#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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# @todo: ±©»÷ʱÔö¼Ó±©»÷Öµ,¸½¼ÓÔÙijbuffÏ´¥·¢  
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#  
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# @author: Alee  
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# @date 2018-1-9 ÏÂÎç09:39:37  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import GameWorld  
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import GameObj  
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import PlayerControl  
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import SkillCommon  
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def CheckCanHappen(attacker, defender, effect, curSkill):  
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    skillTypeID = effect.GetEffectValue(1)  
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    if skillTypeID != 0:  
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        curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID)  
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        if not curSkill:  
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            return False  
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        buffType = SkillCommon.GetBuffType(curSkill)  
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        buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)  
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        #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö  
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        if buffTuple == ():  
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            return False  
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        buffManager = buffTuple[0]  
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        buff = buffManager.FindBuff(skillTypeID)  
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        if not buff:  
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            return False  
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    return True  
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def GetValue(attacker, defender, effect):  
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    return effect.GetEffectValue(0)  
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