#!/usr/bin/python  
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# -*- coding: GBK -*-  
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#  
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##@package  
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#  
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# @todo: ÎüÊÕ¶Ô·½ÊôÐÔ£¬ÓÐÄ¿±ê¼¼ÄÜ£¨41£©, ÔöÒæbuff  
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#  
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# @author: Alee  
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# @date 2019-3-15 ÏÂÎç04:05:05  
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# @version 1.0  
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#  
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# @note:   
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#  
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#---------------------------------------------------------------------  
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import ChConfig  
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import BaseAttack  
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import BuffSkill  
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import IPY_GameWorld  
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import SkillCommon  
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import EffGetSet  
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def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):  
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    if not defender:  
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        return  
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    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:  
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        return  
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    addBuffValueList = []  
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    # Ð§¹ûID | ÊôÐÔÏÍò·ÖÂÊ  
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    # ×î¶àÎüÊÕÄ¿±ê3ÖÖÊôÐÔ ´æÈëbuffvalue  
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    for i in range(3):  
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        attrIndex = curSkill.GetEffect(i).GetEffectValue(0)  
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        if not attrIndex:  
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            break  
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        curValue = EffGetSet.GetValueByEffIndex(defender, attrIndex)  
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        curValue = int(curValue * curSkill.GetEffect(i).GetEffectValue(1) / ChConfig.Def_MaxRateValue)  
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        addBuffValueList.append(curValue)  
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    buffType = SkillCommon.GetBuffType(curSkill)  
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    BuffSkill.DoAddBuff(attacker, buffType, curSkill, tick, addBuffValueList, attacker)  
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    #´¦Àí¼¼ÄÜ´¥·¢ºÍ¹¥»÷³É¹¦Âß¼  
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    return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)  
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