| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: ¹¥»÷ÓÐxx%¼¸Âʸ½¼Óxx%¼¼ÄÜÉ˺¦£¬³ÖÐøxxÃë, ¸½¼ÓÄ¿±ê´¦ÓÚXX״̬  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-30 ÏÂÎç05:11:45  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
| import SkillCommon  | 
|   | 
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):  | 
|       | 
|     if passiveEffect.GetEffectValue(2) and defender:  | 
|         if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(2)):  | 
|             #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  | 
|             return False  | 
|           | 
|     return GameWorld.CanHappen(passiveEffect.GetEffectValue(1))  | 
|   | 
|   | 
| def GetValue(attacker, defender, passiveEffect):  | 
|     return passiveEffect.GetEffectValue(0)  |