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  | #!/usr/bin/python  
 |  # -*- coding: GBK -*-  
 |  #  
 |  ##@package  
 |  #  
 |  # @todo: È¡ÏûÖ¸¶¨¼¼ÄܵÄCD  
 |  #  
 |  # @author: Alee  
 |  # @date 2019-3-20 ÏÂÎç12:09:33  
 |  # @version 1.0  
 |  #  
 |  # @note:   
 |  #  
 |  #---------------------------------------------------------------------  
 |    
 |  import ChConfig  
 |  import BaseAttack  
 |  import BuffSkill  
 |  import IPY_GameWorld  
 |  import SkillCommon  
 |  import EffGetSet  
 |    
 |    
 |  def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
 |      skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ReCD)  
 |      curPlayerSkill = attacker.GetSkillManager().FindSkillBySkillTypeID(skillEffect.GetEffectValue(0))  
 |      if not curPlayerSkill:  
 |          return  
 |      curPlayerSkill.SetRemainTime(0)  
 |      curPlayerSkill.Sync_Skill()  
 |      #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼  
 |      return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)  
 |  
  |