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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package TurnAttack
#
# @todo:»ØºÏÖÆ¹¥»÷Âß¼­
# @author hxp
# @date 2023-11-30
# @version 1.0
#
# ÏêϸÃèÊö: »ØºÏÖÆ¹¥»÷Âß¼­
#
#-------------------------------------------------------------------------------
#"""Version = 2023-11-30 15:30"""
#-------------------------------------------------------------------------------
 
import ChConfig
import AICommon
import BaseAttack
import PlayerState
import IpyGameDataPY
import IPY_GameWorld
import ChPyNetSendPack
import PlayerViewCacheTube
import NetPackCommon
import PlayerControl
import SkillCommon
import NPCCommon
import GameWorld
import GameObj
import PetControl
import SkillShell
import BuffSkill
import FBCommon
import ItemControler
import PlayerPet
 
# »ØºÏÕ½¶·Á÷³Ì״̬
(
FightState_Start, # 0 Æðʼ״̬£¬ÎÞÌØÊâÒâÒ壬½ö´ú±í¿ªÊ¼ÁË£¬ÓëOver¶ÔÓ¦
FightState_PrepareOK, # 1 ×¼±¸Íê±Ï£¬°üº¬¶ÔÕ½NPCÕÙ»½OK¡¢ÆäËûµÈ
FightState_Fighting, # 2 Õ½¶·ÖÐ
FightState_FightEnd, # 3 Õ½¶·½áÊø
FightState_Award, # 4 ½áËã½±Àø
FightState_Over, # 5 ½áÊø×´Ì¬£¬ÎÞÌØÊâÒâÒ壬½ö´ú±íËùÓд¦Àí½áÊøÁË£¬ÓëStart¶ÔÓ¦
) = range(6)
 
# »ØºÏÕ½¶·¸´»îÀàÐÍ
(
RebornType_PetSkill,
) = range(1, 1 + 1)
 
def GetObjName(gameObj):
    objName = gameObj.GetName()
    faction = GameObj.GetFaction(gameObj)
    fightPlaceNum = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
    curID = gameObj.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID)
    if not curID and gameObj.GetGameObjType() == IPY_GameWorld.gotNPC:
        curID = gameObj.GetNPCID()
    return "%s%s %s[%s-%s]" % ("A" if faction == 1 else "B", fightPlaceNum, objName, gameObj.GetID(), curID)
 
#// B4 10 »ØºÏÖÆÕ½¶· #tagCMTurnFight
#
#struct    tagCMTurnFight
#{
#    tagHead        Head;
#    DWORD        MapID;    // ×Ô¶¨ÒåµØÍ¼ID£¬¿ÉÓÃÓÚ°ó¶¨Õ½¶·³¡¾°¹¦ÄÜ£¨ÈçÒ°Íâ¹Ø¿¨£¬ÅÀËþ¹¦ÄÜ£¬¾º¼¼³¡µÈ£©
#    WORD        FuncLineID;
#    DWORD        PlayerID;    // ¶ÔÓ¦Íæ¼ÒID£¬¿ÉΪ0£¬Ä³Ð©¹¦ÄÜ¿ÉÄÜÓÐÓã¬È羺¼¼³¡
#};
def OnTurnFight(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    mapID = clientData.MapID
    funcLineID = clientData.FuncLineID
    tagPlayerID = clientData.PlayerID
    
    if curPlayer.GetSightLevel() != curPlayer.GetID():
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
        
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Start)
    
    if tagPlayerID:
        PlayerViewCacheTube.GetPlayerPropDataCall(curPlayer, tagPlayerID, DoTrunFightVSPlayer, [mapID, funcLineID], True)
        return
    
    DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick)
    
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)
    return
 
def DoTrunFightVSPlayer(curPlayer, tagPlayerID, callData, PropDict):
    mapID, funcLineID = callData
    if PropDict and curPlayer.GetPlayerID() != tagPlayerID:
        tick = GameWorld.GetGameWorld().GetTick()
        DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick)
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)
    return
 
def DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick):
    playerID = curPlayer.GetPlayerID()
    
    PlayerViewCacheTube.UpdPlayerPropPlusCache(curPlayer) # Ç¿ÖÆË¢Ò»ÏÂ×Ô¼ºµÄ¾µÏñ»º´æ
    factionInfoA = {"playerID":playerID, "pet":PlayerPet.GetPetCacheInfo(curPlayer)}
    factionInfoB = {}
    ipyData = None
    if tagPlayerID:
        PlusData = PlayerViewCacheTube.GetPlayerPropPlusDictByID(tagPlayerID)[1] # ´Ó»º´æÖлñÈ¡
        factionInfoB = {"playerID":tagPlayerID, "pet":PlusData.get("Pet")}
    else:
        ipyData = IpyGameDataPY.GetIpyGameData("FBTurn", mapID, funcLineID)
        if not ipyData:
            return
        npcID = ipyData.GetNPCID()
        if not npcID:
            return
        petNPCIDList = ipyData.GetPetNPCIDList()
        petCacheInfo = [] # ´ÓÅä±íÖжÁÈ¡×éºÏ£¬¼¼ÄÜĬÈÏÈ¡NPC±íÅäÖõÄ
        for state, petNPCID in enumerate(petNPCIDList, 1):
            petCacheInfo.append({"npcID":petNPCID, "state":state, "quality":0})
        factionInfoB = {"npcID":npcID, "pet":petCacheInfo}
        
    ret = ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, curPlayer)
    if not ret:
        return
    isWin, turnNum, turnMax, factionTotalHurtDict, playbackID = ret
    
    # ½áËã½±Àø...´ýÀ©Õ¹
    awardItemList = []
    if isWin and ipyData:
        # É½Õ¯²âÊÔÏÈĬÈ϶¼ÊÇÊ״ν±Àø£¬ÕýʽºóÐèɾ³ý
        awardItemList = ipyData.GetAwardItemListFirst()
        
    GameWorld.DebugLog("½±ÀøÎïÆ·: %s" % awardItemList)
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["TurnFight", False, {"mapID":mapID, "funcLineID":funcLineID}])
    
    overMsg = {"isWin":isWin, "itemInfo":FBCommon.GetJsonItemList(awardItemList), "totalHurt":factionTotalHurtDict.get(1, 0)}
    playbackID and overMsg.update({"playbackID":playbackID})
    SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Award, turnNum, turnMax, overMsg)
    return
 
def ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, syncPlayer=None, isSavePlayback=False):
    ''' ´¦Àí×Ô¶¯»ØºÏÕ½¶·¹ý³Ì£¬½ö×öÕ½¶·Á÷³Ì´¦Àí£¬²»×ö¼°ÆäËû¹¦ÄÜÂß¼­
    @param mapID: ¿ÉÊÓΪ¹¦ÄÜID
    @param funcLineID: ¶Ô¹¦ÄÜIDµÄÀ©Õ¹
    @param factionInfoA: A·½ÕóÓªÐÅÏ¢£¬playerID ºÍ npcID ¶þѡһ {"playerID":Ö÷ÌåÍæ¼Ò¾µÏñID, "npcID":Ö÷ÌåNPCID, "pet":[{³öÕ½Áé³èÐÅÏ¢¼æÈÝÍæ¼Ò»º´æµÄÁé³èÐÅÏ¢k:v, ...}, ...]}
    @param factionInfoB: B·½ÕóÓªÐÅÏ¢
    @param syncPlayer: ÐèҪ֪ͨµÄÍæ¼Ò£¬¿ÉÄÜΪNone£¬×¢Òâ½ö×ö֪ͨÓ㬸ÃÍæ¼Ò¿ÉÄܺÍABÕóÓªÎÞÈκιØÏµ
    @param isSavePlayback: ÊÇ·ñ±£´æÕ½¶·»Ø·Å
    @return: None-ÎÞ½á¹û£»»ò (isWin, turnNum, turnMax, factionTotalHurtDict)
                        isWin: ÊÇ·ñ»ñʤ
                        turnNum: ´òÁ˼¸»ØºÏ
                        factionTotalHurtDict: Ë«·½ÉËѪͳ¼Æ
    '''
    if syncPlayer:
        syncPlayer.SetCanAttack(False) # ¸ÃÍæ¼ÒÉèÖÃΪ²»¿É±»¹¥»÷
        playerID = syncPlayer.GetPlayerID()
        sightLevel, posX, posY = playerID, syncPlayer.GetPosX(), syncPlayer.GetPosY()
    else:
        playerID = 0
        sightLevel, posX, posY = 99, 192, 109 # ÏµÍ³Ä¬ÈÏ´¦ÀíµÄ²ã¼¶¼°×ø±ê
        
    objRetA = __SummonFactionObjs(factionInfoA, sightLevel, posX, posY)
    objRetB = __SummonFactionObjs(factionInfoB, sightLevel, posX, posY)
    objA, petObjListA, factionSyncInfoA = objRetA if objRetA else (None, [])
    objB, petObjListB, factionSyncInfoB = objRetB if objRetB else (None, [])
    if not objA or not objB:
        return
    playerIDA = objA.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID) # ¿ÉÄÜΪ0£¬·ÇÍæ¼Ò¾µÏñʱΪ0
    playerIDB = objB.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID) # ¿ÉÄÜΪ0£¬·ÇÍæ¼Ò¾µÏñʱΪ0
    
    objNameA = GetObjName(objA)
    objNameB = GetObjName(objB)
    GameWorld.DebugLog("===== Ö´ÐлغÏÖÆÕ½¶·: %s VS %s =====" % (objNameA, objNameB))
    
    turnMax = IpyGameDataPY.GetFuncCfg("TurnFight", 1)
    # ³èÎïÏȹ¥»÷
    factionListA = petObjListA + [objA]
    factionListB = petObjListB + [objB]
    atkFactionList = [factionListA, factionListB]
    
    # ÉèÖÃÕ½¶·Ö÷Ìå
    objA.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRole, 1)
    objB.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRole, 1)
    
    # Õ½¶·Ç°³õʼ»¯£¬¿ÉÄÜ»á¸Ä±ä¹¥ËÙ£¬ËùÒÔÏȳõʼ»¯
    for faction, factionObjList in enumerate(atkFactionList, 1):
        for gameObj in factionObjList:
            TurnFightObjStartInit(playerID, gameObj, faction, tick)
            
    #Ò»¸ö»ØºÏ¹¥»÷˳Ðò£¬ÎªÁ˺óÐøÂß¼­Í³Ò»£¬¶¼ÊÇÏÈÈ·¶¨ºÃ˳Ðò
    sortType = 2 # ¹¥»÷˳ÐòÅÅÐò·½Ê½
    fightObjList = []
    #·½Ê½1£º ´¿Óɹ¥»÷ËٶȾö¶¨£¬¹¥ËÙÏàͬÏÂÕóÓª1Ïȹ¥»÷£¬»¹ÏàͬÔòÓÉID¾ö¶¨
    if sortType == 1:
        fightObjList = factionListA + factionListB
        fightObjList.sort(key=lambda o: (GameObj.GetAtkSpeed(o), (10 - GameObj.GetFaction(o)), o.GetID()), reverse=True)
    #·½Ê½2£º¸ù¾ÝÕóÓªÖ÷½Ç¹¥ËÙ¾ö¶¨ÏÈÊÖ£¬È»ºóÿ¸öÕóÓªÂÖÁ÷¹Ì¶¨Î»Öù¥»÷
    elif sortType == 2:
        if GameObj.GetAtkSpeed(objA) < GameObj.GetAtkSpeed(objB):
            atkFactionList = [factionListB, factionListA]
        for i in range(len(factionListA)):
            for factionObjList in atkFactionList:
                fightObjList.append(factionObjList[i])
                
    SyncTurnFightState(syncPlayer, mapID, funcLineID, playerIDB, FightState_PrepareOK, msg=[factionSyncInfoA, factionSyncInfoB])
    
    isWin = None
    for turnNum in range(1, turnMax + 1):
        GameWorld.DebugLog("¡¾----- »ØºÏÖÆÕ½¶·ÂÖ´Î: %s -----¡¿" % turnNum)
        SyncTurnFightState(syncPlayer, mapID, funcLineID, playerIDB, FightState_Fighting, turnNum, turnMax)
        
        # »ØºÏ¿ªÊ¼: ×öһЩÿ»ØºÏÖØÖÃÂß¼­»òÕßijЩ¸ù¾Ý»ØºÏ´¥·¢µÄЧ¹ûµÈ
        for gameObj in fightObjList:
            TurnFightObjPerTurnStart(gameObj, turnNum, tick)
            
        isWin = CheckIswin(objA, objB)
        if isWin != None:
            break
        
        # »ØºÏÕ½¶·£º ÂÖÁ÷ÒÀ´Î¹¥»÷
        for actionNum, gameObj in enumerate(fightObjList, 1):
            if not gameObj:
                # Ã»ÓжÔÏó¿ÉÊÓΪûÓиýڵã
                continue
            
            for obj in fightObjList:
                TurnFightObjPerTurnActionnum(turnNum, actionNum, obj, tick)
                
            objType = gameObj.GetGameObjType()
            objID = gameObj.GetID()
            SyncTurnFightObjAction(syncPlayer, turnNum, objType, objID)
            
            if GameObj.GetHP(gameObj) <= 0:
                # ¸´»îʱ»úÔÚ×Ô¼ºÐж¯½Úµã
                if not DoReborn(gameObj):
                    continue
                
            faction = GameObj.GetFaction(gameObj)
            objName = GetObjName(gameObj)
            curHP = GameObj.GetHP(gameObj)
            
            tagGameObj = objB if faction == 1 else objA
            tagObjType = tagGameObj.GetGameObjType()
            tagObjID = tagGameObj.GetID()
            tagHP = GameObj.GetHP(tagGameObj)
            
            GameWorld.DebugLog("    ¡ï»ØºÏ%s.%s %s Ðж¯ : objType-ID-HP(%s-%s-%s),curAtk=%s, tagType-ID-HP(%s-%s-%s)" 
                               % (turnNum, actionNum, objName, objType, objID, curHP, gameObj.GetMaxAtk(), tagObjType, tagObjID, tagHP))
            
            if not DoAttack(gameObj, tagGameObj, tick):
                continue
            
            isWin = CheckIswin(objA, objB)
            if isWin != None:
                break
            
        if isWin != None:
            break
        
    GameWorld.DebugLog("--- Õ½¶·½áÊø´¦Àí --- isWin=%s" % isWin)
    isWin = 1 if isWin else 0
    
    # Í³¼Æ×ÜÉ˺¦
    factionTotalHurtDict = {}
    for gameObj in fightObjList:
        if not gameObj:
            continue
        faction = GameObj.GetFaction(gameObj)
        objName = GetObjName(gameObj)
        objID = gameObj.GetID()
        totalHurtEx = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurtEx) * ChConfig.Def_PerPointValue
        totalHurt = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurt) + totalHurtEx
        factionTotalHurtDict[faction] = factionTotalHurtDict.get(faction, 0) + totalHurt
        GameWorld.DebugLog("%s objID=%s,faction=%s, ×ÜÊä³ö: %s" % (objName, objID, faction, totalHurt))
    for faction, totalHurt in factionTotalHurtDict.items():
        GameWorld.DebugLog("faction=%s, ÕóÓª×ÜÊä³ö: %s" % (faction, totalHurt))
        
    GameWorld.DebugLog("AÊ£ÓàѪÁ¿: %s / %s" % (GameObj.GetHP(objA), GameObj.GetMaxHP(objA)))
    GameWorld.DebugLog("BÊ£ÓàѪÁ¿: %s / %s" % (GameObj.GetHP(objB), GameObj.GetMaxHP(objB)))
    
    SyncTurnFightState(syncPlayer, mapID, funcLineID, playerIDB, FightState_FightEnd, turnNum, turnMax)
    
    for gameObj in fightObjList:
        TurnFightObjOverReset(gameObj, tick)
        
    playbackID = 0 # Õ½¶·»Ø·ÅID£¬¿É¸ù¾Ý¸ÃID²é¿´»Ø·Å
    #playbackInfo = "" # Õ½¶·»Ø·ÅÐÅÏ¢
    if isSavePlayback:
        pass
    
    GameWorld.DebugLog("===== »ØºÏÖÆÕ½¶·½áÊø: mapID=%s,funcLineID=%s,playerIDA=%s,playerIDB=%s,isWin=%s" 
                       % (mapID, funcLineID, playerIDA, playerIDB, isWin))
    return isWin, turnNum, turnMax, factionTotalHurtDict, playbackID
 
def __SummonFactionObjs(factionInfo, sightLevel, posX, posY):
    ## ÕÙ»½ÕóÓªÕ½¶·ÊµÀý
    factionSyncInfo = {} # Í¬²½Ç°¶ËµÄÕóÓªÐÅÏ¢£¬°üº¬Ö÷ID¡¢Áé³è¡¢ÆäËûÁéͨµÈ
    playerID = factionInfo.get("playerID")
    npcID = factionInfo.get("npcID")
    if playerID:
        npcID = ChConfig.Def_NPCID_PVP
        mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, mirrorPlayerID=playerID)
        factionSyncInfo["playerID"] = playerID
    elif npcID:
        mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel)
        factionSyncInfo["npcID"] = npcID
    else:
        return
    if not mainObj:
        return
    petObjList = PetControl.CalloutFightPet(mainObj, factionInfo.get("pet"))
    petObjIDList = []
    for petObj in petObjList:
        if petObj:
            petObjIDList.append(petObj.GetID())
    factionSyncInfo.update({"objID":mainObj.GetID(), "petObjIDList":petObjIDList})
    return mainObj, petObjList, factionSyncInfo
 
def CheckIswin(curPlayer, tagObj):
    ## ¼ì²éÊÇ·ñ½áÊø
    # @return: None-δ½áÊø£»True-»ñʤ£»False-ʧ°Ü
    playerDead = GameObj.GetHP(curPlayer) <= 0 and GetRebornTypeInfo(curPlayer) == None
    tagObjDead = (not tagObj or GameObj.GetHP(tagObj) <= 0) and GetRebornTypeInfo(tagObj) == None
    
    if not playerDead and not tagObjDead:
        return
    
    isWin = None
    if playerDead and tagObjDead:
        isWin = False # Æ½¾ÖËãʧ°Ü
        GameWorld.DebugLog("        Ë«·½±»»÷ɱ£¬Æ½¾ÖËãʧ°Ü: isWin=%s" % isWin)
    elif playerDead:
        isWin = False
        GameWorld.DebugLog("        Íæ¼Ò±»»÷ɱ£¬Ê§°Ü: isWin=%s" % isWin)
    elif tagObjDead:
        isWin = True # Ê¤Àû
        GameWorld.DebugLog("        ¶ÔÊÖ±»»÷ɱ£¬Ê¤Àû: isWin=%s" % isWin)
        
    return isWin
 
def SetKilled(gameObj, killer=None):
    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRole):
        #GameWorld.DebugLog("·Ç»ØºÏÕ½¶·Ö÷Ìå±»»÷ɱ: curID=%s" % gameObj.GetID())
        return
    
    GameWorld.DebugLog("        %s »ØºÏÕ½¶·Ö÷Ìå±»»÷ɱ: curID=%s" % (GetObjName(gameObj), gameObj.GetID()))
    GameObj.SetHP(gameObj, 0)
    
    playerID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightID)
    if not playerID:
        return
    curPlayer = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    # Í¨ÖªÇ°¶Ë
    clientPack = ChPyNetSendPack.tagMCTurnFightObjDead()
    clientPack.ObjID = gameObj.GetID()
    clientPack.ObjType = gameObj.GetGameObjType()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return True
 
def GetRebornTypeInfo(gameObj):
    ''' »ñÈ¡¿É¸´»îµÄ·½Ê½ÐÅÏ¢
    @return: None-´ú±í²»¿É¸´»î
    '''
    if not gameObj:
        return
    
    if not gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRole):
        # ½öÖ÷Ìå¿É¸´»î
        return
    
    rebornCountMax = 1
    curRebornCount = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnRebornCount)
    if curRebornCount >= rebornCountMax:
        GameWorld.DebugLog("%s ÒѾ­³¬¹ý¸´»î´ÎÊý£¬²»ÄÜÔÙ¸´»î! curID=%s,curRebornCount=%s" % (GetObjName(gameObj), gameObj.GetID(), curRebornCount))
        return
    
    # ¼ì²éÊÇ·ñÓÐÁé³è¸´»î¼¼ÄÜ
    for index in range(gameObj.GetSummonCount()):
        curSummonNPC = gameObj.GetSummonNPCAt(index)
        if not curSummonNPC:
            continue
        if not PetControl.IsPetNPC(curSummonNPC):
            continue
        skillManager = curSummonNPC.GetSkillManager()
        for skillIndex in range(skillManager.GetSkillCount()):
            skill = skillManager.GetSkillByIndex(skillIndex)
            if skill.GetSkillType() != ChConfig.Def_SkillType_Revive:
                continue
            if not skill.GetRemainTime():
                return RebornType_PetSkill, curSummonNPC, skill
            
    # ¼ì²éÆäËû¹¦Äܸ´»î£¬´ýÀ©Õ¹...
    
    #GameWorld.DebugLog("    Ã»ÓпÉÒÔ¸´»îµÄ·½Ê½!")
    return
 
def DoReborn(gameObj, hpPer=ChConfig.Def_MaxRateValue):
    ## Ö´Ðи´»î
    rebornTypeInfo = GetRebornTypeInfo(gameObj)
    if rebornTypeInfo == None:
        return
    
    objName = GetObjName(gameObj)
    objID = gameObj.GetID()
    objType = gameObj.GetGameObjType()
    
    rebornType = rebornTypeInfo[0]
    rebornValue1, rebornValue2 = 0, 0
    if rebornType == RebornType_PetSkill:
        petNPC, skill = rebornTypeInfo[1:]
        skill.SetRemainTime(skill.GetCoolDownTime())
        hpPer = skill.GetEffect(0).GetEffectValue(0)
        rebornValue1 = petNPC.GetID()
        rebornValue2 = skill.GetSkillID()
        
    rebornCount = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnRebornCount) + 1
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnRebornCount, rebornCount)
    setHP = int(GameObj.GetMaxHP(gameObj) * hpPer / float(ChConfig.Def_MaxRateValue))
    GameObj.SetHP(gameObj, setHP)
    
    if objType == IPY_GameWorld.gotPlayer:
        gameObj.ChangeAction(IPY_GameWorld.paNull)
    else:
        gameObj.ChangeAction(IPY_GameWorld.laNPCNull)
        
    curHP = GameObj.GetHP(gameObj)
    GameWorld.DebugLog("¸´»î %s: rebornType=%s,objID=%s,hpPer=%s,curHP=%s,rebornCount=%s" % (objName, rebornType, objID, hpPer, curHP, rebornCount))
    
    playerID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightID)
    if not playerID:
        return
    curPlayer = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    # Í¨ÖªÇ°¶Ë
    clientPack = ChPyNetSendPack.tagMCTurnFightObjReborn()
    clientPack.ObjID = gameObj.GetID()
    clientPack.ObjType = gameObj.GetGameObjType()
    clientPack.HP = curHP % ChConfig.Def_PerPointValue
    clientPack.HPEx = curHP / ChConfig.Def_PerPointValue
    clientPack.RebornType = rebornType
    clientPack.RebornValue1 = rebornValue1
    clientPack.RebornValue2 = rebornValue2
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return True
 
def SetTimeline(gameObj, turnNum, actionNum):
    '''ÉèÖûغÏÖÆÕ½¶·ËùÔÚʱ¼ä½Úµã
    @param turnNum: µÚ¼¸»ØºÏ£¬Èç¹ûÔڻغÏÖÆÕ½¶·ÖУ¬Ôò»ØºÏÊýÒ»¶¨´óÓÚ0,
    @param actionNum: µÚ¼¸¸öÐж¯½Úµã£¬Ã¿»ØºÏµÄÐж¯½Úµã»áÖØÖã¬Ò²¾ÍÊÇ˵Ðж¯½Úµã0¿ÉÊÓΪÿ»ØºÏµÄÆðʼ½Úµã£¬1λµÚÒ»¸öÐж¯Ä¿±ê½Úµã£¬ÒÔ´ËÀàÍÆ
    '''
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightTimeline, turnNum * 100 + actionNum)
    return
 
def TurnFightObjStartInit(playerID, gameObj, faction, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý³õʼ»¯
    if not gameObj:
        return
    isMainRole = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightMainRole)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnFightID, playerID)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnRebornCount, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, 0)
    SetTimeline(gameObj, 1, 0)
    GameObj.SetFaction(gameObj, faction)
    GameObj.SetHPFull(gameObj)
    gameObj.RefreshView()
    
    objType = gameObj.GetGameObjType()
    npcID = gameObj.GetNPCID() if objType == IPY_GameWorld.gotNPC else 0
    objName = GetObjName(gameObj)
    fightPlaceNum = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
    
    GameWorld.DebugLog("¡¾ %s ³õʼ»¯ %s ¡¿ objID=%s,npcID=%s,atkSpeed=%s,HP=%s,Atk=%s,Def=%s,isMainRole=%s" 
                       % (objName, BaseAttack.GetObjAttackName(gameObj), gameObj.GetID(), npcID,
                          GameObj.GetAtkSpeed(gameObj), GameObj.GetHP(gameObj), gameObj.GetMaxAtk(), gameObj.GetDef(), isMainRole))
    GameWorld.DebugLog("    ÉÁ±Ü(%s,%s),±©»÷(%s,%s),»÷ÔÎ(%s,%s),Á¬»÷(%s,%s),·´»÷(%s,%s),ÎüѪ(%s,%s)" 
                       % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
                          GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
                          GameObj.GetFaintRate(gameObj), GameObj.GetFaintDefRate(gameObj),
                          GameObj.GetComboRate(gameObj), GameObj.GetComboDefRate(gameObj),
                          GameObj.GetAtkBackRate(gameObj), GameObj.GetAtkBackDefRate(gameObj),
                          GameObj.GetSuckHPPer(gameObj), GameObj.GetSuckHPDefPer(gameObj),
                          ))
    
    # ÖØÖü¼ÄÜCD¡¢Õ½¶·buff
    if objType == IPY_GameWorld.gotPlayer:            
        skillManager = gameObj.GetSkillManager()
        for i in range(skillManager.GetSkillCount()):
            curSkill = skillManager.GetSkillByIndex(i)
            curSkill.SetRemainTime(0)
            
    elif objType == IPY_GameWorld.gotNPC:
        skillIDList = []
        skillManager = gameObj.GetSkillManager()
        for i in range(skillManager.GetSkillCount()):
            curSkill = skillManager.GetSkillByIndex(i)
            if not curSkill:
                continue
            skillIDList.append(curSkill.GetSkillID())
            if fightPlaceNum:
                if curSkill.GetSkillType() != ChConfig.Def_SkillType_Revive:
                    # Áé³è¼¼ÄÜ¿ªÊ¼Ê±Ö±½Ó½øÈëCD
                    curSkill.SetLastUseTick(tick)
                    curSkill.SetRemainTime(curSkill.GetCoolDownTime())
        GameWorld.DebugLog("    NPC¼¼ÄÜ: npcID=%s,skillIDList=%s" % (npcID, skillIDList))
        
    return
 
def TurnFightObjPerTurnStart(gameObj, turnNum, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý - Ã¿»ØºÏ¿ªÊ¼Ê±´¦Àí
    if not gameObj:
        return
    
    SetTimeline(gameObj, turnNum, 0)
    # ÖØÖÃÁ¬»÷¡¢·´»÷Êý
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkBackNum, 0)
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintCD, 0) # »÷ÔÎCD
    
    objType = gameObj.GetGameObjType()
    objID = gameObj.GetID()
    objName = GetObjName(gameObj)
    GameWorld.DebugLog("ObjPerTurnStart: »ØºÏ%s, %s objType-ID-HP(%s-%s-%s)" % (turnNum, objName, objType, objID, GameObj.GetHP(gameObj)))
    
    # Ã¿»ØºÏ¿ªÊ¼¼õ¼¼ÄÜCD
    skillManager = gameObj.GetSkillManager()
    for i in range(skillManager.GetSkillCount()):
        skill = skillManager.GetSkillByIndex(i)
        remainTime = skill.GetRemainTime()
        if not remainTime:
            continue
        skillID = skill.GetSkillID()
        updRemainTime = max(0, remainTime - ChConfig.Def_PerTurnTick)
        skill.SetRemainTime(updRemainTime)
        GameWorld.DebugLog("    skillID=%s,remainTime=%s,updRemainTime=%s" % (skillID, remainTime, updRemainTime))
        
    # Ë¢Ð¶¨Ê±´¦ÀíµÄbuffЧ¹û
    SkillShell.ProcessPersistBuff(gameObj, tick)
    return
 
def TurnFightObjPerTurnActionnum(turnNum, actionNum, gameObj, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý - Ã¿¸öÐж¯½Úµã´¦Àí
    if not gameObj:
        return
    
    SetTimeline(gameObj, turnNum, actionNum)
    
    objType = gameObj.GetGameObjType()
    if objType == IPY_GameWorld.gotPlayer:
        #Ë¢ÐÂÍæ¼ÒBuffʱ³¤
        gameObj.SetTickByType(ChConfig.TYPE_Player_Tick_Buff, 0)
        reFlashBuff = PlayerState.ProcessRefreshBuffState(gameObj, tick)
        #SkillShell.ProcessPersistBuff(gameObj, tick) # ¶¨Ê±´¦ÀíµÄÔÚÿ¸öʱ¼ä½ÚµãÓÐÐèÒªÔÙ¿ªÆô£¬Ä¿Ç°Ä¬ÈϻغϿªÊ¼´¦Àí
        
        attrBuffResult, actBuffResult = PlayerState.ProcessRefreshActionBuffState(gameObj, tick)
        playerControl = PlayerControl.PlayerControl(gameObj)
        if actBuffResult:
            playerControl.RefreshPlayerActionState()
            
        #´Ë´¦²ÅÊÇÕæÕýµÄË¢ÐÂÈËÎïÊôÐÔÖµ£¬ÐèË¢ÊôÐÔÂß¼­Ó¦ÔÚ´ËÐÐǰµ÷ÓÃ
        if not playerControl.RefreshPlayerAttrStateEx():
            if reFlashBuff or attrBuffResult:
                playerControl.RefreshPlayerAttrByBuff()
            # Ö»Ë¢BUFFÇé¿ö
            playerControl.RefreshPlayerAttrByBuffEx() 
            
    elif objType == IPY_GameWorld.gotNPC:
        gameObj.SetTickByType(ChConfig.TYPE_NPC_Tick_Buff, 0)
        gameObj.SetTickByType(ChConfig.TYPE_NPC_Tick_Buff_Timely, 0)
        
        npcControl = NPCCommon.NPCControl(gameObj)
        npcControl.RefreshBuffState(tick)
        
    return
 
def TurnFightObjOverReset(gameObj, tick):
    ## »ØºÏÖÆÕ½¶·ÊµÀý½áÊøÖØÖÃ
    if not gameObj:
        return
    
    objType = gameObj.GetGameObjType()
    
    #NPCÖ±½Ó»ØÊÕ
    if objType == IPY_GameWorld.gotNPC:
        RecycleObj(gameObj)
        return
    
    if objType != IPY_GameWorld.gotPlayer:
        return
    
    timeline = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
    isDelRefresh = ClearTurnFightBuff(gameObj, timeline, tick)
    SetTimeline(gameObj, 0, 0)
    gameObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, 0)
    GameObj.SetFaction(gameObj, 0)
    GameObj.SetHPFull(gameObj)
    if isDelRefresh:
        playerControl = PlayerControl.PlayerControl(gameObj)
        playerControl.RefreshPlayerAttrByBuff()
    return
 
def ClearTurnFightBuff(gameObj, timeLine, tick):
    ## Çå³ý»ØºÏÖÆÕ½¶·Ïà¹Øbuff
    isDelRefresh = False
    objType = gameObj.GetGameObjType()
    objID = gameObj.GetID()
    for buffType in range(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
        if objType != IPY_GameWorld.gotPlayer and buffType in ChConfig.Def_BuffType_OnlyPlayer:
            continue
        buffTuple = SkillCommon.GetBuffManagerByBuffType(gameObj, buffType)
        if buffTuple == ():
            continue
        buffState = buffTuple[0]
        for i in range(0, buffState.GetBuffCount())[::-1]:
            curBuff = buffState.GetBuff(i)
            curSkill = curBuff.GetSkill()
            buffSkillID = curSkill.GetSkillID()
            if not buffSkillID:
                continue
            if curBuff.GetCalcStartTick() > timeLine:
                # »ØºÏÖÆÖвúÉúµÄbuffÊÇÒÔtimeline×÷ΪCalcStartTickµÄ£¬ËùÒÔ³¬¹ýtimelineµÄ¿ÉÊÓΪ·Ç»ØºÏÖÆbuff
                continue
            GameWorld.DebugLog("    É¾³ý»ØºÏÖÆbuff: objID=%s,buffSkillID=%s" % (objID, buffSkillID))
            ownerID, ownerType = curBuff.GetOwnerID(), curBuff.GetOwnerType()
            BuffSkill.DoBuffDisApper(gameObj, curBuff, tick)
            buffState.DeleteBuffByIndex(i)
            SkillShell.ClearBuffEffectBySkillID(gameObj, buffSkillID, ownerID, ownerType)
            #ɾ³ýδ֪BUFF£¬Ë¢ÐÂÊôÐÔ
            isDelRefresh = True
    return isDelRefresh
 
def RecycleObj(gameObj):
    ## ÊͷŻغÏÖÆÕ½¶·¶ÔÏó
    
    #Áé³è¸úÕÙ»½ÊÞÓÉÖ÷ÈË»ØÊÕʱ´¥·¢»ØÊÕ£¬²»È»»áµ¼Ö±¨´í
    npcObjType = gameObj.GetGameNPCObjType()
    if npcObjType == IPY_GameWorld.gnotPet:
        #GameWorld.DebugLog("RecycleObj Áé³è²»»ØÊÕ objID=%s,npcObjType=%s,%s" % (gameObj.GetID(), npcObjType, gameObj.GetNPCID()))
        return
    if npcObjType == IPY_GameWorld.gnotSummon:
        curOwner = NPCCommon.GetSummonOwnerDetel(gameObj)
        if curOwner and curOwner.GetGameObjType() == IPY_GameWorld.gotNPC:
            #GameWorld.DebugLog("RecycleObj ÕÙ»½ÊÞÖ÷ÈËÊÇNPC²»»ØÊÕ objID=%s,npcObjType=%s,%s,ownerID=%s" % (gameObj.GetID(), npcObjType, gameObj.GetNPCID(), curOwner.GetID()))
            return
        
    #GameWorld.DebugLog("RecycleObj: objID=%s,npcObjType=%s,%s" % (gameObj.GetID(), npcObjType, gameObj.GetNPCID()))
    NPCCommon.SetDeadEx(gameObj)
    return
 
def AddTurnObjHurtValue(curObj, tagObj, hurtType, hurtValue, curSkill=None):
    if not curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
        return
    skillID = curSkill.GetSkillID() if curSkill else 0
    totalHurtEx = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurtEx) * ChConfig.Def_PerPointValue
    totalHurt = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnTotalHurt) + totalHurtEx + hurtValue
    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurt, totalHurt % ChConfig.Def_PerPointValue)
    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnTotalHurtEx, totalHurt / ChConfig.Def_PerPointValue)
    GameWorld.DebugLog("        ÉËѪ: curTD=%s,tagID=%s,skillID=%s,hurtType=%s,hurtValue=%s,totalHurt=%s" 
                       % (curObj.GetID(), tagObj.GetID(), skillID, hurtType, hurtValue, totalHurt))
    return
 
def DoAttack(curObj, tagObj, tick):
    curID = curObj.GetID()
    tagID = tagObj.GetID()
    if curObj.GetGameObjType() == IPY_GameWorld.gotPlayer: 
        atkOK = PlayerAttack(curObj, tagObj, tick)
    elif curObj.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID):
        atkOK = PlayerMirrorAttack(curObj, tagObj, tick)
    else:
        atkOK = NPCAttack(curObj, tagObj, tick)
        
    turnBattleType = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnBattleType)
    curObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, 0) # ÎÞÂÛ¹¥»÷³É¹¦Óë·ñ¶¼ÖØÖÃÕ½¶·ÀàÐÍ
    
    if not atkOK:
        return
    
    if turnBattleType == ChConfig.TurnBattleType_Combo:
        comboNum = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnComboNum) + 1
        curObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, comboNum)
        GameWorld.DebugLog("            Á¬»÷: comboID=%s,comboNum=%s" % (curID, comboNum))
    elif turnBattleType == ChConfig.TurnBattleType_AtkBack:
        atkBackNum = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAtkBackNum) + 1
        curObj.SetDict(ChConfig.Def_Obj_Dict_TurnAtkBackNum, atkBackNum)
        GameWorld.DebugLog("            ·´»÷: atkBackID=%s,atkBackNum=%s" % (curID, atkBackNum))
        
    curHP = GameObj.GetHP(curObj)
    tagHP = GameObj.GetHP(tagObj)
    GameWorld.DebugLog("            curID-HP=(%s-%s),tagID-HP=(%s-%s)" % (curID, curHP, tagID, tagHP))
    if tagHP <= 0 or curHP <= 0:
        return True
    
    # ·´»÷£¬·´»÷¿É´ò¶ÏÁ¬»÷£¬ËùÒÔÓÅÏÈÅжÏ
    if CanAtkBack(curObj, tagObj):
        DoAttack(tagObj, curObj, tick)
        return True
    
    # Á¬»÷
    if CanCombo(curObj, tagObj):
        DoAttack(curObj, tagObj, tick)
        
    return True
 
def CanAtkBack(atkObj, defObj):
    ## ¿É·ñ·´»÷
    if atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum) > 0:
        #GameWorld.DebugLog("            ±»Áé³è¹¥»÷ʱÎÞ·¨´¥·¢·´»÷")
        return False
    defAtkBackRate = GameObj.GetAtkBackRate(defObj) # ·À·½·´»÷ÂÊ
    atkBackNum = defObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnAtkBackNum) # ÒÑ·´»÷´ÎÊý
    if atkBackNum > 10:
        # ÄÚÖÃ×î¸ß·´»÷Êý·À·¶
        return False
    if atkBackNum > 0:
        validPerList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 4)
        vaildPer = validPerList[atkBackNum - 1] if len(validPerList) >= atkBackNum else 0
        defAtkBackRate = int(defAtkBackRate * vaildPer / 100.0)
        
    atkAtkBackDefRate = GameObj.GetAtkBackDefRate(atkObj) # ¹¥·½µÖ¿¹·´»÷ÂÊ
    atkBackRate = max(0, defAtkBackRate - atkAtkBackDefRate)
    if atkBackRate <= 0 or not GameWorld.CanHappen(atkBackRate):
        GameWorld.DebugLog("            ÎÞ·¨·´»÷: defID=%s,atkBackNum=%s,atkBackRate=%s=(defAtkBackRate=%s - atkAtkBackDefRate=%s)" 
                           % (defObj.GetID(), atkBackNum, atkBackRate, defAtkBackRate, atkAtkBackDefRate))
        return False
    GameWorld.DebugLog("            ¿ÉÒÔ·´»÷: defID=%s,atkBackNum=%s,atkBackRate=%s=(defAtkBackRate=%s - atkAtkBackDefRate=%s)" 
                       % (defObj.GetID(), atkBackNum, atkBackRate, defAtkBackRate, atkAtkBackDefRate))
    defObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, ChConfig.TurnBattleType_AtkBack)
    return True
 
def CanCombo(atkObj, defObj):
    ## ¿É·ñÁ¬»÷
    
    atkComboRate = GameObj.GetComboRate(atkObj) # ¹¥·½Á¬»÷ÂÊ
    comboNum = atkObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnComboNum) # ÒÑÁ¬»÷´ÎÊý
    if comboNum > 10:
        # ÄÚÖÃ×î¸ßÁ¬»÷Êý·À·¶
        return False
    if comboNum > 0:
        validPerList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 3)
        vaildPer = validPerList[comboNum - 1] if len(validPerList) >= comboNum else 0
        atkComboRate = int(atkComboRate * vaildPer / 100.0)
        
    defComboReduce = GameObj.GetComboDefRate(defObj) # ·À·½µÖ¿¹Á¬»÷ÂÊ
    comboRate = max(0, atkComboRate - defComboReduce)
    if comboRate <= 0 or not GameWorld.CanHappen(comboRate):
        GameWorld.DebugLog("            ÎÞ·¨Á¬»÷: atkID=%s,comboNum=%s,comboRate=%s=(atkComboRate=%s - defComboReduce=%s)" 
                           % (atkObj.GetID(), comboNum, comboRate, atkComboRate, defComboReduce))
        return False
    GameWorld.DebugLog("            ¿ÉÒÔÁ¬»÷: atkID=%s,comboNum=%s,comboRate=%s=(atkComboRate=%s - defComboReduce=%s)" 
                       % (atkObj.GetID(), comboNum, comboRate, atkComboRate, defComboReduce))
    atkObj.SetDict(ChConfig.Def_Obj_Dict_TurnBattleType, ChConfig.TurnBattleType_Combo)
    return True
 
def NPCAttack(curObj, tagObj, tick):
    ## NPC¹¥»÷
    if not curObj:
        return
    
    objName = "¡ñ %s" % GetObjName(curObj)
    #ÓÐÖµ´ú±íÁé³èÉÏÕóλÖã¬ÅжÏÊÇ·ñÓиÅÂʹ¥»÷
    fightPlaceNum = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
    if fightPlaceNum > 0:
        fightRateList = IpyGameDataPY.GetFuncEvalCfg("PetGoOutFight", 2)
        if fightPlaceNum > len(fightRateList):
            return
        fightRatePer = fightRateList[fightPlaceNum - 1]
        
        qualityAddRateInfo = IpyGameDataPY.GetFuncEvalCfg("PetGoOutFight", 3, {})
        petQuality = curObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetQuality)
        qualityAddPer = qualityAddRateInfo.get(str(petQuality), 0)
        fightRatePer += qualityAddPer
        if fightRatePer < 100 and not GameWorld.CanHappen(fightRatePer, 100):
            GameWorld.DebugLog("        Áé³è¸ÅÂʲ»¹¥»÷: curID=%s,fightPlaceNum=%s,petQuality=%s,fightRatePer=%s" 
                               % (curObj.GetID(), fightPlaceNum, petQuality, fightRatePer))
            return
        
    tagDist = 0
    atkOK = AICommon.DoAutoUseSkill(curObj, tagObj, tagDist, tick)
    #---ÓÅÏÈÊͷż¼ÄÜ---
    if not atkOK:
        if fightPlaceNum:
            GameWorld.DebugLog("        Áé³è²»¿ÉÆÕͨ¹¥»÷: curID=%s,fightPlaceNum=%s" % (curObj.GetID(), fightPlaceNum))
        else:
            #ÆÕͨ¹¥»÷
            atkOK = BaseAttack.Attack(curObj, tagObj, None, tick)
            if atkOK:
                GameWorld.DebugLog("        %s ÆÕͨ¹¥»÷: curID=%s,tagID=%s,atkOK=%s" % (objName, curObj.GetID(), tagObj.GetID(), atkOK))
            else:
                GameWorld.DebugLog("        %s ¹¥»÷ʧ°Ü: curID=%s,tagID=%s,atkOK=%s" % (objName, curObj.GetID(), tagObj.GetID(), atkOK))
    else:
        GameWorld.DebugLog("        %s ¼¼Äܹ¥»÷: curID=%s,tagID=%s,atkOK=%s" % (objName, curObj.GetID(), tagObj.GetID(), atkOK))
    return atkOK
 
def PlayerMirrorAttack(playerNPC, tagObj, tick):
    ## Íæ¼Ò¾µÏñ¹¥»÷
    
    playerID = playerNPC.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID)
    objName = "¡ñ %s" % GetObjName(playerNPC)
    tagObjID = tagObj.GetID()
    
    autoUseSkillTypeIDList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 2, {})
    
    tagDist = 0
    skillManager = playerNPC.GetSkillManager()
    for skillTypeID in autoUseSkillTypeIDList:
        curSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
        if not curSkill:
            continue
        skillID = curSkill.GetSkillID()
        
        #±»¶¯¼¼ÄÜÎÞ·¨Ê¹ÓÃ
        if SkillCommon.isPassiveSkill(curSkill):
            continue
        #»¹ÔÚÀäȴʱ¼äÄÚÎÞ·¨ÊÍ·Å
        if SkillCommon.RefreshSkillRemainTime(curSkill, tick) != 0:
            continue
        
        if not AICommon.DoNPCUseSkill(playerNPC, tagObj, curSkill, tagDist, tick):
            GameWorld.DebugLog("        %s ¼¼Äܹ¥»÷ʧ°Ü: playerID=%s,tagID=%s,skillID=%s" % (objName, playerID, tagObjID, skillID))
            continue
        GameWorld.DebugLog("        %s ¼¼Äܹ¥»÷³É¹¦: playerID=%s,tagID=%s,skillID=%s" % (objName, playerID, tagObjID, skillID))
        return skillID
    
    #ÆÕͨ¹¥»÷
    atkOK = BaseAttack.Attack(playerNPC, tagObj, None, tick)
    if atkOK:
        GameWorld.DebugLog("        %s ÆÕͨ¹¥»÷: curID=%s,tagID=%s,atkOK=%s" % (objName, playerID, tagObjID, atkOK))
    else:
        GameWorld.DebugLog("        %s ¹¥»÷ʧ°Ü: curID=%s,tagID=%s,atkOK=%s" % (objName, playerID, tagObjID, atkOK))
        
    return atkOK
 
def PlayerAttack(curPlayer, tagObj, tick):
    ## Íæ¼Ò¹¥»÷£¬ ²Î¿¼¼¼ÄÜʹÓà#def UseSkillEx(index, clientData, tick):
    playerID = curPlayer.GetPlayerID()
    autoUseSkillTypeIDList = IpyGameDataPY.GetFuncEvalCfg("TurnFight", 2, {})
    
    posX, posY = tagPosX, tagPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
    tagObjType, tagObjID = tagObj.GetGameObjType(), tagObj.GetID()
    
    objName = "¡ñ %s" % GetObjName(curPlayer)
    curPlayer.ClearUseSkillRec()
    curPlayer.SetAttackTargetPos(posX, posY)
    curPlayer.SetUseSkillPosX(tagPosX)
    curPlayer.SetUseSkillPosY(tagPosY)
    curPlayer.SetUseSkillTagType(tagObjType)
    curPlayer.SetUseSkillTagID(tagObjID)
    
    #PlayerControl.SetIsNeedProcess(curPlayer, True)
    #PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paAttack)
    
    useSkillResult = False
    skillMgr = curPlayer.GetSkillManager()
    for skillTypeID in autoUseSkillTypeIDList:
        curSkill = skillMgr.FindSkillBySkillTypeID(skillTypeID)
        if not curSkill:
            continue
        skillID = curSkill.GetSkillID()
        
        #CheckSkillCondition
        #±»¶¯¼¼ÄÜÎÞ·¨Ê¹ÓÃ
        if SkillCommon.isPassiveSkill(curSkill):
            continue
        #»¹ÔÚÀäȴʱ¼äÄÚÎÞ·¨ÊÍ·Å
        if SkillCommon.RefreshSkillRemainTime(curSkill, tick) != 0:
            continue
        
        curPlayer.SetUseSkill(curSkill.GetSkillData())
        useSkillData = curPlayer.GetUseSkill()
        if not PlayerState.__DoClientUseSkillEx(curPlayer, useSkillData, tick):
            GameWorld.DebugLog("        %s ¼¼Äܹ¥»÷ʧ°Ü: playerID=%s,tagID=%s,skillID=%s" % (objName, playerID, tagObjID, skillID))
            continue
        useSkillResult = True
        GameWorld.DebugLog("        %s ¼¼Äܹ¥»÷³É¹¦: playerID=%s,tagID=%s,skillID=%s" % (objName, playerID, tagObjID, skillID))
        
        break
    
    curPlayer.ClearUseSkillRec()
    
    if not useSkillResult:
        #ÆÕͨ¹¥»÷
        atkOK = BaseAttack.Attack(curPlayer, tagObj, None, tick)
        if atkOK:
            useSkillResult = True
            GameWorld.DebugLog("        %s ÆÕͨ¹¥»÷: curID=%s,tagID=%s,atkOK=%s" % (objName, playerID, tagObjID, atkOK))
        else:
            GameWorld.DebugLog("        %s ¹¥»÷ʧ°Ü: curID=%s,tagID=%s,atkOK=%s" % (objName, playerID, tagObjID, atkOK))
    return useSkillResult
 
def SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, state, turnNum=0, turnMax=0, msg=""):
    if not curPlayer:
        return
    clientPack = ChPyNetSendPack.tagMCTurnFightState()
    clientPack.Clear()
    clientPack.MapID = mapID
    clientPack.FuncLineID = funcLineID
    clientPack.PlayerID = tagPlayerID
    clientPack.State = state
    clientPack.TurnNum = turnNum
    clientPack.TurnMax = turnMax
    clientPack.Msg = str(msg)
    clientPack.Len = len(clientPack.Msg)    
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncTurnFightObjAction(curPlayer, turnNum, objType, objID):
    if not curPlayer:
        return
    clientPack = ChPyNetSendPack.tagMCTurnFightObjAction()
    clientPack.Clear()
    clientPack.TurnNum = turnNum
    clientPack.ObjID = objID
    clientPack.ObjType = objType
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return