hxp
2019-03-05 79a23de6692781dfe4b18fdb57bc4b3e69f34014
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package AuctionHouse
#
# @todo:ÅÄÂôÐÐ
# @author hxp
# @date 2019-03-04
# @version 1.0
#
# ÏêϸÃèÊö: ÅÄÂôÐÐ
#
#-------------------------------------------------------------------------------
#"""Version = 2019-03-04 17:00"""
#-------------------------------------------------------------------------------
import GameWorld
import PyDataManager
import PlayerControl
import DataRecordPack
import PyGameDataStruct
import PlayerCompensation
import ChPyNetSendPack
import IpyGameDataPY
import NetPackCommon
import PlayerBourse
import PlayerFamily
import ChConfig
 
import operator
import time
import math
import json
 
# ÅÄÂô¼Ç¼ÀàÐͶ¨Òå
AuctionRecordTypeList = (
AuctionRecordType_MyAuction, # ÎÒµÄÅÄÆ·
AuctionRecordType_FamilyAuction, # ÏÉÃËÅÄÆ·
AuctionRecordType_MyBid, # ÎҵľºÅÄ
) = range(3)
 
# ÅÄÂô¼Ç¼½á¹û¶¨Òå
AuctionRecordResultList = (
AuctionRecordResult_SellFail, # Á÷ÅÄ
AuctionRecordResult_SellOK, # ÅÄÂô³É½»
AuctionRecordResult_Recycle, # ÏµÍ³»ØÊÕ
AuctionRecordResult_BidOK, # ¾º¼Û³É¹¦
AuctionRecordResult_BidFail, # ¾º¼Ûʧ°Ü
AuctionRecordResult_MoveToWorld, # ÏÉÃËÅÄÆ·×ªÒƵ½È«·þÅÄÆ·
) = range(6)
 
# µ±Ç°ÅÄÆ·¹éÀà 0-È«·þÅÄÆ· 1-ÏÉÃË˽ÓÐÅÄÆ·
AuctionType_World = 0
AuctionType_Family = 1
 
#ÅÄÂôÐÐ״̬¿ª¹Ø
def GetAuctionHouseState(): return PlayerBourse.GetOpenState()
 
def OnPlayerLogin(curPlayer):
    Sync_PlayerAuctionItemInfo(curPlayer)
    Sync_FamilyAuctionItemInfo(curPlayer, curPlayer.GetFamilyID())
    Sync_PlayerBiddingItemInfo(curPlayer)
    Sync_PlayerAttentionAuctionItemID(curPlayer, False)
    return
 
def OnPlayerLeaveServer(curPlayer):
    playerID = curPlayer.GetPlayerID()
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    auctionItemMgr.myAttentionItemDict.pop(playerID, None)
    return
 
##--------------------------------------- ÅÄÂô¼Ç¼ -------------------------------------------------
def GetMyAuctionItemRecord(playerID):
    ## »ñÈ¡ÎÒµÄÅÄÆ·¼Ç¼
    return PyDataManager.GetAuctionRecordManager().myAuctionItemRecordDict.get(playerID, [])
 
def GetMyBiddingItemRecord(playerID):
    ## »ñÈ¡ÎҵľºÅļǼ
    return PyDataManager.GetAuctionRecordManager().myBidItemRecordDict.get(playerID, [])
 
def GetFamilyAuctionItemRecord(familyID):
    ## »ñÈ¡ÏÉÃËÅÄÆ·¼Ç¼
    return PyDataManager.GetAuctionRecordManager().familyAuctionItemRecordDict.get(familyID, [])
 
def AddAuctionRecord(auctionItem, recordResult):
    ''' Ìí¼ÓÅÄÂôÐмǼ
    @param auctionItem: Ïà¹ØµÄÅÄÆ·ÊµÀý
    @param recordResult: ¼Ç¼½á¹û 0-Á÷ÅÄ 1-ÅÄÂô³É½» 2-»ØÊÕ 3-¾º¼Û³É¹¦ 4-¾º¼Ûʧ°Ü
    '''
    if not auctionItem:
        return
    
    playerID, familyID, bidderID = auctionItem.PlayerID, auctionItem.FamilyID, auctionItem.BidderID
    recordPlayerID, recordFamilyID = 0, 0
    
    if recordResult in [AuctionRecordResult_BidOK, AuctionRecordResult_BidFail]:
        recordType = AuctionRecordType_MyBid
        recordPlayerID = bidderID
    else:
        if familyID:
            recordType = AuctionRecordType_FamilyAuction
            recordFamilyID = familyID
        else:
            recordType = AuctionRecordType_MyAuction
            recordPlayerID = playerID
            
    if not recordPlayerID and not recordFamilyID:
        return
    
    newRecordData = PyGameDataStruct.tagDBAuctionRecord()
    newRecordData.ItemGUID = auctionItem.ItemGUID
    newRecordData.PlayerID = recordPlayerID
    newRecordData.FamilyID = recordFamilyID
    newRecordData.RecordType = recordType
    newRecordData.RecordResult = recordResult
    newRecordData.RecordTime = GameWorld.GetCurrentDataTimeStr()
    newRecordData.BidderPrice = auctionItem.BidderPrice
    newRecordData.BidderName = auctionItem.BidderName
    newRecordData.ItemID = auctionItem.ItemID
    newRecordData.Count = auctionItem.Count
    newRecordData.UserData = auctionItem.UserData
    newRecordData.UserDataLen = auctionItem.UserDataLen
    AddNewAuctionRecord(newRecordData)
    
    if recordFamilyID:
        Sync_PlayerAuctionRecordInfo(None, recordType, newRecordData, recordFamilyID)
    elif recordPlayerID:
        recordPlayer = GameWorld.GetPlayerManager().FindPlayerByID(recordPlayerID)
        if recordPlayer and not PlayerControl.GetIsTJG(recordPlayer):
            Sync_PlayerAuctionRecordInfo(recordPlayer, recordType, newRecordData)
    return
 
def AddNewAuctionRecord(newRecordData):
    playerID = newRecordData.PlayerID
    familyID = newRecordData.FamilyID
    recordType = newRecordData.RecordType
    if recordType == AuctionRecordType_MyAuction:
        keyID = playerID
        recordDict = PyDataManager.GetAuctionRecordManager().myAuctionItemRecordDict
    elif recordType == AuctionRecordType_FamilyAuction:
        keyID = familyID
        recordDict = PyDataManager.GetAuctionRecordManager().familyAuctionItemRecordDict
    elif recordType == AuctionRecordType_MyBid:
        keyID = playerID
        recordDict = PyDataManager.GetAuctionRecordManager().myBidItemRecordDict
    else:
        return
    recordList = recordDict.get(keyID, [])
    maxCount = min(50, IpyGameDataPY.GetFuncCfg("AuctionHouse", 3))
    if len(recordList) >= maxCount:
        del recordList[0]
    recordList.append(newRecordData)
    recordDict[keyID] = recordList
    return
##-------------------------------------- ÅÄÂô¹Ø×¢ ------------------------------------------------
 
def GetPlayerAuctionAttention(attentionMgr, playerID):
    ## »ñÈ¡Íæ¼Ò¹Ø×¢µÄÎïÆ·IDÁбí
    if playerID not in attentionMgr.playerAttentionDict:
        return []
    attentionObj = attentionMgr.playerAttentionDict[playerID]
    attentionItemIDList = attentionObj.AttentionItemIDList
    return attentionItemIDList
 
def AddPlayerAuctionAttention(attentionMgr, playerID, itemID):
    ## Ìí¼ÓÍæ¼Ò¹Ø×¢µÄÎïÆ·ID
    if playerID not in attentionMgr.playerAttentionDict:
        dbData = PyGameDataStruct.tagDBAuctionAttention()
        dbData.PlayerID = playerID
        __InitAuctionAttentionAttrEx(dbData)
        attentionMgr.playerAttentionDict[playerID] = dbData
    attentionObj = attentionMgr.playerAttentionDict[playerID]
    attentionItemIDList = attentionObj.AttentionItemIDList
    if len(attentionItemIDList) >= IpyGameDataPY.GetFuncCfg("AuctionHouse", 5):
        GameWorld.DebugLog("¹Ø×¢ÅÄÆ·Êý´ïµ½ÉÏÏÞ!", playerID)
        return
    if itemID in attentionItemIDList:
        return True
    attentionItemIDList.append(itemID)
    attentionObj.AttentionInfo = str(attentionItemIDList)
    attentionObj.AttentionLen = len(attentionObj.AttentionInfo)
    return True
 
def DelPlayerAuctionAttention(attentionMgr, playerID, itemID):
    ## É¾³ýÍæ¼Ò¹Ø×¢µÄÎïÆ·ID
    if playerID not in attentionMgr.playerAttentionDict:
        return
    attentionObj = attentionMgr.playerAttentionDict[playerID]
    attentionItemIDList = attentionObj.AttentionItemIDList
    if itemID not in attentionItemIDList:
        return
    attentionItemIDList.remove(itemID)
    attentionObj.AttentionInfo = str(attentionItemIDList)
    attentionObj.AttentionLen = len(attentionObj.AttentionInfo)
    return True
 
def OnLoadAuctionAttentionDataEx(attentionData):
    ## ¼ÓÔØÅÄÂô¹Ø×¢±íʱ¸½¼Ó´¦Àí
    __InitAuctionAttentionAttrEx(attentionData)
    return
 
def __InitAuctionAttentionAttrEx(attentionData):
    ## ³õʼ»¯ÅÄÂô¹Ø×¢ÊµÀý¸½¼ÓÊôÐÔ
    setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else json.loads(attentionData.AttentionInfo))
    return
 
##-------------------------------------------------------------------------------------------------
 
def OnLoadAuctionItemDataEx(dbData):
    ## ¼ÓÔØÅÄÂôÎïÆ·±íʱ¸½¼Ó´¦Àí
    __InitAuctionItemAttrEx(dbData)
    playerID = dbData.PlayerID
    familyID = dbData.FamilyID
    bidderID = dbData.BidderID
    
    pyAuctionItemMgr = PyDataManager.GetAuctionItemManager()
    pyAuctionItemMgr.allAuctionItemByEndTimeList.append(dbData)
    
    if dbData.AuctionType == AuctionType_World:
        pyAuctionItemMgr.worldAuctionItemList.append(dbData)
        
    if familyID:
        familyItemList = pyAuctionItemMgr.familyAuctionItemDict.get(familyID, [])
        familyItemList.append(dbData)
        pyAuctionItemMgr.familyAuctionItemDict[familyID] = familyItemList
        
    if playerID:
        myItemList = pyAuctionItemMgr.myAuctionItemDict.get(playerID, [])
        myItemList.append(dbData)
        pyAuctionItemMgr.myAuctionItemDict[playerID] = myItemList
        
        if str(playerID) in dbData.BidderIDInfo:
            if playerID == bidderID:
                nowBidItemList = pyAuctionItemMgr.nowBiddingAuctionItemDict.get(playerID, [])
                nowBidItemList.append(dbData)
                pyAuctionItemMgr.nowBiddingAuctionItemDict[playerID] = nowBidItemList
            else:
                hisBidItemList = pyAuctionItemMgr.hisBiddingAuctionItemDict.get(playerID, [])
                hisBidItemList.append(dbData)
                pyAuctionItemMgr.hisBiddingAuctionItemDict[playerID] = hisBidItemList
                
    return
 
def OnLoadAuctionItemDataOK():
    ## ¼ÓÔØÅÄÂôÎïÆ·±íÍê³ÉºóµÄ´¦Àí
    __SortAuctionitem()
    return
 
def __InitAuctionItemAttrEx(auctionItem, ipyData=None):
    ## ³õʼ»¯ÅÄÆ·ÊµÀý¸½¼ÓÊôÐÔ
    if not ipyData:
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", auctionItem.ItemID)
    setattr(auctionItem, "Sortpriority", 99999 - (0 if not ipyData else ipyData.GetSortpriority())) # ÅÅÐòÓÅÏȼ¶¹é×é
    setattr(auctionItem, "BiddingQueryID", 0) # µ±Ç°ÕýÔÚ¾º¼ÛµÄÍæ¼ÒID
    setattr(auctionItem, "BiddingQueryTick", 0) # µ±Ç°ÕýÔÚ¾º¼ÛµÄtick
    setattr(auctionItem, "EndTime", 0) # ½áÊø¾º¼ÛtimeÖµ
    
    __SetAuctionItemEndTime(auctionItem, ipyData)
    return True
 
def __SetAuctionItemEndTime(auctionItem, ipyData):
    ## ¸üÐÂÅÄÆ·½áÊø¾º¼ÛtimeÖµ
    if not ipyData:
        return
    addTimeStr = auctionItem.AddTime
    auctionType = auctionItem.AuctionType
    addTime = GameWorld.ChangeTimeStrToNum(addTimeStr)
    noticeMinutes = ipyData.GetNoticeSaleMinutes()
    saleMinutes = ipyData.GetFamilySaleMinutes() if auctionType == AuctionType_Family else ipyData.GetWorldSaleMinutes()
    auctionItem.EndTime = addTime + (noticeMinutes + saleMinutes) * 60
    
    __AddAuctionItemEndTimeByBid(auctionItem)
    return
 
def __AddAuctionItemEndTimeByBid(auctionItem):
    # ¸ù¾Ý×îºóÒ»´Î¾º¼Ûʱ¼ä½øÐмÓʱ
    if not auctionItem.BidderPrice:
        return
    bidTime = GameWorld.ChangeTimeStrToNum(auctionItem.BiddingTime)
    endTime = bidTime + IpyGameDataPY.GetFuncCfg("AuctionHouse", 4)
    if endTime < auctionItem.EndTime:
        return
    auctionItem.EndTime = endTime
    return True
 
def __GetAuctionItemDRDict(auctionItem):
    drDict = {"GUID":auctionItem.ItemGUID, "PlayerID":auctionItem.PlayerID, "FamilyID":auctionItem.FamilyID,
              "ItemID":auctionItem.ItemID, "Count":auctionItem.Count, "AuctionType":auctionItem.AuctionType,
              "AddTime":auctionItem.AddTime, "BiddingTime":auctionItem.BiddingTime, "BidderID":auctionItem.BidderID,
              "BidderPrice":auctionItem.BidderPrice, "UserData":auctionItem.UserData,
              "EndTime":"" if not auctionItem.EndTime else GameWorld.ChangeTimeNumToStr(auctionItem.EndTime),
              "FamilyPlayerIDInfo":auctionItem.FamilyPlayerIDInfo, "BidderIDInfo":auctionItem.BidderIDInfo}
    return drDict
 
def GetAuctionItem(itemGUID):
    ## »ñÈ¡ÅÄÆ·ÊµÀý
    return PyDataManager.GetAuctionItemManager().allAuctionItemDict.get(itemGUID)
    
def GetPlayerAuctionItemList(playerID):
    ## Íæ¼ÒÅÄÂôÖеÄÅÄÆ·Áбí
    return PyDataManager.GetAuctionItemManager().myAuctionItemDict.get(playerID, [])
 
def GetFamilyAuctionItemList(familyID):
    ## ÏÉÃËÅÄÂôÖеÄÅÄÆ·Áбí
    return PyDataManager.GetAuctionItemManager().familyAuctionItemDict.get(familyID, [])
 
def OnAuctionItemTimeProcess(curTime):
    ## ÅÄÂôÐÐÅÄÆ·¶¨Ê±´¦Àí£¬Ã¿Ãë´¥·¢Ò»´Î
    allAuctionItemByEndTimeList = PyDataManager.GetAuctionItemManager().allAuctionItemByEndTimeList
    if not allAuctionItemByEndTimeList:
        return
    
    endItemList = [] # ½áÊø¾º¼ÛµÄÅÄÆ·Áбí
    moveToWorldItemList = [] # ×ªÒƵ½È«·þÅÄÂôµÄÏÉÃËÅÄÆ·Áбí
    doCount = len(allAuctionItemByEndTimeList)
    while doCount > 0 and allAuctionItemByEndTimeList:
        doCount -= 1
        auctionItem = allAuctionItemByEndTimeList[0]
        if curTime < auctionItem.EndTime:
            break
        allAuctionItemByEndTimeList.pop(0)
        
        # Ã»ÓÐÈ˾º¼ÛµÄÏÉÃËÅÄÆ·
        if not auctionItem.BidderPrice and auctionItem.FamilyID and auctionItem.AuctionType == AuctionType_Family:
            moveToWorldItemList.append(auctionItem)
        else:
            endItemList.append(auctionItem)
            
    __EndAuctionItem(endItemList, "ByTime")
    __MoveFamilyAuctionItemToWorld(moveToWorldItemList)
    return
 
def __MoveFamilyAuctionItemToWorld(auctionItemList):
    ## ÏÉÃËÅÄÆ·×ªÒƵ½È«·þ
    if not auctionItemList:
        return
    
    curTimeStr = GameWorld.GetCurrentDataTimeStr()
    attentionMgr = PyDataManager.GetAuctionAttentionManager()
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    notifyWorldAddItemList = [] # ÐÂÔöÈ«·þÅÄÆ·Í¨Öª [[itemGUID, itemID, playerID], ...]
    
    for auctionItem in auctionItemList:
        itemGUID = auctionItem.ItemGUID
        itemID = auctionItem.ItemID
        itemCount = auctionItem.Count
        playerID = auctionItem.PlayerID
        familyID = auctionItem.FamilyID
        
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        auctionItem.AuctionType = AuctionType_World
        auctionItem.AddTime = curTimeStr
        __SetAuctionItemEndTime(auctionItem, ipyData)
        
        auctionItemMgr.allAuctionItemByEndTimeList.append(auctionItem)
        auctionItemMgr.worldAuctionItemList.append(auctionItem)
        notifyWorldAddItemList.append([itemGUID, itemID, playerID])
        
        # Ìí¼Ó½øÎҵĹØ×¢
        for attentionPlayerID, attentionList in auctionItemMgr.myAttentionItemDict.items():
            if itemID not in GetPlayerAuctionAttention(attentionMgr, attentionPlayerID):
                continue
            if auctionItem not in attentionList:
                attentionList.append(auctionItem)
                
        if ipyData.GetNeedWorldNotify():
            PlayerControl.WorldNotify(0, "Paimai4", [itemID, ipyData.GetNoticeSaleMinutes()])
            
        drDict = {"AuctionItemInfo":__GetAuctionItemDRDict(auctionItem)}
        DR_AuctionHouse(None, "FamilyToWorld", drDict)
        
        GameWorld.DebugLog("ÏÉÃËÅÄÆ·×ªÒƵ½È«·þ: itemID=%s,itemCount=%s,familyID=%s,itemGUID=%s" 
                           % (itemID, itemCount, familyID, itemGUID))
        
    __SortAuctionitem()
    __SyncRefreshAuctionItem(auctionItemList)
    __NotifyAuctionPlayerAddItem(notifyWorldAddItemList)
    return
 
def __SortAuctionitem(isSortWorldItem=True):
    ''' Ë¢ÐÂÈ«²¿ÅÄÆ·ÅÅÐò
        ºó¶ËÅÅÐò
        1.È«·þÅÄÆ·£º ÒòΪȫ·þÅÄÆ·ÊýÁ¿±È½Ï´ó£¬²ÉÓÃÖ»²éѯָ¶¨¸öÊýÅÄÆ·£¬ËùÒÔÖ»ÄÜÓɺó¶ËÅÅÐòºóͬ²½
        2.È«²¿ÅÄÆ·¾º¼Û½áÊøÊ±¼ä£ººó¶ËÐèÒª´¦Àí¾º¼Û½áÊø
        
        Ç°¶ËÅÅÐò£º
        1.¸öÈËÅÄÆ·£º¸öÊý½ÏÉÙ£¬È«²¿Í¬²½£¬ÓÉǰ¶Ë×Ô¼ºÅÅÐò
        2.ÏÉÃËÅÄÆ·£º¸öÊý½ÏÉÙ£¬È«²¿Í¬²½£¬ÓÉǰ¶Ë×Ô¼ºÅÅÐò
        3.¾º¼ÛÅÄÆ·£º¸öÊý½ÏÉÙ£¬È«²¿Í¬²½£¬ÓÉǰ¶Ë×Ô¼ºÕûºÏÅÅÐò£¬Çø·Ö×î¸ß¾º¼Û¡¢ÀúÊ·¾º¼Û
        4.¹Ø×¢ÅÄÆ·£º¸öÊý½ÏÉÙ£¬È«²¿Í¬²½£¬ÓÉǰ¶Ë×Ô¼ºÅÅÐò
        
        ´¥·¢ÅÅÐòʱ»ú£º
        1-ÉϼÜÐÂÈ«·þÅÄÆ·
        2-ÏÉÃËÅÄÆ·×ªÒÆÈ«·þÅÄÆ·£¬Ï൱ÓÚÉϼÜÐÂÈ«·þÅÄÆ·
        3-¾º¼ÛÅÄÆ·´¥·¢¼Óʱʱ£¬ÐèÒª¶Ô½áÊøÊ±¼äÖØÅÅ£¬¾º¼Û¼ÓʱµÄÖ»´¥·¢¼Óʱ£¬¶ÔÈ«·þÅÄÆ·µÄÅÅÐòûÓÐÓ°Ï죬¹Ê¿É²»ÖØÅÄÈ«·þÅÄÆ·
    '''
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    auctionItemMgr.allAuctionItemByEndTimeList.sort(key=operator.attrgetter("EndTime"))
    if isSortWorldItem:
        auctionItemMgr.worldAuctionItemList.sort(key=operator.attrgetter("Sortpriority", "AddTime"))
        auctionItemMgr.worldAuctionItemQueryDict = {} # ÖØÖÃÈ«·þÅÄÆ·Ìõ¼þ²éѯ£¬Ï´ÎÓÐÍæ¼Ò²éѯʱÔÙÖØÐÂË¢ÐÂ
    return
 
def __EndAuctionItem(endItemList, endEvent):
    ''' ½áÊøÅÄÆ·¾ºÅÄ
    @param delItemStateDict: É¾³ýµÄÅÄÆ·¾ºÅÄ״̬
    '''
    if not endItemList:
        return 0
    
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    clearAuctionItemList = []
    for auctionItem in endItemList:
        if not auctionItem:
            continue
        
        itemGUID = auctionItem.ItemGUID
        itemID = auctionItem.ItemID
        itemCount = auctionItem.Count
        playerID = auctionItem.PlayerID
        familyID = auctionItem.FamilyID
        bidderID = auctionItem.BidderID # µ±Ç°¾º¼ÛÍæ¼ÒID
        bidderPrice = auctionItem.BidderPrice # µ±Ç°¾º¼Û£¬ÓÐÈ˾º¼ÛµÄ»°´ú±í¾ºÅijɹ¦
        endType = ""
        # ÓÐÈ˾º¼Û£¬³É½»
        if bidderID and bidderPrice:
            endType = "OK"
            
            # ¾ºÅijɹ¦Óʼþ£¬·¢·ÅÎïÆ·
            paramList = [bidderPrice]
            detail = {"ItemGUID":itemGUID}
            addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
            PlayerCompensation.SendMailByKey("PaimaiMail3", [bidderID], addItemList, paramList, detail=detail)
            AddAuctionRecord(auctionItem, AuctionRecordResult_BidOK)
            
            # ÅÄÂô³É¹¦ÊÕÒæ£¬¶¼ÒÔÍæ¼ÒÊÕÒæÏòÉÏÈ¡Õû
            if familyID and auctionItem.FamilyPlayerIDInfo:
                familyPlayerIDList = json.loads(auctionItem.FamilyPlayerIDInfo)
                taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # ÏÉÃËÅÄÆ·Ë°ÂʰٷֱÈ
                personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # ÏÉÃËÅÄÆ·¸öÈË×î´óÊÕÒæ°Ù·Ö±È
                giveTotalGold = int(math.ceil(bidderPrice * (100 - taxRate) / 100.0))
                giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
                memCount = len(familyPlayerIDList)
                giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # ÓÐÊÕÒæµÄÈËÆ½·Ö
                
                # ÏÉÃËÅÄÆ·ÊÕÒæÓʼþ
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
            elif playerID:
                taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # È«·þÅÄÆ·Ë°ÂʰٷֱÈ
                givePlayerGold = int(math.ceil(bidderPrice * (100 - taxRate) / 100.0))
                
                # ¸öÈËÅÄÂôÊÕÒæÓʼþ
                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, 
                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                
            AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
        else:
            # ÏÉÃËÅÄÆ·»ØÊÕ
            if familyID:
                endType = "Recycle"
                AddAuctionRecord(auctionItem, AuctionRecordResult_Recycle)
            # ¸öÈËÅÄÆ·Á÷ÅÄ£¬ÎïÆ··µ»¹
            else:
                endType = "Return"
                
                # Á÷ÅÄ·µ»¹ÎïÆ·Óʼþ
                paramList = []
                detail = {"ItemGUID":itemGUID}
                addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":True, "UserData":auctionItem.UserData}]
                PlayerCompensation.SendMailByKey("PaimaiMail4", [playerID], addItemList, paramList, detail=detail)
                
                AddAuctionRecord(auctionItem, AuctionRecordResult_SellFail)
                
        drDict = {"AuctionItemInfo":__GetAuctionItemDRDict(auctionItem), "EndType":endType, "EndEvent":endEvent}
        DR_AuctionHouse(None, "EndAuctionItem", drDict)
        
        GameWorld.DebugLog("½áÊø¾ºÅÄ: itemID=%s,itemCount=%s,familyID=%s,endType=%s,endEvent=%s,itemGUID=%s" 
                           % (itemID, itemCount, familyID, endType, endEvent, itemGUID), playerID)
        
        auctionItemMgr.allAuctionItemDict.pop(itemGUID, None)
        
        if auctionItem in auctionItemMgr.allAuctionItemByEndTimeList:
            auctionItemMgr.allAuctionItemByEndTimeList.remove(auctionItem)
            
        if auctionItem in auctionItemMgr.worldAuctionItemList:
            auctionItemMgr.worldAuctionItemList.remove(auctionItem)
            
        for queryItemList in auctionItemMgr.worldAuctionItemQueryDict.values():
            if auctionItem in queryItemList:
                queryItemList.remove(auctionItem)
                
        if familyID and familyID in auctionItemMgr.familyAuctionItemDict:
            familyItemList = auctionItemMgr.familyAuctionItemDict[familyID]
            if auctionItem in familyItemList:
                familyItemList.remove(auctionItem)
                
        for nowBiddingItemList in auctionItemMgr.nowBiddingAuctionItemDict.values():
            if auctionItem in nowBiddingItemList:
                nowBiddingItemList.remove(auctionItem)
                
        for hisBiddingItemList in auctionItemMgr.hisBiddingAuctionItemDict.values():
            if auctionItem in hisBiddingItemList:
                hisBiddingItemList.remove(auctionItem)
                
        if playerID and playerID in auctionItemMgr.myAuctionItemDict:
            playerItemList = auctionItemMgr.myAuctionItemDict[playerID]
            if auctionItem in playerItemList:
                playerItemList.remove(auctionItem)
                
        for attentionItemList in auctionItemMgr.myAttentionItemDict.values():
            if auctionItem in attentionItemList:
                attentionItemList.remove(auctionItem)
                
        clearItem = ChPyNetSendPack.tagGCClearAuctionItem()
        clearItem.ItemGUID = itemGUID
        clearAuctionItemList.append(clearItem)
        
    if not clearAuctionItemList:
        return 0
    clearCount = len(clearAuctionItemList)
    
    clientPack = ChPyNetSendPack.tagGCClearAuctionItemInfo()
    clientPack.ClearAuctionItemList = clearAuctionItemList
    clientPack.ClearCount = len(clientPack.ClearAuctionItemList)
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        player = playerManager.GetActivePlayerAt(i)
        if player == None:
            continue
        if PlayerControl.GetIsTJG(player):
            continue
        NetPackCommon.SendFakePack(player, clientPack)
        
    return clearCount
 
def MapServer_AuctionHouseLogic(curPlayer, msgList, tick):
    ## µØÍ¼Íæ¼ÒÅÄÂô´¦Àí
    
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    queryType, queryData = msgList
    result = []
    
    GameWorld.Log("ÊÕµ½µØÍ¼ÅÄÂôÐÐÐÅÏ¢: queryType=%s,queryData=%s" % (queryType, queryData), playerID)
    if not GetAuctionHouseState():
        if curPlayer:
            PlayerControl.NotifyCode(curPlayer, "AuctionHouseClose")
        return
    
    # ²éÑ¯Íæ¼Ò¿É·ñÉϼÜ
    if queryType == "AddAuctionItemQuery":
        canSell = __CheckPlayerCanAddAuctionItem(curPlayer)
        if not canSell:
            return
        result = [canSell]
        
    # Ö´ÐÐÉϼÜÎïÆ·
    elif queryType == "AddAuctionItem":
        addAuctionItemList = queryData
        __AddAuctionItemByList(curPlayer, addAuctionItemList)
        return
    
    # ²éÑ¯Íæ¼Ò¿É·ñ¾º¼ÛÎïÆ·
    elif queryType == "BidAuctionItemQuery":
        itemGUID, biddingPrice = queryData
        itemID, errInfo = __DoPlayerBidAuctionItem(curPlayer, itemGUID, biddingPrice, tick, True)
        GameWorld.DebugLog("    itemID=%s,errInfo=%s" % (itemID, errInfo), playerID)
        if errInfo:
            return
        if not itemID:
            return
        result = [itemID]
        
    # Ö´ÐÐÍæ¼Ò¾º¼ÛÎïÆ·
    elif queryType == "BidAuctionItem":
        itemGUID, biddingPrice = queryData
        itemID, errInfo = __DoPlayerBidAuctionItem(curPlayer, itemGUID, biddingPrice, tick, False)
        if errInfo:
            GameWorld.DebugLog("    errInfo=%s" % errInfo, playerID)
            drDict = {"ItemGUID":itemGUID, "BiddingPrice":biddingPrice, "ErrInfo":errInfo}
            DR_AuctionHouse(curPlayer, "BidAuctionItemError", drDict)
            
        return
    
    elif queryType == "ClearAuctionItem":
        __DoGMClearAuctionItem(curPlayer)
        return
    
    elif queryType == "PrintAuctionItem":
        __DoGMPrintAuctionItem(curPlayer)
        return
    
    resultMsg = str([queryType, queryData, result])
    if curPlayer:
        curPlayer.MapServer_QueryPlayerResult(0, 0, "AuctionHouse", resultMsg, len(resultMsg))
    return
 
def __CheckPlayerCanAddAuctionItem(curPlayer):
    ## ¼ì²éÍæ¼Ò¿É·ñÉϼÜÅÄÆ·
    playerID = curPlayer.GetPlayerID()
    maxSellCount = IpyGameDataPY.GetFuncCfg("AuctionHouse", 2)
    if maxSellCount:
        playerAuctionItemList = GetPlayerAuctionItemList(playerID)
        playerSellCount = len(playerAuctionItemList)
        canSell = playerSellCount < maxSellCount
        if not canSell:
            PlayerControl.NotifyCode(curPlayer, "SellCountLimit")
        return canSell
    return True
 
def __AddAuctionItemByList(curPlayer, addAuctionItemList):
    ''' ÅúÁ¿Ìí¼ÓÅÄÆ·
    @param curPlayer: ¿ÉÄÜΪNone
    '''
    
    notifyWorldAddItemList = [] # ÐÂÔöÈ«·þÅÄÆ·Í¨Öª [[itemGUID, itemID, playerID], ...]
    notifyFamilyAddItemDict = {} # ÐÂÔöÏÉÃËÅÄÆ·Í¨Öª {familyID:[auctionItem, ...], ...}
    for playerID, familyID, familyPlayerIDList, itemData in addAuctionItemList:
        if not playerID and not familyID:
            continue
        
        auctionItem = __DoAddAuctionItem(curPlayer, playerID, familyID, familyPlayerIDList, itemData)
        if not auctionItem:
            continue
        
        if familyID:
            familyAddItemList = notifyFamilyAddItemDict.get(familyID, [])
            familyAddItemList.append(auctionItem)
            notifyFamilyAddItemDict[familyID] = familyAddItemList
        else:
            itemGUID = auctionItem.ItemGUID
            itemID = auctionItem.ItemID
            notifyWorldAddItemList.append([itemGUID, itemID, playerID])
            
    if notifyFamilyAddItemDict or notifyWorldAddItemList:
        isSortWorldItem = notifyWorldAddItemList != []
        __SortAuctionitem(isSortWorldItem=isSortWorldItem)
        
    # Í¨ÖªÐÂÔöÏÉÃËÅÄÆ·
    for familyID, familyAddItemList in notifyFamilyAddItemDict.items():
        Sync_FamilyAuctionItemInfo(None, familyID, familyAddItemList)
        
    # Í¨ÖªÈ«·þÅÄÆ·¹Ø×¢Íæ¼Ò
    __NotifyAuctionPlayerAddItem(notifyWorldAddItemList)
    return
 
def __DoAddAuctionItem(curPlayer, playerID, familyID, familyPlayerIDList, itemData):
    ## Ìí¼ÓÅÄÆ·
    itemID = itemData.get("ItemID", 0)
    ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
    if not ipyData:
        return
    
    itemGUID = itemData.get("GUID", "")
    auctionItem = PyGameDataStruct.tagDBAuctionItem()
    auctionItem.ItemGUID = itemGUID
    auctionItem.PlayerID = playerID
    auctionItem.FamilyID = familyID
    auctionItem.ItemID = itemID
    auctionItem.Count = itemData.get("ItemCount", 0)
    auctionItem.AddTime = GameWorld.GetCurrentDataTimeStr()
    auctionItem.ItemType = itemData.get("ItemType", 0)
    auctionItem.ItemJobLimit = itemData.get("ItemJobLimit", 0)
    auctionItem.ItemClassLV = itemData.get("ItemClassLV", 0)
    auctionItem.UserData = itemData.get("UserData", "")
    auctionItem.UserDataLen = len(auctionItem.UserData)
    auctionItem.FamilyPlayerIDInfo = str(familyPlayerIDList)
    auctionItem.FamilyPlayerIDLen = len(auctionItem.FamilyPlayerIDInfo)
            
    if not __InitAuctionItemAttrEx(auctionItem):
        return
    
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    auctionItemMgr.allAuctionItemDict[auctionItem.ItemGUID] = auctionItem
    auctionItemMgr.allAuctionItemByEndTimeList.append(auctionItem)
    
    if familyID:
        auctionItem.AuctionType = AuctionType_Family
        familyItemList = auctionItemMgr.familyAuctionItemDict.get(familyID, [])
        familyItemList.append(auctionItem)
        auctionItemMgr.familyAuctionItemDict[familyID] = familyItemList
    else:
        auctionItem.AuctionType = AuctionType_World
        auctionItemMgr.worldAuctionItemList.append(auctionItem)
        
        # Ìí¼Ó½øÎÒµÄÅÄÂô
        if playerID:
            myAuctionItemList = auctionItemMgr.myAuctionItemDict.get(playerID, [])
            myAuctionItemList.append(auctionItem)
            auctionItemMgr.myAuctionItemDict[playerID] = myAuctionItemList
            if curPlayer:
                Sync_PlayerAuctionItemInfo(curPlayer, auctionItem)
                
        # Ìí¼Ó½øÎҵĹØ×¢
        attentionMgr = PyDataManager.GetAuctionAttentionManager()
        for attentionPlayerID, attentionList in auctionItemMgr.myAttentionItemDict.items():
            if itemID not in GetPlayerAuctionAttention(attentionMgr, attentionPlayerID):
                continue
            if auctionItem not in attentionList:
                attentionList.append(auctionItem)
                
        if ipyData.GetNeedWorldNotify():
            PlayerControl.WorldNotify(0, "Paimai4", [itemID, ipyData.GetNoticeSaleMinutes()])
            
    drDict = {"AuctionItemInfo":__GetAuctionItemDRDict(auctionItem)}
    DR_AuctionHouse(curPlayer, "AddAuctionItem", drDict)
    GameWorld.DebugLog("ÉϼÜÅÄÆ·: playerID=%s,familyID=%s,%s" % (playerID, familyID, drDict), playerID)
    GameWorld.DebugLog("¸üÐÂÅÄÆ·Êý: %s" % len(auctionItemMgr.allAuctionItemDict))
    return auctionItem
 
def __NotifyAuctionPlayerAddItem(notifyWorldAddItemList):
    ## Í¨Öª¹Ø×¢ÎïÆ·µÄÍæ¼ÒÐÂÉϼÜÎïÆ·ÁË
    if not notifyWorldAddItemList:
        return
    attentionMgr = PyDataManager.GetAuctionAttentionManager()
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        player = playerManager.GetActivePlayerAt(i)
        if player == None:
            continue
        if PlayerControl.GetIsTJG(player):
            continue
        playerAttentionIDList = GetPlayerAuctionAttention(attentionMgr, player.GetPlayerID())
        if not playerAttentionIDList:
            continue
        infoPack = None
        for itemGUID, itemID, playerID in notifyWorldAddItemList:
            if playerID == player.GetPlayerID():
                # ×Ô¼ºÉϼܵÄÎïÆ·²»Í¨Öª
                continue
            if itemID not in playerAttentionIDList:
                continue
            if not infoPack:
                infoPack = ChPyNetSendPack.tagGCAddAuctionItemInfo()
            itemInfo = ChPyNetSendPack.tagGCAddAuctionItem()
            itemInfo.ItemGUID = itemGUID
            itemInfo.ItemID = itemID
            infoPack.AddAuctionItemList.append(itemInfo)
            
        if infoPack:
            infoPack.AddCount = len(infoPack.AddAuctionItemList)
            NetPackCommon.SendFakePack(player, infoPack)
    return
 
def __DoPlayerBidAuctionItem(curPlayer, itemGUID, biddingPrice, tick, isOnlyCheck):
    ''' Íæ¼Ò¾º¼ÛÎïÆ·
    @param curPlayer: ¾º¼ÛµÄÍæ¼Ò
    @param itemGUID: ÅÄÆ·GUID
    @param biddingPrice: ¾º¼Û
    @param isOnlyCheck: ÊÇ·ñ½ö¼ì²é¿É·ñ¾º¼Û
    '''
    
    errInfo = ""
    itemID = 0
    
    auctionItem = GetAuctionItem(itemGUID)
    if not auctionItem:
        # ÅÄÆ·²»´æÔÚ
        PlayerControl.NotifyCode(curPlayer, "Paimai3")
        errInfo = "not auctionItem"
        return itemID, errInfo
    itemID = auctionItem.ItemID
    ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
    if not ipyData:
        errInfo = "not ipyData"
        return itemID, errInfo
    playerID = curPlayer.GetPlayerID()
    addTimeStr = auctionItem.AddTime
    auctionType = auctionItem.AuctionType # 0-È«·þÅÄÆ·£¬1-ÏÉÃËÅÄÆ·
    addTime = GameWorld.ChangeTimeStrToNum(addTimeStr)
    curTime = int(time.time())
    passMinutes = (curTime - addTime) / 60
    noticeMinutes = ipyData.GetNoticeSaleMinutes()
    if passMinutes < noticeMinutes:
        GameWorld.ErrLog("ÅÄÆ·ÉÐ먦·Å¾º¼Û! itemGUID=%s,itemID=%s,addTimeStr=%s" % (itemGUID, itemID, addTimeStr), playerID)
        errInfo = "in notice time"
        return itemID, errInfo
    if auctionType == AuctionType_Family:
        itemFamilyID = auctionItem.FamilyID
        playerFamilyID = curPlayer.GetFamilyID()
        if not playerFamilyID or playerFamilyID != itemFamilyID:
            GameWorld.ErrLog("¸ÃÅÄÆ·ÎªÏÉÃË˽ÓÐÅÄÆ·£¬·Ç±¾ÏÉÃËÈËÔ±²»¿É¾ºÅÄ! itemGUID=%s,itemID=%s,itemFamilyID=%s,playerFamilyID=%s" 
                             % (itemGUID, itemID, itemFamilyID, playerFamilyID), playerID)
            errInfo = "is family auction item"
            return itemID, errInfo
    if curTime >= auctionItem.EndTime:
        GameWorld.ErrLog("ÅÄÆ·ÒѽáÊø¾º¼Û! itemGUID=%s,itemID=%s,addTimeStr=%s" % (itemGUID, itemID, addTimeStr), playerID)
        errInfo = "end bid"
        return itemID, errInfo
    
    nextPrice = ipyData.GetBasePrice() if not auctionItem.BidderPrice else (auctionItem.BidderPrice + ipyData.GetBiddingAdd())
    buyoutPrice = ipyData.GetBuyoutPrice() # ÔÊÐíûÓÐÒ»¿Ú¼ÛµÄ£¬´ú±í¿ÉÒÔÒ»Ö±¾º¼Û
    nextPrice = nextPrice if not buyoutPrice else min(nextPrice, buyoutPrice) # ²»³¬¹ýÒ»¿Ú¼Û
    if not (biddingPrice == nextPrice or (buyoutPrice and biddingPrice == buyoutPrice)):
        # ¾º¼Û¼Û¸ñ´íÎó
        PlayerControl.NotifyCode(curPlayer, "Paimai2")
        errInfo = "bid price error! biddingPrice=%s,nextPrice=%s,buyoutPrice=%s,itemGUID=%s,itemID=%s" % (biddingPrice, nextPrice, buyoutPrice, itemGUID, itemID)
        return itemID, errInfo
    
    if isOnlyCheck:
        queryTick = auctionItem.BiddingQueryTick
        if queryTick and tick - queryTick < 10000:
            # ÓÐÍæ¼ÒÕýÔÚ¾º¼Û£¬ÇëÉÔµÈ
            PlayerControl.NotifyCode(curPlayer, "Paimai1")
            errInfo = "other player bidding"
            return itemID, errInfo
        auctionItem.BiddingQueryID = playerID
        auctionItem.BiddingQueryTick = tick
        return itemID, errInfo
    
    if auctionItem.BiddingQueryID != playerID:
        PlayerControl.NotifyCode(curPlayer, "Paimai2")
        errInfo = "bidding player error"
        return itemID, errInfo
    
    lastBidderID = auctionItem.BidderID
    lastBidderPrice = auctionItem.BidderPrice
    itemCount = auctionItem.Count
    
    isBuyout = buyoutPrice and biddingPrice >= buyoutPrice # ´óÓÚµÈÓÚÒ»¿Ú¼Û£¬Ö±½Ó³É½»
    
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    nowBiddingAuctionItemDict = auctionItemMgr.nowBiddingAuctionItemDict
    hisBiddingAuctionItemDict = auctionItemMgr.hisBiddingAuctionItemDict
    
    # Óʼþ·µ»¹Éϸö¾º¼ÛÕß
    if lastBidderID and lastBidderPrice:
        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
        if isBuyout:
            # ¾ºÅÄʧ°Ü£¬½ö֪ͨ
            paramList = [itemID, lastBidderPrice]
            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        else:
            # ¾ºÅÄʧ°Ü£¬¿É¼ÌÐø¾º¼ÛÓʼþ
            paramList = [itemID, lastBidderPrice, itemGUID]
            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, 
                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
        AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
        
        isSyncBiddingItem = False
        nowBiddingAuctionItemList = nowBiddingAuctionItemDict.get(lastBidderID, [])
        if auctionItem in nowBiddingAuctionItemList:
            nowBiddingAuctionItemList.remove(auctionItem)
            nowBiddingAuctionItemDict[lastBidderID] = nowBiddingAuctionItemList
            isSyncBiddingItem = True
        hisBiddingAuctionItemList = hisBiddingAuctionItemDict.get(lastBidderID, [])
        if auctionItem not in hisBiddingAuctionItemList:
            hisBiddingAuctionItemList.append(auctionItem)
            hisBiddingAuctionItemDict[lastBidderID] = hisBiddingAuctionItemList
            isSyncBiddingItem = True
        if isSyncBiddingItem:
            lastBidder = GameWorld.GetPlayerManager().FindPlayerByID(lastBidderID)
            if lastBidder and not PlayerControl.GetIsTJG(lastBidder):
                Sync_PlayerBiddingItemInfo(lastBidder, auctionItem)
                
    # ¸üоº¼ÛÐÅÏ¢
    auctionItem.BiddingQueryID = 0
    auctionItem.BiddingTick = 0
    auctionItem.BiddingTime = GameWorld.GetCurrentDataTimeStr()
    auctionItem.BidderID = playerID
    auctionItem.BidderName = curPlayer.GetName()
    auctionItem.BidderPrice = biddingPrice
    isSyncBiddingItem = False
    nowBiddingAuctionItemList = nowBiddingAuctionItemDict.get(playerID, [])
    if auctionItem not in nowBiddingAuctionItemList:
        nowBiddingAuctionItemList.append(auctionItem)
        nowBiddingAuctionItemDict[playerID] = nowBiddingAuctionItemList
        isSyncBiddingItem = True
    hisBiddingAuctionItemList = hisBiddingAuctionItemDict.get(playerID, [])
    if auctionItem in hisBiddingAuctionItemList:
        hisBiddingAuctionItemList.remove(auctionItem)
        hisBiddingAuctionItemDict[playerID] = hisBiddingAuctionItemList
        isSyncBiddingItem = True
    if isSyncBiddingItem:
        Sync_PlayerBiddingItemInfo(curPlayer, auctionItem)
        
    # Ìí¼ÓÀúÊ·¾º¼ÛÕß
    if str(playerID) not in auctionItem.BidderIDInfo:
        auctionItem.BidderIDInfo += "%s|" % playerID
        auctionItem.BidderIDLen = len(auctionItem.BidderIDInfo)
        
    GameWorld.DebugLog("Íæ¼Ò¾º¼ÛÅÄÆ·: itemGUID=%s,itemID=%s,isBuyout=%s,lastBidderID=%s,lastBidderPrice=%s,bidderIDInfo=%s" 
                       % (itemGUID, itemID, isBuyout, lastBidderID, lastBidderPrice, auctionItem.BidderIDInfo), playerID)
    
    if isBuyout:        
        __EndAuctionItem([auctionItem], "Buyout")
    else:
        if __AddAuctionItemEndTimeByBid(auctionItem):
            __SortAuctionitem(isSortWorldItem=False)
            
        drDict = {"AuctionItemInfo":__GetAuctionItemDRDict(auctionItem)}
        DR_AuctionHouse(curPlayer, "BidAuctionItem", drDict)
        
        __SyncRefreshAuctionItem([auctionItem])
        
    return itemID, errInfo
 
def __SyncRefreshAuctionItem(auctionItemList):
    ''' // B5 08 ÅÄÂôÐÐË¢ÐÂÅÄÆ· #tagGCRefreshAuctionItemInfo
        1-ÏÉÃËÅÄÆ·×ªÒƵ½È«·þʱ֪ͨ£» 2-ÅÄÆ·ÓÐÈ˾º¼ÛʱˢÐÂ
    '''
    
    refreshAuctionItemList = []
    
    for auctionItem in auctionItemList:
        refreshItem = ChPyNetSendPack.tagGCRefreshAuctionItem()
        refreshItem.ItemGUID = auctionItem.ItemGUID
        refreshItem.AuctionType = auctionItem.AuctionType
        refreshItem.AddTime = auctionItem.AddTime
        refreshItem.BidderID = auctionItem.BidderID
        refreshItem.BidderPrice = auctionItem.BidderPrice
        refreshAuctionItemList.append(refreshItem)
        
    if not refreshAuctionItemList:
        return
    
    clientPack = ChPyNetSendPack.tagGCRefreshAuctionItemInfo()
    clientPack.RefreshAuctionItemList = refreshAuctionItemList
    clientPack.RefreshCount = len(clientPack.RefreshAuctionItemList)
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        player = playerManager.GetActivePlayerAt(i)
        if player == None:
            continue
        if PlayerControl.GetIsTJG(player):
            continue
        NetPackCommon.SendFakePack(player, clientPack)
        
    return
 
def __DoGMClearAuctionItem(curPlayer):
    if curPlayer.GetGMLevel() != 90:
        return
    
    allAuctionItemByEndTimeList = PyDataManager.GetAuctionItemManager().allAuctionItemByEndTimeList
    if not allAuctionItemByEndTimeList:
        GameWorld.DebugAnswer(curPlayer, "µ±Ç°Ã»ÓÐÅÄÆ·!")
        return
    
    endItemList = []
    for auctionItem in allAuctionItemByEndTimeList:
        endItemList.append(auctionItem)
        
    clearCount = __EndAuctionItem(endItemList, "GMClear")
    
    GameWorld.DebugAnswer(curPlayer, "Çå¿ÕÅÄÆ·Êý=%s" % clearCount)
    return
 
def __DoGMPrintAuctionItem(curPlayer):
    if curPlayer.GetGMLevel() != 90:
        return
    
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    allAuctionItemByEndTimeList = auctionItemMgr.allAuctionItemByEndTimeList
    GameWorld.DebugLog("TimeList×ÜÅÄÆ·Êý: =%s" % len(allAuctionItemByEndTimeList))
    for i, auctionItem in enumerate(allAuctionItemByEndTimeList):
        GameWorld.DebugLog("    i=%s, %s" % (i, __GetAuctionItemDRDict(auctionItem)))
        
    GameWorld.DebugLog("AllDict×ÜÅÄÆ·Êý: =%s" % len(auctionItemMgr.allAuctionItemDict))
    
    GameWorld.DebugLog("È«·þÅÄÆ·¸öÊý: =%s" % len(auctionItemMgr.worldAuctionItemList))
    for familyID, familyItemList in auctionItemMgr.familyAuctionItemDict.items():
        GameWorld.DebugLog("ÏÉÃËÅÄÆ·¸öÊý: familyID=%s, %s" % (familyID, len(familyItemList)))
        
    for playerID, myItemList in auctionItemMgr.myAuctionItemDict.items():
        GameWorld.DebugLog("Íæ¼ÒÅÄÆ·¸öÊý: playerID=%s, %s" % (playerID, len(myItemList)))
        
    for playerID, nowBiddingItemList in auctionItemMgr.nowBiddingAuctionItemDict.items():
        GameWorld.DebugLog("Íæ¼Ò×î¸ß¾º¼ÛÅÄÆ·¸öÊý: playerID=%s, %s" % (playerID, len(nowBiddingItemList)))
        
    for playerID, hisBiddingItemList in auctionItemMgr.hisBiddingAuctionItemDict.items():
        GameWorld.DebugLog("Íæ¼ÒÀúÊ·¾º¼ÛÅÄÆ·¸öÊý: playerID=%s, %s" % (playerID, len(hisBiddingItemList)))
    
    for playerID, attentionItemList in auctionItemMgr.myAttentionItemDict.items():
        GameWorld.DebugLog("Íæ¼Ò¹Ø×¢ÅÄÆ·¸öÊý: playerID=%s, %s" % (playerID, len(attentionItemList)))
        
    return
 
#// B5 10 ÅÄÂôÐвéѯÅÄÂôÖеÄÎïÆ· #tagCGQueryAuctionItem
#
#struct    tagCGQueryAuctionItem
#{
#    tagHead    Head;
#    BYTE    Job;    //¹ýÂËÖ°Òµ£¬0Ϊ²»ÏÞÖÆ
#    BYTE    ItemTypeCount;
#    DWORD    ItemTypeList[ItemTypeCount];    //Ö¸¶¨µÄÎïÆ·ÀàÐÍ
#    BYTE    ClassLV;    //¹ýÂ˽×Êý£¬0Ϊ²»ÏÞÖÆ
#    BYTE    SpecItemIDCount;    //Ö¸¶¨ÎïÆ·ID¸öÊý
#    DWORD    SpecItemIDList[SpecItemIDCount];    //Ö¸¶¨ÎïÆ·ID
#    char    FromItemGUID[40];        //´ÓÄĸöÎïÆ·¿ªÊ¼²éѯ
#    BYTE    QueryDir;        //²éѯ·½Ïò£¬1-Íùºó²é£¬2-Íùǰ²é
#    BYTE    QueryCount;    //²éѯ¸öÊý£¬0Ϊȫ²¿
#};
def OnQueryAuctionItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    job = clientData.Job
    itemTypeList = clientData.ItemTypeList
    classLV = clientData.ClassLV
    specItemIDList = clientData.SpecItemIDList
    fromItemGUID = clientData.FromItemGUID
    queryDir = clientData.QueryDir
    queryCount = clientData.QueryCount
    __Sync_WorldAuctionItemQueryResult(curPlayer, job, itemTypeList, classLV, specItemIDList, fromItemGUID, queryDir, queryCount)
    return
 
#// B5 17 ÅÄÂôÐвéѯ¶¨Î»Ä¿±êÅÄÆ· #tagCGQueryTagAuctionItem
#
#struct    tagCGQueryTagAuctionItem
#{
#    tagHead        Head;
#    char        ItemGUID[40];
#    DWORD        ItemID;
#};
def OnQueryTagAuctionItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    tagItemGUID = clientData.ItemGUID
    queryDir = 3
    __Sync_WorldAuctionItemQueryResult(curPlayer, fromItemGUID=tagItemGUID, queryDir=queryDir)
    return
 
def __Sync_WorldAuctionItemQueryResult(curPlayer, job=0, itemTypeList=[], classLV=0, specItemIDList=[], fromItemGUID="", queryDir=1, queryCount=10):
    ## ¸ù¾Ý¹ýÂËÌõ¼þͬ²½È«·þÅÄÆ·ÁÐ±í£¬Ä¿Ç°½öÈ«·þÅÄÆ·ÐèҪͨ¹ý²éѯ·þÎñÆ÷»ñµÃ£¬¸öÈËÅÄÆ·¼°ÏÉÃËÅÄÆ·ÓÉÓÚ¸öÊý½ÏÉÙÖ±½ÓÓÉÉÏÏß»ò±ä¸üʱÖ÷¶¯Í¬²½
    
    fromAuctionItem = None
    if fromItemGUID:
        fromAuctionItem = GetAuctionItem(fromItemGUID)
        if not fromAuctionItem:
            GameWorld.DebugLog("²éѯµÄÄ¿±êÅÄÆ·²»´æÔÚ! fromItemGUID=%s" % fromItemGUID)
            PlayerControl.NotifyCode(curPlayer, "Paimai5")
            return
        
    # {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
    queryKey = (job, tuple(itemTypeList), classLV, tuple(specItemIDList))
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    worldAuctionItemQueryDict = auctionItemMgr.worldAuctionItemQueryDict
    if queryKey not in worldAuctionItemQueryDict:
        # ÔØÈë¶ÔÓ¦²éѯÌõ¼þÅÄÆ·»º´æ
        auctionItemQueryList = []
        for worldAuctionItem in auctionItemMgr.worldAuctionItemList:
            if job and worldAuctionItem.ItemJobLimit != job:
                continue
            if itemTypeList and worldAuctionItem.ItemType not in itemTypeList:
                continue
            if classLV and worldAuctionItem.ItemClassLV != classLV:
                continue
            if specItemIDList and worldAuctionItem.ItemID not in specItemIDList:
                continue
            auctionItemQueryList.append(worldAuctionItem)
        worldAuctionItemQueryDict[queryKey] = auctionItemQueryList
    else:
        auctionItemQueryList = worldAuctionItemQueryDict[queryKey]
    queryTotalCount = len(auctionItemQueryList)
    
    fromIndex = 0
    if fromAuctionItem:
        if fromAuctionItem not in auctionItemQueryList:
            GameWorld.ErrLog("²éѯµÄÄ¿±êÅÄÆ·²»ÔÚËùÔڵĹýÂ˵ÄÌõ¼þÀï! fromItemGUID=%s" % fromItemGUID)
            PlayerControl.NotifyCode(curPlayer, "Paimai5")
            return
        fromIndex = auctionItemQueryList.index(fromAuctionItem)
        
    # Ïòǰ²é£¬ÆäËûµÄĬÈÏÏòºó²é
    if queryDir == 2:
        startIndex = max(0, fromIndex - queryCount + 1)
        syncItemList = auctionItemQueryList[startIndex:fromIndex + 1]
        queryRemainlCount = startIndex      
    # Ïòºó²é
    else:
        syncItemList = auctionItemQueryList[fromIndex:fromIndex + queryCount]
        queryRemainlCount = max(0, queryTotalCount - fromIndex - queryCount)
        
    clientPack = ChPyNetSendPack.tagGCAuctionItemInfo()
    clientPack.Job = job
    clientPack.ItemTypeList = itemTypeList
    clientPack.ItemTypeCount = len(clientPack.ItemTypeList)
    clientPack.ClassLV = classLV
    clientPack.SpecItemIDList = specItemIDList
    clientPack.SpecItemIDCount = len(clientPack.SpecItemIDList)
    clientPack.FromItemGUID = fromItemGUID
    clientPack.QueryDir = queryDir
    clientPack.QueryCount = queryCount
    clientPack.QueryRemainlCount = queryRemainlCount
    clientPack.AuctionItemList = []
    for auctionItem in syncItemList:
        itemInfo = ChPyNetSendPack.tagGCAuctionItem()
        itemInfo.ItemGUID = auctionItem.ItemGUID
        itemInfo.FamilyID = auctionItem.FamilyID
        itemInfo.ItemID = auctionItem.ItemID
        itemInfo.ItemCount = auctionItem.Count
        itemInfo.AddTime = auctionItem.AddTime
        itemInfo.BidderPrice = auctionItem.BidderPrice
        itemInfo.UserData = auctionItem.UserData
        itemInfo.UserDataLen = auctionItem.UserDataLen
        clientPack.AuctionItemList.append(itemInfo)
    clientPack.AuctionItemCount = len(clientPack.AuctionItemList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
#// B5 12 ÅÄÂôÐвéѯÅÄÂô¼Ç¼ #tagCGQueryAuctionRecord
#
#struct    tagCGQueryAuctionRecord
#{
#    tagHead    Head;
#    BYTE        RecordType;    //¼Ç¼ÀàÐÍ 0-ÎÒµÄÅÄÆ·¼Ç¼ 1-ÏÉÃËÅÄÆ·¼Ç¼ 2-ÎҵľºÅļǼ
#};
def OnQueryAuctionRecord(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    recordType = clientData.RecordType
    Sync_PlayerAuctionRecordInfo(curPlayer, recordType, None, curPlayer.GetFamilyID())
    return
 
#// B5 16 ÅÄÂôÐвéѯ¹Ø×¢ÖеÄÅÄÆ· #tagCGQueryAttentionAuctionItem
#
#struct    tagCGQueryAttentionAuctionItem
#{
#    tagHead    Head;
#};
def OnQueryAttentionAuctionItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    myAttentionItemDict = auctionItemMgr.myAttentionItemDict
    if playerID in myAttentionItemDict:
        attentionItemList = myAttentionItemDict[playerID]
    else:
        attentionItemList = []
        attentionMgr = PyDataManager.GetAuctionAttentionManager()
        attentionItemIDList = GetPlayerAuctionAttention(attentionMgr, playerID)
        if attentionItemIDList:
            for auctionItem in auctionItemMgr.worldAuctionItemList:
                if auctionItem.ItemID not in attentionItemIDList:
                    continue
                attentionItemList.append(auctionItem)
            myAttentionItemDict[playerID] = attentionItemList
            
    clientPack = ChPyNetSendPack.tagGCAttentionAuctionItemInfo()
    clientPack.AuctionItemList = []
    for attentionItem in attentionItemList:
        itemObj = ChPyNetSendPack.tagGCAttentionAuctionItem()
        itemObj.ItemGUID = attentionItem.ItemGUID
        itemObj.FamilyID = attentionItem.FamilyID
        itemObj.ItemID = attentionItem.ItemID
        itemObj.ItemCount = attentionItem.Count
        itemObj.AddTime = attentionItem.AddTime
        itemObj.BidderPrice = attentionItem.BidderPrice
        itemObj.UserData = attentionItem.UserData
        itemObj.UserDataLen = attentionItem.UserDataLen
        clientPack.AuctionItemList.append(itemObj)
    clientPack.AuctionItemCount = len(clientPack.AuctionItemList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
#// B5 18 ÅÄÂôÐÐÐ޸ĹØ×¢ÎïÆ· #tagCGAttentionAuctionItemChange
#
#struct    tagCGAttentionAuctionItemChange
#{
#    tagHead        Head;
#    DWORD        ItemID;
#    BYTE        IsAttention;    //ÊÇ·ñ¹Ø×¢£¬È¡Ïû¹Ø×¢·¢0
#};
def OnAttentionAuctionItemChange(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    itemID = clientData.ItemID
    isAttention = clientData.IsAttention
    
    attentionMgr = PyDataManager.GetAuctionAttentionManager()
    if isAttention:
        if not AddPlayerAuctionAttention(attentionMgr, playerID, itemID):
            return
    else:
        if not DelPlayerAuctionAttention(attentionMgr, playerID, itemID):
            return
    Sync_PlayerAttentionAuctionItemID(curPlayer, True)
    
    # ¹Ø×¢ÐÅÏ¢±ä¸ü£¬Çå¿Õ¹Ø×¢ÅÄÆ·ÊµÀý»º´æ
    auctionItemMgr = PyDataManager.GetAuctionItemManager()
    auctionItemMgr.myAttentionItemDict.pop(playerID, None)
    return
 
def Sync_FamilyAuctionItemInfo(curPlayer, familyID, itemInfoList=[]):
    # // B5 05 ÅÄÂôÐÐÏÉÃËÅÄÂôÖеÄÎïÆ·ÐÅÏ¢ #tagGCFamilyAuctionItemInfo
    
    if not familyID:
        return
    
    if not itemInfoList:
        itemInfoList = GetFamilyAuctionItemList(familyID)
        
    if not itemInfoList:
        return
    
    itemInfoPack = ChPyNetSendPack.tagGCFamilyAuctionItemInfo()
    itemInfoPack.AuctionItemList = []
    for auctionItem in itemInfoList:
        packItem = ChPyNetSendPack.tagGCFamilyAuctionItem()
        packItem.ItemGUID = auctionItem.ItemGUID
        packItem.FamilyID = auctionItem.FamilyID
        packItem.ItemID = auctionItem.ItemID
        packItem.ItemCount = auctionItem.Count
        packItem.AddTime = auctionItem.AddTime
        packItem.BidderPrice = auctionItem.BidderPrice
        packItem.UserData = auctionItem.UserData
        packItem.UserDataLen = auctionItem.UserDataLen
        packItem.FamilyPlayerIDInfo = auctionItem.FamilyPlayerIDInfo
        packItem.FamilyPlayerIDLen = auctionItem.FamilyPlayerIDLen
        packItem.AuctionType = auctionItem.AuctionType
        itemInfoPack.AuctionItemList.append(packItem)
    itemInfoPack.AuctionItemCount = len(itemInfoPack.AuctionItemList)
    
    if curPlayer:
        NetPackCommon.SendFakePack(curPlayer, itemInfoPack)
    else:
        PlayerFamily.SendFamilyFakePack(familyID, itemInfoPack)
    return
 
def Sync_PlayerAuctionItemInfo(curPlayer, auctionItem=None):
    # // B5 02 ÅÄÂôÐÐÍæ¼ÒÅÄÂôÖеÄÎïÆ·ÐÅÏ¢ #tagGCPlayerAuctionItemInfo
    
    if auctionItem:
        syncItemList = [auctionItem]
    else:
        syncItemList = GetPlayerAuctionItemList(curPlayer.GetPlayerID())
        
    if not syncItemList:
        return
    
    itemInfoPack = ChPyNetSendPack.tagGCPlayerAuctionItemInfo()
    itemInfoPack.AuctionItemList = []
    for auctionItem in syncItemList:
        packItem = ChPyNetSendPack.tagGCPlayerAuctionItem()
        packItem.ItemGUID = auctionItem.ItemGUID
        packItem.FamilyID = auctionItem.FamilyID
        packItem.ItemID = auctionItem.ItemID
        packItem.ItemCount = auctionItem.Count
        packItem.AddTime = auctionItem.AddTime
        packItem.BidderPrice = auctionItem.BidderPrice
        packItem.UserData = auctionItem.UserData
        packItem.UserDataLen = auctionItem.UserDataLen
        itemInfoPack.AuctionItemList.append(packItem)
    itemInfoPack.AuctionItemCount = len(itemInfoPack.AuctionItemList)
    NetPackCommon.SendFakePack(curPlayer, itemInfoPack)
    return
 
def Sync_PlayerAuctionRecordInfo(curPlayer, recordType, newRecordData=None, familyID=0):
    ## B5 03 ÅÄÂôÐÐÍæ¼ÒÅÄÂô¼Ç¼ #tagGCPlayerAuctionRecordInfo
    if recordType == AuctionRecordType_MyAuction and curPlayer:
        syncRecordList = [newRecordData] if newRecordData else GetMyAuctionItemRecord(curPlayer.GetPlayerID())
    elif recordType == AuctionRecordType_FamilyAuction and familyID:
        syncRecordList = [newRecordData] if newRecordData else GetFamilyAuctionItemRecord(familyID)
    elif recordType == AuctionRecordType_MyBid and curPlayer:
        syncRecordList = [newRecordData] if newRecordData else GetMyBiddingItemRecord(curPlayer.GetPlayerID())
    else:
        return
    
    clientPack = ChPyNetSendPack.tagGCPlayerAuctionRecordInfo()
    clientPack.AuctionRecordList = []
    for recordData in syncRecordList:
        record = ChPyNetSendPack.tagGCPlayerAuctionRecord()
        record.ItemGUID = recordData.ItemGUID
        record.FamilyID = recordData.FamilyID
        record.RecordType = recordData.RecordType
        record.RecordResult = recordData.RecordResult
        record.RecordTime = recordData.RecordTime
        record.BidderPrice = recordData.BidderPrice
        record.BidderName = recordData.BidderName
        record.ItemID = recordData.ItemID
        record.ItemCount = recordData.Count
        record.UserData = recordData.UserData
        record.UserDataLen = recordData.UserDataLen
        clientPack.AuctionRecordList.append(record)
    clientPack.Count = len(clientPack.AuctionRecordList)
    
    if curPlayer:
        NetPackCommon.SendFakePack(curPlayer, clientPack)
    elif familyID and recordType == AuctionRecordType_FamilyAuction:
        PlayerFamily.SendFamilyFakePack(familyID, clientPack)
    return
 
def Sync_PlayerBiddingItemInfo(curPlayer, auctionItem=None):
    #// B5 10 ÅÄÂôÐÐÍæ¼Ò¾º¼ÛÖеÄÎïÆ·ÐÅÏ¢ #tagGCBiddingItemInfo
    # ÉÏÏßͬ²½¡¢Íæ¼ÒÏà¹ØµÄ¾º¼ÛÅÄÆ·¾º¼Û±ä¸üʱͬ²½
    
    if auctionItem:
        syncItemList = [auctionItem]
    else:
        playerID = curPlayer.GetPlayerID()
        auctionItemMgr = PyDataManager.GetAuctionItemManager()
        nowBiddingAuctionItemList = auctionItemMgr.nowBiddingAuctionItemDict.get(playerID, [])
        hisBiddingAuctionItemList = auctionItemMgr.hisBiddingAuctionItemDict.get(playerID, [])
        syncItemList = nowBiddingAuctionItemList + hisBiddingAuctionItemList
        
    if not syncItemList:
        return
    
    itemInfoPack = ChPyNetSendPack.tagGCBiddingItemInfo()
    itemInfoPack.AuctionItemList = []
    for auctionItem in syncItemList:
        packItem = ChPyNetSendPack.tagGCBiddingItem()
        packItem.ItemGUID = auctionItem.ItemGUID
        packItem.FamilyID = auctionItem.FamilyID
        packItem.ItemID = auctionItem.ItemID
        packItem.ItemCount = auctionItem.Count
        packItem.AddTime = auctionItem.AddTime
        packItem.BidderID = auctionItem.BidderID
        packItem.BidderPrice = auctionItem.BidderPrice
        packItem.UserData = auctionItem.UserData
        packItem.UserDataLen = auctionItem.UserDataLen
        itemInfoPack.AuctionItemList.append(packItem)
    itemInfoPack.AuctionItemCount = len(itemInfoPack.AuctionItemList)
    NetPackCommon.SendFakePack(curPlayer, itemInfoPack)
    return
 
def Sync_PlayerAttentionAuctionItemID(curPlayer, isForce=False):
    # // B5 07 ÅÄÂôÐйØ×¢µÄÎïÆ·ID #tagGCAttentionAuctionItemID
    attentionMgr = PyDataManager.GetAuctionAttentionManager()
    attentionItemIDList = GetPlayerAuctionAttention(attentionMgr, curPlayer.GetPlayerID())
    if not attentionItemIDList and not isForce:
        return
    clientPack = ChPyNetSendPack.tagGCAttentionAuctionItemID()
    clientPack.AttentionItemIDList = attentionItemIDList
    clientPack.AttentionCount = len(clientPack.AttentionItemIDList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def DR_AuctionHouse(curPlayer, eventName, drDict):
    accID = "" if not curPlayer else curPlayer.GetAccID()
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
    dataDict.update(drDict)
    DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
    return