1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| #
| ##@package EffGetSet
| # ÉúÎïÌåÊôÐÔ²Ù×÷
| #
| # @author Alee
| # @date 2013-03-06
| # @version 2.9
| #
| # ÏêϸÃèÊö: ÓÐЩ½Ó¿ÚÖ»ÓÐÍæ¼Ò²ÅÓÐ
| # @change: "2017-10-30 16:00" Alee ÊôÐÔ´¦ÀíÁбí¸ÄΪ[Get, Set, ÊôÐÔÀàÐÍ, ÊÇ·ñ֪ͨ×ÔÉí£¬ ÊÇ·ñ֪ͨÖÜÎ§Íæ¼Ò]£¬ÊôÐÔÀàÐÍ䶨Òå»òδʹÓÃÉèÖÃΪ0
| # ÊôÐÔÀàÐÍ, ÊÇ·ñ֪ͨ×ÔÉí£¬ ÊÇ·ñ֪ͨÖÜÎ§Íæ¼Ò--ĿǰÓÃÓÚ´ò°ü֪ͨǰ¶Ë
| #------------------------------------------------------------------------------
| #"""Version = 2017-10-30 16:00"""
| #---------------------------------------------------------------------
| import GameWorld
| import PlayerControl
| import ChConfig
| import GameObj
| import IPY_PlayerDefine
| import ShareDefine
|
|
| #ÉúÎïÊôÐÔ½Ó¿Ú,˳Ðò¶ÔÓ¦ChConfig.TYPE_Calc_AttrList
| #ͬ¸öÊôÐÔGet, Set дÔÚÒ»Æð£¬·½±ãά»¤ [Get, Set, ÊôÐÔÀàÐÍ, ÊÇ·ñ֪ͨ×ÔÉí£¬ ÊÇ·ñ֪ͨÖÜÎ§Íæ¼Ò]
| ObjProperty_AttrByIndex = [
| [lambda curObj:PlayerControl.GetMetal(curObj), lambda curObj, value:PlayerControl.SetMetal(curObj, value), ShareDefine.CDBPlayerRefresh_Mater, 1, 0], # ½ð
| [lambda curObj:PlayerControl.GetWood(curObj), lambda curObj, value:PlayerControl.SetWood(curObj, value), ShareDefine.CDBPlayerRefresh_Wood, 1, 0], # ľ
| [lambda curObj:PlayerControl.GetWater(curObj), lambda curObj, value:PlayerControl.SetWater(curObj, value), ShareDefine.CDBPlayerRefresh_Water, 1, 0], # Ë®
| [lambda curObj:PlayerControl.GetFire(curObj), lambda curObj, value:PlayerControl.SetFire(curObj, value), ShareDefine.CDBPlayerRefresh_Fire, 1, 0], # »ð
|
| [lambda curObj:GameObj.GetHP(curObj), lambda curObj, value:GameObj.SetHP(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_HP, 1, 1], # µ±Ç°ÑªÁ¿
| [lambda curObj:curObj.GetMP(), lambda curObj, value:curObj.SetMP(value), IPY_PlayerDefine.CDBPlayerRefresh_MP, 0, 0], # µ±Ç°Ä§Á¿
| [lambda curObj:GameObj.GetMaxHP(curObj), lambda curObj, value:GameObj.SetMaxHP(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_MaxHP, 1, 1], # ×î´óѪÁ¿
| [lambda curObj:curObj.GetMaxMP(), lambda curObj, value:curObj.SetMaxMP(value), IPY_PlayerDefine.CDBPlayerRefresh_MaxMP, 0, 0], # ×î´óħÁ¿
| [lambda curObj:curObj.GetMinAtk(), lambda curObj, value:curObj.SetMinAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_MINATK, 1, 0], # ×îС¹¥»÷Á¦
| [lambda curObj:curObj.GetMaxAtk(), lambda curObj, value:curObj.SetMaxAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_MAXATK, 1, 0], # ×î´ó¹¥»÷Á¦
| [lambda curObj:PlayerControl.GetEarth(curObj), lambda curObj, value:PlayerControl.SetEarth(curObj, value), ShareDefine.CDBPlayerRefresh_Earth, 1, 0], # ÍÁ
| [lambda curObj:curObj.GetLuckValue(), lambda curObj, value:curObj.SetLuckValue(value), IPY_PlayerDefine.CDBPlayerRefresh_LuckValue, 1, 0], # ÆøÔË
| [lambda curObj:curObj.GetDef(), lambda curObj, value:curObj.SetDef(value), IPY_PlayerDefine.CDBPlayerRefresh_DEF, 1, 0], # ·ÀÓùÁ¦
| [lambda curObj:curObj.GetHit(), lambda curObj, value:curObj.SetHit(value), IPY_PlayerDefine.CDBPlayerRefresh_HIT, 1, 0], # ÃüÖÐ
| [lambda curObj:curObj.GetMiss(), lambda curObj, value:curObj.SetMiss(value), IPY_PlayerDefine.CDBPlayerRefresh_Miss, 1, 0], # ÉÁ±Ü
| #[lambda curObj:curObj.GetMAtkMin(), lambda curObj, value:curObj.SetMAtkMin(value), IPY_PlayerDefine.CDBPlayerRefresh_MAtkMin, 0, 0], # ×îСħ¹¥
| #[lambda curObj:curObj.GetMAtkMax(), lambda curObj, value:curObj.SetMAtkMax(value), IPY_PlayerDefine.CDBPlayerRefresh_MAtkMax, 0, 0], # ×î´óħ¹¥
| [lambda curObj:PlayerControl.GetSpeedNotBuff(curObj), lambda curObj, value:PlayerControl.SetSpeedNotBuff(curObj, value), 0, 0, 0], # ÒÆ¶¯ËÙ¶È
| [lambda curObj:PlayerControl.GetAtkSpeed(curObj), lambda curObj, value:PlayerControl.SetAtkSpeed(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx1, 1, 1], # ¹¥»÷ËÙ¶È
|
| [lambda curObj:curObj.GetSuperHitRate(), lambda curObj, value:curObj.SetSuperHitRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SuperHitRate, 1, 0], # ±©»÷¸ÅÂÊ
| [lambda curObj:curObj.GetSuperHit(), lambda curObj, value:curObj.SetSuperHit(value), IPY_PlayerDefine.CDBPlayerRefresh_SuperHit, 1, 0], # ±©»÷É˺¦¹Ì¶¨Öµ
| [lambda curObj:PlayerControl.GetSuperHitRateReduce(curObj), lambda curObj, value:PlayerControl.SetSuperHitRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, 1, 0],# ±©»÷¸ÅÂÊ¿¹ÐÔ
| [lambda curObj:PlayerControl.GetSuperHitReduce(curObj), lambda curObj, value:PlayerControl.SetSuperHitReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitReduce, 1, 0], # ±©»÷É˺¦¿¹ÐԹ̶¨Öµ
|
| [lambda curObj:curObj.GetGreatHitRate(), lambda curObj, value:curObj.SetGreatHitRate(value), 0, 0, 0], # ׿Խһ»÷¼¸ÂÊ
| [lambda curObj:curObj.GetGreatHitVal(), lambda curObj, value:curObj.SetGreatHitVal(value), 0, 0, 0], # ׿Խһ»÷É˺¦±¶ÂÊ
| [lambda curObj:PlayerControl.GetGreatHitRateReduce(curObj), lambda curObj, value:PlayerControl.SetGreatHitRateReduce(curObj, value), 0, 0, 0],# ׿Խһ»÷¸ÅÂÊ¿¹ÐÔ
| [lambda curObj:PlayerControl.GetGreatHitReducePer(curObj), lambda curObj, value:PlayerControl.SetGreatHitReducePer(curObj, value), 0, 0, 0], # ׿Խһ»÷É˺¦¼õÃâ
|
| [lambda curObj:curObj.GetLuckyHitRate(), lambda curObj, value:curObj.SetLuckyHitRate(value), IPY_PlayerDefine.CDBPlayerRefresh_LuckyHitRate, 1, 0], # »áÐÄÒ»»÷¼¸ÂÊ
| [lambda curObj:curObj.GetLuckyHitVal(), lambda curObj, value:curObj.SetLuckyHitVal(value), IPY_PlayerDefine.CDBPlayerRefresh_LuckyHitVal, 1, 0], # »áÐÄÒ»»÷É˺¦¹Ì¶¨Öµ
| [lambda curObj:PlayerControl.GetLuckyHitRateReduce(curObj), lambda curObj, value:PlayerControl.SetLuckyHitRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_LuckyHitRateReduce, 1, 0],# »áÐÄÒ»»÷¸ÅÂÊ¿¹ÐÔ
| [lambda curObj:PlayerControl.GetLuckyHitReduce(curObj), lambda curObj, value:PlayerControl.SetLuckyHitReduce(curObj, value), ShareDefine.CDBPlayerRefresh_LuckyHitReduce, 1, 0], # »áÐÄÒ»»÷É˺¦¼õÃâ¹Ì¶¨Öµ
|
| [lambda curObj:curObj.GetIgnoreDefRate(), lambda curObj, value:curObj.SetIgnoreDefRate(value), IPY_PlayerDefine.CDBPlayerRefresh_IgnoreDefRate, 1, 0], # ÎÞÊÓ·ÀÓù¼¸ÂÊ
| [lambda curObj:PlayerControl.GetIgnoreDefRateReduce(curObj), lambda curObj, value:PlayerControl.SetIgnoreDefRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_IgnoreDefRateReduce, 1, 0], # ÎÞÊÓ·ÀÓù¸ÅÂÊ¿¹ÐÔ
| [lambda curObj:PlayerControl.GetIgnoreDefReducePer(curObj), lambda curObj, value:PlayerControl.SetIgnoreDefReducePer(curObj, value), 0, 0, 0], # ÎÞÊÓ·ÀÓùÉ˺¦¼õÃâ
|
| [lambda curObj:curObj.GetIceAtk(), lambda curObj, value:curObj.SetIceAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_ICEATK, 1, 0], # ±ù¹¥
| [lambda curObj:curObj.GetFireAtk(), lambda curObj, value:curObj.SetFireAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_FIREATK, 1, 0], # »ð¹¥
| [lambda curObj:curObj.GetPoisionAtk(), lambda curObj, value:curObj.SetPoisionAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_POISIONATK, 1, 0], # ¶¾¹¥
| [lambda curObj:curObj.GetThunderAtk(), lambda curObj, value:curObj.SetThunderAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_THUNDERATK, 1, 0], # À×¹¥
| [lambda curObj:curObj.GetWindAtk(), lambda curObj, value:curObj.SetWindAtk(value), IPY_PlayerDefine.CDBPlayerRefresh_WINDATK, 1, 0], # ·ç¹¥
| [lambda curObj:curObj.GetIceDef(), lambda curObj, value:curObj.SetIceDef(value), IPY_PlayerDefine.CDBPlayerRefresh_ICEDEF, 1, 0], # ±ù·À
| [lambda curObj:curObj.GetFireDef(), lambda curObj, value:curObj.SetFireDef(value), IPY_PlayerDefine.CDBPlayerRefresh_FIREDEF, 1, 0], # »ð·À
| [lambda curObj:curObj.GetPoisionDef(), lambda curObj, value:curObj.SetPoisionDef(value), IPY_PlayerDefine.CDBPlayerRefresh_POISIONDEF, 1, 0], # ¶¾·À
| [lambda curObj:curObj.GetThunderDef(), lambda curObj, value:curObj.SetThunderDef(value), IPY_PlayerDefine.CDBPlayerRefresh_THUNDERDEF, 1, 0], # À×·À
| [lambda curObj:curObj.GetWindDef(), lambda curObj, value:curObj.SetWindDef(value), IPY_PlayerDefine.CDBPlayerRefresh_WINDDEF, 1, 0], # ·ç·À
|
| [lambda curObj:curObj.GetFightExpRate(), lambda curObj, value:curObj.SetFightExpRate(value), 0, 0, 0], # ɱ¹Ö¾Ñé±¶ÂÊ
| [lambda curObj:curObj.GetGameEventExpRate(), lambda curObj, value:curObj.SetGameEventExpRate(value), 0, 0, 0], # ÓéÀÖʼþ¾Ñé±¶ÂÊ
| [lambda curObj:curObj.GetFightPetExpRate(), lambda curObj, value:curObj.SetFightPetExpRate(value), 0, 0, 0], # ³èÎï¾Ñé±¶ÂÊ
| [lambda curObj:PlayerControl.GetDropEquipPer(curObj), lambda curObj, value:PlayerControl.SetDropEquipPer(curObj, value), 0, 0, 0],# ×°±¸µôÂÊ
| [lambda curObj:curObj.GetGoldFoundRate(), lambda curObj, value:curObj.SetGoldFoundRate(value), IPY_PlayerDefine.CDBPlayerRefresh_GoldFoundRate, 1, 0], # µôÂä½ðǮֵÔö¼Ó
| [lambda curObj:PlayerControl.GetPetMinAtk(curObj), lambda curObj, value:PlayerControl.SetPetMinAtk(curObj, value), 0, 0, 0], # ³èÎï×îС¹¥»÷
| [lambda curObj:PlayerControl.GetPetMaxAtk(curObj), lambda curObj, value:PlayerControl.SetPetMaxAtk(curObj, value), 0, 0, 0], # ³èÎï×î´ó¹¥»÷
| [lambda curObj:GameObj.GetPetDamPer(curObj), lambda curObj, value:GameObj.SetPetDamPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetDamPer, 1, 0], # ³èÎïÉ˺¦°Ù·Ö±ÈÌáÉý
| [lambda curObj:PlayerControl.GetPerLVAtk(curObj), lambda curObj, value:PlayerControl.SetPerLVAtk(curObj, value), 0, 0, 0], # ÿ1¼¶+%s¹¥»÷, ÊýֵȡÍò·ÖÂÊ£¬Ö§³ÖСÊýËã·¨
| [lambda curObj:PlayerControl.GetPerLVMaxHP(curObj), lambda curObj, value:PlayerControl.SetPerLVMaxHP(curObj, value), 0, 0, 0], # ÿ1¼¶+%sÉúÃü, ÊýֵΪ¹Ì¶¨Öµ
|
| [lambda curObj:PlayerControl.GetMaxProDef(curObj), lambda curObj, value:PlayerControl.SetMaxProDef(curObj, value), ShareDefine.CDBPlayerRefresh_MaxProDef, 1, 0], # ×î´ó·À»¤Öµ
| [lambda curObj:PlayerControl.GetProDefHPPer(curObj), lambda curObj, value:PlayerControl.SetProDefHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_ProDefHPPer, 1, 0], # ÉúÃüÉÏÏÞ»»ËãΪ·À»¤ÖµµÄ°Ù·Ö±È
| [lambda curObj:PlayerControl.GetProDefAbsorb(curObj), lambda curObj, value:PlayerControl.SetProDefAbsorb(curObj, value), ShareDefine.CDBPlayerRefresh_ProDefAbsorb, 1, 0], # ·À»¤ÖµÎüÊÕÉ˺¦±ÈÂÊ
| [lambda curObj:curObj.GetDamageBackRate(), lambda curObj, value:curObj.SetDamageBackRate(value), IPY_PlayerDefine.CDBPlayerRefresh_DamageBackRate, 1, 0], # ·´É˰ٷֱÈ
| [lambda curObj:PlayerControl.GetDamChanceDef(curObj), lambda curObj, value:PlayerControl.SetDamChanceDef(curObj, value), ShareDefine.CDBPlayerRefresh_DamChanceDef, 1, 0], # 20%µÄ¸ÅÂʵÖÓùÉ˺¦±ÈÂÊ
| [lambda curObj:PlayerControl.GetShieldMPCostRate(curObj), lambda curObj, value:PlayerControl.SetShieldMPCostRate(curObj, value), 0, 0, 0], # ħ·¨¶ÜÉ˺¦ÎüÊÕÀ¶ºÄ±ÈÂÊ
| [lambda curObj:PlayerControl.GetFaintRate(curObj), lambda curObj, value:PlayerControl.SetFaintRate(curObj, value), ShareDefine.CDBPlayerRefresh_FaintRate, 1, 0], # ´¥·¢»÷ÔÎ
| [lambda curObj:PlayerControl.GetFaintDefRate(curObj), lambda curObj, value:PlayerControl.SetFaintDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_FaintDefRate, 1, 0], # »÷Ôεֿ¹
| [lambda curObj:PlayerControl.GetAtkerFreezed(curObj), lambda curObj, value:PlayerControl.SetAtkerFreezed(curObj, value), 0, 0, 0], # ´¥·¢¶¨Éí
| [lambda curObj:PlayerControl.GetAddAngry(curObj), lambda curObj, value:PlayerControl.SetAddAngry(curObj, value), 0, 0, 0], # ¹¥»÷Ôö¼Ó¶îÍâ³ðºÞ
| [lambda curObj:PlayerControl.GetComboRate(curObj), lambda curObj, value:PlayerControl.SetComboRate(curObj, value), ShareDefine.CDBPlayerRefresh_ComboRate, 0, 0], # Á¬»÷¼¸ÂÊ
| [lambda curObj:PlayerControl.GetComboDamPer(curObj), lambda curObj, value:PlayerControl.SetComboDamPer(curObj, value), ShareDefine.CDBPlayerRefresh_ComboDamPer, 0, 0], # Á¬»÷É˺¦
|
| [lambda curObj:curObj.GetHPRestorePer(), lambda curObj, value:curObj.SetHPRestorePer(value), IPY_PlayerDefine.CDBPlayerRefresh_HPRestorePer, 1, 0], # ×Ô¶¯»Ø¸´ÉúÃü
| [lambda curObj:curObj.GetKillBackHP(), lambda curObj, value:curObj.SetKillBackHP(value), 0, 0, 0], # »÷ɱ»ØÑª
| [lambda curObj:curObj.GetKillBackMP(), lambda curObj, value:curObj.SetKillBackMP(value), 0, 0, 0], # »÷ɱ»ØÀ¶
| [lambda curObj:PlayerControl.GetAtkBackHPPer(curObj), lambda curObj, value:PlayerControl.SetAtkBackHPPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx2, 1, 0], # ¹¥»÷»Ø¸´ÑªÁ¿¹Ì¶¨Öµ
| [lambda curObj:PlayerControl.GetAtkBackMPPer(curObj), lambda curObj, value:PlayerControl.SetAtkBackMPPer(curObj, value), 0, 0, 0], # ¹¥»÷»Ø¸´À¶Á¿±ÈÂÊ
| [lambda curObj:PlayerControl.GetAddBackHPPer(curObj), lambda curObj, value:PlayerControl.SetAddBackHPPer(curObj, value), 0, 0, 0], # ÔÝÎÞÓÃ
| [lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0], # ÔÝÎÞÓÃ
| [lambda curObj:PlayerControl.GetXPRestorePer(curObj), lambda curObj, value:PlayerControl.SetXPRestorePer(curObj, value), 0, 0, 0], # ×Ô¶¯»Ö¸´XPÖµ±ÈÂÊ
|
| [lambda curObj:PlayerControl.GetReduceSkillCDPer(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCDPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx3, 1, 0], # ¼õ¼¼ÄÜCD±ÈÀý
| [lambda curObj:curObj.GetSkillAtkRate(), lambda curObj, value:curObj.SetSkillAtkRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SkillAtkRate, 1, 0], # ¼¼Äܹ¥»÷±ÈÀý¼Ó³É
| [lambda curObj:PlayerControl.GetSkillAtkRateReduce(curObj), lambda curObj, value:PlayerControl.SetSkillAtkRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAtkRateReduce, 1, 0],# ¼¼Äܹ¥»÷±ÈÀý¼õÉÙ
| [lambda curObj:PlayerControl.GetDamagePVP(curObj), lambda curObj, value:PlayerControl.SetDamagePVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVP, 1, 0], # PVP¹Ì¶¨É˺¦
| [lambda curObj:PlayerControl.GetDamagePVPReduce(curObj), lambda curObj, value:PlayerControl.SetDamagePVPReduce(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVPReduce, 1, 0], # PVP¹Ì¶¨¼õÉË
| [lambda curObj:PlayerControl.GetHurtPer(curObj), lambda curObj, value:PlayerControl.SetHurtPer(curObj, value), 0, 0, 0], # ÊÜÉ˼ÆËã°Ù·Ö±È
| [lambda curObj:PlayerControl.GetBleedDamage(curObj), lambda curObj, value:PlayerControl.SetBleedDamage(curObj, value), ShareDefine.CDBPlayerRefresh_BleedDamage, 1, 0], # Á÷ѪÉ˺¦
| [lambda curObj:PlayerControl.GetFinalHurt(curObj), lambda curObj, value:PlayerControl.SetFinalHurt(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurt, 1, 0], # ×îÖչ̶¨É˺¦Ôö¼Ó
| [lambda curObj:PlayerControl.GetFinalHurtReduce(curObj), lambda curObj, value:PlayerControl.SetFinalHurtReduce(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtReduce, 1, 0], # ×îÖչ̶¨É˺¦¼õÉÙ
| [lambda curObj:PlayerControl.GetDamagePerPVP(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePerPVP, 1, 0], # É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP
| [lambda curObj:PlayerControl.GetDamagePerPVPReduce(curObj), lambda curObj, value:PlayerControl.SetDamagePerPVPReduce(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePerPVPReduce, 1, 0],# É˺¦Êä³ö¼ÆËã°Ù·Ö±ÈPVP¼õÉÙ
| [lambda curObj:PlayerControl.GetDamagePVE(curObj), lambda curObj, value:PlayerControl.SetDamagePVE(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVE, 1, 0], # É˺¦Êä³ö¼ÆËã¹Ì¶¨ÖµPVE
| [lambda curObj:PlayerControl.GetNPCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetNPCHurtAddPer(curObj, value), ShareDefine.CDBPlayerRefresh_NPCHurtAddPer, 1, 0], # ¶Ô¹ÖÎïÉ˺¦¼Ó³É
| [lambda curObj:PlayerControl.GetJobAHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobAHurtAddPer(curObj, value), 0, 0, 0], # Ä¿±êսʿÉ˺¦¼Ó³É
| [lambda curObj:PlayerControl.GetJobBHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobBHurtAddPer(curObj, value), 0, 0, 0], # Ä¿±ê·¨Ê¦É˺¦¼Ó³É
| [lambda curObj:PlayerControl.GetJobCHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetJobCHurtAddPer(curObj, value), 0, 0, 0], # Ä¿±ê¹ÊÖÉ˺¦¼Ó³É
| [lambda curObj:PlayerControl.GetNPCAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetNPCAtkReducePer(curObj, value), 0, 0, 0], # NPC¹¥»÷É˺¦¼õÃâ
| [lambda curObj:PlayerControl.GetJobAAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetJobAAtkReducePer(curObj, value), 0, 0, 0], # սʿ¹¥»÷É˺¦¼õÃâ
| [lambda curObj:PlayerControl.GetJobBAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetJobBAtkReducePer(curObj, value), 0, 0, 0], # ·¨Ê¦¹¥»÷É˺¦¼õÃâ
| [lambda curObj:PlayerControl.GetJobCAtkReducePer(curObj), lambda curObj, value:PlayerControl.SetJobCAtkReducePer(curObj, value), 0, 0, 0], # ¹ÊÖ¹¥»÷É˺¦¼õÃâ
|
| [lambda curObj:PlayerControl.GetCommMapExpRate(curObj), lambda curObj, value:PlayerControl.SetCommMapExpRate(curObj, value), 0, 0, 0], # ³£¹æµØÍ¼¾Ñé±¶ÂʼӳÉ
| [lambda curObj:PlayerControl.GetFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtPer, 1, 0], # ×îÖÕÉ˺¦°Ù·Ö±È
| [lambda curObj:PlayerControl.GetFuhaoHitRate(curObj), lambda curObj, value:PlayerControl.SetFuhaoHitRate(curObj, value), 0, 0, 0], # ¸»ºÀÒ»»÷¸ÅÂÊ
| [lambda curObj:PlayerControl.GetBossIDHurt(curObj), lambda curObj, value:PlayerControl.SetBossIDHurt(curObj, value), 0, 0, 0], # ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É¹Ì¶¨Öµ
| [lambda curObj:PlayerControl.GetBossIDHurtAddPer(curObj), lambda curObj, value:PlayerControl.SetBossIDHurtAddPer(curObj, value), 0, 0, 0],# ¶ÔÖ¸¶¨bossÉ˺¦¼Ó³É±¶ÂÊ
| [lambda curObj:PlayerControl.GetDropEquipDoCount(curObj), lambda curObj, value:PlayerControl.SetDropEquipDoCount(curObj, value), 0, 0, 0], # ×°±¸µôÂäÖ´ÐдÎÊý¼Ó³ÉÍò·ÖÂÊ
|
| [lambda curObj:PlayerControl.GetBaseAtkAddPer(curObj), lambda curObj, value:PlayerControl.SetBaseAtkAddPer(curObj, value), 0, 0, 0], # »ù´¡¹¥»÷°Ù·Ö±È
| [lambda curObj:PlayerControl.GetBaseMaxHPAddPer(curObj), lambda curObj, value:PlayerControl.SetBaseMaxHPAddPer(curObj, value), 0, 0, 0], # »ù´¡ÉúÃü°Ù·Ö±È
| [lambda curObj:PlayerControl.GetBaseDefAddPer(curObj), lambda curObj, value:PlayerControl.SetBaseDefAddPer(curObj, value), 0, 0, 0], # »ù´¡·ÀÓù°Ù·Ö±È
| [lambda curObj:PlayerControl.GetBaseHitAddPer(curObj), lambda curObj, value:PlayerControl.SetBaseHitAddPer(curObj, value), 0, 0, 0], # »ù´¡ÃüÖаٷֱÈ
| [lambda curObj:PlayerControl.GetBaseMissAddPer(curObj), lambda curObj, value:PlayerControl.SetBaseMissAddPer(curObj, value), 0, 0, 0], # »ù´¡ÉÁ±Ü°Ù·Ö±È
| [lambda curObj:PlayerControl.GetGodWeaponMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetGodWeaponMaxHPPer(curObj, value), 0, 0, 0], # Éñ±øÉúÃü°Ù·Ö±È
| [lambda curObj:PlayerControl.GetGodWeaponAtkPer(curObj), lambda curObj, value:PlayerControl.SetGodWeaponAtkPer(curObj, value), 0, 0, 0], # Éñ±ø¹¥»÷°Ù·Ö±È
| [lambda curObj:PlayerControl.GetStoneMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetStoneMaxHPPer(curObj, value), 0, 0, 0], # ±¦Ê¯ÉúÃü°Ù·Ö±È
| [lambda curObj:PlayerControl.GetStoneAtkPer(curObj), lambda curObj, value:PlayerControl.SetStoneAtkPer(curObj, value), 0, 0, 0], # ±¦Ê¯¹¥»÷°Ù·Ö±È
| [lambda curObj:PlayerControl.GetHPCureEnhance(curObj), lambda curObj, value:PlayerControl.SetHPCureEnhance(curObj, value), 0, 0, 0], # Ѫƿ»Ö¸´Ð§¹ûÔöÇ¿
| [lambda curObj:PlayerControl.GetOnlyFinalHurt(curObj), lambda curObj, value:PlayerControl.SetOnlyFinalHurt(curObj, value), 0, 0, 0], # ¶îÍâÊä³öÉ˺¦
| [lambda curObj:PlayerControl.GetPVPAtkBackHP(curObj), lambda curObj, value:PlayerControl.SetPVPAtkBackHP(curObj, value), 0, 0, 0], # PVP¹¥»÷»ØÑª
| [lambda curObj:PlayerControl.GetHitSucessRate(curObj), lambda curObj, value:PlayerControl.SetHitSucessRate(curObj, value), 0, 0, 0], # ÃüÖгɹ¦ÂÊ
| [lambda curObj:PlayerControl.GetMissSucessRate(curObj), lambda curObj, value:PlayerControl.SetMissSucessRate(curObj, value), 0, 0, 0], # ÃüÖгɹ¦ÂÊ
| [lambda curObj:curObj.GetAtkInterval(), lambda curObj, value:curObj.SetAtkInterval(value), IPY_PlayerDefine.CDBPlayerRefresh_AtkInterval, 0, 0], # NPC¹¥»÷ƵÂÊ
| [lambda curObj:PlayerControl.GetFuncDef(curObj), lambda curObj, value:PlayerControl.SetFuncDef(curObj, value), ShareDefine.CDBPlayerRefresh_FuncDef, 1, 0], # ¹¦Äܲã·ÀÓù
| [lambda curObj:PlayerControl.GetCurePer(curObj), lambda curObj, value:PlayerControl.SetCurePer(curObj, value), 0, 0, 0], # ÖÎÁÆ¼Ó³É°Ù·Ö±È Ä¬ÈϰٷְÙ
| [lambda curObj:PlayerControl.GetBeHurtPer(curObj), lambda curObj, value:PlayerControl.SetBeHurtPer(curObj, value), 0, 0, 0], # ¼ÓÉîÊܵ½É˺¦°Ù·Ö±È
| [lambda curObj:PlayerControl.GetHorseAtkPer(curObj), lambda curObj, value:PlayerControl.SetHorseAtkPer(curObj, value), 0, 0, 0], # ×øÆï¹¥»÷°Ù·Ö±È
| [lambda curObj:PlayerControl.GetStoneBasePer(curObj), lambda curObj, value:PlayerControl.SetStoneBasePer(curObj, value), 0, 0, 0], # ±¦Ê¯»ù´¡ÊôÐÔ°Ù·Ö±È
| [lambda curObj:PlayerControl.GetRealmBasePer(curObj), lambda curObj, value:PlayerControl.SetRealmBasePer(curObj, value), 0, 0, 0], # ¾³½ç»ù´¡ÊôÐÔ°Ù·Ö±È
| [lambda curObj:PlayerControl.GetPetSkillAtkRate(curObj), lambda curObj, value:PlayerControl.SetPetSkillAtkRate(curObj, value), 0, 0, 0], # ³èÎï¼¼ÄÜÉ˺¦±ÈÀý
| [lambda curObj:PlayerControl.GetWingHPPer(curObj), lambda curObj, value:PlayerControl.SetWingHPPer(curObj, value), 0, 0, 0], # ³á°òÉúÃü°Ù·Ö±È
| [lambda curObj:PlayerControl.GetSuiteBasePer(curObj), lambda curObj, value:PlayerControl.SetSuiteBasePer(curObj, value), 0, 0, 0], # Ì××°»ù´¡ÊôÐÔ°Ù·Ö±È
| [lambda curObj:PlayerControl.GetPlusBaseAtkPer(curObj), lambda curObj, value:PlayerControl.SetPlusBaseAtkPer(curObj, value), 0, 0, 0], # Ç¿»¯»ù´¡¹¥»÷°Ù·Ö±È
| [lambda curObj:PlayerControl.GetProDef(curObj), lambda curObj, value:PlayerControl.SetProDef(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_ExAttr4, 1, 0], # µ±Ç°·À»¤Öµ
| [lambda curObj:PlayerControl.GetNormalHurt(curObj), lambda curObj, value:PlayerControl.SetNormalHurt(curObj, value), ShareDefine.CDBPlayerRefresh_NormalHurt, 1, 0], # ÊôÐÔÆÕͨ¹¥»÷ÔöÉË
| [lambda curObj:PlayerControl.GetNormalHurtPer(curObj), lambda curObj, value:PlayerControl.SetNormalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_NormalHurtPer, 1, 0], # ÊôÐÔÆÕͨ¹¥»÷¼Ó³É
| [lambda curObj:PlayerControl.GetFabaoHurt(curObj), lambda curObj, value:PlayerControl.SetFabaoHurt(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurt, 1, 0], # ÊôÐÔ·¨±¦¼¼ÄÜÔöÉË
| [lambda curObj:PlayerControl.GetFabaoHurtPer(curObj), lambda curObj, value:PlayerControl.SetFabaoHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_FabaoHurtPer, 1, 0], # ÊôÐÔ·¨±¦¼¼ÄܼӳÉ
| [lambda curObj:PlayerControl.GetFinalHurtReducePer(curObj), lambda curObj, value:PlayerControl.SetFinalHurtReducePer(curObj, value), ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, 1, 0], # ×îÖÕÉ˺¦¼õÉٰٷֱÈ
| [lambda curObj:PlayerControl.GetLostYinjiTime(curObj), lambda curObj, value:PlayerControl.SetLostYinjiTime(curObj, value), ShareDefine.CDBPlayerRefresh_YinjiTime, 1, 0], # ÿXÃë×Ô¶¯Ïûʧһ¸öÓ¡¼Ç ºÁÃë
| [lambda curObj:PlayerControl.GetTheFBSkillsCD(curObj), lambda curObj, value:PlayerControl.SetTheFBSkillsCD(curObj, value), 0, 0, 0], # ¼õÉÙÖ¸¶¨¼¼ÄÜ×éCD XX%
| [lambda curObj:PlayerControl.GetBurnValue(curObj), lambda curObj, value:PlayerControl.SetBurnValue(curObj, value), 0, 0, 0], # ׯÉչ̶¨É˺¦
| [lambda curObj:PlayerControl.GetBurnTimePer(curObj), lambda curObj, value:PlayerControl.SetBurnTimePer(curObj, value), 0, 0, 0], # ÑÓ³¤×ÆÉÕʱ¼ä°Ù·Ö±È
| [lambda curObj:PlayerControl.GetSubSpeedPer(curObj), lambda curObj, value:PlayerControl.SetSubSpeedPer(curObj, value), 0, 0, 0], # ¼õÒÆ¶¯ËٶȰٷֱÈ
| [lambda curObj:PlayerControl.GetSkillAddPer1(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer1, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿1
| [lambda curObj:PlayerControl.GetSkillAddPer2(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer2, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿2
| [lambda curObj:PlayerControl.GetSkillAddPer3(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer3, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿3
| [lambda curObj:PlayerControl.GetSkillAddPer4(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer4, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿4
| [lambda curObj:PlayerControl.GetSkillAddPer5(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer5, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿5
| [lambda curObj:PlayerControl.GetSkillAddPer6(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer6, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿6
| [lambda curObj:PlayerControl.GetSkillAddPer7(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer7, 1, 0], # ¼¼ÄÜÉ˺¦ÔöÇ¿7
| [lambda curObj:PlayerControl.GetSkillReducePer1(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer1, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ1
| [lambda curObj:PlayerControl.GetSkillReducePer2(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer2, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ2
| [lambda curObj:PlayerControl.GetSkillReducePer3(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer3, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ3
| [lambda curObj:PlayerControl.GetSkillReducePer4(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer4, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ4
| [lambda curObj:PlayerControl.GetSkillReducePer5(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer5, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ5
| [lambda curObj:PlayerControl.GetSkillReducePer6(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer6, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ6
| [lambda curObj:PlayerControl.GetSkillReducePer7(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer7, 1, 0], # Êܵ½¼¼ÄÜÉ˺¦¼õÉÙ7
| [lambda curObj:PlayerControl.GetZhuXianRate(curObj), lambda curObj, value:PlayerControl.SetZhuXianRate(curObj, value), 0, 0, 0], # ÖïÏÉÒ»»÷£º ¸ÅÂÊÖ±½Ó¼õÉÙBOSSµ±Ç°10%ѪÁ¿
| [lambda curObj:PlayerControl.GetZhuXianReducePer(curObj), lambda curObj, value:PlayerControl.SetZhuXianReducePer(curObj, value), 0, 0, 0], # ÖïÏÉ»¤Ì壺 Êܵ½BOSSÉ˺¦¼õÃâ Íò·ÖÂÊ
| [lambda curObj:PlayerControl.GetHorseMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetHorseMaxHPPer(curObj, value), 0, 0, 0], # ×øÆïÉúÃü¼Ó³É
| [lambda curObj:PlayerControl.GetPetAtkPer(curObj), lambda curObj, value:PlayerControl.SetPetAtkPer(curObj, value), 0, 0, 0], # Áé³è¹¥»÷¼Ó³É
| [lambda curObj:PlayerControl.GetHorseTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetHorseTrainAttrPer(curObj, value), 0, 0, 0], # ×øÆïÅàÑøÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetPetTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetPetTrainAttrPer(curObj, value), 0, 0, 0], # Áé³èÅàÑøÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetGuardTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetGuardTrainAttrPer(curObj, value), 0, 0, 0], # ÊØ»¤ÅàÑøÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetWingTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetWingTrainAttrPer(curObj, value), 0, 0, 0], # ³á°òÅàÑøÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetPeerlessWeaponTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetPeerlessWeaponTrainAttrPer(curObj, value), 0, 0, 0], # ÃðÊÀÅàÑøÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetPeerlessWeapon2TrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetPeerlessWeapon2TrainAttrPer(curObj, value), 0, 0, 0], # ß±ÉñÅàÑøÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetLianTiAttrPer(curObj), lambda curObj, value:PlayerControl.SetLianTiAttrPer(curObj, value), 0, 0, 0], # Á¶ÌåÊôÐÔÊôÐÔ¼Ó³É
| [lambda curObj:PlayerControl.GetAttr160(curObj), lambda curObj, value:PlayerControl.SetAttr160(curObj, value), 0, 0, 0], # 160
| [lambda curObj:PlayerControl.GetAffairSpeedPer(curObj), lambda curObj, value:PlayerControl.SetAffairSpeedPer(curObj, value), 0, 0, 0], # ÏÉÃËÊÂÎñËٶȼӳÉ
| [lambda curObj:PlayerControl.GetFamilyBossHurtPer(curObj), lambda curObj, value:PlayerControl.SetFamilyBossHurtPer(curObj, value), 0, 0, 0], # ÏÉÃËBOSSÉ˺¦¼Ó³É
| [lambda curObj:PlayerControl.GetFamilyWarHPPer(curObj), lambda curObj, value:PlayerControl.SetFamilyWarHPPer(curObj, value), 0, 0, 0], # ÏÉÃËÁªÈüÉúÃü¼Ó³É
| [lambda curObj:PlayerControl.GetFamilyWarAtkPer(curObj), lambda curObj, value:PlayerControl.SetFamilyWarAtkPer(curObj, value), 0, 0, 0], # ÏÉÃËÁªÈü¹¥»÷¼Ó³É
| [lambda curObj:PlayerControl.GetFamilySitExpPer(curObj), lambda curObj, value:PlayerControl.SetFamilySitExpPer(curObj, value), 0, 0, 0], # ÏÉÃË´ò×ø¾Ñé¼Ó³É
| [lambda curObj:GameObj.GetComboDefRate(curObj), lambda curObj, value:GameObj.SetComboDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_ComboDefRate, 1, 0], # ¿¹Á¬»÷¸ÅÂÊ
| [lambda curObj:GameObj.GetAtkBackRate(curObj), lambda curObj, value:GameObj.SetAtkBackRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackRate, 1, 0], # ·´»÷¸ÅÂÊ
| [lambda curObj:GameObj.GetAtkBackDefRate(curObj), lambda curObj, value:GameObj.SetAtkBackDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackDefRate, 1, 0], # ¿¹·´»÷¸ÅÂÊ
| [lambda curObj:GameObj.GetSuckHPPer(curObj), lambda curObj, value:GameObj.SetSuckHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPPer, 1, 0], # ÎüѪ±ÈÂÊ
| [lambda curObj:GameObj.GetSuckHPDefPer(curObj), lambda curObj, value:GameObj.SetSuckHPDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPDefPer, 1, 0], # ¿¹ÎüѪ±ÈÂÊ
| [lambda curObj:GameObj.GetCureDefPer(curObj), lambda curObj, value:GameObj.SetCureDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_CureDefPer, 1, 0], # Èõ»¯¶Ô·½ÖÎÁÆ
| [lambda curObj:GameObj.GetPetStrengthenPer(curObj), lambda curObj, value:GameObj.SetPetStrengthenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetStrengthenPer, 1, 0], # Ç¿»¯ÁéÊÞ
| [lambda curObj:GameObj.GetPetWeakenPer(curObj), lambda curObj, value:GameObj.SetPetWeakenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetWeakenPer, 1, 0], # Èõ»¯ÁéÊÞ
| [lambda curObj:GameObj.GetSuperHitHurtPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, 1, 0], # Ç¿»¯±©ÉË
| [lambda curObj:GameObj.GetSuperHitHurtDefPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, 1, 0], # Èõ»¯±©ÉË
| [lambda curObj:PlayerControl.GetBossFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetBossFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, 1, 0], # Boss×îÖÕÉ˺¦°Ù·Ö±È
| [lambda curObj:PlayerControl.GetFaQiMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetFaQiMaxHPPer(curObj, value), 0, 0, 0], # ·¨Æ÷ÉúÃü°Ù·Ö±È
| [lambda curObj:PlayerControl.GetFaQiAtkPer(curObj), lambda curObj, value:PlayerControl.SetFaQiAtkPer(curObj, value), 0, 0, 0], # ·¨Æ÷¹¥»÷°Ù·Ö±È
| [lambda curObj:PlayerControl.GetFaQiDefPer(curObj), lambda curObj, value:PlayerControl.SetFaQiDefPer(curObj, value), 0, 0, 0], # ·¨Æ÷·ÀÓù°Ù·Ö±È
| ]
|
| ## ͨ¹ýË÷Òý»ñµÃÊôÐÔÖµ
| # @param curObj µ±Ç°¶ÔÏó
| # @param effIndex ÊôÐÔË÷Òý
| # @return Ö¸¶¨ÊôÐÔÖµ
| def GetValueByEffIndex(curObj, effIndex):
| if effIndex <= 0 or effIndex > len(ObjProperty_AttrByIndex):
| GameWorld.ErrLog("²éÕÒ¶ÔÏóÊôÐÔʧ°Ü, Index = %s" % (effIndex))
| return
|
| return ObjProperty_AttrByIndex[effIndex - 1][0](curObj)
|
|
| ## ÉèÖÃÊôÐÔ
| # @param curObj µ±Ç°¶ÔÏó
| # @param effIndex ÊôÐÔË÷Òý
| # @param effectValue Öµ
| # @return None
| def SetValueByEffIndex(curObj, effIndex, effectValue):
| if effectValue < 0:
| effectValue = 0
|
| if effIndex <= 0 or effIndex > len(ObjProperty_AttrByIndex):
| GameWorld.ErrLog("ÉèÖöÔÏóÊôÐÔʧ°Ü, Index = %s" % (effIndex))
| return
|
| if effIndex not in ChConfig.TYPE_BIGVALUE_ATTR:
| effectValue = min(effectValue, ChConfig.Def_UpperLimit_DWord)
| return ObjProperty_AttrByIndex[effIndex - 1][1](curObj, effectValue)
|
|
| ## ͨ¹ýË÷Òý»ñµÃÊôÐÔÖµºÍ֪ͨÐÅÏ¢
| # @param curObj µ±Ç°¶ÔÏó
| # @param effIndex ÊôÐÔË÷Òý
| # @return Ö¸¶¨ÊôÐÔÖµ
| def GetValueByEffIndexEx(curObj, effIndex):
| if effIndex <= 0 or effIndex > len(ObjProperty_AttrByIndex):
| GameWorld.ErrLog("²éÕÒ¶ÔÏóÊôÐÔʧ°Ü, Index = %s" % (effIndex))
| return
|
| return ObjProperty_AttrByIndex[effIndex - 1][0](curObj), \
| ObjProperty_AttrByIndex[effIndex - 1][2],\
| ObjProperty_AttrByIndex[effIndex - 1][3],\
| ObjProperty_AttrByIndex[effIndex - 1][4]
|
| # »º´æ¹¦ÄÜÊôÐÔµÄˢнá¹û£¬ÓÃÓÚBUFFÊôÐÔµ¥¶ÀË¢ÐÂ
| def CopyPlayerFuncAttr(curPlayer):
| for i in xrange(len(ObjProperty_AttrByIndex)):
| # Get
| effIndex = i + 1
| if effIndex in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
| continue
| value = ObjProperty_AttrByIndex[i][0](curPlayer)
| if value == 0 and GetCopyFuncAttrValue(curPlayer, effIndex) == 0:
| continue
| SetCopyFuncAttrValue(curPlayer, effIndex, value)
| return
|
| # »Ö¸´»º´æ¹¦ÄÜÊôÐÔµÄˢнá¹û£¬ÓÃÓÚBUFFÊôÐÔµ¥¶ÀË¢ÐÂ
| def RestorePlayerFuncAttr(curPlayer):
| for i in xrange(len(ObjProperty_AttrByIndex)):
| effIndex = i + 1
| if effIndex in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]:
| continue
| ObjProperty_AttrByIndex[i][1](curPlayer, GetCopyFuncAttrValue(curPlayer, effIndex))
| return
|
| def GetCopyFuncAttrValue(curPlayer, effIndex):
| value = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % effIndex)
| valueEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttrEx % effIndex)
| return valueEx * ShareDefine.Def_PerPointValue + value
|
| def SetCopyFuncAttrValue(curPlayer, effIndex, value):
| curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % effIndex, value % ShareDefine.Def_PerPointValue)
| curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttrEx % effIndex, value / ShareDefine.Def_PerPointValue)
| return
|
|
|
|