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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÖй¥»÷´¦ÓÚXX״̬µÄÄ¿±ê¸½¼Ó¼¼ÄÜÉ˺¦
#
# @author: Alee
# @date 2019-5-10 ÏÂÎç03:56:42
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import ChConfig
import GameObj
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    
    ownerID, ownerType = 0, 0
    if passiveEffect.GetEffectValue(2):
        ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
    
    if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):
        return False
        
    return True
 
 
def GetValue(attacker, defender, passiveEffect):
    return passiveEffect.GetEffectValue(0)