| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #  | 
| # @todo: Ä¿±êij¸ö״̬ʱ´¥·¢¼¼ÄÜÉ˺¦  | 
| #  | 
| # @author: Alee  | 
| # @date 2018-1-9 ÏÂÎç09:39:37  | 
| # @version 1.0  | 
| #  | 
| # @note:   | 
| #  | 
| #---------------------------------------------------------------------  | 
|   | 
| import ChConfig  | 
| import GameWorld  | 
| import GameObj  | 
| import PlayerControl  | 
|   | 
| # Ä¿±êij¸ö״̬ʱ´¥·¢  | 
| def CheckCanHappen(attacker, defender, effect, curSkill):  | 
|     if not defender:  | 
|         return False  | 
|       | 
|     ownerID, ownerType = 0, 0  | 
|     if effect.GetEffectValue(2):  | 
|         ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()  | 
|           | 
|     if effect.GetEffectValue(1):  | 
|         if not GameObj.GetPyPlayerState(defender, effect.GetEffectValue(1), ownerID, ownerType):#ChConfig.Def_PlayerState_Stun):  | 
|             #GameWorld.DebugLog("״̬´¥·¢----%s"%effect.GetEffectValue(1))  | 
|             return False  | 
|       | 
|     return True  | 
|       | 
|   | 
| def GetValue(attacker, defender, effect):  | 
|     return effect.GetEffectValue(0)  |