#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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#-------------------------------------------------------------------------------
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#
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##@package GameWorldLogic.FBProcess.GameLogic_SkyTower
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#
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# @todo:ÌìÐÇËþ
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# @author xdh
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# @date 2019-05-09
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# @version 1.0
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# ÏêϸÃèÊö: ÌìÐÇËþ
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#
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#---------------------------------------------------------------------
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#"""Version = 2019-05-09 11:00"""
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#---------------------------------------------------------------------
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import FBCommon
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import GameWorld
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import IPY_GameWorld
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import PlayerControl
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import NPCCustomRefresh
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import ChPyNetSendPack
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import ItemControler
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import EventShell
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import NetPackCommon
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import ShareDefine
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import IpyGameDataPY
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import ChConfig
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import ChPlayer
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import PlayerActivity
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import PlayerBillboard
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g_runeTypeDict = {}
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FBDict_Level = 'FBDict_Level' # ¸±±¾¹Ø¿¨
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# ¸±±¾Í¨ÓÃÅäÖÃ
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(
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Def_PrepareTime, # ÿ¹Ø×¼±¸Ê±¼ä£¬Ãë
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Def_FightTime, # ÿ¹ØÕ½¶·Ê±¼ä£¬Ãë
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Def_ExitTime, # Í˳öʱ¼ä, Ãë
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Def_DayPrizeMaxCnt, #ÿÈÕ½±Àø×î¶àÀÛ»ý¼¸Ì죨Åä0ÔòÎÞÏÞ£©
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) = range(4)
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# ¸±±¾×´Ì¬
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(
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FB_State_Open, # ¸±±¾¿ªÆô
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FB_State_FightPrepare, # Õ½¶·×¼±¸Ê±¼ä
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FB_State_Fighting, # Õ½¶·
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FB_State_FreeTime, # »î¶¯½áÊø×¼±¸£¨Ê¤Àû/ʧ°Ü£©
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FB_State_Close, # ¹Ø±Õ¸±±¾
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) = range(5)
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## ÌìÐÇËþÅäÖÃ
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def __GetTrialCfg(): return FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_SkyTower)
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def GetTowerIpyData(floor):
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return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
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def OnFBPlayerOnLogin(curPlayer):
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SyncSkyTowerInfo(curPlayer)
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return
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## ͬ²½ÌìÐÇËþ¹Ø¿¨ÐÅÏ¢
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# @floorID Ϊ0ʱĬÈÏÈ«²¿Í¬²½£¬> 0ʱ½öͬ²½¸Ã¹Ø¿¨
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def SyncSkyTowerInfo(curPlayer):
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ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
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ttInfo.Clear()
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ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
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ttInfo.ServerRewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord)
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NetPackCommon.SendFakePack(curPlayer, ttInfo)
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return
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## »ñÈ¡µ±Ç°ÒÑͨ¹Ø¹Ø¿¨
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def __GetSkyTowerCurFloor(curPlayer):
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return curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerFloor)
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## ¸üе±Ç°ÒÑͨ¹Ø¹Ø¿¨
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def SetSkyTowerCurfloorID(curPlayer, floorID):
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerFloor, floorID)
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#ÈÎÎñ
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EventShell.EventRespons_SkyTowerCnt(curPlayer, floorID)
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GameWorld.DebugLog(' ¸üÐÂÌìÐÇËþÒÑͨ¹ØÊý %s' % floorID)
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return
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## ÊÇ·ñ¿É½øÈë
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# @param curPlayer
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# @param mapID µØÍ¼ID
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# @param lineId ·ÖÏßID
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# @param tick
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# @return ÊÇ·ñ¿É½øÈë
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def OnEnterFBEvent(curPlayer, mapID, lineId, tick):
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return True
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## ¼ì²é¿É·ñ½øÐÐÌôÕ½
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def __CheckCanChallenge(curPlayer, floorID):
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playerID = curPlayer.GetPlayerID()
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ipyData = GetTowerIpyData(floorID)
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if not ipyData:
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GameWorld.ErrLog("ÌìÐÇËþ¹Ø¿¨(%s)²»´æÔÚ" % (floorID), playerID)
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return False
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# ÊÇ·ñÒѹý¹Ø
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if floorID <= __GetSkyTowerCurFloor(curPlayer):
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GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø(%s)Òѹý¹Ø, ÎÞ·¨ÌôÕ½!" % floorID, playerID)
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return False
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if curPlayer.GetLV() < ipyData.GetNeedLV():
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GameWorld.DebugLog("ÌìÐÇËþ±¾¹Ø µÈ¼¶²»×ã%s, ÎÞ·¨ÌôÕ½!" % ipyData.GetNeedLV(), playerID)
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return False
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return True
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##¸±±¾Íæ¼Ò½øÈëµã
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param lineId ·ÖÏßID
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# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
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# @param tick ʱ¼ä´Á
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# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
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def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
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return ipyEnterPosInfo
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## ÊÇ·ñ¿ÉÒÔ½øÈë
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# @param ask ÇëÇóÐÅÏ¢
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# @param tick
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# @return »Ø¸´ÊÇ·ñͨ¹ýÇëÇó
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def OnChangeMapAsk(ask, tick):
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return IPY_GameWorld.cmeAccept
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## ½ø¸±±¾
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# @param curPlayer
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# @param tick
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# @return None
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def DoEnterFB(curPlayer, tick):
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gameFB = GameWorld.GetGameFB()
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fbStep = gameFB.GetFBStep()
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if fbStep == FB_State_FightPrepare:
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notify_tick = __GetTrialCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
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elif fbStep == FB_State_Fighting:
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notify_tick = __GetTrialCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
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elif fbStep > FB_State_Fighting:
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PlayerControl.PlayerLeaveFB(curPlayer)
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return
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# ²»×ö´¦Àí£¬Óи±±¾ÐÐΪ¿Í»§¶Ë·¢°üÑ¡ÔñÌôÕ½¹Ø¿¨
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#EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_SkyTower, 0, ChConfig.CME_Log_Start)
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return
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## ¸±±¾Ê±¼äµ½¹Ø±Õ
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def OnCloseFB(tick):
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return
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##Íæ¼ÒÍ˳ö¸±±¾.
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
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def DoExitFB(curPlayer, tick):
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# Íæ¼ÒÍ˳öĬÈϹرո±±¾
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#GameWorldProcess.CloseFB(tick)
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return
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##¸±±¾×ÜÂß¼¼ÆÊ±Æ÷
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# @param tick ʱ¼ä´Á
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷
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def OnProcess(tick):
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gameFB = GameWorld.GetGameFB()
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fbStep = gameFB.GetFBStep()
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if fbStep == FB_State_FightPrepare:
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__DoLogic_FightPrepare(tick)
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elif fbStep == FB_State_Fighting:
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__DoLogic_Fighting(tick)
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elif fbStep == FB_State_FreeTime:
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__DoLogic_FreeTime(tick)
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elif fbStep == FB_State_Close:
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pass
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return
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## »ñÈ¡BossID
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def __GetSkyTowerBossID(floorID= -1):
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gameFB = GameWorld.GetGameFB()
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if floorID == -1:
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floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
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ipyData = GetTowerIpyData(floorID)
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if not ipyData:
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GameWorld.ErrLog("__GetSkyTowerBossID() can not find %s in SkyTowerNPC.txt" % floorID)
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return 0
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return ipyData.GetBossID()
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##Õ½¶·×¼±¸Ê±¼ä
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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def __DoLogic_FightPrepare(tick):
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gameFB = GameWorld.GetGameFB()
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trialCfg = __GetTrialCfg()
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if tick - gameFB.GetFBStepTick() < trialCfg[Def_PrepareTime] * 1000:
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return
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bossID = __GetSkyTowerBossID()
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if not bossID:
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FBCommon.DoLogic_FBKickAllPlayer()
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return
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FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, trialCfg[Def_FightTime] * 1000)
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NPCCustomRefresh.SetNPCRefresh(FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_SkyTower, 0), [bossID])
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#תÈëÕ½¶·
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FBCommon.SetFBStep(FB_State_Fighting, tick)
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return
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## ¿ªÊ¼¸±±¾¹Ø¿¨
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def StartfloorID(curPlayer, floorID, tick):
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if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
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GameWorld.DebugLog("¸´»îÍæ¼Ò...", curPlayer.GetPlayerID())
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ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
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curPlayer.SetHP(curPlayer.GetMaxHP())
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FBCommon.ClearFBNPC()
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gameFB = GameWorld.GetGameFB()
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gameFB.SetGameFBDict(FBDict_Level, floorID)
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prepareTick = __GetTrialCfg()[Def_PrepareTime] * 1000
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FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
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FBCommon.SetFBStep(FB_State_FightPrepare, tick)
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helpDict = {FBCommon.Help_wheel:floorID}
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FBCommon.Notify_FBHelp(curPlayer, helpDict)
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GameWorld.DebugLog("StartfloorID, floorID=%s, helpDict=%s"
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% (floorID, str(helpDict)), curPlayer.GetPlayerID())
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return
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##Õ½¶·Ê±¼ä
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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def __DoLogic_Fighting(tick):
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gameFB = GameWorld.GetGameFB()
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#ÅжÏʱ¼ä½áÊø
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if tick - gameFB.GetFBStepTick() < __GetTrialCfg()[Def_FightTime] * 1000:
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return
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floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
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playerManager = GameWorld.GetMapCopyPlayerManager()
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for index in xrange(playerManager.GetPlayerCount()):
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curPlayer = playerManager.GetPlayerByIndex(index)
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if not curPlayer:
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continue
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__SendSkyTowerOverInfo(curPlayer, floorID, False)
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#ÓÎÏ·½áÊø
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__SetFBToFreeTime(tick)
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return
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##ÉèÖø±±¾½øÈëÀ뿪״̬
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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def __SetFBToFreeTime(tick):
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FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, __GetTrialCfg()[Def_ExitTime] * 1000)
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FBCommon.SetFBStep(FB_State_FreeTime, tick)
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return
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##±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
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# @param tick ʱÖÓ
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# @return ÎÞÒâÒå
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# @remarks ±ÈÈü½áÊøµÄ¿ÕÏÐʱ¼ä
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def __DoLogic_FreeTime(tick):
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if tick - GameWorld.GetGameFB().GetFBStepTick() < __GetTrialCfg()[Def_ExitTime] * 1000:
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return
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#FBCommon.DoLogic_FBKickAllPlayer()
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return
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## ɱ¹Ö
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# @param curPlayer
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# @param curNPC ±»É±µÄ¹Ö
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# @param tick
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# @return None
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def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
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gameFB = GameWorld.GetGameFB()
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if gameFB.GetFBStep() != FB_State_Fighting:
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return
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bossID = __GetSkyTowerBossID()
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if bossID != curNPC.GetNPCID():
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return
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floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
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# ¹ý¹ØÈ«·þ¹ã²¥
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ipyData = GetTowerIpyData(floorID)
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if not ipyData:
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return
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if ipyData.GetIsNotify():
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#IPY_Data = IpyGameDataPY.IPY_Data()
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#maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
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sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
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PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
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#¸üйؿ¨
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SetSkyTowerCurfloorID(curPlayer, floorID)
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# ¸ø¹ý¹Ø½±Àø
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prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
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# ¹ý¹ØÊ±¼ä
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costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
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prizeDict[FBCommon.Over_costTime] = costTime
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__SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
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PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
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SyncSkyTowerInfo(curPlayer) # ͬ²½×îйؿ¨ÐÅÏ¢
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__SetFBToFreeTime(tick)
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if floorID >= 10:
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PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_SkyTower, floorID)
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# È«·þÄ¿±ê
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ipyDataServer = IpyGameDataPY.GetIpyGameDataNotLog("SkyTowerServerChallenge", floorID)
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if ipyDataServer:
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playerID = curPlayer.GetPlayerID()
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playerName = curPlayer.GetPlayerName()
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job = curPlayer.GetJob()
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playerLV = curPlayer.GetLV()
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realmLV = curPlayer.GetOfficialRank()
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msgInfo = str(["ServerChallengePass", [floorID, playerID, playerName, job, playerLV, realmLV]])
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
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return
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## ¸ø¹ý¹Ø½±Àø
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def __GiveFBPassPrize(curPlayer, ipyData):
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giveItemDict = ipyData.GetReward()
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giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveItemDict.items()]
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event = ["SKYTower", False, {}]
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ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
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prizeDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
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return prizeDict
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## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢
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def __SendSkyTowerOverInfo(curPlayer, floorID, isPass, overDict={}):
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overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_SkyTower
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overDict[FBCommon.Over_wheel] = floorID
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overDict[FBCommon.Over_isPass] = int(isPass)
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GameWorld.DebugLog("__SendSkyTowerOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())
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FBCommon.Notify_FB_Over(curPlayer, overDict)
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return
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## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨
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# @param attacker ¹¥»÷·½
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# @param defender ·ÀÊØ·½
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# @return bool
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def CheckCanAttackTagObjInFB(attacker, defender):
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gameFB = GameWorld.GetGameFB()
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if gameFB.GetFBStep() != FB_State_Fighting:
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return False
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return True
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##Íæ¼ÒËÀÍö.
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# @param curPlayer:ËÀÍöµÄÍæ¼Ò
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
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def DoPlayerDead(curPlayer):
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gameFB = GameWorld.GetGameFB()
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floorID = gameFB.GetGameFBDictByKey(FBDict_Level)
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__SendSkyTowerOverInfo(curPlayer, floorID, False)
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tick = GameWorld.GetGameWorld().GetTick()
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#ÓÎÏ·½áÊø
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__SetFBToFreeTime(tick)
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return
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## ÊÇ·ñ¸±±¾¸´»î
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# @param None
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# @return ÊÇ·ñ¸±±¾¸´»î
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def OnPlayerReborn():
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return True
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## ¸±±¾ÐÐΪ
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# @param curPlayer Íæ¼Ò
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# @param actionType ÐÐΪÀàÐÍ
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# @param actionInfo ÐÐΪÐÅÏ¢
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoFBAction(curPlayer, actionType, actionInfo, tick):
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# ĬÈÏΪѡÔñ¹Ø¿¨£¬Óɿͻ§¶Ë¾ö¶¨£¬½ø³¡¼°¸±±¾Ñ¡¹ØÍ¨ÓôËÐÐΪ
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if actionInfo <= 0:
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return
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gameFB = GameWorld.GetGameFB()
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fbStep = gameFB.GetFBStep()
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if fbStep in [FB_State_FightPrepare, FB_State_Fighting]:
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GameWorld.DebugLog("×¼±¸»òÕ½¶·ÖÐ, ÎÞ·¨±ä¸ü¹Ø¿¨!")
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return
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floorID = actionInfo
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if not __CheckCanChallenge(curPlayer, floorID):
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FBCommon.DoLogic_FBKickAllPlayer()
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return
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StartfloorID(curPlayer, floorID, tick)
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return
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def OnGetSkyTowerServerChallengeReward(curPlayer, floorID):
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## Áìȡȫ·þÌôÕ½²ã½±Àø
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playerID = curPlayer.GetPlayerID()
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ipyData = IpyGameDataPY.GetIpyGameData("SkyTowerServerChallenge", floorID)
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if not ipyData:
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return
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recordIndex = ipyData.GetRewardRecordIndex()
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rewardInfo = ipyData.GetReward()
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rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord)
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if rewardRecord & pow(2, recordIndex):
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GameWorld.DebugLog("ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord))
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return
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ipyData.GetRewardRecordIndex()
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msgInfo = str(["ServerChallengeReward", [floorID, recordIndex, rewardInfo]])
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "SkyTower", msgInfo, len(msgInfo))
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return
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def GameServer_SkyTowerInfo(curPlayer, resultList):
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## GameServer ·µ»ØÐÅÏ¢
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msgType, msgData = resultList[:2]
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if msgType == "ServerChallengeReward":
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isPass = resultList[2]
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floorID, recordIndex, rewardInfo = msgData
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if not isPass:
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return
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rewardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord)
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if rewardRecord & pow(2, recordIndex):
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GameWorld.DebugLog("·µ»ØÊ±ÌìÐÇËþÈ«·þÌôÕ½²ãÒÑÁì½±!floorID=%s,recordIndex=%s,rewardRecord=%s" % (floorID, recordIndex, rewardRecord))
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return
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updRewardRecord = rewardRecord | pow(2, recordIndex)
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_SkyTowerChallengeRewardRecord, updRewardRecord)
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SyncSkyTowerInfo(curPlayer)
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giveItemList = [[itemID, itemCnt, 0] for itemID, itemCnt in rewardInfo.items()]
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event = ["SKYTowerServerChallengeReward", False, {"floorID":floorID}]
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ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, None, event)
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return
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