hxp
2024-11-15 789490b7d362160f7fca4580df6176498e1eb271
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.GameFuncComm
#
# @todo:ÓÎÏ·¹¦ÄÜ¿ØÖÆÍ¨ÓÃ
# @author hxp
# @date 2016-06-02
# @version 1.5
#
# @change: "2016-08-19 16:30" hxp Éý¼¶¿ªÆô¹¦ÄÜÂß¼­´¦Àí
# @change: "2016-08-30 15:00" hxp Ôö¼Ó¹¦ÄÜ¿ªÆôºóÉý¼¶ÐèÒª´¦ÀíµÄÂß¼­
# @change: "2016-12-08 12:00" hxp ¿ªÆôµÈ¼¶Ï¸»¯
# @change: "2016-12-09 12:00" hxp Éý¼¶´¥·¢¹ó×åÂß¼­
# @change: "2017-12-21 12:00" hxp ÊÖÓΰæÐÞ¸Ä(¼¤»î״̬¸ÄΪ·þÎñ¶Ë¼Ç¼ÊÇ·ñ¼¤»î£¬¼ò»¯Âß¼­£¬Ö§³Ö¶àÖÖ¼¤»î·½Ê½)
#
# ÏêϸÃèÊö: ÓÎÏ·¹¦ÄÜ¿ØÖÆÍ¨ÓÃ
#
#-------------------------------------------------------------------------------
#"""Version = 2017-12-21 12:00"""
#-------------------------------------------------------------------------------
import ChConfig
import ChPyNetSendPack
import GameWorld
import NetPackCommon
import PlayerGodWeapon
import PlayerHorse
import PlayerPet
import ShareDefine
import IpyGameDataPY
import PlayerMagicWeapon
import PlayerRefineStove
import PlayerControl
import PlayerPrestigeSys
import PlayerBillboard
import PlayerTreasure
import PlayerSignDay
import PlayerGoldGift
import PlayerEquipDecompose
import PlayerCrossChampionship
import PlayerFreeGoods
import FunctionNPCCommon
import PlayerGreatMaster
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
import IPY_GameWorld
import ItemCommon
import ItemControler
import PlayerLianTi
import PlayerArena
import PlayerFaQi
import PlayerGuaji
import PlayerTJG
 
 
# ¹¦ÄÜ¿ªÆôÐèÖ´Ðеĺ¯Êý{¹¦ÄÜID:Ö´Ðк¯Êý, ...} º¯ÊýÐè·µ»ØÊÇ·ñ¼¤»î³É¹¦, ¹¦ÄÜ¿ªÆôÓÐÐèÒª´¦Àí¹¦ÄÜÂß¼­µÄÕâÀïÔö¼Óº¯Êýµ÷ÓÃÅäÖü´¿É
FuncOpenLogicDict = {
                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                     ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
                     ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
                     ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
                     ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
                     ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
                     ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
                     ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
                     ShareDefine.GameFuncID_Treasure:lambda curObj:PlayerTreasure.DoTreasureOpen(curObj),
                     ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
                     ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
                     ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
                     ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
                     ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
                     ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
                     #ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
                     ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
                     ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
                     ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
                     ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
                     ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
                     #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
                     #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
                     #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
                     #ShareDefine.GameFuncID_RefineMoney:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineMoney(curObj),
                     #ShareDefine.GameFuncID_ArrestTask:lambda curObj:PlayerArrestTask.DoArrestTaslOpen(curObj),
 
                     }
 
## ×¢Ò⣺¹¦ÄÜ¿ªÆôÐèÖ´Ðеĺ¯Êý ¼° ¹¦ÄÜ¿ªÆôºóÉý¼¶Âß¼­ Ö»»áÖ´ÐÐÆäÖÐÒ»¸ö
## ×¢Ò⣺¹¦ÄÜ¿ªÆôÐèÖ´Ðеĺ¯Êý ¼° ¹¦ÄÜ¿ªÆôºóÉý¼¶Âß¼­ Ö»»áÖ´ÐÐÆäÖÐÒ»¸ö
## ×¢Ò⣺¹¦ÄÜ¿ªÆôÐèÖ´Ðеĺ¯Êý ¼° ¹¦ÄÜ¿ªÆôºóÉý¼¶Âß¼­ Ö»»áÖ´ÐÐÆäÖÐÒ»¸ö
 
# ¹¦ÄÜ¿ªÆôºóÉý¼¶Âß¼­ ÐèÒª´¦ÀíµÄº¯Êý {¹¦ÄÜID:Ö´Ðк¯Êý, ...} 
#FuncLVUpLogicDict = {
#                     ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoLVUPLogic_Pet(curObj),
#                     }
 
# ¹¦ÄÜ¿ªÆôÐèҪͬ²½µ½GameServerµÄ
FuncOpenNotifyGameServer = [ShareDefine.GameFuncID_Championship, ShareDefine.GameFuncID_MineArea]
 
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
 
def DoFuncOpenLogic(curPlayer, finishMissionIDList=[]):
    '''Ö´Ðд¥·¢¹¦ÄÜ¿ªÆôÂß¼­
    @param finishMissionIDList: Íê³ÉµÄÈÎÎñIDÁбí
    '''
    #GameWorld.DebugLog("Ö´Ðд¥·¢¹¦ÄÜ¿ªÆôÂß¼­: finishMissionIDList=%s" % finishMissionIDList, curPlayer.GetPlayerID())
    
    openFuncIDList = []
    curLV = curPlayer.GetLV()
    ipyGameData = IpyGameDataPY.IPY_Data()
    funcOpenLVCount = ipyGameData.GetFuncOpenLVCount()
    for i in xrange(funcOpenLVCount):
        ipyData = ipyGameData.GetFuncOpenLVByIndex(i)
        funcID = ipyData.GetFuncId()
        limitMissionID = ipyData.GetLimitMissionID()
        if limitMissionID and limitMissionID in finishMissionIDList:
            if not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_MissionFinish % limitMissionID, 1)
                GameWorld.DebugLog("    ÉèÖù¦ÄÜ¿ªÆôËùÐèÈÎÎñÍê³É: funcID=%s,limitMissionID=%s" % (funcID, limitMissionID), curPlayer.GetPlayerID())
                
        isOpen = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, True)
        if isOpen:
            #GameWorld.DebugLog("    ¹¦ÄÜÒѾ­¿ªÆô¹ý, ²»ÐèÒªÖØ¸´´¥·¢¿ªÆô! funcID=%s" % (funcID), curPlayer.GetPlayerID())
            continue
        
        limitLV = ipyData.GetLimitLV()
        if limitLV and curLV < limitLV:
            continue
        
        limitMagicWeapon = ipyData.GetLimitMagicWeapon()
        limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
        if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
            continue
        
        limitRealmLV = ipyData.GetLimiRealmLV()
        if limitRealmLV and curPlayer.GetOfficialRank() < limitRealmLV:
            continue
        
        limitMissionID = ipyData.GetLimitMissionID()
        if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
            continue
        
        limitVIPLV = ipyData.GetLimitVIPLV()
        if limitVIPLV and curPlayer.GetVIPLv() < limitVIPLV:
            continue
        
        # ÏȸüÐÂÖµÔÙ´¦Àí¿ªÆôÂß¼­£¬²»ÄÜ¿ÉÄܵ¼ÖÂÔÚ¹¦ÄÜ¿ªÆôÂß¼­ÖÐÔÙ¿ªÆô¹¦ÄÜÒý·¢µÄµÝ¹éËÀÑ­»·
        befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
        if befValue == updValue:
            continue
        GameWorld.DebugLog("    ¹¦ÄÜ¿ªÆô£ºfuncID=%s,befValue=%s(%s),updValue=%s(%s)" 
                           % (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
        
        if funcID in FuncOpenLogicDict:
            FuncOpenLogicDict[funcID](curPlayer)
            
        mailKey = ipyData.GetMailKey()
        if mailKey:
            PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])
        openFuncIDList.append(funcID)
        
    if openFuncIDList:
        Sync_FuncOpenState(curPlayer, openFuncIDList)
        notifyGameServerFuncIDList = []
        for funcID in openFuncIDList:
            if funcID not in FuncOpenNotifyGameServer:
                continue
            notifyGameServerFuncIDList.append(funcID)
        if notifyGameServerFuncIDList:
            GameWorld.DebugLog("notifyGameServerFuncIDList=%s" % notifyGameServerFuncIDList)
            msgInfo = str(notifyGameServerFuncIDList)
            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FuncOpen", msgInfo, len(msgInfo))
            
        PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
        
    return
 
## ¹¦ÄÜÊÇ·ñ¿ÉÓÃ
def GetFuncCanUse(curPlayer, funcID):
    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, True)
 
## »ñÈ¡¹¦ÄÜÏÞÖÆµÈ¼¶(µÈ¼¶Ìõ¼þΪȫ¾Ö)
def GetFuncLimitLV(funcID):
    ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
    if not ipyData:
        return 0
    
    return ipyData.GetLimitLV()
 
def GetFuncOpenAward(curPlayer, funcID):
    ## ÁìÈ¡¹¦ÄÜ¿ªÆô½±Àø
    ipyData = IpyGameDataPY.GetIpyGameData('FunctionForecast', funcID)
    if not ipyData:
        return
    getState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID)
    if getState:
        return
    awardDict = ipyData.GetAward()
    job = curPlayer.GetJob()
    itemList = awardDict.get(str(job))
    if not itemList:
        return
    # ¼ì²é±³°ü
    needSpace = len(itemList)
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
    if needSpace > packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID, 1)
    
    # ¸øÎïÆ·
    for itemID, itemCount in itemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
    Sync_FuncOpenState(curPlayer, [funcID])
    return
    
def Sync_FuncOpenState(curPlayer, syncFuncIDList=None, isSyncUnOpen=False):
    ## Í¨Öª¹¦ÄÜÊ״δ¥·¢Çé¿ö
    if syncFuncIDList == None:
        syncFuncIDList = []
        ipyGameData = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyGameData.GetFuncOpenLVCount()):
            ipyData = ipyGameData.GetFuncOpenLVByIndex(i)
            funcID = ipyData.GetFuncId()
            syncFuncIDList.append(funcID)
            
    funcStatePack = ChPyNetSendPack.tagMCFuncOpenStateList()
    funcStatePack.Clear()
    funcStatePack.FuncStateList = []
    for funcID in syncFuncIDList:
        openState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID)
        if not openState and not isSyncUnOpen:
            continue
        funcOpenState = ChPyNetSendPack.tagMCFuncOpenState()
        funcOpenState.Clear()
        funcOpenState.FuncID = funcID
        funcOpenState.State = openState
        funcOpenState.AwardState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID)
        funcStatePack.FuncStateList.append(funcOpenState)
    funcCount = len(funcStatePack.FuncStateList) 
    funcStatePack.FuncCount = funcCount
    if funcCount:
        NetPackCommon.SendFakePack(curPlayer, funcStatePack)
        #GameWorld.DebugLog("Sync_FuncFirstTouch funcCount=%s" % funcCount)
    return