| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #---------------------------------------------------------------------  | 
| #  | 
| #---------------------------------------------------------------------  | 
| ##@package Player_Attack_SummonNPC  | 
| # Íæ¼Ò¹¥»÷ÕÙ»½NPC  | 
| #  | 
| # @author eggxp  | 
| # @date 2010-4-20  | 
| # @version 1.9  | 
| #  | 
| # ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  | 
| # @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  | 
| # @change: "2010-05-28 15:50" chenxuewei Ó¦²ß»®ÁõºèÉúÐèÇó£ºÔö¼Ó½£Ê¥ÏîÄ¿µÄPK¹æÔò  | 
| # @change: "2010-06-02 10:50" chenxuewei Íæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ£¬»ñµÃÍæ¼Ò¼äµÄ¹ØÏµÍ³Ò»ÔÚAttackCommon´¦Àí  | 
| # @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½  | 
| # @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ  | 
| # @change: "2011-07-15 18:00" zhangd Ìí¼ÓNPC±»Íæ¼Ò´òËÀºó´¥·¢Âß¼  | 
| # @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬  | 
| # @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼  | 
| # @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ  | 
| #------------------------------------------------------------------------------   | 
| """Version = 2016-02-26 17:00"""  | 
| #---------------------------------------------------------------------  | 
| import NPCCommon  | 
| import GameWorld  | 
| import AttackCommon  | 
| import IPY_GameWorld  | 
| import PlayerControl  | 
| import SkillCommon  | 
| import ChConfig  | 
| import ChEquip  | 
| import SkillShell  | 
| import GameObj  | 
| #---------------------------------------------------------------------  | 
|   | 
| #---------------------------------------------------------------------  | 
|   | 
| ## ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True or False  | 
| #  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷   | 
| def GetCanAttack(curPlayer, curTagSummonNPC, skill, tick):  | 
|     #ͨÓÃÅÐ¶Ï  | 
|     if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagSummonNPC):  | 
|         return False   | 
|       | 
|     #ÅжϾàÀë  | 
|     if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagSummonNPC, skill):  | 
|         return False  | 
|       | 
|     return True  | 
|   | 
| ## »ñµÃ¹ØÏµ  | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
| #  @remarks »ñµÃ¹ØÏµ  | 
| def GetTagRelation(curPlayer, curTagSummonNPC, skill, tick):  | 
|     #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË  | 
|     curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)  | 
|       | 
|     if curTagPlayer == None :  | 
|         #¹ÖÎïµÄÕÙ»½ÊÞ,²»¿¼Âǹ¥»÷ģʽÎÊÌâ  | 
|         return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None  | 
|       | 
|     #×Ô¼ºµÄÕÙ»½ÊÞ,²»Äܹ¥»÷  | 
|     if GameWorld.IsSameObj(curPlayer, curTagPlayer) :  | 
|         return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None  | 
|       | 
|     #±ðÈ˵ÄÕÙ»½ÊÞ,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ  | 
|     if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):  | 
|         return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode  | 
|       | 
|     #------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ  | 
|       | 
|     return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)  | 
|   | 
|   | 
| ## ¹¥»÷  | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param skillValue ¼¼ÄÜÔöÇ¿  | 
| #  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È  | 
| #  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà   | 
| #  @remarks ¹¥»÷  | 
| def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):  | 
|       | 
|     #¹¥»÷ǰѪÁ¿  | 
|     curTagSummonBeHP = GameObj.GetHP(curTagSummon)  | 
|     #¹¥»÷³É¹¦  | 
|     hurtType = AttackCommon.GetHurtHP(curPlayer, curTagSummon, skill, skillValue, skillPercent, tick)  | 
|     hurtHP = hurtType.HurtHP  | 
|     #¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ  | 
|     summonControl = NPCCommon.NPCControl(curTagSummon)  | 
|     summonControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)  | 
|       | 
|     #Ìí¼ÓÉËѪÁÐ±í  | 
|     AttackCommon.NPCAddObjInHurtList(curPlayer, curTagSummon, curTagSummonBeHP, hurtHP)  | 
|       | 
|     curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  | 
|     if curTagPlayer != None:  | 
|         AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Summon")  | 
|       | 
|     #¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ  | 
|     AttackCommon.SummonAddAngryByOwner(curTagSummon, curPlayer, hurtHP)  | 
|     #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)  | 
|     AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP)  | 
|     return hurtType  | 
|   | 
|   | 
| ## ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| #  @param curNormalNPC ¹¥»÷·½:Íæ¼Ò  | 
| #  @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ  | 
| #  @param skill ¼¼ÄÜ(ÎÞ->None)  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return True  | 
| #  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û  | 
| def AttackResult(curPlayer, curTagSummon, skill, tick):  | 
|     #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË  | 
|     curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)  | 
|     #Èç¹ûÊÇÍæ¼ÒµÄÕÙ»½ÊÞÂß¼´¦Àí(NPCµÄÕÙ»½ÊÞ²»¿¼ÂÇ)  | 
|     if curTagPlayer != None :  | 
|           | 
|         if curTagPlayer.GetHP() > 0:  | 
|             #½øÈëÕ½¶·×´Ì¬  | 
|             AttackCommon.SetPlayerBattleState(curTagPlayer, tick)  | 
|               | 
|         AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)  | 
|       | 
|     #ÕÙ»½ÊÞËÀÍö  | 
|     if GameObj.GetHP(curTagSummon) <=  0:  | 
|         NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)  | 
|         #»ñµÃ¿ØÖÆÆ÷  | 
|         curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)  | 
|         curTagNormalNPCControl.SetKilled()  | 
|       | 
|     return True  |