hxp
2024-11-15 789490b7d362160f7fca4580df6176498e1eb271
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
# This file was automatically generated by SWIG (http://www.swig.org).
# Version 2.0.4
#
# Do not make changes to this file unless you know what you are doing--modify
# the SWIG interface file instead.
 
 
 
from sys import version_info
if version_info >= (2,6,0):
    def swig_import_helper():
        from os.path import dirname
        import imp
        fp = None
        try:
            fp, pathname, description = imp.find_module('_IPY_GameData1', [dirname(__file__)])
        except ImportError:
            import _IPY_GameData1
            return _IPY_GameData1
        if fp is not None:
            try:
                _mod = imp.load_module('_IPY_GameData1', fp, pathname, description)
            finally:
                fp.close()
            return _mod
    _IPY_GameData1 = swig_import_helper()
    del swig_import_helper
else:
    import _IPY_GameData1
del version_info
try:
    _swig_property = property
except NameError:
    pass # Python < 2.2 doesn't have 'property'.
def _swig_setattr_nondynamic(self,class_type,name,value,static=1):
    if (name == "thisown"): return self.this.own(value)
    if (name == "this"):
        if type(value).__name__ == 'SwigPyObject':
            self.__dict__[name] = value
            return
    method = class_type.__swig_setmethods__.get(name,None)
    if method: return method(self,value)
    if (not static):
        self.__dict__[name] = value
    else:
        raise AttributeError("You cannot add attributes to %s" % self)
 
def _swig_setattr(self,class_type,name,value):
    return _swig_setattr_nondynamic(self,class_type,name,value,0)
 
def _swig_getattr(self,class_type,name):
    if (name == "thisown"): return self.this.own()
    method = class_type.__swig_getmethods__.get(name,None)
    if method: return method(self)
    raise AttributeError(name)
 
def _swig_repr(self):
    try: strthis = "proxy of " + self.this.__repr__()
    except: strthis = ""
    return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)
 
try:
    _object = object
    _newclass = 1
except AttributeError:
    class _object : pass
    _newclass = 0
 
 
class SwigPyIterator(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    __swig_destroy__ = _IPY_GameData1.delete_SwigPyIterator
    __del__ = lambda self : None;
    def value(self): return _IPY_GameData1.SwigPyIterator_value(self)
    def incr(self, n = 1): return _IPY_GameData1.SwigPyIterator_incr(self, n)
    def decr(self, n = 1): return _IPY_GameData1.SwigPyIterator_decr(self, n)
    def distance(self, *args): return _IPY_GameData1.SwigPyIterator_distance(self, *args)
    def equal(self, *args): return _IPY_GameData1.SwigPyIterator_equal(self, *args)
    def copy(self): return _IPY_GameData1.SwigPyIterator_copy(self)
    def next(self): return _IPY_GameData1.SwigPyIterator_next(self)
    def __next__(self): return _IPY_GameData1.SwigPyIterator___next__(self)
    def previous(self): return _IPY_GameData1.SwigPyIterator_previous(self)
    def advance(self, *args): return _IPY_GameData1.SwigPyIterator_advance(self, *args)
    def __eq__(self, *args): return _IPY_GameData1.SwigPyIterator___eq__(self, *args)
    def __ne__(self, *args): return _IPY_GameData1.SwigPyIterator___ne__(self, *args)
    def __iadd__(self, *args): return _IPY_GameData1.SwigPyIterator___iadd__(self, *args)
    def __isub__(self, *args): return _IPY_GameData1.SwigPyIterator___isub__(self, *args)
    def __add__(self, *args): return _IPY_GameData1.SwigPyIterator___add__(self, *args)
    def __sub__(self, *args): return _IPY_GameData1.SwigPyIterator___sub__(self, *args)
    def __iter__(self): return self
SwigPyIterator_swigregister = _IPY_GameData1.SwigPyIterator_swigregister
SwigPyIterator_swigregister(SwigPyIterator)
 
class IntVector(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)
    __repr__ = _swig_repr
    def iterator(self): return _IPY_GameData1.IntVector_iterator(self)
    def __iter__(self): return self.iterator()
    def __nonzero__(self): return _IPY_GameData1.IntVector___nonzero__(self)
    def __bool__(self): return _IPY_GameData1.IntVector___bool__(self)
    def __len__(self): return _IPY_GameData1.IntVector___len__(self)
    def pop(self): return _IPY_GameData1.IntVector_pop(self)
    def __getslice__(self, *args): return _IPY_GameData1.IntVector___getslice__(self, *args)
    def __setslice__(self, *args): return _IPY_GameData1.IntVector___setslice__(self, *args)
    def __delslice__(self, *args): return _IPY_GameData1.IntVector___delslice__(self, *args)
    def __delitem__(self, *args): return _IPY_GameData1.IntVector___delitem__(self, *args)
    def __getitem__(self, *args): return _IPY_GameData1.IntVector___getitem__(self, *args)
    def __setitem__(self, *args): return _IPY_GameData1.IntVector___setitem__(self, *args)
    def append(self, *args): return _IPY_GameData1.IntVector_append(self, *args)
    def empty(self): return _IPY_GameData1.IntVector_empty(self)
    def size(self): return _IPY_GameData1.IntVector_size(self)
    def clear(self): return _IPY_GameData1.IntVector_clear(self)
    def swap(self, *args): return _IPY_GameData1.IntVector_swap(self, *args)
    def get_allocator(self): return _IPY_GameData1.IntVector_get_allocator(self)
    def begin(self): return _IPY_GameData1.IntVector_begin(self)
    def end(self): return _IPY_GameData1.IntVector_end(self)
    def rbegin(self): return _IPY_GameData1.IntVector_rbegin(self)
    def rend(self): return _IPY_GameData1.IntVector_rend(self)
    def pop_back(self): return _IPY_GameData1.IntVector_pop_back(self)
    def erase(self, *args): return _IPY_GameData1.IntVector_erase(self, *args)
    def __init__(self, *args): 
        this = _IPY_GameData1.new_IntVector(*args)
        try: self.this.append(this)
        except: self.this = this
    def push_back(self, *args): return _IPY_GameData1.IntVector_push_back(self, *args)
    def front(self): return _IPY_GameData1.IntVector_front(self)
    def back(self): return _IPY_GameData1.IntVector_back(self)
    def assign(self, *args): return _IPY_GameData1.IntVector_assign(self, *args)
    def resize(self, *args): return _IPY_GameData1.IntVector_resize(self, *args)
    def insert(self, *args): return _IPY_GameData1.IntVector_insert(self, *args)
    def reserve(self, *args): return _IPY_GameData1.IntVector_reserve(self, *args)
    def capacity(self): return _IPY_GameData1.IntVector_capacity(self)
    __swig_destroy__ = _IPY_GameData1.delete_IntVector
    __del__ = lambda self : None;
IntVector_swigregister = _IPY_GameData1.IntVector_swigregister
IntVector_swigregister(IntVector)
 
class DoubleVector(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)
    __repr__ = _swig_repr
    def iterator(self): return _IPY_GameData1.DoubleVector_iterator(self)
    def __iter__(self): return self.iterator()
    def __nonzero__(self): return _IPY_GameData1.DoubleVector___nonzero__(self)
    def __bool__(self): return _IPY_GameData1.DoubleVector___bool__(self)
    def __len__(self): return _IPY_GameData1.DoubleVector___len__(self)
    def pop(self): return _IPY_GameData1.DoubleVector_pop(self)
    def __getslice__(self, *args): return _IPY_GameData1.DoubleVector___getslice__(self, *args)
    def __setslice__(self, *args): return _IPY_GameData1.DoubleVector___setslice__(self, *args)
    def __delslice__(self, *args): return _IPY_GameData1.DoubleVector___delslice__(self, *args)
    def __delitem__(self, *args): return _IPY_GameData1.DoubleVector___delitem__(self, *args)
    def __getitem__(self, *args): return _IPY_GameData1.DoubleVector___getitem__(self, *args)
    def __setitem__(self, *args): return _IPY_GameData1.DoubleVector___setitem__(self, *args)
    def append(self, *args): return _IPY_GameData1.DoubleVector_append(self, *args)
    def empty(self): return _IPY_GameData1.DoubleVector_empty(self)
    def size(self): return _IPY_GameData1.DoubleVector_size(self)
    def clear(self): return _IPY_GameData1.DoubleVector_clear(self)
    def swap(self, *args): return _IPY_GameData1.DoubleVector_swap(self, *args)
    def get_allocator(self): return _IPY_GameData1.DoubleVector_get_allocator(self)
    def begin(self): return _IPY_GameData1.DoubleVector_begin(self)
    def end(self): return _IPY_GameData1.DoubleVector_end(self)
    def rbegin(self): return _IPY_GameData1.DoubleVector_rbegin(self)
    def rend(self): return _IPY_GameData1.DoubleVector_rend(self)
    def pop_back(self): return _IPY_GameData1.DoubleVector_pop_back(self)
    def erase(self, *args): return _IPY_GameData1.DoubleVector_erase(self, *args)
    def __init__(self, *args): 
        this = _IPY_GameData1.new_DoubleVector(*args)
        try: self.this.append(this)
        except: self.this = this
    def push_back(self, *args): return _IPY_GameData1.DoubleVector_push_back(self, *args)
    def front(self): return _IPY_GameData1.DoubleVector_front(self)
    def back(self): return _IPY_GameData1.DoubleVector_back(self)
    def assign(self, *args): return _IPY_GameData1.DoubleVector_assign(self, *args)
    def resize(self, *args): return _IPY_GameData1.DoubleVector_resize(self, *args)
    def insert(self, *args): return _IPY_GameData1.DoubleVector_insert(self, *args)
    def reserve(self, *args): return _IPY_GameData1.DoubleVector_reserve(self, *args)
    def capacity(self): return _IPY_GameData1.DoubleVector_capacity(self)
    __swig_destroy__ = _IPY_GameData1.delete_DoubleVector
    __del__ = lambda self : None;
DoubleVector_swigregister = _IPY_GameData1.DoubleVector_swigregister
DoubleVector_swigregister(DoubleVector)
 
class PairInt(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)
    __repr__ = _swig_repr
    def __init__(self, *args): 
        this = _IPY_GameData1.new_PairInt(*args)
        try: self.this.append(this)
        except: self.this = this
    __swig_setmethods__["first"] = _IPY_GameData1.PairInt_first_set
    __swig_getmethods__["first"] = _IPY_GameData1.PairInt_first_get
    if _newclass:first = _swig_property(_IPY_GameData1.PairInt_first_get, _IPY_GameData1.PairInt_first_set)
    __swig_setmethods__["second"] = _IPY_GameData1.PairInt_second_set
    __swig_getmethods__["second"] = _IPY_GameData1.PairInt_second_get
    if _newclass:second = _swig_property(_IPY_GameData1.PairInt_second_get, _IPY_GameData1.PairInt_second_set)
    def __len__(self): return 2
    def __repr__(self): return str((self.first, self.second))
    def __getitem__(self, index): 
      if not (index % 2): 
        return self.first
      else:
        return self.second
    def __setitem__(self, index, val):
      if not (index % 2): 
        self.first = val
      else:
        self.second = val
    __swig_destroy__ = _IPY_GameData1.delete_PairInt
    __del__ = lambda self : None;
PairInt_swigregister = _IPY_GameData1.PairInt_swigregister
PairInt_swigregister(PairInt)
 
class IPY_ChinExp(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_ChinExp, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_ChinExp, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    def GetLV(self): return _IPY_GameData1.IPY_ChinExp_GetLV(self)
    def GetTotalExp(self): return _IPY_GameData1.IPY_ChinExp_GetTotalExp(self)
    def GetReExp(self): return _IPY_GameData1.IPY_ChinExp_GetReExp(self)
    def GetReMoney(self): return _IPY_GameData1.IPY_ChinExp_GetReMoney(self)
    __swig_destroy__ = _IPY_GameData1.delete_IPY_ChinExp
    __del__ = lambda self : None;
IPY_ChinExp_swigregister = _IPY_GameData1.IPY_ChinExp_swigregister
IPY_ChinExp_swigregister(IPY_ChinExp)
 
class IPY_BornRefresh(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_BornRefresh, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_BornRefresh, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    def GetRefreshID(self): return _IPY_GameData1.IPY_BornRefresh_GetRefreshID(self)
    def GetMapID(self): return _IPY_GameData1.IPY_BornRefresh_GetMapID(self)
    def GetPosX(self): return _IPY_GameData1.IPY_BornRefresh_GetPosX(self)
    def GetPosY(self): return _IPY_GameData1.IPY_BornRefresh_GetPosY(self)
    def GetRound(self): return _IPY_GameData1.IPY_BornRefresh_GetRound(self)
    def GetCountry(self): return _IPY_GameData1.IPY_BornRefresh_GetCountry(self)
    __swig_destroy__ = _IPY_GameData1.delete_IPY_BornRefresh
    __del__ = lambda self : None;
IPY_BornRefresh_swigregister = _IPY_GameData1.IPY_BornRefresh_swigregister
IPY_BornRefresh_swigregister(IPY_BornRefresh)
 
class IPY_GameData(_object):
    __swig_setmethods__ = {}
    __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameData, name, value)
    __swig_getmethods__ = {}
    __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameData, name)
    def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")
    __repr__ = _swig_repr
    def Clear(self): return _IPY_GameData1.IPY_GameData_Clear(self)
    def AddFromPack(self, *args): return _IPY_GameData1.IPY_GameData_AddFromPack(self, *args)
    def InitShareMemory(self): return _IPY_GameData1.IPY_GameData_InitShareMemory(self)
    def ReInitGameData(self, *args): return _IPY_GameData1.IPY_GameData_ReInitGameData(self, *args)
    def MakeIndex(self): return _IPY_GameData1.IPY_GameData_MakeIndex(self)
    def GetDataMapID(self): return _IPY_GameData1.IPY_GameData_GetDataMapID(self)
    def SetMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetMapID(self, *args)
    def GetMapID(self): return _IPY_GameData1.IPY_GameData_GetMapID(self)
    def SetDataMapID(self, *args): return _IPY_GameData1.IPY_GameData_SetDataMapID(self, *args)
    def GetChinDBStoreItemManager(self): return _IPY_GameData1.IPY_GameData_GetChinDBStoreItemManager(self)
    def GetPet(self): return _IPY_GameData1.IPY_GameData_GetPet(self)
    def GetChinNPC(self): return _IPY_GameData1.IPY_GameData_GetChinNPC(self)
    def GetChinSkill(self): return _IPY_GameData1.IPY_GameData_GetChinSkill(self)
    def GetChinNPCRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinNPCRefresh(self)
    def GetChinRepeatEvent(self): return _IPY_GameData1.IPY_GameData_GetChinRepeatEvent(self)
    def GetChinEffectRefresh(self): return _IPY_GameData1.IPY_GameData_GetChinEffectRefresh(self)
    def GetChinMap(self): return _IPY_GameData1.IPY_GameData_GetChinMap(self)
    def GetMap(self): return _IPY_GameData1.IPY_GameData_GetMap(self)
    def GetChinItem(self): return _IPY_GameData1.IPY_GameData_GetChinItem(self)
    def GetChinShopItem(self): return _IPY_GameData1.IPY_GameData_GetChinShopItem(self)
    def GetFlyObjBaseInfo(self): return _IPY_GameData1.IPY_GameData_GetFlyObjBaseInfo(self)
    def GetPetDataByID(self, *args): return _IPY_GameData1.IPY_GameData_GetPetDataByID(self, *args)
    def GetPetExpByLV(self, *args): return _IPY_GameData1.IPY_GameData_GetPetExpByLV(self, *args)
    def GetNPC_Pet_ItemByNPCID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByNPCID(self, *args)
    def GetNPC_Pet_ItemByEggID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPC_Pet_ItemByEggID(self, *args)
    def GetPetGradeByGrade(self, *args): return _IPY_GameData1.IPY_GameData_GetPetGradeByGrade(self, *args)
    def GetPetFriendlinessByFriendliness(self, *args): return _IPY_GameData1.IPY_GameData_GetPetFriendlinessByFriendliness(self, *args)
    def GetExpByLv(self, *args): return _IPY_GameData1.IPY_GameData_GetExpByLv(self, *args)
    def GetSkillBySkillID(self, *args): return _IPY_GameData1.IPY_GameData_GetSkillBySkillID(self, *args)
    def FindSkillByType(self, *args): return _IPY_GameData1.IPY_GameData_FindSkillByType(self, *args)
    def GetBornRefreshCount(self): return _IPY_GameData1.IPY_GameData_GetBornRefreshCount(self)
    def GetBornRefreshByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetBornRefreshByIndex(self, *args)
    def FilterShopItemByShopType(self, *args): return _IPY_GameData1.IPY_GameData_FilterShopItemByShopType(self, *args)
    def GetFilterShopItemByIndex(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterShopItemByIndex(self, *args)
    def GetFilterShopItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterShopItemCount(self)
    def GetItemCount(self): return _IPY_GameData1.IPY_GameData_GetItemCount(self)
    def GetItemAt(self, *args): return _IPY_GameData1.IPY_GameData_GetItemAt(self, *args)
    def FilterItemByType(self, *args): return _IPY_GameData1.IPY_GameData_FilterItemByType(self, *args)
    def GetFilterItemCount(self): return _IPY_GameData1.IPY_GameData_GetFilterItemCount(self)
    def GetFilterItem(self, *args): return _IPY_GameData1.IPY_GameData_GetFilterItem(self, *args)
    def GetEquipCount(self): return _IPY_GameData1.IPY_GameData_GetEquipCount(self)
    def GetEquipAt(self, *args): return _IPY_GameData1.IPY_GameData_GetEquipAt(self, *args)
    def GetItemByTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetItemByTypeID(self, *args)
    def GetMixItemByLVType(self, *args): return _IPY_GameData1.IPY_GameData_GetMixItemByLVType(self, *args)
    def GetBuildEquipByID(self, *args): return _IPY_GameData1.IPY_GameData_GetBuildEquipByID(self, *args)
    def GetSuiteActivationByEquipID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteActivationByEquipID(self, *args)
    def GetSuiteEffectBySuiteID(self, *args): return _IPY_GameData1.IPY_GameData_GetSuiteEffectBySuiteID(self, *args)
    def GetTransportCount(self): return _IPY_GameData1.IPY_GameData_GetTransportCount(self)
    def GetTransportAt(self, *args): return _IPY_GameData1.IPY_GameData_GetTransportAt(self, *args)
    def FindTransportByID(self, *args): return _IPY_GameData1.IPY_GameData_FindTransportByID(self, *args)
    def FindNPCDataByID(self, *args): return _IPY_GameData1.IPY_GameData_FindNPCDataByID(self, *args)
    def FilterMapNPCByLV(self, *args): return _IPY_GameData1.IPY_GameData_FilterMapNPCByLV(self, *args)
    def GetFindMapNPCByLVCount(self): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVCount(self)
    def GetFindMapNPCByLVAt(self, *args): return _IPY_GameData1.IPY_GameData_GetFindMapNPCByLVAt(self, *args)
    def FindDBStoreItem(self, *args): return _IPY_GameData1.IPY_GameData_FindDBStoreItem(self, *args)
    def GetNPCRefreshByNPCTypeID(self, *args): return _IPY_GameData1.IPY_GameData_GetNPCRefreshByNPCTypeID(self, *args)
    def GetRefreshPoint(self, *args): return _IPY_GameData1.IPY_GameData_GetRefreshPoint(self, *args)
    def GetRefreshPointCount(self): return _IPY_GameData1.IPY_GameData_GetRefreshPointCount(self)
    def GetMissionDeleteCount(self): return _IPY_GameData1.IPY_GameData_GetMissionDeleteCount(self)
    def GetMissionDelete(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDelete(self, *args)
    def GetMissionDeleteByID(self, *args): return _IPY_GameData1.IPY_GameData_GetMissionDeleteByID(self, *args)
    __swig_destroy__ = _IPY_GameData1.delete_IPY_GameData
    __del__ = lambda self : None;
IPY_GameData_swigregister = _IPY_GameData1.IPY_GameData_swigregister
IPY_GameData_swigregister(IPY_GameData)
 
 
def GetGameData():
  return _IPY_GameData1.GetGameData()
GetGameData = _IPY_GameData1.GetGameData
# This file is compatible with both classic and new-style classes.