hxp
2020-03-02 7a58a47083cb8c7920733c8378ca41964e9330e4
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package GameWorldLogic.FBProcess.GameLogic_SkyTower
#
# @todo:ÌìÐÇËþ
# @author xdh
# @date 2019-05-09
# @version 1.0
# ÏêϸÃèÊö: ÌìÐÇËþ
#
#---------------------------------------------------------------------
#"""Version = 2019-05-09 11:00"""
#---------------------------------------------------------------------
 
import FBCommon
import GameWorld
import IPY_GameWorld
import PlayerControl
import NPCCustomRefresh
import ChPyNetSendPack
import ItemControler
import EventShell
import NetPackCommon
import ShareDefine
import IpyGameDataPY
import ChConfig
import ChPlayer
import PlayerActivity
import PlayerBillboard
 
 
g_runeTypeDict = {}
FBDict_Level = 'FBDict_Level'   # ¸±±¾¹Ø¿¨
 
 
# ¸±±¾Í¨ÓÃÅäÖÃ
(
Def_PrepareTime, # Ã¿¹Ø×¼±¸Ê±¼ä£¬Ãë
Def_FightTime, # Ã¿¹ØÕ½¶·Ê±¼ä£¬Ãë
Def_ExitTime, # Í˳öʱ¼ä, Ãë
Def_DayPrizeMaxCnt, #ÿÈÕ½±Àø×î¶àÀÛ»ý¼¸Ì죨Åä0ÔòÎÞÏÞ£©
) = range(4)
 
 
 
 
# ¸±±¾×´Ì¬
(
FB_State_Open, # ¸±±¾¿ªÆô
FB_State_FightPrepare, # Õ½¶·×¼±¸Ê±¼ä
FB_State_Fighting, # Õ½¶·
FB_State_FreeTime, # »î¶¯½áÊø×¼±¸£¨Ê¤Àû/ʧ°Ü£©
FB_State_Close, # ¹Ø±Õ¸±±¾
) = range(5)
 
 
## ÌìÐÇËþÅäÖÃ
def __GetTrialCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_SkyTower)
 
def GetTowerIpyData(floor):
    return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
 
def OnFBPlayerOnLogin(curPlayer):
    SyncSkyTowerInfo(curPlayer)
    return
 
 
## Í¬²½ÌìÐÇËþ¹Ø¿¨ÐÅÏ¢
#  @floorID Îª0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
def SyncSkyTowerInfo(curPlayer):
    ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
    ttInfo.Clear()
    ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
    ttInfo.ServerRewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
 
## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
def __GetSkyTowerCurFloor(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
 
## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
def SetSkyTowerCurfloorID(curPlayer, floorID):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerFloor, floorID)
 
    #ÈÎÎñ
    EventShell.EventRespons_SkyTowerCnt(curPlayer, floorID)
    GameWorld.DebugLog(' ¸üÐÂÌìÐÇËþÒÑͨ¹ØÊý %s' % floorID)
    return
 
## ÊÇ·ñ¿É½øÈë
#  @param curPlayer
#  @param mapID µØÍ¼ID
#  @param lineId ·ÖÏßID
#  @param tick
#  @return ÊÇ·ñ¿É½øÈë
def OnEnterFBEvent(curPlayer, mapID, lineId, tick):
    return True
 
 
## ¼ì²é¿É·ñ½øÐÐÌôÕ½
def __CheckCanChallenge(curPlayer, floorID):
    playerID = curPlayer.GetPlayerID()
    ipyData = GetTowerIpyData(floorID)
    
    if not ipyData:
        GameWorld.ErrLog("ÌìÐÇËþ¹Ø¿¨(%s)²»´æÔÚ" % (floorID), playerID)
        return False
    
    # ÊÇ·ñÒѹý¹Ø
    if floorID <= __GetSkyTowerCurFloor(curPlayer):
        GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø(%s)Òѹý¹Ø, ÎÞ·¨ÌôÕ½!" % floorID, playerID)
        return False
    
    if curPlayer.GetLV() < ipyData.GetNeedLV():
        GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø  µÈ¼¶²»×ã%s, ÎÞ·¨ÌôÕ½!" % ipyData.GetNeedLV(), playerID)
        return False
    
    return True
 
 
##¸±±¾Íæ¼Ò½øÈëµã
# @param curPlayer Íæ¼ÒʵÀý
# @param mapID µØÍ¼ID
# @param lineId ·ÖÏßID
# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
# @param tick Ê±¼ä´Á
# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
    return ipyEnterPosInfo
 
 
## ÊÇ·ñ¿ÉÒÔ½øÈë
#  @param ask ÇëÇóÐÅÏ¢
#  @param tick
#  @return »Ø¸´ÊÇ·ñͨ¹ýÇëÇó
def OnChangeMapAsk(ask, tick):
    return IPY_GameWorld.cmeAccept
 
## ½ø¸±±¾
#  @param curPlayer
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        notify_tick = __GetTrialCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
        
    elif fbStep == FB_State_Fighting:
        notify_tick = __GetTrialCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
    elif fbStep > FB_State_Fighting:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
 
 
    # ²»×ö´¦Àí£¬Óи±±¾ÐÐΪ¿Í»§¶Ë·¢°üÑ¡ÔñÌôÕ½¹Ø¿¨
    #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_SkyTower, 0, ChConfig.CME_Log_Start)
    return
 
 
## ¸±±¾Ê±¼äµ½¹Ø±Õ
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def OnCloseFB(tick):
    return
 
 
##Íæ¼ÒÍ˳ö¸±±¾.
# @param curPlayer Íæ¼ÒʵÀý
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoExitFB(curPlayer, tick):
    # Íæ¼ÒÍ˳öĬÈϹرո±±¾
    #GameWorldProcess.CloseFB(tick)
    return
 
 
##¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
# @param tick Ê±¼ä´Á
# @return ÎÞÒâÒå
# @remarks ¸±±¾×ÜÂß¼­¼ÆÊ±Æ÷
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep == FB_State_FightPrepare:
        __DoLogic_FightPrepare(tick)
    elif fbStep == FB_State_Fighting:
        __DoLogic_Fighting(tick)
    elif fbStep == FB_State_FreeTime:
        __DoLogic_FreeTime(tick)
    elif fbStep == FB_State_Close:
        pass
    
    return
 
## »ñÈ¡BossID
def __GetSkyTowerBossID(floorID= -1):
    gameFB = GameWorld.GetGameFB()
    if floorID == -1:
        floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
    ipyData = GetTowerIpyData(floorID)
    
    if not ipyData:
        GameWorld.ErrLog("__GetSkyTowerBossID() can not find %s in SkyTowerNPC.txt" % floorID)
        return 0
    return ipyData.GetBossID()
 
##Õ½¶·×¼±¸Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_FightPrepare(tick):
    gameFB = GameWorld.GetGameFB()
    
    trialCfg = __GetTrialCfg()
    if tick - gameFB.GetFBStepTick() < trialCfg[Def_PrepareTime] * 1000:
        return
    
    bossID = __GetSkyTowerBossID()
    if not bossID:
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, trialCfg[Def_FightTime] * 1000)
    
    NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SkyTower, 0), [bossID])
    
    #תÈëÕ½¶·
    FBCommon.SetFBStep(FB_State_Fighting, tick)
    return
 
## ¿ªÊ¼¸±±¾¹Ø¿¨
def StartfloorID(curPlayer, floorID, tick):
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("¸´»îÍæ¼Ò...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
    curPlayer.SetHP(curPlayer.GetMaxHP())
    FBCommon.ClearFBNPC()
    
    gameFB = GameWorld.GetGameFB()
    gameFB.SetGameFBDict(FBDict_Level, floorID)
    
    prepareTick = __GetTrialCfg()[Def_PrepareTime] * 1000
    
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
    FBCommon.SetFBStep(FB_State_FightPrepare, tick)
    helpDict = {FBCommon.Help_wheel:floorID}
    FBCommon.Notify_FBHelp(curPlayer, helpDict)
    GameWorld.DebugLog("StartfloorID, floorID=%s, helpDict=%s" 
                       % (floorID, str(helpDict)), curPlayer.GetPlayerID())
    return
 
 
##Õ½¶·Ê±¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __DoLogic_Fighting(tick):
    gameFB = GameWorld.GetGameFB()
    
    #ÅжÏʱ¼ä½áÊø
    if tick - gameFB.GetFBStepTick() < __GetTrialCfg()[Def_FightTime] * 1000:
        return
    
    floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not curPlayer:
            continue
        __SendSkyTowerOverInfo(curPlayer, floorID, False)
    
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
##ÉèÖø±±¾½øÈëÀ뿪״̬
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
def __SetFBToFreeTime(tick):
    FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetTrialCfg()[Def_ExitTime] * 1000)
    FBCommon.SetFBStep(FB_State_FreeTime, tick)
    return
 
##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
# @param tick  Ê±ÖÓ
# @return ÎÞÒâÒå
# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
def __DoLogic_FreeTime(tick):
    if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetTrialCfg()[Def_ExitTime] * 1000:
        return
    
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
 
## É±¹Ö
#  @param curPlayer
#  @param curNPC ±»É±µÄ¹Ö
#  @param tick
#  @return None
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return
    bossID = __GetSkyTowerBossID()
    if bossID != curNPC.GetNPCID():
        return
    
    
    floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
            
    # ¹ý¹ØÈ«·þ¹ã²¥
    ipyData = GetTowerIpyData(floorID)
    if not ipyData:
        return
    
    if ipyData.GetIsNotify():
        #IPY_Data = IpyGameDataPY.IPY_Data()
        #maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
    #¸üйؿ¨
    SetSkyTowerCurfloorID(curPlayer, floorID)
    # ¸ø¹ý¹Ø½±Àø
    prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
    # ¹ý¹ØÊ±¼ä
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime
    __SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    
    SyncSkyTowerInfo(curPlayer) # Í¬²½×îйؿ¨ÐÅÏ¢
    __SetFBToFreeTime(tick)
    
    if floorID >= 10:
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
        
    # È«·þÄ¿±ê
    ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
    if ipyDataServer:
        playerID = curPlayer.GetPlayerID()
        playerName = curPlayer.GetPlayerName()
        job = curPlayer.GetJob()
        playerLV = curPlayer.GetLV()
        realmLV = curPlayer.GetOfficialRank()
        msgInfo = str(["ServerChallengePass", [floorID, playerID, playerName, job, playerLV, realmLV]])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
        
    return
 
 
 
## ¸ø¹ý¹Ø½±Àø
def __GiveFBPassPrize(curPlayer, ipyData):
    giveItemDict = ipyData.GetReward()
    giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
    event = ["SKYTower", False, {}]
    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
 
    prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
    return prizeDict
 
 
 
## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
def __SendSkyTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
    
    overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_SkyTower
    overDict[FBCommon.Over_wheel] = floorID
    overDict[FBCommon.Over_isPass] = int(isPass)
    GameWorld.DebugLog("__SendSkyTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return
 
 
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼­ÓÉÍâ²ã¾ö¶¨
#  @param attacker ¹¥»÷·½
#  @param defender ·ÀÊØ·½
#  @return bool
def CheckCanAttackTagObjInFB(attacker, defender):
    gameFB = GameWorld.GetGameFB()
    if gameFB.GetFBStep() != FB_State_Fighting:
        return False
    return True
 
##Íæ¼ÒËÀÍö.
# @param curPlayer:ËÀÍöµÄÍæ¼Ò 
# @param tick Ê±¼ä´Á
# @return ·µ»ØÖµÎÞÒâÒå
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
def DoPlayerDead(curPlayer):
    gameFB = GameWorld.GetGameFB()
    floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
    __SendSkyTowerOverInfo(curPlayer, floorID, False)
    tick = GameWorld.GetGameWorld().GetTick()
    #ÓÎÏ·½áÊø
    __SetFBToFreeTime(tick)
    return
 
## ÊÇ·ñ¸±±¾¸´»î
#  @param None
#  @return ÊÇ·ñ¸±±¾¸´»î
def OnPlayerReborn():
    return True
 
## ¸±±¾ÐÐΪ
#  @param curPlayer Íæ¼Ò
#  @param actionType ÐÐΪÀàÐÍ
#  @param actionInfo ÐÐΪÐÅÏ¢
#  @param tick µ±Ç°Ê±¼ä
#  @return None
def DoFBAction(curPlayer, actionType, actionInfo, tick):
    # Ä¬ÈÏΪѡÔñ¹Ø¿¨£¬Óɿͻ§¶Ë¾ö¶¨£¬½ø³¡¼°¸±±¾Ñ¡¹ØÍ¨ÓôËÐÐΪ
    if actionInfo <= 0:
        return
    
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    
    if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
        GameWorld.DebugLog("×¼±¸»òÕ½¶·ÖÐ, ÎÞ·¨±ä¸ü¹Ø¿¨!")
        return
    
    floorID = actionInfo
    if not __CheckCanChallenge(curPlayer, floorID):
        FBCommon.DoLogic_FBKickAllPlayer()
        return
    
    StartfloorID(curPlayer, floorID, tick)
    return
 
def OnGetSkyTowerServerChallengeReward(curPlayer, floorID):
    ## Áìȡȫ·þÌôÕ½²ã½±Àø
    playerID = curPlayer.GetPlayerID()
    ipyData = IpyGameDataPY.GetIpyGameData("SkyTowerServerChallenge", floorID)
    if not ipyData:
        return
    recordIndex = ipyData.GetRewardRecordIndex()
    rewardInfo = ipyData.GetReward()
    
    rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord)
    if rewardRecord & pow(2, recordIndex):
        GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord))
        return
    
    ipyData.GetRewardRecordIndex()
    msgInfo = str(["ServerChallengeReward", [floorID, recordIndex, rewardInfo]])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
    return
 
def GameServer_SkyTowerInfo(curPlayer, resultList):
    ## GameServer ·µ»ØÐÅÏ¢
    msgType, msgData = resultList[:2]
    
    if msgType == "ServerChallengeReward":
        isPass = resultList[2]
        floorID, recordIndex, rewardInfo = msgData
        if not isPass:
            return
        
        rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord)
        if rewardRecord & pow(2, recordIndex):
            GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord))
            return
        updRewardRecord = rewardRecord | pow(2, recordIndex)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord, updRewardRecord)
        SyncSkyTowerInfo(curPlayer)
        
        giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in rewardInfo.items()]
        event = ["SKYTowerServerChallengeReward", False, {"floorID":floorID}]
        ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
        
    return