| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #---------------------------------------------------------------------  | 
| #  | 
| #---------------------------------------------------------------------  | 
| ##@package NormalNPC_Attack_SummonNPC  | 
| # ÆÕͨNPC¹¥»÷ÕÙ»½NPC  | 
| #  | 
| # @author eggxp  | 
| # @date 2010-4-20  | 
| # @version 1.5  | 
| #  | 
| # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  | 
| # @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨  | 
| # @change: "2010-11-18 11:00" adaws NPCÕóÈÝÅж¨´íÐÞ¸Ä  | 
| # @change: "2011-05-05 17:30" Alee ¹¥»÷¹ØÏµÅÐ¶Ï  | 
| # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  | 
| #------------------------------------------------------------------------------   | 
| """Version = 2012-02-10 20:20"""  | 
| #---------------------------------------------------------------------  | 
| import NPCCommon  | 
| import AttackCommon  | 
| import ChConfig  | 
| import IPY_GameWorld  | 
| import GameWorld  | 
| import SkillShell  | 
| import GameObj  | 
| #---------------------------------------------------------------------  | 
|   | 
| #---------------------------------------------------------------------  | 
|   | 
| ## ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True or False  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def GetCanAttack(curNormalNPC, curTagSummon, skill, tick):  | 
|     if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagSummon, skill):  | 
|         return False  | 
|       | 
|     return True  | 
|   | 
| ## »ñµÃ¹ØÏµ  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def GetTagRelation(curNormalNPC, curTagSummon, skill, tick):  | 
|     #1.²»¹¥»÷¾«Áé  | 
|     if curTagSummon.GetType() == IPY_GameWorld.ntFairy:  | 
|         return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None  | 
|       | 
|     #ÅжÏÕóÓª  | 
|     attackerCampType = NPCCommon.GetFaction(curNormalNPC)  | 
|     defenderCampType = NPCCommon.GetFaction(curTagSummon)  | 
|       | 
|     #2.²»¹¥»÷ÕóÓªÏàͬ£¨²»°üÀ¨¶þÕß¶¼ÎªÖÐÁ¢£©  | 
|     if not (attackerCampType == ChConfig.CampType_Neutral and defenderCampType == ChConfig.CampType_Neutral):   | 
|         if attackerCampType == defenderCampType:  | 
|             return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  | 
|           | 
|     #ÕÙ»½ÊÞµÄÖ÷ÈË  | 
|     curSummonOwner =  NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)      | 
|     if curSummonOwner == None:  | 
|         curSummonOwner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotNPC, curTagSummon)  | 
|       | 
|     if curSummonOwner != None:  | 
|         if GameWorld.IsSameObj(curSummonOwner, curNormalNPC) :  | 
|             #3.²»¹¥»÷×Ô¼ºµÄÕÙ»½ÊÞ  | 
|             return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  | 
|       | 
|         #4.²»¹¥»÷NPCÕÙ»½ÊÞ  | 
|         if curSummonOwner.GetGameObjType() == IPY_GameWorld.gotNPC:  | 
|             return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  | 
|               | 
|     return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
|   | 
| ## ¹¥»÷  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param skillValue ¼¼ÄÜÔöÇ¿  | 
| #  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  | 
| #  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def DoAttack(curNormalNPC, curTagSummonNPC, skill, skillValue, skillPercent, skillHurtList, tick):  | 
|     #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ  | 
|     curNPCBeHP = GameObj.GetHP(curNormalNPC)  | 
|     hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagSummonNPC, skill, skillValue, skillPercent, tick)  | 
|     hurtHP = hurtType.HurtHP  | 
|       | 
|     #Ìí¼Ó³ðºÞ  | 
|     summonControl = NPCCommon.NPCControl(curTagSummonNPC)  | 
|     summonControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill)  | 
|       | 
|     #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁÐ±í  | 
|     lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)  | 
|       | 
|     curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)  | 
|       | 
|     if curTagPlayer != None :  | 
|         if lastHP > 0 :  | 
|             #Ìí¼ÓÉËѪÁÐ±í  | 
|             AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)  | 
|           | 
|         #¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ)  | 
|         AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1)  | 
|       | 
|     #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  | 
|     AttackCommon.AddHurt(curTagSummonNPC, skillHurtList, hurtType.HurtType, hurtHP)  | 
|     return hurtType  | 
|   | 
| ## ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| #  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True  | 
| #  @remarks º¯ÊýÏêϸ˵Ã÷.  | 
| def AttackResult(curNormalNPC, curTagSummonNPC, skill, tick):  | 
|     #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË  | 
|     curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)  | 
|     if curTagPlayer != None and curTagPlayer.GetHP() > 0 :  | 
|         #½øÈëÕ½¶·×´Ì¬  | 
|         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  | 
|       | 
|     #ÕÙ»½ÊÞËÀÍö  | 
|     if GameObj.GetHP(curTagSummonNPC) <= 0:  | 
|         curTagSummonNPCControl = NPCCommon.NPCControl(curTagSummonNPC)  | 
|         #ÕÙ»½ÊÞËÀÍö  | 
|         curTagSummonNPCControl.SetKilled()  | 
|       | 
|     return True  | 
|   |