#!/usr/bin/python  
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# -*- coding: GBK -*-  
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##@package GY_Query_FamilyNameRefresh  
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# Ë¢Ð¼Ò×åÃû³Æ  
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#  
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# @author mark  
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# @date 2010-3-31  
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# @version 1.0  
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#  
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ  
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# VER = "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ  
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#  
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# Ä£¿éÏêϸ˵Ã÷  
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#---------------------------------------------------------------------  
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#µ¼Èë  
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import GameWorld  
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import PlayerFamily  
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import ChConfig  
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#---------------------------------------------------------------------  
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#È«¾Ö±äÁ¿  
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#---------------------------------------------------------------------  
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#---------------------------------------------------------------------  
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#Â߼ʵÏÖ   
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## ÇëÇóÂß¼query_ID ÊÇÍæ¼ÒID , packCMDListÊǼÒ×åÃû×Ö  
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#  @param query_Type ÇëÇóÀàÐÍ  
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#  @param query_ID ÇëÇóµÄÍæ¼ÒID  
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#  @param packCMDList ·¢°üÃüÁî []  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return "True" or "False" or ""  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoLogic(query_Type , query_ID , packCMDList , tick):  
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    curFindPlayer = GameWorld.GetPlayerManager().FindPlayerByID( query_ID )  
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    if not curFindPlayer:  
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        GameWorld.Log( '###¼Ò×å¸ÄÃû£¬²éÕÒÍæ¼Òʧ°Ü = %s'%(query_ID) )  
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        return  
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    leaderID, newFamilyName = packCMDList  
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    if newFamilyName:  
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        curFindPlayer.SetFamilyName( '%s'%(newFamilyName) )  
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        #¹ã²¥ÖÜÎ§Íæ¼Ò¼Ò×å¸ÄÃû  
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        curFindPlayer.Notify_FamilyNameRefresh()  
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    if leaderID == query_ID:  
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        #¸ÄÃû³É¹¦¿Û³ý¸ÄÃûÏûºÄ  
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        if newFamilyName:  
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            PlayerFamily.PayUpdateFamilyNameCost(curFindPlayer)  
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        #Çå³ý¸ÄÃûËø  
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        curFindPlayer.SetDict(ChConfig.Def_Player_Dict_UpdateFamilyName, 0)  
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    return  
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#---------------------------------------------------------------------  
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#Ö´Ðнá¹û  
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## Ö´Ðнá¹û  
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#  @param curPlayer ·¢³öÇëÇóµÄÍæ¼Ò  
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#  @param callFunName ¹¦ÄÜÃû³Æ  
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#  @param funResult ²éѯµÄ½á¹û  
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#  @param tick µ±Ç°Ê±¼ä  
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#  @return None  
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#  @remarks º¯ÊýÏêϸ˵Ã÷.  
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def DoResult(curPlayer , callFunName , funResult , tick):  
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    return  
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