#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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#
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##@package PlayerCompensation.py
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#
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# @todo:Óʼþ¹ÜÀí£¨²¹³¥£©
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# 1. È«·þÓʼþÒ»¸öGUIDÒ»·âÓʼþ£¬ÓÐʱ¼äÏÞÖÆ£¬½ÓÊÕÓʼþµÄ³ÖÐøÊ±¼äºÍÑÓ³Ùɾ³ýʱ¼äµã(¿É½ÓÊÕºóµÄXÌìɾ³ýÓʼþ)
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# ±íʾÈç¹ûÈ«·þÓʼþÒѾ֪ͨ¹ýij¸öÍæ¼Ò£¬ÄÇô¶ÔÓÚ¸ÃÍæ¼Ò£¬¼´Ê¹Óʼþ¹ýÆÚÍæ¼ÒûÓÐÖ÷¶¯É¾³ýÓʼþ£¬Ò²Ó¦¸Ã֪ͨ¸ÃÍæ¼Ò
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# 2. ¸öÈËÓʼþÒ»¸öGUID¿ÉÒÔÊǸöÈË»òÕß¶àÈËÓʼþ£¬µ«ÊǶàÈËÓʼþ²»Ö§³ÖÅäÖÿÉÁìÈ¡µÄ³ÖÐøÊ±¼ä£¬ÈôÒªÖ§³ÖÐèÐÞ¸ÄÁìÈ¡¼Ç¼Âß¼
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# 3. ¸öÈËÓʼþ°´ÀàÐÍ·Ö²»Í¬µÄ¿É±£´æÊýÁ¿£¬Íæ¼Ò²»¸ÐÖª
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# 4. ¹ØÓÚÓʼþ·¢¼þÈË ±êÌâ ºÍ ÕýÎÄ£¬Èç¹ûÊÇÄ£°å»òÕß×éºÏÐÅÏ¢À࣬¶¼Ó¦¸ÃÓÉǰ¶Ë×éÖ¯Íê³É£¬ºó¶Ëֻȡģ°å±êʶ
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# 5. ¿ÉÁìÈ¡¼´ÒÑ֪ͨ¹ýÍæ¼Ò¸Ã·âÓʼþ£¬ÐèÒªÔÚÓʼþ·¢ÉúʱºÍÉÏÏßʱÉèÖÃ״̬
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#
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# @author alee
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# @date 2017-08-11 20:00
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# @version 1.1
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# @note:
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# @change: "2018-08-10 12:00" hxp È«·þÓʼþÔö¼ÓÉý¼¶ºóÊÇ·ñ¿ÉÁìȡѡÏîÉèÖã¬Ôö¼ÓÓʼþ²éѯ¡¢Í¨¹ýÉóºË¡¢É¾³ý¹¦ÄÜ£»
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#------------------------------------------------------------------------------
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#"""Version = 2018-08-10 12:00"""
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#------------------------------------------------------------------------------
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import GameWorld
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import ChConfig
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import ShareDefine
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import IPY_GameServer
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import ChGameToMapPyPack
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import NetPackCommon
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import CommFunc
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import ChPyNetSendPack
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import DataRecordPack
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import ReadChConfig
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import PlayerDBOper
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import EventReport
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import IpyGameDataPY
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import PlayerControl
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import datetime
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import uuid
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import math
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import json
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#Áìȡ״̬ ¸öλÊý±êʶ £¨¿ÉÁìÈ¡¼´ÒÑ֪ͨ¹ýÍæ¼Ò¸Ã·âÓʼþ£¬ÐèÒªÔÚÓʼþ·¢ÉúʱºÍÉÏÏßʱÉèÖÃ״̬
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#0 δ֪ͨ£¬1 ²»¿ÉÁìÈ¡£¬ 2 ¿ÉÁìÈ¡£¬ 3 ÒÑÁìÈ¡
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(
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Unknown_State,
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Disable_State,
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Enable_State,
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Yet_State
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) = range(4)
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CheckState_OK = 0 # ÒÑÉóºË
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CheckState_No = 1 # δÉóºË
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LimitLVType_Not = 0 # Éý¼¶Âú×ãÁìÈ¡µÈ¼¶ºó²»¿ÉÁì
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LimitLVType_Can = 1 # Éý¼¶Âú×ãÁìÈ¡µÈ¼¶ºó¿ÉÁì
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#Áìȡ״̬ ʮλÊý±êʶ
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(
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Read_State_No, # Óʼþδ¶Á
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Read_State_Yes # ÓʼþÒѶÁ
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) = range(2)
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#Áìȡ״̬
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(
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Entire_CompensationType, #È«·þ
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Personal_CompensationType, #¸öÈË
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Unknow_CompensationType #δ֪
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) = range(3)
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Def_RequestState = "CompensationRequestState"
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## ¸ù¾ÝÎïÆ·ÐÅÏ¢×ֵ䣬Éú³É²¹³¥ÎïÆ·ÊµÀý£¬ÓÃÓÚGM¹¤¾ßÌí¼Ó²¹³¥
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# @param curItemDict
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# @return IpyCompensationItem
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def MakeCompensationItem(curItemDict):
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curItemData = IPY_GameServer.IpyCompensationItem()
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#curItemData.GUID = curItemDict['GUID']
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curItemData.ItemID = curItemDict['ItemID']
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curItemData.Count = curItemDict['Count']
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curItemData.IsBind = curItemDict.get('IsBind',0)
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curItemData.UserData = curItemDict.get('UserData', '')
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return curItemData
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# ´Ë´¦»õ±ÒplayerIDList·¢·Åͳһ£¬Èç¸ù¾ÝÍæ¼Ò²»Í¬¶ø±ä£¬ÔòÓ¦ÐèÐÞ¸Ä
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## ¹¦ÄÜ·¢·ÅÎïÆ·²¹³¥/½±ÀøÓʼþ
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# @param addItemList [(itemID, itemCnt, isBind), {»òÎïÆ·ÐÅÏ¢×Öµä}, ...]
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# @return GUID
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def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
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detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
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limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
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limitTime = limitTime.split(".")[0]
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return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
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def SendPersonalItemMailBatch(batchMailInfoList):
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## ÅúÁ¿·¢ËÍÓʼþ
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mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
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lenPlayerID = len(batchPlayerIDList)
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lenItem = len(batchAddItemList)
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lenParam = len(batchParamList)
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lenGold = len(batchGold)
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lenGoldPaper = len(batchGoldPaper)
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lenSilver = len(batchSilver)
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lenDetail = len(batchDetail)
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title = ""
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getDays = 30
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limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
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limitTime = limitTime.split(".")[0]
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for i, playerIDList in enumerate(batchPlayerIDList):
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addItemList = batchAddItemList[i] if lenItem == lenPlayerID else []
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paramList = batchParamList[i] if lenParam == lenPlayerID else []
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gold = batchGold[i] if lenGold == lenPlayerID else 0
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goldPaper = batchGoldPaper[i] if lenGoldPaper == lenPlayerID else 0
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silver = batchSilver[i] if lenSilver == lenPlayerID else 0
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detail = batchDetail[i] if lenDetail == lenPlayerID else ""
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content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
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SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
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return
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def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0,
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detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
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if not mailTypeKey:
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mailTypeKey = ShareDefine.DefaultLackSpaceMailType
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GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s"
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% (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
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title = ""
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content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
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return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
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# ´Ë´¦»õ±ÒplayerIDList·¢·Åͳһ£¬Èç¸ù¾ÝÍæ¼Ò²»Í¬¶ø±ä£¬ÔòÓ¦ÐèÐÞ¸Ä
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## ¹¦ÄÜ·¢·ÅÎïÆ·²¹³¥/½±ÀøÓʼþ
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# @param addItemList [(itemID, itemCnt, isBind), {»òÎïÆ·ÐÅÏ¢×Öµä}, ...]
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# @return GUID
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# @remarks addItemListÖ§³Öappend×Öµä
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def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
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detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
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if not playerIDList:
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return ""
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#if not addItemList:
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# return ""
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curServerTime = GameWorld.GetCurrentDataTimeStr()
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# µ±Ç°Ê±¼äÒѾ³¬¹ýÁìȡʱ¼ä
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if not curServerTime or curServerTime >= limitTime:
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GameWorld.DebugLog("¹¦ÄÜ·¢·ÅÎïÆ·²¹³¥/½±ÀøÓʼþ£¬Áìȡʱ¼äÒѳ¬Ê±£¬Ä¬Èϲ»Ìí¼Ó£¡LimitTime=%s" % limitTime)
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return ""
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addItemDictList = []
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for itemInfo in addItemList:
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if isinstance(itemInfo, dict):
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addItemDictList.append(itemInfo)
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continue
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if len(itemInfo) == 3:
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itemID, itemCnt, isBind = itemInfo
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else:
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continue
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addItemDict = {}
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addItemDict['ItemID'] = itemID
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addItemDict['Count'] = itemCnt
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addItemDict['IsBind'] = isBind
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addItemDictList.append(addItemDict)
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perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt")
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mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # Ò»·âÓʼþ×î¶à5¸öÎïÆ·
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for i in xrange(mailCnt):
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startIndex = i*perMailItemCnt
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GUID = str(uuid.uuid1())
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AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
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limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
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gold, goldPaper, silver, detail, moneySource)
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return GUID
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## ·¢ËÍ´¿ÎÄ×Ö¸öÈ˲¹³¥
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# @param limitTime ¿ÉÒÔ´«¿Õ
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# @return None
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def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
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if GameWorld.IsCrossServer():
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return
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GUID = str(uuid.uuid1())
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PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
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"%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
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return
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def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
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return checkState * 1000000 + limitLVType * 100000 + limitLV
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def ParseEntireCompensationInfo(mailInfo):
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limitLV = mailInfo % 100000
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checkState = mailInfo / 1000000
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limitLVType = (mailInfo - checkState * 1000000) / 100000
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return checkState, limitLVType, limitLV
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def QueryCompensationInfo(fromDate, toDate, guid, searchTitle, searchContent, searchState=None, maxCount=10):
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'''²¹³¥Óʼþ²éѯ
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'''
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compensationMgr = GameWorld.GetCompensationMgr()
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retList = []
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if guid:
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infoDict = __GetQueryCompensationInfoDict(compensationMgr, compensationMgr.FindEntireCompensation(guid), "", "", searchTitle, searchContent, searchState)
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if infoDict:
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retList.append(infoDict)
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return retList
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if fromDate:
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fromDate = "%s 00:00:00" % fromDate
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if toDate:
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toDate = "%s 23:59:59" % toDate
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entireCnt = compensationMgr.GetEntireCompensationCount()
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for i in xrange(entireCnt):
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compensation = compensationMgr.AtEntireCompensation(i)
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infoDict = __GetQueryCompensationInfoDict(compensationMgr, compensation, fromDate, toDate, searchTitle, searchContent, searchState)
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if not infoDict:
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continue
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retList.append(infoDict)
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if len(retList) >= maxCount:
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break
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return retList
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def __GetQueryCompensationInfoDict(compensationMgr, compensation, fromDate, toDate, searchTitle, searchContent, searchState):
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if not compensation or not compensation.GUID:
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return
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if fromDate and compensation.CreateTime < fromDate:
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return
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if toDate and compensation.CreateTime > toDate:
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return
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contentList = compensation.Text.split("<$_$>")
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if len(contentList) != 3:
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return
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sender, title, content = contentList
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if searchTitle and searchTitle not in title:
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return
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if searchContent and searchContent not in content:
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return
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checkState, limitLVType, limitLV = ParseEntireCompensationInfo(compensation.PlayerLV)
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if searchState != None and searchState != checkState:
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return
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GUID = compensation.GUID
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itemList = []
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curGUIDItemCount = compensationMgr.FindItemCount(GUID)
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for i in xrange(curGUIDItemCount):
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curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, i)
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itemID = curItem.ItemID
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if not itemID:
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continue
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itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData])
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compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
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"Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
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"PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
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"CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
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return compensationDict
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def EntireCompensationOper(operGUIDList, operation):
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'''È«·þÓʼþ²Ù×÷¹ÜÀí
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@param operGUIDList: ´ý²Ù×÷µÄÓʼþGUIDÁбí
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@param operation: 1-ͨ¹ý£»2-ɾ³ý
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'''
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okGUIDList = []
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successGUIDList = []
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compensationMgr = GameWorld.GetCompensationMgr()
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for GUID in operGUIDList:
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compensation = compensationMgr.FindEntireCompensation(GUID)
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if not compensation or compensation.GUID != GUID:
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continue
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# ɾ³ý
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if operation == 2:
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compensationMgr.DeleteEntireCompensation(GUID)
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compensationMgr.DeleteCompensationItem(GUID)
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compensationMgr.DeleteRecByGUID(GUID)
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GameWorld.Log("ɾ³ýÈ«·þÓʼþ: GUID=%s" % GUID)
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DataRecordPack.DR_EntireCompensation(GUID, "Delete")
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# ͨ¹ý
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elif operation == 1:
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mailInfo = compensation.PlayerLV
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checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
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updMailInfo = GetEntireCompensationInfo(CheckState_OK, limitLVType, limitLV)
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compensationMgr.SetEntireCompensationPlayerLV(GUID, updMailInfo)
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GameWorld.Log("È«·þÓʼþÉóºËͨ¹ý: GUID=%s,mailInfo=%s,checkState=%s,updMailInfo=%s"
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% (GUID, mailInfo, checkState, updMailInfo))
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if checkState != CheckState_OK:
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okGUIDList.append(GUID)
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DataRecordPack.DR_EntireCompensation(GUID, "CheckOK")
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else:
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continue
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successGUIDList.append(GUID)
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playerManager = GameWorld.GetPlayerManager()
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for i in xrange(playerManager.GetActivePlayerCount()):
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player = playerManager.GetActivePlayerAt(i)
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if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
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continue
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#¹ã²¥ÔÚÏßÍæ¼Ò
|
notifyList = []
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for GUID in okGUIDList:
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compensationType, curEntireRequire = CheckRequestCompensation(player, GUID, False)
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if compensationType == Unknow_CompensationType:
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continue
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Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
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createTime = curEntireRequire.CreateTime
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notifyList.append((GUID, Text, createTime, gold, goldPaper, silver))
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#GameWorld.DebugLog("¹ã²¥ÔÚÏßÍæ¼ÒÈ«·þÓʼþ: %s" % str(notifyList), player.GetPlayerID())
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if notifyList:
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SyncQueryCompensationResult(player, notifyList)
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return successGUIDList
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## Ìí¼ÓÈ«·þ²¹³¥
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# @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text
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# @return None
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def AddEntireItem(GUID, addItemDictList, LimitTime, mailInfo, PlayerJob, Text,
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gold = 0, goldPaper = 0, silver = 0, detail="", serverID=0):
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'''
|
@param mailInfo: GetEntireCompensationInfo µÄ·µ»ØÖµ, ĿǰÔÝ´æ×Ö¶Î PlayerLV ÖÐ
|
'''
|
if GameWorld.IsCrossServer():
|
return
|
#GameWorld.DebugLog("Compensation### AddEntireItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
|
|
#Ìí¼Ó²¹³¥°üµÄËùÓÐÎïÆ·
|
for addItemDict in addItemDictList:
|
curItemData = MakeCompensationItem(addItemDict)
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GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
|
|
createTime = GameWorld.GetCurrentDataTimeStr()
|
|
#Ìí¼ÓÈ«·þÁìÈ¡²¹³¥Ìõ¼þ
|
GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo,
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PlayerJob, Text, gold, goldPaper, silver, serverID)
|
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo)
|
addDict = {"LimitTime":LimitTime, "LimitLV":limitLV, "LimitLVType":limitLVType, "CheckState":checkState, "PlayerJob":PlayerJob, "Text":Text,
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"Gold":gold, "GoldPaper":goldPaper, "Silver":silver, "ItemList":addItemDictList, "Detail":detail}
|
#Ìí¼ÓÁ÷Ïò
|
eventName = "Add" if checkState == CheckState_OK else "AddToCheck"
|
DataRecordPack.DR_EntireCompensation(GUID, eventName, addDict)
|
__WriteSendMailOKEvent(GUID, addItemDictList, LimitTime, Text, None, mailInfo, PlayerJob)
|
|
testAccIDList = ReadChConfig.GetEvalChConfig("TestAccID")
|
playerManager = GameWorld.GetPlayerManager()
|
for i in xrange(playerManager.GetActivePlayerCount()):
|
player = playerManager.GetActivePlayerAt(i)
|
if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
|
continue
|
if checkState == CheckState_No:
|
playerAccID = GameWorld.GetPlatformAccID(player.GetAccID())
|
if playerAccID not in testAccIDList:
|
continue
|
|
#¹ã²¥ÔÚÏßÍæ¼Ò
|
compensationType, curEntireRequire = CheckRequestCompensation(player, GUID, False)
|
if compensationType == Unknow_CompensationType:
|
continue
|
Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
|
#GameWorld.Log("#¹ã²¥ÔÚÏßÍæ¼Ò%s"%player.GetPlayerID())
|
SyncQueryCompensationResult(player, [(GUID, Text, createTime, gold, goldPaper, silver)])
|
return
|
|
# ¼ì²éÓʼþÊÇ·ñÒÑ´ïµ½±£´æÉÏÏÞ£¬È糬¹ýÔòÏÈɾ³ý¾ÉÓʼþ
|
# @param LimitTime ²ÎÊý¿É´«¿Õ£¬¸öÈËÓʼþ²»ÏÞÖÆÁìÈ¡ÆÚÏÞ£¬Ö»ÏÞÖÆ±£´æÊýÁ¿£¬
|
def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
|
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|
totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
|
#´ýÖ§³Öpy¶Á±í
|
maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
|
delCount = totalCount - maxMailCount + 1
|
GameWorld.DebugLog("ÐÂÔö¸öÈËÓʼþ: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
|
if delCount > 0:
|
GameWorld.Log("¸öÈËÓʼþ´ïµ½ÉÏÏÞ£¬ÐèҪɾ³ý£¡delCount=%s" % (delCount), PlayerID)
|
#ÏÈÈ¡µÃҪɾ³ýµÄGUID
|
delGUIDs = []
|
for i in xrange(delCount):
|
curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
|
delGUIDs.append(curIpyPersonalData.GUID)
|
|
for guid in delGUIDs:
|
ClearPersonalCompensation(PlayerID, guid)
|
GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
|
|
if curPlayer:
|
NotifyCompensationResult(curPlayer, guid, 1)
|
#δ²¹Á÷Ïò
|
|
#´Ë´¦Ã»ÓÐÏ·¢Í¨Öª
|
mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # typeÀàÐÍΪbyte£¬´æÖµÊ±ÐèÒª´¦ÀíÏÂ
|
GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
|
LimitTime, Text, mailType, gold, goldPaper, silver)
|
return
|
|
|
# ´Ë´¦»õ±ÒplayerIDList·¢·Åͳһ£¬Èç¸ù¾ÝÍæ¼Ò²»Í¬¶ø±ä£¬ÔòÓ¦ÐèÐÞ¸Ä
|
## Ìí¼Ó¸öÈ˲¹³¥
|
# @param addItemDict, PlayerIDList, LimitTime, Text
|
# @return None
|
def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
|
if GameWorld.IsCrossServer():
|
return
|
GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
|
|
#Ìí¼Ó²¹³¥°üµÄËùÓÐÎïÆ·
|
for addItemDict in addItemDictList:
|
curItemData = MakeCompensationItem(addItemDict)
|
GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData)
|
|
#offlinePlayerIDList = []
|
onlinePlayerInfo = {}
|
#ÅúÁ¿Ìí¼ÓÍæ¼Ò¸öÈ˲¹³¥ÁìÈ¡±í
|
createTime = GameWorld.GetCurrentDataTimeStr()
|
for PlayerID in PlayerIDList:
|
PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
|
# Õë¶Ô¸öÈ˲¹³¥£¬Èç¹ûÊÇÔÚÏßÍæ¼Ò£¬ÔòÁ¢¼´ÍÆË͸ø¿Í»§¶Ë
|
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
|
if curPlayer:
|
SyncQueryCompensationResult(curPlayer, [(GUID, Text, createTime, gold, goldPaper, silver)])
|
onlinePlayerInfo[curPlayer.GetAccID()] = [curPlayer.GetName(), curPlayer.GetLV()]
|
#===========================================================================
|
# else:
|
# offlinePlayerIDList.append(PlayerID)
|
#
|
# if offlinePlayerIDList:
|
# PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":{"$in":offlinePlayerIDList}},
|
# {"PlayerID":1, "AccID":1, "PlayerName":1, "LV":1, "_id":0},
|
# FindDBResult_SendMail, [GUID, addItemDictList, createTime, Text])
|
# if onlinePlayerInfo:
|
# __WriteSendMailOKEvent(GUID, addItemDictList, createTime, Text, onlinePlayerInfo)
|
#===========================================================================
|
|
#Ìí¼ÓÁ÷Ïò
|
addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
|
"ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
|
DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
|
return
|
|
def FindDBResult_SendMail(resultSetList, extendValueList):
|
if not resultSetList:
|
return
|
|
playerInfoDict = {}
|
GUID, addItemDictList, LimitTime, Text = extendValueList
|
GameWorld.Log("ÓʼþÀëÏßÍæ¼ÒDBÐÅÏ¢: GUID=%s, %s" % (GUID, str(resultSetList)))
|
for resultDict in resultSetList:
|
playerInfoDict[resultDict["AccID"]] = [resultDict["PlayerName"], resultDict["LV"]]
|
|
__WriteSendMailOKEvent(GUID, addItemDictList, LimitTime, Text, playerInfoDict)
|
return
|
|
## ֪ͨµØÍ¼Óʼþ·¢ËÍOK
|
def __WriteSendMailOKEvent(GUID, addItemDictList, LimitTime, Text, playerInfoDict={}, playerLV=0, playerJob=0):
|
#===============================================================================
|
# eventName = "SendMail"
|
# #%s<$_$>%s
|
# sender, title, content = Text.split("<$_$>")
|
#
|
# #<MailTemplate>Ä£°å±àºÅ</MailTemplate>[%s,%s]
|
# if "</MailTemplate>" in content:
|
# mailContentList = content.split("</MailTemplate>")
|
# mailTemplateNO = GameWorld.ToIntDef(mailContentList[0][14:], None)
|
# EventMailInfo = ReadChConfig.GetEvalChConfig("EventMailInfo")
|
# if mailTemplateNO not in EventMailInfo:
|
# return
|
# title, content = EventMailInfo[mailTemplateNO]
|
#
|
# mailParamStr = mailContentList[1]
|
# mailParamStr = mailParamStr.replace(" ", "")
|
# if mailParamStr.startswith("[") and mailParamStr.endswith("]") and len(mailParamStr) > 2:
|
# content = content % tuple(eval(mailParamStr))
|
#
|
# itemInfo = "ÎïÆ·:"
|
# for addItemDict in addItemDictList:
|
# itemName = "%s" % addItemDict['ItemID']
|
# if addItemDict.get('IsBind',0):
|
# itemName += "(°ó)"
|
# itemInfo += " %s*%s" % (itemName, addItemDict['Count'])
|
#
|
# # È«·þ
|
# if not playerInfoDict:
|
# comments = "%s: %s ÓÐЧÆÚ:%s, ÏÞÖÆµÈ¼¶:%s,Ö°Òµ:%s; %s; %s" % (title, GUID, LimitTime, playerLV, playerJob, itemInfo, content)
|
# customEvent = EventReport.custom_events()
|
# customEvent.account_id = "ServerAccount"
|
# customEvent.event_name = eventName
|
# customEvent.session_id = "ServerSession"
|
# customEvent.account_name = customEvent.account_id
|
# customEvent.comments = CommFunc.GetStrCutoff(comments, 255)
|
# EventReport.WriteEvent(customEvent)
|
# else:
|
# comments = "%s: %s ÓÐЧÆÚ:%s, %s; %s" % (title, GUID, LimitTime, itemInfo, content)
|
# comments = CommFunc.GetStrCutoff(comments, 255)
|
# for accID, playerInfo in playerInfoDict.items():
|
# playerName, playerLV = playerInfo
|
# customEvent = EventReport.custom_events()
|
# customEvent.SetEventAgentInfo(GameWorld.GetPlayerPlatform(accID))
|
# customEvent.account_id = GameWorld.GetPlatformAccID(accID)
|
# customEvent.event_name = eventName
|
# customEvent.session_id = "GameServerPlayerSession"
|
#
|
# customEvent.account_name = customEvent.account_id
|
# customEvent.chr_name = playerName
|
# customEvent.comments = comments
|
# EventReport.WriteEvent(customEvent)
|
#===============================================================================
|
return
|
|
|
##A9 A1 ²éÑ¯Íæ¼Ò²¹³¥#tagCGQueryCompensation
|
# @param index, clientData, tick
|
# @return None
|
def OnQueryPlayerCompensation(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
NotifyPlayerCompensation(curPlayer)
|
|
|
# ÌáÈ¡½ÓÊÕÓʼþÏ·¢
|
def NotifyPlayerCompensation(curPlayer):
|
notifyList = SeekPlayerCompensation(curPlayer)
|
SyncQueryCompensationResult(curPlayer, notifyList)
|
return
|
|
# ɾ³ý¸öÈËÓʼþ±í ״̬±í£¬Í¬Ò»¸öGUID ¿ÉÒÔ¶àÈËÁìÈ¡£¬²»ÄÜͬʱɾ³ýÎïÆ·
|
def ClearPersonalCompensation(curPlayerID, curGUID):
|
GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID)
|
GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID)
|
|
#´æÔÚ¶àÈËÓʼþµÄÇé¿ö£¬¹Êɾ³ýÎïÆ·Ðè¼ì²éÊÇ·ñ×îºóÒ»¸öÁìÈ¡Õ߲ſÉɾ³ý
|
if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0:
|
GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID)
|
return
|
|
# ÉèÖÃÁìȡ״̬
|
def SetPrizeState(curPlayerID, GUID, prizeState, readState):
|
state = readState*10 + prizeState
|
GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state)
|
|
##²éÕÒÍæ¼Ò¿ÉÁìÈ¡µÄ²¹³¥Áбí
|
# @param curPlayer
|
# @return None
|
def SeekPlayerCompensation(curPlayer):
|
curPlayerID = curPlayer.GetID()
|
curTime = datetime.datetime.today()
|
|
allList = [] #²¹³¥ÎïÆ·±í [(GUID,TEXT),(GUID,TEXT),...]
|
#¸öÈ˲¹³¥
|
curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(curPlayerID)
|
for i in xrange(curPersonalCount):
|
curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(curPlayerID, i)
|
|
#¿ÉÒÔÓõĽ±Àø
|
allList.append((curIpyPersonalData.GUID, curIpyPersonalData.Text, curIpyPersonalData.CreateTime,
|
curIpyPersonalData.Gold, curIpyPersonalData.GoldPaper, curIpyPersonalData.Silver))
|
|
#È«·þ²¹³¥
|
curEntireCount = GameWorld.GetCompensationMgr().GetEntireCompensationCount()
|
curJob = curPlayer.GetJob()
|
curLV = curPlayer.GetLV()
|
isTestAccID = GameWorld.GetPlatformAccID(curPlayer.GetAccID()) in ReadChConfig.GetEvalChConfig("TestAccID")
|
for i in xrange(curEntireCount - 1, -1, -1):
|
curRequire = GameWorld.GetCompensationMgr().AtEntireCompensation(i)
|
|
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(curRequire.PlayerLV)
|
if checkState == CheckState_No:
|
if not isTestAccID:
|
#δÉóºËµÄÓʼþ²»´¦Àí
|
continue
|
|
#»ñÈ¡¼Ç¼
|
states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID)
|
readState = states/10 # ¿É¶Á
|
curState = states%10 # Áìȡ״̬
|
if curState in (Disable_State, Yet_State):
|
#²»¿ÉÁì »ò ÒÑÁì
|
|
continue
|
|
limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format)
|
if limitTime < curTime and curState == Unknown_State:
|
#δ֪ͨ¹ýµÄÓʼþ³¬Ê±£¬²Å¿ÉÉèÖóɲ»¿ÉÁìÈ¡
|
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
|
continue
|
|
if limitLV > curLV:
|
#µÈ¼¶²»×ã
|
if limitLVType == LimitLVType_Not:
|
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
|
continue
|
if curRequire.PlayerJob not in (-1, 127):
|
curJob = curPlayer.GetJob()
|
#ÓÐÖ°ÒµÏÞÖÆ
|
if (curRequire.PlayerJob&pow(2,curJob)) == 0:
|
SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
|
continue
|
|
#¿ÉÒÔÓõĽ±Àø
|
if Enable_State != curState:
|
SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
|
allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime,
|
curRequire.Gold, curRequire.GoldPaper, curRequire.Silver))
|
|
return allList
|
|
##·¢ËÍ¿ÉÁìÈ¡½±Àø²éѯ½á¹û
|
# @param curPlayer, notifyList
|
# @return None
|
def SyncQueryCompensationResult(curPlayer, notifyList):
|
sendPack = ChPyNetSendPack.tagGCQueryCompensationResult()
|
sendPack.Clear()
|
for GUID, Text, CreateTime, gold, goldPaper, silver in notifyList:
|
curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
subPack = ChPyNetSendPack.tagGCCompensationPack()
|
subPack.GUID = GUID
|
subPack.CreateTime = CreateTime
|
subPack.Text = Text
|
subPack.TextLen = len(Text)
|
subPack.Gold = gold
|
subPack.GoldPaper = goldPaper
|
subPack.Silver = silver
|
subPack.IsRead = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)/10
|
for index in xrange(curGUIDItemCount):
|
curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index)
|
subPackItem = ChPyNetSendPack.tagGCCompensationItem()
|
subPackItem.ItemID = curItem.ItemID
|
subPackItem.Count = curItem.Count
|
subPackItem.IsBind = curItem.IsBind
|
subPackItem.UserData = curItem.UserData
|
subPackItem.UserDataLen = len(curItem.UserData)
|
subPack.Items.append(subPackItem)
|
subPack.Count = len(subPack.Items)
|
sendPack.PackList.append(subPack)
|
sendPack.Count = len(sendPack.PackList)
|
NetPackCommon.SendFakePack(curPlayer, sendPack)
|
return
|
|
##03 03 Íæ¼ÒÇëÇóÁìÈ¡²¹³¥#tagMGRequestCompensation
|
# @param routeIndex, mapID, curPackData, tick
|
# @return None
|
def OnMGRequestCompensation(routeIndex, mapID, curPackData, tick):
|
global g_PlayerRequestStateDict
|
GameWorld.DebugLog("Compensation### OnMGRequestCompensation in")
|
myPlayerID = curPackData.PlayerID
|
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(myPlayerID)
|
if not curPlayer:
|
return
|
if curPlayer.GetDictByKey(Def_RequestState):#УÑéËø
|
GameWorld.DebugLog("Compensation### already request")
|
return
|
|
curPlayer.SetDict(Def_RequestState, 1)#¼ÓËø
|
|
GUID = curPackData.GUID
|
GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID))
|
|
compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID)
|
if compensationType == Unknow_CompensationType:
|
#Áìȡʧ°Ü
|
curPlayer.SetDict(Def_RequestState, 0)#½âËø
|
GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
|
return
|
Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type
|
#УÑé±³°üÊ£Óà¿Õ¼äÊÇ·ñ×ã¹»
|
#===========================================================================
|
# curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
# if curPackData.PackSpaceCount < curCUIDItemCount:
|
# curPlayer.SetDict(Def_RequestState, 0)#½âËø
|
# GameWorld.DebugLog("Compensation### OnMGRequestCompensation no enough space")
|
# return
|
#===========================================================================
|
#·¢Ë͵½MapServer¸øÓè½±Àø
|
SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource)
|
GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
|
|
##ÇëÇóÁìÈ¡ÎïÆ·
|
# @param curPlayer, GUID
|
# @return CompensationType ²¹³¥ÀàÐÍ
|
def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True):
|
curPlayerID = curPlayer.GetID()
|
|
if isPersonnal:
|
#ÔÚ¸öÈ˲¹³¥ÖÐ
|
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
|
if curPersonalCompensation.PlayerID == curPlayerID:
|
#·µ»Ø²¹³¥ÀàÐÍ
|
return Personal_CompensationType, curPersonalCompensation
|
|
#---------
|
#ÔÚÈ«·þ²¹³¥ÖÐ
|
states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
|
readState = states/10 # ¿É¶Á
|
curState = states%10 # Áìȡ״̬
|
|
if curState in (Disable_State, Yet_State):
|
#²»¿ÉÁì »ò ÒÑÁì
|
return Unknow_CompensationType, None
|
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
|
if curEntireRequire.GUID != GUID:
|
#²»ÔÙÈ«·þ²¹³¥ÖУ¬É¾³ý¼Ç¼
|
GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, GUID)
|
return Unknow_CompensationType, None
|
|
checkState, limitLVType, limitLV = ParseEntireCompensationInfo(curEntireRequire.PlayerLV)
|
if checkState == CheckState_No:
|
isTestAccID = GameWorld.GetPlatformAccID(curPlayer.GetAccID()) in ReadChConfig.GetEvalChConfig("TestAccID")
|
if not isTestAccID:
|
#δÉóºËµÄÓʼþ²»´¦Àí
|
return Unknow_CompensationType, None
|
|
#δ֪ͨ¹ý£¬ÇÒÒѳ¬Ê±
|
limitTime = datetime.datetime.strptime(curEntireRequire.LimitTime, ChConfig.TYPE_Time_Format)
|
curTime = datetime.datetime.today()
|
if limitTime < curTime and Unknown_State == curState:
|
#³¬Ê±£¬ÉèÖóɲ»¿ÉÁìÈ¡
|
SetPrizeState(curPlayerID, GUID, Disable_State, readState)
|
return Unknow_CompensationType, None
|
|
if Enable_State == curState:
|
#¿ÉÁìÈ¡ÇÒδ³¬Ê±£¬·µ»ØÎïÆ·ÐÅÏ¢
|
return Entire_CompensationType, curEntireRequire
|
|
curLV = curPlayer.GetLV()
|
if limitLV > curLV:
|
#µÈ¼¶²»×ã
|
if limitLVType == LimitLVType_Not:
|
SetPrizeState(curPlayerID, GUID, Disable_State, readState)
|
return Unknow_CompensationType, None
|
curJob = curPlayer.GetJob()
|
if curEntireRequire.PlayerJob not in (-1, 127):
|
#ÓÐÖ°ÒµÏÞÖÆ
|
if (curEntireRequire.PlayerJob&pow(2,curJob)) == 0:
|
SetPrizeState(curPlayerID, GUID, Disable_State, readState)
|
return Unknow_CompensationType, None
|
|
if curEntireRequire.ServerID and curEntireRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
|
# Ö¸¶¨·þÎñÆ÷Óʼþ
|
SetPrizeState(curPlayerID, GUID, Disable_State, readState)
|
return Unknow_CompensationType, None
|
|
#¿ÉÒÔÓõĽ±Àø
|
SetPrizeState(curPlayerID, GUID, Enable_State, readState)
|
#·µ»ØÎïÆ·ÐÅÏ¢
|
return Entire_CompensationType, curEntireRequire
|
|
##·¢ËÍ·â°ü 03 02 Íæ¼ÒÁìÈ¡²¹³¥½á¹û#tagGMRequestCompensationResult
|
# @param routeIndex, mapID, curPlayer, curItem
|
# @return None
|
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
|
gold, goldPaper, silver, moneySource):
|
sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
|
sendPack.PlayerID = curPlayer.GetID()
|
sendPack.CompensationType = compensationType
|
sendPack.GUID = GUID
|
sendPack.Text = Text
|
sendPack.TextLen = len(Text)
|
sendPack.Gold = gold
|
sendPack.GoldPaper = goldPaper
|
sendPack.Silver = silver
|
sendPack.MoneySource = moneySource
|
curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
|
|
for i in xrange(curGUIDItemCount):
|
curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, i)
|
subPackItem = ChGameToMapPyPack.tagGMCompensationItem()
|
subPackItem.ItemID = curItem.ItemID
|
subPackItem.Count = curItem.Count
|
subPackItem.IsBind = curItem.IsBind
|
subPackItem.UserData = curItem.UserData
|
subPackItem.UserDataLen = len(curItem.UserData)
|
sendPack.Items.append(subPackItem)
|
sendPack.Count = len(sendPack.Items)
|
NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack)
|
return
|
|
|
##03 04 Íæ¼ÒÁìÈ¡²¹³¥ÎïÆ··¢·Å½á¹û#tagMGGiveCompensationResult
|
# @param routeIndex, mapID, curPackData, tick
|
# @return None
|
def OnMGGiveCompensationResult(routeIndex, mapID, curPackData, tick):
|
|
myPlayerID = curPackData.PlayerID
|
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(myPlayerID)
|
if not curPlayer:
|
return
|
GUID = curPackData.GUID
|
CompensationType = curPackData.CompensationType
|
curPlayer.SetDict(Def_RequestState, 0)#½âËø
|
if curPackData.Result:
|
GiveCompensationSuccess(curPlayer, GUID, CompensationType)
|
return
|
|
|
|
##Íæ¼ÒÁìÈ¡²¹³¥ÎïÆ··¢·Å³É¹¦
|
# @param curPlayer, GUID
|
# @return None
|
def GiveCompensationSuccess(curPlayer, GUID, CompensationType):
|
curPlayerID = curPlayer.GetID()
|
NotifyCompensationResult(curPlayer, GUID, 1)
|
|
#Á÷Ïò¼Ç¼
|
DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID)
|
#È«·þ½±ÀøÁìÈ¡¼Ç¼±ä¸üΪÒÑÁìÈ¡
|
if CompensationType == Entire_CompensationType:
|
GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, 10 + Yet_State)
|
return
|
#¸öÈ˽±ÀøÁìÈ¡ÌõĿִÐÐɾ³ý
|
if CompensationType == Personal_CompensationType:
|
ClearPersonalCompensation(curPlayerID, GUID)
|
return
|
|
return
|
|
##ÇåÀí³¬Ê±È«·þ²¹³¥, È«·þÓʼþ·ÖÁ½²¿´¦Àí£º1. Óʼþ½ÓÊÕµÄÓÐЧʱ¼ä£¬ºǫ́ÉèÖã¬2. Óʼþɾ³ýʱ¼äΪ½ÓÊÕÓÐЧʱ¼äÔÙÑÓ³¤30Ìì
|
# @param None
|
# @return None
|
def ClearUpEntireCompensation():
|
#УÑé¹ýÆÚ²¹³¥
|
curTime = datetime.datetime.today()
|
needClearGUIDList = []
|
entireCnt = GameWorld.GetCompensationMgr().GetEntireCompensationCount()
|
for i in xrange(entireCnt):
|
curEntireRequire = GameWorld.GetCompensationMgr().AtEntireCompensation(i)
|
# ³¬¹ý½ÓÊÕÓʼþ30ÌìÔòÍêȫɾ³ý´ËÓʼþ
|
limitTime = datetime.datetime.strptime(curEntireRequire.LimitTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
|
if limitTime < curTime:
|
needClearGUIDList.append(curEntireRequire.GUID)
|
|
#ɾ³ý¹ýÆÚ²¹³¥ÐÅÏ¢£¬ ûÓÐÖ÷¶¯Í¨ÖªÔÚÏßÍæ¼Ò
|
for GUID in needClearGUIDList:
|
#ɾ³ýÁìÈ¡Ìõ¼þ
|
GameWorld.GetCompensationMgr().DeleteEntireCompensation(GUID)
|
#ɾ³ý¹ýÆÚÎïÆ·
|
GameWorld.GetCompensationMgr().DeleteCompensationItem(GUID)
|
#Çå³ýÁìȡ״̬¼Ç¼¾Í
|
GameWorld.GetCompensationMgr().DeleteRecByGUID(GUID)
|
return
|
|
|
## ÇåÀí³¬Ê±²¹³¥, ¸öÈËÓʼþÔÚ³¬¹ýÉÏÏÞºó²Å»á×Ô¶¯É¾³ý
|
# @param None
|
# @return None
|
def ClearUpTimeOutCompensation():
|
|
ClearUpEntireCompensation()
|
return
|
|
|
#===============================================================================
|
# //A9 A6 ÉèÖÃÓʼþ£¨²¹³¥£©ÒѶÁ״̬ #tagCGReadCompensation
|
#
|
# struct tagCGReadCompensation
|
# {
|
# tagHead Head;
|
# char GUID[40];
|
# BYTE IsRead; //ÉèÖÃÓʼþ£¨²¹³¥£©ÊÇ·ñÒѶÁ 1¶ÁÈ¡
|
# };
|
#===============================================================================
|
def OnReadCompensation(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
|
GUID = clientData.GUID
|
curPlayerID = curPlayer.GetID()
|
|
#ÔÚ¸öÈ˲¹³¥ÖÐ
|
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
|
if curPersonalCompensation.PlayerID != curPlayerID:
|
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
|
if curEntireRequire.GUID != GUID:
|
#GameWorld.DebugLog("ÕÒ²»µ½ÓʼþGUID:%s"%GUID)
|
# ÕÒ²»µ½Óʼþ
|
return
|
curState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)
|
if curState/10 >= Read_State_Yes:
|
# ÒѶÁ
|
#GameWorld.DebugLog("ÒѶÁGUID:%s"%GUID)
|
return
|
curState = Read_State_Yes*10 + curState%10
|
GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, curState)
|
#GameWorld.DebugLog("ÒѶÁcurState:%s"%curState)
|
return
|
|
#===============================================================================
|
# //A9 A7 ɾ³ýÓʼþ£¨²¹³¥£© #tagCGDelCompensation
|
#
|
# struct tagCGDelCompensation
|
# {
|
# tagHead Head;
|
# char GUID[40];
|
# };
|
#===============================================================================
|
def OnDelCompensation(index, clientData, tick):
|
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
GUID = clientData.GUID
|
curPlayerID = curPlayer.GetID()
|
|
#ÔÚ¸öÈ˲¹³¥ÖÐ
|
curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID)
|
if curPersonalCompensation.PlayerID == curPlayerID:
|
ClearPersonalCompensation(curPlayerID, GUID)
|
NotifyCompensationResult(curPlayer, GUID, 1)
|
#GameWorld.DebugLog("¸öÈ˲¹³¥ÖÐOnDelCompensation:%s"%GUID)
|
return
|
|
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
|
if curEntireRequire.GUID != GUID:
|
# ÕÒ²»µ½Óʼþ
|
NotifyCompensationResult(curPlayer, GUID, 0)
|
#GameWorld.DebugLog("ÕÒ²»µ½ÓʼþOnDelCompensation:%s"%GUID)
|
return
|
|
#È«·þÓʼþ
|
curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID)
|
if curEntireRequire.GUID == GUID:
|
SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10)
|
NotifyCompensationResult(curPlayer, GUID, 1)
|
#GameWorld.DebugLog("È«·þÓʼþOnDelCompensation:%s"%GUID)
|
return
|
|
NotifyCompensationResult(curPlayer, GUID, 0)
|
|
# Óʼþɾ³ýÇé¿ö
|
def NotifyCompensationResult(curPlayer, GUID, result):
|
sendMCPack = ChPyNetSendPack.tagGCDelCompensationResult()
|
sendMCPack.GUID = GUID
|
sendMCPack.Result = result
|
NetPackCommon.SendFakePack(curPlayer, sendMCPack)
|
|
|