hxp
2024-11-15 789490b7d362160f7fca4580df6176498e1eb271
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package Player.PlayerAttrFruit
#
# @todo:Íæ¼Ò¸÷¹¦ÄÜÊôÐÔ¹ûʵ/»êʯ
# @author hxp
# @date 2014-11-04
# @version 1.9
#
# @change: "2014-11-25 18:00" hxp ÐÞ¸ÄÈ¡×øÆï½×¼¶´íÎóbug
# @change: "2014-11-26 17:30" hxp Ôö¼Ó»ñÈ¡ÊôÐÔ¹ûʵÒÑʹÓøöÊý×Öµä
# @change: "2014-12-04 15:30" hxp ÊôÐÔ¹ûʵ֧³Ö°´¸öÊý»ò°´ÊôÐÔµã¿ØÖÆÉÏÏÞ£»Ð޸İٷֱÈÊôÐÔÖ»Ëã»ù´¡ÊôÐÔ
# @change: "2014-12-05 19:30" hxp Ôö¼ÓÖ§³Ö°´±ýÍ¼Ëæ»úÊôÐÔµã
# @change: "2015-01-04 21:00" hxp Ôö¼ÓͼÌÚÊôÐÔ¹ûʵ
# @change: "2015-05-28 14:00" hxp Ë¢ÊôÐÔÓÅ»¯
# @change: "2016-05-17 11:00" xdh Ôö¼ÓÿÈÕ×î´óʹÓÃÉÏÏÞ£¬Ôö¼ÓÒ»¼üʹÓÃ
# @change: "2016-10-17 16:00" hxp ¹ó×åÌØÈ¨ÅжϷ½Ê½ÐÞ¸Ä
# @change: "2017-08-07 20:30" xdh ÊÖÓΰ汾ÐÞ¸Ä
#
# ÏêϸÃèÊö: Íæ¼Ò¸÷¹¦ÄÜÊôÐÔ¹ûʵ(°´µÈ¼¶»ò½×¼¶ÓÐʹÓøöÊýÉÏÏÞ)
#
#---------------------------------------------------------------------
#"""Version = 2017-08-07 20:30"""
#---------------------------------------------------------------------
import NetPackCommon
import ChPyNetSendPack
import PlayerControl
import ShareDefine
import ItemCommon
import PlayerHorse
import GameWorld
import ChConfig
import IPY_GameWorld
import IpyGameDataPY
import PlayerPet
import PlayerRefineStove
import PlayerActTask
import PlayerSuccess
import SkillShell
 
(
Def_LimitType_Cnt, # °´¸öÊýÏÞÖÆ
Def_LimitType_Attr, # °´ÊôÐÔÏÞÖÆ
) = range(2)
 
 
 
 
## ÊôÐÔ¹ûʵµÇ¼´¦Àí
# @param curPlayer
# @return None
def AttrFruitOnLogin(curPlayer):
    Sync_AttrFruitEatCnt(curPlayer)
    return
 
## »ñÈ¡¹ûʵipyÊý¾Ý
def GetAttrFruitIpyData(itemID, isShowLog=True):
    if isShowLog:
        return IpyGameDataPY.GetIpyGameData("AttrFruit", itemID)
    else:
        return IpyGameDataPY.GetIpyGameDataNotLog("AttrFruit", itemID)
    
 
#// A3 2A »ØÊÕ»êʯ #tagCMRecycleAttrFruit
#
#struct    tagCMRecycleAttrFruit
#{
#    tagHead        Head;
#    BYTE        IndexCount;    //Ë÷Òý¸öÊý
#    BYTE        IndexList[IndexCount];    //ÎïÆ·ÔÚ±³°üÖÐË÷ÒýÁбí
#    WORD        RecycleCountList[IndexCount];    //Ë÷Òý¶ÔÓ¦»ØÊÕ¸öÊýÁбí
#};
def OnRecycleAttrFruit(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    indexList = packData.IndexList
    recycleCountList = packData.RecycleCountList
    if not indexList or len(indexList) != len(recycleCountList):
        return
    
    totalMoney = 0
    recycleItemList = []
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for i, itemIndex in enumerate(indexList):
        recycleCount = recycleCountList[i]
        curItem = backPack.GetAt(itemIndex)
        if not ItemCommon.CheckItemCanUse(curItem):
            continue
        
        recycleCount = min(recycleCount, curItem.GetCount())
        if recycleCount <= 0:
            continue
        
        itemID = curItem.GetItemTypeID()
        ipyData = GetAttrFruitIpyData(itemID)
        if not ipyData:
            continue
        
        maxEatCnt = GetMaxEatCnt(curPlayer, itemID)
        eatCntKey = ChConfig.Def_PDict_AttrFruitEatCnt % itemID
        limitType = Def_LimitType_Cnt
        if limitType == Def_LimitType_Attr:
            eatCntKey = ChConfig.Def_PDict_AttrFruitAddValue % itemID
        eatCnt = curPlayer.NomalDictGetProperty(eatCntKey) # ÒѳԴÎÊý/ÊôÐÔÖµ
        if eatCnt < maxEatCnt:
            GameWorld.DebugLog("δ´ïµ½Ê¹ÓøöÊýÉÏÏÞ£¬²»¿É»ØÊÕ£¡eatCnt=%s,maxEatCnt=%s" % (eatCnt, maxEatCnt), curPlayer.GetPlayerID())
            continue
        
        recycleMoney = ipyData.GetRecycleMoney()
        if not recycleMoney:
            continue
        
        totalMoney += recycleMoney * recycleCount
        recycleItemList.append({"GUID":curItem.GetGUID(), "ItemID":itemID, "ItemCount":recycleCount, "Index":itemIndex})
        ItemCommon.DelItem(curPlayer, curItem, recycleCount, True, ChConfig.ItemDel_AttrFruit)  
        GameWorld.DebugLog("»ØÊÕ»êʯ itemID=%s,maxEatCnt=%s,eatCnt=%s,recycleCount=%s,recycleMoney=%s,totalMoney=%s" 
                           % (itemID, maxEatCnt, eatCnt, recycleCount, recycleMoney, totalMoney), curPlayer.GetPlayerID())
                
    if totalMoney:
        addDataDict = {"recycleItemList":recycleItemList}
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Danjing, totalMoney, ChConfig.Def_GiveMoney_UseItem, addDataDict)
        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRecycleAttrFruit, 1)
    return
 
 
#// A3 2B Ò»¼üʹÓÃÊôÐÔ¹ûʵ #tagCMUseAllAttrFruit
#
#struct    tagCMUseAllAttrFruit
#{
#    tagHead        Head;
#    BYTE        FuncIndex;        //¹¦ÄÜË÷Òý
#};
## Ò»¼üʹÓÃÊôÐÔ¹ûʵ
# @param index
# @return None
def OnEatAllFruitItem(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    funcIndex = packData.FuncIndex
    
    if funcIndex not in ShareDefine.Def_AttrFruitFuncList:
        GameWorld.ErrLog("¸ÃÊôÐÔ¹ûʵ¹¦ÄÜ먦·Å£¡")
        return
    
    addValueDict = {}
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for i in range(curPack.GetCount()):
        item = curPack.GetAt(i)
        if item == None or item.IsEmpty():
            continue
        itemID = item.GetItemTypeID()
    
        addValue, hasUseCnt = __DoEatFruitItem(curPlayer, item, item.GetCount(), False)
        if addValue <= 0:
            continue
        
        addValueDict[itemID] = addValueDict.get(itemID, 0) + addValue
        
    GameWorld.DebugLog("OnEatAllFruitItem addValueDict=%s!" % addValueDict)
    if not addValueDict:
        return
    
    Sync_AttrFruitEatCnt(curPlayer, addValueDict.keys())
    
    # Ôö¼ÓÊôÐÔ
    for itemid, addValue in addValueDict.items():
        ipyData = GetAttrFruitIpyData(itemid)
        funcIndex = ipyData.GetFuncID()
        __AddFruitAttr(curPlayer, itemid, funcIndex, addValue)
    
    # Ë¢ÐÂÊôÐÔ
    __RefreshAttr(curPlayer, funcIndex)
    return
 
 
 
## Íæ¼ÒʹÓÃÊôÐÔ¹ûʵ
# @param curPlayer
# @param useCnt Ê¹ÓÃÊýÁ¿
# @return -1´ú±í·ÇÊôÐÔ¹ûʵ£»True or False´ú±íʹÓóɹ¦Óë·ñ
def DoPlayerEatFruitItem(curPlayer, curItem, useCnt=1):
    itemID = curItem.GetItemTypeID()
    useCnt = max(1, useCnt)
    ipyData = GetAttrFruitIpyData(itemID, False)
    # ²»ÊǹûʵÎïÆ·
    if not ipyData:
        return -1
    
    funcIndex = ipyData.GetFuncID()
    addValue, hasUseCnt = __DoEatFruitItem(curPlayer, curItem, useCnt)
    
    if not addValue:
        return False, hasUseCnt
    Sync_AttrFruitEatCnt(curPlayer, [itemID])
    
    # Ôö¼ÓÊôÐÔ
    __AddFruitAttr(curPlayer, itemID, funcIndex, addValue)
    
    # Ë¢ÐÂÊôÐÔ
    __RefreshAttr(curPlayer, funcIndex)
    return True, hasUseCnt
 
## Íæ¼ÒʹÓÃÊôÐÔ¹ûʵ
# @param curPlayer
# @param useCnt Ê¹ÓÃÊýÁ¿
# @return Ôö¼ÓÊýÁ¿/ÊôÐÔ,ʵ¼ÊʹÓÃÊýÁ¿
def __DoEatFruitItem(curPlayer, item, useCnt, isShowMsg=True):
    itemID = item.GetItemTypeID()
    DefaultReturn = 0, 0
    ipyData = GetAttrFruitIpyData(itemID)
    # ²»ÊǹûʵÎïÆ·
    if not ipyData:
        return DefaultReturn
 
    funcIndex = ipyData.GetFuncID()
    limitType = Def_LimitType_Cnt
    maxEatCnt = GetMaxEatCnt(curPlayer, itemID)
    
    if funcIndex not in ShareDefine.Def_AttrFruitFuncList:
        GameWorld.ErrLog("¸ÃÊôÐÔ¹ûʵ¹¦ÄÜ먦·Å£¡funcIndex=%s"%funcIndex)
        return DefaultReturn
     
    eatCntKey = ChConfig.Def_PDict_AttrFruitEatCnt % itemID
    
    if limitType == Def_LimitType_Attr:
        eatCntKey = ChConfig.Def_PDict_AttrFruitAddValue % itemID
        
        
    eatCnt = curPlayer.NomalDictGetProperty(eatCntKey) # ÒѳԴÎÊý/ÊôÐÔÖµ
    
    GameWorld.DebugLog("ʹÓÃÊôÐÔ¹ûʵ itemID=%s,limitType=%s,maxEatCnt=%s,eatCnt=%s" 
                       % (itemID, limitType, maxEatCnt, eatCnt))
    
    hasUseCnt = 0 #ʵ¼ÊʹÓøöÊý
    addValue = 0
    for _ in range(useCnt):
        if eatCnt >= maxEatCnt:
            GameWorld.DebugLog("    ÒÑ´ïµ½¸ÃµÈ¼¶¶Î×î´ó¸öÊý/ÊôÐÔ£¬²»¿ÉʹÓã¡")
            break
        
        # ¸üÐÂʹÓøöÊý
        curValue = 1 # °´¸öÊýµÄĬÈÏʹÓÃÒ»¸ö
#        if limitType == Def_LimitType_Attr:
#            attrFruitRandom = ReadChConfig.GetEvalChConfig("AttrFruitRandom")
#            if itemID in attrFruitRandom:
#                randomList = attrFruitRandom[itemID]
#                curValue = GameWorld.GetResultByRandomList(randomList, 1) # ÖÁÉÙΪ1
#                GameWorld.DebugLog("    ±ýÍ¼Ëæ»úÊôÐÔµãaddValue=%s" % curValue)
#            else:
#                curEff = item.GetEffectByIndex(0) # °´ÊôÐÔµÄĬÈÏȡЧ¹û1µÄABÖµËæ»ú
#                minValue = curEff.GetEffectValue(0)
#                maxValue = max(curEff.GetEffectValue(1), minValue)
#                curValue = random.randint(minValue, maxValue)
#                GameWorld.DebugLog("    Ð§¹ûÖµAB·¶Î§Ëæ»úÊôÐÔµãaddValue=%s" % curValue)
#                
#            curValue = min(curValue, maxEatCnt - eatCnt)
        eatCnt += curValue
        hasUseCnt += 1
        addValue += curValue
        
    if hasUseCnt <= 0:
        return DefaultReturn
    PlayerControl.NomalDictSetProperty(curPlayer, eatCntKey, eatCnt)
    if funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveBylv, hasUseCnt, [item.GetLV()])
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_FruitStoveEatTimes) # Ëã´ÎÊý£¬²»Ëã¸öÊý
        
    alchemyIpyData = IpyGameDataPY.GetIpyGameDataByCondition("Alchemy", {"AlchemItemID":itemID}, False, True)
    if alchemyIpyData:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseStoveByType, hasUseCnt, [alchemyIpyData.GetAlchemType()])
        
    effect = item.GetEffectByIndex(0)
    effID = effect.GetEffectID()
    ## ÌØÊâÊôÐÔID´¦Àí£¬´ËÊôÐÔID×öÒ»´ÎÐÔ´¦Àí£¬²»×öÊôÐÔ¼ÆËã
    if effID == ShareDefine.Def_Effect_FreePoint:
        effValue = effect.GetEffectValue(0)
        addFreePoint = effValue * hasUseCnt
        freePoint = curPlayer.GetFreePoint()
        updFreePoint = freePoint + addFreePoint
        curPlayer.SetFreePoint(updFreePoint)
        GameWorld.DebugLog("µ¤Ò©Ôö¼Ó×ÔÓÉÊôÐÔµã: freePoint=%s,addFreePoint=%s(%s*%s),updFreePoint=%s" 
                           % (freePoint, addFreePoint, effValue, hasUseCnt, updFreePoint))
        
    ItemCommon.DelItem(curPlayer, item, hasUseCnt, True, ChConfig.ItemDel_AttrFruit)
    return addValue, hasUseCnt
 
## Ë¢Ð¶ÔÓ¦Ë÷ÒýÊôÐÔ
# @param funcIndex
# @return None
def __RefreshAttr(curPlayer, funcIndex):
    if funcIndex == ShareDefine.Def_AttrFruitFunc_Pet:
        PlayerPet.RefreshPetItemAddAttr(curPlayer, True)
    elif funcIndex == ShareDefine.Def_AttrFruitFunc_Horse:
        PlayerHorse.RefreshHorseAttr(curPlayer)
    elif funcIndex == ShareDefine.Def_AttrFruitFunc_Stove:
        PlayerRefineStove.CalcStoveAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
 
    return
 
## Ôö¼Ó¹ûʵÔö¼ÓµÄÊôÐÔ»º´æ
# @param curPlayer
# @return None
def __AddFruitAttr(curPlayer, fruitItemID, funcIndex, addValue):
    
    if addValue < 1:
        return []
    
    itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
    if not itemData:
        return []
    
    
    limitType = Def_LimitType_Cnt #ĬÈϰ´¸öÊý
    
    # Ôö¼Ó¸½¼ÓÕ½Á¦£¬½ö°´¸öÊýʱÓÐЧ
    fightPowerExfigKey = ChConfig.Def_PlayerKey_FruitFightPowerEx % (funcIndex)
    fightPowerEx = curPlayer.GetDictByKey(fightPowerExfigKey)
    fruitIpyData = GetAttrFruitIpyData(fruitItemID)
    addFightPowerEx = 0 if not fruitIpyData else fruitIpyData.GetFightPowerEx()
    fightPowerEx = fightPowerEx + addFightPowerEx * addValue
    curPlayer.SetDict(fightPowerExfigKey, fightPowerEx)
    GameWorld.DebugLog("    Add funcIndex=%s,addFightPowerEx=%s,addValue=%s,fightPowerEx=%s" % (funcIndex, addFightPowerEx, addValue, fightPowerEx))
    attrIDList = []
    for i in range(itemData.GetEffectCount()):
        curEffect = itemData.GetEffectByIndex(i)
        effectID = curEffect.GetEffectID()
        
        if not effectID or effectID not in ChConfig.ItemEffect_AttrDict or effectID == ShareDefine.Def_Effect_FreePoint:
            continue
        attrIDList.append(effectID)
        attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
        curValue = curPlayer.GetDictByKey(attrKey)
        effValueA = curEffect.GetEffectValue(0)
        effValueB = curEffect.GetEffectValue(1)
        if limitType == Def_LimitType_Cnt:
            updValue = curValue + effValueA * addValue # °´¸öÊýµÄ£¬ÒÔÿ¸öÊôÐÔ*¸öÊý
        else:
            updValue = curValue + addValue # ¼ÓÊôÐÔµÄÖ±½Ó¼Ó
            
        curPlayer.SetDict(attrKey, updValue)
        GameWorld.DebugLog("    Add funcIndex=%s,effID=%s,curValue=%s,effA=%s,effB=%s,count=%s,updV=%s" 
                           % (funcIndex, effectID, curValue, effValueA, effValueB, addValue, updValue))
    return attrIDList
 
## ¼ÓÔØ¹ûʵÔö¼ÓµÄÊôÐÔ»º´æ£¬Ò»°ãÊǵǼ»òÇеØÍ¼ºó
# @param curPlayer
# @return None
def __InitPlayerAttrFruit(curPlayer):
    hadInit = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_HadInitFruitAttr)
    if hadInit:
        return
    #GameWorld.DebugLog("__InitPlayerAttrFruit")
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxCnt = ipyDataMgr.GetAttrFruitCount()
    for i in xrange(maxCnt):
        ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
        fruitItemID = ipyData.GetID()
        funcIndex = ipyData.GetFuncID() # ËùÊô¹¦ÄÜ
        limitType = Def_LimitType_Cnt # ÏÞÖÆÀàÐÍ
        eatCntKey = ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID
        if limitType == Def_LimitType_Attr:
            eatCntKey = ChConfig.Def_PDict_AttrFruitAddValue % fruitItemID
            
        eatCnt = curPlayer.NomalDictGetProperty(eatCntKey)
        __AddFruitAttr(curPlayer, fruitItemID, funcIndex, eatCnt)
    
    # ÉèÖñ¾µØÍ¼ÒѾ­Ë¢Ð¹ý
    curPlayer.SetDict(ChConfig.Def_PlayerKey_HadInitFruitAttr, 1)
    return
 
## ¼ÆËãÊôÐÔ¹ûʵÔö¼ÓµÄÊôÐÔ
# @param curPlayer
# @param allAttrList
# @param funcIndex ¶ÔÓ¦¹¦ÄÜË÷Òý
# @return None
def CalcAttrFruitAddAtrr(curPlayer, allAttrList, funcIndex):
    #GameWorld.DebugLog("CalcAttrFruitAddAtrr...funcIndex=%s" % (funcIndex))
    #GameWorld.DebugLog("    ÎÞ¹ûʵÊôÐÔ allAttrList=%s" % str(allAttrList))
    __InitPlayerAttrFruit(curPlayer)
 
    for effectID in ChConfig.ItemEffect_AttrDict:
        
        if not isinstance(effectID, int):
            continue
        
        attrKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effectID)
        addValue = curPlayer.GetDictByKey(attrKey)
        if not addValue:
            continue
        
        #GameWorld.DebugLog("    effectID=%s,addValue=%s" % (effectID, addValue))
        PlayerControl.CalcAttrDict_Type(effectID, addValue, allAttrList)
 
    fightPowerEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FruitFightPowerEx % (funcIndex))
    #GameWorld.DebugLog("    ÓйûʵÊôÐÔfuncIndex=%s,fightPowerEx=%s,allAttrList=%s" % (funcIndex, fightPowerEx, allAttrList))
    return fightPowerEx
    
 
## Í³¼Æ°Ù·Ö±ÈÊôÐÔ¶Ô¹¦ÄÜÄÚ²ãµÄÊôÐÔÔö¼Ó
#  @param curPlayer 
#  @param funcIndex 
#  @return None
def AddFuncPerValue(curPlayer, funcIndex, effPerID, allAttrList):
    attrPerKey = ChConfig.Def_PlayerKey_FruitAttr % (funcIndex, effPerID)
    addPer = curPlayer.GetDictByKey(attrPerKey)
    
    if addPer <= 0:
        return
    
    #[ÊôÐÔË÷Òý, ÊÇ·ñ»ù´¡ÊôÐÔ£¬(·Ç)ÏßÐÔ]
    attrInfo = ChConfig.ItemEffect_AttrDict.get(effPerID, [])
    if attrInfo is []:
        return
    
    addAttrList = attrInfo[0]
    for attrDict in allAttrList:
        for attrIndex, attrValue in attrDict.items():
            # ·Ç°Ù·Ö±ÈÔö¼ÓµÄÊôÐÔ
            if attrIndex not in addAttrList:
                continue
            
            addPerValue = int(attrValue * addPer / ShareDefine.Def_MaxRateValue) # °Ù·Ö±ÈÔö¼ÓÊôÐÔ
            
            updValue = attrValue + addPerValue
            attrDict[attrIndex] = updValue
 
            #GameWorld.DebugLog("    effPerID=%s,attrValue=%s,addPer=%s,addPerValue=%s,updValue=%s" 
            #                   % (effPerID, attrValue, addPer, addPerValue, updValue))
 
    return True
 
        
## Í¬²½ÊôÐÔ¹ûʵʹÓÃÇé¿ö
#  @param curPlayer 
#  @param fruitItemID 
#  @return None
def Sync_AttrFruitEatCnt(curPlayer, fruitItemIDList=None):
    
    eatPack = ChPyNetSendPack.tagMCAttrFruitEatCntList()
    eatPack.Clear()
    eatPack.EatCntList = []
    if fruitItemIDList is None:
        itemidList = []
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        maxCnt = ipyDataMgr.GetAttrFruitCount()
        for i in xrange(maxCnt):
            ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
            itemID = ipyData.GetID()
            itemidList.append(itemID)
        
    else:
        itemidList = fruitItemIDList
        
    
    for fruitItemID in itemidList:
        eatCntKey = ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID
        #addValueKey = ChConfig.Def_PDict_AttrFruitAddValue % fruitItemID
        eatCntPack = ChPyNetSendPack.tagMCAttrFruitEatCnt()
        eatCntPack.Clear()
        eatCntPack.ItemID = fruitItemID
        eatCntPack.EatCnt = curPlayer.NomalDictGetProperty(eatCntKey)
        eatCntPack.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % fruitItemID)
        eatCntPack.ItemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % fruitItemID)
        eatPack.EatCntList.append(eatCntPack)
    
    eatPack.count = len(eatPack.EatCntList)
    NetPackCommon.SendFakePack(curPlayer, eatPack)
    return
 
## ÊôÐÔ¹ûʵÒѳԸöÊý×Öµä
#  @param curPlayer 
#  @param fruitItemID 
#  @return {id:¸öÊý,...}
def GetAttrFruitEatCntDict(curPlayer):
    eatCntDict = {}
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    maxCnt = ipyDataMgr.GetAttrFruitCount()
    for i in xrange(maxCnt):
        ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
        fruitItemID = ipyData.GetID()
        eatCntKey = ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID
#        if fruitInfo[Def_LimitType] == Def_LimitType_Attr:
#            eatCntKey = ChConfig.Def_PDict_AttrFruitAddValue % fruitItemID
#            dayEatCntKey = ChConfig.Def_PDict_AttrFruitDayAddValue % fruitItemID
            
        eatCnt = curPlayer.NomalDictGetProperty(eatCntKey) # ÒѳԴÎÊý/ÊôÐÔÖµ
        if eatCnt <= 0:
            continue
        
        eatCntDict[fruitItemID] = eatCnt
        
    return eatCntDict
 
def IsFruitEatFull(curPlayer, itemID):
    #ʹÓôÎÊýÊÇ·ñÒÑÂú
    maxEatCnt = GetMaxEatCnt(curPlayer, itemID)
    eatCntKey = ChConfig.Def_PDict_AttrFruitEatCnt % itemID
    limitType = Def_LimitType_Cnt
    if limitType == Def_LimitType_Attr:
        eatCntKey = ChConfig.Def_PDict_AttrFruitAddValue % itemID
    eatCnt = curPlayer.NomalDictGetProperty(eatCntKey) # ÒѳԴÎÊý/ÊôÐÔÖµ
    if eatCnt >= maxEatCnt:
        return True
    return
 
def GetMaxEatCnt(curPlayer, itemID):
    ##»ñÈ¡¹ûʵ×î´ó¿ÉÓøöÊý
    ipyData = GetAttrFruitIpyData(itemID)
    if not ipyData:
        return 0
    maxEatCntDict = ipyData.GetMaxUseCnt()
    realmLV = curPlayer.GetOfficialRank()
    orderList = sorted(maxEatCntDict.keys(), reverse=True)
    maxEatCnt = 0
    for order in orderList:
        if realmLV >= order:
            maxEatCnt = maxEatCntDict[order]
            break
    addItemUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
    maxEatCnt += addItemUseCnt
    return maxEatCnt
 
 
#// A3 17 Ôö¼Ó¹ûʵʹÓÃÉÏÏÞ #tagCMAddFruitUseLimit
#
#struct    tagCMAddFruitUseLimit
#{
#    tagHead        Head;
#    DWORD        ItemID;        //¹ûʵÎïÆ·ID
#};
def OnAddFruitUseLimit(index, packData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    itemID = packData.ItemID
    ipyData = GetAttrFruitIpyData(itemID)
    if not ipyData:
        return
    addItemInfoList = ipyData.GetAddItemInfo()
    if not addItemInfoList:
        return
    itemBreakCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID)
    itemAddUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID)
    needUseCnt = canUpCnt = 0
    for breakCnt, useCnt, upCnt in addItemInfoList:
        if itemBreakCnt >= breakCnt:
            continue
        needUseCnt, canUpCnt = useCnt, upCnt
        break
    if not needUseCnt:
        return
 
    needItemID = IpyGameDataPY.GetFuncCfg('AlchemyOverLimit')
    if itemAddUseCnt + canUpCnt> ChConfig.Def_UpperLimit_DWord:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(needItemID, itemPack, needUseCnt)
    if not enough:
        return
    ItemCommon.ReduceItem(curPlayer, itemPack, indexList, needUseCnt, False, "AddFruitUseLimit")
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddItemCnt % itemID, itemAddUseCnt+canUpCnt)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitItemBreakCnt % itemID,
                                       itemBreakCnt + 1)
    Sync_AttrFruitEatCnt(curPlayer, [itemID])
    return