| #!/usr/bin/python  | 
| # -*- coding: GBK -*-  | 
| #-------------------------------------------------------------------------------  | 
| #  | 
| ##@package GameWorldLogic.FBProcess.GameLogic_IceLode  | 
| #  | 
| # @todo:±ù¾§¿óÂö  | 
| # @author xdh  | 
| # @date 2017-9-14  | 
| # @version 1.0  | 
| #  | 
| # ÏêϸÃèÊö: ±ù¾§¿óÂö  | 
| #  | 
| #-------------------------------------------------------------------------------  | 
| #"""Version = 2017-09-14 15:30"""  | 
| #-------------------------------------------------------------------------------  | 
|   | 
| import FBCommon  | 
| import GameWorld  | 
| import IPY_GameWorld  | 
| import NPCCustomRefresh  | 
| import GameWorldProcess  | 
| import PlayerControl  | 
| import ShareDefine  | 
| import IpyGameDataPY  | 
| import PyGameData  | 
| import ChConfig  | 
| import NPCCommon  | 
| import ItemCommon  | 
| import EventReport  | 
|   | 
| import random  | 
| import math  | 
|   | 
| #---¸±±¾ÅäÖöÔÓ¦keyÖµ---  | 
| (  | 
| Def_PrepareTime, # ¸±±¾×¼±¸Ê±¼ä(Ãë)  | 
| Def_FightTime, # ½øÐÐʱ¼ä(Ãë)  | 
| Def_PickTime, # Ê°È¡Ê±¼ä(Ãë)£¨°üº¬Í˳öʱ¼ä£©  | 
| Def_LeaveTime, # Í˳öʱ¼ä(Ãë)  | 
| ) = range(4)  | 
|   | 
|   | 
| #---¸±±¾·ÖÏßÅäÖÃË÷ÒýÐÅÏ¢---  | 
| (  | 
| Def_RefreshMark, # Ë¢¹Ö±êʶµã  | 
| DL_NPCID, # NPCID  | 
| DL_TotalNPCCnt, # ÀÛ¼ÆË¢NPC×ܸöÊý  | 
| DL_ScreenMaxNPC, # Í¬Ê±´æÔÚNPCÊý  | 
| ) = range(4)  | 
|   | 
|   | 
| #µ±Ç°¸±±¾µØÍ¼µÄ״̬  | 
| (  | 
| FB_Step_Open, # ¸±±¾¿ªÆô  | 
| FB_Step_Prepare, # ¸±±¾µÈ´ý  | 
| FB_Step_Fighting, # ¸±±¾½øÐÐÖÐ  | 
| FB_Step_PickItem, # Ê°È¡ÎïÆ·ÖÐ  | 
| FB_Step_Over, # ¸±±¾½áÊø  | 
| FB_Step_Close, # ¸±±¾¹Ø±Õ  | 
| ) = range(6)  | 
|   | 
|   | 
|   | 
| FBPlayerDict_TotalPoint = 'FBPlayerDict_TotalPoint'   # »ñµÃµÄ×ÜÅÆøÖµ  | 
| FBPlayerDict_CostTime = 'FBPlayerDict_CostTime' #ͨ¹ØÊ±¼ä  | 
| FBPlayerDict_TotalExp = 'FBPlayerDict_TotalExp'   # »ñµÃµÄ×ܾÑé  | 
| FBPlayerDict_TotalExpPoint = 'FBPlayerDict_TotalExpPoint'   # »ñµÃµÄ×ܾÑéµã  | 
|   | 
|   | 
|   | 
|   | 
| ##---»ñµÃ¸±±¾·ÖÏßÅäÖÃ---  | 
| #  @param None  | 
| #  @return ÅäÖÃÐÅÏ¢  | 
| def GetIceLodeNPCCfg():  | 
|     return FBCommon.GetFBLineRefreshNPC(GameWorld.GetMap().GetMapID())  | 
|   | 
| def GetPointByNPCID(npcid):  | 
|     '''ͨ¹ýNPCID»ñÈ¡¶ÔÓ¦µÄ»ý·Ö'''  | 
|     npcPointDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeNeedPoint', 2, {})  | 
|       | 
|     return npcPointDict.get(npcid, 0)  | 
|   | 
|   | 
| ## OnDay´¦Àí  | 
| #  @param curPlayer  | 
| #  @return None  | 
| def IceLodeOnDay(curPlayer):  | 
|   | 
|     return  | 
|   | 
|   | 
| ## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë  | 
| #  @param curPlayer Íæ¼ÒʵÀý  | 
| #  @param mapID µØÍ¼ID  | 
| #  @param lineID Ïß·id  | 
| #  @param tick Ê±¼ä´Á  | 
| #  @return ²¼¶ûÖµ  | 
| def OnEnterFBEvent(curPlayer, mapID, lineID, tick):  | 
|     return True  | 
|   | 
|   | 
|   | 
| ##¸±±¾Íæ¼Ò½øÈëµã  | 
| # @param curPlayer Íæ¼ÒʵÀý  | 
| # @param mapID µØÍ¼ID  | 
| # @param lineId ·ÖÏßID  | 
| # @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢  | 
| # @param tick Ê±¼ä´Á  | 
| # @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)  | 
| def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):  | 
|     return ipyEnterPosInfo  | 
|   | 
|   | 
| ##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼  | 
| # @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)  | 
| # @param tick:ʱ¼ä´Á  | 
| # @return IPY_GameWorld.cme Ã¶¾Ù  | 
| def OnChangeMapAsk(ask, tick):  | 
|     return IPY_GameWorld.cmeAccept  | 
|   | 
|   | 
| ## ½ø¸±±¾  | 
| #  @param curPlayer  | 
| #  @param tick  | 
| #  @return None  | 
| def DoEnterFB(curPlayer, tick):  | 
|     playerID = curPlayer.GetPlayerID()  | 
|     GameWorld.DebugLog("DoEnterFB...", playerID)  | 
|     mapID = GameWorld.GetGameWorld().GetMapID()  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)  | 
|     if not hadDelTicket:  | 
|         PyGameData.g_fbPickUpItemDict.pop(playerID, 0)  | 
|         GameWorld.DebugLog("DoEnterFB ¿Û³ýÈ볡ȯ£¬ÖØÖÃÐÅÏ¢£¡")  | 
|         delResult = FBCommon.DelFBEnterTicket(curPlayer, mapID)  | 
|         isOK = delResult[0]  | 
|         #hasBind = delResult[1]  | 
|         if not isOK:  | 
|             PlayerControl.PlayerLeaveFB(curPlayer)  | 
|             return  | 
|         FBCommon.SetHadDelTicket(curPlayer)  | 
|         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_IceLode)  | 
|         FBCommon.SetFBStep(FB_Step_Prepare, tick)  | 
|         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_IceLode, 0, ChConfig.CME_Log_Start)  | 
|   | 
|     fbStep = gameFB.GetFBStep()  | 
|     if fbStep <= FB_Step_Prepare:  | 
|         mapID = GameWorld.GetMap().GetMapID()  | 
|         notify_tick = FBCommon.GetFBLineStepTime(mapID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  | 
|         curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, max(notify_tick, 0), True)  | 
|         curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)  | 
|           | 
|     elif fbStep == FB_Step_Fighting:  | 
|         mapID = GameWorld.GetMap().GetMapID()  | 
|         notify_tick = FBCommon.GetFBLineStepTime(mapID)[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())  | 
|         curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)  | 
|     DoFBHelp(curPlayer, tick)  | 
|     return  | 
|   | 
| ##Íæ¼ÒÍ˳ö¸±±¾  | 
| # @param curPlayer Íæ¼ÒʵÀý  | 
| # @param tick Ê±¼ä´Á  | 
| # @return ÎÞÒâÒå  | 
| def DoExitFB(curPlayer, tick):  | 
|       | 
|     return  | 
|   | 
| ##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.  | 
| # @param curPlayer Íæ¼ÒʵÀý  | 
| # @param tick Ê±¼ä´Á  | 
| # @return ·µ»ØÖµÎÞÒâÒå  | 
| def DoPlayerLeaveFB(curPlayer, tick):  | 
|     return  | 
|   | 
|   | 
| def OnPickUpItem(curPlayer, curItem, tick):  | 
|     mapItemType = curItem.GetType()  | 
|     if mapItemType == ChConfig.Def_ItemType_Money:  | 
|         return  | 
|     playerID = curPlayer.GetID()  | 
|     isEquip = ItemCommon.CheckItemIsEquip(curItem)  | 
|     jsonItem = ItemCommon.GetJsonItem(curItem)  | 
|     if playerID in PyGameData.g_fbPickUpItemDict:  | 
|         if isEquip:  | 
|             PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)  | 
|         else:  | 
|             for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:  | 
|                 if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"):  | 
|                     itemInfo["Count"] = itemInfo.get("Count", 1)+ jsonItem.get("Count", 1)  | 
|     else:  | 
|         PyGameData.g_fbPickUpItemDict[playerID] = [jsonItem]  | 
|       | 
|     isItemAllPickUp = (GameWorld.GetMapItemManager().GetMapItemCount() <= 1)  | 
|     if isItemAllPickUp and GameWorld.GetGameFB().GetFBStep() == FB_Step_PickItem:  | 
|         __DoIceLodeOver(True)  | 
|           | 
|       | 
|     #GameWorld.Log('PyGameData.g_fbPickUpItemDict=%s'%PyGameData.g_fbPickUpItemDict)  | 
|     return  | 
|   | 
|   | 
| ## »ñµÃ¸±±¾°ïÖúÐÅÏ¢  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| def DoFBHelp(curPlayer, tick):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|       | 
|     # »ñµÃ¸±±¾ÐÅÏ¢  | 
|     totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)  | 
|     | 
|     #¸±±¾°ïÖú  | 
|     helpDict = {FBCommon.Help_score:totalPoint}  | 
|     GameWorld.DebugLog("DoFBHelp %s" % str(helpDict))  | 
|     FBCommon.Notify_FBHelp(curPlayer, helpDict)  | 
|     return  | 
|   | 
|   | 
| ##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---  | 
| # @param tick:ʱ¼ä´Á  | 
| # @return ÎÞÒâÒå  | 
| # @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷  | 
| def OnProcess(tick):  | 
|     fbStep = GameWorld.GetGameFB().GetFBStep()  | 
|       | 
|     # ¸±±¾×¼±¸  | 
|     if fbStep == FB_Step_Prepare:  | 
|         __DoLogic_FB_Prepare(tick)      | 
|     # ¸±±¾½øÐÐÖÐ  | 
|     elif fbStep == FB_Step_Fighting:  | 
|         __DoLogic_FB_Fighting(tick)  | 
|     # ¸±±¾Ê°È¡ÖÐ  | 
|     elif fbStep == FB_Step_PickItem:  | 
|         __DoLogic_FB_PickItem(tick)  | 
|     # ¸±±¾½áÊø  | 
|     elif fbStep == FB_Step_Over:  | 
|         __DoLogic_FB_Over(tick)  | 
|       | 
|     return  | 
|   | 
| ## ¸±±¾×¼±¸Âß¼  | 
| #  @param tick:ʱ¼ä´Á  | 
| #  @return ÎÞÒâÒå  | 
| def __DoLogic_FB_Prepare(tick):  | 
|     #gameFB = GameWorld.GetGameFB()  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     stepTimeCfg = FBCommon.GetFBLineStepTime(mapID)  | 
|     # ¼ä¸ôδµ½  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < stepTimeCfg[Def_PrepareTime] * 1000:  | 
|         return  | 
|       | 
|     # ÉèÖÿªÊ¼Ë¢¹Ö  | 
|     npcCfg = GetIceLodeNPCCfg()  | 
|     for npcInfo in npcCfg:  | 
|         npcid = npcInfo[DL_NPCID]  | 
|         maxCnt = npcInfo[DL_ScreenMaxNPC]  | 
|         totalMaxCnt = npcInfo[DL_TotalNPCCnt]  | 
|         NPCCustomRefresh.SetNPCRefresh(npcInfo[Def_RefreshMark], [npcid], maxCnt, totalMaxCnt)  | 
|     NPCCustomRefresh.ProcessAllNPCRefresh(tick) # Á¢¼´³ö·¢Ò»´Î±êʶµãˢР | 
|       | 
|     # ¸±±¾¿ªÊ¼  | 
|     FBCommon.SetFBStep(FB_Step_Fighting, tick)  | 
|     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttTowerTake, stepTimeCfg[Def_FightTime] * 1000)  | 
|     return  | 
|   | 
|   | 
| ## ¸±±¾½øÐÐÖÐ  | 
| #  @param tick:ʱ¼ä´Á  | 
| #  @return ÎÞÒâÒå  | 
| def __DoLogic_FB_Fighting(tick):  | 
|     # ¼ä¸ôδµ½  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < FBCommon.GetFBLineStepTime(mapID)[Def_FightTime] * 1000:  | 
|         return  | 
|       | 
|     __DoIceLodeOver(False)  | 
|     return  | 
|   | 
| ## ¸±±¾Ê°È¡  | 
| #  @param tick:ʱ¼ä´Á  | 
| #  @return ÎÞÒâÒå  | 
| def __DoLogic_FB_PickItem(tick):  | 
|     # ¼ä¸ôδµ½  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < FBCommon.GetFBLineStepTime(mapID)[Def_PickTime] * 1000:  | 
|         return  | 
|       | 
|     #¸±±¾¹Ø±Õ  | 
|     GameWorldProcess.CloseFB(tick)  | 
|     FBCommon.SetFBStep(FB_Step_Close, tick)  | 
|     return  | 
|   | 
|           | 
| ##¸±±¾¹Ø±ÕÖÐ  | 
| # @param tick:ʱ¼ä´Á  | 
| # @return ÎÞÒâÒå  | 
| # @remarks ¸±±¾¹Ø±ÕÖÐ  | 
| def __DoLogic_FB_Over(tick):  | 
|   | 
|     # ¼ä¸ôδµ½  | 
|     mapID = GameWorld.GetMap().GetMapID()  | 
|     if tick - GameWorld.GetGameFB().GetFBStepTick() < FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000:  | 
|         return  | 
|       | 
|     #¸±±¾¹Ø±Õ  | 
|     GameWorldProcess.CloseFB(tick)  | 
|     FBCommon.SetFBStep(FB_Step_Close, tick)  | 
|     return  | 
|   | 
| ## »ñµÃ¾Ñé  | 
| #  @param curPlayer µ±Ç°Íæ¼Ò  | 
| #  @param addExp »ñµÃµÄ¾Ñé  | 
| #  @param expViewType ¾ÑéÀàÐÍ  | 
| #  @return True or False  | 
| def OnGetExp(curPlayer, addExp, expViewType):  | 
|       | 
|     if expViewType != ShareDefine.Def_ViewExpType_KillNPC:  | 
|         return  | 
|       | 
|     playerID = curPlayer.GetID()   | 
|     gameFB = GameWorld.GetGameFB()  | 
|     exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  | 
|     expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  | 
|     totalExp = expPoint * ChConfig.Def_PerPointValue + exp  | 
|     updTotalExp = totalExp + addExp  | 
|     updExp = updTotalExp % ChConfig.Def_PerPointValue  | 
|     updExpPoint = updTotalExp / ChConfig.Def_PerPointValue  | 
|     gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExp, updExp)  | 
|     gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_TotalExpPoint, updExpPoint)  | 
|       | 
|       | 
|     GameWorld.DebugLog("OnGetExp() totalExp=%s,addExp=%s,updTotalExp=%s"   | 
|                        % (totalExp, addExp, updTotalExp), playerID)  | 
|       | 
|     return  | 
|   | 
| ## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨  | 
| #  @param attacker ¹¥»÷·½  | 
| #  @param defender ·ÀÊØ·½  | 
| #  @return bool  | 
| def CheckCanAttackTagObjInFB(attacker, defender):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     if gameFB.GetFBStep() != FB_Step_Fighting:  | 
|         return False  | 
|     return True  | 
|   | 
| ## Ö´Ðи±±¾É±¹ÖÂß¼  | 
| #  @param curPlayer É±¹ÖµÄÈË  | 
| #  @param curNPC ±»É±µÄ¹Ö  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| def DoFB_Player_KillNPC(curPlayer, curNPC, tick):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     npcid = curNPC.GetNPCID()  | 
|     addPoint = GetPointByNPCID(npcid)  | 
|     if not addPoint:  | 
|         return  | 
|     totalPoint = gameFB.GetGameFBDictByKey(FBPlayerDict_TotalPoint)  | 
|     maxPoint = IpyGameDataPY.GetFuncCfg('IceLodeNeedPoint')  | 
|     updPoint = min(totalPoint + addPoint, maxPoint)  | 
|     gameFB.SetGameFBDict(FBPlayerDict_TotalPoint, updPoint)  | 
|       | 
|     if updPoint >= maxPoint:  | 
|         costTime = tick - GameWorld.GetGameFB().GetFBStepTick()  | 
|         gameFB.SetGameFBDict(FBPlayerDict_CostTime, costTime)  | 
|         FBCommon.SetFBStep(FB_Step_PickItem, tick)  | 
|         mapID = GameWorld.GetMap().GetMapID()  | 
|         curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, FBCommon.GetFBLineStepTime(mapID)[Def_PickTime] * 1000, True)  | 
|           | 
|         FBCommon.ClearFBNPC()  | 
|         npcCfg = GetIceLodeNPCCfg()  | 
|         for npcInfo in npcCfg:  | 
|             NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)  | 
|           | 
|         #__DoIceLodeOver(True)  | 
|       | 
|     DoFBHelp(curPlayer, tick)  | 
|     return  | 
|   | 
| ## ÊÇ·ñ¸±±¾¸´»î  | 
| #  @param None  | 
| #  @return ÊÇ·ñ¸±±¾¸´»î  | 
| def OnPlayerReborn():  | 
|     return True  | 
|   | 
| ## ¸±±¾½áÊø´¦Àí  | 
| def __DoIceLodeOver(isPass):  | 
|     gameFB = GameWorld.GetGameFB()  | 
|     if gameFB.GetFBStep() == FB_Step_Over:  | 
|         return  | 
|     tick = GameWorld.GetGameWorld().GetTick()  | 
|     curPlayer = None  | 
|     playerManager = GameWorld.GetMapCopyPlayerManager()  | 
|     if playerManager.GetPlayerCount() > 0:  | 
|         curPlayer = playerManager.GetPlayerByIndex(0)  | 
|           | 
|     if not curPlayer:  | 
|         GameWorldProcess.CloseFB(tick)  | 
|         return  | 
|       | 
|     playerID = curPlayer.GetPlayerID()  | 
|       | 
|     mapID = ChConfig.Def_FBMapID_IceLode  | 
|     hasPass = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, False, [mapID])  | 
|     if isPass and not hasPass:  | 
|         GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, 1, False, [mapID])  | 
|         FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # Í¬²½ÐÅÏ¢  | 
|           | 
|     # ¼Ç¼×îºóÒ»´ÎÊÖ´ò»ñµÃµÄ×ܾÑé  | 
|     exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)  | 
|     expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)  | 
|     totalExp = expPoint * ChConfig.Def_PerPointValue + exp  | 
|       | 
|     costTime = gameFB.GetGameFBDictByKey(FBPlayerDict_CostTime)  | 
|     if not costTime:  | 
|         costTime = tick - GameWorld.GetGameFB().GetFBStepTick()  | 
|     jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])  | 
|       | 
|     # Í¨Öª½á¹û  | 
|     __SendIceLodeOverInfo(curPlayer, {FBCommon.Over_isPass:int(isPass),FBCommon.Over_exp:totalExp, FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:jsonItemList})  | 
|       | 
|     # ½øÈëÀ뿪½×¶Î  | 
|     FBCommon.SetFBStep(FB_Step_Over, tick)  | 
|     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttLeaveMap, FBCommon.GetFBLineStepTime(mapID)[Def_LeaveTime] * 1000)  | 
|       | 
|     # Çå¹Ö£¬¹Ø±ÕË¢¹Ö  | 
|     FBCommon.ClearFBNPC()  | 
|     npcCfg = GetIceLodeNPCCfg()  | 
|     for npcInfo in npcCfg:  | 
|         NPCCustomRefresh.CloseNPCRefresh(npcInfo[Def_RefreshMark], tick)  | 
|       | 
|     return  | 
|   | 
| ## ·¢ËÍÌôÕ½½á¹ûÐÅÏ¢£¬É¨µ´½á¹ûͨÓà  | 
| def __SendIceLodeOverInfo(curPlayer, overDict):  | 
|     overDict[FBCommon.Over_dataMapID] = ChConfig.Def_FBMapID_IceLode  | 
|     GameWorld.DebugLog("__SendIceLodeOverInfo overDict=%s" % (str(overDict)), curPlayer.GetPlayerID())  | 
|       | 
|     FBCommon.Notify_FB_Over(curPlayer, overDict)  | 
|     return  | 
|   | 
|   | 
| ## ¸±±¾ÐÐΪ  | 
| #  @param curPlayer Íæ¼Ò  | 
| #  @param actionType ÐÐΪÀàÐÍ  | 
| #  @param actionInfo ÐÐΪÐÅÏ¢  | 
| #  @param tick µ±Ç°Ê±¼ä  | 
| #  @return None  | 
| def DoFBAction(curPlayer, actionType, actionInfo, tick):  | 
|       | 
|     return  | 
|   | 
| ## ¿É·ñɨµ´  | 
| def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):  | 
|     playerID = curPlayer.GetPlayerID()  | 
|     star = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, 0, False, [mapID])  | 
|     # ÊÇ·ñ¹ý¹Ø¹ý, É¨µ´ÐǼ¶ÏÞÖÆÔÝʱ¿Í»§¶ËÏÞÖÆ£¬ÕâÀïÖ»ÅжÏÊÇ·ñ¹ý¹Ø  | 
|     if star <= 0:  | 
|         GameWorld.DebugLog("IceLode µ±Ç°ËùÊôÏß·δ¹ý¹Ø¹ý£¬²»¿Éɨµ´£¡lineID=%s,star=%s" % (0, star), playerID)  | 
|         return False  | 
|     return True  | 
|   | 
| ## É¨µ´½á¹û  | 
| def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):  | 
|     npcCountDict = {}  | 
|     iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')  | 
|     for npcID, count in iceLodeSweepDict.items():  | 
|         npcCountDict[npcID] = count * sweepCnt  | 
|           | 
|     exp_rate = PlayerControl.GetLimitExpRate(curPlayer, ChConfig.ExpRateLimitType_Sweep)  | 
|     jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, exp_rate)  | 
|     GameWorld.DebugLog("ɨµ´½±Àø: ´ÎÊý=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s" % (sweepCnt, totalExp, totalMoney, jsonItemList))  | 
|     overDict = {FBCommon.Over_isPass:1, FBCommon.Over_exp:totalExp, FBCommon.Over_isSweep:1, FBCommon.Over_itemInfo:jsonItemList}  | 
|     __SendIceLodeOverInfo(curPlayer, overDict)  | 
|     for _ in xrange(sweepCnt):  | 
|         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_IceLode, 0, ChConfig.CME_Log_Start)  | 
|     return True  | 
|   |