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 | | #!/usr/bin/python  |  | # -*- coding: GBK -*-  |  | #  |  | ##@package  |  | #  |  | # @todo: ¶ÔµÚһĿ±ê±©»÷ʱ´¥·¢¼¼ÄÜ --ÌØÊâЧ¹ûתΪ¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢  |  | #  |  | # @author: Alee  |  | # @date 2019-4-25 ÏÂÎç01:57:16  |  | # @version 1.0  |  | #  |  | # @note:   |  | #  |  | #---------------------------------------------------------------------  |  | import GameWorld  |  | import SkillShell  |  | import GameObj  |  |   |  | def CheckCanHappen(attacker, defender, effect, curSkill):  |  |     skillID = effect.GetEffectValue(0)  |  |     if skillID:  |  |         # ×ªÎª¸½¼ÓЧ¹û´¥·¢£¬ÇÒÐèÖ÷Ч¹û²»Ê¹±»¶¯¼¼ÄܽøÈëCD²Å¿É´¥·¢  |  |         useSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)  |  |         if not useSkill:  |  |             return False  |  |         SkillShell.UsePassiveTriggerSkill(attacker, useSkill, defender, GameWorld.GetGameWorld().GetTick(), True)  |  |         return False  |  |               |  |     return True  | 
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