hxp
2021-02-20 71a5b8c236d7538053a3a893adccaa0d59798521
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerTreasure
#
# @todo:Ѱ±¦
# @author hxp
# @date 2018-04-28
# @version 1.0
#
# ÏêϸÃèÊö: ÊÖÓÎѰ±¦, Ö§³Öµ¥³é¡¢Á¬³é
#
#-------------------------------------------------------------------------------
#"""Version = 2018-04-28 16:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import PlayerRune
import ShareDefine
import GameFuncComm
import IpyGameDataPY
import IPY_GameWorld
import FormulaControl
import ChPyNetSendPack
import PlayerControl
import ItemControler
import NetPackCommon
import PlayerBossReborn
import PlayerFeastTravel
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import ItemCommon
import ChConfig
 
import random
import time
 
def DoTreasureOpen(curPlayer):
    ## Ñ°±¦¿ªÆô
    
    # ÉèÖÃÃâ·ÑѰ±¦
    treasureTypeList = GetTreasureTypeList()
    for treasureType in treasureTypeList:
        freeTimeCDList = IpyGameDataPY.GetFuncEvalCfg("TreasureSet1%s" % treasureType, 4)
        for i, minute in enumerate(freeTimeCDList):
            if not minute:
                continue
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, i), int(time.time()) - minute * 60)
    Sync_TreasureInfo(curPlayer)
    return
 
def OnTreasureLogin(curPlayer):
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Treasure):
        return
    Sync_TreasureInfo(curPlayer)
    return
 
#// A5 68 ÇëÇóѰ±¦ #tagCMRequestTreasure
#
#struct tagCMRequestTreasure
#{
#    tagHead        Head;
#    BYTE        TreasureType;    //Ѱ±¦ÀàÐÍ
#    BYTE        TreasureIndex;       //Ѱ±¦Ë÷Òý
#    BYTE        CostType;    //ÏûºÄÀàÐÍ£º0-ĬÈÏÏÉÓñ£»1-Ãâ·Ñ´ÎÊý£»2-Ѱ±¦µÀ¾ß
#};
def OnRequestTreasure(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerLV = curPlayer.GetLV()
    playerID = curPlayer.GetPlayerID()
    treasureType = clientData.TreasureType
    treasureIndex = clientData.TreasureIndex
    costType = clientData.CostType
    isFreeType = 1 if costType == 1 else 0
    GameWorld.DebugLog("Íæ¼ÒѰ±¦: treasureType=%s,treasureIndex=%s,costType=%s,playerLV=%s" 
                       % (treasureType, treasureIndex, costType, playerLV), playerID)
    
    TreasureSet1 = "TreasureSet1%s" % treasureType
    TreasureSet2 = "TreasureSet2%s" % treasureType
    treasureCountList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 1) # Ñ°±¦»ñµÃ¸öÊýÁбí
    if not treasureCountList:
        GameWorld.DebugLog("ûÓÐѰ±¦´ÎÊýÁбíÅäÖÃ!", playerID)
        return
    if treasureIndex < 0 or treasureIndex >= len(treasureCountList):
        GameWorld.ErrLog("Ѱ±¦´ÎÊýË÷Òý²»´æÔÚ!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
        return
    treasureCount = treasureCountList[treasureIndex]
    if not treasureCount:
        GameWorld.DebugLog("ûÓÐѰ±¦´ÎÊýÅäÖÃ!", playerID)
        return
    
    packType = ShareDefine.rptTreasure
    #if treasureType == 2:
    #    packType = ShareDefine.rptRune
        
    if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
        GameWorld.DebugLog("¶ÔӦѰ±¦±³°üûÓпոñ×Ó!packType=%s" % packType, playerID)
        return
    
    # Ãâ·Ñ´ÎÊý
    if costType == 1:
        freeCountCDList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 4) # Ãâ·Ñ´ÎÊýCDʱ¼äÁбí, ·Ö
        freeCountCD = freeCountCDList[treasureIndex] * 60
        if not freeCountCD:
            GameWorld.ErrLog("¸ÃѰ±¦ÀàÐÍË÷Òý²»Ö§³ÖÃâ·Ñ´ÎÊýѰ±¦!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
            return
        curTime = int(time.time())
        freeTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeTime % (treasureType, treasureIndex))
        if curTime - freeTime < freeCountCD:
            GameWorld.DebugLog("Ãâ·ÑѰ±¦CDʱ¼äδµ½£¬ÎÞ·¨Ê¹ÓÃÃâ·ÑѰ±¦!curTime=%s,freeTime=%s, %s < freeCountCD(%s)" 
                               % (curTime, freeTime, curTime - freeTime, freeCountCD), playerID)
            return
        
    # Ñ°±¦µÀ¾ß, Ä¿Ç°Ä¬ÈÏÏûºÄ1¸ö
    elif costType == 2:
        costItemList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 3) # ÏûºÄµÀ¾ßÎïÆ·IDÁбí
        if not costItemList:
            GameWorld.ErrLog("¸ÃѰ±¦ÀàÐÍË÷Òý²»Ö§³ÖÏûºÄµÀ¾ßѰ±¦!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
            return
        costItemID, costItemNeedCount = costItemList[treasureIndex]
        if not costItemID or not costItemNeedCount:
            return
        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID)
        lackCount = max(0, costItemNeedCount - bindCnt - unBindCnt)
        delCostItemCount = costItemNeedCount - lackCount
        lackCountCostMoney = 0
        if lackCount > 0:
            lackCountCostMoney = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCount})
            if lackCountCostMoney:
                moneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
                infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
                if not PlayerControl.HaveMoney(curPlayer, moneyType, lackCountCostMoney):
                    return
            else:
                GameWorld.DebugLog("Ѱ±¦ÏûºÄµÀ¾ß²»×ã!costItemID=%s,costItemNeedCount=%s,bindCnt=%s,unBindCnt=%s" 
                                   % (costItemID, costItemNeedCount, bindCnt, unBindCnt), playerID)
                return
        
    # ÏÉÓñѰ±¦
    else:
        costGoldList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 2) # ÏûºÄ»õ±ÒÁбí
        costGoldType = IpyGameDataPY.GetFuncCfg(TreasureSet2, 4) # ÏûºÄ»õ±ÒÀàÐÍ
        costGold = costGoldList[treasureIndex]
        if not costGold:
            GameWorld.ErrLog("¸ÃѰ±¦ÀàÐÍË÷Òý²»Ö§³ÖÏûºÄÏÉÓñѰ±¦!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
            return
        
        if not PlayerControl.HaveMoney(curPlayer, costGoldType, costGold):
            return
        
    ipyData = IpyGameDataPY.InterpolationSearch("TreasureHouse", "MinLV", playerLV, {"TreasureType":treasureType})
    if not ipyData:
        GameWorld.ErrLog("ÕÒ²»µ½¸ÃµÈ¼¶¶ÔӦѰ±¦¿âÅäÖÃ!treasureType=%s,curLV=%s" % (treasureType, curPlayer.GetLV()), playerID)
        return
    
    luckFormula = IpyGameDataPY.GetFuncCfg(TreasureSet2, 1) # ÐÒÔËÎïÆ·¸ÅÂʹ«Ê½
    addLuck = IpyGameDataPY.GetFuncEvalCfg(TreasureSet2, 2)[treasureIndex] # Ôö¼ÓÐÒÔËÖµ
    maxLuck = IpyGameDataPY.GetFuncCfg(TreasureSet2, 3) # ÂúÐÒÔËÖµ
    curLuck = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (treasureType)) # µ±Ç°ÐÒÔËÖµ
    updLuck = curLuck + addLuck
    
    commItemRateList = GetUpdLuckyItemRateList(ipyData, curLuck, luckFormula, costType) # ³£¹æ²ú³öÎïÆ·¸ñ×Ó±ýͼ£¬ÐÒÔËÎïÆ·¸ÅÂÊÒѱä¸ü
    
    curTreasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (treasureType, isFreeType)) # µ±Ç°ÒÑѰ±¦´ÎÊý
    updTreasureCount = curTreasureCount + treasureCount
    beSureCountDict = ipyData.GetFreeGridItemRateList3() if isFreeType else ipyData.GetGridItemRateList3() # µÚx´Î±Ø³ö²ú³ö¸ñ×Ó±àºÅ±ýͼ
    GameWorld.DebugLog("ÒѾ­Ñ°±¦´ÎÊý=%s,µ±Ç°ÐÒÔË=%s,commItemRateList=%s" % (curTreasureCount, curLuck, commItemRateList), playerID)
    addScore = 0 if isFreeType else IpyGameDataPY.GetFuncEvalCfg(TreasureSet1, 5)[treasureIndex] # Ôö¼Ó»ý·Ö
    ensureCount = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 1, {})[isFreeType] # Ã¿¶àÉٴδ¥·¢±£µ×²ú³ö¿â
    ensureRateList = ipyData.GetFreeGridItemRateList2() if isFreeType else ipyData.GetGridItemRateList2()
    goodGridNumList = [ipyData.GetLuckyGridNum()] # ºÃÎïÆ·¸ñ×Ó±àºÅ (ÐÒÔËÎïÆ· + ±Ø³ö + ±£µ×)
    for gridRateList in beSureCountDict.values():
        for gridRateInfo in gridRateList:
            goodGridNumList.append(gridRateInfo[1])
    for gridRateInfo in ensureRateList:
        goodGridNumList.append(gridRateInfo[1])
    notifyGridNumList = IpyGameDataPY.GetFuncEvalCfg(TreasureSet2, 5) # ¶îÍâÐèÒª¹ã²¥µÄ¸ñ×Ó£¬ÐÒÔ˱سö¡¢´ÎÊý±Ø³ö¿É²»ÅäÖÃ
    goodGridNumList += notifyGridNumList
    GameWorld.DebugLog("goodGridNumList=%s" % goodGridNumList, playerID)
        
    # µ¥³é²ú³öÓÅÏȼ¶£º ÐÒÔËÎïÆ· > ±Ø³ö > ±£µ× > ÆÕͨ
    # Á¬³éûÓÐÓÅÏȼ¶ÏÞÖÆ£¬Ö»ÒªÂú×ãÌõ¼þ¼´¿É²ú³ö
    getGridResult = []
    
    # 1.ÂúÐÒÔ˱سö
    if updLuck >= maxLuck:
        getGridResult.append(ipyData.GetLuckyGridNum())
        GameWorld.DebugLog("ÂúÐÒÔ˱سöÐÒÔËÎïÆ·: gridNum=%s" % ipyData.GetLuckyGridNum(), playerID)
        
    # µ¥³é
    if treasureCount == 1:
        if not getGridResult:
            if updTreasureCount in beSureCountDict:
                gridNumRateList = beSureCountDict[updTreasureCount]
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                GameWorld.DebugLog("µ½´ï´ÎÊý±Ø³ö,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, gridNumRateList, gridNum), playerID)
            elif updTreasureCount % ensureCount == 0 and ensureRateList:
                gridNumRateList = ensureRateList
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                GameWorld.DebugLog("Âú´ÎÊý±£µ×³ö,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, gridNumRateList, gridNum), playerID)
            else:
                gridNumRateList = commItemRateList
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                GameWorld.DebugLog("³£¹æ²ú³ö,updTreasureCount=%s,gridNum=%s" % (updTreasureCount, gridNum), playerID)
            getGridResult.append(gridNum)
            
    # Á¬³é
    elif treasureCount > 1:
        # 2. ´ÎÊý±Ø³ö
        besureGridNumList = []
        for count, gridNumRateList in beSureCountDict.items():
            if curTreasureCount < count and updTreasureCount >= count:
                for gridInfo in gridNumRateList:
                    besureGridNumList.append(gridInfo[1])
                gridNum = GameWorld.GetResultByRandomList(gridNumRateList)
                getGridResult.append(gridNum)
                GameWorld.DebugLog("µ½´ï´ÎÊý±Ø³ö,count=%s,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (count, updTreasureCount, gridNumRateList, gridNum), playerID)
                
        # 3. ´ÎÊý±£µ×
        ensureGridNumList = []
        if updTreasureCount / ensureCount > curTreasureCount / ensureCount and ensureRateList:
            for gridInfo in ensureRateList:
                ensureGridNumList.append(gridInfo[1])
            gridNum = GameWorld.GetResultByRandomList(ensureRateList)
            getGridResult.append(gridNum)
            GameWorld.DebugLog("Âú´ÎÊý±£µ×³ö,updTreasureCount=%s,gridNumRateList=%s,gridNum=%s" % (updTreasureCount, ensureRateList, gridNum), playerID)
            
        # 4. ³£¹æ²ú³ö
        doCount = 200
        needCount = max(0, treasureCount - len(getGridResult))
        while needCount and doCount:
            doCount -= 1
            gridNum = GameWorld.GetResultByRandomList(commItemRateList)
            
            if gridNum == ipyData.GetLuckyGridNum() and gridNum in getGridResult:
                GameWorld.DebugLog("ÐÒÔËÎïÆ·ÒѾ­³ö¹ý£¬²»ÔÙÖØ¸´²ú³ö£¡")
                continue
            
            if gridNum in besureGridNumList:
                canGive = True
                for besureGridNum in besureGridNumList:
                    if besureGridNum in getGridResult:
                        canGive = False
                        GameWorld.DebugLog("´ÎÊý±Ø³öÎïÆ·ÒѾ­³ö¹ý£¬²»ÔÙÖØ¸´²ú³ö£¡gridNum=%s,besureGridNum=%s,besureGridNumList=%s" 
                                           % (gridNum, besureGridNum, besureGridNumList), playerID)
                        break
                if not canGive:
                    continue
                    
            if gridNum in ensureGridNumList:
                canGive = True
                for ensureGridNum in ensureGridNumList:
                    if ensureGridNum in getGridResult:
                        canGive = False
                        GameWorld.DebugLog("Âú´ÎÊý±£µ×ÎïÆ·ÒѾ­³ö¹ý£¬²»ÔÙÖØ¸´²ú³ö£¡gridNum=%s,ensureGridNum=%s,ensureGridNumList=%s" 
                                           % (gridNum, ensureGridNum, ensureGridNumList), playerID)
                        break
                if not canGive:
                    continue
                
            needCount -= 1
            getGridResult.append(gridNum)
            GameWorld.DebugLog("³£¹æ²ú³ö: gridNum=%s" % (gridNum), playerID)
            
    else:
        return
    
    GameWorld.DebugLog("Ѱ±¦¸ñ×Ó½á¹û: getGridResult=%s" % getGridResult, playerID)
    if len(getGridResult) != treasureCount:
        GameWorld.ErrLog("Ѱ±¦Òì³££¬Êµ¼Ê»ñµÃÊýÁ¿ÓëѰ±¦ÇëÇóÊý²»Í¬£¡treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
        return
    
    isBind = 0 # ÔÝʱĬÈϲ»°ó¶¨
    job = curPlayer.GetJob()
    gridItemInfoDict = ipyData.GetGridItemInfo() # ¸ñ×Ó¶ÔÓ¦ÎïÆ·ÐÅÏ¢ {"¸ñ×Ó±àºÅ":[ÎïÆ·ID, ÊýÁ¿], ...}
    jobItemList = ipyData.GetJobItemList()
    treasureResult = []
    randItemIDDict = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 2)
    
    for gridNum in getGridResult:
        gridNum = str(gridNum)
        if gridNum not in gridItemInfoDict:
            GameWorld.ErrLog("Ѱ±¦¸ñ×Ó²»´æÔÚ!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
            return
        itemID, itemCount = gridItemInfoDict[gridNum]
        itemID = GetJobItem(job, itemID, jobItemList)
        if not itemID:
            GameWorld.ErrLog("Ѱ±¦¸ñ×ÓÎïÆ·IDÒì³£!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
            return
        
        # Ëæ»ú²ú³öÎïÆ·
        if itemID in randItemIDDict:
            canRandItemList = []
            randItemIDList = randItemIDDict[itemID]
            for randItemID in randItemIDList:
                itemData = GameWorld.GetGameData().GetItemByTypeID(randItemID)
                if itemData.GetType() == ChConfig.Def_ItemType_Rune and not PlayerRune.GetIsOpenByRuneID(curPlayer, randItemID):
                    GameWorld.DebugLog("δ½âËøµÄ·ûÓ¡²»²ú³ö£¡itemID=%s,randItemID=%s" % (itemID, randItemID), playerID)
                    continue
                canRandItemList.append(randItemID)
            if not canRandItemList:
                GameWorld.ErrLog("Ѱ±¦Ëæ»ú¸ñ×ÓûÓпÉËæ»úµÄÎïÆ·!treasureType=%s,treasureIndex=%s,gridNum=%s,itemID=%s" 
                                 % (treasureType, treasureIndex, gridNum, itemID), playerID)
                return
            itemID = random.choice(canRandItemList)
            
        treasureResult.append([gridNum, itemID, itemCount, isBind])
        
    # ¿ÛÏûºÄ
    if costType == 1:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, treasureIndex), curTime)
        GameWorld.DebugLog("ÏûºÄÃâ·Ñ´ÎÊý£¬¸üÐÂÃâ·ÑCD¼ÆËãʱ¼ä: %s" % curTime, playerID)
    elif costType == 2:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
        GameWorld.DebugLog("¿Û³ýѰ±¦µÀ¾ß,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
        if lackCountCostMoney:
            infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex, "CostItemID":costItemID, "LackCount":lackCount}
            PlayerControl.PayMoney(curPlayer, moneyType, lackCountCostMoney, ChConfig.Def_Cost_Treasure, infoDict, lackCount)
    else:
        infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex}
        PlayerControl.PayMoney(curPlayer, costGoldType, costGold, ChConfig.Def_Cost_Treasure, infoDict)
        GameWorld.DebugLog("¿Û³ý»õ±Ò,costGoldType=%s,costGold=%s" % (costGoldType, costGold), playerID)
        
    # ¼ÓÊý¾Ý
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType, isFreeType), updTreasureCount)
    if ipyData.GetLuckyGridNum() in getGridResult:
        updLuck = 0
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_TreasureScore, addScore)
    
    if treasureType == 2:
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RuneTreasure, treasureCount)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
    else:
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Treasure, treasureCount)
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
    # ¸øÎïÆ·
    mailItemList = []
    itemControl = ItemControler.PlayerItemControler(curPlayer)
    for gridNum, itemID, itemCount, isBind in treasureResult:
        itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
        mailItemDict = ItemCommon.GetMailItemDict(itemObj)
        
        if int(gridNum) in goodGridNumList:
            PlayerControl.WorldNotify(0, "HappyXB", [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
            
        if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):
            mailItemList.append(mailItemDict)
            itemObj.Clear()
            
    if mailItemList:
        PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
        
    GameWorld.DebugLog("Ѱ±¦³É¹¦: treasureType=%s,updTreasureCount=%s,updLuck=%s,addLuck=%s,addScore=%s" 
                       % (treasureType, updTreasureCount, updLuck, addLuck, addScore), playerID)
    GameWorld.DebugLog("    treasureResult=%s" % (treasureResult), playerID)
    GameWorld.DebugLog("    mailItemList=%s" % (mailItemList), playerID)
    
    # Í¨ÖªÇ°¶Ë
    sendPack = ChPyNetSendPack.tagMCTreasureResult()
    sendPack.Clear()
    sendPack.AddTreasureScore = addScore
    sendPack.AddTreasureLuck = addLuck
    sendPack.TreasureResult = str(treasureResult)
    sendPack.TreasureResultLen = len(sendPack.TreasureResult)
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    
    Sync_TreasureInfo(curPlayer, treasureType)
    return
 
def GetUpdLuckyItemRateList(ipyData, curLuck, luckFormula, costType):
    # »ñÈ¡ÐÒÔËÎïÆ·ÌáÉý¸ÅÂʺóµÄ±ýͼ
    srcPieList = ipyData.GetGridItemRateListFree() if costType == 1 else ipyData.GetGridItemRateList1()
    luckyGridNum = ipyData.GetLuckyGridNum()
    
    updRateList = []
    for i, rateInfo in enumerate(srcPieList):
        rate, gridNum = rateInfo
        baseRate = rate if i == 0 else (rate - srcPieList[i - 1][0]) # Ô­¸ÅÂÊ
        
        if gridNum == luckyGridNum:
            newRate = eval(FormulaControl.GetCompileFormula("TreasureLuckyRate", luckFormula))
        else:
            newRate = baseRate
            
        specRate = newRate if not updRateList else (updRateList[-1][0] + newRate) # ÌáÉýºó¶ÔÓ¦±ýͼ¸ÅÂÊ
        updRateList.append((specRate, gridNum))
        
    return updRateList
 
def GetJobItem(job, itemID, jobItemList):
    ## »ñÈ¡±¦ÏäÎïÆ·½±Àø¶ÔÓ¦µÄÖ°ÒµÎïÆ·£¬ Ö°Òµ´Ó1¿ªÊ¼
    for jobItemIDList in jobItemList:
        if type(jobItemIDList) not in [list, tuple]:
            GameWorld.ErrLog("Ö°ÒµÎïÆ·×é¸ñʽ´íÎó!jobItemList=%s" % (jobItemList))
            return 0
        if itemID in jobItemIDList:
            if job <= 0 or job > len(jobItemIDList):
                GameWorld.ErrLog("Ö°ÒµÎïÆ·ÅäÖôíÎó,ûÓиÃÖ°Òµ¶ÔÓ¦ÎïÆ·ID!job=%s,itemID=%s" % (job, itemID))
                return 0
            return jobItemIDList[job - 1]
    return itemID
 
def GetTreasureTypeList():
    ## Ñ°±¦ÀàÐÍÁбí
    TreasureTypeList = IpyGameDataPY.GetConfigEx("TreasureType")
    if not TreasureTypeList:
        TreasureTypeList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetTreasureHouseCount()):
            ipyData = ipyDataMgr.GetTreasureHouseByIndex(i)
            treasureType = ipyData.GetTreasureType()
            if treasureType not in TreasureTypeList:
                TreasureTypeList.append(treasureType)
        IpyGameDataPY.SetConfigEx("TreasureType", TreasureTypeList)
    return TreasureTypeList
 
def Sync_TreasureInfo(curPlayer, treasureType=None):
    if treasureType == None:
        syncTypeList = GetTreasureTypeList()
    else:
        syncTypeList = [treasureType]
        
    treasureInfoPack = ChPyNetSendPack.tagMCTreasureInfo()
    treasureInfoPack.Clear()
    treasureInfoPack.TreasuerInfoList = []
    for tType in syncTypeList:
        treasureCountList = IpyGameDataPY.GetFuncEvalCfg("TreasureSet1%s" % tType, 1)
        tTypeInfo = ChPyNetSendPack.tagMCTreasureTypeInfo()
        tTypeInfo.Clear()
        tTypeInfo.TreasureType = tType
        tTypeInfo.LuckValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (tType))
        tTypeInfo.FreeCountTime = []
        for i in xrange(len(treasureCountList)):
            tTypeInfo.FreeCountTime.append(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeTime % (tType, i)))
        tTypeInfo.IndexCount = len(tTypeInfo.FreeCountTime)
        treasureInfoPack.TreasuerInfoList.append(tTypeInfo)
    treasureInfoPack.InfoCount = len(treasureInfoPack.TreasuerInfoList)
    NetPackCommon.SendFakePack(curPlayer, treasureInfoPack)
    return