hxp
2024-11-15 789490b7d362160f7fca4580df6176498e1eb271
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Event.EventSrc.Operate_EquipPlus
#
# @todo:²¿Î»Ç¿»¯¹«¹²Ä£Ê½Ç¿»¯
# @author hxp
# @date 2015-12-15
# @version 1.2
#
# ÏêϸÃèÊö: ²¿Î»Ç¿»¯¹«¹²Ä£Ê½Ç¿»¯
#
# @change: "2016-06-30 21:30" hxp Ç¿»¯´ïÈË¿ª·þ»î¶¯
# @change: "2016-10-08 18:00" hxp ×Ô¶¯¹ºÂòÎïÆ·¼Û¸ñͳһȡÉ̳ÇÎïÆ·¼Û¸ñ
#
#---------------------------------------------------------------------
#"""Version = 2016-10-08 18:00"""
#---------------------------------------------------------------------
import ItemCommon
import ShareDefine
import PlayerControl
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
import PlayerActivity
import PlayerSuccess
import IpyGameDataPY
import PlayerActLogin
import PlayerActTask
import GameWorld
import ChConfig
import ChEquip
import EventShell
import ChPyNetSendPack
import NetPackCommon
import PlayerWeekParty
import PlayerActGarbageSorting
import PlayerTongTianLing
#-------------------------------------------------------------------------------------------
 
#===============================================================================
# //A3 01 ×°±¸Ç¿»¯ #tagEquipPlus
# struct    tagEquipPlus
# {
#    tagHead        Head;
#    BYTE        PackType;        //±³°üÀàÐÍ:rptItem, rptEquip, rptPetEquip1~5
#    WORD        ItemIndex;        //ÎïÆ·ÔÚ±³°üÖÐË÷Òý
# };
#===============================================================================
## ×°±¸Ç¿»¯
#  @param playerIndex: Íæ¼Ò
#  @param clientData: ·â°ü
#  @param tick: µ±Ç°Ê±¼ä
#  @return None
def OnEquipMayaPlus(playerIndex, clientData, tick):    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    playerID = curPlayer.GetPlayerID()
    
    packType = clientData.PackType
    index = clientData.ItemIndex
    
    # ÅжϠ1.×°±¸  2.×î¸ßÇ¿»¯µÈ¼¶£¬ 3.Í­Ç®Êý
    if packType not in ChConfig.Pack_EquipPart_CanPlusStar:
        #GameWorld.DebugLog("packType not in ChConfig.Pack_EquipPart_CanPlusStar", playerID)
        return
    
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index})
    if not ipyData:
        return
    equipPlace = ipyData.GetEquipPlace()
    equipPlaceList = ChConfig.Pack_EquipPart_CanPlusStar[packType]
    if equipPlace not in equipPlaceList:
        #GameWorld.Log("index=%s, equipPlace=%s not in ChConfig.Pack_EquipPart_CanPlusStar" % (index, equipPlace), playerID)
        return
    
    # Ôݲ»ÅжϿªÆôµÈ¼¶Óɿͻ§¶Ë´¦Àí   
    # µ±Ç°×°±¸µÈ¼¶ÊÇ·ñµ½´ï×î¸ßµÈ¼¶
    curPack = curPlayer.GetItemManager().GetPack(packType)
    curEquip = curPack.GetAt(index)
    if not curEquip or curEquip.IsEmpty():
        GameWorld.DebugLog("equip is empty")
        return
    
    findType = ChEquip.GetEquipPlusType(curEquip)
    if not findType:
        return
    
    curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
    classLV = ItemCommon.GetItemClassLV(curEquip)
    plusMaxIpyData = IpyGameDataPY.GetIpyGameData("ItemPlusMax", findType, classLV)
    if not plusMaxIpyData:
        return
    plusLVMax = plusMaxIpyData.GetPlusLVMax()
    if curPartPlusLV >= plusLVMax:
        #GameWorld.DebugLog("Ç¿»¯´ïµ½±¾½××î´óµÈ¼¶£¬ÎÞ·¨Ç¿»¯! classLV=%s,plusLVMax=%s,curPartPlusLV=%s" % (classLV, plusLVMax, curPartPlusLV))
        return
    plusIpyData = IpyGameDataPY.GetIpyGameData("ItemPlus", findType, curPartPlusLV)
    if not plusIpyData:
        return
    costSilver = plusIpyData.GetCostCount()
    costItemInfo = plusIpyData.GetCostItemInfo()
    if not costSilver and not costItemInfo:
        #GameWorld.DebugLog("Òѵ½Ç¿»¯×î´óµÈ¼¶! curPartPlusLV=%s" % curPartPlusLV, playerID)        
        return
    
    curEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, index) # ½ø»¯µÈ¼¶
    nextEvolveLV = curEvolveLV + 1
    evolveIpyData = IpyGameDataPY.GetIpyGameDataNotLog('EquipPlusEvolve', equipPlace, nextEvolveLV)
    if not evolveIpyData:
        return
    maxPlusLV = evolveIpyData.GetNeedPlusLV()
    if curPartPlusLV >= maxPlusLV:
        GameWorld.Log("Òѵ½µ±Ç°Ç¿»¯×î´óµÈ¼¶£¬½ø»¯ºóÔö¼ÓÇ¿»¯µÈ¼¶ÉÏÏÞ! curPartPlusLV(%s) >= maxPlusLV(%s), curEvolveLV=%s" 
                      % (curPartPlusLV, maxPlusLV, curEvolveLV), playerID)
        return
    
    if costSilver and not PlayerControl.HaveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver):
        GameWorld.DebugLog("Í­Ç®²»×㣬ÎÞ·¨Ç¿»¯! costSilver=%s" % costSilver)
        return
    
    costItemID, costItemCount = 0, 0
    if costItemInfo:
        costItemID, costItemCount = costItemInfo
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, itemPack, costItemCount)
        if not hasEnough:
            GameWorld.DebugLog("²ÄÁϲ»×㣬ÎÞ·¨Ç¿»¯! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount))
            return
        
    if costSilver:
        PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, costSilver, isNotify=False)
    
    if costItemID:
        ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, ChConfig.ItemDel_EquipPlus)
        
    isLVUp = False
    curExp = 0
    addExp = plusIpyData.GetAddExp()
    totalExp = plusIpyData.GetTotalExp()
    if addExp and totalExp:
        curExp = ChEquip.GetEquipPartProficiency(curPlayer, packType, index) + addExp
        if curExp >= totalExp:
            curExp = curExp - totalExp
            isLVUp = True
    else:
        isLVUp = True
        
    if isLVUp:
        curPartPlusLV += 1
        __EquipMayaPlusChange(curPlayer, packType, curEquip, index, curPartPlusLV)
        
    #DataRecordPack.DR_UpStarLVSuccess(curPlayer, curExp, curPartPlusLV)
    ChEquip.SetEquipPartProficiency(curPlayer, packType, index, curExp)
    ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, index)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_EquipPlus)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_EquipPlus, 1)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Plus, 1)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Plus, 1)
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_EquipPlus)
    return
 
def __EquipMayaPlusChange(curPlayer, packType, curEquip, index, updPlusLV):
    ## ÂêÑżÓÇ¿µÈ¼¶¸Ä±ä
    
    ChEquip.SetEquipPartPlusLV(curPlayer, packType, index, curEquip, updPlusLV)
    
    broadCastLVList = IpyGameDataPY.GetFuncEvalCfg("StrengthenLevelBroadCast", 1)
    if updPlusLV in broadCastLVList:
        itemID = curEquip.GetItemTypeID()
        userData = curEquip.GetUserData()
        guid = ItemCommon.CacheNotifyEquipDetailInfo(curPlayer, curEquip)
        msgParamList = [curPlayer.GetPlayerName(), itemID, userData, guid, updPlusLV]
        PlayerControl.WorldNotify(0, "StrengthenCongratulation", msgParamList)
        
    classLV = ItemCommon.GetItemClassLV(curEquip) 
    
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
    # Ç¿»¯³É¾Í
    __UpdateEquipPlusSuccess(curPlayer, classLV)
    EventShell.EventRespons_EquipPlus(curPlayer, classLV, updPlusLV)
    
    # ¿ª·þ»î¶¯Êý¾Ý
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_Plus, ChEquip.GetTotalPlusLV(curPlayer))
    return
 
def __UpdateEquipPlusSuccess(curPlayer, classLV):
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
    if not ipyDataList:
        return
    
    totalPlusLV = ChEquip.GetTotalPlusLV(curPlayer)
    classPlusLV = 0
    packType = IPY_GameWorld.rptEquip
    plusLVCountDict = {}
    for ipyData in ipyDataList:
        index = ipyData.GetGridIndex()
        plusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, index)
        if not plusLV:
            continue
        conditionKey = (classLV, plusLV)
        plusLVCountDict[conditionKey] = plusLVCountDict.get(conditionKey, 0) + 1
        classPlusLV += plusLV
        
    #GameWorld.DebugLog("Ç¿»¯³É¾ÍÊý¾Ý: classLV=%s,plusLVCountDict=%s,classPlusLV=%s,totalPlusLV=%s" % (classLV, plusLVCountDict, classPlusLV, totalPlusLV))
    PlayerSuccess.UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipPlus, plusLVCountDict)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlusTotal, totalPlusLV)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_EquipPlusClass, classPlusLV, [classLV])
    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_EquipPlus)
    return
 
def DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV):
    #ÏÈË¢×°±¸BUFF ÔÙ¼ÆËãÊôÐÔ
    curPlayer.SetDict(ChConfig.Def_PlayerKey_AttrActivatyNotify, ChConfig.Def_AttrActivatyNotify_Plus)
    ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
    
    #Ë¢ÐÂËùÓÐÊôÐÔ
    playControl = PlayerControl.PlayerControl(curPlayer)
    playControl.RefreshPlayerAttrState()
    return
 
#// A3 16 ×°±¸Ç¿»¯½ø»¯ #tagCMEquipPlusEvolve
#struct    tagCMEquipPlusEvolve
#{
#    tagHead        Head;
#    WORD        ItemIndex;        //×°±¸ÔÚ±³°üÖÐË÷Òý
#};
def OnEquipPlusEvolve(playerIndex, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
    
    equipPackindex = clientData.ItemIndex
    
    packType = IPY_GameWorld.rptEquip
    curPack = curPlayer.GetItemManager().GetPack(packType)
    curEquip = curPack.GetAt(equipPackindex)
    if not ItemCommon.CheckItemCanUse(curEquip):
        return
    curEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex)
    nextEvolveLV = curEvolveLV + 1
    equipPlace = curEquip.GetEquipPlace()
    ipyData = IpyGameDataPY.GetIpyGameData('EquipPlusEvolve', equipPlace, nextEvolveLV)
    if not ipyData:
        return
    needPlusLV = ipyData.GetNeedPlusLV()
    curPartPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipPackindex)
    if curPartPlusLV < needPlusLV:
        GameWorld.DebugLog("Ç¿»¯µÈ¼¶²»×㣬ÎÞ·¨½ø»¯! curPartPlusLV=%s < needPlusLV=%s, nextEvolveLV=%s" 
                           % (curPartPlusLV, needPlusLV, nextEvolveLV))
        return
    
    costItemDict = ipyData.GetCostItem()
    delItemDict = {}
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for itemID, itemCnt in costItemDict.items():
        hasEnough, indexList, findItemIsBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(itemID, itemPack, itemCnt)
        if not hasEnough:
            GameWorld.DebugLog('×°±¸Ç¿»¯½ø»¯ ²ÄÁϲ»×ãitemID= %s,itemCnt=%s' % (itemID, itemCnt))
            return
        delItemDict[tuple(indexList)] = itemCnt
    for itemIndexList, delCnt in delItemDict.items():
        ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, delCnt, True, ChConfig.ItemDel_EquipPlus)
        
    ChEquip.SetEquipPartPlusEvolveLV(curPlayer, packType, equipPackindex, nextEvolveLV)
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, ItemCommon.GetItemClassLV(curEquip))
    ChEquip.NotifyEquipPartPlusLV(curPlayer, packType, equipPackindex)
    EventShell.EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV)
    return
 
 
#// A5 C7 ¼¤»î´óʦǿ»¯µÈ¼¶ #tagCMActivateMasterPlusLV
#
#struct    tagCMActivateMasterPlusLV
#{
#    tagHead        Head;
#    BYTE    ClassLV;    // ËùÊô×°±¸½×
#    WORD    MasterPlusLV;    // ´óʦǿ»¯µÈ¼¶
#};
def OnActivateMasterPlusLV(index, clientData, tick):
    
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    classLV = clientData.ClassLV
    actMasterPlusLV = clientData.MasterPlusLV
    
    curMasterPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV)
    if curMasterPlusLV >= actMasterPlusLV:
        # ÒѾ­¼¤»î¹ýÁË
        GameWorld.DebugLog("ÒѾ­¼¤»î¹ý¸ÃÇ¿»¯´óʦµÈ¼¶ÁË! actMasterPlusLV=%s,curMasterPlusLV=%s" % (actMasterPlusLV, curMasterPlusLV))
        return
    
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("ItemPlusMaster", {"ClassLV":classLV, "MasterPlusLV":actMasterPlusLV}, False, False)
    if not ipyData:
        GameWorld.DebugLog("²»´æÔÚ¸ÃÇ¿»¯´óʦµÈ¼¶! actMasterPlusLV=%s" % actMasterPlusLV)
        return
    
    packType = IPY_GameWorld.rptEquip
    # ÅжϿɷñ¼¤»î
    for equipPlace in ChConfig.EquipPlace_Base:
        ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
        if not ipyData:
            return
        equipIndex = ipyData.GetGridIndex()
        plusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipIndex)
        if plusLV < actMasterPlusLV:
            GameWorld.DebugLog("²¿Î»Ç¿»¯µÈ¼¶²»×㣬ÎÞ·¨¼¤»îÇ¿»¯´óʦ! equipPlace=%s,equipIndex=%s,plusLV=%s < %s" 
                               % (equipPlace, equipIndex, plusLV, actMasterPlusLV))
            return
        
    GameWorld.DebugLog("¼¤»îÇ¿»¯´óʦµÈ¼¶! classLV=%s,actMasterPlusLV=%s" % (classLV, actMasterPlusLV))
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV, actMasterPlusLV)
        
    SyncEquipMasterPlusLVInfo(curPlayer, classLV)
    ChEquip.ChangeEquipEffectByPlusMaster(curPlayer, classLV)
    #Ë¢ÐÂËùÓÐÊôÐÔ
    DoLogic_OnEquipPartStarLVChange(curPlayer, packType, classLV)
    return
 
def SyncEquipMasterPlusLVInfo(curPlayer, classLV=0, isForce=False):
    ## Í¬²½´óʦǿ»¯µÈ¼¶ÐÅÏ¢
    if not classLV:
        needSyncClassLVList = xrange(1, IpyGameDataPY.GetFuncCfg('EquipMaxClasslv') + 1)
    else:
        needSyncClassLVList = [classLV]
        
    masterPlusLVInfoList = []
    for classLV in needSyncClassLVList:
        masterPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartMasterPlusLV % classLV)
        if not masterPlusLV and not isForce:
            continue
        lvInfo = ChPyNetSendPack.tagMCMasterPlusLV()
        lvInfo.ClassLV = classLV
        lvInfo.MasterPlusLV = masterPlusLV
        masterPlusLVInfoList.append(lvInfo)
        
    if not masterPlusLVInfoList:
        return
    
    clientPack = ChPyNetSendPack.tagMCMasterPlusLVInfo()
    clientPack.MasterPlusLVInfoList = masterPlusLVInfoList
    clientPack.Count = len(masterPlusLVInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return