| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #---------------------------------------------------------------------  | 
| #  | 
| #---------------------------------------------------------------------  | 
| ##@package Player_Attack_Player  | 
| # Íæ¼Ò¹¥»÷Íæ¼Ò  | 
| #  | 
| # @author eggxp  | 
| # @date 2010-4-20  | 
| # @version 1.7  | 
| #  | 
| # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  | 
| # @change: "2013-03-25 10:00" wdb È¥×°±¸Ê¹Óò»¿ÛÄ;à  | 
| # @change: "2013-09-27 19:30" Alee »Ö¸´Ä;à  | 
| # @change: "2013-11-05 21:00" Alee PKÌáʾ  | 
| # @change: "2014-09-25 11:30" hxp Ôö¼Ó×îÖÕÉ˺¦Ë¥¼õ¿ØÖÆ  | 
| # @change: "2015-03-07 07:30" hxp ×îÖÕÉ˺¦Ó°Ïì¿ØÖÆ, ÉËѪÀàÐͼì²é´¥·¢±»¶¯¼¼ÄÜ; ´ã¶¾  | 
| # @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼  | 
| # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ  | 
| #------------------------------------------------------------------------------   | 
| """Version = 2016-02-26 17:00"""  | 
| #---------------------------------------------------------------------  | 
| import PlayerControl  | 
| import GameWorld  | 
| import AttackCommon  | 
| import ChConfig  | 
| import BaseAttack  | 
| import ChEquip  | 
| import IPY_GameWorld  | 
| import SkillShell  | 
| import SkillCommon  | 
| import PassiveBuffEffMng  | 
| #---------------------------------------------------------------------  | 
|   | 
| #---------------------------------------------------------------------  | 
|   | 
|   | 
| ## ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True or False  | 
| #  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| def GetCanAttack(curPlayer, curTagPlayer, skill, tick):  | 
|     #ͨÓÃÅÐ¶Ï  | 
|     if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPlayer):  | 
|         return False  | 
|   | 
|     #ÅжϾàÀë  | 
|     if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPlayer, skill):  | 
|         return False  | 
|   | 
|     return True  | 
|   | 
| ## »ñµÃ¹ØÏµ  | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼ÒC  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
| #  @remarks »ñµÃ¹ØÏµ  | 
| def GetTagRelation(curPlayer, curTagPlayer, skill, tick):  | 
|     #×î¸ßÓÅÏȼ¶, Ñ¡¶¨µÄÄ¿±êÊÇ×Ô¼º, ·µ»ØÅóÓÑ  | 
|     if GameWorld.IsSameObj(curPlayer, curTagPlayer) :  | 
|         return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  | 
|       | 
|     #¹¥»÷ģʽ, Èç¹û²»¿É¹¥»÷, ·µ»ØÅóÓÑ  | 
|     if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):  | 
|         return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode  | 
|       | 
|     #------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ  | 
|       | 
|     return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)  | 
|   | 
|   | 
| ## ¹¥»÷  | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param skillValue ¼¼ÄÜÔöÇ¿  | 
| #  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  | 
| #  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   | 
| #  @remarks ¹¥»÷  | 
| def DoAttack(curPlayer, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):  | 
|       | 
|     curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()  | 
|       | 
|     #Íæ¼Ò¹¥»÷Íæ¼Ò  | 
|     hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPlayer, skill, skillValue, skillPercent, tick)  | 
|     hurtHP = hurtType.HurtHP  | 
|       | 
|     #¸øË«·½µÄÍæ¼ÒÕÙ»½ÊÞÌí¼Ó³ðºÞ  | 
|     #¹¥»÷ÕßÌí¼Ó  | 
|     AttackCommon.SummonAddAngryByOwner(curTagPlayer, curPlayer, hurtHP)  | 
|     #·ÀÓùÕßÌí¼Ó  | 
|     AttackCommon.SummonAddAngryByOwner(curPlayer, curTagPlayer, hurtHP)  | 
|       | 
|     #Ìí¼ÓÉËѪÁÐ±í  | 
|     #AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPlayer, curTagPlayerHPBeforeAtk, hurtHP)  | 
|     AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Player")  | 
|       | 
|     #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  | 
|     AttackCommon.AddHurt(curTagPlayer, skillHurtList, hurtType.HurtType, hurtHP)  | 
|       | 
|     return hurtType  | 
|   | 
|   | 
| ## ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:Íæ¼Ò  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True  | 
| #  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| def AttackResult(curPlayer, curTagPlayer, skill, tick):  | 
|     #·ÀÊØ·½Íæ¼ÒѪÁ¿  | 
|     curTagPlayerHP = curTagPlayer.GetHP()  | 
|       | 
|     #±»¹¥»÷Ìáʾ£¬±ÜÃâÆµ·±Ìáʾ  | 
|     if not curTagPlayer.GetBattleState() or not curPlayer.GetBattleState():  | 
|         PlayerControl.NotifyCode(curTagPlayer, "PK_admin_0")  | 
|       | 
|     #Íæ¼Ò»î×Å  | 
|     if curTagPlayerHP > 0:  | 
|         #±»¹¥»÷µÄÍæ¼ÒÒ²½øÈëÕ½¶·×´Ì¬  | 
|         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  | 
| #        AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())  | 
|         AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)  | 
|            | 
|     else:  | 
|         AttackCommon.OnPlayerKillPlayer(curPlayer, curTagPlayer, tick)  | 
|           | 
|         #Íæ¼ÒÒѾËÀÍö  | 
|         tagPlayerControl = PlayerControl.PlayerControl(curTagPlayer)  | 
|         tagPlayerControl.SetDead()  | 
|           | 
|         if skill != None:  | 
|             SkillCommon.CheckAddPoisonAtkBuff(skill.GetSkillTypeID(), curPlayer, curTagPlayer, tick)  | 
|           | 
|     return True  |