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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package CrossRealmMsg
#
# @todo:¿ç·þÐÅÏ¢¹ÜÀí
# @author hxp
# @date 2018-12-21
# @version 1.0
#
# ÏêϸÃèÊö: ¿ç·þÐÅÏ¢¹ÜÀí
#
#-------------------------------------------------------------------------------
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import ShareDefine
import PlayerAssist
import PlayerControl
import PlayerPackData
import PlayerFuncTeam
import CrossLuckyCloudBuy
import IPY_GameServer
import PlayerViewCache
import CrossRealmPlayer
import PlayerCompensation
import PlayerActBossTrial
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import CrossActionControl
import CrossActAllRecharge
import CrossFamilyFlagwar
import CrossChampionship
import CrossBattlefield
import CrossBillboard
import CrossYaomoBoss
import GameWorldBoss
import CrossRealmPK
import GameXiangong
import GameWorship
import PlayerQuery
import PlayerTalk
import PyGameData
import CrossBoss
import ChConfig
import ChPlayer
import PlayerFB
import GMShell
 
import traceback
import cPickle
import time
 
# ½öÊä³ö¼ò¶ÌÈÕÖ¾µÄÐÅÏ¢ÀàÐÍ
ClientServerMsg_ShortLogTypeList = [ShareDefine.ClientServerMsg_PushPlayerCache, ShareDefine.ClientServerMsg_PlayerPackData]
CrossServerMsg_ShortLogTypeList = [ShareDefine.CrossServerMsg_PushPlayerPackData, ShareDefine.CrossServerMsg_ViewPlayerCacheRet]
 
def SendMsgToCrossServer(msgType, dataMsg):
    ## ·¢ËÍÐÅÏ¢µ½¿ç·þ·þÎñÆ÷ÉÏ
    if GameWorld.IsCrossServer():
        return
    if not dataMsg:
        return
    if msgType not in [ShareDefine.ClientServerMsg_ServerInitOK]:
        isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
        if not isOpen:
            GameWorld.Log("¿ç·þ·þÎñÆ÷먦Æô»òά»¤Öв»·¢ËÍÏûÏ¢! SendMsgToCrossServer => %s" % msgType)
            return
    # Ð­ÒéÒªÓÃ×î¸ß¼¶2£¬¿É¼õÉÙ³¤¶È
    srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}
    sendMsg = cPickle.dumps(srcMsg, 2)
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.ErrLog("·þÎñÆ÷δÆô¶¯ºÃ,²»ÔÊÐíÏò¿ç·þ·þÎñÆ÷·¢ËÍÊý¾Ý! %s" % (srcMsg))
        return
    if msgType in ClientServerMsg_ShortLogTypeList:
        playerID = 0
        if isinstance(dataMsg, dict):
            playerID = dataMsg.get("playerID", 0)
            if not playerID:
                playerID = dataMsg.get("PlayerID", 0)
        msgLen = len(str(srcMsg))
        GameWorld.Log("SendMsgToCrossServer => %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
    else:
        GameWorld.Log("SendMsgToCrossServer => %s, %s" % (msgType, srcMsg))
    GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
    return
 
def OnCrossServerReceiveMsg(recvMsg, tick):
    ## ¿ç·þ·þÎñÆ÷ÊÕµ½ÐÅÏ¢´¦Àí
    try:
        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
            GameWorld.Log("·þÎñÆ÷δÆô¶¯ºÃ£¬²»´¦Àí×Ó·þÐÅÏ¢!")
            return
        msgDict = cPickle.loads(recvMsg)
        
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        serverGroupID = msgDict.get("ServerGroupID", 0)
        
        if msgType in ClientServerMsg_ShortLogTypeList:
            playerID = 0
            if isinstance(msgData, dict):
                playerID = msgData.get("playerID", 0)
                if not playerID:
                    playerID = msgData.get("PlayerID", 0)
            msgLen = len(str(msgDict))
            GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s,playerID=%s,msgLen=%s" % (msgType, serverGroupID, playerID, msgLen))
        else:
            GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s, %s" % (msgType, serverGroupID, msgDict))
            
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKOver:
            CrossRealmPK.ClientServerMsg_PKOver(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
            CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
            CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
            CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_MailContent:
            PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
            PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
            ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_GMCMD:
            GMShell.ClientServerMsg_GMCMD(msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
            ClientServerMsg_ServerInitOK(serverGroupID, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
            PlayerViewCache.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_PushPlayerCache:
            PlayerViewCache.ClientServerMsg_PushPlayerCache(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_PullOtherPlayerPackData:
            PlayerPackData.ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_PlayerPackData:
            PlayerPackData.ClientServerMsg_PlayerPackData(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_EnterFB:
            PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
            MapServer_CrossSetPlayerAttrValue(msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_AddBuff:
            MapServer_CrossAddBuff(msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_CrossAssist:
            PlayerAssist.ClientServerMsg_CrossAssist(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
            CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
            CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
            CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
                        
        elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
            CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipPKOver:
            CrossChampionship.ClientServerMsg_ChampionshipPKOver(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApplyReply:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialApplyReply(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialKick:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialKick(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialLeave:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialLeave(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialChallenge:
            CrossChampionship.ClientServerMsg_ChampionshipOfficialChallenge(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipGuess:
            CrossChampionship.ClientServerMsg_ChampionshipGuess(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChampionshipWorship:
            CrossChampionship.ClientServerMsg_ChampionshipWorship(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
            CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
            CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_BossTrialSubmit:
            PlayerActBossTrial.ClientServerMsg_BossTrialSubmit(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_XianXiaMJScore:
            PlayerActXianXiaMJ.ClientServerMsg_XianXiaMJScore(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_GubaoScore:
            PlayerActGubao.ClientServerMsg_GubaoScore(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
            PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_LianqiScore:
            PlayerActLianqi.ClientServerMsg_LianqiScore(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
            PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_ChangeFuncTeam:
            PlayerFuncTeam.ClientServerMsg_ChangeFuncTeam(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_FuncTeamMemOP:
            PlayerFuncTeam.ClientServerMsg_FuncTeamMemOP(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_QueryFuncTeam:
            PlayerFuncTeam.ClientServerMsg_QueryFuncTeam(serverGroupID, msgData)
            
        elif msgType == ShareDefine.ClientServerMsg_QueryXiangong:
            GameXiangong.ClientServerMsg_QueryXiangong(serverGroupID, msgData)
            
        # ÐèÒª·¢Ë͵½µØÍ¼·þÎñÆ÷´¦ÀíµÄ
        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
            
        else:
            GameWorld.ErrLog("ûÓиÃÐÅÏ¢ÀàÐÍÂß¼­´¦Àí£¡")
            
    except:
        GameWorld.RaiseException("¿ç·þ·þÎñÆ÷½ÓÊÕÐÅÏ¢´¦Àí±¨´í \r\n%s" % str(traceback.format_exc()))
    return
 
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
    ''' ÊÕµ½×Ó·þÁ¬½Ó³É¹¦Í¨Öª 
         µ±×Ó·þÆô¶¯³É¹¦ºó£¬¿Éͬ²½Ò»´Î¿ç·þ·þÎñÆ÷»î¶¯×´Ì¬¼°»î¶¯Êý¾Ý¸ø×Ó·þ
    '''
    GameWorld.Log("ÊÕµ½¿ç·þ×Ó·þÁ¬½Ó³É¹¦Í¨Öª! serverGroupID=%s" % serverGroupID)
    isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
    if not isOpen:
        GameWorld.Log("¿ç·þ·þÎñÆ÷ά»¤Öв»´¦Àí! serverGroupID=%s" % serverGroupID)
        return
    Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
    return
 
def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
    ''' Í¬²½¿ç·þ¹¦ÄÜÊý¾Ýµ½×Ó·þ·þÎñÆ÷
        ±¾º¯Êýµ÷ÓÃʱ»ú£º
        1.¿ç·þ·þÎñÆ÷Æô¶¯³É¹¦£¬Ö÷¶¯¹ã²¥Í¬²½ËùÓÐ×Ó·þ£¬´ËʱÉèÖàserverGroupID Îª 0
        2.×Ó·þÆô¶¯³É¹¦£¬ÓÉ×Ó·þÖ÷¶¯·¢ÆðÇëÇóͬ²½×îÐÂÊý¾Ý£¬´ËʱÓÐÖ¸¶¨×Ó·þ serverGroupID
        3.×Ó·þÖØÐÂÁ¬½Ó¿ç·þ·þÎñÆ÷³É¹¦£¬Âß¼­Í¬2
        @param serverGroupID: ×Ó·þ·þÎñÆ÷×éID£¬Îª0ʱΪȫ²¿×Ó·þÎñÆ÷×é
    '''
    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
    CrossChampionship.Sync_CrossChampionshipDataToClientServer(serverGroupID)
    CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
    CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
    CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
    CrossYaomoBoss.Sync_CrossYaomoBossDataToClientServer(serverGroupID)
    PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
    GameWorship.Sync_CrossWorshipToClientServer(serverGroupID)
    return
 
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
    ## ÊÕµ½×Ó·þÐÅÏ¢£¬ÐèÒª·¢Ë͵½µØÍ¼·þÎñÆ÷´¦Àí
    
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData, serverGroupID])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
    return
 
def MapServer_CrossSetPlayerAttrValue(msgData):
    for playerID, setAttrInfoList in msgData.items():
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            return
        msgInfo = str(setAttrInfoList)
        player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
    return
 
def MapServer_CrossAddBuff(msgData):
    ## ÊÕµ½×Ó·þÐÅÏ¢£¬Ìí¼Óbuff
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    buffID = msgData.get("buffID")
    if not buffID:
        return
    sendMsg = str(buffID)
    tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
    return
## ================================================================================================
 
def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
    ''' ¹ã²¥ÐÅÏ¢µ½×Ó·þÎñÆ÷ÉÏ
        @param serverGroupIDList: ·¢ËÍÖ¸¶¨µÄ·þÎñÆ÷×éIDÁÐ±í£¬ÄÚ²¿ÒѾ­Õë¶ÔÁбíÖÐ×éIDÈ¥ÖØ£¬
        ËùÒÔÍⲿÂß¼­¿ÉÖ±½ÓÌí¼Ó£¬²»Óÿ¼ÂÇ×éIDÖØ¸´ÎÊÌ⣬ûÓÐÖ¸¶¨·þÎñÆ÷×éIDʱ£¬Ä¬ÈϹ㲥ËùÓÐ×Ó·þ
    '''
    if not GameWorld.IsCrossServer():
        return
    #if not dataMsg:
    #    return
    if serverGroupIDList == None:
        serverGroupIDList = []
        
    srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
    sendMsg = cPickle.dumps(srcMsg, 2)
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.ErrLog("¿ç·þ·þÎñÆ÷δÆô¶¯ºÃ,²»ÔÊÐíÏò×Ó·þ·¢ËÍÊý¾Ý! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
        return
    if msgType in CrossServerMsg_ShortLogTypeList:
        playerID = 0
        if isinstance(dataMsg, dict):
            playerID = dataMsg.get("playerID", 0)
            if not playerID:
                playerID = dataMsg.get("PlayerID", 0)
        msgLen = len(str(srcMsg))
        GameWorld.Log("SendMsgToClientServer => %s, %s, playerID=%s,msgLen=%s" % (msgType, serverGroupIDList, playerID, msgLen))
    else:
        GameWorld.Log("SendMsgToClientServer => %s, %s, %s" % (msgType, serverGroupIDList, srcMsg))
    if not serverGroupIDList:
        GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
    else:
        serverGroupIDList = list(set(serverGroupIDList)) # È¥ÖØ
        #for serverGroupID in serverGroupIDList:
        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg, len(sendMsg))
        jsonGroupIDInfo = cPickle.dumps(serverGroupIDList, 2)
        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, len(jsonGroupIDInfo), sendMsg, len(sendMsg))
    return
 
def OnClientServerReceiveMsg(index, tick):
    ## ×Ó·þÊÕµ½¿ç·þ·þÎñÆ÷ÐÅÏ¢
    dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
    dataMsg = dataPack.GetData()
    
    try:
        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
            GameWorld.Log("·þÎñÆ÷δÆô¶¯ºÃ£¬²»´¦Àí¿ç·þÐÅÏ¢!")
            return
        
        msgDict = cPickle.loads(dataMsg)
        msgType = msgDict.get("MsgType", -1)    
        msgData = msgDict.get("Data", "")
        crossServerTimeStr = msgDict.get("CrossServerTime", "")
        
        if msgType in CrossServerMsg_ShortLogTypeList:
            playerID = 0
            if isinstance(msgData, dict):
                playerID = msgData.get("playerID", 0)
                if not playerID:
                    playerID = msgData.get("PlayerID", 0)
            msgLen = len(str(msgDict))
            GameWorld.Log("OnClientServerReceiveMsg: %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
        else:
            GameWorld.Log("OnClientServerReceiveMsg: %s, %s" % (msgType, msgDict))
            
        if crossServerTimeStr:
            curServerTime = int(time.time())
            crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
            curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
            diffSeconds = curServerCrossServerTime - crossServerTime# ±¾·þ¼ÆËãÎó²î
            
            _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
            PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
            if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # Ò»¶¨Ê±¼äͬ²½µØÍ¼Ò»´Î »ò¼ÆËã Îó²î³¬¹ý30Ãë »òÇ¿ÖÆÍ¬²½Ê±¼äµÄ
                GameWorld.DebugLog("ͬ²½µØÍ¼¿ç·þ·þÎñÆ÷ʱ¼äʱ£¬±¾·þÓë¿ç·þ·þÎñÆ÷ʱ¼ä¼ÆËãÎó²î£¡ diffSeconds=%s" % (diffSeconds))
                syncMapTime = curServerTime
                PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
                
        if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
            CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_Notify:
            PlayerControl.CrossServerMsg_Notify(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
            ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
            PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
            PlayerViewCache.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_PullPlayerViewCache:
            PlayerViewCache.CrossServerMsg_PullPlayerViewCache(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PlayerPackDataState:
            PlayerPackData.CrossServerMsg_PlayerPackDataState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PullPlayerPackData:
            PlayerPackData.CrossServerMsg_PullPlayerPackData(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PushPlayerPackData:
            PlayerPackData.CrossServerMsg_PushPlayerPackData(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
            CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
            CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
            CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
            CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
            CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
            CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_FamilyFlagwarOver:
            CrossFamilyFlagwar.CrossServerMsg_FamilyFlagwarOver(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward:
            PlayerActBossTrial.CrossServerMsg_CrossBossTrialFamilyAward(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_FuncTeamInfo:
            PlayerFuncTeam.CrossServerMsg_FuncTeamInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_FuncTeamDel:
            PlayerFuncTeam.CrossServerMsg_FuncTeamDel(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_FuncTeamList:
            PlayerFuncTeam.CrossServerMsg_FuncTeamList(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_Worship:
            GameWorship.CrossServerMsg_Worship(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_Xiangong:
            GameXiangong.CrossServerMsg_Xiangong(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
            CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipPlayer:
            CrossChampionship.CrossServerMsg_ChampionshipPlayer(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipGroup:
            CrossChampionship.CrossServerMsg_ChampionshipGroup(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipGuess:
            CrossChampionship.CrossServerMsg_ChampionshipGuess(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipOfficial:
            CrossChampionship.CrossServerMsg_ChampionshipOfficial(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ChampionshipDailyOfficial:
            CrossChampionship.CrossServerMsg_ChampionshipDailyOfficial(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
            CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossDailyActionState:
            CrossActionControl.CrossServerMsg_CrossDailyActionState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossYaomoBossHurtInfo:
            CrossYaomoBoss.CrossServerMsg_CrossYaomoBossHurtInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
            CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
            CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
            CrossBoss.CrossServerMsg_CrossBossState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossAssist:
            PlayerAssist.CrossServerMsg_CrossAssist(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
            CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PutInItem:
            CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
            CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
            PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_EnterVSRoomRet:
            PlayerFB.CrossServerMsg_EnterVSRoomRet(msgData, tick)
            
        elif msgType == ShareDefine.CrossServerMsg_SendMail:
            PlayerCompensation.CrossServerMsg_SendMail(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
            PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_MailContent:
            PlayerCompensation.CrossServerMsg_MailContent(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
            PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
            
        # ÐèÒª·¢Ë͵½µØÍ¼·þÎñÆ÷´¦ÀíµÄ
        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
                         ShareDefine.CrossServerMsg_NPCAttackCount]:
            MapServer_ClientServerReceiveMsg(msgType, msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
            playerID = msgData.get("PlayerID")
            if playerID:
                tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
                if tagPlayer:
                    GameWorld.DebugAnswer(tagPlayer, "¿ç·þ·þÎñÆ÷ʱ¼ä: %s" % GameWorld.GetCrossServerTimeStr())
            
        elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
            GameWorld.CrossServerMsg_DebugAnswer(msgData)
            
        else:
            GameWorld.ErrLog("ûÓиÃÐÅÏ¢ÀàÐÍÂß¼­´¦Àí£¡")
            
    except:
        GameWorld.RaiseException("×Ó·þ·þÎñÆ÷½ÓÊÕÐÅÏ¢´¦Àí±¨´í\r\n%s" % str(traceback.format_exc()))
    return
 
def MapServer_ClientServerReceiveMsg(msgType, msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ÐÅÏ¢£¬ÐèÒª·¢Ë͵½µØÍ¼·þÎñÆ÷´¦Àí
    
    if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
        curServerGroupID = GameWorld.GetServerGroupID()
        for tagPlayerID, msgInfo in msgData.items():
            if not msgInfo:
                continue
            serverGroupID = msgInfo[0]
            if curServerGroupID != serverGroupID:
                continue
            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
            if not tagPlayer:
                continue
            msgInfo = str([msgType, msgInfo[1:]])
            tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
            
        return
    
    if not isinstance(msgData, dict):
        return
    tagPlayerID = msgData.get("PlayerID")
    if not tagPlayerID:
        return
    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
    if not tagPlayer:
        return
    msgInfo = str([msgType, msgData])
    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
    return
 
# Á¬½Ó¿ç·þ·þÎñÆ÷״̬
# 1 ÎªÁ¬½Ó³É¹¦; ÆäËûΪʧ°Ü£¬Ê§°Ü»áÑÓ³Ù֪ͨ
def OnConnCorossServer(index, tick):
    ## ×Ó·þÊÕµ½¿ç·þ·þÎñÆ÷ÐÅÏ¢
    dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
    result = dataPack.GetResult()
    connState = 1 if result == 1 else 0
    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
    
    if result != 1:
        GameWorld.Log("===Óë¿ç·þ·þÎñÆ÷¶Ï¿ªÁ¬½Ó!")
        CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
        return
    
    GameWorld.Log("===Óë¿ç·þ·þÎñÆ÷Á¬½Ó³É¹¦!")
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
        GameWorld.Log("    ·þÎñÆ÷»¹Î´Æô¶¯ºÃ£¬Ôݲ»´¦Àí! µÈ·þÎñÆ÷Æô¶¯ºÃºóÔÙ´¦Àí£¡")
        return
    
    serverGroupID = GameWorld.GetServerGroupID()
    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
        GameWorld.Log("֪ͨ¿ç·þÖ÷·þÎñÆ÷Á´½Ó³É¹¦, ¿É½ÓÊÕ×îпç·þ»î¶¯×´Ì¬¼°Êý¾Ý...")
        dataMsg = {"ServerGroupID":serverGroupID}
        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
        
    return
 
def OnGameServerInitOK():
    ## ·þÎñÆ÷Æô¶¯³É¹¦
    
    tick = GameWorld.GetGameWorld().GetTick()
    
    if GameWorld.IsCrossServer():
        Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # ÕâÀïÉèÖÃΪ0£¬¹ã²¥ËùÓÐ×Ó·þÎñÆ÷×é
        return
    
    serverGroupID = GameWorld.GetServerGroupID()
    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
        GameWorld.Log("֪ͨ¿ç·þÖ÷·þÎñÆ÷Æô¶¯³É¹¦, ¿É½ÓÊÕ×îпç·þ»î¶¯×´Ì¬¼°Êý¾Ý...")
        dataMsg = {"ServerGroupID":serverGroupID}
        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
    return