢°ü³öսʱ£¬´Ë´¦²»À¹£¡
        PetControl.ReCallFightPet(curPlayer)
   
    else:
        pass
    
    # Ä¿±ê״̬´¦Àí
    if tagState == ShareDefine.Def_PetState_Null:
        #ÕâÀï¿É²»ÔÙ³èÎïÉèÖÃNull״̬
        #petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, ShareDefine.Def_PetState_Null)
        pass
    elif tagState == ShareDefine.Def_PetState_Fight:
        __DoPetGoOutToFight(curPlayer, petItem)
   
        
    if isRefresh:
        RefreshPetItemAddAttr(curPlayer, True) # ²»Ë¢ÅÅÐаñ
        
#    if petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) != tagState:
#        petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState)
#        GameWorld.DebugLog("Çл»³èÎï״̬Òì³£·À·¶! curState=%s,tagState=%s" % (curState, tagState))
        
    if not GameWorld.IsCrossServer():
        dataList = [petNPCID, curClasslv, tagState]
        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList)
        
    return
 
def CrossServer_DoChangePetState(curPlayer, dataList):
    ## ¿ç·þ´¦Àí ³èÎïÕ½¶·×´Ì¬±ä¸ü
    petNPCID, curClasslv, tagState = dataList
    petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
    if not petItem:
        newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
        if not newPetItem:
            return
        if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
            return
        petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
    if not petItem:
        return
    
    curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
    # ´¦Àí¼¼ÄÜÎÊÌ⣬Ôݲ»´¦Àí
    if curClasslv > curItemClasslv:
        pass
    
    curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # µ±Ç°×´Ì¬
    if curState == ShareDefine.Def_PetState_Fight:
        PetControl.ReCallFightPet(curPlayer)
        
    if tagState == ShareDefine.Def_PetState_Fight:
        __DoPetGoOutToFight(curPlayer, petItem)
        
    return
 
 
## Ö´ÐгèÎï³öÕ½Âß¼­
def __DoPetGoOutToFight(curPlayer, petItem):
    npcID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
 
    petNpcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
    if not petNpcData:
        GameWorld.Log("PetStateChange FindNPCDataByID, pet npcID = %s" % (npcID))
        return
    
    petMgr = curPlayer.GetPetMgr()
    rolePet = petMgr.PetList_Add(npcID)
    if rolePet == None:
        GameWorld.ErrLog("PetStateChange PetList_Add, Ìí¼Ó³èÎï = %sʧ°Ü" % (npcID))
        return
    
    #---³õʼ»¯³èÎïÊôÐÔ---
    petStruct = rolePet.GetRolePet()
    petID = petStruct.PetID
    petStruct.BindType = petItem.GetIsBind()
    petStruct.Name = str(petStruct.PetID)#petNpcData.GetName() Åä±í²»ÊÇUTF8»áµ¼Ö±¨´í£¬Ä¬ÈÏÓÃIDµ±Ãû×Ö
    petStruct.DailyTrainCnt = PlayerHorse.GetHorsePetSkinIndex(curPlayer, 2, npcID)
    # ³èÎïlv ¸ÄΪ ½×¼¶ ÓÃÓÚ¿Í»§¶ËÏÔʾÃû×ÖÑÕÉ«ÓÃ
#    classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
#    rolePet.SetLV(classLV)
 
    #λÖÃ.1, ÔÚ³èÎïÁбí; 2, ÔÚÎïÆ·±³°ü     
    petStruct.Pos = 1
    
    petItemIndex = petItem.GetItemPlaceIndex()
    SetPetObjItemIndex(petStruct, petItemIndex)
    rolePet.SetRolePet(petStruct)
    
    learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
    PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
    
    #---Ë¢ÐÂÊôÐÔ(²»Í¨Öª)---
    #GameWorld.DebugLog("ˢǰ: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s," 
    #                   % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
    #                      rolePet.GetGrade(), rolePet.GetQualityLV()))
    petControl = NPCCommon.NPCControl(rolePet)
    petControl.RefreshNPCState(canSyncClient=False)
    #GameWorld.DebugLog("Ë¢ºó: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s," 
    #                   % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
    #                      rolePet.GetGrade(), rolePet.GetQualityLV()))
    
    #µ±Ç°ÑªÁ¿(²»Í¨Öª)
    PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False)
    
    #---֪ͨ¿Í»§¶Ë---
    #rolePet.Sync_PetInfo()
    #ˢм¼ÄÜÀ¸
    #rolePet.Sync_SkillList()
    
    #---ÊÕµ½"³èÎï³öÕ½"ÇëÇó---
    #¼ì²éÊÇ·ñ¿É³öÕ½
    if not PetControl.CheckPetCanFight(curPlayer, rolePet):
        GameWorld.DebugLog("²»¿É³öÕ½£¡PetList_SetFree petID=%s" % petID)
        petMgr.PetList_SetFree(petID)
        return
 
    # ÏÈÕлسöÕ½ÖеijèÎï
    PetControl.ReCallFightPet(curPlayer)
    
    #ÕÙ»½³èÎï³öÕ½
    resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
    PetControl.SummonPet(rolePet, resultPos.GetPosX(), resultPos.GetPosY())
    petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, ShareDefine.Def_PetState_Fight)
    
    #¼Ç¼³öÕ½µÄ³èÎïË÷Òý Ä¬ÈÏ+1 0Ôò´ú±íûÓÐ
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPetIndex, petItemIndex + 1)
    rolePet.SetSightLevel(curPlayer.GetSightLevel())
    return True
 
def AutoSummonPet(curPlayer):
    #ÖØÐÂÕÙ»½Ö®Ç°µÄ³èÎ¸´»î¡¢Çл»µØÍ¼Ê±µ÷ÓÃ
    fightPetIndex = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPetIndex)
    if not fightPetIndex:
        return
    DoChangePetState(curPlayer, fightPetIndex - 1, ShareDefine.Def_PetState_Fight)
    return
 
## »ñÈ¡³öÕ½³èÎïҪѧµÄ¼¼ÄÜ
def GetPetLearnSkill(curPlayer):
    learnSkillDict = {}
    passiveSkillList = []
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        petItem = petPack.GetAt(i)
        if petItem.IsEmpty():
            continue
        for i in range(petItem.GetUserAttrCount(ShareDefine.Def_IudetPet_Skill)):
            skillID = petItem.GetUserAttrByIndex(ShareDefine.Def_IudetPet_Skill, i)
            curSkilData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            if not curSkilData:
                continue
            if SkillCommon.isPassiveAttr(curSkilData):
                #±»¶¯¼¼ÄÜÊôÐÔ²»Ñ§
                passiveSkillList.append(skillID)
                continue
            skillTypeID = curSkilData.GetSkillTypeID()
            if skillTypeID in learnSkillDict:
                learnSkillDict[skillTypeID].append(skillID)
            else:
                learnSkillDict[skillTypeID] = [skillID]
            
    learnSkillIDList = [max(a) for a in learnSkillDict.values()]
    return learnSkillIDList, passiveSkillList
    
#===============================================================================
#// A7 02 ³èÎD»î #tagCMActivatePet
#
#struct    tagCMActivatePet
#{
#    tagHead        Head;
#    DWORD        PetNPCID; // ³èÎïNPCID
#    BYTE        IsUseGold; // ÊÇ·ñʹÓÃ×êʯֱ½Ó¹ºÂò¼¤»î
#};
def OnActivatePet(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    petNPCID = clientData.PetNPCID
    isUseGold = clientData.IsUseGold
    DoActivatePet(curPlayer, petNPCID, isUseGold, True)
    return
 
def DoActivatePet(curPlayer, petNPCID, isUseGold=False, isUseItem=False):
    if not isUseItem:
        #ĿǰֻÄÜÎïÆ·¼¤»î
        return
    
    hasSpace = False
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        packItem = petPack.GetAt(i)
        if packItem.IsEmpty():
            hasSpace = True
            continue
        
        petItemNPCID = packItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        if petItemNPCID == petNPCID:
            GameWorld.DebugLog("ÒѾ­ÓµÓиóèÎ i=%s,petItemNPCID=%s,petNPCID=%s" % (i, petItemNPCID, petNPCID))
            return
    
    if not hasSpace:
        PlayerControl.NotifyCode(curPlayer, "Pet_liubo_76326") # ³èÎïÊýÁ¿´ïµ½ÉÏÏÞ
        return
    ipyData = GetPetIpydata(petNPCID)
    if not ipyData:
        return
    
    needItemID = ipyData.GetUnLockNeedItemID()
    needItemCnt = ipyData.GetUnLockNeedItemCnt()
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemList = ItemCommon.GetItem_FromPack_ByID(needItemID, itemPack, needItemCnt)
    if not hasEnough:
        GameWorld.DebugLog("DoActivatePet() item(%s[%s]) isn't enough" % (needItemID, needItemCnt))
        return
    
    newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
    if not newPetItem:
        return
    
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
        return
    
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
        
    EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
    sysMark = ipyData.GetUnlockSys() or 'GetPet'
    PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), petNPCID])
    rolePet = curPlayer.GetPetMgr().GetFightPet()
    if not rolePet:
        petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
        GameWorld.DebugLog("ûÓгèÎï³öÕ½£¬»ñµÃгèÎĬÈϳöÕ½¸Ã³èÎpetNPCID=%s,petItemIndex=%s" % (petNPCID, petItemIndex))
        DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
    else:
        
        if rolePet:
            learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
            PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
    RefreshPetItemAddAttr(curPlayer, True)
    
    # ¿ª·þ»î¶¯Êý¾Ý
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False)
    return True
 
 
def DoPetActivate(curPlayer, index, classlv):
    ##Ö±½Ó¼¤»î Íⲿµ÷ÓÃGM²âÊÔÓÃ
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    petInfoCount = ipyDataMgr.GetPetInfoCount()
    if petInfoCount <= 0 or index > petInfoCount:
        GameWorld.ErrLog("¼¤»î³èÎﳬ¹ý³èÎï±íÊý¾ÝÊý: index=%s,petInfoCount=%s" % (index, petInfoCount))
        return
    petNPCID = ipyDataMgr.GetPetInfoByIndex(index - 1).GetID()
    quality = ipyDataMgr.GetPetInfoByIndex(index - 1).GetQuality()
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        packItem = petPack.GetAt(i)
        if packItem.IsEmpty():
            continue
        petItemNPCID = packItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        if petItemNPCID == petNPCID:
            packItem.SetUserAttr(ShareDefine.Def_IudetPet_ClassLV, max(0, classlv - 1))
            packItem.SetUserAttr(ShareDefine.Def_IudetPet_QualityLV, quality) # ³èÎïÆ·ÖÊ
            GameWorld.DebugLog("ÒѾ­ÓµÓиóèÎ i=%s,petItemNPCID=%s,petNPCID=%s" % (i, petItemNPCID, petNPCID))
            return
    
    
    newPetItem = GetNewPetDataItem(curPlayer, petNPCID, classlv)
    if not newPetItem:
        return
    petPackIndex = ShareDefine.rptPet
    
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
        return
    petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
    DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
    RefreshPetItemAddAttr(curPlayer, True)
    return
#===============================================================================
 
 
## »ñÈ¡ÒѼ¤»îµÄÁéÊÞID
def GetActivePetID(curPlayer):
    petIDList = []
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        packItem = petPack.GetAt(i)
        if packItem.IsEmpty():
            continue
        petItemNPCID = packItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        petIDList.append(petItemNPCID)
    return petIDList
 
#// A7 04 ³èÎïÉý½× #tagCMPetClassUP
#
#struct    tagCMPetClassUP
#{
#    tagHead        Head;
#    BYTE        PetItemIndex;    //³èÎïÊý¾Ý±³°üË÷Òý
#};
def PetClassUp(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Pet):
        GameWorld.DebugLog(' ³èÎ﹦ÄÜ먦Æô')
        return
    playerID = curPlayer.GetPlayerID()
    PetItemIndex = clientData.PetItemIndex
    costItemCount = clientData.UseItemCnt # ÏûºÄ²ÄÁϸöÊý
    isAutoBuy = 0 #clientData.IsAutoBuy # ÊÇ·ñ×Ô¶¯¹ºÂò
    petDataItem = GetPetDataItemByIndex(curPlayer, PetItemIndex)
    if not petDataItem:
        return
    
    petNPCID = petDataItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
 
    petNpcData = GameWorld.GetGameData().FindNPCDataByID(petNPCID)
    if not petNpcData:
        GameWorld.ErrLog("can not found pet npcID = %s" % (petNPCID))
        return
    
    classLV = petDataItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
    petIpyData = GetPetIpydata(petNPCID)
    if not petIpyData:
        return
    maxClassLV = petIpyData.GetMaxRank()
    if classLV + 2 > maxClassLV:
        GameWorld.DebugLog("³èÎïÉý½× ÒÑÂú¼¶¡£¡£¡£classLV=%s" % classLV, playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameData("PetClassCost", petNPCID, classLV + 1)
    if not ipyData:
        return
    
    needExp = ipyData.GetUpNeedExp()
    if not needExp:
        return
    
    curPetClassExp = petDataItem.GetUserAttr(ShareDefine.Def_IudetPet_Exp)
    
    
    curItemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    
    itemIndexList = []
    costItemIDList = IpyGameDataPY.GetFuncEvalCfg('PetUpItem')
    
    #¿Û²ÄÁÏ
    nowCnt = 0
    for itemID in costItemIDList:
        hasEnough, indexList, findItemIsBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(itemID, curItemPack, costItemCount - nowCnt)
        itemIndexList.extend(indexList)
        if hasEnough:
            #×ã¹»Í˳ö
            break
        if itemIndexList:
            nowCnt = 0
            for itemIndex in itemIndexList:
                curItem = curItemPack.GetAt(itemIndex)
                #¼ì²éÎïÆ·
                if not ItemCommon.CheckItemCanUse(curItem):
                    continue
                itemCnt = curItem.GetCount()
                nowCnt += itemCnt
    if not hasEnough and not isAutoBuy:
        GameWorld.DebugLog("PetClassUp Éý½×µÀ¾ß²»×ã¡£¡£¡£")
        return
    
    autoBuyItemID = costItemIDList[0]
    if itemIndexList:
        curItem = curItemPack.GetAt(itemIndexList[0])
    else:
        curItem = GameWorld.GetGameData().GetItemByTypeID(autoBuyItemID)
    if not curItem:
        return
    
    if lackCnt > 0:
        return
        #===========================================================================================
        # if not isAutoBuy:
        #    return
        # lackCost = ItemCommon.GetAutoBuyItemNeedGold({autoBuyItemID:lackCnt})
        # if lackCost <= 0:
        #    return
        # itemData = GameWorld.GetGameData().GetItemByTypeID(autoBuyItemID)
        # itemName = autoBuyItemID if not itemData else itemData.GetName()
        # infoDict = {ChConfig.Def_Cost_Reason_SonKey:itemName}
        # if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost,
        #                              ChConfig.Def_Cost_PetClassUP, infoDict, lackCnt):
        #    return
        #===========================================================================================
       
    playerName = curPlayer.GetName()
   
    curEff = curItem.GetEffectByIndex(0)
    addExp = curEff.GetEffectValue(0) * costItemCount
    updExp = curPetClassExp + addExp
    updClassLV = classLV
    for lv in xrange(classLV, maxClassLV-1):
        ipyData = IpyGameDataPY.GetIpyGameData("PetClassCost", petNPCID, lv+1)
        if not ipyData:
            break
        upNeedExp = ipyData.GetUpNeedExp()
        if updExp < upNeedExp:
            break
        updExp -= upNeedExp
        updClassLV +=1
        
    
    #¿Û³ýÎïÆ·
    delCnt = max(0, costItemCount - lackCnt) # Êµ¼Ê¿Û³ýµÄ¸öÊý
    if itemIndexList:
        ItemCommon.ReduceItem(curPlayer, curItemPack, itemIndexList, delCnt, True, ChConfig.ItemDel_Pet)
        
    # ¸üо­ÑéÖµ
    if updClassLV+1 >=maxClassLV:
        updExp =0
    petDataItem.SetUserAttr(ShareDefine.Def_IudetPet_Exp, updExp)
    if updClassLV > classLV:
        petDataItem.SetUserAttr(ShareDefine.Def_IudetPet_ClassLV, updClassLV)
        
        # Éý½×¿ªÆô¼¼ÄÜ
        petIpyData = GetPetIpydata(petNPCID)
        petSkillList = petIpyData.GetSkillID()
        petSkillUnLockList = petIpyData.GetSkillUnLock()
        sysMarkList = petIpyData.GetSkillUnLockSys()
        learnSkillList = []
        for i, skillid in enumerate(petSkillList):
            limitPetClassLV = petSkillUnLockList[i] # Ñ§Ï°´Ë¼¼ÄÜËùÐè³èÎï½×¼¶
            #ÉÏÒ»½×ÒѾ­´¦Àí¹ýµÄ¼¼Äܲ»ÔÙ´¦Àí
            if updClassLV >= limitPetClassLV:
                continue
            # Î´´ïµ½ËùÐè½×¼¶
            if updClassLV + 1 < limitPetClassLV:
                continue
            curSkilData = GameWorld.GetGameData().GetSkillBySkillID(skillid)
            if not curSkilData:
                continue
            if curSkilData.GetFuncType() == ChConfig.Def_SkillFuncType_PetOwnerSkill:
                __GiveOwnerSkill(curPlayer, skillid)
                continue
            petDataItem.AddUserAttr(ShareDefine.Def_IudetPet_Skill, skillid)
            if not SkillCommon.isPassiveAttr(curSkilData):
                #±»¶¯¼¼Äܲ»Ñ§
                learnSkillList.append(skillid)
            #¹ã²¥
            sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
            PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
            #Ôö¼ÓÉý¼¶»îÔ¾µãЧ¹û
            PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
            
        if not learnSkillList and updClassLV + 1 == maxClassLV:
            PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
        # Èç¹ûÊǵ±Ç°³öÕ½µÄ³èÎï, Ôò¸Ã³èÎïѧϰ¼¼ÄÜ
        fightPet = curPlayer.GetPetMgr().GetFightPet()
        if learnSkillList and fightPet:
            PetControl.DoLogic_PlayerPetLearnSkillList(fightPet, learnSkillList)
            
        RefreshPetItemAddAttr(curPlayer, True)
        
        # ¿ª·þ»î¶¯Êý¾Ý
        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
        
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
    extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
    extraInfoDict.update(eval(petDataItem.GetUserData()))
    DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
        
    #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
    
    return
 
def GetTotalPetLV(curPlayer):
    totalPetLV = 0
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        petItem = petPack.GetAt(i)
        if petItem.IsEmpty():
            continue 
        petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
        petIpyData = GetPetIpydata(petItemNPCID)
        if not petIpyData:
            continue
        totalPetLV += classLV
    return totalPetLV
 
def IsPetMaxLV(curPlayer, petNPCID):
    petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
    if not petItem:
        return
    petNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
    classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
    petIpyData = GetPetIpydata(petNPCID)
    if not petIpyData:
        return
    maxClassLV = petIpyData.GetMaxRank()
    return classLV + 2 > maxClassLV
 
## Ë¢Ð³èÎïÊý¾ÝÎïÆ·Ôö¼ÓµÄÊôÐÔ
def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
    CalcPetItemAddPlayerAttr(curPlayer)
    
    if isUpdBillboard:
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState(billboardFunc=PlayerBillboard.UpdatePyPetBillboard, isForce=True)
        #PlayerBillboard.UpdatePyPetBillboard(curPlayer, True)
    else:
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState(isForce=True)
        
    fightPet = curPlayer.GetPetMgr().GetFightPet()
    if fightPet:
        PetControl.RefurbishPetAttr(fightPet)
    return
 
def CalcSkill_PetBattleEffect(curPlayer, rolePet, allAttrListPet):
    #ÁéÊÞ¼¼ÄܸøÁéÊÞ¼ÓµÄÊôÐÔ£¬²»¸øÈËÎï¼ÓµÄÊôÐÔ
    learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
    #GameWorld.DebugLog("1Ë¢¼¼ÄÜÊôÐÔ: %s" % allAttrList)
    for skillID in passiveSkillList:
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
        if not curSkill:
            continue
        for effectIndex in xrange(curSkill.GetEffectCount()):
            curEffect = curSkill.GetEffect(effectIndex)
            if curEffect.GetEffectID() not in ChConfig.Def_SkillEffs_Pet:
                # ²»¸ø³èÎï¼ÓµÄ²»´¦Àí
                continue
            SkillShell.CalcBuffEffAttr(rolePet, curEffect, allAttrListPet)
 
 
##¼ÆËãNPCÕ½¶·ÊôÐÔ
# @param curNPC NPCʵÀý
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks ¼ÆËãNPCÕ½¶·ÊôÐÔ
def CalcBuffer_PetBattleEffect(rolePet, allAttrListPet):
    #@warning:Õ½¶·ÊôÐÔÏÈËã·ÇÏßÐÔÔÚËãÏßÐÔ
    buffRefreshList = NPCCommon.GetNPCBuffRefreshList(rolePet)
    
    for buffState, canPileup in buffRefreshList:
        SkillShell.CalcCurBuffer_Effect(buffState, rolePet, allAttrListPet)
    
    #·ÇÏßÐÔ
    CalcNoLineEffect.ChangeNPCAttrInNoLineEffectList(rolePet, allAttrListPet[ChConfig.CalcAttr_BattleNoline])
    #ÏßÐÔ
    CalcLineEffect.ChangeNPCAttrInLineEffectList(rolePet, allAttrListPet[ChConfig.CalcAttr_Battle])
    return
 
 
## ¼ÆËã³èÎïÔö¼ÓµÄÍæ¼ÒÊôÐÔ
#  @param curPlayer Íæ¼Ò
#  @return None
def CalcPetItemAddPlayerAttr(curPlayer):
    allAttrListPet = [{} for _ in range(4)]
    allAttrListPetSign = [{} for _ in range(4)] # ÊôÐÔº¬ ÌØÊâµÄ¼¼ÄÜÊôÐÔ(ÒòΪǩµ½¼¼ÄÜÊôÐԳɳ¤£¬Õ½Á¦Ò²Êdzɳ¤µÄ£¬ËùÒÔ²»Äܷż¼ÄÜÖÐËãÕ½Á¦£¬ÔÝʱ·Å»êʯÖÐ)
    allAttrListPetSoul = [{} for _ in range(4)]
    skillAttrList = [{} for _ in range(4)]
    allAttrListPetSkin = [{} for _ in range(4)]
    totalMinAtk, totalMaxAtk = GetPetAtkValue(curPlayer)
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMinAtk, totalMinAtk, allAttrListPet)
    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
    totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # ×ÜÇ©µ½ÌìÊý
    # ¹ûʵ¸øÈËÎï¼ÓÊôÐÔ, »êʯ¹ûʵË㸽¼ÓÊôÐԲ㣬µ¥¶À¼ÆËã
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
    
    #ÁéÊÞ¼¼ÄܸøÈËÎï¼ÓµÄÊôÐÔ
    learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
    #GameWorld.DebugLog("1Ë¢¼¼ÄÜÊôÐÔ: %s" % allAttrList)
    for skillID in passiveSkillList:
        curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
        if not curSkill:
            continue
        # Áé³èÇ©µ½¼¼ÄÜÌØÊâ´¦Àí
        if curSkill.GetSkillTypeID() == ChConfig.Def_SkillID_PetSignDay:
            for effectIndex in xrange(curSkill.GetEffectCount()):
                curEffect = curSkill.GetEffect(effectIndex)
                effID = curEffect.GetEffectID()
                effValue = curEffect.GetEffectValue(0)
                PlayerControl.CalcAttrDict_Type(effID, effValue * totalSignNum, allAttrListPetSign)
            
            continue
        for effectIndex in xrange(curSkill.GetEffectCount()):
            curEffect = curSkill.GetEffect(effectIndex)
            if curEffect.GetEffectID() in ChConfig.Def_SkillEffs_Pet:
                # ¸ø³èÎï¼ÓµÄ²»´¦Àí
                continue
            SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
    
    
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Pet, allAttrListPet)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSoul, allAttrListPetSoul)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSign, allAttrListPetSign)
    
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSkill, skillAttrList)
    
    #³õʼսÁ¦
    fpExTotal = 0
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        petItem = petPack.GetAt(i)
        if petItem.IsEmpty():
            continue
        # ÎïÆ·Éϵļ¼ÄÜÕ½Á¦£¬Ö÷ÈËÉϵÄÁíËã
        for i in range(petItem.GetUserAttrCount(ShareDefine.Def_IudetPet_Skill)):
            skillID = petItem.GetUserAttrByIndex(ShareDefine.Def_IudetPet_Skill, i)
            curSkilData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            if not curSkilData:
                continue
            fpExTotal += curSkilData.GetFightPower()
        petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        petIpyData = GetPetIpydata(petItemNPCID)
        if not petIpyData:
            continue
        fpExTotal += petIpyData.GetInitFightPower() # ³õʼսÁ¦
        #¾õÐÑÕ½Á¦
        skinData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorsePetSkinData % (2, petItemNPCID), 0)
        skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog('HorsePetSkin', 2, petItemNPCID, skinData/100)
        if skinIpyData:
            for attrID, attrValue in skinIpyData.GetAttrInfo().items():
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListPetSkin)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_PetSkin, allAttrListPetSkin)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Pet, fpExTotal)
#    GameWorld.DebugLog("³èÎï°ñNPCID: %s, petDict=%s" % (billPetNPCID, str(billPetDict)))
    return
 
## »ñÈ¡ÁéÊÞ³öսʱµÄ¹¥»÷Á¦
def GetPetAtkValue(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Pet):
        #GameWorld.DebugLog(' ³èÎ﹦ÄÜ먦Æô')
        return 0, 0
    
    classAddAtk = 0
    petPackIndex = ShareDefine.rptPet
    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
    for i in range(petPack.GetCount()):
        packItem = petPack.GetAt(i)
        if packItem.IsEmpty():
            continue
        petItemNPCID = packItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
        classlv = packItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
        classIpyData = IpyGameDataPY.GetIpyGameData("PetClassCost", petItemNPCID, classlv + 1)
        classAddAtk += (classIpyData.GetAtkAdd() if classIpyData else 0)
    totalMinAtk = classAddAtk
    totalMaxAtk = classAddAtk
    return totalMinAtk, totalMaxAtk